Decompile Object43

This commit is contained in:
octorock 2022-02-22 17:55:11 +01:00
parent a60953268a
commit ab853d9f44
10 changed files with 206 additions and 537 deletions

View File

@ -1,499 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Object43
Object43: @ 0x0808DED0
push {lr}
ldr r2, _0808DEE4 @ =gUnk_081217BC
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0808DEE4: .4byte gUnk_081217BC
thumb_func_start sub_0808DEE8
sub_0808DEE8: @ 0x0808DEE8
push {r4, r5, lr}
adds r5, r0, #0
movs r4, #0
movs r0, #1
strb r0, [r5, #0xc]
ldrb r1, [r5, #0x10]
movs r0, #0x20
orrs r0, r1
strb r0, [r5, #0x10]
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
ldr r3, _0808DF74 @ =gPlayerEntity
ldrb r1, [r3, #0x1b]
lsrs r1, r1, #6
lsls r1, r1, #6
ldrb r2, [r5, #0x1b]
movs r0, #0x3f
ands r0, r2
orrs r0, r1
strb r0, [r5, #0x1b]
ldrb r0, [r3, #0x14]
lsrs r0, r0, #1
strb r0, [r5, #0x14]
adds r0, #1
movs r1, #3
ands r0, r1
lsls r0, r0, #3
strb r0, [r5, #0x15]
movs r3, #6
movs r0, #6
strb r0, [r5, #0xf]
movs r0, #0xa0
lsls r0, r0, #1
strh r0, [r5, #0x24]
adds r1, r5, #0
adds r1, #0x60
movs r0, #0x3c
strh r0, [r1]
ldrb r1, [r5, #0x1a]
movs r2, #0x10
rsbs r2, r2, #0
adds r0, r2, #0
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r5, #0x1a]
adds r0, r5, #0
adds r0, #0x72
strh r4, [r0]
subs r0, #6
strh r4, [r0]
ldrb r0, [r5, #0x11]
ands r2, r0
orrs r2, r3
strb r2, [r5, #0x11]
adds r0, r5, #0
movs r1, #7
bl InitializeAnimation
ldrb r0, [r5, #0xb]
cmp r0, #0
beq _0808DF78
movs r0, #0x28
strb r0, [r5, #0xe]
b _0808DFAA
.align 2, 0
_0808DF74: .4byte gPlayerEntity
_0808DF78:
ldrb r1, [r5, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r5, #0x18]
ldr r0, _0808DF9C @ =gPlayerState
adds r0, #0xac
ldrh r1, [r0]
movs r0, #0x80
lsls r0, r0, #2
ands r0, r1
cmp r0, #0
beq _0808DFA0
movs r0, #0x28
b _0808DFA2
.align 2, 0
_0808DF9C: .4byte gPlayerState
_0808DFA0:
movs r0, #0x50
_0808DFA2:
strb r0, [r5, #0xe]
adds r0, r5, #0
bl sub_0808DFAC
_0808DFAA:
pop {r4, r5, pc}
thumb_func_start sub_0808DFAC
sub_0808DFAC: @ 0x0808DFAC
push {r4, r5, r6, r7, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xb]
cmp r0, #0
beq _0808E00E
ldr r1, _0808DFF0 @ =gPlayerState
adds r0, r1, #0
adds r0, #0x21
ldrb r0, [r0]
cmp r0, #0
beq _0808DFCC
ldrb r1, [r1, #4]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0808DFD0
_0808DFCC:
bl DeleteThisEntity
_0808DFD0:
ldr r0, _0808DFF0 @ =gPlayerState
adds r2, r0, #0
adds r2, #0x21
ldrb r0, [r2]
cmp r0, #0x4f
bls _0808DFF8
ldrb r0, [r4, #0x18]
movs r1, #4
rsbs r1, r1, #0
ands r1, r0
movs r0, #1
orrs r1, r0
strb r1, [r4, #0x18]
ldrb r6, [r2]
ldr r7, _0808DFF4 @ =gUnk_081217D8
b _0808E038
.align 2, 0
_0808DFF0: .4byte gPlayerState
