Merge pull request #274 from hatal175/flyingskull

Decompile flyingskull
This commit is contained in:
notyourav 2022-01-11 15:13:50 -08:00 committed by GitHub
commit a9d410ade6
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 277 additions and 807 deletions

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@ -1,760 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start FlyingSkull
FlyingSkull: @ 0x08039BA0
push {r4, r5, lr}
adds r5, r0, #0
bl sub_080012DC
adds r1, r0, #0
cmp r1, #0
beq _08039BC4
ldr r0, _08039BC0 @ =gUnk_080012C8
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r5, #0
bl _call_via_r1
b _08039BD8
.align 2, 0
_08039BC0: .4byte gUnk_080012C8
_08039BC4:
ldr r4, _08039BDC @ =gUnk_080CFB84
adds r0, r5, #0
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r4
ldr r1, [r0]
adds r0, r5, #0
bl _call_via_r1
_08039BD8:
pop {r4, r5, pc}
.align 2, 0
_08039BDC: .4byte gUnk_080CFB84
thumb_func_start sub_08039BE0
sub_08039BE0: @ 0x08039BE0
push {lr}
ldr r2, _08039BF4 @ =gUnk_080CFB9C
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08039BF4: .4byte gUnk_080CFB9C
thumb_func_start sub_08039BF8
sub_08039BF8: @ 0x08039BF8
push {r4, r5, r6, lr}
adds r5, r0, #0
bl sub_0803A100
adds r0, r5, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x9d
bne _08039C64
movs r0, #7
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r5, #0x10]
movs r0, #0xa8
lsls r0, r0, #0xa
str r0, [r5, #0x20]
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r2]
adds r0, r5, #0
adds r0, #0x74
ldrh r0, [r0]
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _08039C60 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
b _08039C72
.align 2, 0
_08039C60: .4byte gRoomControls
_08039C64:
movs r1, #0x36
ldrsh r0, [r5, r1]
cmp r0, #0
beq _08039C72
adds r0, r5, #0
bl sub_0803A0E0
_08039C72:
ldr r1, _08039C7C @ =gUnk_080CFB84
adds r0, r5, #0
bl sub_0804AA30
pop {r4, r5, r6, pc}
.align 2, 0
_08039C7C: .4byte gUnk_080CFB84
thumb_func_start sub_08039C80
sub_08039C80: @ 0x08039C80
push {lr}
ldr r2, _08039C94 @ =gUnk_080CFBBC
ldrb r1, [r0, #0xd]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08039C94: .4byte gUnk_080CFBBC
thumb_func_start sub_08039C98
sub_08039C98: @ 0x08039C98
push {r4, lr}
adds r4, r0, #0
bl sub_0803A100
movs r1, #0
movs r0, #1
strb r0, [r4, #0xd]
strb r1, [r4, #0xe]
movs r0, #0x30
strb r0, [r4, #0x1d]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08039CB0
sub_08039CB0: @ 0x08039CB0
push {r4, lr}
adds r4, r0, #0
bl sub_0803A100
adds r0, r4, #0
bl sub_0806F520
cmp r0, #0
beq _08039CCA
adds r0, r4, #0
bl sub_0806F4E8
b _08039CDE
_08039CCA:
adds r1, r4, #0
adds r1, #0x62
strb r0, [r1]
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, #0
beq _08039CDE
adds r0, r4, #0
bl sub_0803A0E0
_08039CDE:
pop {r4, pc}
