Decompile most of leftover playerItem3

This commit is contained in:
Tal Hayon 2022-02-09 04:19:42 +02:00
parent fdff9eb12c
commit ae4bea3554
7 changed files with 191 additions and 430 deletions

View File

@ -1,203 +0,0 @@
.ifdef EU
.syntax unified
push {r4, r5, lr}
adds r4, r0, #0
ldr r3, _0801B564 @ =gPlayerState
str r4, [r3, #0x2c]
movs r2, #0
movs r0, #1
strb r0, [r4, #0xc]
ldr r0, _0801B568 @ =gUnk_081271CC
str r0, [r4, #0x48]
movs r0, #0xff
strb r0, [r4, #0x1e]
adds r0, r4, #0
adds r0, #0x80
strb r2, [r0]
ldr r5, _0801B56C @ =gPlayerEntity
adds r0, r5, #0
adds r0, #0x60
ldrh r1, [r0]
adds r0, r4, #0
adds r0, #0x60
strh r1, [r0]
adds r1, r4, #0
adds r1, #0x58
movs r0, #0xb
strb r0, [r1]
str r5, [r4, #0x50]
adds r0, r4, #0
adds r0, #0x86
strh r2, [r0]
ldrb r1, [r4, #0x14]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _0801B550
ldrb r0, [r5, #0x18]
lsls r0, r0, #0x19
lsrs r0, r0, #0x1f
movs r1, #1
bics r1, r0
lsls r1, r1, #6
ldrb r2, [r4, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
_0801B550:
adds r0, r4, #0
adds r0, #0x68
ldrb r0, [r0]
cmp r0, #0xc
bne _0801B570
movs r0, #0xa0
lsls r0, r0, #2
strh r0, [r4, #0x24]
movs r0, #0x3c
b _0801B578
.align 2, 0
_0801B564: .4byte gPlayerState
_0801B568: .4byte gUnk_081271CC
_0801B56C: .4byte gPlayerEntity
_0801B570:
movs r0, #0x80
lsls r0, r0, #2
strh r0, [r4, #0x24]
movs r0, #0x1e
_0801B578:
strb r0, [r4, #0xe]
ldrb r1, [r3, #0xd]
movs r0, #0xd
ldrsb r0, [r3, r0]
cmp r0, #0
blt _0801B588
strb r1, [r4, #0x15]
b _0801B58E
_0801B588:
ldrb r0, [r4, #0x14]
lsls r0, r0, #2
strb r0, [r4, #0x15]
_0801B58E:
ldrb r0, [r4, #0x15]
adds r1, r4, #0
adds r1, #0x83
strb r0, [r1]
adds r0, r4, #0
adds r0, #0x38
ldrb r0, [r0]
cmp r0, #2
bne _0801B5A4
movs r0, #1
strb r0, [r4, #0xb]
_0801B5A4:
adds r0, r4, #0
movs r1, #1
movs r2, #3
bl LoadSwapGFX
adds r0, r4, #0
bl sub_0801766C
adds r0, r4, #0
bl sub_0801B584
pop {r4, r5, pc}
.syntax divided
.else
.syntax unified
push {r4, r5, lr}
adds r4, r0, #0
ldr r3, _0801B52C @ =gPlayerState
str r4, [r3, #0x2c]
movs r2, #0
movs r0, #1
strb r0, [r4, #0xc]
ldr r0, _0801B530 @ =gUnk_081271CC
str r0, [r4, #0x48]
movs r0, #0xff
strb r0, [r4, #0x1e]
adds r0, r4, #0
adds r0, #0x80
strb r2, [r0]
adds r1, r4, #0
adds r1, #0x58
movs r0, #0xb
strb r0, [r1]
ldr r5, _0801B534 @ =gPlayerEntity
str r5, [r4, #0x50]
adds r0, r4, #0
adds r0, #0x86
strh r2, [r0]
ldrb r1, [r4, #0x14]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _0801B518
ldrb r0, [r5, #0x18]
lsls r0, r0, #0x19
lsrs r0, r0, #0x1f
movs r1, #1
bics r1, r0
lsls r1, r1, #6
ldrb r2, [r4, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
_0801B518:
adds r0, r4, #0
adds r0, #0x68
ldrb r0, [r0]
cmp r0, #0xc
bne _0801B538
movs r0, #0xa0
lsls r0, r0, #2
strh r0, [r4, #0x24]
movs r0, #0x3c
b _0801B540
.align 2, 0
_0801B52C: .4byte gPlayerState
_0801B530: .4byte gUnk_081271CC
_0801B534: .4byte gPlayerEntity
_0801B538:
movs r0, #0x80
lsls r0, r0, #2
strh r0, [r4, #0x24]
movs r0, #0x1e
_0801B540:
strb r0, [r4, #0xe]
ldrb r1, [r3, #0xd]
movs r0, #0xd
ldrsb r0, [r3, r0]
cmp r0, #0
blt _0801B550
strb r1, [r4, #0x15]
b _0801B556
_0801B550:
ldrb r0, [r4, #0x14]
lsls r0, r0, #2
strb r0, [r4, #0x15]
_0801B556:
ldrb r0, [r4, #0x15]
adds r1, r4, #0
adds r1, #0x83
strb r0, [r1]
adds r0, r4, #0
adds r0, #0x38
ldrb r0, [r0]
cmp r0, #2
bne _0801B56C
movs r0, #1
strb r0, [r4, #0xb]
_0801B56C:
adds r0, r4, #0
movs r1, #1
movs r2, #3
bl LoadSwapGFX
adds r0, r4, #0
bl sub_0801766C
adds r0, r4, #0
bl sub_0801B584
pop {r4, r5, pc}
.syntax divided
.endif

View File

@ -1,127 +0,0 @@
.syntax unified
push {r4, r5, r6, r7, lr}
adds r6, r0, #0
bl sub_0801B804
ldr r1, _0801B5F8 @ =gPlayerState
ldrb r0, [r1, #4]
cmp r0, #0
beq _0801B5A8
ldrb r0, [r1, #0x1a]
cmp r0, #0
bne _0801B5A8
ldr r0, [r1, #0x2c]
cmp r0, r6
bne _0801B5B4
ldr r0, _0801B5FC @ =gPlayerEntity
ldrb r0, [r0, #0xc]
cmp r0, #1
beq _0801B5B8
_0801B5A8:
ldr r1, _0801B5F8 @ =gPlayerState
ldr r0, [r1, #0x2c]
cmp r0, r6
bne _0801B5B4
movs r0, #0
str r0, [r1, #0x2c]
_0801B5B4:
bl DeleteThisEntity
_0801B5B8:
ldr r7, _0801B5FC @ =gPlayerEntity
adds r0, r7, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r3, #1
movs r0, #1
ands r0, r1
cmp r0, #0
bne _0801B600
adds r0, r6, #0
adds r0, #0x68
ldrb r0, [r0]
movs r2, #0
cmp r0, #0xc
bne _0801B5D8
movs r2, #6
_0801B5D8:
lsrs r0, r1, #4
adds r1, r0, r2
ldrb r0, [r6, #0x1e]
cmp r0, r1
beq _0801B5EE
strb r1, [r6, #0x1e]
ldrb r1, [r6, #0x1e]
ldrh r2, [r6, #0x12]
adds r0, r6, #0
bl sub_080042D0
_0801B5EE:
adds r0, r6, #0
adds r1, r7, #0
bl sub_08078E84
b _0801B674
.align 2, 0
_0801B5F8: .4byte gPlayerState
_0801B5FC: .4byte gPlayerEntity
_0801B600:
movs r5, #0
movs r0, #2
strb r0, [r6, #0xc]
adds r1, r6, #0
adds r1, #0x60
movs r0, #0xd5
strh r0, [r1]
ldrb r0, [r6, #0x10]
movs r4, #0x80
orrs r0, r4
strb r0, [r6, #0x10]
subs r1, #0x24
ldrb r0, [r1]
orrs r0, r3
strb r0, [r1]
adds r0, r7, #0
adds r0, #0x3b
ldrb r0, [r0]
adds r2, r6, #0
adds r2, #0x3b
strb r0, [r2]
movs r0, #0xa6
strh r0, [r6, #0x12]
ldrb r1, [r6, #0x18]
subs r0, #0xe7
ands r0, r1
movs r1, #4
rsbs r1, r1, #0
ands r0, r1
orrs r0, r3
strb r0, [r6, #0x18]
ldrb r1, [r6, #0x14]
lsrs r1, r1, #1
lsls r1, r1, #1
ldr r2, _0801B678 @ =gUnk_080B7826
adds r0, r1, r2
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r3, [r6, #0x2e]
adds r0, r0, r3
strh r0, [r6, #0x2e]
adds r1, #1
adds r1, r1, r2
movs r0, #0
ldrsb r0, [r1, r0]
ldrh r1, [r6, #0x32]
adds r0, r0, r1
strh r0, [r6, #0x32]
adds r0, r6, #0
movs r1, #0
bl InitializeAnimation
ldr r0, _0801B67C @ =gPlayerState
str r5, [r0, #0x2c]
ldrb r1, [r0, #4]
orrs r4, r1
strb r4, [r0, #4]
_0801B674:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0801B678: .4byte gUnk_080B7826
_0801B67C: .4byte gPlayerState
.syntax divided

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@ -1,54 +0,0 @@
.syntax unified
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #0xc
bl IsItemEquipped
cmp r0, #1
beq _0801B820
cmp r0, #1
blo _0801B81C
cmp r0, #2
beq _0801B824
b _0801B826
_0801B81C:
movs r4, #1
b _0801B826
_0801B820:
movs r4, #2
b _0801B826
_0801B824:
movs r4, #0
_0801B826:
ldr r3, _0801B850 @ =gPlayerState
adds r0, r3, #0
adds r0, #0x90
ldrh r0, [r0]
ands r4, r0
cmp r4, #0
bne _0801B854
adds r1, r5, #0
adds r1, #0x80
movs r0, #1
strb r0, [r1]
ldrb r2, [r3, #0xa]
movs r1, #0x7f
adds r0, r1, #0
ands r0, r2
strb r0, [r3, #0xa]
ldrb r0, [r3, #0xb]
ands r1, r0
strb r1, [r3, #0xb]
b _0801B862
.align 2, 0
_0801B850: .4byte gPlayerState
_0801B854:
ldrb r1, [r3, #0xa]
movs r0, #0x80
orrs r1, r0
strb r1, [r3, #0xa]
ldrb r1, [r3, #0xb]
orrs r0, r1
strb r0, [r3, #0xb]
_0801B862:
pop {r4, r5, pc}
.syntax divided

View File

@ -20860,21 +20860,6 @@
"start": 751604,
"size": 8
},
{
"path": "playerItem3/gUnk_080B77FC.bin",
"start": 751628,
"size": 26
},
{
"path": "playerItem3/gUnk_080B7826.bin",
"start": 751654,
"size": 8
},
{
"path": "playerItem3/gUnk_080B782E.bin",
"start": 751662,
"size": 18
},
{
"path": "playerItemC/gUnk_080B7848.bin",
"start": 751688,

View File

@ -1,18 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_080B77FC:: @ 080B77FC
.4byte sub_0801B4C8
.4byte sub_0801B584
.4byte sub_0801B680
.4byte sub_0801B7A8
.incbin "playerItem3/gUnk_080B77FC.bin"
gUnk_080B7826:: @ 080B7826
.incbin "playerItem3/gUnk_080B7826.bin"
gUnk_080B782E:: @ 080B782E
.incbin "playerItem3/gUnk_080B782E.bin"

View File

@ -931,7 +931,7 @@ SECTIONS {
data/const/playerItem/playerItemSwordBeam.o(.rodata);
data/data_080B4410.o(.rodata);
data/const/playerItem/playerItemBomb.o(.rodata);
data/const/playerItem/playerItem3.o(.rodata);
src/playerItem/playerItem3.o(.rodata);
data/const/playerItem/playerItemC.o(.rodata);
data/const/playerItem/playerItemSwordSpin.o(.rodata);
data/data_080B7910.o(.rodata);

View File

@ -1,17 +1,32 @@
#include "entity.h"
#include "sound.h"
#include "functions.h"
extern void (*const gUnk_080B77FC[])(Entity*);
#include "asm.h"
void sub_0801B804(Entity*);
void sub_0801B864(Entity*);
Entity* sub_0801B864(Entity*);
void sub_0801B584(Entity*);
void PlayerItem3_Init(Entity*);
void sub_0801B680(Entity*);
void sub_0801B7A8(Entity*);
extern s8 gUnk_080B782E[];
extern void sub_08008782(Entity*, u32, s32, s32);
extern Entity* sub_08008782(Entity*, u32, s32, s32);
extern bool32 sub_080040E2(Entity*, u8*);
extern Hitbox gUnk_081271CC;
extern u8 gUnk_08003E44;
void PlayerItem3(Entity* this) {
gUnk_080B77FC[this->action](this);
static void (*const PlayerItem3_Actions[])(Entity*) = {
PlayerItem3_Init,
sub_0801B584,
sub_0801B680,
sub_0801B7A8,
};
// Unused
static const u16 gUnk_080B780C[] = { 0x75, 0x1, 0x76, 0x1, 0x3ac, 0x1, 0x4050, 0x1, 0x377, 0x1, 0x378, 0x1, 0x0 };
PlayerItem3_Actions[this->action](this);
if (this->animIndex != 0xb) {
if (this->animationState == 6) {
this->field_0x86.HWORD += 0x2000;
@ -27,11 +42,148 @@ void PlayerItem3(Entity* this) {
}
}
ASM_FUNC("asm/non_matching/playerItem3/sub_0801B4C8.inc", void sub_0801B4C8(Entity* this))
void PlayerItem3_Init(Entity* this) {
u32 uVar1;
ASM_FUNC("asm/non_matching/playerItem3/sub_0801B584.inc", void sub_0801B584(Entity* this))
gPlayerState.item = this;
this->action = 1;
this->hitbox = &gUnk_081271CC;
this->frameIndex = 0xff;
this->field_0x80.HALF.LO = 0;
#ifdef EU
this->spriteVramOffset = gPlayerEntity.spriteVramOffset;
#endif
this->animIndex = 11;
this->parent = &gPlayerEntity;
this->field_0x86.HWORD = 0;
if ((this->animationState & 2) != 0) {
this->spriteSettings.flipX = ~gPlayerEntity.spriteSettings.flipX;
}
if (this->field_0x68.HALF.LO == 12) {
this->speed = 0x280;
uVar1 = 60;
} else {
this->speed = 0x200;
uVar1 = 30;
}
this->actionDelay = uVar1;
if (((s8)gPlayerState.field_0xd) >= 0) {
this->direction = gPlayerState.field_0xd;
} else {
this->direction = this->animationState << 2;
}
this->field_0x82.HALF.HI = this->direction;
if (this->collisionLayer == 2) {
this->type2 = 1;
}
LoadSwapGFX(this, 1, 3);
sub_0801766C(this);
sub_0801B584(this);
}
ASM_FUNC("asm/non_matching/playerItem3/sub_0801B680.inc", void sub_0801B680(Entity* this))
void sub_0801B584(Entity* this) {
static const s8 gUnk_080B7826[] = { 0, -8, 8, -4, 0, 8, -8, -4 };
u32 frameIndex;
int iVar2;
u32 cVar3;
sub_0801B804(this);
if ((gPlayerState.field_0x3[1] == 0) || (gPlayerState.mobility != 0) || gPlayerState.item != this ||
(gPlayerState.item == this && gPlayerEntity.action != 1)) {
if (gPlayerState.item == this) {
gPlayerState.item = NULL;
}
DeleteThisEntity();
}
if ((gPlayerEntity.frame & 1) == 0) {
if (this->field_0x68.HALF.LO == 12) {
cVar3 = 6;
} else {
cVar3 = 0;
}
frameIndex = (gPlayerEntity.frame >> 4) + cVar3;
if (this->frameIndex != frameIndex) {
this->frameIndex = frameIndex;
sub_080042D0(this, this->frameIndex, this->spriteIndex);
}
sub_08078E84(this, &gPlayerEntity);
} else {
this->action = 2;
this->spriteVramOffset = 0xd5;
COLLISION_ON(this);
this->field_0x3c |= 1;
this->flags2 = gPlayerEntity.flags2;
this->spriteIndex = 0xa6;
this->spriteSettings.flipX = 0;
this->spriteSettings.draw = 1;
iVar2 = (this->animationState >> 1) * 2;
this->x.HALF.HI += gUnk_080B7826[iVar2];
this->y.HALF.HI += gUnk_080B7826[iVar2 + 1];
InitializeAnimation(this, 0);
gPlayerState.item = NULL;
gPlayerState.field_0x3[1] |= 0x80;
}
}
NONMATCH("asm/non_matching/playerItem3/sub_0801B680.inc", void sub_0801B680(Entity* this)) {
u32 uvar1;
u32 uVar6;
sub_0801B804(this);
if ((this->field_0x68.HALF.LO == 12) && (this->field_0x80.HALF.LO == 0) && ((gPlayerState.field_0xd & 0x80) == 0)) {
;
if (((this->field_0x82.HALF.HI - gPlayerState.field_0xd) & 0x1f) > 0x10) {
this->field_0x82.HWORD += 0x40;
} else {
this->field_0x82.HWORD -= 0x40;
}
this->field_0x82.HALF.HI &= 0x1f;
this->direction = this->field_0x82.HALF.HI;
}
LinearMoveUpdate(this);
uVar6 = 0;
if (sub_0801B864(this) != 0) {
uvar1 = (this->field_0x68.HALF.LO);
uvar1 ^= 0xc;
uVar6 = ((u32)(-uvar1 | uvar1)) >> 0x1f;
}
if (sub_080002F0(COORD_TO_TILE(this), gPlayerEntity.collisionLayer, 0x80) == 0) {
if (uVar6 == 0) {
uVar6 = sub_080040E2(this, &gUnk_08003E44);
}
}
if (uVar6 == 0) {
if (--this->actionDelay < 0xc) {
this->speed = this->speed + -0x10;
}
if (this->actionDelay == '\0') {
uVar6 = 1;
}
if ((this->bitfield & 0x80) != 0) {
uVar6 = 1;
}
if (uVar6 == 0) {
return;
}
if (this->field_0x68.HALF.LO == 12) {
this->actionDelay = 30;
} else {
this->actionDelay = 12;
}
} else {
this->actionDelay = 1;
}
if (uVar6 != 0) {
this->action = this->action + 1;
this->speed = 0x1c0;
}
}
END_NONMATCH
void sub_0801B7A8(Entity* this) {
sub_0801B804(this);
@ -50,14 +202,40 @@ void sub_0801B7A8(Entity* this) {
}
}
ASM_FUNC("asm/non_matching/playerItem3/sub_0801B804.inc", void sub_0801B804(Entity* this))
void sub_0801B804(Entity* this) {
u32 itemSlot;
u32 uVar1;
void sub_0801B864(Entity* this) {
itemSlot = IsItemEquipped(0xc);
switch (itemSlot) {
case 0:
uVar1 = 1;
break;
case 1:
uVar1 = 2;
break;
case 2:
uVar1 = 0;
break;
}
if ((uVar1 & gPlayerState.field_0x90) == 0) {
this->field_0x80.HALF.LO = 1;
gPlayerState.field_0xa &= 0x7f;
gPlayerState.keepFacing &= 0x7f;
} else {
gPlayerState.field_0xa |= 0x80;
gPlayerState.keepFacing |= 0x80;
}
}
Entity* sub_0801B864(Entity* this) {
static const s8 gUnk_080B782E[] = { 0, -6, 4, -4, 4, 0, 4, 4, 0, 4, -4, 4, -4, 0, -4, 0, 0, 0 };
s32 iVar1;
if (this->type2 == 0) {
sub_0800451C(this);
}
iVar1 = (this->direction >> 2) * 2;
sub_08008782(this, 2, gUnk_080B782E[iVar1], gUnk_080B782E[iVar1 + 1]);
return sub_08008782(this, 2, gUnk_080B782E[iVar1], gUnk_080B782E[iVar1 + 1]);
}