_0808DFF4: .4byte gUnk_081217D8
_0808DFF8:
cmp r0, #0
beq _0808E008
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
b _0808E1BA
_0808E008:
bl DeleteThisEntity
b _0808E038
_0808E00E:
ldr r5, _0808E02C @ =gPlayerState
ldrb r0, [r5, #4]
cmp r0, #0
bne _0808E01A
bl DeleteThisEntity
_0808E01A:
ldrb r1, [r5, #0x1b]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0808E034
ldrb r6, [r5, #0x1b]
ldr r7, _0808E030 @ =gUnk_081217D0
b _0808E038
.align 2, 0
_0808E02C: .4byte gPlayerState
_0808E030: .4byte gUnk_081217D0
_0808E034:
bl DeleteThisEntity
_0808E038:
cmp r6, #0
bne _0808E03E
b _0808E1B6
_0808E03E:
adds r0, r4, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _0808E084
subs r0, #1
strb r0, [r4, #0xe]
movs r2, #3
ldrb r0, [r4, #0xb]
cmp r0, #0
bne _0808E068
ldr r0, _0808E080 @ =gPlayerState
adds r0, #0xac
ldrh r1, [r0]
movs r0, #0x80
lsls r0, r0, #2
ands r0, r1
cmp r0, #0
bne _0808E068
movs r2, #7
_0808E068:
ldrb r0, [r4, #0xe]
ands r0, r2
adds r5, r4, #0
adds r5, #0x6c
adds r6, r4, #0
adds r6, #0x38
cmp r0, #0
bne _0808E0E4
ldrh r0, [r5]
adds r0, #1
strh r0, [r5]
b _0808E0E4
.align 2, 0
_0808E080: .4byte gPlayerState
_0808E084:
adds r5, r4, #0
adds r5, #0x72
ldrh r0, [r5]
cmp r0, #0
beq _0808E0BC
ldr r0, _0808E0B8 @ =gRoomTransition
ldr r1, [r0]
movs r0, #0x1f
ands r1, r0
subs r5, #6
adds r6, r4, #0
adds r6, #0x38
cmp r1, #0
bne _0808E0E4
adds r0, r4, #0
movs r1, #7
movs r2, #0
bl CreateFx
cmp r0, #0
beq _0808E0E4
ldrb r1, [r6]
adds r0, #0x38
strb r1, [r0]
b _0808E0E4
.align 2, 0
_0808E0B8: .4byte gRoomTransition
_0808E0BC:
ldr r0, _0808E140 @ =0x00000115
bl EnqueueSFX
adds r0, r4, #0
movs r1, #0x12
movs r2, #0
bl CreateFx
adds r6, r4, #0
adds r6, #0x38
cmp r0, #0
beq _0808E0DA
ldrb r1, [r6]
adds r0, #0x38
strb r1, [r0]
_0808E0DA:
ldrh r0, [r5]
adds r0, #1
strh r0, [r5]
adds r5, r4, #0
adds r5, #0x6c
_0808E0E4:
ldr r2, _0808E144 @ =gPlayerEntity
ldrb r1, [r2, #0x19]
lsrs r1, r1, #6
lsls r1, r1, #6
ldrb r3, [r4, #0x19]
movs r0, #0x3f
ands r0, r3
orrs r0, r1
strb r0, [r4, #0x19]
ldrb r0, [r4, #0x14]
lsls r0, r0, #1
adds r0, r7, r0
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r1, [r2, #0x2e]
adds r0, r0, r1
strh r0, [r4, #0x2e]
ldrb r0, [r4, #0x14]
lsls r0, r0, #1
adds r0, r0, r7
ldrb r0, [r0, #1]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r1, [r2, #0x32]
adds r0, r0, r1
strh r0, [r4, #0x32]
ldrh r0, [r2, #0x36]
strh r0, [r4, #0x36]
adds r2, #0x38
ldrb r0, [r2]
strb r0, [r6]
ldrb r0, [r4, #0x14]
cmp r0, #1
beq _0808E148
cmp r0, #1
ble _0808E136
cmp r0, #2
beq _0808E150
cmp r0, #3
beq _0808E15A
_0808E136:
ldrh r0, [r4, #0x32]
ldrh r1, [r5]
subs r0, r0, r1
strh r0, [r4, #0x32]
b _0808E162