thumb_func_start sub_08039CE0
sub_08039CE0: @ 0x08039CE0
push {r4, r5, r6, lr}
adds r5, r0, #0
ldrb r4, [r5, #0xe]
cmp r4, #0
bne _08039D2A
bl sub_0803A100
movs r0, #1
strb r0, [r5, #0xe]
ldr r0, _08039D3C @ =0x0000FFFF
strh r0, [r5, #0x36]
adds r0, r5, #0
adds r0, #0x62
strb r4, [r0]
adds r0, #0x12
ldrh r0, [r0]
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _08039D40 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
_08039D2A:
adds r0, r5, #0
bl sub_0806F520
cmp r0, #0
beq _08039D44
adds r0, r5, #0
bl sub_0806F3E4
b _08039D4A
.align 2, 0
_08039D3C: .4byte 0x0000FFFF
_08039D40: .4byte gRoomControls
_08039D44:
adds r0, r5, #0
bl sub_0803A0E0
_08039D4A:
pop {r4, r5, r6, pc}
thumb_func_start sub_08039D4C
sub_08039D4C: @ 0x08039D4C
push {lr}
adds r2, r0, #0
ldr r0, _08039D64 @ =gPlayerState
ldrb r1, [r0, #0x1c]
movs r0, #0xf
ands r0, r1
cmp r0, #0
bne _08039D62
adds r0, r2, #0
bl sub_0803A0E0
_08039D62:
pop {pc}
.align 2, 0
_08039D64: .4byte gPlayerState
thumb_func_start nullsub_166
nullsub_166: @ 0x08039D68
bx lr
.align 2, 0
thumb_func_start sub_08039D6C
sub_08039D6C: @ 0x08039D6C
push {lr}
bl sub_0803A0E0
pop {pc}
thumb_func_start sub_08039D74
sub_08039D74: @ 0x08039D74
push {r4, r5, r6, lr}
adds r5, r0, #0
movs r1, #0
movs r0, #1
strb r0, [r5, #0xc]
movs r0, #2
strb r0, [r5, #0x1c]
strb r1, [r5, #0x16]
ldrh r0, [r5, #0x32]
adds r0, #3
strh r0, [r5, #0x32]
movs r0, #0x2e
ldrsh r4, [r5, r0]
ldr r1, _08039DD0 @ =gRoomControls
ldrh r0, [r1, #6]
subs r4, r4, r0
asrs r4, r4, #4
movs r2, #0x3f
ands r4, r2
movs r3, #0x32
ldrsh r0, [r5, r3]
ldrh r1, [r1, #8]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r2
lsls r0, r0, #6
orrs r4, r0
adds r6, r5, #0
adds r6, #0x38
ldrb r1, [r6]
adds r0, r4, #0
bl sub_080001DA
adds r1, r5, #0
adds r1, #0x74
strh r0, [r1]
ldr r0, _08039DD4 @ =0x00004060
ldrb r2, [r6]
adds r1, r4, #0
bl SetTile
adds r0, r5, #0
movs r1, #0
bl InitializeAnimation
pop {r4, r5, r6, pc}
.align 2, 0
_08039DD0: .4byte gRoomControls
_08039DD4: .4byte 0x00004060
thumb_func_start sub_08039DD8
sub_08039DD8: @ 0x08039DD8
push {r4, r5, r6, lr}
adds r5, r0, #0
bl sub_0803A100
ldrb r0, [r5, #0xa]
cmp r0, #0
bne _08039E38
adds r0, r5, #0
bl GetTileTypeByEntity
ldr r1, _08039E30 @ =0x00004073
cmp r0, r1
bne _08039E28
adds r0, r5, #0
adds r0, #0x74
ldrh r0, [r0]
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _08039E34 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
adds r0, r5, #0
bl sub_0803A0E0
_08039E28:
adds r0, r5, #0
bl sub_08078930
b _08039EC6
.align 2, 0
_08039E30: .4byte 0x00004073
_08039E34: .4byte gRoomControls
_08039E38:
ldr r0, _08039E6C @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
bne _08039EC6
ldr r2, _08039E70 @ =gPlayerEntity
movs r0, #0x2e
ldrsh r1, [r2, r0]
movs r6, #0x32
ldrsh r2, [r2, r6]
