mirror of https://github.com/zeldaret/tmc.git
Decompile rest of objectUtils
This commit is contained in:
parent
6206ff831a
commit
abb0272963
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@ -0,0 +1,65 @@
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.syntax unified
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push {r4, r5, r6, r7, lr}
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mov r7, r8
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push {r7}
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adds r5, r1, #0
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adds r4, r2, #0
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bl CreateLargeWaterTrace
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adds r6, r0, #0
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cmp r6, #0
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beq _080A2B74
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bl Random
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adds r7, r0, #0
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subs r1, r4, r5
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adds r1, #1
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bl __modsi3
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adds r4, r0, #0
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adds r4, r4, r5
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asrs r7, r7, #0x10
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movs r0, #0xff
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ands r7, r0
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ldr r0, _080A2B7C @ =gSineTable
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mov r8, r0
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lsls r0, r7, #1
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add r0, r8
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movs r1, #0
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ldrsh r0, [r0, r1]
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lsls r4, r4, #0x18
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asrs r4, r4, #0x10
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adds r1, r4, #0
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bl FixedMul
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lsls r0, r0, #0x10
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asrs r0, r0, #0x10
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movs r5, #0x80
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lsls r5, r5, #1
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adds r1, r5, #0
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bl FixedDiv
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lsls r0, r0, #0x10
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asrs r0, r0, #8
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ldr r1, [r6, #0x2c]
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adds r1, r1, r0
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str r1, [r6, #0x2c]
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adds r0, r7, #0
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adds r0, #0x40
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lsls r0, r0, #1
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add r0, r8
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movs r1, #0
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ldrsh r0, [r0, r1]
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adds r1, r4, #0
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bl FixedMul
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lsls r0, r0, #0x10
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asrs r0, r0, #0x10
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adds r1, r5, #0
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bl FixedDiv
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lsls r0, r0, #0x10
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asrs r0, r0, #8
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ldr r1, [r6, #0x30]
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subs r1, r1, r0
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str r1, [r6, #0x30]
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_080A2B74:
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pop {r3}
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mov r8, r3
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pop {r4, r5, r6, r7, pc}
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.align 2, 0
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_080A2B7C: .4byte gSineTable
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.syntax divided
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@ -0,0 +1,109 @@
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.syntax unified
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push {r4, r5, r6, lr}
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adds r4, r0, #0
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adds r6, r1, #0
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ldrb r1, [r4, #0x15]
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movs r0, #0x80
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ands r0, r1
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cmp r0, #0
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bne _080A2CBA
