mirror of https://github.com/zeldaret/tmc.git
Decompile most of leftover playerItem3
This commit is contained in:
parent
fdff9eb12c
commit
ae4bea3554
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@ -1,203 +0,0 @@
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.ifdef EU
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.syntax unified
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push {r4, r5, lr}
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adds r4, r0, #0
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ldr r3, _0801B564 @ =gPlayerState
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str r4, [r3, #0x2c]
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movs r2, #0
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movs r0, #1
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strb r0, [r4, #0xc]
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ldr r0, _0801B568 @ =gUnk_081271CC
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str r0, [r4, #0x48]
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movs r0, #0xff
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strb r0, [r4, #0x1e]
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adds r0, r4, #0
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adds r0, #0x80
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strb r2, [r0]
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ldr r5, _0801B56C @ =gPlayerEntity
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adds r0, r5, #0
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adds r0, #0x60
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ldrh r1, [r0]
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adds r0, r4, #0
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adds r0, #0x60
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strh r1, [r0]
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adds r1, r4, #0
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adds r1, #0x58
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movs r0, #0xb
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strb r0, [r1]
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str r5, [r4, #0x50]
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adds r0, r4, #0
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adds r0, #0x86
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strh r2, [r0]
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ldrb r1, [r4, #0x14]
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movs r0, #2
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ands r0, r1
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cmp r0, #0
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beq _0801B550
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ldrb r0, [r5, #0x18]
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lsls r0, r0, #0x19
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lsrs r0, r0, #0x1f
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movs r1, #1
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bics r1, r0
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lsls r1, r1, #6
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ldrb r2, [r4, #0x18]
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movs r0, #0x41
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rsbs r0, r0, #0
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ands r0, r2
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orrs r0, r1
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strb r0, [r4, #0x18]
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_0801B550:
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adds r0, r4, #0
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adds r0, #0x68
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ldrb r0, [r0]
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cmp r0, #0xc
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bne _0801B570
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movs r0, #0xa0
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lsls r0, r0, #2
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strh r0, [r4, #0x24]
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movs r0, #0x3c
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b _0801B578
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.align 2, 0
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_0801B564: .4byte gPlayerState
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_0801B568: .4byte gUnk_081271CC
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_0801B56C: .4byte gPlayerEntity
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_0801B570:
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movs r0, #0x80
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lsls r0, r0, #2
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strh r0, [r4, #0x24]
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movs r0, #0x1e
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_0801B578:
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strb r0, [r4, #0xe]
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ldrb r1, [r3, #0xd]
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movs r0, #0xd
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ldrsb r0, [r3, r0]
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cmp r0, #0
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blt _0801B588
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strb r1, [r4, #0x15]
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b _0801B58E
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_0801B588:
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ldrb r0, [r4, #0x14]
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lsls r0, r0, #2
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strb r0, [r4, #0x15]
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_0801B58E:
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ldrb r0, [r4, #0x15]
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adds r1, r4, #0
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adds r1, #0x83
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strb r0, [r1]
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adds r0, r4, #0
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adds r0, #0x38
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ldrb r0, [r0]
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cmp r0, #2
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bne _0801B5A4
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movs r0, #1
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strb r0, [r4, #0xb]
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_0801B5A4:
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adds r0, r4, #0
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movs r1, #1
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movs r2, #3
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bl LoadSwapGFX
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adds r0, r4, #0
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bl sub_0801766C
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adds r0, r4, #0
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bl sub_0801B584
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pop {r4, r5, pc}
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.syntax divided
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.else
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.syntax unified
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push {r4, r5, lr}
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adds r4, r0, #0
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ldr r3, _0801B52C @ =gPlayerState
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str r4, [r3, #0x2c]
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movs r2, #0
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movs r0, #1
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strb r0, [r4, #0xc]
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ldr r0, _0801B530 @ =gUnk_081271CC
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str r0, [r4, #0x48]
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movs r0, #0xff
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strb r0, [r4, #0x1e]
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adds r0, r4, #0
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adds r0, #0x80
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strb r2, [r0]
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adds r1, r4, #0
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adds r1, #0x58
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movs r0, #0xb
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strb r0, [r1]
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ldr r5, _0801B534 @ =gPlayerEntity
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str r5, [r4, #0x50]
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adds r0, r4, #0
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adds r0, #0x86
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strh r2, [r0]
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ldrb r1, [r4, #0x14]
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movs r0, #2
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ands r0, r1
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cmp r0, #0
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beq _0801B518
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ldrb r0, [r5, #0x18]
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lsls r0, r0, #0x19
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lsrs r0, r0, #0x1f
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movs r1, #1
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bics r1, r0
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lsls r1, r1, #6
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ldrb r2, [r4, #0x18]
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movs r0, #0x41
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rsbs r0, r0, #0
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ands r0, r2
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orrs r0, r1
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strb r0, [r4, #0x18]
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_0801B518:
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adds r0, r4, #0
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adds r0, #0x68
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ldrb r0, [r0]
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cmp r0, #0xc
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bne _0801B538
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movs r0, #0xa0
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lsls r0, r0, #2
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strh r0, [r4, #0x24]
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movs r0, #0x3c
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b _0801B540
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.align 2, 0
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_0801B52C: .4byte gPlayerState
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_0801B530: .4byte gUnk_081271CC
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_0801B534: .4byte gPlayerEntity
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_0801B538:
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movs r0, #0x80
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lsls r0, r0, #2
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strh r0, [r4, #0x24]
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movs r0, #0x1e
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_0801B540:
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strb r0, [r4, #0xe]
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ldrb r1, [r3, #0xd]
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movs r0, #0xd
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ldrsb r0, [r3, r0]
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cmp r0, #0
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blt _0801B550
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strb r1, [r4, #0x15]
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b _0801B556
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_0801B550:
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ldrb r0, [r4, #0x14]
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lsls r0, r0, #2