adds r0, r5, #0
movs r3, #0x30
bl sub_0806FCB8
cmp r0, #0
beq _08039EC6
ldrb r0, [r5, #0xa]
cmp r0, #1
bne _08039E74
movs r0, #3
strb r0, [r5, #0xc]
movs r0, #0x1e
strb r0, [r5, #0xe]
b _08039EC6
.align 2, 0
_08039E6C: .4byte gPlayerState
_08039E70: .4byte gPlayerEntity
_08039E74:
ldrb r1, [r5, #0xa]
subs r1, #2
movs r0, #0x42
bl CreateEnemy
adds r2, r0, #0
cmp r2, #0
beq _08039EC6
movs r0, #1
strb r0, [r2, #0xb]
adds r0, r5, #0
adds r1, r2, #0
bl CopyPosition
adds r0, r5, #0
adds r0, #0x74
ldrh r0, [r0]
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _08039EC8 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
adds r0, r5, #0
bl DeleteEntity
_08039EC6:
pop {r4, r5, r6, pc}
.align 2, 0
_08039EC8: .4byte gRoomControls
thumb_func_start sub_08039ECC
sub_08039ECC: @ 0x08039ECC
push {lr}
ldr r2, _08039EE0 @ =gUnk_080CFBD4
ldrb r1, [r0, #0xd]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08039EE0: .4byte gUnk_080CFBD4
thumb_func_start sub_08039EE4
sub_08039EE4: @ 0x08039EE4
push {r4, r5, r6, lr}
mov ip, r0
movs r2, #0
movs r0, #1
mov r1, ip
strb r0, [r1, #0xd]
ldrb r1, [r1, #0x10]
movs r0, #0x7f
ands r0, r1
mov r3, ip
strb r0, [r3, #0x10]
strh r2, [r3, #0x2a]
ldr r0, _08039F40 @ =gUnk_080FD340
str r0, [r3, #0x48]
ldr r0, _08039F44 @ =gPlayerEntity
ldrb r0, [r0, #0x14]
mov r1, ip
adds r1, #0x76
strb r0, [r1]
mov r0, ip
adds r0, #0x74
ldrh r0, [r0]
movs r5, #0x2e
ldrsh r1, [r3, r5]
ldr r3, _08039F48 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
mov r6, ip
movs r5, #0x32
ldrsh r2, [r6, r5]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
mov r2, ip
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
pop {r4, r5, r6, pc}
.align 2, 0
_08039F40: .4byte gUnk_080FD340
_08039F44: .4byte gPlayerEntity
_08039F48: .4byte gRoomControls
thumb_func_start sub_08039F4C
sub_08039F4C: @ 0x08039F4C
push {lr}
adds r3, r0, #0
ldr r0, _08039F74 @ =gPlayerEntity
movs r1, #0x76
adds r1, r1, r3
mov ip, r1
ldrb r2, [r0, #0x14]
ldrb r0, [r1]
cmp r2, r0
beq _08039F70
subs r0, r2, r0
ldrb r1, [r3, #0x1e]
adds r0, r0, r1
movs r1, #6
ands r0, r1
strb r0, [r3, #0x1e]
mov r0, ip
strb r2, [r0]
_08039F70:
pop {pc}
.align 2, 0
_08039F74: .4byte gPlayerEntity
thumb_func_start sub_08039F78
sub_08039F78: @ 0x08039F78
push {lr}
adds r2, r0, #0
adds r3, r2, #0
adds r3, #0x29
ldrb r1, [r3]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r3]
movs r1, #0x36
ldrsh r0, [r2, r1]
cmp r0, #0
beq _08039F9C
ldrh r0, [r2, #0x2a]
cmp r0, #0
beq _08039FA2
_08039F9C:
adds r0, r2, #0
bl sub_0803A0E0
_08039FA2:
pop {pc}
thumb_func_start sub_08039FA4
sub_08039FA4: @ 0x08039FA4
push {lr}
bl sub_0803A0E0
pop {pc}
thumb_func_start sub_08039FAC
sub_08039FAC: @ 0x08039FAC
push {r4, r5, r6, lr}
adds r5, r0, #0
bl sub_0803A100
adds r3, r5, #0
adds r3, #0x62