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lsrs r0, r1, #3
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cmp r0, #1
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beq _080A2C3C
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cmp r0, #1
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bgt _080A2C04
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cmp r0, #0
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beq _080A2C0E
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b _080A2CBA
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_080A2C04:
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cmp r0, #2
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beq _080A2C68
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cmp r0, #3
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beq _080A2C94
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b _080A2CBA
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_080A2C0E:
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ldrh r5, [r4, #0x32]
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adds r0, r4, #0
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bl LinearMoveUpdate
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ldrh r1, [r4, #0x32]
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lsls r0, r5, #0x10
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asrs r0, r0, #0x10
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subs r0, r0, r1
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lsls r0, r0, #0x10
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asrs r1, r0, #0x10
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cmp r1, #0
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beq _080A2CBA
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cmp r6, #0
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beq _080A2CBA
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ldr r0, _080A2C38 @ =gPlayerEntity
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lsls r1, r1, #8
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movs r2, #0
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bl sub_080044AE
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b _080A2CBA
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.align 2, 0
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_080A2C38: .4byte gPlayerEntity
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_080A2C3C:
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ldrh r5, [r4, #0x2e]
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adds r0, r4, #0
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bl LinearMoveUpdate
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ldrh r1, [r4, #0x2e]
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lsls r0, r5, #0x10
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asrs r0, r0, #0x10
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subs r1, r1, r0
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lsls r1, r1, #0x10
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asrs r1, r1, #0x10
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cmp r1, #0
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beq _080A2CBA
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cmp r6, #0
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beq _080A2CBA
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ldr r0, _080A2C64 @ =gPlayerEntity
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lsls r1, r1, #8
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movs r2, #8
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bl sub_080044AE
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b _080A2CBA
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.align 2, 0
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_080A2C64: .4byte gPlayerEntity
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_080A2C68:
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ldrh r5, [r4, #0x32]
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adds r0, r4, #0
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bl LinearMoveUpdate
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ldrh r1, [r4, #0x32]
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lsls r0, r5, #0x10
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asrs r0, r0, #0x10
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subs r1, r1, r0
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lsls r1, r1, #0x10
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asrs r1, r1, #0x10
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cmp r1, #0
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beq _080A2CBA
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cmp r6, #0
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beq _080A2CBA
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ldr r0, _080A2C90 @ =gPlayerEntity
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lsls r1, r1, #8
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movs r2, #0x10
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bl sub_080044AE
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b _080A2CBA
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.align 2, 0
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_080A2C90: .4byte gPlayerEntity
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_080A2C94:
