Merge branch 'master' into entitykind

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hatal175 2022-01-29 22:22:53 +02:00 committed by GitHub
commit ad657a3823
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118 changed files with 626 additions and 1212 deletions

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@ -1,797 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start BallChainSoldier
BallChainSoldier: @ 0x0803E528
push {lr}
ldr r1, _0803E534 @ =gUnk_080D06E0
bl EnemyFunctionHandler
pop {pc}
.align 2, 0
_0803E534: .4byte gUnk_080D06E0
thumb_func_start sub_0803E538
sub_0803E538: @ 0x0803E538
push {lr}
ldr r2, _0803E54C @ =gUnk_080D06F8
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0803E54C: .4byte gUnk_080D06F8
thumb_func_start sub_0803E550
sub_0803E550: @ 0x0803E550
push {lr}
ldr r1, _0803E55C @ =gUnk_080D06E0
bl sub_0804AA30
pop {pc}
.align 2, 0
_0803E55C: .4byte gUnk_080D06E0
thumb_func_start sub_0803E560
sub_0803E560: @ 0x0803E560
push {r4, lr}
adds r4, r0, #0
bl sub_08001324
thumb_func_start sub_0803E568
sub_0803E568: @ 0x0803E568
adds r0, r4, #0
bl sub_0803E538
pop {r4, pc}
thumb_func_start sub_0803E570
sub_0803E570: @ 0x0803E570
push {lr}
movs r1, #0xff
movs r2, #0x57
bl CreateDeathFx
pop {pc}
thumb_func_start nullsub_20
nullsub_20: @ 0x0803E57C
bx lr
.align 2, 0
thumb_func_start sub_0803E580
sub_0803E580: @ 0x0803E580
push {r4, r5, lr}
adds r5, r0, #0
bl sub_0804A720
adds r0, r5, #0
movs r1, #0x19
movs r2, #0
bl CreateProjectileWithParent
cmp r0, #0
beq _0803E5E4
str r5, [r0, #0x50]
str r0, [r5, #0x54]
ldrb r1, [r5, #0x10]
movs r0, #0x80
movs r4, #0
orrs r0, r1
strb r0, [r5, #0x10]
ldrb r1, [r5, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r5, #0x18]
bl Random
movs r1, #3
ands r0, r1
strb r0, [r5, #0x14]
adds r0, r5, #0
adds r0, #0x7b
strb r4, [r0]
adds r0, #1
strb r4, [r0]
adds r1, r5, #0
adds r1, #0x7e
movs r0, #0x20
strb r0, [r1]
adds r1, #1
movs r0, #0xfe
strb r0, [r1]
ldrb r1, [r5, #0x14]
lsls r1, r1, #2
adds r0, r5, #0
bl InitAnimationForceUpdate
adds r0, r5, #0
bl sub_0803E86C
_0803E5E4:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0803E5E8
sub_0803E5E8: @ 0x0803E5E8
push {r4, lr}
adds r4, r0, #0
adds r0, #0x7c
ldrb r1, [r0]
subs r1, #0xa
strb r1, [r0]
adds r0, r4, #0
bl sub_0803E9A4
adds r0, r4, #0
bl sub_0803E9D4
cmp r0, #0
bne _0803E61A
adds r1, r4, #0
adds r1, #0x78
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _0803E61A
adds r0, r4, #0
bl sub_0803E8CC
_0803E61A:
pop {r4, pc}
thumb_func_start sub_0803E61C
sub_0803E61C: @ 0x0803E61C
push {r4, lr}
adds r4, r0, #0
adds r0, #0x7c
ldrb r1, [r0]
subs r1, #0xa
strb r1, [r0]
adds r0, r4, #0
bl sub_0803E9A4
adds r0, r4, #0
bl sub_0803E9D4
cmp r0, #0
bne _0803E66A
adds r0, r4, #0
adds r0, #0x42
ldrb r0, [r0]
cmp r0, #0
bne _0803E654
adds r0, r4, #0
bl ProcessMovement
cmp r0, #0
bne _0803E654
adds r0, r4, #0
bl sub_0803E86C
b _0803E66A
_0803E654:
adds r1, r4, #0
adds r1, #0x78
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _0803E66A
adds r0, r4, #0
bl sub_0803E92C
_0803E66A:
pop {r4, pc}
thumb_func_start sub_0803E66C
sub_0803E66C: @ 0x0803E66C
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x7c
ldrb r0, [r1]
subs r0, #0x10
strb r0, [r1]
adds r0, r4, #0
bl sub_0803E9A4
adds r1, r4, #0
adds r1, #0x7e
ldrb r0, [r1]
cmp r0, #0x21
bhi _0803E68E
adds r0, #1
strb r0, [r1]
_0803E68E:
adds r0, r4, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _0803E6A4
adds r0, r4, #0
bl sub_0803EA64
cmp r0, #0
bne _0803E6B0
_0803E6A4:
movs r0, #4
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x7b
movs r0, #0
strb r0, [r1]
_0803E6B0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803E6B4
sub_0803E6B4: @ 0x0803E6B4
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x7c
ldrb r0, [r1]
subs r0, #0xa
strb r0, [r1]
adds r0, r4, #0
bl sub_0803E9A4
adds r1, r4, #0
adds r1, #0x7e
ldrb r0, [r1]
cmp r0, #0x20
bls _0803E6D8
subs r0, #1
strb r0, [r1]
b _0803E6DE
_0803E6D8:
adds r0, r4, #0
bl sub_0803E86C
_0803E6DE:
pop {r4, pc}
thumb_func_start sub_0803E6E0
sub_0803E6E0: @ 0x0803E6E0
push {r4, lr}
adds r4, r0, #0
adds r0, #0x7c
ldrb r1, [r0]
subs r1, #0xc
strb r1, [r0]
adds r0, r4, #0
bl sub_0803E9A4
adds r1, r4, #0
adds r1, #0x7e
ldrb r0, [r1]
subs r0, #4
strb r0, [r1]
lsls r0, r0, #0x18
cmp r0, #0
bgt _0803E718
movs r0, #0
strb r0, [r1]
movs r0, #6
strb r0, [r4, #0xc]
movs r0, #0x1e
strb r0, [r4, #0xe]
ldrb r1, [r4, #0x14]
adds r1, #0x20
adds r0, r4, #0
bl InitAnimationForceUpdate
_0803E718:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803E71C
sub_0803E71C: @ 0x0803E71C
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
lsrs r3, r0, #0x18
cmp r3, #0
bne _0803E756
movs r0, #7
strb r0, [r2, #0xc]
movs r0, #1
strb r0, [r2, #0xe]
ldr r1, _0803E758 @ =gUnk_080D0724
ldrb r0, [r2, #0x14]
adds r0, r0, r1
ldrb r1, [r0]
adds r0, r2, #0
adds r0, #0x7c
strb r1, [r0]
subs r0, #1
strb r3, [r0]
adds r1, r2, #0
adds r1, #0x7f
movs r0, #0xf6
strb r0, [r1]
adds r0, #0x65
bl EnqueueSFX
_0803E756:
pop {pc}
.align 2, 0
_0803E758: .4byte gUnk_080D0724
thumb_func_start sub_0803E75C
sub_0803E75C: @ 0x0803E75C
push {lr}
adds r2, r0, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
bne _0803E774
adds r0, r2, #0
bl UpdateAnimationSingleFrame
b _0803E7B0
_0803E774:
ldrb r0, [r2, #0xe]
subs r0, #1
strb r0, [r2, #0xe]
lsls r0, r0, #0x18
adds r1, r2, #0
adds r1, #0x7f
cmp r0, #0
bne _0803E78E
movs r0, #2
strb r0, [r2, #0xe]
ldrb r0, [r1]
adds r0, #1
strb r0, [r1]
_0803E78E:
ldrb r0, [r1]
cmp r0, #0
beq _0803E7A0
adds r1, r2, #0
adds r1, #0x7e
ldrb r0, [r1]
adds r0, #5
strb r0, [r1]
b _0803E7B0
_0803E7A0:
movs r0, #8
strb r0, [r2, #0xc]
movs r0, #0x1e
strb r0, [r2, #0xe]
movs r0, #8
movs r1, #0
bl InitScreenShake
_0803E7B0:
pop {pc}
.align 2, 0
thumb_func_start sub_0803E7B4
sub_0803E7B4: @ 0x0803E7B4
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xe]
subs r0, #1
strb r0, [r1, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803E7C8
movs r0, #9
strb r0, [r1, #0xc]
_0803E7C8:
pop {pc}
.align 2, 0
thumb_func_start sub_0803E7CC
sub_0803E7CC: @ 0x0803E7CC
push {lr}
adds r2, r0, #0
adds r1, r2, #0
adds r1, #0x7e
ldrb r0, [r1]
subs r0, #2
strb r0, [r1]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xa
bhi _0803E806
movs r0, #0xa
strb r0, [r2, #0xc]
movs r0, #0x5a
strb r0, [r2, #0xe]
ldrb r0, [r2, #0x14]
lsls r0, r0, #3
strb r0, [r2, #0x15]
subs r1, #2
movs r0, #0
strb r0, [r1]
adds r1, #3
movs r0, #0xfe
strb r0, [r1]
adds r0, r2, #0
movs r1, #0x10
bl sub_0803E94C
b _0803E814
_0803E806:
cmp r0, #0x12
bhi _0803E814
ldr r2, [r2, #0x54]
ldrb r1, [r2, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r2, #0x10]
_0803E814:
pop {pc}
.align 2, 0
thumb_func_start sub_0803E818
sub_0803E818: @ 0x0803E818
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _0803E840
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803E868
ldr r0, [r4, #0x54]
ldrb r1, [r0, #0x10]
movs r2, #0x80
orrs r1, r2
strb r1, [r0, #0x10]
adds r0, r4, #0
movs r1, #0
bl sub_0803E94C
b _0803E868
_0803E840:
adds r1, r4, #0
adds r1, #0x7c
ldrb r0, [r1]
subs r0, #0xa
strb r0, [r1]
adds r0, r4, #0
bl sub_0803E9A4
adds r1, r4, #0
adds r1, #0x7e
ldrb r0, [r1]
adds r0, #1
strb r0, [r1]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0x1f
bls _0803E868
adds r0, r4, #0
bl sub_0803E86C
_0803E868:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0803E86C
sub_0803E86C: @ 0x0803E86C
push {r4, lr}
adds r4, r0, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _0803E898
adds r0, r4, #0
movs r1, #0x50
bl sub_0803EAD0
cmp r0, #0
beq _0803E898
ldr r0, _0803E8C4 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
bl GetFacingDirection
adds r0, #4
movs r1, #0x18
ands r0, r1
strb r0, [r4, #0x15]
_0803E898:
movs r0, #1
strb r0, [r4, #0xc]
bl Random
ldr r2, _0803E8C8 @ =gUnk_080D0728
movs r1, #3
ands r1, r0
lsls r1, r1, #1
adds r1, r1, r2
ldrh r1, [r1]
adds r0, r4, #0
adds r0, #0x78
strh r1, [r0]
adds r1, r4, #0
adds r1, #0x7a
movs r0, #4
strb r0, [r1]
adds r0, r4, #0
movs r1, #0
bl sub_0803E94C
pop {r4, pc}
.align 2, 0
_0803E8C4: .4byte gUnk_020000B0
_0803E8C8: .4byte gUnk_080D0728
thumb_func_start sub_0803E8CC
sub_0803E8CC: @ 0x0803E8CC
push {r4, r5, lr}
adds r4, r0, #0
bl Random
adds r5, r0, #0
adds r0, r4, #0
bl sub_08049FA0
cmp r0, #0
bne _0803E8F4
movs r0, #3
ands r0, r5
cmp r0, #0
beq _0803E8F4
adds r0, r4, #0
bl sub_08049EE4
adds r0, #4
movs r1, #0x18
b _0803E8F8
_0803E8F4:
movs r1, #0x18
adds r0, r5, #0
_0803E8F8:
ands r0, r1
strb r0, [r4, #0x15]
movs r0, #2
strb r0, [r4, #0xc]
ldr r2, _0803E928 @ =gUnk_080D0730
lsrs r0, r5, #0x10
movs r1, #3
ands r0, r1
lsls r0, r0, #1
adds r0, r0, r2
ldrh r1, [r0]
adds r0, r4, #0
adds r0, #0x78
strh r1, [r0]
adds r1, r4, #0
adds r1, #0x7a
movs r0, #4
strb r0, [r1]
adds r0, r4, #0
movs r1, #0x10
bl sub_0803E94C
pop {r4, r5, pc}
.align 2, 0
_0803E928: .4byte gUnk_080D0730
thumb_func_start sub_0803E92C
sub_0803E92C: @ 0x0803E92C
push {r4, lr}
adds r4, r0, #0
bl Random
movs r1, #1
ands r1, r0
cmp r1, #0
beq _0803E944
adds r0, r4, #0
bl sub_0803E86C
b _0803E94A
_0803E944:
adds r0, r4, #0
bl sub_0803E8CC
_0803E94A:
pop {r4, pc}
thumb_func_start sub_0803E94C
sub_0803E94C: @ 0x0803E94C
push {r4, r5, r6, lr}
adds r3, r0, #0
adds r6, r1, #0
ldrb r2, [r3, #0x15]
adds r0, r2, #4
movs r1, #0x18
ands r0, r1
asrs r4, r0, #3
adds r0, r3, #0
adds r0, #0x58
ldrb r1, [r0]
movs r0, #0x10
ands r0, r1
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, r6
bne _0803E988
movs r0, #7
ands r0, r2
ldrb r5, [r3, #0x14]
cmp r0, #4
bne _0803E984
lsrs r0, r2, #3
subs r0, r5, r0
movs r1, #3
ands r0, r1
cmp r0, #1
ble _0803E9A2
_0803E984:
cmp r4, r5
beq _0803E9A2
_0803E988:
strb r4, [r3, #0x14]
adds r0, r3, #0
adds r0, #0x58
ldrb r1, [r0]
movs r0, #3
ands r0, r1
adds r0, r6, r0
lsls r1, r4, #2
adds r4, r0, r1
adds r0, r3, #0
adds r1, r4, #0
bl InitAnimationForceUpdate
_0803E9A2:
pop {r4, r5, r6, pc}
thumb_func_start sub_0803E9A4
sub_0803E9A4: @ 0x0803E9A4
push {r4, lr}
adds r2, r0, #0
adds r0, #0x7c
ldrb r0, [r0]
adds r0, #0x20
movs r1, #0xff
ands r0, r1
asrs r4, r0, #6
adds r3, r2, #0
adds r3, #0x58
ldrb r1, [r3]
movs r0, #3
ands r0, r1
cmp r0, r4
beq _0803E9D2
ldrb r1, [r3]
movs r0, #4
rsbs r0, r0, #0
ands r1, r0
adds r1, r4, r1
adds r0, r2, #0
bl InitAnimationForceUpdate
_0803E9D2:
pop {r4, pc}
thumb_func_start sub_0803E9D4
sub_0803E9D4: @ 0x0803E9D4
push {r4, lr}
adds r4, r0, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _0803EA58
adds r0, r4, #0
movs r1, #0x38
bl sub_0803EAD0
cmp r0, #0
beq _0803EA10
movs r0, #3
strb r0, [r4, #0xc]
ldr r0, _0803EA0C @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
bl GetFacingDirection
adds r0, #4
movs r1, #0x18
ands r0, r1
strb r0, [r4, #0x15]
adds r1, r4, #0
adds r1, #0x7b
movs r0, #1
b _0803EA46
.align 2, 0
_0803EA0C: .4byte gUnk_020000B0
_0803EA10:
adds r0, r4, #0
movs r1, #0x4e
bl sub_0803EAD0
cmp r0, #0
beq _0803EA58
ldr r0, _0803EA54 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
movs r2, #0x12
bl sub_0804A044
adds r2, r0, #0
cmp r2, #0xff
beq _0803EA58
adds r1, r4, #0
adds r1, #0x7a
ldrb r0, [r1]
subs r0, #1
strb r0, [r1]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803EA60
movs r0, #5
strb r0, [r4, #0xc]
strb r2, [r4, #0x15]
movs r0, #4
_0803EA46:
strb r0, [r1]
adds r0, r4, #0
movs r1, #0
bl sub_0803E94C
movs r0, #1
b _0803EA62
.align 2, 0
_0803EA54: .4byte gUnk_020000B0
_0803EA58:
adds r1, r4, #0
adds r1, #0x7a
movs r0, #4
strb r0, [r1]
_0803EA60:
movs r0, #0
_0803EA62:
pop {r4, pc}
thumb_func_start sub_0803EA64
sub_0803EA64: @ 0x0803EA64
push {r4, lr}
adds r4, r0, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _0803EAC4
adds r0, r4, #0
movs r1, #0x4e
bl sub_0803EAD0
cmp r0, #0
beq _0803EAB8
ldr r0, _0803EAB4 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
movs r2, #0x12
bl sub_0804A044
adds r2, r0, #0
cmp r2, #0xff
beq _0803EAB8
adds r1, r4, #0
adds r1, #0x7a
ldrb r0, [r1]
subs r0, #1
strb r0, [r1]
lsls r0, r0, #0x18
cmp r0, #0
bne _0803EAAE
movs r0, #5
strb r0, [r4, #0xc]
strb r2, [r4, #0x15]
adds r0, r4, #0
movs r1, #0
bl sub_0803E94C
_0803EAAE:
movs r0, #1
b _0803EACE
.align 2, 0
_0803EAB4: .4byte gUnk_020000B0
_0803EAB8:
adds r0, r4, #0
movs r1, #0x38
bl sub_0803EAD0
cmp r0, #0
bne _0803EAAE
_0803EAC4:
adds r1, r4, #0
adds r1, #0x7a
movs r0, #4
strb r0, [r1]
movs r0, #0
_0803EACE:
pop {r4, pc}
thumb_func_start sub_0803EAD0
sub_0803EAD0: @ 0x0803EAD0
push {r4, lr}
adds r3, r1, #0
ldr r1, _0803EAE8 @ =gUnk_020000B0
ldr r2, [r1]
movs r4, #0x2e
ldrsh r1, [r2, r4]
movs r4, #0x32
ldrsh r2, [r2, r4]
subs r2, #4
bl EntityWithinDistance
pop {r4, pc}
.align 2, 0
_0803EAE8: .4byte gUnk_020000B0

View File

@ -1,145 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08089BA0
sub_08089BA0: @ 0x08089BA0
push {r4, r5, r6, lr}
adds r5, r0, #0
bl GetNextFrame
ldrb r0, [r5, #0xa]
cmp r0, #4
bhi _08089BD0
lsls r0, r0, #2
ldr r1, _08089BB8 @ =_08089BBC
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08089BB8: .4byte _08089BBC
_08089BBC: @ jump table
.4byte _08089BD0 @ case 0
.4byte _08089BD6 @ case 1
.4byte _08089BD6 @ case 2
.4byte _08089C4C @ case 3
.4byte _08089C72 @ case 4
_08089BD0:
ldrb r0, [r5, #0xb]
cmp r0, #0
beq _08089CBA
_08089BD6:
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
bne _08089CBA
ldrb r0, [r5, #0xa]
cmp r0, #2
bne _08089C42
ldr r0, [r5, #0x54]
ldrh r0, [r0, #6]
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _08089C48 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl sub_0807B7D8
adds r0, r5, #0
movs r1, #0
movs r2, #0x10
bl sub_0807AB44
subs r4, #0x4f
adds r0, r5, #0
movs r1, #0
adds r2, r4, #0
bl sub_0807AB44
adds r0, r5, #0
movs r1, #0x10
movs r2, #0
bl sub_0807AB44
adds r0, r5, #0
adds r1, r4, #0
movs r2, #0
bl sub_0807AB44
_08089C42:
bl DeleteThisEntity
b _08089CBA
.align 2, 0
_08089C48: .4byte gRoomControls
_08089C4C:
ldr r0, [r5, #0x50]
ldr r0, [r0, #4]
cmp r0, #0
bne _08089C58
bl DeleteThisEntity
_08089C58:
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08089C68
bl DeleteThisEntity
_08089C68:
ldr r0, [r5, #0x50]
adds r1, r5, #0
bl CopyPosition
b _08089CBA
_08089C72:
adds r0, r5, #0
adds r0, #0x86
ldrh r0, [r0]
bl CheckFlags
adds r1, r0, #0
ldrb r0, [r5, #0xd]
cmp r0, #0
bne _08089C96
cmp r1, #0
bne _08089CBA
movs r0, #1
strb r0, [r5, #0xd]
ldrb r1, [r5, #0x18]
subs r0, #5
ands r0, r1
strb r0, [r5, #0x18]
b _08089CBA
_08089C96:
cmp r1, #0
beq _08089CBA
movs r0, #0
strb r0, [r5, #0xd]
ldrb r1, [r5, #0x18]
subs r0, #4
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r5, #0x18]
adds r0, r5, #0
movs r1, #0
bl InitializeAnimation
movs r0, #0x92
lsls r0, r0, #1
bl EnqueueSFX
_08089CBA:
pop {r4, r5, r6, pc}

View File

@ -27771,11 +27771,6 @@
"size": 13,
"type": "animation"
},
{
"path": "ballChainSoldier/gUnk_080D0724.bin",
"start": 853796,
"size": 4
},
{
"path": "ballChainSoldier/gUnk_080D0728.bin",
"start": 853800,

View File

@ -4,36 +4,6 @@
.section .rodata
.align 2
gUnk_080D06E0:: @ 080D06E0
.4byte sub_0803E538
.4byte sub_0803E550
.4byte sub_0803E560
.4byte sub_0803E570
.4byte sub_08001242
.4byte nullsub_20
gUnk_080D06F8:: @ 080D06F8
.4byte sub_0803E580
.4byte sub_0803E5E8
.4byte sub_0803E61C
.4byte sub_0803E66C
.4byte sub_0803E6B4
.4byte sub_0803E6E0
.4byte sub_0803E71C
.4byte sub_0803E75C
.4byte sub_0803E7B4
.4byte sub_0803E7CC
.4byte sub_0803E818
gUnk_080D0724:: @ 080D0724
.incbin "ballChainSoldier/gUnk_080D0724.bin"
gUnk_080D0728:: @ 080D0728
.incbin "ballChainSoldier/gUnk_080D0728.bin"
gUnk_080D0730:: @ 080D0730
.incbin "ballChainSoldier/gUnk_080D0730.bin"
gSpriteAnimations_BallChainSoldier_3:: @ 080D0738
.include "animations/gSpriteAnimations_BallChainSoldier_3.s"

View File

@ -1,9 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08120DD0:: @ 08120DD0
.4byte sub_08089B18
.4byte sub_08089BA0

View File

@ -399,7 +399,7 @@ SECTIONS {
src/enemy/torchTrap.o(.text);
src/enemy/vaatiRebornEnemy.o(.text);
src/enemy/vaatiProjectile.o(.text);
asm/enemy/ballChainSoldier.o(.text);
src/enemy/ballChainSoldier.o(.text);
src/enemy/enemy4D.o(.text);
asm/enemy/enemy4D.o(.text);
asm/enemy/ghini.o(.text);
@ -687,7 +687,6 @@ SECTIONS {
asm/object/object28.o(.text);
asm/object/ambientClouds.o(.text);
src/object/object2A.o(.text);
asm/object/object2A.o(.text);
asm/object/object2B.o(.text);
asm/object/beanstalk.o(.text);
src/object/smoke.o(.text);
@ -1076,6 +1075,7 @@ SECTIONS {
data/animations/enemy/vaatiRebornEnemy.o(.rodata);
src/enemy/vaatiProjectile.o(.rodata);
data/animations/enemy/vaatiProjectile.o(.rodata);
src/enemy/ballChainSoldier.o(.rodata);
data/const/enemy/ballChainSoldier.o(.rodata);
data/animations/enemy/ballChainSoldier.o(.rodata);
data/const/enemy/enemy4D.o(.rodata);
@ -1411,7 +1411,7 @@ SECTIONS {
data/animations/object/pushableStatue.o(.rodata);
data/const/object/ambientClouds.o(.rodata);
data/animations/object/ambientClouds.o(.rodata);
data/const/object/object2A.o(.rodata);
src/object/object2A.o(.rodata);
data/animations/object/object2A.o(.rodata);
data/const/object/beanstalk.o(.rodata);
data/animations/object/beanstalk.o(.rodata);

View File

@ -26,7 +26,7 @@ void sub_08077BB8(ItemBehavior* beh) {
UnkItemStruct* unk = (UnkItemStruct*)beh; // @nocheckin
Entity* temp = sub_08077C54(unk);
if (temp != NULL) {
temp->flags = 0x20;
temp->flags = ENT_PERSIST;
}
gPlayerState.item = temp;
}
@ -92,7 +92,7 @@ Entity* CreatePlayerItem(u32 subtype, u32 form, u32 parameter, u32 unk) {
ent = GetEmptyEntity();
if (ent != NULL) {
ent->flags = 0x80;
ent->flags = ENT_COLLIDE;
ent->kind = PLAYER_ITEM;
ent->id = subtype;
ent->type = form;
@ -108,7 +108,7 @@ Entity* sub_08077CF8(u32 subtype, u32 form, u32 parameter, u32 unk) {
ent = sub_0805E744();
if (ent != NULL) {
ent->flags = 0x80;
ent->flags = ENT_COLLIDE;
ent->kind = PLAYER_ITEM;
ent->id = subtype;
ent->type = form;

View File

@ -231,7 +231,7 @@ s32 sub_08017874(Entity* a, Entity* b) {
if (newDmg <= 0)
newDmg = 1;
v5 = ModHealth(-newDmg);
SoundReqClipped(a, 122);
SoundReqClipped(a, SFX_PLY_VO6);
} else {
v6 = b->damage;
if (b->kind == PLAYER_ITEM) {
@ -247,9 +247,9 @@ s32 sub_08017874(Entity* a, Entity* b) {
v5 = a->health - v6;
if (a->kind == ENEMY) {
if ((a->field_0x6c.HALF.HI & 1) != 0)
SoundReqClipped(a, 295);
SoundReqClipped(a, SFX_BOSS_HIT);
else
SoundReqClipped(a, 254);
SoundReqClipped(a, SFX_HIT);
}
}
if (v5 <= 0) {
@ -750,7 +750,7 @@ s32 sub_08018308(Entity* org, Entity* tgt, u32 direction, ColSettings* settings)
}
} else if (org->id == 3) {
if (settings->_9) {
SoundReqClipped(tgt, 254);
SoundReqClipped(tgt, SFX_HIT);
}
} else if (org->id == 5) {
gPlayerEntity.iframes = 0x80;

View File

@ -330,7 +330,7 @@ void sub_08031EE8(Entity* this) {
if (this->z.HALF.HI < 1) {
draw = this->spriteSettings.draw;
if (!draw)
EnqueueSFX(299);
EnqueueSFX(SFX_12B);
this->spriteSettings.draw = 1;
}

View File

@ -0,0 +1,342 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "enemy.h"
#include "functions.h"
typedef struct {
Entity base;
u8 filler[0x10];
u16 unk_78;
u8 unk_7a;
u8 unk_7b;
u8 unk_7c;
u8 unk_7d;
u8 unk_7e;
u8 unk_7f;
} BallChainSoldierEntity;
extern Entity* gUnk_020000B0;
void (*const gUnk_080D06E0[])(BallChainSoldierEntity*);
void (*const gUnk_080D06F8[])(BallChainSoldierEntity*);
const u8 gUnk_080D0724[];
const u16 gUnk_080D0728[];
const u16 gUnk_080D0730[];
extern u32 sub_0804A044(Entity*, Entity*, u32);
extern void sub_0803E86C(BallChainSoldierEntity*);
extern void sub_0803E9A4(BallChainSoldierEntity*);
extern bool32 sub_0803E9D4(BallChainSoldierEntity*);
extern void sub_0803E8CC(BallChainSoldierEntity*);
extern void sub_0803E92C(BallChainSoldierEntity*);
extern bool32 sub_0803EA64(BallChainSoldierEntity*);
extern void sub_0803E94C(BallChainSoldierEntity*, u32);
extern bool32 sub_0803EAD0(BallChainSoldierEntity*, u32);
void BallChainSoldier(Entity* this) {
EnemyFunctionHandler(this, (EntityActionArray)gUnk_080D06E0);
}
void sub_0803E538(BallChainSoldierEntity* this) {
gUnk_080D06F8[super->action](this);
}
void sub_0803E550(BallChainSoldierEntity* this) {
sub_0804AA30(super, gUnk_080D06E0);
}
void sub_0803E560(BallChainSoldierEntity* this) {
sub_08001324(super);
sub_0803E538(this);
}
void BallChainSoldier_CreateDeathFx(BallChainSoldierEntity* this) {
CreateDeathFx(super, 0xff, 0x57);
}
void nullsub_20(BallChainSoldierEntity* this) {
}
void BallChainSoldier_Init(BallChainSoldierEntity* this) {
Entity* ent;
sub_0804A720(super);
ent = CreateProjectileWithParent(super, BALL_AND_CHAIN, 0);
if (ent == NULL)
return;
ent->parent = super;
super->child = ent;
COLLISION_ON(super);
super->spriteSettings.draw = 1;
super->animationState = Random() & 3;
this->unk_7b = 0;
this->unk_7c = 0;
this->unk_7e = 0x20;
this->unk_7f = 0xfe;
InitAnimationForceUpdate(super, super->animationState << 2);
sub_0803E86C(this);
}
void sub_0803E5E8(BallChainSoldierEntity* this) {
this->unk_7c -= 0xa;
sub_0803E9A4(this);
if (sub_0803E9D4(this) == 0) {
if (--this->unk_78 == 0) {
sub_0803E8CC(this);
}
}
}
void sub_0803E61C(BallChainSoldierEntity* this) {
this->unk_7c -= 0xa;
sub_0803E9A4(this);
if (sub_0803E9D4(this) == 0) {
if (super->knockbackDuration == 0) {
if (ProcessMovement(super) == 0) {
sub_0803E86C(this);
return;
}
}
if (--this->unk_78 == 0) {
sub_0803E92C(this);
}
}
}
void sub_0803E66C(BallChainSoldierEntity* this) {
this->unk_7c -= 0x10;
sub_0803E9A4(this);
if (this->unk_7e <= 0x21) {
this->unk_7e++;
}
if (!sub_08049FDC(super, 1) || sub_0803EA64(this) == 0) {
super->action = 4;
this->unk_7b = 0;
}
}
void sub_0803E6B4(BallChainSoldierEntity* this) {
this->unk_7c -= 0xa;
sub_0803E9A4(this);
if (this->unk_7e > 0x20) {
this->unk_7e--;
} else {
sub_0803E86C(this);
}
}
void sub_0803E6E0(BallChainSoldierEntity* this) {
this->unk_7c -= 0xc;
sub_0803E9A4(this);
this->unk_7e -= 4;
if ((s8)this->unk_7e <= 0) {
this->unk_7e = 0;
super->action = 6;
super->actionDelay = 0x1e;
InitAnimationForceUpdate(super, super->animationState + 0x20);
}
}
void sub_0803E71C(BallChainSoldierEntity* this) {
if (--super->actionDelay == 0) {
super->action = 7;
super->actionDelay = 1;
this->unk_7c = gUnk_080D0724[super->animationState];
this->unk_7b = 0;
this->unk_7f = 0xf6;
EnqueueSFX(SFX_15B);
}
}
void sub_0803E75C(BallChainSoldierEntity* this) {
if ((super->frame & 0x80) == 0) {
UpdateAnimationSingleFrame(super);
} else {
if (--super->actionDelay == 0) {
super->actionDelay = 2;
this->unk_7f++;
}
if (this->unk_7f) {
this->unk_7e += 5;
} else {
super->action = 8;
super->actionDelay = 0x1e;
InitScreenShake(8, 0);
}
}
}
void sub_0803E7B4(BallChainSoldierEntity* this) {
if (--super->actionDelay == 0) {
super->action = 9;
}
}
void sub_0803E7CC(BallChainSoldierEntity* this) {
this->unk_7e -= 2;
if (this->unk_7e <= 0xa) {
super->action = 0xa;
super->actionDelay = 0x5a;
super->direction = DirectionFromAnimationState(super->animationState);
this->unk_7c = 0;
this->unk_7f = 0xfe;
sub_0803E94C(this, 0x10);
} else if (this->unk_7e <= 0x12) {
COLLISION_OFF(super->child);
}
}
void sub_0803E818(BallChainSoldierEntity* this) {
if (super->actionDelay) {
if (--super->actionDelay == 0) {
COLLISION_ON(super->child);
sub_0803E94C(this, 0);
}
} else {
this->unk_7c -= 0xa;
sub_0803E9A4(this);
if (++this->unk_7e > 0x1f) {
sub_0803E86C(this);
}
}
}
void sub_0803E86C(BallChainSoldierEntity* this) {
if (sub_08049FDC(super, 1) && sub_0803EAD0(this, 0x50)) {
super->direction = DirectionRoundUp(GetFacingDirection(super, gUnk_020000B0));
}
super->action = 1;
this->unk_78 = gUnk_080D0728[Random() & 3];
this->unk_7a = 4;
sub_0803E94C(this, 0);
}
void sub_0803E8CC(BallChainSoldierEntity* this) {
u32 rand = Random();
u32 temp;
u32 dir;
if (sub_08049FA0(super) == 0 && (rand & 3)) {
dir = sub_08049EE4(super) + 4;
temp = 0x18;
} else {
temp = 0x18;
dir = rand;
}
super->direction = dir & temp;
super->action = 2;
this->unk_78 = gUnk_080D0730[(rand >> 0x10) & 3];
this->unk_7a = 4;
sub_0803E94C(this, 0x10);
}
void sub_0803E92C(BallChainSoldierEntity* this) {
if (Random() & 1) {
sub_0803E86C(this);
} else {
sub_0803E8CC(this);
}
}
void sub_0803E94C(BallChainSoldierEntity* this, u32 arg2) {
s32 animationState = DirectionToAnimationState(super->direction);
if ((super->animIndex & 0x10) == arg2) {
u32 dir = super->direction & 7;
s32 currentAnimationState = super->animationState;
if (dir == 4) {
if (((currentAnimationState - (super->direction >> 3)) & 3) <= 1)
return;
}
if (animationState == currentAnimationState)
return;
}
super->animationState = animationState;
animationState = arg2 + (super->animIndex & 3) + animationState * 4;
InitAnimationForceUpdate(super, animationState);
}
void sub_0803E9A4(BallChainSoldierEntity* this) {
s32 val = ((this->unk_7c + 0x20) & 0xff) >> 6;
if ((super->animIndex & 3) == val)
return;
InitAnimationForceUpdate(super, val + (super->animIndex & -4));
}
bool32 sub_0803E9D4(BallChainSoldierEntity* this) {
u32 dir;
if (sub_08049FDC(super, 1)) {
if (sub_0803EAD0(this, 0x38)) {
super->action = 3;
super->direction = DirectionRoundUp(GetFacingDirection(super, gUnk_020000B0));
this->unk_7b = 1;
sub_0803E94C(this, 0);
return 1;
} else if (sub_0803EAD0(this, 0x4e)) {
dir = sub_0804A044(super, gUnk_020000B0, 0x12);
if (dir != 0xff) {
if (--this->unk_7a != 0)
return 0;
super->action = 5;
super->direction = dir;
this->unk_7a = 4;
sub_0803E94C(this, 0);
return 1;
}
}
}
this->unk_7a = 4;
return 0;
}
bool32 sub_0803EA64(BallChainSoldierEntity* this) {
u32 dir;
if (sub_08049FDC(super, 1)) {
if (sub_0803EAD0(this, 0x4e)) {
dir = sub_0804A044(super, gUnk_020000B0, 0x12);
if (dir != 0xff) {
if (--this->unk_7a != 0)
return 1;
super->action = 5;
super->direction = dir;
sub_0803E94C(this, 0);
return 1;
}
}
if (sub_0803EAD0(this, 0x38))
return 1;
}
this->unk_7a = 4;
return 0;
}
bool32 sub_0803EAD0(BallChainSoldierEntity* this, u32 distance) {
return EntityWithinDistance(super, gUnk_020000B0->x.HALF.HI, gUnk_020000B0->y.HALF.HI - 4, distance);
}
void (*const gUnk_080D06E0[])(BallChainSoldierEntity*) = {
sub_0803E538,
sub_0803E550,
sub_0803E560,
BallChainSoldier_CreateDeathFx,
(void (*const)(BallChainSoldierEntity*))sub_08001242,
nullsub_20,
};
void (*const gUnk_080D06F8[])(BallChainSoldierEntity*) = {
BallChainSoldier_Init, sub_0803E5E8, sub_0803E61C, sub_0803E66C, sub_0803E6B4, sub_0803E6E0,
sub_0803E71C, sub_0803E75C, sub_0803E7B4, sub_0803E7CC, sub_0803E818,
};
const u8 gUnk_080D0724[] = { 0, 0x44, 0x80, 0xBC };
const u16 gUnk_080D0728[] = { 0x1E, 0x32, 0x46, 0x5A };
const u16 gUnk_080D0730[] = { 0x3C, 0x5A, 0x78, 0x96 };

View File

@ -137,7 +137,7 @@ void sub_08021984(Entity* this) {
this->z.HALF.HI = -0x80;
this->spriteRendering.b3 = 1;
this->spriteOrientation.flipY = 1;
EnqueueSFX(0x12d);
EnqueueSFX(SFX_12D);
}
if (GravityUpdate(this, 0x1800) == 0) {
@ -204,7 +204,7 @@ void sub_08021AD8(Entity* this) {
return;
}
this->direction = (u8)tmp;
EnqueueSFX(0x7c);
EnqueueSFX(SFX_PLY_JUMP);
}
sub_080AEFE0(this);
if (!GravityUpdate(this, 0x1800))

View File

@ -24,7 +24,7 @@ void BladeTrap(Entity* this) {
if (!(--this->field_0x74.HWORD)) {
if (!(this->direction & 0x80)) {
EnqueueSFX(0x74);
EnqueueSFX(SFX_METAL_CLINK);
}
sub_080A2CC0(this, &this->child, &this->field_0x74.HWORD);
}

View File

@ -55,7 +55,7 @@ void sub_0802C688(Entity* this) {
switch (this->field_0x82.HALF.LO) {
case 1:
sub_0802CB68(this);
EnqueueSFX(0x14d);
EnqueueSFX(SFX_14D);
break;
case 2:
this->action = 3;
@ -245,7 +245,7 @@ void sub_0802CAF8(Entity* this) {
sub_0802CBC4(this);
} else {
if (this->field_0x80.HALF.HI && sub_080044EC(this, 0x2800) == 1) {
EnqueueSFX(0x104);
EnqueueSFX(SFX_104);
}
sub_0802CC18(this);
sub_08078930(this);
@ -300,7 +300,7 @@ void sub_0802CBC4(Entity* this) {
void sub_0802CC18(Entity* this) {
if (--this->field_0x80.HALF.LO == 0) {
this->field_0x80.HALF.LO = 28;
EnqueueSFX(0x14d);
EnqueueSFX(SFX_14D);
}
}

View File

@ -65,7 +65,7 @@ void sub_08028934(Entity* this) {
if (pEVar1 != NULL) {
pEVar1->z.HALF.HI -= 8;
}
EnqueueSFX(0x1bb);
EnqueueSFX(SFX_EM_DEKUSCRUB_HIT);
}
}

View File

@ -220,7 +220,7 @@ void sub_0801F1B0(Entity* this) {
if (this->frame & 1) {
this->frame ^= 1;
this->hitType = 90;
EnqueueSFX(299);
EnqueueSFX(SFX_12B);
}
sub_080AEFE0(this);
if (GravityUpdate(this, 0x4000) == 0)
@ -416,7 +416,7 @@ void sub_0801F584(Entity* this) {
if (this->frame & 0x1) {
this->frame ^= 1;
this->hitType = 91;
EnqueueSFX(299);
EnqueueSFX(SFX_12B);
}
sub_080AEFE0(this);
if (GravityUpdate(this, 0x4000) == 0)
@ -564,7 +564,7 @@ void sub_0801F884(Entity* this) {
ent->type2 = 64;
this->action = 4;
this->hitType = 165;
EnqueueSFX(0x193);
EnqueueSFX(SFX_193);
}
}
}
@ -593,7 +593,7 @@ void sub_0801F940(Entity* this) {
if (this->frame & 0x10) {
if (this->frame & 1) {
this->frame ^= 1;
EnqueueSFX(299);
EnqueueSFX(SFX_12B);
}
sub_080AEFE0(this);
if (GravityUpdate(this, 0x4000) == 0)

View File

@ -53,7 +53,7 @@ void sub_08022988(Entity* this) {
this->frameIndex = 1;
this->zVelocity = Q_16_16(1.0);
EnqueueSFX(0xd6);
EnqueueSFX(SFX_VO_CHEEP);
}
ProcessMovement(this);
@ -79,7 +79,7 @@ void sub_080229F8(Entity* this) {
sub_08022B44(this);
} else {
this->zVelocity = Q_16_16(1.0);
EnqueueSFX(0xd6);
EnqueueSFX(SFX_VO_CHEEP);
}
}
}
@ -147,7 +147,7 @@ void sub_08022B44(Entity* this) {
if (this->direction & 0xf)
this->spriteSettings.flipX = (this->direction >> 4) ^ 1;
EnqueueSFX(0xd6);
EnqueueSFX(SFX_VO_CHEEP);
}
// clang-format off

View File

@ -15,7 +15,7 @@ void sub_080481D0(Entity* this) {
void sub_080481E8(Entity* this) {
if (this->field_0x46) {
this->action = 2;
this->flags &= 0x7f;
this->flags &= ~ENT_COLLIDE;
this->spritePriority.b0 = 7;
this->actionDelay = 3;
} else {
@ -36,7 +36,7 @@ void sub_08048224(Entity* this) {
this->actionDelay = 0;
} else {
this->action = 3;
this->flags &= 0x7f;
this->flags &= ~ENT_COLLIDE;
this->actionDelay = 1;
}

View File

@ -97,7 +97,7 @@ void sub_08020BB8(Entity* this) {
}
this->action = 10;
sub_08021218(this, 0xb, this->animationState);
EnqueueSFX(0x15d);
EnqueueSFX(SFX_15D);
sub_08021588(this);
break;
case 0x4c:
@ -280,7 +280,7 @@ void sub_08021038(Entity* this) {
pEVar2->parent = this;
this->child = pEVar2;
}
EnqueueSFX(270);
EnqueueSFX(SFX_10E);
}
if (this->frame & 0x80) {
@ -302,7 +302,7 @@ void sub_080210A8(Entity* this) {
if (this->frame & 1) {
this->frame = 0;
sub_08021588(this);
EnqueueSFX(349);
EnqueueSFX(SFX_15D);
} else if (this->frame & 0x80) {
sub_08021390(this);
}
@ -320,7 +320,7 @@ void sub_080210E4(Entity* this) {
this->child = ent;
}
EnqueueSFX(270);
EnqueueSFX(SFX_10E);
}
sub_08021644(this);
@ -578,13 +578,13 @@ void sub_0802159C(Entity* this) {
ent->parent = this;
this->child = ent;
}
EnqueueSFX(0x116);
EnqueueSFX(SFX_116);
} else if (this->frame == 2) {
this->frame = 0;
sub_08021588(this);
} else if (this->frame & 0x20) {
this->frame &= ~0x20;
EnqueueSFX(0x115);
EnqueueSFX(SFX_115);
}
}
@ -599,7 +599,7 @@ void sub_08021600(Entity* this) {
ent->parent = this;
this->child = ent;
}
EnqueueSFX(0x10e);
EnqueueSFX(SFX_10E);
} else if (this->frame == 2) {
this->frame = 0;
sub_08021588(this);
@ -609,7 +609,7 @@ void sub_08021600(Entity* this) {
void sub_08021644(Entity* this) {
if (this->frame & 0x20) {
this->frame &= ~0x20;
EnqueueSFX(0x7d);
EnqueueSFX(SFX_PLY_LAND);
}
}

View File

@ -91,7 +91,7 @@ void sub_080220F0(Entity* this) {
fx->y.HALF.HI += off->v;
}
}
EnqueueSFX(260);
EnqueueSFX(SFX_104);
} else if (this->frame & 1) {
this->damage = 4;
}

View File

@ -80,7 +80,7 @@ NONMATCH("asm/non_matching/fallingBoulder/sub_0802C334.inc", void sub_0802C334(E
GetNextFrame(this);
this->field_0x7c.HALF.HI = COORD_TO_TILE(this);
if (sub_080044EC(this, *(u32*)&this->cutsceneBeh) == 1) {
EnqueueSFX(0x14c);
EnqueueSFX(SFX_14C);
COLLISION_ON(this);
this->field_0x7a.HWORD = 0xc;
sub_0802C4B0(this);

View File

@ -20,7 +20,7 @@ void (*const gUnk_080D1E6C[])(GyorgChildEntity*) = {
void GyorgChild(Entity* this) {
if (gRoomTransition.field_0x39 == 0) {
this->flags &= ~0x80;
this->flags &= ~ENT_COLLIDE;
this->health = 0;
this->collisionLayer = 2;
}
@ -89,7 +89,7 @@ void sub_080486F4(GyorgChildEntity* this) {
s32 r;
InitializeAnimation(super, super->animationState);
super->action = 1;
super->flags |= 0x80;
super->flags |= ENT_COLLIDE;
r = (signed)Random() % 0xB;
super->direction += r;
super->direction -= 5;
@ -143,7 +143,7 @@ void sub_0804877C(GyorgChildEntity* this) {
void sub_0804882C(GyorgChildEntity* this) {
if (--super->actionDelay == 0) {
super->action = 3;
super->flags |= 0x80;
super->flags |= ENT_COLLIDE;
Random();
super->spriteSettings.draw = 1;
super->spritePriority.b0 = 4;

View File

@ -125,7 +125,7 @@ void sub_08048B84(GyorgFemaleEyeEntity* this) {
GetNextFrame(super);
if (super->frame & 0x80) {
super->action = 3;
super->flags |= 0x80;
super->flags |= ENT_COLLIDE;
super->hitType = 0x1E;
}
}
@ -135,11 +135,11 @@ void sub_08048BB0(GyorgFemaleEyeEntity* this) {
if (!((parent->unk_78 >> super->type) & 1)) {
if (parent->base.health != 0) {
super->action = 4;
super->flags &= ~0x80;
super->flags &= ~ENT_COLLIDE;
InitializeAnimation(super, gUnk_080D2030[(super->animationState << 3) + super->type]);
} else {
super->action = 1;
super->flags &= ~0x80;
super->flags &= ~ENT_COLLIDE;
super->spriteSettings.draw = 0;
InitializeAnimation(super, gUnk_080D2010[(super->animationState << 3) + super->type]);
CreateFx(super, 2, 0x40);
@ -150,7 +150,7 @@ void sub_08048BB0(GyorgFemaleEyeEntity* this) {
super->iframes = 0xF4;
super->hitType = 0x89;
InitializeAnimation(super, (parent->base.animationState >> 6) + 0x14);
SoundReq(0x119);
SoundReq(SFX_ITEM_GLOVES_KNOCKBACK);
}
GetNextFrame(super);
if (super->frame & 0x80) {

View File

@ -318,7 +318,7 @@ void Lakitu_SpawnLightning(Entity* this) {
PositionRelative(this, lightning, Q_16_16(offset->x), Q_16_16(offset->y));
EnqueueSFX(0x193);
EnqueueSFX(SFX_193);
}
void sub_0803CBAC(Entity* this) {
@ -326,7 +326,7 @@ void sub_0803CBAC(Entity* this) {
cloud = this->child;
if (cloud != NULL) {
cloud->flags |= 0x80;
cloud->flags |= ENT_COLLIDE;
cloud->hitType = 0x43;
}

View File

@ -64,7 +64,7 @@ void sub_0803CD40(Entity* this) {
ModHealth(-2);
SoundReqClipped(&gPlayerEntity, 122);
SoundReqClipped(&gPlayerEntity, SFX_PLY_VO6);
sub_08079D84();
sub_0803CE3C(this);

View File

@ -205,7 +205,7 @@ void sub_0802805C(Entity* this) {
}
if ((this->actionDelay & 3) == 0) {
EnqueueSFX(0x104);
EnqueueSFX(SFX_104);
}
}
}
@ -214,7 +214,7 @@ NONMATCH("asm/non_matching/likeLike/sub_0802810C.inc", void sub_0802810C(Entity*
gPlayerState.jump_status = 0x41;
gPlayerState.field_0xa = 0;
gPlayerState.flags &= 0xffffffef;
gPlayerEntity.flags |= 0x80;
gPlayerEntity.flags |= ENT_COLLIDE;
gPlayerEntity.zVelocity = Q_16_16(1.5);
gPlayerEntity.iframes = -60;
gPlayerEntity.direction = gPlayerEntity.animationState << 2;

View File

@ -61,7 +61,7 @@ void sub_080298A4(Entity* this) {
this->hitType = 0x6b;
this->field_0x76.HALF.HI = 0;
ChangeObjPalette(this, 0x7f);
EnqueueSFX(0xfe);
EnqueueSFX(SFX_HIT);
this->child->action = 2;
break;
}
@ -145,7 +145,7 @@ void sub_08029AA4(Entity* this) {
this->field_0x7a.HWORD = 0x168;
this->field_0x74.HALF.HI = 4;
sub_08029EEC(this);
EnqueueSFX(0x19d);
EnqueueSFX(SFX_19D);
}
}
@ -159,7 +159,7 @@ void sub_08029AE0(Entity* this) {
this->field_0x74.HALF.HI = 0;
sub_08029EEC(this);
ChangeObjPalette(this, 0x77);
EnqueueSFX(0x182);
EnqueueSFX(SFX_182);
}
}
@ -221,7 +221,7 @@ void sub_08029C2C(Entity* this) {
if (--this->actionDelay == 0) {
this->action = 4;
ChangeObjPalette(this, 0x7f);
EnqueueSFX(0x6c);
EnqueueSFX(SFX_MENU_CANCEL);
}
}
@ -275,7 +275,7 @@ void sub_08029D14(Entity* this) {
if (--this->actionDelay == 0) {
InitializeAnimation(this, this->animationState + 0xc);
ChangeObjPalette(this, 0x7f);
EnqueueSFX(0x6c);
EnqueueSFX(SFX_MENU_CANCEL);
}
} else {
GetNextFrame(this);
@ -284,7 +284,7 @@ void sub_08029D14(Entity* this) {
this->actionDelay = 0x78;
this->hitType = 0x6c;
this->hitbox = &gUnk_080FD298;
EnqueueSFX(0x6b);
EnqueueSFX(SFX_6B);
}
}
}
@ -454,7 +454,7 @@ void sub_0802A098(Entity* this) {
if (sub_08029F48(this)) {
sub_08029E0C(this);
sub_08029EEC(this);
EnqueueSFX(0x104);
EnqueueSFX(SFX_104);
}
sub_08029FB4(this, this->x.HALF.HI - uVar1, this->y.HALF.HI - uVar2);
@ -471,7 +471,7 @@ void sub_0802A0F8(Entity* this) {
}
}
} else {
this->parent->flags &= ~0x80;
this->parent->flags &= ~ENT_COLLIDE;
this->parent->health = 0;
this->parent->field_0xf = 0x69;
}
@ -505,7 +505,7 @@ void sub_0802A18C(Entity* this) {
case 0x1e:
break;
default:
EnqueueSFX(0x12e);
EnqueueSFX(SFX_12E);
break;
}
}

View File

@ -605,7 +605,7 @@ void sub_0803AA98(Entity* this) {
this->speed = 0x40;
InitializeAnimation(this, 10);
temp = (*(Entity**)&this->field_0x74);
temp->flags |= 0x80;
temp->flags |= ENT_COLLIDE;
temp = this->child;
temp->hitType = 0x13;
InitAnimationForceUpdate(temp, 5);
@ -754,7 +754,7 @@ void sub_0803ADAC(Entity* this) {
if (--this->actionDelay == 0) {
this->action = 0x16;
this->spriteSettings.draw = 1;
(*(Entity**)&this->field_0x74)->flags |= 0x80;
(*(Entity**)&this->field_0x74)->flags |= ENT_COLLIDE;
InitializeAnimation(this, 0xb);
InitAnimationForceUpdate(this->child, 6);
sub_0803B798();
@ -1230,7 +1230,7 @@ void sub_0803B798(void) {
gPlayerState.jump_status = 0x41;
gPlayerState.field_0xa = 0;
gPlayerState.flags &= ~(0xffff0000 | PL_CAPTURED);
gPlayerEntity.flags |= 0x80;
gPlayerEntity.flags |= ENT_COLLIDE;
gPlayerEntity.zVelocity = Q_16_16(1.5);
gPlayerEntity.z.HALF.HI = -10;
gPlayerEntity.direction = 0x10;
@ -1244,7 +1244,7 @@ void sub_0803B798(void) {
void sub_0803B804(Entity* this) {
gPlayerEntity.iframes = 30;
ModHealth(-4);
SoundReqClipped(&gPlayerEntity, 0x7a);
SoundReqClipped(&gPlayerEntity, SFX_PLY_VO6);
}
void sub_0803B824(Entity* this) {
@ -1263,7 +1263,7 @@ u32 sub_0803B870(Entity* this) {
this->action = 0x18;
this->actionDelay = 0x44;
this->spriteSettings.draw = 0;
gPlayerEntity.flags = gPlayerEntity.flags & 0x7f;
gPlayerEntity.flags &= ~ENT_COLLIDE;
gPlayerEntity.iframes = -0x10;
sub_0803B824(this);
entity->hitType = 0x13;

View File

@ -221,7 +221,7 @@ void sub_08033FFC(Entity* this) {
}
break;
default:
if (((*(Entity**)&this->field_0x74)->flags & 0x80) != 0) {
if (((*(Entity**)&this->field_0x74)->flags & ENT_COLLIDE) != 0) {
gRoomControls.camera_target = &gPlayerEntity;
sub_08034420(this);
gPlayerState.controlMode = 1;
@ -659,7 +659,7 @@ u32 sub_080348A4(Entity* this, Entity* hand_, u32 unk) {
break;
case 7:
hand_->action = 0x1b;
hand_->flags = hand_->flags & 0x7f;
hand_->flags = hand_->flags & ~ENT_COLLIDE;
InitializeAnimation(hand_, 5);
break;
case 8:

View File

@ -85,7 +85,7 @@ void sub_080230E4(Entity* this) {
if (this->health == 0 && this->field_0x7c.BYTES.byte3 == 0 && this->action == 7) {
CopyPosition(this, &gPlayerEntity);
gPlayerEntity.flags = gPlayerEntity.flags | 0x80;
gPlayerEntity.flags |= ENT_COLLIDE;
gPlayerEntity.spriteSettings.draw = 1;
gPlayerEntity.zVelocity = Q_16_16(1.5);
gPlayerEntity.direction = 0xff;
@ -411,7 +411,7 @@ void sub_08023894(Entity* this) {
gPlayerEntity.animationState = gPlayerEntity.direction >> 2;
gPlayerEntity.iframes = 12;
ModHealth(-0x10);
SoundReqClipped(&gPlayerEntity, 0x7a);
SoundReqClipped(&gPlayerEntity, SFX_PLY_VO6);
}
}
}

View File

@ -137,7 +137,7 @@ void Octorok_ShootNut(Entity* this) {
ent->y.HALF.HI += off[1];
ent->z.HALF.HI = -3;
this->frame &= 0xfe;
EnqueueSFX(0x18d);
EnqueueSFX(SFX_18D);
}
}

View File

@ -832,7 +832,7 @@ void OctorokBoss_Action1_Attack(Entity* this) {
if (this->field_0x80.HALF.LO != 0) {
gPlayerEntity.spriteSettings.draw = 0;
gPlayerEntity.flags &= 0x7f;
gPlayerEntity.flags &= ~ENT_COLLIDE;
gPlayerEntity.collisionLayer = 2;
sub_08078B48();
sub_08077B20();
@ -972,7 +972,7 @@ void OctorokBoss_ExecuteAttackVacuum(Entity* this) {
GET_ANGULAR_VEL(this) = 0x100;
GET_HELPER(this)->mouthObject->field_0x78.HALF.HI++;
gPlayerEntity.spriteSettings.draw = 1;
gPlayerEntity.flags &= 0x7f;
gPlayerEntity.flags &= ~ENT_COLLIDE;
gPlayerEntity.collisionLayer = 1;
sub_080792BC(0x400, (u32)(-(GET_ANGLE_HI(this) + 0x80) * 0x1000000) >> 0x1b, 0x30);
OctorokBoss_SetAttackTimer(this);
@ -1112,7 +1112,7 @@ void OctorokBoss_Burning_SubAction2(Entity* this) {
void sub_080368D8(Entity* this) {
if (this->field_0x80.HALF.LO != 0) {
gPlayerEntity.spriteSettings.draw = 1;
gPlayerEntity.flags |= 0x80;
gPlayerEntity.flags |= ENT_COLLIDE;
gPlayerEntity.collisionLayer = 1;
}
this->field_0x76.HWORD = 0xa0;

View File

@ -392,7 +392,7 @@ void sub_080244E8(Entity* this) {
this->flags2 &= 0xfc;
sub_080249DC(this);
this->cutsceneBeh.HALF.HI = gPlayerEntity.spritePriority.b1;
gPlayerEntity.flags &= 0x7f;
gPlayerEntity.flags &= ~ENT_COLLIDE;
gPlayerState.flags |= PL_DISABLE_ITEMS;
gPlayerState.field_0xa |= 0x80;
if (gPlayerState.swim_state != 0) {
@ -819,7 +819,7 @@ void sub_08024E4C(Entity* this) {
this->field_0x86.HALF.HI++;
player->iframes = 8;
ModHealth(-2);
SoundReqClipped(player, 0x7a);
SoundReqClipped(player, SFX_PLY_VO6);
}
}
}

View File

@ -89,7 +89,7 @@ void sub_08025020(Entity* this) {
ent->spritePriority.b0 = 3;
CopyPosition(this, ent);
}
EnqueueSFX(0x186);
EnqueueSFX(SFX_186);
}
break;
}

View File

@ -190,7 +190,7 @@ void Rollobite_RolledUp(Entity* this) {
sub_08078930(this);
} else {
if (unk == 1)
EnqueueSFX(260);
EnqueueSFX(SFX_104);
if ((this->direction & 0x80) == 0)
sub_080AEFE0(this);

View File

@ -95,7 +95,7 @@ void sub_08031480(Entity* this) {
this->field_0xf = 0xf;
this->spriteSettings.draw = 1;
UpdateSpriteForCollisionLayer(this);
EnqueueSFX(0x84);
EnqueueSFX(SFX_WATER_SPLASH);
}
}
}

View File

@ -71,7 +71,7 @@ void sub_08029318(Entity* this) {
this->field_0x82.HALF.HI = 0x41;
this->flags2 &= 0xfc;
this->field_0x80.HALF.LO = gPlayerEntity.spritePriority.b1;
EnqueueSFX(0x104);
EnqueueSFX(SFX_104);
} else {
if (this->field_0x43 != 0) {
sub_0804A9FC(this, 0x1c);
@ -239,7 +239,7 @@ void sub_080296C8(Entity* this) {
void sub_080296D8(Entity* this) {
gPlayerState.jump_status = 0x41;
gPlayerState.flags &= ~PL_CAPTURED;
gPlayerEntity.flags |= 0x80;
gPlayerEntity.flags |= ENT_COLLIDE;
gPlayerEntity.zVelocity = Q_16_16(1.5);
gPlayerEntity.iframes = 0xa6;
gPlayerEntity.z.HALF.HI = -2;

View File

@ -95,7 +95,7 @@ void sub_0802BB10(Entity* this) {
this->action = 3;
this->speed = 0xc0;
this->direction = this->direction ^ 0x10;
EnqueueSFX(0x74);
EnqueueSFX(SFX_METAL_CLINK);
}
bool32 sub_0802BB2C(Entity* this, u32 param_2) {

View File

@ -121,13 +121,13 @@ void sub_08023CE0(Entity* this) {
case 2:
if (this->actionDelay != 0) {
if (--this->actionDelay == 0) {
EnqueueSFX(0x12d);
EnqueueSFX(SFX_12D);
InitializeAnimation(this, 4);
}
} else if (!GravityUpdate(this, Q_8_8(24))) {
this->action = 3;
this->spriteSettings.draw = 1;
EnqueueSFX(0x84);
EnqueueSFX(SFX_WATER_SPLASH);
UpdateSpriteForCollisionLayer(this);
}
break;

View File

@ -168,7 +168,7 @@ void sub_08028488(Entity* this) {
this->action = 4;
this->speed = 0x180;
this->direction = sub_08049F84(this, 1);
EnqueueSFX(0x11e);
EnqueueSFX(SFX_EM_MOBLIN_SPEAR);
break;
case 2:
this->action = 2;
@ -225,7 +225,7 @@ void sub_08028528(Entity* this) {
}
if ((this->actionDelay & 7) == 0) {
EnqueueSFX(0xf0);
EnqueueSFX(SFX_F0);
CreateFx(this, FX_DEATH, 0x40);
}

View File

@ -159,7 +159,7 @@ void sub_0802B8B0(Entity* this) {
this->actionDelay = 0x96;
/* fallthrough */
case 1:
EnqueueSFX(299);
EnqueueSFX(SFX_12B);
break;
}
}
@ -175,7 +175,7 @@ void sub_0802B8E0(Entity* this) {
this->speed = 0x60;
this->hitType = 99;
InitializeAnimation(this, this->animationState);
EnqueueSFX(299);
EnqueueSFX(SFX_12B);
}
}

View File

@ -75,7 +75,7 @@ void sub_0802244C(Entity* this) {
if (this->action == 3) {
this->action = 4;
InitializeAnimation(this, 3);
EnqueueSFX(0x194);
EnqueueSFX(SFX_194);
}
}
} else {
@ -138,7 +138,7 @@ void sub_08022654(Entity* this) {
this->subAction = 2;
this->spriteSettings.draw = 1;
InitializeAnimation(this, 5);
EnqueueSFX(0x7d);
EnqueueSFX(SFX_PLY_LAND);
UpdateSpriteForCollisionLayer(this);
/* fallthrough */
case 2:
@ -186,7 +186,7 @@ void sub_08022780(Entity* this) {
if (this->frame & 0x80) {
this->action = 4;
InitializeAnimation(this, 3);
EnqueueSFX(0x194);
EnqueueSFX(SFX_194);
}
}
@ -229,7 +229,7 @@ void sub_08022854(Entity* this) {
this->action = 7;
this->hitType = 0x5c;
InitializeAnimation(this, 5);
EnqueueSFX(0x7d);
EnqueueSFX(SFX_PLY_LAND);
}
}
}

View File

@ -3,7 +3,7 @@
void sub_080451CC(Entity* this, Entity* other) {
u8* pThis;
u8* pOther;
other->flags = this->flags & 0xfe;
other->flags = this->flags & ~ENT_DID_INIT;
other->x.WORD = this->x.WORD;
other->y.WORD = this->y.WORD;
other->z.WORD = this->z.WORD;

View File

@ -339,7 +339,7 @@ void sub_0803C0AC(Entity* this) {
void sub_0803C120(TakkuriEntity* this) {
super->action = 5;
super->spriteSettings.draw = 0;
super->flags &= 0x7f;
super->flags &= ~ENT_COLLIDE;
super->x.HALF.HI = this->x_0x78;
super->y.HALF.HI = this->y_0x7a;
super->z.HALF.HI += 8;

View File

@ -269,15 +269,15 @@ void sub_08042654(Entity* this) {
break;
this->subAction = 5;
this->actionDelay = 0x5a;
((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->flags |= 0x80;
((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->flags |= ENT_COLLIDE;
((VaatiArm_HeapStruct*)this->myHeap)->entities[0]->spritePriority.b0 = 4;
((VaatiArm_HeapStruct*)this->myHeap)->entities[1]->flags |= 0x80;
((VaatiArm_HeapStruct*)this->myHeap)->entities[1]->flags |= ENT_COLLIDE;
((VaatiArm_HeapStruct*)this->myHeap)->entities[1]->spritePriority.b0 = 4;
((VaatiArm_HeapStruct*)this->myHeap)->entities[2]->flags |= 0x80;
((VaatiArm_HeapStruct*)this->myHeap)->entities[2]->flags |= ENT_COLLIDE;
((VaatiArm_HeapStruct*)this->myHeap)->entities[2]->spritePriority.b0 = 4;
((VaatiArm_HeapStruct*)this->myHeap)->entities[3]->flags |= 0x80;
((VaatiArm_HeapStruct*)this->myHeap)->entities[3]->flags |= ENT_COLLIDE;
((VaatiArm_HeapStruct*)this->myHeap)->entities[3]->spritePriority.b0 = 4;
((VaatiArm_HeapStruct*)this->myHeap)->entities[4]->flags |= 0x80;
((VaatiArm_HeapStruct*)this->myHeap)->entities[4]->flags |= ENT_COLLIDE;
((VaatiArm_HeapStruct*)this->myHeap)->entities[4]->spritePriority.b0 = 4;
InitAnimationForceUpdate(this, 7);
SoundReq(SFX_15E);
@ -495,7 +495,7 @@ void sub_08042B20(Entity* this) {
CopyPosition(((VaatiArm_HeapStruct*)this->myHeap)->entities[4], object);
}
}
entity->flags &= 0x7f;
entity->flags &= ~ENT_COLLIDE;
entity->spriteSettings.draw = 0;
SoundReq(SFX_161);
}
@ -599,7 +599,7 @@ void sub_08042D6C(Entity* this) {
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[i];
if (entity->z.HALF.HI < 4) {
if (i != 2) {
entity->flags = entity->flags | 0x80;
entity->flags = entity->flags | ENT_COLLIDE;
}
if ((entity->spriteSettings.draw == 0u) && (object = CreateObject(OBJECT_AF, 2, 0), object != NULL)) {
CopyPosition(entity, object);
@ -803,7 +803,7 @@ void sub_08043130(Entity* this) {
for (i = 0; i < 4; i++) {
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[i];
if (entity->z.HALF.HI > -4) {
entity->flags = entity->flags & 0x7f;
entity->flags = entity->flags & ~ENT_COLLIDE;
if (entity->spriteSettings.draw == 1) {
SoundReq(SFX_161);
}
@ -872,7 +872,7 @@ NONMATCH("asm/non_matching/vaati/sub_0804334C.inc", void sub_0804334C(Entity* th
}
for (i = 0; i < 5; i++) {
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[i];
entity->flags = entity->flags | 0x80;
entity->flags = entity->flags | ENT_COLLIDE;
entity->spriteSettings.draw = 1;
}
}
@ -958,15 +958,15 @@ void sub_08043490(Entity* this) {
} else {
entity->z.HALF.HI -= 2;
if (entity->z.HALF.HI < 0) {
entity->flags = entity->flags | 0x80;
entity->flags = entity->flags | ENT_COLLIDE;
entity->spriteSettings.draw = 1;
entity->field_0x3c = entity->field_0x3c & 0xef;
entity->hitType = 0x3a;
entity->hitbox = (Hitbox*)&gUnk_080FD450;
entity2 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[2];
entity2->flags = entity2->flags | 0x80;
entity2->flags = entity2->flags | ENT_COLLIDE;
entity3 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3];
entity3->flags = entity3->flags & 0x7f;
entity3->flags = entity3->flags & ~ENT_COLLIDE;
}
}
UpdateAnimationSingleFrame(this);
@ -1000,7 +1000,7 @@ void sub_08043580(Entity* this) {
for (i = 0; i < 5; i++) {
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[i];
if (-4 < entity->z.HALF.HI) {
entity->flags = entity->flags & 0x7f;
entity->flags = entity->flags & ~ENT_COLLIDE;
entity->spriteSettings.draw = 0;
}
}
@ -1052,7 +1052,7 @@ void sub_08043698(Entity* this) {
this->actionDelay = 0x3c;
for (i = 0; i < 5; i++) {
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[i];
entity->flags = entity->flags & 0x7f;
entity->flags = entity->flags & ~ENT_COLLIDE;
}
}
@ -1325,7 +1325,7 @@ void sub_08043D08(Entity* this) {
this->subAction = 0;
InitAnimationForceUpdate(this, 0xd);
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
entity->flags &= 0x7f;
entity->flags &= ~ENT_COLLIDE;
entity->spriteSettings.draw = 0;
InitializeAnimation(entity, 0x13);
sub_0804AA1C(entity);
@ -1392,17 +1392,17 @@ void sub_08043EB8(Entity* this) {
this->spritePriority.b0 = 4;
InitAnimationForceUpdate(this, 0xd);
pEVar4 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[1];
pEVar4->flags = pEVar4->flags | 0x80;
pEVar4->flags = pEVar4->flags | ENT_COLLIDE;
pEVar4->spritePriority.b0 = 4;
pEVar4 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[2];
pEVar4->flags = pEVar4->flags | 0x80;
pEVar4->flags = pEVar4->flags | ENT_COLLIDE;
pEVar4->spritePriority.b0 = 4;
pEVar4 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[3];
pEVar4->flags = pEVar4->flags & 0x7f;
pEVar4->flags = pEVar4->flags & ~ENT_COLLIDE;
pEVar4->spriteSettings.draw = 1;
pEVar4->spritePriority.b0 = 4;
pEVar4 = ((VaatiArm_HeapStruct*)this->myHeap)->entities[4];
pEVar4->flags = pEVar4->flags | 0x80;
pEVar4->flags = pEVar4->flags | ENT_COLLIDE;
pEVar4->spriteSettings.draw = 1;
pEVar4->spritePriority.b0 = 4;
pEVar4->x.HALF.HI = (this->type2 == 0) ? gRoomTransition.field_0x44 : gRoomTransition.field_0x48;
@ -1432,7 +1432,7 @@ NONMATCH("asm/non_matching/vaati/sub_08044000.inc", void sub_08044000(Entity* th
ptr2 = &gUnk_080D1400[this->type2 * 5];
for (i = 0; i < 5; ptr2++, i++) {
entity = ((VaatiArm_HeapStruct*)this->myHeap)->entities[i];
entity->flags = entity->flags | 0x80;
entity->flags = entity->flags | ENT_COLLIDE;
entity->spritePriority.b0 = 4;
ptr = &((VaatiArm_HeapStruct*)this->myHeap)->s1[i];
ptr->unk00.HWORD = *ptr2;

View File

@ -65,7 +65,7 @@ void VaatiProjectileFunction1(Entity* this) {
this->action = 5;
COLLISION_OFF(this);
this->spritePriority.b1 = 0;
gPlayerEntity.flags &= 0x7f;
gPlayerEntity.flags &= ~ENT_COLLIDE;
gPlayerEntity.spriteOrientation.flipY = this->spriteOrientation.flipY;
gPlayerEntity.spriteRendering.b3 = this->spriteRendering.b3;
sub_0803E444(this);
@ -73,12 +73,12 @@ void VaatiProjectileFunction1(Entity* this) {
SetPlayerControl(2);
entity = this->parent;
if (entity != NULL) {
entity->flags = entity->flags & 0x7f;
entity->flags = entity->flags & ~ENT_COLLIDE;
}
} else {
gPlayerState.flags &= ~PL_DISABLE_ITEMS;
entity = &gPlayerEntity;
entity->flags = gPlayerEntity.flags | 0x80;
entity->flags = gPlayerEntity.flags | ENT_COLLIDE;
}
#endif
}

View File

@ -654,7 +654,7 @@ void VaatiRebornEnemyType1PreAction(Entity* this) {
if (2 < ++parent->field_0x86.HALF.LO) {
COLLISION_OFF(this);
parent->action = 7;
parent->flags &= 0x7f;
parent->flags &= ~ENT_COLLIDE;
parent->actionDelay = 0x80;
parent->spriteOffsetX = 0;
parent->direction = -1;

View File

@ -92,7 +92,7 @@ void sub_0802A5B8(Entity* this) {
sub_0802A7D0(this);
if (this->actionDelay) {
if (--this->actionDelay == 0) {
EnqueueSFX(0x12d);
EnqueueSFX(SFX_12D);
InitializeAnimation(this, 0);
}
} else {

View File

@ -41,7 +41,7 @@ void sub_0802CC80(Entity* this) {
this->action = 3;
COLLISION_OFF(this);
InitializeAnimation(this, 1);
gPlayerEntity.flags &= ~0x80;
gPlayerEntity.flags &= ~ENT_COLLIDE;
break;
}
if (this->field_0x43 != 0) {

View File

@ -43,7 +43,7 @@ void sub_0802A2B4(Entity* this) {
if (!GravityUpdate(this, 0x2800)) {
this->action = 2;
this->spritePriority.b0 = 7;
EnqueueSFX(0x84);
EnqueueSFX(SFX_WATER_SPLASH);
} else {
LinearMoveUpdate(this);
}

View File

@ -54,7 +54,7 @@ bool32 EnemyInit(Entity* this) {
object->spritePriority.b0 = 3;
object->parent = this;
CopyPosition(this, object);
this->flags &= 0x7f;
this->flags &= ~ENT_COLLIDE;
this->spriteSettings.draw = 0;
this->field_0x6c.HALF.HI |= 0x10;
}

View File

@ -46,7 +46,7 @@ void sub_08077534(ItemBehavior* this, u32 arg1) {
sub_08077DF4(this, 0x610);
break;
}
gPlayerEntity.flags &= 0x7f;
gPlayerEntity.flags &= ~ENT_COLLIDE;
}
void sub_08077618(ItemBehavior* this, u32 arg1) {
@ -61,7 +61,7 @@ void sub_08077618(ItemBehavior* this, u32 arg1) {
void sub_08077640(ItemBehavior* this, u32 arg1) {
UpdateItemAnim(this);
if ((this->field_0x5[9] & 0x80) != 0) {
gPlayerEntity.flags |= 0x80;
gPlayerEntity.flags |= ENT_COLLIDE;
sub_08077E78(this, arg1);
}
}
@ -69,7 +69,7 @@ void sub_08077640(ItemBehavior* this, u32 arg1) {
void sub_0807766C(ItemBehavior* this, u32 arg1) {
UpdateItemAnim(this);
if ((this->field_0x5[9] & 0x80) != 0) {
gPlayerEntity.flags |= 0x80;
gPlayerEntity.flags |= ENT_COLLIDE;
sub_08077E78(this, arg1);
}
}

View File

@ -20,7 +20,7 @@ void OcarinaUse(ItemBehavior* this, u32 arg1) {
this->field_0x5[4] |= 0xf;
gPlayerEntity.animationState = 0x04;
gPlayerEntity.spriteSettings.flipX = 0;
gPlayerEntity.flags &= 0x7f;
gPlayerEntity.flags &= ~ENT_COLLIDE;
gPlayerEntity.field_0x7a.HWORD = 2;
gPlayerState.flags |= PL_USE_OCARINA;
gPlayerState.field_0x27[0] = -1;
@ -38,7 +38,7 @@ NONMATCH("asm/non_matching/ocarina/OcarinaUpdate.inc", void OcarinaUpdate(ItemBe
// TODO regalloc
UpdateItemAnim(this);
if ((this->field_0x5[9] & 0x80) != 0) {
gPlayerEntity.flags |= 0x80;
gPlayerEntity.flags |= ENT_COLLIDE;
gPlayerState.flags &= ~PL_USE_OCARINA;
gPlayerState.field_0x27[0] = 0;
gUnk_02034490[0] = 0;

View File

@ -30,7 +30,7 @@ void sub_08076488(ItemBehavior* this, u32 arg1) {
}
UpdateItemAnim(this);
if ((this->field_0x5[9] & 0x80) != 0) {
gPlayerEntity.flags |= 0x80;
gPlayerEntity.flags |= ENT_COLLIDE;
gPlayerState.heldObject = 4;
bVar1 = ~(8 >> arg1);
gPlayerState.keepFacing = bVar1 & gPlayerState.keepFacing;

View File

@ -379,7 +379,7 @@ void sub_08059424(ManagerF* this) {
tmp->collisionLayer = 2;
tmp->x.HALF.HI = this->unk_38 + gRoomControls.origin_x;
tmp->y.HALF.HI = this->unk_3a + gRoomControls.origin_y;
EnqueueSFX(0x1B0);
EnqueueSFX(SFX_1B0);
DeleteThisEntity();
}

View File

@ -26,7 +26,7 @@ s32 sub_080633C8(Entity* this);
void sub_0806346C(Entity* this);
void Beedle(Entity* this) {
if (this->flags & 0x2) {
if (this->flags & ENT_SCRIPTED) {
sub_08063410(this);
} else {
sub_080632C8(this);

View File

@ -35,7 +35,7 @@ extern EntityData gUnk_080F3494;
static void sub_08068BEC(Entity* this, u32 unused);
void BladeBrothers(Entity* this) {
if ((this->flags & 2) != 0) {
if ((this->flags & ENT_SCRIPTED) != 0) {
gUnk_081115D0[this->action](this);
} else {
gUnk_081115C0[this->action](this);

View File

@ -11,7 +11,7 @@ extern void (*gUnk_0810CAA0[])(Entity*);
extern Dialog gUnk_0810CAAC[];
void Brocco(Entity* this) {
if ((this->flags & 2) != 0) {
if ((this->flags & ENT_SCRIPTED) != 0) {
sub_0806362C(this);
} else {
sub_08063544(this);

View File

@ -12,11 +12,11 @@ void Carlov(Entity* this) {
}
if ((this->frame & 0x10) != 0) {
this->frame = this->frame & 0xef;
EnqueueSFX(0x104);
EnqueueSFX(SFX_104);
InitScreenShake(0x10, 0);
}
if ((this->frame & 0x20) != 0) {
this->frame = this->frame & 0xdf;
EnqueueSFX(0x7c);
EnqueueSFX(SFX_PLY_JUMP);
}
}

View File

@ -17,7 +17,7 @@ extern SpriteLoadData gUnk_0810F874[];
extern u32 _call_via_r0(u32*);
void Maid(Entity* this) {
if ((this->flags & 2) != 0) {
if ((this->flags & ENT_SCRIPTED) != 0) {
sub_08064570(this);
} else {
DeleteThisEntity();

View File

@ -23,7 +23,7 @@ extern PosOffset gUnk_08110E78[];
extern PosOffset gUnk_08110E8A[];
void CastorWildsStatue(Entity* this) {
if ((this->flags & 2) != 0) {
if ((this->flags & ENT_SCRIPTED) != 0) {
gUnk_08110E5C[this->action](this);
} else {
gUnk_08110E4C[this->action](this);
@ -103,7 +103,7 @@ void sub_08067534(Entity* this) {
entity->y.HALF.HI += 0x1c;
}
}
EnqueueSFX(0x14c);
EnqueueSFX(SFX_14C);
InitScreenShake(0x28, 4);
}

View File

@ -48,7 +48,7 @@ void sub_08067790(Entity* this) {
void Cat(Entity* ent) {
gCat[ent->action](ent);
sub_08067C44(ent);
if (((ent->flags & 128) == 0) && (ent->type != 5)) {
if (((ent->flags & ENT_COLLIDE) == 0) && (ent->type != 5)) {
sub_0806ED78(ent);
}
}

View File

@ -62,7 +62,7 @@ void sub_08069B44(Entity* this) {
this->field_0x74.HALF.LO = sub_0801E99C(this);
SetDefaultPriority(this, PRIO_MESSAGE);
InitAnimationForceUpdate(this, 10);
if ((this->flags & 2) != 0) {
if ((this->flags & ENT_SCRIPTED) != 0) {
sub_0807DD50(this);
}
if (((this->type == 0) && ((gPlayerState.flags & PL_MINISH) == 0)) && (GetInventoryValue(0x36) != 2)) {

View File

@ -23,7 +23,7 @@ void sub_08065C0C(Entity* this);
static EntityAction* const gUnk_08110164[];
void GhostBrothers(Entity* this) {
if (this->flags & 0x2) {
if (this->flags & ENT_SCRIPTED) {
sub_08065C0C(this);
} else {
gUnk_08110164[this->type](this);

View File

@ -21,7 +21,7 @@ void sub_08069888(Entity* this);
extern u16 gUnk_08111C50[];
void Gorman(Entity* this) {
if ((this->flags & 2) != 0) {
if ((this->flags & ENT_SCRIPTED) != 0) {
sub_08069838(this);
} else {
sub_080697A4(this);

View File

@ -10,7 +10,7 @@ extern void (*gUnk_08111A8C[])(Entity*);
extern Dialog gUnk_08111A94[];
void Goron(Entity* this) {
if (this->flags & 2) {
if (this->flags & ENT_SCRIPTED) {
gUnk_08111A8C[this->action](this);
} else {
gUnk_08111A80[this->action](this);

View File

@ -16,7 +16,7 @@ static const u16 sKinstonePrices[];
extern u32 sub_0801E7D0(u32);
void GoronMerchant(Entity* this) {
if ((this->flags & 2) != 0) {
if ((this->flags & ENT_SCRIPTED) != 0) {
gUnk_08111B98[this->action](this);
} else {
gUnk_08111B88[this->action](this);

View File

@ -32,7 +32,7 @@ extern SpriteLoadData gUnk_0810F524[];
extern void* gUnk_0810F6BC[];
void Guard(Entity* this) {
if ((this->flags & 2) != 0) {
if ((this->flags & ENT_SCRIPTED) != 0) {
gUnk_0810F544[this->action](this);
} else {
sub_08063D24(this);

View File

@ -27,7 +27,7 @@ extern Dialog gUnk_0810BE10[];
extern u8 gUnk_0810C0A0[];
void Kid(Entity* this) {
if ((this->flags & 2) != 0) {
if ((this->flags & ENT_SCRIPTED) != 0) {
sub_080621AC(this);
} else {
gUnk_0810BE0C[this->action](this);

View File

@ -9,7 +9,7 @@ extern void (*const gUnk_081104E0[])(Entity*);
extern void (*const gUnk_081104EC[])(Entity*);
void KingDaltus(Entity* this) {
if ((this->flags & 2) != 0) {
if ((this->flags & ENT_SCRIPTED) != 0) {
if (this->interactType == 2) {
this->interactType = 0;
this->action = 2;

View File

@ -7,7 +7,7 @@ extern void (*gUnk_0810FF5C[])(Entity* this);
extern void (*gUnk_0810FF64[])(Entity* this);
void Malon(Entity* this) {
if (this->flags & 0x2) {
if (this->flags & ENT_SCRIPTED) {
gUnk_0810FF64[this->action](this);
} else {
gUnk_0810FF5C[this->action](this);

View File

@ -10,7 +10,7 @@ extern u16 gUnk_0811153E[];
extern u16 gUnk_08111538[];
void Melari(Entity* this) {
if ((this->flags & 2) == 0) {
if ((this->flags & ENT_SCRIPTED) == 0) {
gUnk_08111530[this->action](this);
sub_0806ED78(this);
} else {

View File

@ -9,7 +9,7 @@ void sub_08066864(Entity*);
extern u16 gUnk_08110650[];
void MinisterPotho(Entity* this) {
if ((this->flags & 2) != 0) {
if ((this->flags & ENT_SCRIPTED) != 0) {
sub_08066864(this);
} else {
gUnk_08110644[this->action](this);

View File

@ -13,7 +13,7 @@ void sub_08067EF0(Entity*);
extern u16 gUnk_0811130E[];
void MountainMinish(Entity* this) {
if ((this->flags & 2) == 0) {
if ((this->flags & ENT_SCRIPTED) == 0) {
gUnk_08111368[this->action](this);
sub_0806ED78(this);
} else {

View File

@ -6,7 +6,7 @@ static void (*const gUnk_081106D4[])(Entity*);
static void (*const gUnk_081106E0[])(Entity*);
void NPC26(Entity* this) {
if ((this->flags & 2) != 0) {
if ((this->flags & ENT_SCRIPTED) != 0) {
gUnk_081106E0[this->action](this);
} else {
gUnk_081106D4[this->action](this);

View File

@ -85,7 +85,7 @@ void CreateZeldaFollower(void) {
npc = CreateNPC(0x2e, 0, 0);
if (npc != NULL) {
CopyPosition(&gPlayerEntity, npc);
npc->flags |= 0x20;
npc->flags |= ENT_PERSIST;
npc->animationState = GetAnimationState(npc);
}
}
@ -820,7 +820,7 @@ void sub_08061AA8(Entity* this) {
}
void sub_08061ACC(Entity* this) {
this->flags = this->flags | 0x20;
this->flags = this->flags | ENT_PERSIST;
this->action = 1;
this->subAction = 0xff;
this->actionDelay = 0;

View File

@ -21,7 +21,7 @@ void Percy_Head(Entity* this) {
}
void Percy(Entity* this) {
if ((this->flags & 2) != 0) {
if ((this->flags & ENT_SCRIPTED) != 0) {
sub_0806B41C(this);
} else {
sub_0806B3CC(this);

View File

@ -13,7 +13,7 @@ extern void (*gUnk_0810CDF8[])(Entity*);
extern Dialog gUnk_0810CE04[];
void Pina(Entity* this) {
if ((this->flags & 2) != 0) {
if ((this->flags & ENT_SCRIPTED) != 0) {
sub_08063B68(this);
} else {
sub_08063A80(this);

View File

@ -21,7 +21,7 @@ extern void (*const gUnk_0810AA24[])(Entity*);
extern Dialog gUnk_0810AA30[];
void Postman(Entity* this) {
if ((this->flags & 2) != 0) {
if ((this->flags & ENT_SCRIPTED) != 0) {
sub_08060528(this);
} else {
gUnk_0810AA24[this->action](this);

View File

@ -14,7 +14,7 @@ extern u32 gUnk_081103E0;
void Smith(Entity* this) {
u32 index;
if ((this->flags & 2) != 0) {
if ((this->flags & ENT_SCRIPTED) != 0) {
if (this->interactType == 2) {
this->action = 4;
this->interactType = 0;

View File

@ -13,7 +13,7 @@ extern void (*gStampBehaviors2[2])(Entity*);
extern Dialog gUnk_0810C2E4[2];
void Stamp(Entity* ent) {
if ((ent->flags & 2) != 0) {
if ((ent->flags & ENT_SCRIPTED) != 0) {
gStampBehaviors2[ent->action](ent);
} else {
gStampBehaviors1[ent->action](ent);

View File

@ -14,7 +14,7 @@ extern void (*const gUnk_0810FA44[])(Entity*);
void sub_08064C9C(Entity* this);
void Sturgeon(Entity* this) {
if ((this->flags & 2) == 0) {
if ((this->flags & ENT_SCRIPTED) == 0) {
gUnk_0810FA44[this->action](this);
sub_0806ED78(this);
} else {

View File

@ -10,7 +10,7 @@ extern u8 gUnk_0810FED8[];
void sub_0806574C(Entity* this);
void Talon(Entity* this) {
if (this->flags & 2) {
if (this->flags & ENT_SCRIPTED) {
gUnk_0810FEC4[this->action](this);
} else {
gUnk_0810FEBC[this->action](this);

View File

@ -10,7 +10,7 @@ extern void sub_08064EE8(Entity*);
extern void (*const gUnk_0810FBFC[])(Entity*);
void TingleSiblings(Entity* this) {
if ((this->flags & 2) != 0) {
if ((this->flags & ENT_SCRIPTED) != 0) {
sub_08064DE4(this);
} else {
sub_08064D78(this);

View File

@ -24,7 +24,7 @@ extern u16 gUnk_08112C5C[2];
extern u16 gUnk_08112C60[4];
void TownMinish(Entity* this) {
if ((this->flags & 2) == 0) {
if ((this->flags & ENT_SCRIPTED) == 0) {
gUnk_081126E8[this->action](this);
sub_0806ED78(this);
} else {
@ -139,7 +139,7 @@ void sub_0806ADFC(Entity* this) {
void TownMinish_Head(Entity* this) {
u32 frames;
if ((this->flags & 2) == 0) {
if ((this->flags & ENT_SCRIPTED) == 0) {
frames = this->field_0x68.HALF.HI / 2;
if ((this->frameSpriteSettings & 1)) {
SetExtraSpriteFrame(this, 0, frames + 0x1c);

View File

@ -26,7 +26,7 @@ extern u16 gUnk_0810B7BA[];
extern Dialog gUnk_0810B7C0[];
void Townsperson(Entity* this) {
if ((this->flags & 2) != 0) {
if ((this->flags & ENT_SCRIPTED) != 0) {
gUnk_0810B77C[this->action](this);
} else {
gUnk_0810B774[this->action](this);

View File

@ -73,7 +73,7 @@ void sub_08066D94(Entity* this) {
npc = CreateNPC(0x2E, 0, 0);
if (npc != NULL) {
npc->animationState = gPlayerEntity.animationState;
npc->flags |= 0x20;
npc->flags |= ENT_PERSIST;
npc->animationState = GetAnimationState(this);
room = gRoomControls.room;
npc->field_0x74.HWORD = room;

View File

@ -56,7 +56,7 @@ void NPCInit(Entity* this) {
const NPCDefinition* definition = GetNPCDefinition(this);
if (definition->bitfield.type == 0) {
// No sprite for this NPC
this->flags |= 1;
this->flags |= ENT_DID_INIT;
} else {
tmp = definition->bitfield.gfx;
switch (definition->bitfield.gfx_type) {
@ -290,13 +290,13 @@ void sub_0806F0A4(void) {
for (currentEntity = entityList->first; currentEntity != (Entity*)entityList; currentEntity = currentEntity->next) {
Entity* nextEnt;
if ((currentEntity->flags & 1) == 0)
if ((currentEntity->flags & ENT_DID_INIT) == 0)
continue;
if ((currentEntity->field_0x17 & 1) == 0)
continue;
for (nextEnt = currentEntity->next; nextEnt != (Entity*)entityList; nextEnt = nextEnt->next) {
if ((nextEnt->flags & 1) == 0)
if ((nextEnt->flags & ENT_DID_INIT) == 0)
continue;
if ((nextEnt->field_0x17 & 1) == 0)
continue;

View File

@ -61,7 +61,7 @@ void sub_0809CD0C(Entity* this) {
sub_0806FC80(this, &gPlayerEntity, 4)) {
this->field_0xf++;
ModHealth(-2);
SoundReqClipped(&gPlayerEntity, 0x7a);
SoundReqClipped(&gPlayerEntity, SFX_PLY_VO6);
gPlayerEntity.iframes = 16;
gPlayerEntity.knockbackDirection = 16;
gPlayerEntity.knockbackDuration = 12;

View File

@ -98,7 +98,7 @@ void sub_0809B4A8(Entity* this) {
gPlayerEntity.x.HALF.LO = 0;
gPlayerEntity.y.HALF.LO = 0;
gPlayerEntity.direction = gPlayerEntity.animationState << 2;
EnqueueSFX(0x10f);
EnqueueSFX(SFX_10F);
} else {
this->actionDelay = 0x16;
}

View File

@ -32,7 +32,7 @@ void HittableLever(HittableLeverEntity* this) {
void HittableLever_Init(HittableLeverEntity* this) {
super->action = 1;
super->flags |= 0x80;
super->flags |= ENT_COLLIDE;
super->field_0x3c = 7;
super->hitType = 0x8f;
super->flags2 = 0xa;

View File

@ -105,7 +105,7 @@ void sub_0808681C(Entity* this) {
this->action = 2;
this->frameIndex = 1;
}
if (this->flags & 0x2) {
if (this->flags & ENT_SCRIPTED) {
this->action = 2;
}
break;
@ -119,7 +119,7 @@ void sub_0808681C(Entity* this) {
break;
}
if (this->flags & 0x2) {
if (this->flags & ENT_SCRIPTED) {
ExecuteScript(this, *(ScriptExecutionContext**)&this->cutsceneBeh);
sub_080868EC(this, *(void**)&this->cutsceneBeh);
}
@ -158,7 +158,7 @@ static void sub_080868EC(Entity* entity, unk_80868EC* arg1) {
}
void sub_0808692C(Entity* this) {
this->flags &= 0xFD;
this->flags &= ~ENT_SCRIPTED;
this->type2 = 2;
this->action = this->frameIndex == 0 ? 1 : 2;
this->subAction = 0;

View File

@ -48,7 +48,7 @@ void sub_0809EA80(Entity* this) {
} else {
SetFlag(this->field_0x86.HWORD);
}
EnqueueSFX(0x110);
EnqueueSFX(SFX_110);
}
sub_0809EABC(this);
}
@ -121,7 +121,7 @@ void sub_0809EBD8(Entity* this) {
this->actionDelay = 0x10;
this->frameIndex = 2;
SetFlag(this->field_0x86.HWORD);
EnqueueSFX(0x110);
EnqueueSFX(SFX_110);
}
}
@ -135,7 +135,7 @@ void sub_0809EC08(Entity* this) {
this->action = 1;
this->frameIndex = 3;
ClearFlag(this->field_0x86.HWORD);
EnqueueSFX(0x110);
EnqueueSFX(SFX_110);
}
}
}

View File

@ -80,7 +80,7 @@ void sub_08085504(LilypadLargeEntity* this) {
super->speed = 0x100;
super->spritePriority.b0 = 6;
super->hitbox = &gUnk_08120640;
super->flags |= 0x80;
super->flags |= ENT_COLLIDE;
super->field_0x3c = 7;
super->hitType = 1;
super->flags2 = 4;
@ -204,7 +204,7 @@ void sub_08085C5C(LilypadLargeEntity* this) {
}
}
if (gRoomControls.reload_flags == 0) {
super->flags &= 0xdf;
super->flags &= ~ENT_PERSIST;
super->action = 1;
super->updatePriority = super->updatePriorityPrev;
gRoomControls.camera_target = &gPlayerEntity;
@ -228,7 +228,7 @@ void sub_08085D10(LilypadLargeEntity* this) {
}
void sub_08085D28(LilypadLargeEntity* this) {
if (((gPlayerState.framestate != 0x13) && ((gPlayerState.flags & 2) != 0)) &&
if (((gPlayerState.framestate != PL_STATE_TALKEZLO) && ((gPlayerState.flags & 2) != 0)) &&
(sub_080002B4(super, 0, 0x18) == 0x11)) {
super->action = 2;
super->subAction = 0;
@ -240,7 +240,7 @@ NONMATCH("asm/non_matching/lilypadLarge/sub_08085D60.inc", void sub_08085D60(Lil
u32 r4; // horizontal direction?
u32 r6; // vertical direction?
if ((gPlayerState.flags & 2) != 0) {
if (gPlayerState.framestate != 0x12) {
if (gPlayerState.framestate != PL_STATE_DIE) {
if (gPlayerState.jump_status == 0) {
if ((super->direction & 7) == 0) { // North or South
r4 = super->direction;
@ -291,12 +291,12 @@ NONMATCH("asm/non_matching/lilypadLarge/sub_08085D60.inc", void sub_08085D60(Lil
}
}
}
super->flags &= 0xdf;
super->flags &= ~ENT_PERSIST;
}
END_NONMATCH
void sub_08085E74(LilypadLargeEntity* this) {
super->flags |= 0x20;
super->flags |= ENT_PERSIST;
super->updatePriority = 6;
super->action = 3;
switch (super->direction) {

View File

@ -148,7 +148,7 @@ void sub_080834B4(Entity* this) {
this->action = 2;
this->actionDelay = 7;
SetTile(this->field_0x74.HWORD, this->field_0x76.HWORD, this->collisionLayer);
EnqueueSFX(0x10b);
EnqueueSFX(SFX_10B);
}
}
@ -184,7 +184,7 @@ void sub_08083540(Entity* this) {
}
}
sub_08083814(this, this->field_0x7c.BYTES.byte2);
EnqueueSFX(0x10b);
EnqueueSFX(SFX_10B);
}
}

View File

@ -97,7 +97,7 @@ void sub_08092B0C(Entity* this) {
this->actionDelay = 0;
switch (this->type2 & 0xC0) {
case 0x80:
EnqueueSFX(0x72);
EnqueueSFX(SFX_SECRET);
case 0x40:
SetFlag(this->field_0x86.HWORD);
break;

View File

@ -67,7 +67,7 @@ void sub_080A074C(Entity* this) {
ent->x.HALF.HI -= 0xc;
ent->y.HALF.HI -= 0xc;
}
EnqueueSFX(0x10b);
EnqueueSFX(SFX_10B);
}
}

View File

@ -4,13 +4,15 @@
#include "functions.h"
#include "flags.h"
extern void (*const gUnk_08120DD0[])(Entity*);
extern void sub_0807AB44(Entity*, s32, s32);
void (*const gUnk_08120DD0[])(Entity*);
void Object2A(Entity* this) {
gUnk_08120DD0[this->action](this);
}
void sub_08089B18(Entity* this) {
void Object2A_Init(Entity* this) {
this->action = 1;
this->spriteSettings.draw = TRUE;
if (this->type2 != 0) {
@ -36,5 +38,61 @@ void sub_08089B18(Entity* this) {
return;
}
}
EnqueueSFX(0x124);
EnqueueSFX(SFX_124);
}
void sub_08089BA0(Entity* this) {
u32 val;
GetNextFrame(this);
switch (this->type) {
case 0:
default:
if (this->type2 == 0)
return;
case 1:
case 2:
if (--this->actionDelay != 0xff)
return;
if (this->type == 2) {
sub_0807B7D8(((u16*)this->child)[3], COORD_TO_TILE(this), this->collisionLayer);
sub_0807AB44(this, 0, 0x10);
sub_0807AB44(this, 0, -0x10);
sub_0807AB44(this, 0x10, 0);
sub_0807AB44(this, -0x10, 0);
}
DeleteThisEntity();
break;
case 3:
if (this->parent->next == NULL) {
DeleteThisEntity();
}
if (--this->actionDelay == 0) {
DeleteThisEntity();
}
CopyPosition(this->parent, this);
break;
case 4:
val = CheckFlags(this->field_0x86.HWORD);
if (this->subAction == 0) {
if (val)
return;
this->subAction = 1;
this->spriteSettings.draw = 0;
} else {
if (!val)
return;
this->subAction = 0;
this->spriteSettings.draw = 1;
InitializeAnimation(this, 0);
EnqueueSFX(SFX_124);
}
break;
}
}
void (*const gUnk_08120DD0[])(Entity*) = {
Object2A_Init,
sub_08089BA0,
};

View File

@ -212,7 +212,7 @@ void sub_08094C30(Object6AEntity* this) {
DeleteThisEntity();
if (super->action == 0) {
super->action++;
SetDefaultPriority(super, 2);
SetDefaultPriority(super, PRIO_MESSAGE);
super->spriteRendering.b3 = gUnk_08114F30[p->spriteRendering.b3];
InitAnimationForceUpdate(super, 1);
}
@ -231,7 +231,7 @@ void sub_08094C88(Object6AEntity* this) {
} else {
super->action++;
super->spriteSettings.draw = 1;
SetDefaultPriority(super, 3);
SetDefaultPriority(super, PRIO_NO_BLOCK);
switch (super->type2) {
case 0x40:
case 0x41:
@ -290,7 +290,7 @@ void sub_08094D94(Object6AEntity* this) {
} else {
super->action++;
super->spriteSettings.draw = 1;
SetDefaultPriority(super, 3);
SetDefaultPriority(super, PRIO_NO_BLOCK);
InitAnimationForceUpdate(super, 0);
}
UpdateAnimationSingleFrame(super);
@ -330,7 +330,7 @@ void sub_08094E30(Object6AEntity* this) {
super->action++;
super->z.WORD = -0xA00000;
super->zVelocity = 0;
SetDefaultPriority(super, 6);
SetDefaultPriority(super, PRIO_PLAYER_EVENT);
InitializeAnimation(super, 0);
if (sub_080002B8(super) == 13) {
super->action = 3;
@ -344,7 +344,7 @@ void sub_08094E30(Object6AEntity* this) {
super->z.WORD = 0;
super->zVelocity = 0;
InitializeAnimation(super, 1);
EnqueueSFX(382);
EnqueueSFX(SFX_LAVA_TILE_FLIP);
}
break;
case 2:
@ -472,7 +472,7 @@ void sub_08095088(Object6AEntity* this) {
void sub_08095120(Object6AEntity* this) {
if (super->action == 0) {
super->action = 1;
SetDefaultPriority(super, 3);
SetDefaultPriority(super, PRIO_NO_BLOCK);
SortEntityBelow(super, super);
sub_0807DD64(super);
InitAnimationForceUpdate(super, 2);
@ -492,7 +492,7 @@ void sub_08095164(Object6AEntity* this) {
void sub_08095188(Object6AEntity* this) {
if (super->action == 0) {
super->action = 1;
SetDefaultPriority(super, 3);
SetDefaultPriority(super, PRIO_NO_BLOCK);
SortEntityBelow(super, super);
sub_0807DD64(super);
InitAnimationForceUpdate(super, 0);
@ -547,7 +547,7 @@ void sub_08095288(Object6AEntity* this) {
if (super->action == 0) {
super->action++;
super->subAction = 0;
SetDefaultPriority(super, 3);
SetDefaultPriority(super, PRIO_NO_BLOCK);
InitAnimationForceUpdate(super, 0);
}
if (super->subAction != 0) {
@ -607,7 +607,7 @@ void sub_080953A4(Object6AEntity* this) {
if (super->action == 0) {
super->action++;
super->z.HALF.HI = -16;
SetDefaultPriority(super, 2);
SetDefaultPriority(super, PRIO_MESSAGE);
super->spriteRendering.b3 = gUnk_08114F30[super->spriteRendering.b3];
SortEntityAbove(super, super);
sub_0807DD64(super);
@ -847,7 +847,7 @@ void sub_080958D8(Object6AEntity* this) {
void sub_08095918(Object6AEntity* this) {
if (super->action == 0) {
super->action++;
SetDefaultPriority(super, 6);
SetDefaultPriority(super, PRIO_PLAYER_EVENT);
sub_0807DD64(super);
InitializeAnimation(super, 0);
}
@ -871,7 +871,7 @@ void sub_08095954(Object6AEntity* this) {
PositionRelative(super, e, x, y);
e->z.HALF.HI = -3;
((Object6AEntity*)e)->ctx = StartCutscene(e, &script_08012C48);
EnqueueSFX(292);
EnqueueSFX(SFX_124);
super->frame &= ~1;
} else {
gActiveScriptInfo.syncFlags |= 0x100;
@ -882,7 +882,7 @@ void sub_080959CC(Object6AEntity* this) {
if (super->action == 0) {
super->action++;
super->spriteSettings.draw = 0;
SetDefaultPriority(super, 3);
SetDefaultPriority(super, PRIO_NO_BLOCK);
sub_0807DD64(super);
}
ExecuteScriptForEntity(super, 0);
@ -1038,7 +1038,7 @@ void sub_08095CE0(Object6AEntity* this) {
if (super->action == 0) {
super->action++;
super->spriteSettings.draw = 0;
SetDefaultPriority(super, 6);
SetDefaultPriority(super, PRIO_PLAYER_EVENT);
sub_0807DD64(super);
}
ExecuteScriptForEntity(super, 0);

View File

@ -89,7 +89,7 @@ void sub_08082310(Entity* this) {
this->actionDelay = 64;
}
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
EnqueueSFX(0x10F);
EnqueueSFX(SFX_10F);
break;
case 0x4067:
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);

View File

@ -124,7 +124,7 @@ void PullableLever_HandleSubAction0(PullableLeverEntity* this) {
super->field_0xf = 2;
}
if (player->animationState >> 1 == super->type2) {
if (gPlayerState.framestate == 0x1a) {
if (gPlayerState.framestate == PL_STATE_PULL) {
if (gPlayerState.heldObject & 2) {
if (gPlayerEntity.frame & 2) {
sub_0809153C(this);

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