ldr r2, _0803A03C @ =gUnk_080CFBE4
ldrb r1, [r5, #0xe]
movs r0, #3
ands r0, r1
adds r0, r0, r2
ldrb r0, [r0]
ldrb r1, [r3]
adds r0, r0, r1
strb r0, [r3]
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
lsrs r4, r0, #0x18
cmp r4, #0
bne _0803A03A
movs r0, #4
strb r0, [r5, #0xc]
ldrb r0, [r5, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r5, #0x10]
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r2]
strb r4, [r3]
adds r1, r5, #0
adds r1, #0x3f
movs r0, #0xa0
strb r0, [r1]
subs r1, #4
movs r0, #0xf
strb r0, [r1]
ldr r0, _0803A040 @ =gUnk_080FD34C
str r0, [r5, #0x48]
adds r0, r5, #0
adds r0, #0x74
ldrh r0, [r0]
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _0803A044 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
_0803A03A:
pop {r4, r5, r6, pc}
.align 2, 0
_0803A03C: .4byte gUnk_080CFBE4
_0803A040: .4byte gUnk_080FD34C
_0803A044: .4byte gRoomControls
thumb_func_start sub_0803A048
sub_0803A048: @ 0x0803A048
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
ldr r0, [r4, #0x34]
ldr r1, _0803A078 @ =0xFFFF0000
adds r0, r0, r1
str r0, [r4, #0x34]
movs r0, #0x36
ldrsh r1, [r4, r0]
movs r0, #6
rsbs r0, r0, #0
cmp r1, r0
bgt _0803A076
movs r0, #5
strb r0, [r4, #0xc]
movs r0, #0xa
strb r0, [r4, #0xe]
ldr r1, _0803A07C @ =gPlayerEntity
adds r0, r4, #0
bl GetFacingDirection
strb r0, [r4, #0x15]
_0803A076:
pop {r4, pc}
.align 2, 0
_0803A078: .4byte 0xFFFF0000
_0803A07C: .4byte gPlayerEntity
thumb_func_start sub_0803A080
sub_0803A080: @ 0x0803A080
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803A098
movs r0, #6
strb r0, [r4, #0xc]
_0803A098:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803A09C
sub_0803A09C: @ 0x0803A09C
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_080AEFE0
ldrh r0, [r4, #0x2a]
cmp r0, #0
beq _0803A0B6
adds r0, r4, #0
bl sub_0803A0E0
_0803A0B6:
pop {r4, pc}
thumb_func_start sub_0803A0B8
sub_0803A0B8: @ 0x0803A0B8
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x20]
cmp r0, #0
bge _0803A0CA
ldrb r0, [r4, #0x18]
movs r1, #0x80
orrs r0, r1
strb r0, [r4, #0x18]
_0803A0CA:
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl GravityUpdate
cmp r0, #0
bne _0803A0DE
adds r0, r4, #0
bl sub_0803A0E0
_0803A0DE:
pop {r4, pc}
thumb_func_start sub_0803A0E0
sub_0803A0E0: @ 0x0803A0E0
push {r4, lr}
adds r4, r0, #0
ldrb r1, [r4, #0xb]
movs r2, #0
movs r3, #0
bl sub_0808288C
adds r2, r0, #0
adds r0, r4, #0
movs r1, #0x3c
bl CreateFx
bl DeleteThisEntity
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803A100
sub_0803A100: @ 0x0803A100
push {r4, r5, r6, lr}
adds r5, r0, #0
movs r1, #0x2e
ldrsh r0, [r5, r1]
ldr r3, _0803A14C @ =gRoomControls
ldrh r1, [r3, #6]
subs r0, r0, r1
asrs r4, r0, #4
movs r2, #0x3f
ands r4, r2
movs r1, #0x32
ldrsh r0, [r5, r1]
ldrh r1, [r3, #8]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r2
lsls r0, r0, #6
orrs r4, r0
adds r6, r5, #0
adds r6, #0x38
ldrb r1, [r6]
adds r0, r4, #0
bl sub_080001DA
ldr r1, _0803A150 @ =0x00004067
cmp r0, r1
bne _0803A148
adds r0, r5, #0
adds r0, #0x74
ldrh r0, [r0]
ldrb r2, [r6]
adds r1, r4, #0
bl SetTile
bl DeleteThisEntity
_0803A148:
pop {r4, r5, r6, pc}
.align 2, 0
_0803A14C: .4byte gRoomControls
_0803A150: .4byte 0x00004067

View File

@ -26939,11 +26939,6 @@
"size": 36,
"type": "animation"
},
{
"path": "flyingSkull/gUnk_080CFBE4.bin",
"start": 850916,
"size": 4
},
{
"path": "animations/gSpriteAnimations_MazaalBracelet_0.bin",
"start": 851296,

View File

@ -1,40 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_080CFB84:: @ 080CFB84
.4byte sub_08039BE0
.4byte sub_08039BF8
.4byte sub_08001324
.4byte sub_0804A7D4
.4byte sub_08001242
.4byte sub_08039C80
gUnk_080CFB9C:: @ 080CFB9C
.4byte sub_08039D74
.4byte sub_08039DD8
.4byte sub_08039ECC
.4byte sub_08039FAC
.4byte sub_0803A048
.4byte sub_0803A080
.4byte sub_0803A09C
.4byte sub_0803A0B8
gUnk_080CFBBC:: @ 080CFBBC
.4byte sub_08039C98
.4byte sub_08039CB0
.4byte sub_08039CE0
.4byte sub_08039D4C
.4byte nullsub_166
.4byte sub_08039D6C
gUnk_080CFBD4:: @ 080CFBD4
.4byte sub_08039EE4
.4byte sub_08039F4C
.4byte sub_08039F78
.4byte sub_08039FA4
gUnk_080CFBE4:: @ 080CFBE4
.incbin "flyingSkull/gUnk_080CFBE4.bin"

View File

@ -388,7 +388,7 @@ SECTIONS {
asm/enemy/scissorsBeetle.o(.text);
asm/enemy/cuccoAggr.o(.text);
asm/enemy/stalfos.o(.text);
asm/enemy/flyingSkull.o(.text);
src/enemy/flyingSkull.o(.text);
src/enemy/mazaalBracelet.o(.text);
asm/enemy/takkuri.o(.text);
src/enemy/bowMoblin.o(.text);
@ -1059,7 +1059,7 @@ SECTIONS {
data/animations/enemy/cuccoAggr.o(.rodata);
data/const/enemy/stalfos.o(.rodata);
data/animations/enemy/stalfos.o(.rodata);
data/const/enemy/flyingSkull.o(.rodata);
src/enemy/flyingSkull.o(.rodata);
data/animations/enemy/flyingSkull.o(.rodata);
src/enemy/mazaalBracelet.o(.rodata);
data/animations/enemy/mazaalBracelet.o(.rodata);

275
src/enemy/flyingSkull.c Normal file
View File

@ -0,0 +1,275 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "enemy.h"
#include "functions.h"
typedef struct {
Entity base;
u8 filler[0xc];
u16 unk_0x74;
u8 unk_0x76;
} FlyingSkullEntity;
extern void (*const gUnk_080012C8[])(Entity*);
extern Hitbox gUnk_080FD340; // TODO should be const
extern Hitbox gUnk_080FD34C;
void (*const gUnk_080CFB84[])(Entity*);
void (*const gUnk_080CFB9C[])(FlyingSkullEntity*);
void (*const gUnk_080CFBBC[])(FlyingSkullEntity*);
void (*const gUnk_080CFBD4[])(FlyingSkullEntity*);
const s8 gUnk_080CFBE4[4];
extern s32 sub_080012DC(Entity*);
extern u32 sub_080001DA(u32, u32);
extern void sub_08078930(Entity*);
void sub_0803A100(FlyingSkullEntity* this);
void sub_0803A0E0(FlyingSkullEntity* this);
void FlyingSkull(Entity* this) {
u32 index = sub_080012DC(this);
if (index) {
gUnk_080012C8[index](this);
} else {
gUnk_080CFB84[GetNextFunction(this)](this);
}
}
void sub_08039BE0(FlyingSkullEntity* this) {
gUnk_080CFB9C[super->action](this);
}
void sub_08039BF8(FlyingSkullEntity* this) {
sub_0803A100(this);
if (super->bitfield == 0x9d) {
super->action = 7;
COLLISION_OFF(super);
super->zVelocity = 0x2A000;
super->spritePriority.b1 = 1;
SetTile(this->unk_0x74, COORD_TO_TILE(super), super->collisionLayer);
} else if (super->z.HALF.HI) {
sub_0803A0E0(this);
}
sub_0804AA30(super, gUnk_080CFB84);
}
void sub_08039C80(FlyingSkullEntity* this) {
gUnk_080CFBBC[super->subAction](this);
}
void sub_08039C98(FlyingSkullEntity* this) {
sub_0803A100(this);
super->subAction = 1;
super->actionDelay = 0;
super->field_0x1d = 0x30;
}
void sub_08039CB0(FlyingSkullEntity* this) {
u32 offset;
sub_0803A100(this);
offset = sub_0806F520(super);
if (offset) {
sub_0806F4E8(super);
} else {
super->spriteOffsetX = offset;
if (super->z.HALF.HI) {
sub_0803A0E0(this);
}
}
}
void sub_08039CE0(FlyingSkullEntity* this) {
if (super->actionDelay == 0) {
sub_0803A100(this);
super->actionDelay = 1;
super->z.HALF.HI = 0xffff;
super->spriteOffsetX = 0;
SetTile(this->unk_0x74, COORD_TO_TILE(super), super->collisionLayer);
}
if (sub_0806F520(super)) {
sub_0806F3E4(super);
} else {
sub_0803A0E0(this);
}
}
void sub_08039D4C(FlyingSkullEntity* this) {
if ((gPlayerState.field_0x1c & 0xf) == 0) {
sub_0803A0E0(this);
}
}
void nullsub_166(FlyingSkullEntity* this) {
}
void sub_08039D6C(FlyingSkullEntity* this) {
sub_0803A0E0(this);
}
void sub_08039D74(FlyingSkullEntity* this) {
u32 tmp;
super->action = 1;
super->field_0x1c = 2;
super->field_0x16 = 0;
super->y.HALF.HI += 3;
tmp = COORD_TO_TILE(super);
this->unk_0x74 = sub_080001DA(tmp, super->collisionLayer);
SetTile(0x4060, tmp, super->collisionLayer);
InitializeAnimation(super, 0);
}
void sub_08039DD8(FlyingSkullEntity* this) {
sub_0803A100(this);
if (super->type == 0) {
if (GetTileTypeByEntity(super) == 0x4073) {
SetTile(this->unk_0x74, COORD_TO_TILE(super), super->collisionLayer);
sub_0803A0E0(this);
}
sub_08078930(super);
} else {
if ((gPlayerState.flags & 0x80) == 0) {
Entity* ent = &gPlayerEntity;
if (sub_0806FCB8(super, ent->x.HALF.HI, ent->y.HALF.HI, 0x30)) {
if (super->type == 1) {
super->action = 3;
super->actionDelay = 0x1e;
} else {
ent = CreateEnemy(STALFOS, super->type - 2);
if (ent) {
ent->type2 = 1;
CopyPosition(super, ent);
SetTile(this->unk_0x74, COORD_TO_TILE(super), super->collisionLayer);
DeleteEntity(super);
}
}
}
}
}
}
void sub_08039ECC(FlyingSkullEntity* this) {
gUnk_080CFBD4[super->subAction](this);
}
void sub_08039EE4(FlyingSkullEntity* this) {
super->subAction = 1;