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ldrh r5, [r4, #0x2e]
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adds r0, r4, #0
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bl LinearMoveUpdate
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ldrh r1, [r4, #0x2e]
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lsls r0, r5, #0x10
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asrs r0, r0, #0x10
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subs r0, r0, r1
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lsls r0, r0, #0x10
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asrs r1, r0, #0x10
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cmp r1, #0
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beq _080A2CBA
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cmp r6, #0
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beq _080A2CBA
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ldr r0, _080A2CBC @ =gPlayerEntity
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lsls r1, r1, #8
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movs r2, #0x18
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bl sub_080044AE
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_080A2CBA:
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pop {r4, r5, r6, pc}
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.align 2, 0
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_080A2CBC: .4byte gPlayerEntity
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.syntax divided
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@ -1,340 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start sub_080A2AF4
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sub_080A2AF4: @ 0x080A2AF4
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push {r4, r5, r6, r7, lr}
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mov r7, r8
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push {r7}
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adds r5, r1, #0
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adds r4, r2, #0
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bl CreateLargeWaterTrace
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adds r6, r0, #0
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cmp r6, #0
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beq _080A2B74
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bl Random
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adds r7, r0, #0
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subs r1, r4, r5
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adds r1, #1
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bl __modsi3
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adds r4, r0, #0
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adds r4, r4, r5
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asrs r7, r7, #0x10
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movs r0, #0xff
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ands r7, r0
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ldr r0, _080A2B7C @ =gSineTable
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mov r8, r0
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lsls r0, r7, #1
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add r0, r8
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movs r1, #0
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ldrsh r0, [r0, r1]
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lsls r4, r4, #0x18
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asrs r4, r4, #0x10
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adds r1, r4, #0
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bl FixedMul
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lsls r0, r0, #0x10
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asrs r0, r0, #0x10
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movs r5, #0x80
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lsls r5, r5, #1
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adds r1, r5, #0
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bl FixedDiv
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lsls r0, r0, #0x10
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asrs r0, r0, #8
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ldr r1, [r6, #0x2c]
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adds r1, r1, r0
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str r1, [r6, #0x2c]
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adds r0, r7, #0
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adds r0, #0x40
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lsls r0, r0, #1
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add r0, r8
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movs r1, #0
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ldrsh r0, [r0, r1]
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adds r1, r4, #0
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bl FixedMul
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lsls r0, r0, #0x10
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asrs r0, r0, #0x10
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adds r1, r5, #0
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bl FixedDiv
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lsls r0, r0, #0x10