.align 2, 0
_0808E140: .4byte 0x00000115
_0808E144: .4byte gPlayerEntity
_0808E148:
ldrh r0, [r5]
ldrh r1, [r4, #0x2e]
adds r0, r0, r1
b _0808E160
_0808E150:
ldrh r0, [r5]
ldrh r1, [r4, #0x32]
adds r0, r0, r1
strh r0, [r4, #0x32]
b _0808E162
_0808E15A:
ldrh r0, [r4, #0x2e]
ldrh r1, [r5]
subs r0, r0, r1
_0808E160:
strh r0, [r4, #0x2e]
_0808E162:
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _0808E17A
movs r0, #6
strb r0, [r4, #0xf]
ldrb r0, [r4, #0x15]
movs r1, #0x10
eors r0, r1
strb r0, [r4, #0x15]
_0808E17A:
adds r0, r4, #0
bl LinearMoveUpdate
ldrb r0, [r4, #0xb]
cmp r0, #0
bne _0808E1BA
ldr r0, _0808E1AC @ =gPlayerState
ldrb r1, [r0, #0x1b]
movs r0, #0x40
ands r0, r1
cmp r0, #0
beq _0808E1BA
ldrb r0, [r4, #0x10]
movs r1, #0xdf
ands r1, r0
strb r1, [r4, #0x10]
movs r0, #6
bl GetInventoryValue
cmp r0, #1
bne _0808E1B0
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
b _0808E1BA
.align 2, 0
_0808E1AC: .4byte gPlayerState
_0808E1B0:
bl DeleteThisEntity
b _0808E1BA
_0808E1B6:
bl DeleteThisEntity
_0808E1BA:
pop {r4, r5, r6, r7, pc}
thumb_func_start sub_0808E1BC
sub_0808E1BC: @ 0x0808E1BC
push {r4, lr}
adds r4, r0, #0
bl sub_08079BD8
ldrb r0, [r4, #0xc]
adds r0, #1
movs r2, #0
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
ldr r0, _0808E204 @ =gPlayerEntity
ldrb r0, [r0, #0x14]
strb r0, [r4, #0x14]
adds r0, r4, #0
adds r0, #0x60
strh r2, [r0]
ldrb r1, [r4, #0x1a]
movs r0, #0x10
rsbs r0, r0, #0
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r4, #0x1a]
movs r0, #0xaf
strh r0, [r4, #0x12]
ldrb r1, [r4, #0x14]
lsrs r1, r1, #1
adds r0, r4, #0
bl InitializeAnimation
pop {r4, pc}
.align 2, 0
_0808E204: .4byte gPlayerEntity
thumb_func_start sub_0808E208
sub_0808E208: @ 0x0808E208
push {r4, lr}
adds r4, r0, #0
bl sub_08079BD8
adds r0, r4, #0
bl GetNextFrame
ldr r0, _0808E240 @ =gPlayerState
ldrb r0, [r0, #0x1b]
cmp r0, #0
beq _0808E248
ldr r0, _0808E244 @ =gRoomTransition
ldr r0, [r0]
movs r1, #3
ands r0, r1
cmp r0, #0
bne _0808E24C
ldrb r2, [r4, #0x1a]
lsls r1, r2, #0x1c
lsrs r1, r1, #0x1c
movs r0, #4
eors r1, r0
subs r0, #0x14
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x1a]
b _0808E24C
.align 2, 0
_0808E240: .4byte gPlayerState
_0808E244: .4byte gRoomTransition
_0808E248:
bl DeleteThisEntity
_0808E24C:
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0808E260
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
_0808E260:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0808E264
sub_0808E264: @ 0x0808E264
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r4, #0x5a
ldrb r1, [r4]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0808E27C
bl DeleteThisEntity
_0808E27C:
pop {r4, pc}
.align 2, 0

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@ -43663,16 +43663,6 @@
"size": 36, "size": 36,
"type": "animation" "type": "animation"
}, },
{
"path": "object43/gUnk_081217D0.bin",
"start": 1185744,
"size": 8
},
{
"path": "object43/gUnk_081217D8.bin",
"start": 1185752,
"size": 8
},
{ {
"path": "animations/gSpriteAnimations_Object44_0.bin", "path": "animations/gSpriteAnimations_Object44_0.bin",
"start": 1186708, "start": 1186708,

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@ -1,18 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_081217BC:: @ 081217BC
.4byte sub_0808DEE8
.4byte sub_0808DFAC
.4byte sub_0808E1BC
.4byte sub_0808E208
.4byte sub_0808E264
gUnk_081217D0:: @ 081217D0
.incbin "object43/gUnk_081217D0.bin"
gUnk_081217D8:: @ 081217D8
.incbin "object43/gUnk_081217D8.bin"

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@ -293,7 +293,7 @@ void GiantLeaf(Entity*);
void Fairy(); void Fairy();
void LadderUp(Entity*); void LadderUp(Entity*);
void Object42(Entity*); void Object42(Entity*);
void Object43(Entity*); void Object43();
void Object44(Entity*); void Object44(Entity*);
void Object45(Entity*); void Object45(Entity*);
void GiantBookLadder(Entity*); void GiantBookLadder(Entity*);

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@ -712,7 +712,7 @@ SECTIONS {
src/object/fairy.o(.text); src/object/fairy.o(.text);
asm/object/ladderUp.o(.text); asm/object/ladderUp.o(.text);
asm/object/object42.o(.text); asm/object/object42.o(.text);
asm/object/object43.o(.text); src/object/object43.o(.text);
asm/object/object44.o(.text); asm/object/object44.o(.text);
asm/object/object45.o(.text); asm/object/object45.o(.text);
src/object/giantBookLadder.o(.text); src/object/giantBookLadder.o(.text);
@ -1446,7 +1446,7 @@ SECTIONS {
data/const/object/giantLeaf.o(.rodata); data/const/object/giantLeaf.o(.rodata);
src/object/fairy.o(.rodata); src/object/fairy.o(.rodata);
data/const/object/object42.o(.rodata); data/const/object/object42.o(.rodata);
data/const/object/object43.o(.rodata); src/object/object43.o(.rodata);
data/animations/object/object43.o(.rodata); data/animations/object/object43.o(.rodata);
data/const/object/object44.o(.rodata); data/const/object/object44.o(.rodata);
data/animations/object/object44.o(.rodata); data/animations/object/object44.o(.rodata);

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@ -16,7 +16,6 @@ void ClearAllDeletedEntities(void);
void DeleteAllEntities(void); void DeleteAllEntities(void);
void sub_0805E98C(void); void sub_0805E98C(void);
extern void sub_0806FE84(Entity*); extern void sub_0806FE84(Entity*);
extern void sub_08078954(Entity*);
extern void sub_08017744(Entity*); extern void sub_08017744(Entity*);
extern void UnloadHitbox(Entity*); extern void UnloadHitbox(Entity*);
extern void sub_0804AA1C(Entity*); extern void sub_0804AA1C(Entity*);

203
src/object/object43.c Normal file
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@ -0,0 +1,203 @@
/**
* @file object43.c
* @ingroup Objects
*
* @brief Object43 object
*/
#define NENT_DEPRECATED
#include "global.h"
#include "object.h"
#include "functions.h"
#include "item.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68[4];
/*0x6c*/ u16 unk_6c;
/*0x6e*/ u8 unk_7e[4];
/*0x72*/ u16 unk_72;
} Object43Entity;
void Object43_Init(Object43Entity*);
void Object43_Action1(Object43Entity*);
void Object43_Action2(Object43Entity*);
void Object43_Action3(Object43Entity*);
void Object43_Action4(Object43Entity*);
void Object43(Object43Entity* this) {
static void (*const Object43_Actions[])(Object43Entity*) = {
Object43_Init, Object43_Action1, Object43_Action2, Object43_Action3, Object43_Action4,
};
Object43_Actions[super->action](this);
}
void Object43_Init(Object43Entity* this) {
super->action = 1;
super->flags |= ENT_PERSIST;
super->spritePriority.b0 = 0;
super->spriteOrientation.flipY = gPlayerEntity.spriteOrientation.flipY;
super->animationState = gPlayerEntity.animationState >> 1;
super->direction = (((super->animationState + 1) & 3) << 3);
super->field_0xf = 6;
super->speed = 0x140;
super->spriteVramOffset = 0x3c;
super->palette.b.b0 = 4;
this->unk_72 = 0;
this->unk_6c = 0;
super->updatePriority = 6;
InitializeAnimation(super, 7);
if (super->type2 != 0) {
super->actionDelay = 0x28;
} else {
super->spriteSettings.draw = 1;
if ((gPlayerState.field_0xac & 0x200) != 0) {
super->actionDelay = 0x28;
} else {
super->actionDelay = 0x50;
}
Object43_Action1(this);
}
}
void Object43_Action1(Object43Entity* this) {
static const s8 gUnk_081217D0[] = { -1, -14, 8, -4, 4, 4, -8, -4 };
static const s8 gUnk_081217D8[] = { -1, -14, 4, -4, 4, -1, -4, -4 };
Entity* effect;
const s8* ptr;
const s8* ptr2;
u32 tmp1;
u32 tmp2;
if (super->type2 != 0) {
if ((gPlayerState.field_0x1f[2] == 0) || ((gPlayerState.field_0x3[1] & 0x80) != 0)) {
DeleteThisEntity();
}
if (gPlayerState.field_0x1f[2] >= 0x50) {
super->spriteSettings.draw = 1;
tmp1 = gPlayerState.field_0x1f[2];
ptr = gUnk_081217D8;
} else {
if (gPlayerState.field_0x1f[2] != 0) {
super->spriteSettings.draw = 0;
return;
}
DeleteThisEntity();
}
} else {
if (gPlayerState.field_0x3[1] == 0) {
DeleteThisEntity();
}
if ((gPlayerState.sword_state & 1) != 0) {
tmp1 = gPlayerState.sword_state;
ptr = gUnk_081217D0;
} else {
DeleteThisEntity();
}
}
if (tmp1 != 0) {
GetNextFrame(super);
if (super->actionDelay != 0) {
super->actionDelay--;
tmp2 = 3;
if ((super->type2 == 0) && ((gPlayerState.field_0xac & 0x200) == 0)) {
tmp2 = 7;
}
if ((super->actionDelay & tmp2) == 0) {
this->unk_6c++;
}
} else {
if (this->unk_72 != 0) {
if (((gRoomTransition.frameCount & 0x1fU) == 0) &&
(effect = CreateFx(super, FX_SPARKLE, 0), effect != NULL)) {
effect->collisionLayer = super->collisionLayer;
}
} else {
EnqueueSFX(SFX_115);
effect = CreateFx(super, FX_BLUE_SPARKLE, 0);
if (effect != NULL) {
effect->collisionLayer = super->collisionLayer;
}
this->unk_72++;
}
}
super->spriteRendering.b3 = gPlayerEntity.spriteRendering.b3;
ptr2 = &ptr[super->animationState * 2];
super->x.HALF.HI = ptr2[0] + gPlayerEntity.x.HALF.HI;
super->y.HALF.HI = ptr[super->animationState * 2 + 1] + gPlayerEntity.y.HALF.HI;
super->z.HALF.HI = gPlayerEntity.z.HALF.HI;
super->collisionLayer = gPlayerEntity.collisionLayer;
switch (super->animationState) {
default:
super->y.HALF.HI -= this->unk_6c;
break;
case 0:
super->y.HALF.HI -= this->unk_6c;
break;
case 1:
super->x.HALF.HI += this->unk_6c;
break;
case 2:
super->y.HALF.HI += this->unk_6c;
break;
case 3:
super->x.HALF.HI -= this->unk_6c;
break;
}
if (--super->field_0xf == 0) {
super->field_0xf = 6;
super->direction ^= 0x10;
}
LinearMoveUpdate(super);
if ((super->type2 == 0) && ((gPlayerState.sword_state & 0x40) != 0)) {
super->flags &= ~ENT_PERSIST;
if (GetInventoryValue(ITEM_FOURSWORD) == 1) {
super->action++;
} else {
DeleteThisEntity();
}
}
} else {
DeleteThisEntity();
return;
}
}
void Object43_Action2(Object43Entity* this) {
sub_08079BD8(super);
super->action += 1;
super->spriteSettings.draw = 1;
super->animationState = gPlayerEntity.animationState;
super->spriteVramOffset = 0;
super->palette.b.b0 = 4;
super->spriteIndex = 0xaf;
InitializeAnimation(super, super->animationState >> 1);
}
void Object43_Action3(Object43Entity* this) {
sub_08079BD8(super);
GetNextFrame(super);
if (gPlayerState.sword_state != 0) {
if ((gRoomTransition.frameCount & 3U) == 0) {
u32 tmp = super->palette.b.b0;
tmp ^= 4;
super->palette.b.b0 = tmp;
}
} else {
DeleteThisEntity();
}
if ((super->frame & 1) != 0) {
super->action++;
}
}
void Object43_Action4(Object43Entity* this) {
GetNextFrame(super);
if ((super->frame & 0x80) != 0) {
DeleteThisEntity();
}
}

View File

@ -3,14 +3,11 @@
#include "functions.h" #include "functions.h"
extern void (*const gUnk_080B77C8[])(Entity*); extern void (*const gUnk_080B77C8[])(Entity*);
extern void sub_08078954(Entity*);
void sub_0801B418(Entity*); void sub_0801B418(Entity*);
void sub_0801B3A4(Entity*); void sub_0801B3A4(Entity*);
extern void (*const gUnk_080B77D8[])(Entity*); extern void (*const gUnk_080B77D8[])(Entity*);
extern void sub_08079BD8(Entity*);
void PlayerItemBomb(Entity* this) { void PlayerItemBomb(Entity* this) {
u8 uVar1, uVar2; u8 uVar1, uVar2;

View File

@ -3,7 +3,6 @@
#include "player.h" #include "player.h"
#include "functions.h" #include "functions.h"
extern void sub_08079BD8(Entity*);
extern Entity* sub_08008782(Entity*, u32, s32, s32); extern Entity* sub_08008782(Entity*, u32, s32, s32);
void sub_0801B8FC(Entity*); void sub_0801B8FC(Entity*);

View File

@ -5,8 +5,6 @@
#include "coord.h" #include "coord.h"
#include "functions.h" #include "functions.h"
extern void sub_08078954(Entity*);
extern void (*const DirtBallProjectile_Functions[])(Entity*); extern void (*const DirtBallProjectile_Functions[])(Entity*);
extern void (*const DirtBallProjectile_Actions[])(Entity*); extern void (*const DirtBallProjectile_Actions[])(Entity*);
extern const Hitbox3D gUnk_08129764; extern const Hitbox3D gUnk_08129764;