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sounds
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.macro sound_header track_count:req block_count:req priority:req reverb:req tone:req part:req parts:vararg
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.byte \track_count
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.byte \block_count
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.byte \priority
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.byte \reverb
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.4byte \tone
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sound_header_recurse \part \parts
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.endm
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.macro sound_header_recurse part:req parts:vararg
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.4byte \part
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.ifnb \parts
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sound_header_recurse \parts
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.endif
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.endm
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@ -3090,7 +3090,3 @@ gUnk_08DCC1C9:: @ 08DCC1C9
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gUnk_08DCC3F5:: @ 08DCC3F5
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.incbin "baserom.gba", 0xDCC3F5, 0x0000087
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gUnk_08DCC47C:: @ 08DCC47C
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.incbin "baserom.gba", 0xDCC47C, 0x0000010
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1522
data/songs.s
1522
data/songs.s
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Load Diff
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Load Diff
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@ -1038,7 +1038,7 @@ SECTIONS {
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data/data_089FC6C4.o(.rodata);
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src/audio.o(.rodata);
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data/data_08A127A1.o(.rodata);
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data/songs.o(.rodata);
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data/sounds.o(.rodata);
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src/eeprom.o(.rodata);
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} >rom
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@ -270,7 +270,7 @@ extern const SongHeader bgmRoyalValley;
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extern const SongHeader bgmCloudTops;
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extern const SongHeader bgmDarkHyruleCastle;
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extern const SongHeader bgmSecretCastleEntrance;
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extern const SongHeader bmgDeepwoodShrine;
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extern const SongHeader bgmDeepwoodShrine;
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extern const SongHeader bgmCaveOfFlames;
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extern const SongHeader bgmFortressOfWinds;
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extern const SongHeader bgmTempleOfDroplets;
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@ -856,7 +856,7 @@ const Song gSongTable[] = {
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[BGM_CLOUD_TOPS] = { &bgmCloudTops, MUSIC_PLAYER_BGM, MUSIC_PLAYER_BGM },
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[BGM_DARK_HYRULE_CASTLE] = { &bgmDarkHyruleCastle, MUSIC_PLAYER_BGM, MUSIC_PLAYER_BGM },
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[BGM_SECRET_CASTLE_ENTRANCE] = { &bgmSecretCastleEntrance, MUSIC_PLAYER_BGM, MUSIC_PLAYER_BGM },
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[BGM_DEEPWOOD_SHRINE] = { &bmgDeepwoodShrine, MUSIC_PLAYER_BGM, MUSIC_PLAYER_BGM },
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[BGM_DEEPWOOD_SHRINE] = { &bgmDeepwoodShrine, MUSIC_PLAYER_BGM, MUSIC_PLAYER_BGM },
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[BGM_CAVE_OF_FLAMES] = { &bgmCaveOfFlames, MUSIC_PLAYER_BGM, MUSIC_PLAYER_BGM },
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[BGM_FORTRESS_OF_WINDS] = { &bgmFortressOfWinds, MUSIC_PLAYER_BGM, MUSIC_PLAYER_BGM },
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[BGM_TEMPLE_OF_DROPLETS] = { &bgmTempleOfDroplets, MUSIC_PLAYER_BGM, MUSIC_PLAYER_BGM },
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