Name some things with NPC4E

This commit is contained in:
Catobat 2023-04-29 01:25:31 +02:00
parent 2e21fde027
commit a82ad2951a
3 changed files with 23 additions and 23 deletions

View File

@ -5,7 +5,7 @@ SCRIPT_START script_Npc4EFirstCloud
SetAnimationState 0x0004
DoPostScriptAction 0x000b
DoPostScriptAction 0x0008
Call sub_0806DAAC
Call NPC4E_IsKinstoneFused
JumpIf script_0800D6AE
Call NPC4E_MakeFuserInteractable
CallWithArg sub_0806DA04, 0x00000002
@ -13,7 +13,7 @@ SCRIPT_START script_Npc4EFirstCloud
script_0800D636:
_0807EA4C
_0807E9F0
Call sub_0806DAAC
Call NPC4E_IsKinstoneFused
JumpIf script_0800D650
Call EnablePauseMenu
EnablePlayerControl
@ -28,9 +28,9 @@ script_0800D650:
CameraTargetEntity
_0807EDD4 0x01e8, 0x01b8
Wait 0x003c
Call sub_0806DAE8
Call NPC4E_SetPinwheelFlag
Wait 0x0078
Call sub_0806DB44
Call NPC4E_IsEveryPinwheelActivated
JumpIfNot script_Npc4EKinstoneFused
LoadRoomEntityList gUnk_080DD730
DoPostScriptAction 0x0006

View File

@ -3,7 +3,7 @@ SCRIPT_START script_MysteriousWall
BeginBlock
DoPostScriptAction 0x000b
DoPostScriptAction 0x0008
Call sub_0806DAAC
Call NPC4E_IsKinstoneFused
JumpIf script_0800B9AC
Call NPC4E_MakeFuserInteractable
CallWithArg sub_0806DA04, 0x00000005

View File

@ -90,7 +90,7 @@ u8 NPC4E_GetKinstoneId(Entity* this) {
}
// Check whether a kinstone fusion is possible and store the result somewhere in param_2?
void sub_0806DAAC(Entity* this, ScriptExecutionContext* context) {
void NPC4E_IsKinstoneFused(Entity* this, ScriptExecutionContext* context) {
context->condition = CheckKinstoneFused(NPC4E_GetKinstoneId(this));
gActiveScriptInfo.flags |= 1;
}
@ -100,7 +100,7 @@ void NPC4E_MakeFuserInteractable(Entity* this) {
AddInteractableFuser(this, NPC4E_GetKinstoneId(this));
}
void sub_0806DAE8(Entity* this) {
void NPC4E_SetPinwheelFlag(Entity* this) {
switch (this->type - 1) {
case 0:
SetLocalFlag(KUMOUE_02_AWASE_01);
@ -122,7 +122,7 @@ void sub_0806DAE8(Entity* this) {
SoundReq(SFX_TASK_COMPLETE);
}
void sub_0806DB44(Entity* this, ScriptExecutionContext* context) {
void NPC4E_IsEveryPinwheelActivated(Entity* this, ScriptExecutionContext* context) {
context->condition = 0;
if (CheckLocalFlag(KUMOUE_02_AWASE_01) && CheckLocalFlag(KUMOUE_02_AWASE_02) &&
@ -148,29 +148,29 @@ void sub_0806DB84(Entity* this, ScriptExecutionContext* context) {
}
}
u32 sub_0806DBF4(u32 param_1) {
switch (param_1) {
case 1:
case 2:
case 3:
case 4:
case 6:
param_1 = ITEM_SMITH_SWORD;
Item NPC4E_GetItemWithSwordUpgraded(Item itemId) {
switch (itemId) {
case ITEM_SMITH_SWORD:
case ITEM_GREEN_SWORD:
case ITEM_RED_SWORD:
case ITEM_BLUE_SWORD:
case ITEM_FOURSWORD:
itemId = ITEM_SMITH_SWORD;
if (GetInventoryValue(ITEM_GREEN_SWORD) != 0) {
param_1 = ITEM_GREEN_SWORD;
itemId = ITEM_GREEN_SWORD;
}
if (GetInventoryValue(ITEM_RED_SWORD) != 0) {
param_1 = ITEM_RED_SWORD;
itemId = ITEM_RED_SWORD;
}
if (GetInventoryValue(ITEM_BLUE_SWORD) != 0) {
param_1 = ITEM_BLUE_SWORD;
itemId = ITEM_BLUE_SWORD;
}
if (GetInventoryValue(ITEM_FOURSWORD) != 0) {
param_1 = ITEM_FOURSWORD;
itemId = ITEM_FOURSWORD;
}
break;
}
return param_1;
return itemId;
}
void NPC4E_SaveEquippedItems(Entity* this) {
@ -179,8 +179,8 @@ void NPC4E_SaveEquippedItems(Entity* this) {
}
void NPC4E_RestoreEquippedItems(Entity* this) {
ForceEquipItem(sub_0806DBF4(this->field_0x68.HALF.LO), EQUIP_SLOT_A);
ForceEquipItem(sub_0806DBF4(this->field_0x68.HALF.HI), EQUIP_SLOT_B);
ForceEquipItem(NPC4E_GetItemWithSwordUpgraded(this->field_0x68.HALF.LO), EQUIP_SLOT_A);
ForceEquipItem(NPC4E_GetItemWithSwordUpgraded(this->field_0x68.HALF.HI), EQUIP_SLOT_B);
}
void sub_0806DC7C(void) {