mirror of https://github.com/zeldaret/tmc.git
				
				
				
			Fix a few comments with offsets in structs
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					@ -254,12 +254,12 @@ typedef enum {
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} PlayerInputState;
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					} PlayerInputState;
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typedef struct {
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					typedef struct {
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    /*0x90*/ u16 heldInput; /**< Input currently held @see PlayerInputState */
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					    /*0x0*/ u16 heldInput; /**< Input currently held @see PlayerInputState */
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    /*0x92*/ u16 newInput;  /**< New input this frame @see PlayerInputState */
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					    /*0x2*/ u16 newInput;  /**< New input this frame @see PlayerInputState */
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    /*0x94*/ u32 field_0x94;
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					    /*0x4*/ u32 field_0x94;
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    /*0x98*/ u16 playerMacroWaiting;
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					    /*0x8*/ u16 playerMacroWaiting;
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    /*0x9a*/ u16 playerMacroHeldKeys;
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					    /*0xa*/ u16 playerMacroHeldKeys;
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    /*0x9c*/ PlayerMacroEntry* playerMacro;
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					    /*0xc*/ PlayerMacroEntry* playerMacro;
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} PlayerInput;
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					} PlayerInput;
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typedef enum {
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					typedef enum {
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					@ -276,7 +276,7 @@ typedef enum {
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typedef struct {
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					typedef struct {
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    /*0x00*/ u8 prevAnim;
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					    /*0x00*/ u8 prevAnim;
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    /*0x00*/ u8 grab_status;
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					    /*0x01*/ u8 grab_status;
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    /*0x02*/ u8 jump_status;
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					    /*0x02*/ u8 jump_status;
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    /*0x03*/ u8 shield_status;
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					    /*0x03*/ u8 shield_status;
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    /*0x04*/ u8 attack_status;
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					    /*0x04*/ u8 attack_status;
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					@ -34,7 +34,7 @@ extern SaveResult HandleSave(u32 idx);
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 */
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					 */
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typedef struct {
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					typedef struct {
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    /*0x000*/ u8 invalid;     /**< File is invalid. */
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					    /*0x000*/ u8 invalid;     /**< File is invalid. */
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    /*0x000*/ u8 initialized; /**< File is initialized. */
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					    /*0x001*/ u8 initialized; /**< File is initialized. */
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    /*0x002*/ u8 msg_speed;   /**< Message speed. */
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					    /*0x002*/ u8 msg_speed;   /**< Message speed. */
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    /*0x003*/ u8 brightness;  /**< Brightness. */
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					    /*0x003*/ u8 brightness;  /**< Brightness. */
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    /*0x004*/ u8 filler4[0x2];
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					    /*0x004*/ u8 filler4[0x2];
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					@ -69,7 +69,7 @@ typedef struct {
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    /*0x25C*/ u8 flags[0x200];       /**< Flags. */
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					    /*0x25C*/ u8 flags[0x200];       /**< Flags. */
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    /*0x45C*/ u8 dungeonKeys[0x10];  // TODO Indexed by dungeon id, keys per dungeon
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					    /*0x45C*/ u8 dungeonKeys[0x10];  // TODO Indexed by dungeon id, keys per dungeon
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    /*0x46C*/ u8 dungeonItems[0x10]; // TODO items in the dungeon. 4: compass, 2: big key, 1: small key
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					    /*0x46C*/ u8 dungeonItems[0x10]; // TODO items in the dungeon. 4: compass, 2: big key, 1: small key
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    /*0x46C*/ u8 dungeonWarps[0x10]; // TODO indexed by dungeon id, EnableDungeonWarp, IsDungeonWarpActive
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					    /*0x47C*/ u8 dungeonWarps[0x10]; // TODO indexed by dungeon id, EnableDungeonWarp, IsDungeonWarpActive
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    /*0x48C*/ u32 timers[7];
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					    /*0x48C*/ u32 timers[7];
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    /*0x4A8*/ u32 demo_timer; /**< Demo timer. */
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					    /*0x4A8*/ u32 demo_timer; /**< Demo timer. */
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    /*0x4AC*/ u8 filler4ac[0x8];
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					    /*0x4AC*/ u8 filler4ac[0x8];
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