COLLISION_OFF(super);
super->collisions = 0;
super->hitbox = &gUnk_080FD340;
gPlayerEntity.animationState;
this->unk_0x76 = gPlayerEntity.animationState;
SetTile(this->unk_0x74, COORD_TO_TILE(super), super->collisionLayer);
}
void sub_08039F4C(FlyingSkullEntity* this) {
if (gPlayerEntity.animationState != this->unk_0x76) {
super->frameIndex = AnimationStateIdle(gPlayerEntity.animationState - this->unk_0x76 + super->frameIndex);
this->unk_0x76 = gPlayerEntity.animationState;
}
}
void sub_08039F78(FlyingSkullEntity* this) {
super->spritePriority.b1 = 1;
if (super->z.HALF.HI == 0 || super->collisions) {
sub_0803A0E0(this);
}
}
void sub_08039FA4(FlyingSkullEntity* this) {
sub_0803A0E0(this);
}
void sub_08039FAC(FlyingSkullEntity* this) {
sub_0803A100(this);
super->spriteOffsetX += gUnk_080CFBE4[super->actionDelay & 3];
if (--super->actionDelay == 0) {
super->action = 4;
COLLISION_ON(super);
super->spritePriority.b1 = 1;
super->spriteOffsetX = 0;
super->hitType = 0xa0;
super->flags2 = 0xf;
super->hitbox = &gUnk_080FD34C;
SetTile(this->unk_0x74, COORD_TO_TILE(super), super->collisionLayer);
}
}
void sub_0803A048(FlyingSkullEntity* this) {
GetNextFrame(super);
super->z.WORD += 0xFFFF0000;
if (super->z.HALF.HI <= -6) {
super->action = 5;
super->actionDelay = 10;
super->direction = GetFacingDirection(super, &gPlayerEntity);
}
}
void sub_0803A080(FlyingSkullEntity* this) {
GetNextFrame(super);
if (--super->actionDelay == 0) {
super->action = 6;
}
}
void sub_0803A09C(FlyingSkullEntity* this) {
GetNextFrame(super);
sub_080AEFE0(super);
if (super->collisions) {
sub_0803A0E0(this);
}
}
void sub_0803A0B8(FlyingSkullEntity* this) {
if (super->zVelocity < 0) {
super->spriteSettings.flipY = 1;
}
if (GravityUpdate(super, 0x2000) == 0) {
sub_0803A0E0(this);
}
}
void sub_0803A0E0(FlyingSkullEntity* this) {
CreateFx(super, FX_BONE, sub_0808288C(super, super->type2, 0, 0));
DeleteThisEntity();
}
void sub_0803A100(FlyingSkullEntity* this) {
u32 tile = COORD_TO_TILE(super);
if (sub_080001DA(tile, super->collisionLayer) == 0x4067) {
SetTile(this->unk_0x74, tile, super->collisionLayer);
DeleteThisEntity();
}
}
void (*const gUnk_080CFB84[])(Entity*) = {
(EntityActionPtr)sub_08039BE0, (EntityActionPtr)sub_08039BF8, sub_08001324, sub_0804A7D4, sub_08001242,
(EntityActionPtr)sub_08039C80,
};
void (*const gUnk_080CFB9C[])(FlyingSkullEntity*) = {
sub_08039D74, sub_08039DD8, sub_08039ECC, sub_08039FAC, sub_0803A048, sub_0803A080, sub_0803A09C, sub_0803A0B8,
};
void (*const gUnk_080CFBBC[])(FlyingSkullEntity*) = {
sub_08039C98, sub_08039CB0, sub_08039CE0, sub_08039D4C, nullsub_166, sub_08039D6C,
};
void (*const gUnk_080CFBD4[])(FlyingSkullEntity*) = {
sub_08039EE4,
sub_08039F4C,
sub_08039F78,
sub_08039FA4,
};
const s8 gUnk_080CFBE4[4] = { -1, 1, 1, -1 };