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asrs r0, r0, #8
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ldr r1, [r6, #0x30]
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subs r1, r1, r0
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str r1, [r6, #0x30]
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_080A2B74:
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pop {r3}
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mov r8, r3
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pop {r4, r5, r6, r7, pc}
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.align 2, 0
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_080A2B7C: .4byte gSineTable
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thumb_func_start CreateSparkle
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CreateSparkle: @ 0x080A2B80
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push {r4, r5, lr}
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adds r5, r0, #0
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movs r0, #0xf
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movs r1, #0x26
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movs r2, #0
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bl CreateObject
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adds r4, r0, #0
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cmp r4, #0
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beq _080A2BE0
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bl Random
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adds r3, r0, #0
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movs r1, #0xf
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adds r2, r3, #0
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ands r2, r1
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movs r0, #0x80
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ands r0, r3
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cmp r0, #0
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beq _080A2BAA
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rsbs r2, r2, #0
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_080A2BAA:
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lsrs r0, r3, #8
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ands r0, r1
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cmp r0, #4
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ble _080A2BB4
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rsbs r0, r0, #0
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_080A2BB4:
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lsls r2, r2, #0x10
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lsls r3, r0, #0x10
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adds r0, r5, #0
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adds r1, r4, #0
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bl PositionRelative
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adds r0, r5, #0
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adds r1, r4, #0
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bl SortEntityAbove
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adds r0, r5, #0
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adds r0, #0x62
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ldrb r0, [r0]
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adds r1, r4, #0
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adds r1, #0x62
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strb r0, [r1]
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adds r0, r5, #0
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adds r0, #0x63
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ldrb r1, [r0]
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adds r0, r4, #0
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adds r0, #0x63
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strb r1, [r0]
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_080A2BE0:
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pop {r4, r5, pc}
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.align 2, 0
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thumb_func_start sub_080A2BE4
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sub_080A2BE4: @ 0x080A2BE4
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push {r4, r5, r6, lr}
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adds r4, r0, #0
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adds r6, r1, #0
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ldrb r1, [r4, #0x15]
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movs r0, #0x80
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ands r0, r1
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cmp r0, #0
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bne _080A2CBA
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lsrs r0, r1, #3
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cmp r0, #1
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beq _080A2C3C
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cmp r0, #1
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bgt _080A2C04
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cmp r0, #0
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beq _080A2C0E
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b _080A2CBA
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_080A2C04:
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cmp r0, #2
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beq _080A2C68
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cmp r0, #3
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beq _080A2C94
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b _080A2CBA
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_080A2C0E:
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ldrh r5, [r4, #0x32]
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adds r0, r4, #0
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bl LinearMoveUpdate
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ldrh r1, [r4, #0x32]
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lsls r0, r5, #0x10
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asrs r0, r0, #0x10
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subs r0, r0, r1
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lsls r0, r0, #0x10
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asrs r1, r0, #0x10
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cmp r1, #0
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beq _080A2CBA
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cmp r6, #0
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beq _080A2CBA
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ldr r0, _080A2C38 @ =gPlayerEntity
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lsls r1, r1, #8
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movs r2, #0
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bl sub_080044AE
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b _080A2CBA
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.align 2, 0
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_080A2C38: .4byte gPlayerEntity
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_080A2C3C:
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ldrh r5, [r4, #0x2e]
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adds r0, r4, #0
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bl LinearMoveUpdate
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ldrh r1, [r4, #0x2e]
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lsls r0, r5, #0x10
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asrs r0, r0, #0x10
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subs r1, r1, r0
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lsls r1, r1, #0x10
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asrs r1, r1, #0x10
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cmp r1, #0
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beq _080A2CBA
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cmp r6, #0
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beq _080A2CBA
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ldr r0, _080A2C64 @ =gPlayerEntity
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lsls r1, r1, #8
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movs r2, #8
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bl sub_080044AE
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b _080A2CBA
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.align 2, 0
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_080A2C64: .4byte gPlayerEntity
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_080A2C68:
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ldrh r5, [r4, #0x32]
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adds r0, r4, #0
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bl LinearMoveUpdate
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ldrh r1, [r4, #0x32]
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lsls r0, r5, #0x10
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asrs r0, r0, #0x10
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subs r1, r1, r0
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lsls r1, r1, #0x10
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asrs r1, r1, #0x10
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cmp r1, #0
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beq _080A2CBA
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cmp r6, #0
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beq _080A2CBA
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ldr r0, _080A2C90 @ =gPlayerEntity
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lsls r1, r1, #8
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movs r2, #0x10
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bl sub_080044AE
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b _080A2CBA
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.align 2, 0
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_080A2C90: .4byte gPlayerEntity
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_080A2C94:
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ldrh r5, [r4, #0x2e]
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adds r0, r4, #0
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bl LinearMoveUpdate
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ldrh r1, [r4, #0x2e]
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lsls r0, r5, #0x10
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asrs r0, r0, #0x10
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subs r0, r0, r1
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lsls r0, r0, #0x10