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strb r0, [r4, #0x15]
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_0801B556:
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ldrb r0, [r4, #0x15]
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adds r1, r4, #0
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adds r1, #0x83
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strb r0, [r1]
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adds r0, r4, #0
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adds r0, #0x38
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ldrb r0, [r0]
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cmp r0, #2
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bne _0801B56C
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movs r0, #1
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strb r0, [r4, #0xb]
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_0801B56C:
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adds r0, r4, #0
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movs r1, #1
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movs r2, #3
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bl LoadSwapGFX
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adds r0, r4, #0
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bl sub_0801766C
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adds r0, r4, #0
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bl sub_0801B584
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pop {r4, r5, pc}
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.syntax divided
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.endif
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@ -1,127 +0,0 @@
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.syntax unified
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push {r4, r5, r6, r7, lr}
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adds r6, r0, #0
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bl sub_0801B804
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ldr r1, _0801B5F8 @ =gPlayerState
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ldrb r0, [r1, #4]
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cmp r0, #0
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beq _0801B5A8
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ldrb r0, [r1, #0x1a]
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cmp r0, #0
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bne _0801B5A8
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ldr r0, [r1, #0x2c]
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cmp r0, r6
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bne _0801B5B4
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ldr r0, _0801B5FC @ =gPlayerEntity
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ldrb r0, [r0, #0xc]
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cmp r0, #1
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beq _0801B5B8
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_0801B5A8:
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ldr r1, _0801B5F8 @ =gPlayerState
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ldr r0, [r1, #0x2c]
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cmp r0, r6
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bne _0801B5B4
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movs r0, #0
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str r0, [r1, #0x2c]
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_0801B5B4:
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bl DeleteThisEntity
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_0801B5B8:
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ldr r7, _0801B5FC @ =gPlayerEntity
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adds r0, r7, #0
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adds r0, #0x5a
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ldrb r1, [r0]
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movs r3, #1
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movs r0, #1
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ands r0, r1
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cmp r0, #0
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bne _0801B600
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adds r0, r6, #0
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adds r0, #0x68
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ldrb r0, [r0]
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movs r2, #0
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cmp r0, #0xc
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bne _0801B5D8
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movs r2, #6
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_0801B5D8:
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lsrs r0, r1, #4
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adds r1, r0, r2
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ldrb r0, [r6, #0x1e]
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cmp r0, r1
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beq _0801B5EE
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strb r1, [r6, #0x1e]
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ldrb r1, [r6, #0x1e]
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ldrh r2, [r6, #0x12]
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adds r0, r6, #0
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bl sub_080042D0
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_0801B5EE:
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adds r0, r6, #0
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adds r1, r7, #0
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bl sub_08078E84
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b _0801B674
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.align 2, 0
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_0801B5F8: .4byte gPlayerState
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_0801B5FC: .4byte gPlayerEntity
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_0801B600:
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movs r5, #0
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movs r0, #2
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strb r0, [r6, #0xc]
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adds r1, r6, #0
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adds r1, #0x60
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movs r0, #0xd5
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strh r0, [r1]
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ldrb r0, [r6, #0x10]
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movs r4, #0x80
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orrs r0, r4
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strb r0, [r6, #0x10]
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subs r1, #0x24
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ldrb r0, [r1]
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orrs r0, r3
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strb r0, [r1]
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adds r0, r7, #0
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adds r0, #0x3b
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ldrb r0, [r0]
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adds r2, r6, #0
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adds r2, #0x3b
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strb r0, [r2]
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movs r0, #0xa6
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strh r0, [r6, #0x12]
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ldrb r1, [r6, #0x18]
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subs r0, #0xe7
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ands r0, r1
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movs r1, #4
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rsbs r1, r1, #0
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ands r0, r1
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orrs r0, r3
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strb r0, [r6, #0x18]
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ldrb r1, [r6, #0x14]
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lsrs r1, r1, #1
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lsls r1, r1, #1
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ldr r2, _0801B678 @ =gUnk_080B7826
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adds r0, r1, r2
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ldrb r0, [r0]
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lsls r0, r0, #0x18
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asrs r0, r0, #0x18
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ldrh r3, [r6, #0x2e]
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adds r0, r0, r3
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strh r0, [r6, #0x2e]
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adds r1, #1
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adds r1, r1, r2
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movs r0, #0
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ldrsb r0, [r1, r0]
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ldrh r1, [r6, #0x32]
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adds r0, r0, r1
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strh r0, [r6, #0x32]
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adds r0, r6, #0
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movs r1, #0
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bl InitializeAnimation
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ldr r0, _0801B67C @ =gPlayerState
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str r5, [r0, #0x2c]
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ldrb r1, [r0, #4]
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orrs r4, r1
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strb r4, [r0, #4]
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_0801B674:
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pop {r4, r5, r6, r7, pc}
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.align 2, 0
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_0801B678: .4byte gUnk_080B7826
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_0801B67C: .4byte gPlayerState
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.syntax divided
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@ -1,54 +0,0 @@
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.syntax unified
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push {r4, r5, lr}
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adds r5, r0, #0
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movs r0, #0xc
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bl IsItemEquipped
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cmp r0, #1
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beq _0801B820
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cmp r0, #1
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blo _0801B81C
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cmp r0, #2
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beq _0801B824
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b _0801B826
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_0801B81C:
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movs r4, #1
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b _0801B826
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_0801B820:
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movs r4, #2
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b _0801B826
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_0801B824:
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movs r4, #0
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_0801B826:
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ldr r3, _0801B850 @ =gPlayerState
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adds r0, r3, #0
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adds r0, #0x90
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ldrh r0, [r0]
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ands r4, r0
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cmp r4, #0
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bne _0801B854
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adds r1, r5, #0
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adds r1, #0x80
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movs r0, #1
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strb r0, [r1]
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ldrb r2, [r3, #0xa]
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movs r1, #0x7f
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adds r0, r1, #0
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ands r0, r2
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strb r0, [r3, #0xa]
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ldrb r0, [r3, #0xb]
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ands r1, r0
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strb r1, [r3, #0xb]
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b _0801B862
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.align 2, 0
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_0801B850: .4byte gPlayerState
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_0801B854:
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ldrb r1, [r3, #0xa]
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movs r0, #0x80
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orrs r1, r0
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strb r1, [r3, #0xa]
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ldrb r1, [r3, #0xb]
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orrs r0, r1
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strb r0, [r3, #0xb]
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_0801B862:
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pop {r4, r5, pc}
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.syntax divided
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@ -20860,21 +20860,6 @@
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"start": 751604,
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"size": 8
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},
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{
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"path": "playerItem3/gUnk_080B77FC.bin",
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"start": 751628,
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"size": 26
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},
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{
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"path": "playerItem3/gUnk_080B7826.bin",
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"start": 751654,
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"size": 8
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},
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{
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"path": "playerItem3/gUnk_080B782E.bin",
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"start": 751662,
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"size": 18
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},
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{
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"path": "playerItemC/gUnk_080B7848.bin",
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"start": 751688,
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@ -1,18 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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.align 2
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gUnk_080B77FC:: @ 080B77FC
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.4byte sub_0801B4C8
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.4byte sub_0801B584
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.4byte sub_0801B680
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.4byte sub_0801B7A8
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.incbin "playerItem3/gUnk_080B77FC.bin"
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gUnk_080B7826:: @ 080B7826
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.incbin "playerItem3/gUnk_080B7826.bin"
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gUnk_080B782E:: @ 080B782E
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.incbin "playerItem3/gUnk_080B782E.bin"
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@ -931,7 +931,7 @@ SECTIONS {
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data/const/playerItem/playerItemSwordBeam.o(.rodata);
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data/data_080B4410.o(.rodata);
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data/const/playerItem/playerItemBomb.o(.rodata);
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data/const/playerItem/playerItem3.o(.rodata);
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src/playerItem/playerItem3.o(.rodata);
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data/const/playerItem/playerItemC.o(.rodata);
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data/const/playerItem/playerItemSwordSpin.o(.rodata);
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data/data_080B7910.o(.rodata);
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@ -1,17 +1,32 @@
|
|||
#include "entity.h"
|
||||
#include "sound.h"
|
||||
#include "functions.h"
|
||||
|
||||
extern void (*const gUnk_080B77FC[])(Entity*);
|
||||
#include "asm.h"
|
||||
|
||||
void sub_0801B804(Entity*);
|
||||
void sub_0801B864(Entity*);
|
||||
Entity* sub_0801B864(Entity*);
|
||||
void sub_0801B584(Entity*);
|
||||
void PlayerItem3_Init(Entity*);
|
||||
void sub_0801B680(Entity*);
|
||||
void sub_0801B7A8(Entity*);
|
||||
|
||||
extern s8 gUnk_080B782E[];
|
||||
extern void sub_08008782(Entity*, u32, s32, s32);
|
||||
extern Entity* sub_08008782(Entity*, u32, s32, s32);
|
||||
extern bool32 sub_080040E2(Entity*, u8*);
|
||||
extern Hitbox gUnk_081271CC;
|
||||
extern u8 gUnk_08003E44;
|
||||
|
||||
void PlayerItem3(Entity* this) {
|
||||
gUnk_080B77FC[this->action](this);
|
||||
static void (*const PlayerItem3_Actions[])(Entity*) = {
|
||||
PlayerItem3_Init,
|
||||
sub_0801B584,
|
||||
sub_0801B680,
|
||||
sub_0801B7A8,
|
||||
};
|
||||
|
||||
// Unused
|
||||
static const u16 gUnk_080B780C[] = { 0x75, 0x1, 0x76, 0x1, 0x3ac, 0x1, 0x4050, 0x1, 0x377, 0x1, 0x378, 0x1, 0x0 };
|
||||
|
||||
PlayerItem3_Actions[this->action](this);
|
||||
if (this->animIndex != 0xb) {
|
||||
if (this->animationState == 6) {
|
||||
this->field_0x86.HWORD += 0x2000;
|
||||
|
@ -27,11 +42,148 @@ void PlayerItem3(Entity* this) {
|
|||
}
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/playerItem3/sub_0801B4C8.inc", void sub_0801B4C8(Entity* this))
|
||||
void PlayerItem3_Init(Entity* this) {
|
||||
u32 uVar1;
|
||||
|
||||
ASM_FUNC("asm/non_matching/playerItem3/sub_0801B584.inc", void sub_0801B584(Entity* this))
|
||||
gPlayerState.item = this;
|
||||
this->action = 1;
|
||||
this->hitbox = &gUnk_081271CC;
|
||||
this->frameIndex = 0xff;
|
||||
this->field_0x80.HALF.LO = 0;
|
||||
#ifdef EU
|
||||
this->spriteVramOffset = gPlayerEntity.spriteVramOffset;
|
||||
#endif
|
||||
this->animIndex = 11;
|
||||
this->parent = &gPlayerEntity;
|
||||
this->field_0x86.HWORD = 0;
|
||||
if ((this->animationState & 2) != 0) {
|
||||
this->spriteSettings.flipX = ~gPlayerEntity.spriteSettings.flipX;
|
||||
}
|
||||
if (this->field_0x68.HALF.LO == 12) {
|
||||
this->speed = 0x280;
|
||||
uVar1 = 60;
|
||||
} else {
|
||||
this->speed = 0x200;
|
||||
uVar1 = 30;
|
||||
}
|
||||
this->actionDelay = uVar1;
|
||||
if (((s8)gPlayerState.field_0xd) >= 0) {
|
||||
this->direction = gPlayerState.field_0xd;
|
||||
} else {
|
||||
this->direction = this->animationState << 2;
|
||||
}
|
||||
this->field_0x82.HALF.HI = this->direction;
|
||||
if (this->collisionLayer == 2) {
|
||||
this->type2 = 1;
|
||||
}
|
||||
LoadSwapGFX(this, 1, 3);
|
||||
sub_0801766C(this);
|
||||
sub_0801B584(this);
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/playerItem3/sub_0801B680.inc", void sub_0801B680(Entity* this))
|
||||
void sub_0801B584(Entity* this) {
|
||||
static const s8 gUnk_080B7826[] = { 0, -8, 8, -4, 0, 8, -8, -4 };
|
||||
u32 frameIndex;
|
||||
int iVar2;
|
||||
u32 cVar3;
|
||||
|
||||
sub_0801B804(this);
|
||||
if ((gPlayerState.field_0x3[1] == 0) || (gPlayerState.mobility != 0) || gPlayerState.item != this ||
|
||||
(gPlayerState.item == this && gPlayerEntity.action != 1)) {
|
||||
if (gPlayerState.item == this) {
|
||||
gPlayerState.item = NULL;
|
||||
}
|
||||
DeleteThisEntity();
|
||||
}
|
||||
|
||||
if ((gPlayerEntity.frame & 1) == 0) {
|
||||
if (this->field_0x68.HALF.LO == 12) {
|
||||
cVar3 = 6;
|
||||
} else {
|
||||
cVar3 = 0;
|
||||
}
|
||||
frameIndex = (gPlayerEntity.frame >> 4) + cVar3;
|
||||
if (this->frameIndex != frameIndex) {
|
||||
this->frameIndex = frameIndex;
|
||||
sub_080042D0(this, this->frameIndex, this->spriteIndex);
|
||||
}
|
||||
sub_08078E84(this, &gPlayerEntity);
|
||||
} else {
|
||||
this->action = 2;
|
||||
this->spriteVramOffset = 0xd5;
|
||||
COLLISION_ON(this);
|
||||
this->field_0x3c |= 1;
|
||||
this->flags2 = gPlayerEntity.flags2;
|
||||
this->spriteIndex = 0xa6;
|
||||
this->spriteSettings.flipX = 0;
|
||||
this->spriteSettings.draw = 1;
|
||||
|
||||
iVar2 = (this->animationState >> 1) * 2;
|
||||
this->x.HALF.HI += gUnk_080B7826[iVar2];
|
||||
this->y.HALF.HI += gUnk_080B7826[iVar2 + 1];
|
||||
InitializeAnimation(this, 0);
|
||||
gPlayerState.item = NULL;
|
||||
gPlayerState.field_0x3[1] |= 0x80;
|
||||
}
|
||||
}
|
||||
|
||||
NONMATCH("asm/non_matching/playerItem3/sub_0801B680.inc", void sub_0801B680(Entity* this)) {
|
||||
u32 uvar1;
|
||||
u32 uVar6;
|
||||
|
||||
sub_0801B804(this);
|
||||
if ((this->field_0x68.HALF.LO == 12) && (this->field_0x80.HALF.LO == 0) && ((gPlayerState.field_0xd & 0x80) == 0)) {
|
||||
;
|
||||
if (((this->field_0x82.HALF.HI - gPlayerState.field_0xd) & 0x1f) > 0x10) {
|
||||
this->field_0x82.HWORD += 0x40;
|
||||
} else {
|
||||
this->field_0x82.HWORD -= 0x40;
|
||||
}
|
||||
this->field_0x82.HALF.HI &= 0x1f;
|
||||
this->direction = this->field_0x82.HALF.HI;
|
||||
}
|
||||
LinearMoveUpdate(this);
|
||||
uVar6 = 0;
|
||||
if (sub_0801B864(this) != 0) {
|
||||
uvar1 = (this->field_0x68.HALF.LO);
|
||||
uvar1 ^= 0xc;
|
||||
uVar6 = ((u32)(-uvar1 | uvar1)) >> 0x1f;
|
||||
}
|
||||
|
||||
if (sub_080002F0(COORD_TO_TILE(this), gPlayerEntity.collisionLayer, 0x80) == 0) {
|
||||
if (uVar6 == 0) {
|
||||
uVar6 = sub_080040E2(this, &gUnk_08003E44);
|
||||
}
|
||||
}
|
||||
|
||||
if (uVar6 == 0) {
|
||||
if (--this->actionDelay < 0xc) {
|
||||
this->speed = this->speed + -0x10;
|
||||
}
|
||||
if (this->actionDelay == '\0') {
|
||||
uVar6 = 1;
|
||||
}
|
||||
if ((this->bitfield & 0x80) != 0) {
|
||||
uVar6 = 1;
|
||||
}
|
||||
if (uVar6 == 0) {
|
||||
return;
|
||||
}
|
||||
if (this->field_0x68.HALF.LO == 12) {
|
||||
this->actionDelay = 30;
|
||||
} else {
|
||||
this->actionDelay = 12;
|
||||
}
|
||||
} else {
|
||||
this->actionDelay = 1;
|
||||
}
|
||||
|
||||
if (uVar6 != 0) {
|
||||
this->action = this->action + 1;
|
||||
this->speed = 0x1c0;
|
||||
}
|
||||
}
|
||||
END_NONMATCH
|
||||
|
||||
void sub_0801B7A8(Entity* this) {
|
||||
sub_0801B804(this);
|
||||
|
@ -50,14 +202,40 @@ void sub_0801B7A8(Entity* this) {
|
|||
}
|
||||
}
|
||||
|
||||
ASM_FUNC("asm/non_matching/playerItem3/sub_0801B804.inc", void sub_0801B804(Entity* this))
|
||||
void sub_0801B804(Entity* this) {
|
||||
u32 itemSlot;
|
||||
u32 uVar1;
|
||||
|
||||
void sub_0801B864(Entity* this) {
|
||||
itemSlot = IsItemEquipped(0xc);
|
||||
switch (itemSlot) {
|
||||
case 0:
|
||||
uVar1 = 1;
|
||||
break;
|
||||
case 1:
|
||||
uVar1 = 2;
|
||||
break;
|
||||
case 2:
|
||||
uVar1 = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
if ((uVar1 & gPlayerState.field_0x90) == 0) {
|
||||
this->field_0x80.HALF.LO = 1;
|
||||
gPlayerState.field_0xa &= 0x7f;
|
||||
gPlayerState.keepFacing &= 0x7f;
|
||||
} else {
|
||||
gPlayerState.field_0xa |= 0x80;
|
||||
gPlayerState.keepFacing |= 0x80;
|
||||
}
|
||||
}
|
||||
|
||||
Entity* sub_0801B864(Entity* this) {
|
||||
static const s8 gUnk_080B782E[] = { 0, -6, 4, -4, 4, 0, 4, 4, 0, 4, -4, 4, -4, 0, -4, 0, 0, 0 };
|
||||
s32 iVar1;
|
||||
|
||||
if (this->type2 == 0) {
|
||||
sub_0800451C(this);
|
||||
}
|
||||
iVar1 = (this->direction >> 2) * 2;
|
||||
sub_08008782(this, 2, gUnk_080B782E[iVar1], gUnk_080B782E[iVar1 + 1]);
|
||||
return sub_08008782(this, 2, gUnk_080B782E[iVar1], gUnk_080B782E[iVar1 + 1]);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue