Decompile ObjectB3

This commit is contained in:
octorock 2022-03-11 17:08:40 +01:00
parent caa87bb89a
commit ae587390b4
4 changed files with 108 additions and 218 deletions

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@ -1,197 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectB3
ObjectB3: @ 0x080A0A34
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #0
beq _080A0A44
cmp r0, #1
beq _080A0A5C
b _080A0A5E
_080A0A44:
ldrb r1, [r4, #0x10]
movs r0, #2
ands r0, r1
ldr r1, _080A0A54 @ =gUnk_08124A18
cmp r0, #0
beq _080A0A5E
ldr r1, _080A0A58 @ =gUnk_08124A10
b _080A0A5E
.align 2, 0
_080A0A54: .4byte gUnk_08124A18
_080A0A58: .4byte gUnk_08124A10
_080A0A5C:
ldr r1, _080A0AB8 @ =gUnk_08124A20
_080A0A5E:
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _080A0AB0
movs r0, #1
strb r0, [r4, #0xc]
ldrb r2, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
movs r3, #0x40
orrs r0, r3
strb r0, [r4, #0x19]
movs r0, #0x29
adds r0, r0, r4
mov ip, r0
ldrb r2, [r0]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
mov r2, ip
strb r0, [r2]
ldrb r0, [r4, #0x1b]
ands r1, r0
orrs r1, r3
strb r1, [r4, #0x1b]
ldr r1, _080A0ABC @ =gUnk_080C9CBC
ldr r0, _080A0AC0 @ =gFuseInfo
ldrb r0, [r0, #3]
lsls r0, r0, #3
adds r0, r0, r1
ldrb r1, [r0]
adds r0, r4, #0
bl ChangeObjPalette
_080A0AB0:
adds r0, r4, #0
bl GetNextFrame
pop {r4, pc}
.align 2, 0
_080A0AB8: .4byte gUnk_08124A20
_080A0ABC: .4byte gUnk_080C9CBC
_080A0AC0: .4byte gFuseInfo
thumb_func_start sub_080A0AC4
sub_080A0AC4: @ 0x080A0AC4
push {lr}
ldrb r1, [r0, #0xa]
bl InitializeAnimation
pop {pc}
.align 2, 0
thumb_func_start sub_080A0AD0
sub_080A0AD0: @ 0x080A0AD0
push {lr}
movs r1, #0x80
bl GravityUpdate
pop {pc}
.align 2, 0
thumb_func_start sub_080A0ADC
sub_080A0ADC: @ 0x080A0ADC
push {r4, lr}
adds r4, r0, #0
bl sub_0807DD64
adds r0, r4, #0
movs r1, #0
bl ExecuteScriptForEntity
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A0AF0
sub_080A0AF0: @ 0x080A0AF0
push {r4, lr}
adds r4, r0, #0
movs r1, #0
bl ExecuteScriptForEntity
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #5
bne _080A0B1C
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080A0B1C
bl DeleteThisEntity
_080A0B1C:
adds r0, r4, #0
movs r1, #0x80
bl GravityUpdate
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080A0B28
sub_080A0B28: @ 0x080A0B28
push {r4, lr}
adds r4, r0, #0
movs r0, #0x2e
ldrsh r2, [r4, r0]
movs r0, #0x32
ldrsh r3, [r4, r0]
adds r0, r4, #0
bl sub_0807DEDC
ldrh r0, [r4, #0x32]
subs r0, #0xb0
strh r0, [r4, #0x32]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r4, #0x18]
pop {r4, pc}
thumb_func_start sub_080A0B4C
sub_080A0B4C: @ 0x080A0B4C
push {lr}
movs r1, #0x78
strh r1, [r0, #0x2e]
movs r1, #0x50
strh r1, [r0, #0x32]
movs r1, #0
bl InitializeAnimation
pop {pc}
.align 2, 0
thumb_func_start sub_080A0B60
sub_080A0B60: @ 0x080A0B60
push {lr}
adds r2, r0, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x40
ands r0, r1
cmp r0, #0
beq _080A0B7C
movs r0, #2
strb r0, [r2, #0xc]
movs r0, #0x9b
lsls r0, r0, #1
bl SoundReq
_080A0B7C:
pop {pc}
.align 2, 0
thumb_func_start sub_080A0B80
sub_080A0B80: @ 0x080A0B80
ldr r1, [r0, #0x30]
ldr r2, _080A0B8C @ =0xFFFD8000
adds r1, r1, r2
str r1, [r0, #0x30]
bx lr
.align 2, 0
_080A0B8C: .4byte 0xFFFD8000

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@ -1,19 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08124A10:: @ 08124A10
.4byte sub_080A0ADC
.4byte sub_080A0AF0
gUnk_08124A18:: @ 08124A18
.4byte sub_080A0AC4
.4byte sub_080A0AD0
gUnk_08124A20:: @ 08124A20
.4byte sub_080A0B4C
.4byte sub_080A0B60
.4byte sub_080A0B80

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@ -803,7 +803,7 @@ SECTIONS {
src/object/metalDoor.o(.text);
src/object/jailBars.o(.text);
src/object/objectB2.o(.text);
asm/object/objectB3.o(.text);
src/object/objectB3.o(.text);
asm/object/objectB4.o(.text);
src/object/objectB5.o(.text);
asm/object/objectB6.o(.text);
@ -1558,7 +1558,7 @@ SECTIONS {
data/const/object/jailBars.o(.rodata);
data/animations/object/jailBars.o(.rodata);
data/animations/object/objectB2.o(.rodata);
data/const/object/objectB3.o(.rodata);
src/object/objectB3.o(.rodata);
data/animations/object/objectB3.o(.rodata);
data/const/object/objectB4.o(.rodata);
data/animations/object/objectB4.o(.rodata);

106
src/object/objectB3.c Normal file
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@ -0,0 +1,106 @@
/**
* @file objectB3.c
* @ingroup Objects
*
* @brief ObjectB3 object
*/
#define NENT_DEPRECATED
#include "global.h"
#include "object.h"
#include "functions.h"
#include "kinstone.h"
void sub_080A0ADC(Entity*);
void sub_080A0AF0(Entity*);
void sub_080A0AC4(Entity*);
void sub_080A0AD0(Entity*);
void sub_080A0B4C(Entity*);
void sub_080A0B60(Entity*);
void sub_080A0B80(Entity*);
void ObjectB3(Entity* this) {
static void (*const gUnk_08124A10[])(Entity*) = {
sub_080A0ADC,
sub_080A0AF0,
};
static void (*const gUnk_08124A18[])(Entity*) = {
sub_080A0AC4,
sub_080A0AD0,
};
static void (*const gUnk_08124A20[])(Entity*) = {
sub_080A0B4C,
sub_080A0B60,
sub_080A0B80,
};
void (*const* ptr)(Entity*);
switch (this->type) {
case 0:
if ((this->flags & 2) != 0) {
ptr = gUnk_08124A10;
} else {
ptr = gUnk_08124A18;
}
break;
case 1:
ptr = gUnk_08124A20;
break;
}
ptr[this->action](this);
if (this->action == 0) {
this->action = 1;
this->spriteRendering.b3 = 1;
this->spritePriority.b0 = 0;
this->spriteOrientation.flipY = 1;
ChangeObjPalette(this, gUnk_080C9CBC[gFuseInfo._3].unk0);
}
GetNextFrame(this);
}
void sub_080A0AC4(Entity* this) {
InitializeAnimation(this, this->type);
}
void sub_080A0AD0(Entity* this) {
GravityUpdate(this, 0x80);
}
void sub_080A0ADC(Entity* this) {
sub_0807DD64(this);
ExecuteScriptForEntity(this, NULL);
}
void sub_080A0AF0(Entity* this) {
ExecuteScriptForEntity(this, NULL);
GetNextFrame(this);
if (this->animIndex == 5) {
if ((this->frame & 0x80) != 0) {
DeleteThisEntity();
}
}
GravityUpdate(this, 0x80);
}
void sub_080A0B28(Entity* this, ScriptExecutionContext* context) {
sub_0807DEDC(this, context, this->x.HALF.HI, this->y.HALF.HI);
this->y.HALF.HI -= 0xb0;
this->spriteSettings.draw = 0;
}
void sub_080A0B4C(Entity* this) {
this->x.HALF.HI = 0x78;
this->y.HALF.HI = 0x50;
InitializeAnimation(this, 0);
}
void sub_080A0B60(Entity* this) {
if ((this->frame & 0x40) != 0) {
this->action = 2;
SoundReq(SFX_136);
}
}
void sub_080A0B80(Entity* this) {
this->y.WORD -= 0x28000;
}