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asrs r1, r0, #0x10
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cmp r1, #0
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beq _080A2CBA
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cmp r6, #0
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beq _080A2CBA
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ldr r0, _080A2CBC @ =gPlayerEntity
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lsls r1, r1, #8
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movs r2, #0x18
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bl sub_080044AE
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_080A2CBA:
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pop {r4, r5, r6, pc}
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.align 2, 0
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_080A2CBC: .4byte gPlayerEntity
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thumb_func_start sub_080A2CC0
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sub_080A2CC0: @ 0x080A2CC0
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push {r4, r5, lr}
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adds r4, r0, #0
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adds r5, r1, #0
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ldr r3, [r5]
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cmp r3, #0
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beq _080A2CF8
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ldrh r0, [r3]
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cmp r0, #0xfe
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bne _080A2CDC
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ldrh r1, [r3, #2]
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lsls r0, r1, #1
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adds r0, r0, r1
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lsls r0, r0, #1
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subs r3, r3, r0
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_080A2CDC:
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ldrh r0, [r3]
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cmp r0, #0xff
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bne _080A2CEA
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movs r0, #0xff
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strb r0, [r4, #0x15]
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movs r0, #0
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b _080A2CEE
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_080A2CEA:
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strb r0, [r4, #0x15]
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ldrh r0, [r3, #4]
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_080A2CEE:
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strh r0, [r4, #0x24]
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ldrh r0, [r3, #2]
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strh r0, [r2]
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adds r0, r3, #6
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str r0, [r5]
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_080A2CF8:
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pop {r4, r5, pc}
|
||||
.align 2, 0
|
||||
|
||||
thumb_func_start CreateSpeechBubbleExclamationMark
|
||||
CreateSpeechBubbleExclamationMark: @ 0x080A2CFC
|
||||
push {r4, lr}
|
||||
adds r4, r1, #0
|
||||
adds r3, r2, #0
|
||||
movs r1, #0
|
||||
adds r2, r4, #0
|
||||
bl CreateSpeechBubble
|
||||
pop {r4, pc}
|
||||
|
||||
thumb_func_start CreateSpeechBubbleQuestionMark
|
||||
CreateSpeechBubbleQuestionMark: @ 0x080A2D0C
|
||||
push {r4, lr}
|
||||
adds r4, r1, #0
|
||||
adds r3, r2, #0
|
||||
movs r1, #1
|
||||
adds r2, r4, #0
|
||||
bl CreateSpeechBubble
|
||||
pop {r4, pc}
|
||||
|
||||
thumb_func_start CreateSpeechBubbleSleep
|
||||
CreateSpeechBubbleSleep: @ 0x080A2D1C
|
||||
push {r4, lr}
|
||||
adds r4, r1, #0
|
||||
adds r3, r2, #0
|
||||
movs r1, #2
|
||||
adds r2, r4, #0
|
||||
bl CreateSpeechBubble
|
||||
pop {r4, pc}
|
||||
|
||||
thumb_func_start CreateSpeechBubble
|
||||
CreateSpeechBubble: @ 0x080A2D2C
|
||||
push {r4, r5, r6, r7, lr}
|
||||
adds r5, r0, #0
|
||||
adds r4, r1, #0
|
||||
adds r6, r2, #0
|
||||
adds r7, r3, #0
|
||||
movs r0, #0x56
|
||||
movs r1, #0
|
||||
adds r2, r4, #0
|
||||
bl CreateObject
|
||||
adds r4, r0, #0
|
||||
cmp r4, #0
|
||||
beq _080A2D6E
|
||||
adds r0, r5, #0
|
||||
adds r1, r4, #0
|
||||
bl CopyPosition
|
||||
adds r0, r5, #0
|
||||
adds r1, r4, #0
|
||||
bl SortEntityAbove
|
||||
str r5, [r4, #0x50]
|
||||
adds r0, r4, #0
|
||||
adds r0, #0x62
|
||||
strb r6, [r0]
|
||||
adds r0, #1
|
||||
strb r7, [r0]
|
||||
ldrb r1, [r5, #0x11]
|
||||
lsls r1, r1, #0x1c
|
||||
lsrs r1, r1, #0x1c
|
||||
adds r0, r4, #0
|
||||
bl SetDefaultPriority
|
||||
_080A2D6E:
|
||||
adds r0, r4, #0
|
||||
pop {r4, r5, r6, r7, pc}
|
||||
.align 2, 0
|
||||
|
|
@ -18,7 +18,10 @@ extern u32 CheckOnScreen(Entity*);
|
|||
extern u32 CheckRegionOnScreen(u32, u32, u32, u32);
|
||||
extern void CopyOAM(void);
|
||||
extern void CreateChestSpawner(Entity*);
|
||||
extern Entity* CreateGroundItem(Entity*, u32, u32);
|
||||
extern Entity* CreateGroundItemWithFlags(Entity*, u32, u32, u32);
|
||||
extern void CreateItemOnGround(Entity*);
|
||||
extern Entity* CreateLargeWaterTrace(Entity*);
|
||||
extern void CreateMagicSparkles(u32, u32, u32);
|
||||
extern void CreateMinishEntrance(u32 tile);
|
||||
extern Entity* CreatePlayerBomb(ItemBehavior*, u32);
|
||||
|
@ -232,11 +235,10 @@ extern void sub_0809EABC(Entity*);
|
|||
extern void sub_0809EAD8(Entity*);
|
||||
extern void sub_0809EB30(Entity*);
|
||||
extern void sub_080A1ED0(u32, u32, u32);
|
||||
extern Entity* CreateGroundItem(Entity*, u32, u32);
|
||||
extern Entity* CreateGroundItemWithFlags(Entity*, u32, u32, u32);
|
||||
extern Entity* CreateLargeWaterTrace(Entity*);
|
||||
extern void sub_080A2AF4(Entity*, u32, u32);
|
||||
extern void sub_080A2CC0(Entity*, Entity**, u16*);
|
||||
extern Entity* sub_080A2A3C(Entity*, u32, u32, u32);
|
||||
extern Entity* sub_080A2AD4(Entity*);
|
||||
extern void sub_080A2AF4(Entity*, s32, s32);
|
||||
extern void sub_080A2CC0(Entity*, u16**, u16*);
|
||||
extern void sub_080A57F4(void);
|
||||
extern void sub_080A71C4(u32, u32, u32, u32);
|
||||
extern void sub_080A7C18(u32, u32, u32);
|
||||
|
|
|
@ -822,7 +822,6 @@ SECTIONS {
|
|||
src/object/objectC1.o(.text);
|
||||
/* END objects */
|
||||
src/objectUtils.o(.text);
|
||||
asm/objectUtils.o(.text);
|
||||
src/playerItem/playerItemShield.o(.text);
|
||||
src/playerItem/playerItem15.o(.text);
|
||||
#ifdef DEMO_USA
|
||||
|
|
|
@ -14,7 +14,7 @@ void BladeTrap(Entity* this) {
|
|||
if (this->action == 0) {
|
||||
this->action = 1;
|
||||
this->child = GetCurrentRoomProperty(this->type);
|
||||
sub_080A2CC0(this, &this->child, &this->field_0x74.HWORD);
|
||||
sub_080A2CC0(this, (u16**)&this->child, &this->field_0x74.HWORD);
|
||||
}
|
||||
if (!(this->direction & 0x80)) {
|
||||
LinearMoveUpdate(this);
|
||||
|
@ -24,6 +24,6 @@ void BladeTrap(Entity* this) {
|
|||
if (!(this->direction & 0x80)) {
|
||||
EnqueueSFX(SFX_METAL_CLINK);
|
||||
}
|
||||
sub_080A2CC0(this, &this->child, &this->field_0x74.HWORD);
|
||||
sub_080A2CC0(this, (u16**)&this->child, &this->field_0x74.HWORD);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,7 +27,7 @@ void Bombarossa_OnTick(BombarossaEntity* this) {
|
|||
InitializeAnimation(super, 0);
|
||||
if (super->type != 0) {
|
||||
super->child = GetCurrentRoomProperty(super->type);
|
||||
sub_080A2CC0(super, &super->child, &this->unk_0x76);
|
||||
sub_080A2CC0(super, (u16**)&super->child, &this->unk_0x76);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -68,7 +68,7 @@ void sub_0803350C(BombarossaEntity* this) {
|
|||
}
|
||||
|
||||
if (--this->unk_0x76 == 0) {
|
||||
sub_080A2CC0(super, &super->child, &this->unk_0x76);
|
||||
sub_080A2CC0(super, (u16**)&super->child, &this->unk_0x76);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -118,7 +118,7 @@ void sub_0803CDD8(Entity* this) {
|
|||
void sub_0803CE14(Entity* this) {
|
||||
u8 direction;
|
||||
|
||||
sub_080A2CC0(this, &this->child, &this->field_0x74.HWORD);
|
||||
sub_080A2CC0(this, (u16**)&this->child, &this->field_0x74.HWORD);
|
||||
|
||||
direction = this->direction;
|
||||
if (direction & 0x80) {
|
||||
|
|
|
@ -32,8 +32,6 @@ typedef struct {
|
|||
/*0x0e*/ u8 unk_e[2];
|
||||
} LavaPlatformEntry;
|
||||
|
||||
extern void sub_080A2CC0(Entity*, Entity**, u16*);
|
||||
|
||||
void sub_08092278(LavaPlatformEntity*);
|
||||
void sub_08092344(LavaPlatformEntity*);
|
||||
void LavaPlatform_SpawnPlatforms(LavaPlatformEntity*);
|
||||
|
@ -248,7 +246,7 @@ void LavaPlatform_SpawnPlatforms(LavaPlatformEntity* this) {
|
|||
platform->respawnTime = entry->respawnTime;
|
||||
platform->unk_78 = entry->unk_78;
|
||||
UpdateSpriteForCollisionLayer((Entity*)platform);
|
||||
sub_080A2CC0(&platform->base, &platform->unk_78, &platform->unk_76);
|
||||
sub_080A2CC0(&platform->base, (u16**)&platform->unk_78, &platform->unk_76);
|
||||
}
|
||||
entry++;
|
||||
}
|
||||
|
@ -302,6 +300,6 @@ void sub_080926E4(LavaPlatformEntity* this) {
|
|||
(super->parent)->y.HALF.HI = super->y.HALF.HI;
|
||||
}
|
||||
if (--this->unk_76 == 0) {
|
||||
sub_080A2CC0(super, &this->unk_78, &this->unk_76);
|
||||
sub_080A2CC0(super, (u16**)&this->unk_78, &this->unk_76);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -65,7 +65,7 @@ void sub_0809EAD8(Entity* this) {
|
|||
if (this->type2 != 0) {
|
||||
|
||||
this->child = GetCurrentRoomProperty(this->type2);
|
||||
sub_080A2CC0(this, &this->child, &this->field_0x74.HWORD);
|
||||
sub_080A2CC0(this, (u16**)&this->child, &this->field_0x74.HWORD);
|
||||
|
||||
} else {
|
||||
SetTile(0x4050, COORD_TO_TILE(this), this->collisionLayer);
|
||||
|
@ -82,7 +82,7 @@ void sub_0809EB30(Entity* this) {
|
|||
}
|
||||
puVar2 = &this->field_0x74.HWORD;
|
||||
if (!--*puVar2) {
|
||||
sub_080A2CC0(this, &this->child, puVar2);
|
||||
sub_080A2CC0(this, (u16**)&this->child, puVar2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,8 +1,6 @@
|
|||
#include "object.h"
|
||||
#include "functions.h"
|
||||
|
||||
extern void sub_080A2CC0(Entity*, Entity**, u16*);
|
||||
|
||||
extern u16 gUnk_08123318[];
|
||||
|
||||
static void sub_08097B24(Entity* this);
|
||||
|
@ -21,13 +19,13 @@ void LilypadSmall(Entity* this) {
|
|||
this->spriteSettings.draw = TRUE;
|
||||
this->spritePriority.b0 = 7;
|
||||
this->child = GetCurrentRoomProperty(this->type2);
|
||||
sub_080A2CC0(this, &this->child, &this->field_0x70.HALF.LO);
|
||||
sub_080A2CC0(this, (u16**)&this->child, &this->field_0x70.HALF.LO);
|
||||
}
|
||||
sub_080A2BE4(this, sub_08097ADC(this));
|
||||
sub_08097B24(this);
|
||||
psVar4 = (u16*)&this->field_0x70;
|
||||
if (--*psVar4 == 0) {
|
||||
sub_080A2CC0(this, &this->child, psVar4);
|
||||
sub_080A2CC0(this, (u16**)&this->child, psVar4);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -12,6 +12,10 @@ u32 LoadObjectSprite(Entity* this, s32 type, const ObjectDefinition* definition)
|
|||
extern const ObjectDefinition gObjectDefinitions[];
|
||||
extern Entity* sub_0805E744(void);
|
||||
|
||||
Entity* CreateWaterTrace(Entity*);
|
||||
|
||||
Entity* CreateSpeechBubble(Entity*, u32, s32, s32);
|
||||
|
||||
Entity* sub_080A276C(Entity* parent, u32 type, u32 type2) {
|
||||
Entity* e = sub_0805E744();
|
||||
if (e != NULL) {
|
||||
|
@ -206,11 +210,145 @@ void CreateRandomWaterTrace(Entity* parent, int range) {
|
|||
}
|
||||
|
||||
Entity* CreateLargeWaterTrace(Entity* parent) {
|
||||
Entity* ent;
|
||||
|
||||
ent = CreateFx(parent, FX_RIPPLE_LARGE, 0);
|
||||
Entity* ent = CreateFx(parent, FX_RIPPLE_LARGE, 0);
|
||||
if (ent != NULL) {
|
||||
ent->spritePriority.b0 = 7;
|
||||
}
|
||||
return ent;
|
||||
}
|
||||
|
||||
NONMATCH("asm/non_matching/objectUtils/sub_080A2AF4.inc", void sub_080A2AF4(Entity* parent, s32 param_2, s32 param_3)) {
|
||||
Entity* entity;
|
||||
s32 rand;
|
||||
s32 radius;
|
||||
u32 angle;
|
||||
s32 tmp;
|
||||
|
||||
entity = CreateLargeWaterTrace(parent);
|
||||
if (entity != NULL) {
|
||||
rand = Random();
|
||||
radius = (rand % (param_3 - param_2 + 1)) + param_2;
|
||||
angle = rand >> 0x10 & 0xff;
|
||||
radius *= 0x100;
|
||||
tmp = FixedMul(gSineTable[angle], radius);
|
||||
tmp = FixedDiv(tmp, 0x100);
|
||||
entity->x.WORD += ((tmp << 0x10) >> 8);
|
||||
tmp = FixedMul(gSineTable[angle + 0x40], radius);
|
||||
tmp = FixedDiv(tmp, 0x100);
|
||||
entity->y.WORD -= ((tmp << 0x10) >> 8);
|
||||
}
|
||||
}
|
||||
END_NONMATCH
|
||||
|
||||
void CreateSparkle(Entity* entity) {
|
||||
Entity* sparkle;
|
||||
u32 rand;
|
||||
s32 y;
|
||||
s32 x;
|
||||
|
||||
sparkle = CreateObject(SPECIAL_FX, 0x26, 0);
|
||||
if (sparkle != NULL) {
|
||||
rand = Random();
|
||||
x = rand & 0xf;
|
||||
if ((rand & 0x80) != 0) {
|
||||
x = -x;
|
||||
}
|
||||
y = rand >> 8 & 0xf;
|
||||
if (4 < y) {
|
||||
y = -y;
|
||||
}
|
||||
PositionRelative(entity, sparkle, x << 0x10, y << 0x10);
|
||||
SortEntityAbove(entity, sparkle);
|
||||
sparkle->spriteOffsetX = entity->spriteOffsetX;
|
||||
sparkle->spriteOffsetY = entity->spriteOffsetY;
|
||||
}
|
||||
}
|
||||
|
||||
NONMATCH("asm/non_matching/objectUtils/sub_080A2BE4.inc", void sub_080A2BE4(Entity* this, u32 param_2)) {
|
||||
s16 oldValue;
|
||||
s32 diff;
|
||||
u16 newValue;
|
||||
|
||||
if ((this->direction & 0x80) == 0) {
|
||||
switch (this->direction >> 3) {
|
||||
case 0:
|
||||
oldValue = this->y.HALF_U.HI;
|
||||
LinearMoveUpdate(this);
|
||||
newValue = this->y.HALF_U.HI;
|
||||
diff = ((oldValue - newValue) << 0x10) >> 0x10;
|
||||
if ((diff != 0) && (param_2 != 0)) {
|
||||
sub_080044AE(&gPlayerEntity, diff << 8, 0);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
oldValue = this->x.HALF_U.HI;
|
||||
LinearMoveUpdate(this);
|
||||
diff = ((this->x.HALF_U.HI - oldValue) * 0x10000) >> 0x10;
|
||||
if ((diff != 0) && (param_2 != 0)) {
|
||||
sub_080044AE(&gPlayerEntity, diff << 8, 8);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
oldValue = this->y.HALF_U.HI;
|
||||
LinearMoveUpdate(this);
|
||||
diff = ((this->y.HALF_U.HI - oldValue) * 0x10000) >> 0x10;
|
||||
if ((diff != 0) && (param_2 != 0)) {
|
||||
sub_080044AE(&gPlayerEntity, diff << 8, 0x10);
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
oldValue = this->x.HALF_U.HI;
|
||||
LinearMoveUpdate(this);
|
||||
newValue = this->x.HALF_U.HI;
|
||||
diff = ((oldValue - newValue) << 0x10) >> 0x10;
|
||||
if ((diff != 0) && (param_2 != 0)) {
|
||||
sub_080044AE(&gPlayerEntity, diff << 8, 0x18);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
END_NONMATCH
|
||||
|
||||
void sub_080A2CC0(Entity* this, u16** param_2, u16* param_3) {
|
||||
u16* ptr = *param_2;
|
||||
if (ptr != NULL) {
|
||||
if (*ptr == 0xfe) {
|
||||
ptr = ptr + (u32)ptr[1] * -3;
|
||||
}
|
||||
if (*ptr == 0xff) {
|
||||
this->direction = 0xff;
|
||||
this->speed = 0;
|
||||
} else {
|
||||
this->direction = (u8)*ptr;
|
||||
this->speed = ptr[2];
|
||||
}
|
||||
*param_3 = ptr[1];
|
||||
*param_2 = ptr + 3;
|
||||
}
|
||||
}
|
||||
|
||||
Entity* CreateSpeechBubbleExclamationMark(Entity* parent, s32 offsetX, s32 offsetY) {
|
||||
return CreateSpeechBubble(parent, 0, offsetX, offsetY);
|
||||
}
|
||||
|
||||
Entity* CreateSpeechBubbleQuestionMark(Entity* parent, s32 offsetX, s32 offsetY) {
|
||||
return CreateSpeechBubble(parent, 1, offsetX, offsetY);
|
||||
}
|
||||
|
||||
Entity* CreateSpeechBubbleSleep(Entity* parent, s32 offsetX, s32 offsetY) {
|
||||
return CreateSpeechBubble(parent, 2, offsetX, offsetY);
|
||||
}
|
||||
|
||||
Entity* CreateSpeechBubble(Entity* parent, u32 type2, s32 xOffset, s32 yOffset) {
|
||||
Entity* obj = CreateObject(THOUGHT_BUBBLE, 0, type2);
|
||||
if (obj != NULL) {
|
||||
CopyPosition(parent, obj);
|
||||
SortEntityAbove(parent, obj);
|
||||
obj->parent = parent;
|
||||
obj->spriteOffsetX = xOffset;
|
||||
obj->spriteOffsetY = yOffset;
|
||||
SetDefaultPriority(obj, parent->updatePriority);
|
||||
}
|
||||
return obj;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue