mirror of https://github.com/zeldaret/tmc.git
Labeled one Portal Type and some animations
This commit is contained in:
parent
e994fab66a
commit
ab3e4ef0f4
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@ -14,7 +14,7 @@ SCRIPT_START script_08016482
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DisablePlayerControl
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SetPlayerAction 0x00005408
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StartPlayerScript script_08016384
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SetPlayerAnimation FALL_ON_BACK
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SetPlayerAnimation ANIM_FALL_ON_BACK
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_0807E8E4_0
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_0807E8E4_1
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_0807E8E4_2
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@ -6,6 +6,10 @@
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#define MAX_ROOMS 64
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typedef enum {
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PT_POT = 4,
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} PortalTypes;
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typedef struct {
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u16 pixel_width;
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u16 pixel_height;
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@ -294,6 +294,7 @@ typedef enum {
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ANIM_TRAPPED_BY_GHINI = 0x25c,
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ANIM_BOW_END = 0x280,
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ANIM_BOW = 0x284,
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ANIM_ROCS_CAPE = 0x288,
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ANIM_SWIM_END = 0x28c,
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ANIM_SWIM = 0x290,
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ANIM_FROZEN = 0x294,
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@ -347,6 +348,7 @@ typedef enum {
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ANIM_GET_ITEM_SWORD = 0x45f,
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ANIM_524 = 0x524,
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ANIM_ENTER_POT = 0x52c,
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ANIM_IN_POT = 0x530,
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ANIM_LANTERN_END = 0x604,
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ANIM_LANTERN = 0x608,
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ANIM_BOTTLE_EMPTY = 0x610,
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@ -380,9 +382,12 @@ typedef enum {
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ANIM_PULL_NOCAP = 0x944,
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ANIM_FALL_IN_HOLE_NOCAP = 0x950,
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ANIM_IN_HOLE_NOCAP = 0x954,
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ANIM_SWORD_MINISH = 0xc00,
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ANIM_WALK_MINISH = 0xc04,
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ANIM_ROLL_MINISH = 0xc08,
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ANIM_SWIM_MINISH = 0xc0c,
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ANIM_C10 = 0xc10,
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ANIM_C14 = 0xc14,
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ANIM_BOUNCE_MINISH = 0xc18,
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ANIM_DROWN_MINISH = 0xc19,
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ANIM_DIE1_MINISH = 0xc1a,
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@ -554,7 +554,7 @@ void sub_080262A8(ChuchuBossEntity* this) {
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super->timer = 1;
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sub_080276F4(super, 6, 1);
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if (super->type2 == 0) {
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gPlayerState.animation = 0x104;
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gPlayerState.animation = ANIM_DOOR;
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this->unk_84->unk_03 = 1;
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} else {
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this->unk_7c = 0;
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@ -258,7 +258,7 @@ bool32 sub_0804AD18(void) {
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case 6:
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return FALSE;
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case 3:
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case 4:
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case PT_POT:
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case 5:
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default:
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return FALSE;
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@ -71,7 +71,7 @@ void sub_080768F8(ItemBehavior* this, u32 index) {
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if ((gPlayerState.flags & PL_MINISH) == 0) {
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this->timer = 0x10;
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} else {
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gPlayerState.animation = 0xc14;
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gPlayerState.animation = ANIM_C14;
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}
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sub_08077D38(this, index);
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sub_08076964(this, index);
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@ -119,7 +119,7 @@ void sub_08076964(ItemBehavior* this, u32 index) {
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SetItemAnim(this, 0x104);
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return;
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} else {
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gPlayerState.animation = 0xc10;
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gPlayerState.animation = ANIM_C10;
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return;
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}
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} else {
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@ -69,7 +69,7 @@ void sub_08076758(ItemBehavior* this, u32 index) {
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gPlayerEntity.field_0x7a.HWORD = 2;
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gPlayerEntity.zVelocity = Q_16_16(2.0);
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gPlayerState.jump_status |= 0x10;
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gPlayerState.animation = 0x288;
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gPlayerState.animation = ANIM_ROCS_CAPE;
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SoundReq(SFX_172);
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}
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} else {
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@ -31,7 +31,7 @@ void sub_08075338(ItemBehavior* this, u32 index) {
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if (gPlayerState.flags & PL_MINISH) {
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this->priority |= 0x80;
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sub_08077D38(this, index);
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gPlayerState.animation = 0xc00;
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gPlayerState.animation = ANIM_SWORD_MINISH;
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SoundReq(SFX_PLY_VO1);
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return;
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}
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@ -122,7 +122,7 @@ void sub_0808C01C(JarPortalEntity* this, u32 r1) {
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gArea.portal_x = super->x.HALF.HI;
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gArea.portal_y = super->y.HALF.HI;
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gArea.portal_exit_dir = 2;
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type = 4;
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type = PT_POT;
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if (r1 != 0)
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type = 2;
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gArea.portal_type = type;
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@ -477,7 +477,7 @@ void sub_0809E1F0(KeyStealingTakkuriEntity* this) {
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void sub_0809E210(KeyStealingTakkuriEntity* this) {
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gPlayerEntity.animationState = GetAnimationStateForDirection8(GetFacingDirection(&gPlayerEntity, super)) & 0xfe;
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gPlayerState.animation = 0x100;
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gPlayerState.animation = ANIM_DEFAULT;
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}
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void sub_0809E238(KeyStealingTakkuriEntity* this) {
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@ -551,7 +551,7 @@ void sub_08085E74(LilypadLargeEntity* this) {
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gPlayerEntity.x.HALF.LO = 0;
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gPlayerEntity.y.HALF.LO = 0;
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gPlayerEntity.direction = super->direction;
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gPlayerState.animation = 0x100;
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gPlayerState.animation = ANIM_DEFAULT;
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gRoomControls.camera_target = super;
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if (gPlayerState.item != NULL) {
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DeleteEntity(gPlayerState.item);
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@ -1049,7 +1049,7 @@ static void PortalJumpOnUpdate(Entity* this) {
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this->subAction = 1;
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this->animationState = IdleSouth;
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this->spriteSettings.flipX = FALSE;
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if (gArea.portal_type == 4) {
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if (gArea.portal_type == PT_POT) {
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gPlayerState.animation = ANIM_ENTER_POT;
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}
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}
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@ -1090,7 +1090,7 @@ static void PortalStandUpdate(Entity* this) {
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this->timer = 8;
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}
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if (gArea.portal_type == 4) {
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if (gArea.portal_type == PT_POT) {
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if (this->frame == 0) {
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UpdateAnimationSingleFrame(this);
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return;
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@ -2049,7 +2049,7 @@ static void PlayerRollInit(Entity* this) {
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if (playerFlags & PL_NO_CAP) {
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gPlayerState.animation = ANIM_ROLL_NOCAP;
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} else {
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gPlayerState.animation = 0x3a0;
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gPlayerState.animation = ANIM_ROLL;
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}
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}
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gPlayerState.flags |= PL_ROLLING;
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@ -1975,7 +1975,7 @@ void ResolvePlayerAnimation(void) {
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case 5:
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anim = ANIM_DEFAULT_NOCAP;
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break;
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case 4:
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case PT_POT:
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anim = ANIM_DEFAULT;
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break;
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default:
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@ -2016,7 +2016,7 @@ void ResolvePlayerAnimation(void) {
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return;
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}
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if ((gPlayerState.flags & PL_USE_PORTAL) != 0) {
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anim = (gArea.portal_type == 4) ? 0x530 : 0x2c2;
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anim = (gArea.portal_type == PT_POT) ? ANIM_IN_POT : ANIM_PORTAL;
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} else {
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if (gPlayerState.sword_state != 0) {
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anim = ANIM_SWORD_CHARGE_END;
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