Merge pull request #79 from HookedBehemoth:more_enemies

decompile peahat & rollobite
This commit is contained in:
notyouraveragehooman 2020-08-28 18:21:22 -07:00 committed by GitHub
commit ae7968e006
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GPG Key ID: 4AEE18F83AFDEB23
24 changed files with 2120 additions and 3870 deletions

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.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
push {lr}
adds r2, r0, #0
movs r0, #7
ands r0, r1
subs r0, #3
cmp r0, #2
bhi _0802129A
movs r3, #0x18
adds r0, r1, #0
ands r0, r3
lsrs r0, r0, #3
cmp r0, r2
beq _080212AA
adds r0, r1, #0
adds r0, #8
ands r0, r3
lsrs r0, r0, #3
cmp r0, r2
beq _080212AA
_0802129A:
adds r0, r1, #4
movs r1, #0x18
ands r0, r1
lsrs r1, r0, #3
cmp r2, r1
beq _080212AA
adds r0, r1, #0
b _080212AC
_080212AA:
movs r0, #0xff
_080212AC:
pop {pc}
.align 2, 0
.syntax divided

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.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ObjectB2
ObjectB2: @ 0x080A09A4
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _080A09D4
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0x10
strb r0, [r4, #0xe]
ldrb r0, [r4, #0xa]
lsls r0, r0, #3
strb r0, [r4, #0x15]
adds r0, r4, #0
adds r0, #0x38
ldrb r0, [r0]
ldr r1, _080A0A2C @ =gUnk_02027EB4
cmp r0, #2
bne _080A09CA
ldr r1, _080A0A30 @ =gUnk_0200D654
_080A09CA:
str r1, [r4, #0x54]
ldrb r1, [r4, #0xa]
adds r0, r4, #0
bl InitializeAnimation
_080A09D4:
ldr r0, [r4, #0x50]
ldrh r0, [r0, #0x24]
strh r0, [r4, #0x24]
adds r0, r4, #0
bl sub_0806F69C
ldr r0, [r4, #0x54]
movs r2, #0x2e
ldrsh r1, [r4, r2]
movs r3, #0x32
ldrsh r2, [r4, r3]
movs r3, #9
bl sub_080AE4CC
cmp r0, #0
beq _080A09F8
bl DeleteThisEntity
_080A09F8:
movs r1, #0x24
ldrsh r0, [r4, r1]
cmp r0, #0x40
bgt _080A0A22
ldrb r2, [r4, #0x18]
lsls r1, r2, #0x1e
lsrs r1, r1, #0x1e
movs r0, #1
eors r1, r0
subs r0, #5
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080A0A22
bl DeleteThisEntity
_080A0A22:
adds r0, r4, #0
bl GetNextFrame
pop {r4, pc}
.align 2, 0
_080A0A2C: .4byte gUnk_02027EB4
_080A0A30: .4byte gUnk_0200D654

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@ -1,928 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Peahat
Peahat: @ 0x0801FF5C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _0801FF84
ldr r1, _0801FF80 @ =gUnk_080CA570
adds r0, r4, #0
bl EnemyFunctionHandler
movs r3, #0x10
rsbs r3, r3, #0
adds r0, r4, #0
movs r1, #0
movs r2, #1
bl SetChildOffset
b _0801FF94
.align 2, 0
_0801FF80: .4byte gUnk_080CA570
_0801FF84:
ldr r0, _0801FF98 @ =gUnk_080CA588
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
_0801FF94:
pop {r4, pc}
.align 2, 0
_0801FF98: .4byte gUnk_080CA588
thumb_func_start sub_0801FF9C
sub_0801FF9C: @ 0x0801FF9C
push {r4, lr}
adds r4, r0, #0
ldr r1, _0801FFD4 @ =gUnk_080CA590
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
adds r0, #0x81
ldrb r0, [r0]
cmp r0, #0
beq _0801FFD2
ldr r2, _0801FFD8 @ =gUnk_080CA5B8
ldrb r1, [r4, #0xf]
adds r0, r1, #1
strb r0, [r4, #0xf]
movs r0, #0x30
ands r0, r1
lsrs r0, r0, #4
adds r0, r0, r2
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
strh r0, [r4, #0x36]
_0801FFD2:
pop {r4, pc}
.align 2, 0
_0801FFD4: .4byte gUnk_080CA590
_0801FFD8: .4byte gUnk_080CA5B8
thumb_func_start sub_0801FFDC
sub_0801FFDC: @ 0x0801FFDC
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r6, r4, #0
adds r6, #0x82
ldrb r0, [r6]
cmp r0, #0
beq _08020068
adds r0, r4, #0
adds r0, #0x41
ldrb r1, [r0]
cmp r1, #0x94
bne _08020018
movs r0, #3
movs r1, #1
bl CreateEnemy
adds r5, r0, #0
cmp r5, #0
beq _08020010
adds r0, r4, #0
adds r1, r5, #0
bl CopyPosition
ldrh r0, [r5, #0x36]
subs r0, #8
strh r0, [r5, #0x36]
_08020010:
movs r0, #0
strb r0, [r6]
movs r0, #2
b _0802001E
_08020018:
cmp r1, #0x9b
bne _08020042
movs r0, #1
_0802001E:
strb r0, [r4, #0x14]
movs r0, #5
strb r0, [r4, #0xc]
movs r1, #0
movs r0, #0x80
strh r0, [r4, #0x24]
adds r2, r4, #0
adds r2, #0x3d
movs r0, #0xe2
strb r0, [r2]
adds r0, r4, #0
adds r0, #0x81
strb r1, [r0]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitializeAnimation
b _08020068
_08020042:
cmp r1, #0x80
bne _08020068
ldrb r0, [r4, #0x14]
cmp r0, #0
bne _08020068
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0x1e
strb r0, [r4, #0xe]
strh r1, [r4, #0x24]
movs r0, #0xff
strb r0, [r4, #0x15]
adds r1, r4, #0
adds r1, #0x83
movs r0, #0x78
strb r0, [r1]
adds r0, r4, #0
bl GetNextFrame
_08020068:
adds r0, r4, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
beq _0802007A
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_0802007A:
ldr r1, _08020084 @ =gUnk_080CA570
adds r0, r4, #0
bl sub_0804AA30
pop {r4, r5, r6, pc}
.align 2, 0
_08020084: .4byte gUnk_080CA570
thumb_func_start sub_08020088
sub_08020088: @ 0x08020088
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xd]
cmp r0, #2
bhi _0802009C
adds r0, r4, #0
bl sub_0806F520
cmp r0, #0
beq _080200AC
_0802009C:
ldr r0, _080200B0 @ =gUnk_080CA5BC
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
_080200AC:
pop {r4, pc}
.align 2, 0
_080200B0: .4byte gUnk_080CA5BC
thumb_func_start sub_080200B4
sub_080200B4: @ 0x080200B4
push {lr}
adds r2, r0, #0
movs r1, #1
strb r1, [r2, #0xd]
movs r0, #0x3c
strb r0, [r2, #0x1d]
ldrb r3, [r2, #0x14]
cmp r3, #0
bne _080200E2
strb r1, [r2, #0x14]
movs r0, #5
strb r0, [r2, #0xc]
adds r1, r2, #0
adds r1, #0x3f
movs r0, #0x71
strb r0, [r1]
adds r0, r2, #0
adds r0, #0x81
strb r3, [r0]
ldrb r1, [r2, #0x14]
adds r0, r2, #0
bl InitializeAnimation
_080200E2:
pop {pc}
thumb_func_start sub_080200E4
sub_080200E4: @ 0x080200E4
push {lr}
bl sub_0806F4E8
pop {pc}
thumb_func_start sub_080200EC
sub_080200EC: @ 0x080200EC
push {lr}
bl sub_0806F3E4
pop {pc}
thumb_func_start sub_080200F4
sub_080200F4: @ 0x080200F4
ldrb r2, [r0, #0x10]
movs r1, #0x7f
ands r1, r2
strb r1, [r0, #0x10]
bx lr
.align 2, 0
thumb_func_start nullsub_5
nullsub_5: @ 0x08020100
bx lr
.align 2, 0
thumb_func_start sub_08020104
sub_08020104: @ 0x08020104
push {lr}
adds r2, r0, #0
ldrb r3, [r2, #0x10]
movs r0, #0x80
ands r0, r3
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
beq _08020128
movs r0, #0x80
orrs r0, r3
strb r0, [r2, #0x10]
adds r2, #0x3a
ldrb r1, [r2]
movs r0, #0xfb
ands r0, r1
strb r0, [r2]
b _0802012E
_08020128:
adds r0, r2, #0
adds r0, #0x45
strb r1, [r0]
_0802012E:
pop {pc}
thumb_func_start sub_08020130
sub_08020130: @ 0x08020130
push {r4, r5, lr}
adds r4, r0, #0
bl sub_0804A720
movs r5, #1
strb r5, [r4, #0xc]
movs r0, #0x10
strb r0, [r4, #0xe]
bl Random
strb r0, [r4, #0xf]
bl Random
movs r1, #0x1f
ands r0, r1
strb r0, [r4, #0x15]
movs r0, #0x12
strb r0, [r4, #0x1c]
bl Random
ands r0, r5
movs r1, #0xfe
cmp r0, #0
beq _08020162
movs r1, #2
_08020162:
adds r0, r4, #0
adds r0, #0x80
strb r1, [r0]
adds r0, #1
strb r5, [r0]
adds r0, #1
strb r5, [r0]
movs r0, #0
strb r0, [r4, #0x14]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08020180
sub_08020180: @ 0x08020180
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r4, #0
adds r5, #0x83
ldrb r0, [r5]
cmp r0, #0
beq _08020192
subs r0, #1
strb r0, [r5]
_08020192:
adds r0, r4, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _080201D4
ldrb r0, [r5]
cmp r0, #0
bne _080201D4
ldrb r1, [r4, #0xf]
movs r0, #0xf
ands r0, r1
cmp r0, #0
bne _080201D4
ldr r0, _0802021C @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
movs r2, #0x30
bl sub_08049F1C
cmp r0, #0
beq _080201D4
movs r0, #2
strb r0, [r4, #0xc]
bl Random
movs r1, #3
ands r0, r1
strb r0, [r4, #0xd]
movs r0, #0x3c
strb r0, [r4, #0xe]
movs r0, #0xa0
strh r0, [r4, #0x24]
_080201D4:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0802020C
movs r0, #0x10
strb r0, [r4, #0xe]
adds r0, r4, #0
bl sub_08020604
bl Random
movs r1, #3
ands r1, r0
cmp r1, #0
bne _0802020C
bl Random
movs r1, #1
ands r1, r0
movs r2, #0xfe
cmp r1, #0
beq _08020206
movs r2, #2
_08020206:
adds r0, r4, #0
adds r0, #0x80
strb r2, [r0]
_0802020C:
adds r0, r4, #0
bl sub_080AEFE0
adds r0, r4, #0
bl GetNextFrame
pop {r4, r5, pc}
.align 2, 0
_0802021C: .4byte gUnk_020000B0
thumb_func_start sub_08020220
sub_08020220: @ 0x08020220
push {r4, r5, lr}
adds r5, r0, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _08020284
ldrb r0, [r5, #0xe]
subs r1, r0, #1
strb r1, [r5, #0xe]
lsls r0, r1, #0x18
cmp r0, #0
beq _0802024C
lsrs r0, r0, #0x1c
movs r1, #3
ands r0, r1
movs r1, #4
subs r1, r1, r0
adds r0, r5, #0
bl UpdateAnimationVariableFrames
b _08020292
_0802024C:
movs r0, #3
strb r0, [r5, #0xc]
movs r0, #0x78
strb r0, [r5, #0xe]
movs r0, #0xc0
strh r0, [r5, #0x24]
ldr r0, _0802027C @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r5, #0
bl GetFacingDirection
adds r4, r0, #0
bl Random
ldr r2, _08020280 @ =gUnk_080CA5D4
movs r1, #1
ands r1, r0
adds r1, r1, r2
ldrb r0, [r1]
adds r0, r0, r4
movs r1, #0x1f
ands r0, r1
strb r0, [r5, #0x15]
b _0802028A
.align 2, 0
_0802027C: .4byte gUnk_020000B0
_08020280: .4byte gUnk_080CA5D4
_08020284:
adds r0, r5, #0
bl sub_080205F8
_0802028A:
adds r0, r5, #0
movs r1, #4
bl UpdateAnimationVariableFrames
_08020292:
pop {r4, r5, pc}
thumb_func_start sub_08020294
sub_08020294: @ 0x08020294
push {r4, lr}
adds r4, r0, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _080202F8
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080202B4
adds r0, r4, #0
bl sub_080205F8
_080202B4:
ldrb r1, [r4, #0xe]
cmp r1, #0x3c
bls _080202E6
movs r0, #1
ands r0, r1
cmp r0, #0
beq _080202C8
ldrh r0, [r4, #0x24]
adds r0, #4
strh r0, [r4, #0x24]
_080202C8:
ldr r0, _080202F0 @ =gScreenTransition
ldr r0, [r0]
movs r1, #3
ands r0, r1
cmp r0, #0
bne _080202E6
ldr r0, _080202F4 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
bl GetFacingDirection
adds r1, r0, #0
adds r0, r4, #0
bl sub_08004596
_080202E6:
adds r0, r4, #0
bl sub_080AEFE0
b _080202FE
.align 2, 0
_080202F0: .4byte gScreenTransition
_080202F4: .4byte gUnk_020000B0
_080202F8:
adds r0, r4, #0
bl sub_080205F8
_080202FE:
adds r0, r4, #0
movs r1, #4
bl UpdateAnimationVariableFrames
pop {r4, pc}
thumb_func_start sub_08020308
sub_08020308: @ 0x08020308
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
subs r1, r0, #1
strb r1, [r4, #0xe]
lsls r0, r1, #0x18
cmp r0, #0
bne _08020332
movs r0, #1
strb r0, [r4, #0xc]
strb r0, [r4, #0xe]
movs r0, #0x80
strh r0, [r4, #0x24]
adds r1, r4, #0
adds r1, #0x83
movs r0, #0x78
strb r0, [r1]
adds r0, r4, #0
bl GetNextFrame
b _0802034E
_08020332:
movs r0, #1
ands r1, r0
cmp r1, #0
beq _08020340
ldrh r0, [r4, #0x24]
subs r0, #8
strh r0, [r4, #0x24]
_08020340:
adds r0, r4, #0
bl sub_080AEFE0
adds r0, r4, #0
movs r1, #4
bl UpdateAnimationVariableFrames
_0802034E:
pop {r4, pc}
thumb_func_start sub_08020350
sub_08020350: @ 0x08020350
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0x14]
cmp r0, #2
beq _08020398
movs r1, #0xc0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_080044EC
cmp r0, #0
bne _0802037C
movs r0, #6
strb r0, [r4, #0xc]
movs r0, #0xf0
strb r0, [r4, #0xe]
movs r0, #0xa
strb r0, [r4, #0xf]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x71
strb r0, [r1]
_0802037C:
ldrb r0, [r4, #0x15]
cmp r0, #0xff
bne _0802038A
adds r0, r4, #0
adds r0, #0x3e
ldrb r0, [r0]
strb r0, [r4, #0x15]
_0802038A:
adds r0, r4, #0
bl sub_080AEF88
adds r0, r4, #0
bl GetNextFrame
b _080203BE
_08020398:
movs r1, #0xe0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_08003FC4
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, #0
bne _080203BE
movs r0, #7
strb r0, [r4, #0xc]
movs r0, #0x96
strb r0, [r4, #0xe]
movs r0, #0xa
strb r0, [r4, #0xf]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x71
strb r0, [r1]
_080203BE:
pop {r4, pc}
thumb_func_start sub_080203C0
sub_080203C0: @ 0x080203C0
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _080203DC
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _080203DC
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_080203DC:
adds r0, r4, #0
bl sub_0800442E
cmp r0, #0
bne _080203F2
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08020418
_080203F2:
movs r0, #9
strb r0, [r4, #0xc]
movs r0, #0xc0
lsls r0, r0, #9
str r0, [r4, #0x20]
bl Random
movs r1, #0x1f
ands r0, r1
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_0804AA1C
movs r0, #5
strb r0, [r4, #0x14]
adds r0, r4, #0
movs r1, #5
bl InitializeAnimation
_08020418:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0802041C
sub_0802041C: @ 0x0802041C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xf]
cmp r0, #0
beq _08020438
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _08020438
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_08020438:
adds r0, r4, #0
bl sub_0800442E
cmp r0, #0
bne _0802044E
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08020466
_0802044E:
movs r0, #8
strb r0, [r4, #0xc]
movs r0, #0xf0
strb r0, [r4, #0xe]
bl Random
movs r1, #0x1f
ands r0, r1
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_0804AA1C
_08020466:
pop {r4, pc}
thumb_func_start sub_08020468
sub_08020468: @ 0x08020468
push {r4, r5, lr}
adds r4, r0, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080204A6
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080204A2
movs r0, #9
strb r0, [r4, #0xc]
movs r0, #0xc0
lsls r0, r0, #9
str r0, [r4, #0x20]
movs r0, #4
strb r0, [r4, #0x14]
adds r0, r4, #0
movs r1, #4
bl InitializeAnimation
b _080204A6
_080204A2:
movs r0, #1
strb r0, [r4, #0xe]
_080204A6:
adds r5, r4, #0
adds r5, #0x5a
ldrb r1, [r5]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _080204C4
movs r0, #0xfd
ands r0, r1
strb r0, [r5]
bl Random
movs r1, #0x1f
ands r0, r1
strb r0, [r4, #0x15]
_080204C4:
ldrb r1, [r5]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _080204D6
adds r0, r4, #0
bl sub_0800442E
b _080204DC
_080204D6:
adds r0, r4, #0
bl sub_080AEF88
_080204DC:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080204E0
sub_080204E0: @ 0x080204E0
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0802051A
movs r2, #0
movs r1, #1
strb r1, [r4, #0xc]
adds r3, r4, #0
adds r3, #0x3f
movs r0, #0x70
strb r0, [r3]
adds r0, r4, #0
adds r0, #0x82
strb r1, [r0]
subs r0, #1
strb r1, [r0]
strb r2, [r4, #0x14]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
b _0802053A
_0802051A:
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0802052A
adds r0, r4, #0
bl sub_0800442E
b _0802053A
_0802052A:
movs r1, #0xe0
lsls r1, r1, #5
adds r0, r4, #0
bl sub_08003FC4
adds r0, r4, #0
bl sub_080AEF88
_0802053A:
pop {r4, pc}
thumb_func_start sub_0802053C
sub_0802053C: @ 0x0802053C
push {r4, lr}
adds r4, r0, #0
movs r1, #1
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0xf0
strb r0, [r4, #0xe]
movs r0, #0x28
strb r0, [r4, #0xf]
ldrb r0, [r4, #0x18]
movs r2, #4
rsbs r2, r2, #0
ands r2, r0
orrs r2, r1
ldrb r3, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r3
movs r3, #0x40
orrs r0, r3
strb r0, [r4, #0x19]
ldrb r0, [r4, #0x1b]
ands r1, r0
orrs r1, r3
strb r1, [r4, #0x1b]
movs r0, #0x31
rsbs r0, r0, #0
ands r2, r0
strb r2, [r4, #0x18]
movs r0, #0x20
strh r0, [r4, #0x24]
bl Random
movs r1, #0x10
ands r0, r1
adds r0, #8
strb r0, [r4, #0x15]
adds r0, r4, #0
movs r1, #3
bl InitializeAnimation
pop {r4, pc}
thumb_func_start sub_08020590
sub_08020590: @ 0x08020590
push {r4, r5, lr}
adds r4, r0, #0
bl GetNextFrame
ldrb r0, [r4, #0xe]
subs r1, r0, #1
strb r1, [r4, #0xe]
movs r5, #0xff
lsls r0, r1, #0x18
cmp r0, #0
bne _080205AE
adds r0, r4, #0
bl DeleteEntity
b _080205F2
_080205AE:
lsls r0, r1, #0x18
lsrs r0, r0, #0x18
cmp r0, #0x3b
bhi _080205C8
ldrb r2, [r4, #0x18]
lsls r1, r2, #0x1e
lsrs r1, r1, #0x1e
movs r0, #1
eors r1, r0
subs r0, #5
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
_080205C8:
ldr r0, [r4, #0x34]
ldr r1, _080205F4 @ =0xFFFF4000
adds r0, r0, r1
str r0, [r4, #0x34]
adds r0, r4, #0
bl sub_0806F69C
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
ands r0, r5
cmp r0, #0
bne _080205F2
movs r0, #0x28
strb r0, [r4, #0xf]
bl Random
movs r1, #0x10
ands r0, r1
adds r0, #8
strb r0, [r4, #0x15]
_080205F2:
pop {r4, r5, pc}
.align 2, 0
_080205F4: .4byte 0xFFFF4000
thumb_func_start sub_080205F8
sub_080205F8: @ 0x080205F8
movs r1, #4
strb r1, [r0, #0xc]
movs r1, #0x3c
strb r1, [r0, #0xe]
bx lr
.align 2, 0
thumb_func_start sub_08020604
sub_08020604: @ 0x08020604
push {r4, lr}
adds r4, r0, #0
bl sub_08049FA0
cmp r0, #0
bne _08020624
bl Random
movs r1, #3
ands r1, r0
cmp r1, #0
beq _08020624
adds r0, r4, #0
bl sub_08049EE4
b _08020632
_08020624:
adds r0, r4, #0
adds r0, #0x80
ldrb r0, [r0]
ldrb r1, [r4, #0x15]
adds r0, r0, r1
movs r1, #0x1f
ands r0, r1
_08020632:
strb r0, [r4, #0x15]
pop {r4, pc}
.align 2, 0

View File

@ -1,735 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Rollobite
Rollobite: @ 0x08020638
push {lr}
ldr r1, _08020644 @ =gUnk_080CA66C
bl EnemyFunctionHandler
pop {pc}
.align 2, 0
_08020644: .4byte gUnk_080CA66C
thumb_func_start sub_08020648
sub_08020648: @ 0x08020648
push {r4, lr}
adds r4, r0, #0
bl sub_08020AD0
ldr r1, _08020664 @ =gUnk_080CA684
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_08020664: .4byte gUnk_080CA684
thumb_func_start sub_08020668
sub_08020668: @ 0x08020668
push {r4, r5, lr}
adds r4, r0, #0
adds r2, r4, #0
adds r2, #0x3f
ldrb r0, [r2]
cmp r0, #0x22
bne _080206A2
adds r1, r4, #0
adds r1, #0x45
ldrb r0, [r1]
cmp r0, #0xff
beq _080206A2
movs r0, #4
strb r0, [r4, #0xc]
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r4, #0x20]
movs r0, #0xff
strb r0, [r4, #0x15]
movs r0, #1
rsbs r0, r0, #0
strb r0, [r1]
movs r0, #0x23
strb r0, [r2]
ldrb r1, [r4, #0x14]
adds r1, #8
adds r0, r4, #0
bl InitializeAnimation
_080206A2:
adds r0, r4, #0
adds r0, #0x41
ldrb r1, [r0]
adds r5, r0, #0
cmp r1, #0x80
beq _080206D0
ldrb r0, [r4, #0xc]
subs r0, #4
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #1
bhi _080206D0
movs r0, #4
strb r0, [r4, #0xc]
movs r0, #0xb4
strb r0, [r4, #0xe]
movs r0, #0xff
strb r0, [r4, #0x15]
ldrb r1, [r4, #0x14]
adds r1, #0x10
adds r0, r4, #0
bl InitializeAnimation
_080206D0:
ldrb r0, [r5]
cmp r0, #0x93
bne _080206DC
adds r0, r4, #0
bl sub_08020648
_080206DC:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080206E0
sub_080206E0: @ 0x080206E0
push {r4, r5, lr}
adds r4, r0, #0
bl sub_08020AD0
cmp r0, #0
beq _080206F6
adds r1, r4, #0
adds r1, #0x42
movs r0, #0
strb r0, [r1]
b _08020730
_080206F6:
adds r0, r4, #0
bl sub_08020B6C
cmp r0, #0
beq _0802072A
adds r1, r4, #0
adds r1, #0x42
ldrb r0, [r1]
subs r0, #1
strb r0, [r1]
adds r5, r4, #0
adds r5, #0x3e
ldrb r1, [r5]
adds r0, r4, #0
movs r2, #0xa
bl sub_080AE58C
adds r0, r4, #0
adds r0, #0x46
ldrh r1, [r0]
ldrb r2, [r5]
adds r0, r4, #0
movs r3, #0xa
bl sub_080AE7E8
b _08020730
_0802072A:
adds r0, r4, #0
bl sub_08001324
_08020730:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08020734
sub_08020734: @ 0x08020734
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xd]
cmp r0, #2
bhi _08020764
adds r0, r4, #0
bl sub_0806F520
cmp r0, #0
bne _08020764
movs r0, #4
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
movs r0, #0xff
strb r0, [r4, #0x15]
ldrb r1, [r4, #0x14]
adds r1, #0x10
adds r0, r4, #0
bl InitializeAnimation
b _08020774
_08020764:
ldr r0, _08020778 @ =gUnk_080CA6A4
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
_08020774:
pop {r4, pc}
.align 2, 0
_08020778: .4byte gUnk_080CA6A4
thumb_func_start sub_0802077C
sub_0802077C: @ 0x0802077C
movs r1, #1
strb r1, [r0, #0xd]
movs r1, #0x3c
strb r1, [r0, #0x1d]
bx lr
.align 2, 0
thumb_func_start sub_08020788
sub_08020788: @ 0x08020788
push {lr}
bl sub_0806F4E8
pop {pc}
thumb_func_start sub_08020790
sub_08020790: @ 0x08020790
push {lr}
bl sub_0806F3E4
pop {pc}
thumb_func_start sub_08020798
sub_08020798: @ 0x08020798
ldrb r2, [r0, #0x10]
movs r1, #0x7f
ands r1, r2
strb r1, [r0, #0x10]
bx lr
.align 2, 0
thumb_func_start nullsub_6
nullsub_6: @ 0x080207A4
bx lr
.align 2, 0
thumb_func_start sub_080207A8
sub_080207A8: @ 0x080207A8
push {lr}
movs r3, #4
movs r1, #4
strb r1, [r0, #0xc]
ldrb r2, [r0, #0x10]
movs r1, #0x80
orrs r1, r2
strb r1, [r0, #0x10]
movs r1, #0x29
adds r1, r1, r0
mov ip, r1
ldrb r2, [r1]
movs r1, #8
rsbs r1, r1, #0
ands r1, r2
orrs r1, r3
mov r2, ip
strb r1, [r2]
adds r3, r0, #0
adds r3, #0x3a
ldrb r2, [r3]
movs r1, #0xfb
ands r1, r2
strb r1, [r3]
ldrb r1, [r0, #0x15]
movs r2, #0x10
eors r1, r2
strb r1, [r0, #0x15]
movs r1, #0xc0
lsls r1, r1, #9
str r1, [r0, #0x20]
movs r1, #0x80
strh r1, [r0, #0x24]
ldrb r1, [r0, #0x14]
adds r1, #0x10
bl InitializeAnimation
pop {pc}
thumb_func_start sub_080207F4
sub_080207F4: @ 0x080207F4
push {r4, lr}
adds r4, r0, #0
bl sub_0804A720
movs r1, #0
movs r0, #0x30
strb r0, [r4, #0x16]
movs r0, #0x12
strb r0, [r4, #0x1c]
adds r0, r4, #0
adds r0, #0x84
strb r1, [r0]
bl Random
movs r1, #0x18
ands r0, r1
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_08020A30
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08020820
sub_08020820: @ 0x08020820
push {r4, r5, lr}
adds r4, r0, #0
bl GetNextFrame
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r5, #1
adds r0, r5, #0
ands r0, r1
cmp r0, #0
beq _0802084A
movs r0, #0xfe
ands r0, r1
strb r0, [r2]
adds r0, r4, #0
bl sub_080AEF88
cmp r0, #0
bne _0802084A
strb r5, [r4, #0xe]
_0802084A:
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #0x10
ands r0, r1
cmp r0, #0
beq _08020872
movs r0, #0xef
ands r0, r1
strb r0, [r2]
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08020872
movs r0, #3
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
_08020872:
pop {r4, r5, pc}
thumb_func_start sub_08020874
sub_08020874: @ 0x08020874
push {lr}
ldr r2, _08020888 @ =gUnk_080CA6BC
ldrb r1, [r0, #0xd]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08020888: .4byte gUnk_080CA6BC
thumb_func_start sub_0802088C
sub_0802088C: @ 0x0802088C
movs r1, #1
strb r1, [r0, #0xd]
ldrb r2, [r0, #0x10]
movs r1, #0x7f
ands r1, r2
strb r1, [r0, #0x10]
ldr r1, _080208B0 @ =gPlayerEntity
ldrb r1, [r1, #0x14]
adds r2, r0, #0
adds r2, #0x85
strb r1, [r2]
adds r0, #0x29
ldrb r2, [r0]
movs r1, #0x39
rsbs r1, r1, #0
ands r1, r2
strb r1, [r0]
bx lr
.align 2, 0
_080208B0: .4byte gPlayerEntity
thumb_func_start sub_080208B4
sub_080208B4: @ 0x080208B4
push {r4, r5, lr}
adds r2, r0, #0
adds r4, r2, #0
adds r4, #0x85
ldrb r0, [r4]
ldr r5, _080208EC @ =gPlayerEntity
ldrb r1, [r5, #0x14]
subs r0, r0, r1
lsrs r1, r0, #0x1f
adds r0, r0, r1
asrs r0, r0, #1
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r0, #0
beq _080208E6
ldrb r0, [r2, #0x14]
adds r0, r0, r1
movs r1, #3
ands r0, r1
strb r0, [r2, #0x14]
ldrb r1, [r2, #0x14]
adds r1, #0x10
adds r0, r2, #0
bl InitializeAnimation
_080208E6:
ldrb r0, [r5, #0x14]
strb r0, [r4]
pop {r4, r5, pc}
.align 2, 0
_080208EC: .4byte gPlayerEntity
thumb_func_start sub_080208F0
sub_080208F0: @ 0x080208F0
adds r0, #0x29
ldrb r2, [r0]
movs r1, #0x39
rsbs r1, r1, #0
ands r1, r2
movs r2, #0x18
orrs r1, r2
strb r1, [r0]
bx lr
.align 2, 0
thumb_func_start sub_08020904
sub_08020904: @ 0x08020904
push {lr}
movs r1, #4
strb r1, [r0, #0xc]
ldrb r2, [r0, #0x10]
movs r1, #0x80
orrs r1, r2
strb r1, [r0, #0x10]
movs r1, #0xff
strb r1, [r0, #0x15]
ldrb r1, [r0, #0x14]
adds r1, #0x10
bl InitializeAnimation
pop {pc}
thumb_func_start sub_08020920
sub_08020920: @ 0x08020920
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xe]
subs r0, #1
strb r0, [r1, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08020936
adds r0, r1, #0
bl sub_08020A30
_08020936:
pop {pc}
thumb_func_start sub_08020938
sub_08020938: @ 0x08020938
push {r4, r5, lr}
adds r4, r0, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r5, #0x80
adds r0, r5, #0
ands r0, r1
cmp r0, #0
bne _08020950
adds r0, r4, #0
bl GetNextFrame
_08020950:
movs r1, #0xa0
lsls r1, r1, #6
adds r0, r4, #0
bl sub_080044EC
cmp r0, #0
bne _08020980
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08020978
movs r0, #5
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x14]
adds r1, #0xc
adds r0, r4, #0
bl InitializeAnimation
_08020978:
adds r0, r4, #0
bl sub_08078930
b _0802099C
_08020980:
cmp r0, #1
bne _0802098C
movs r0, #0x82
lsls r0, r0, #1
bl sub_08004488
_0802098C:
ldrb r1, [r4, #0x15]
adds r0, r5, #0
ands r0, r1
cmp r0, #0
bne _0802099C
adds r0, r4, #0
bl sub_080AEFE0
_0802099C:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080209A0
sub_080209A0: @ 0x080209A0
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080209E2
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
movs r0, #0x80
lsls r0, r0, #1
strh r0, [r4, #0x24]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x22
strb r0, [r1]
adds r0, r4, #0
bl sub_08020A30
ldrb r0, [r4, #0x14]
lsls r0, r0, #3
strb r0, [r4, #0x15]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitializeAnimation
b _080209F0
_080209E2:
movs r0, #1
ands r0, r1
cmp r0, #0
bne _080209F0
adds r0, r4, #0
bl sub_08078930
_080209F0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080209F4
sub_080209F4: @ 0x080209F4
push {r4, lr}
adds r4, r0, #0
movs r1, #0xe0
lsls r1, r1, #5
bl sub_08003FC4
cmp r0, #0
bne _08020A14
movs r1, #7
movs r0, #7
strb r0, [r4, #0xc]
adds r2, r4, #0
adds r2, #0x29
ldrb r0, [r2]
orrs r0, r1
strb r0, [r2]
_08020A14:
adds r0, r4, #0
adds r0, #0x5a
ldrb r0, [r0]
cmp r0, #0
bne _08020A24
adds r0, r4, #0
bl GetNextFrame
_08020A24:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08020A28
sub_08020A28: @ 0x08020A28
push {lr}
bl GetNextFrame
pop {pc}
thumb_func_start sub_08020A30
sub_08020A30: @ 0x08020A30
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r4, #0
adds r5, #0x84
ldrb r0, [r5]
cmp r0, #1
bhi _08020A68
bl Random
ldr r2, _08020A64 @ =gUnk_080CA6CC
movs r1, #7
ands r1, r0
adds r1, r1, r2
ldrb r0, [r1]
strb r0, [r4, #0xe]
cmp r0, #0
bne _08020A68
movs r0, #3
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
ldrb r0, [r5]
adds r0, #1
strb r0, [r5]
b _08020A7A
.align 2, 0
_08020A64: .4byte gUnk_080CA6CC
_08020A68:
movs r0, #0
movs r1, #1
strb r1, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x84
strb r0, [r1]
adds r0, r4, #0
bl sub_08020A7C
_08020A7A:
pop {r4, r5, pc}
thumb_func_start sub_08020A7C
sub_08020A7C: @ 0x08020A7C
push {r4, r5, r6, lr}
adds r6, r0, #0
bl Random
ldrb r5, [r6, #0x15]
ldr r4, _08020ACC @ =gUnk_080CA6D4
movs r1, #3
bl __modsi3
adds r0, r0, r4
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
adds r5, r5, r0
movs r4, #0x18
ands r5, r4
adds r0, r6, #0
bl sub_08049FA0
cmp r0, #0
bne _08020ABA
adds r0, r6, #0
bl sub_08049EE4
adds r0, #4
ands r0, r4
movs r1, #0x10
eors r1, r5
cmp r1, r0
bne _08020ABA
adds r5, r1, #0
_08020ABA:
strb r5, [r6, #0x15]
lsrs r0, r5, #3
strb r0, [r6, #0x14]
ldrb r1, [r6, #0x14]
adds r0, r6, #0
bl InitializeAnimation
pop {r4, r5, r6, pc}
.align 2, 0
_08020ACC: .4byte gUnk_080CA6D4
thumb_func_start sub_08020AD0
sub_08020AD0: @ 0x08020AD0
push {r4, r5, r6, lr}
adds r4, r0, #0
bl sub_08020B6C
cmp r0, #0
beq _08020B68
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, #0
bne _08020B68
movs r1, #0x2e
ldrsh r0, [r4, r1]
ldr r3, _08020B5C @ =gRoomControls
ldrh r1, [r3, #6]
subs r0, r0, r1
asrs r5, r0, #4
movs r2, #0x3f
ands r5, r2
movs r1, #0x32
ldrsh r0, [r4, r1]
ldrh r1, [r3, #8]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r2
lsls r0, r0, #6
orrs r5, r0
adds r6, r4, #0
adds r6, #0x38
ldrb r1, [r6]
adds r0, r5, #0
bl GetTileType
lsls r0, r0, #0x10
ldr r1, _08020B60 @ =0xFF8F0000
adds r0, r0, r1
lsrs r0, r0, #0x10
cmp r0, #1
bhi _08020B68
movs r0, #6
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
ldrh r2, [r4, #0x2e]
movs r1, #0x10
rsbs r1, r1, #0
adds r0, r1, #0
ands r0, r2
adds r0, #8
strh r0, [r4, #0x2e]
ldrh r0, [r4, #0x32]
ands r1, r0
adds r1, #0xd
strh r1, [r4, #0x32]
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r4, #0x20]
ldrb r1, [r4, #0x14]
adds r1, #0x14
adds r0, r4, #0
bl InitializeAnimation
ldr r0, _08020B64 @ =0x00004034
ldrb r2, [r6]
adds r1, r5, #0
bl SetTile
movs r0, #1
b _08020B6A
.align 2, 0
_08020B5C: .4byte gRoomControls
_08020B60: .4byte 0xFF8F0000
_08020B64: .4byte 0x00004034
_08020B68:
movs r0, #0
_08020B6A:
pop {r4, r5, r6, pc}
thumb_func_start sub_08020B6C
sub_08020B6C: @ 0x08020B6C
push {lr}
adds r0, #0x58
ldrb r0, [r0]
subs r0, #0x10
cmp r0, #3
bls _08020B7C
movs r0, #0
b _08020B7E
_08020B7C:
movs r0, #1
_08020B7E:
pop {pc}

41
data/chuchuAnimations.s Normal file
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@ -0,0 +1,41 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_080CA2B4:: @ 080CA2B4
.incbin "baserom.gba", 0x0CA2B4, 0x000000A
gUnk_080CA2BE:: @ 080CA2BE
.incbin "baserom.gba", 0x0CA2BE, 0x000002C
gUnk_080CA2EA:: @ 080CA2EA
.incbin "baserom.gba", 0x0CA2EA, 0x0000011
gUnk_080CA2FB:: @ 080CA2FB
.incbin "baserom.gba", 0x0CA2FB, 0x0000041
gUnk_080CA33C:: @ 080CA33C
.incbin "baserom.gba", 0x0CA33C, 0x000001C
gUnk_080CA358:: @ 080CA358
.incbin "baserom.gba", 0x0CA358, 0x000000C
gUnk_080CA364:: @ 080CA364
.incbin "baserom.gba", 0x0CA364, 0x000000C
gUnk_080CA370:: @ 080CA370
.incbin "baserom.gba", 0x0CA370, 0x0000041
gUnk_080CA3B1:: @ 080CA3B1
.incbin "baserom.gba", 0x0CA3B1, 0x0000014
gUnk_080CA3C5:: @ 080CA3C5
.incbin "baserom.gba", 0x0CA3C5, 0x0000069
gUnk_080CA42E:: @ 080CA42E
.incbin "baserom.gba", 0x0CA42E, 0x0000042
gUnk_080CA470:: @ 080CA470
.incbin "baserom.gba", 0x0CA470, 0x000002C

239
data/darkNutAnimations.s Normal file
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@ -0,0 +1,239 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_080CAB6C:: @ 080CAB6C
.incbin "baserom.gba", 0x0CAB6C, 0x0000004
gUnk_080CAB70:: @ 080CAB70
.incbin "baserom.gba", 0x0CAB70, 0x0000004
gUnk_080CAB74:: @ 080CAB74
.incbin "baserom.gba", 0x0CAB74, 0x0000004
gUnk_080CAB78:: @ 080CAB78
.incbin "baserom.gba", 0x0CAB78, 0x0000004
gUnk_080CAB7C:: @ 080CAB7C
.incbin "baserom.gba", 0x0CAB7C, 0x0000010
gUnk_080CAB8C:: @ 080CAB8C
.incbin "baserom.gba", 0x0CAB8C, 0x0000010
gUnk_080CAB9C:: @ 080CAB9C
.incbin "baserom.gba", 0x0CAB9C, 0x0000010
gUnk_080CABAC:: @ 080CABAC
.incbin "baserom.gba", 0x0CABAC, 0x0000010
gUnk_080CABBC:: @ 080CABBC
.incbin "baserom.gba", 0x0CABBC, 0x0000004
gUnk_080CABC0:: @ 080CABC0
.incbin "baserom.gba", 0x0CABC0, 0x0000004
gUnk_080CABC4:: @ 080CABC4
.incbin "baserom.gba", 0x0CABC4, 0x0000004
gUnk_080CABC8:: @ 080CABC8
.incbin "baserom.gba", 0x0CABC8, 0x0000004
gUnk_080CABCC:: @ 080CABCC
.incbin "baserom.gba", 0x0CABCC, 0x0000019
gUnk_080CABE5:: @ 080CABE5
.incbin "baserom.gba", 0x0CABE5, 0x0000019
gUnk_080CABFE:: @ 080CABFE
.incbin "baserom.gba", 0x0CABFE, 0x0000019
gUnk_080CAC17:: @ 080CAC17
.incbin "baserom.gba", 0x0CAC17, 0x0000019
gUnk_080CAC30:: @ 080CAC30
.incbin "baserom.gba", 0x0CAC30, 0x000000C
gUnk_080CAC3C:: @ 080CAC3C
.incbin "baserom.gba", 0x0CAC3C, 0x000000C
gUnk_080CAC48:: @ 080CAC48
.incbin "baserom.gba", 0x0CAC48, 0x000000C
gUnk_080CAC54:: @ 080CAC54
.incbin "baserom.gba", 0x0CAC54, 0x000000C
gUnk_080CAC60:: @ 080CAC60
.incbin "baserom.gba", 0x0CAC60, 0x0000028
gUnk_080CAC88:: @ 080CAC88
.incbin "baserom.gba", 0x0CAC88, 0x0000028
gUnk_080CACB0:: @ 080CACB0
.incbin "baserom.gba", 0x0CACB0, 0x0000028
gUnk_080CACD8:: @ 080CACD8
.incbin "baserom.gba", 0x0CACD8, 0x0000028
gUnk_080CAD00:: @ 080CAD00
.incbin "baserom.gba", 0x0CAD00, 0x0000019
gUnk_080CAD19:: @ 080CAD19
.incbin "baserom.gba", 0x0CAD19, 0x0000019
gUnk_080CAD32:: @ 080CAD32
.incbin "baserom.gba", 0x0CAD32, 0x0000019
gUnk_080CAD4B:: @ 080CAD4B
.incbin "baserom.gba", 0x0CAD4B, 0x0000019
gUnk_080CAD64:: @ 080CAD64
.incbin "baserom.gba", 0x0CAD64, 0x000000C
gUnk_080CAD70:: @ 080CAD70
.incbin "baserom.gba", 0x0CAD70, 0x000000C
gUnk_080CAD7C:: @ 080CAD7C
.incbin "baserom.gba", 0x0CAD7C, 0x000000C
gUnk_080CAD88:: @ 080CAD88
.incbin "baserom.gba", 0x0CAD88, 0x000000C
gUnk_080CAD94:: @ 080CAD94
.incbin "baserom.gba", 0x0CAD94, 0x0000015
gUnk_080CADA9:: @ 080CADA9
.incbin "baserom.gba", 0x0CADA9, 0x0000015
gUnk_080CADBE:: @ 080CADBE
.incbin "baserom.gba", 0x0CADBE, 0x0000015
gUnk_080CADD3:: @ 080CADD3
.incbin "baserom.gba", 0x0CADD3, 0x0000015
gUnk_080CADE8:: @ 080CADE8
.incbin "baserom.gba", 0x0CADE8, 0x0000019
gUnk_080CAE01:: @ 080CAE01
.incbin "baserom.gba", 0x0CAE01, 0x0000019
gUnk_080CAE1A:: @ 080CAE1A
.incbin "baserom.gba", 0x0CAE1A, 0x0000019
gUnk_080CAE33:: @ 080CAE33
.incbin "baserom.gba", 0x0CAE33, 0x0000019
gUnk_080CAE4C:: @ 080CAE4C
.incbin "baserom.gba", 0x0CAE4C, 0x0000019
gUnk_080CAE65:: @ 080CAE65
.incbin "baserom.gba", 0x0CAE65, 0x0000019
gUnk_080CAE7E:: @ 080CAE7E
.incbin "baserom.gba", 0x0CAE7E, 0x0000019
gUnk_080CAE97:: @ 080CAE97
.incbin "baserom.gba", 0x0CAE97, 0x0000019
gUnk_080CAEB0:: @ 080CAEB0
.incbin "baserom.gba", 0x0CAEB0, 0x0000010
gUnk_080CAEC0:: @ 080CAEC0
.incbin "baserom.gba", 0x0CAEC0, 0x0000010
gUnk_080CAED0:: @ 080CAED0
.incbin "baserom.gba", 0x0CAED0, 0x0000010
gUnk_080CAEE0:: @ 080CAEE0
.incbin "baserom.gba", 0x0CAEE0, 0x0000010
gUnk_080CAEF0:: @ 080CAEF0
.incbin "baserom.gba", 0x0CAEF0, 0x0000030
gUnk_080CAF20:: @ 080CAF20
.incbin "baserom.gba", 0x0CAF20, 0x0000030
gUnk_080CAF50:: @ 080CAF50
.incbin "baserom.gba", 0x0CAF50, 0x0000030
gUnk_080CAF80:: @ 080CAF80
.incbin "baserom.gba", 0x0CAF80, 0x0000030
gUnk_080CAFB0:: @ 080CAFB0
.incbin "baserom.gba", 0x0CAFB0, 0x0000018
gUnk_080CAFC8:: @ 080CAFC8
.incbin "baserom.gba", 0x0CAFC8, 0x0000018
gUnk_080CAFE0:: @ 080CAFE0
.incbin "baserom.gba", 0x0CAFE0, 0x0000018
gUnk_080CAFF8:: @ 080CAFF8
.incbin "baserom.gba", 0x0CAFF8, 0x0000018
gUnk_080CB010:: @ 080CB010
.incbin "baserom.gba", 0x0CB010, 0x0000035
gUnk_080CB045:: @ 080CB045
.incbin "baserom.gba", 0x0CB045, 0x0000035
gUnk_080CB07A:: @ 080CB07A
.incbin "baserom.gba", 0x0CB07A, 0x0000035
gUnk_080CB0AF:: @ 080CB0AF
.incbin "baserom.gba", 0x0CB0AF, 0x0000035
gUnk_080CB0E4:: @ 080CB0E4
.incbin "baserom.gba", 0x0CB0E4, 0x0000008
gUnk_080CB0EC:: @ 080CB0EC
.incbin "baserom.gba", 0x0CB0EC, 0x0000008
gUnk_080CB0F4:: @ 080CB0F4
.incbin "baserom.gba", 0x0CB0F4, 0x0000008
gUnk_080CB0FC:: @ 080CB0FC
.incbin "baserom.gba", 0x0CB0FC, 0x0000008
gUnk_080CB104:: @ 080CB104
.incbin "baserom.gba", 0x0CB104, 0x0000070
gUnk_080CB174:: @ 080CB174
.incbin "baserom.gba", 0x0CB174, 0x0000070
gUnk_080CB1E4:: @ 080CB1E4
.incbin "baserom.gba", 0x0CB1E4, 0x0000070
gUnk_080CB254:: @ 080CB254
.incbin "baserom.gba", 0x0CB254, 0x0000070
gUnk_080CB2C4:: @ 080CB2C4
.incbin "baserom.gba", 0x0CB2C4, 0x0000034
gUnk_080CB2F8:: @ 080CB2F8
.incbin "baserom.gba", 0x0CB2F8, 0x0000034
gUnk_080CB32C:: @ 080CB32C
.incbin "baserom.gba", 0x0CB32C, 0x0000034
gUnk_080CB360:: @ 080CB360
.incbin "baserom.gba", 0x0CB360, 0x0000034
gUnk_080CB394:: @ 080CB394
.incbin "baserom.gba", 0x0CB394, 0x0000029
gUnk_080CB3BD:: @ 080CB3BD
.incbin "baserom.gba", 0x0CB3BD, 0x0000029
gUnk_080CB3E6:: @ 080CB3E6
.incbin "baserom.gba", 0x0CB3E6, 0x0000029
gUnk_080CB40F:: @ 080CB40F
.incbin "baserom.gba", 0x0CB40F, 0x0000029
gUnk_080CB438:: @ 080CB438
.incbin "baserom.gba", 0x0CB438, 0x00000C4
gUnk_080CB4FC:: @ 080CB4FC
.incbin "baserom.gba", 0x0CB4FC, 0x0000074

View File

@ -120,51 +120,3 @@ gUnk_080CA06C:: @ 080CA06C
gUnk_080CA11C:: @ 080CA11C
.incbin "baserom.gba", 0x0CA11C, 0x0000014
gOctorok:: @ 080CA130
.incbin "baserom.gba", 0x0CA130, 0x0000018
gOctorokIdle:: @ 080CA148
.incbin "baserom.gba", 0x0CA148, 0x0000010
gUnk_080CA158:: @ 080CA158
.incbin "baserom.gba", 0x0CA158, 0x0000018
gUnk_080CA170:: @ 080CA170
.incbin "baserom.gba", 0x0CA170, 0x0000004
gUnk_080CA174:: @ 080CA174
.incbin "baserom.gba", 0x0CA174, 0x0000002
gUnk_080CA176:: @ 080CA176
.incbin "baserom.gba", 0x0CA176, 0x0000008
gUnk_080CA17E:: @ 080CA17E
.incbin "baserom.gba", 0x0CA17E, 0x0000002
gUnk_080CA180:: @ 080CA180
.incbin "baserom.gba", 0x0CA180, 0x0000009
gUnk_080CA189:: @ 080CA189
.incbin "baserom.gba", 0x0CA189, 0x0000009
gUnk_080CA192:: @ 080CA192
.incbin "baserom.gba", 0x0CA192, 0x0000009
gUnk_080CA19B:: @ 080CA19B
.incbin "baserom.gba", 0x0CA19B, 0x0000009
gUnk_080CA1A4:: @ 080CA1A4
.incbin "baserom.gba", 0x0CA1A4, 0x0000015
gUnk_080CA1B9:: @ 080CA1B9
.incbin "baserom.gba", 0x0CA1B9, 0x0000015
gUnk_080CA1CE:: @ 080CA1CE
.incbin "baserom.gba", 0x0CA1CE, 0x0000015
gUnk_080CA1E3:: @ 080CA1E3
.incbin "baserom.gba", 0x0CA1E3, 0x0000015
gUnk_080CA1F8:: @ 080CA1F8
.incbin "baserom.gba", 0x0CA1F8, 0x0000024

View File

@ -4,474 +4,6 @@
.section .rodata
.align 2
gUnk_080CA2B4:: @ 080CA2B4
.incbin "baserom.gba", 0x0CA2B4, 0x000000A
gUnk_080CA2BE:: @ 080CA2BE
.incbin "baserom.gba", 0x0CA2BE, 0x000002C
gUnk_080CA2EA:: @ 080CA2EA
.incbin "baserom.gba", 0x0CA2EA, 0x0000011
gUnk_080CA2FB:: @ 080CA2FB
.incbin "baserom.gba", 0x0CA2FB, 0x0000041
gUnk_080CA33C:: @ 080CA33C
.incbin "baserom.gba", 0x0CA33C, 0x000001C
gUnk_080CA358:: @ 080CA358
.incbin "baserom.gba", 0x0CA358, 0x000000C
gUnk_080CA364:: @ 080CA364
.incbin "baserom.gba", 0x0CA364, 0x000000C
gUnk_080CA370:: @ 080CA370
.incbin "baserom.gba", 0x0CA370, 0x0000041
gUnk_080CA3B1:: @ 080CA3B1
.incbin "baserom.gba", 0x0CA3B1, 0x0000014
gUnk_080CA3C5:: @ 080CA3C5
.incbin "baserom.gba", 0x0CA3C5, 0x0000069
gUnk_080CA42E:: @ 080CA42E
.incbin "baserom.gba", 0x0CA42E, 0x0000042
gUnk_080CA470:: @ 080CA470
.incbin "baserom.gba", 0x0CA470, 0x000002C
gUnk_080CA49C:: @ 080CA49C
.incbin "baserom.gba", 0x0CA49C, 0x0000018
gUnk_080CA4B4:: @ 080CA4B4
.incbin "baserom.gba", 0x0CA4B4, 0x0000014
gUnk_080CA4C8:: @ 080CA4C8
.incbin "baserom.gba", 0x0CA4C8, 0x0000002
gUnk_080CA4CA:: @ 080CA4CA
.incbin "baserom.gba", 0x0CA4CA, 0x000000A
gUnk_080CA4D4:: @ 080CA4D4
.incbin "baserom.gba", 0x0CA4D4, 0x000002C
gUnk_080CA500:: @ 080CA500
.incbin "baserom.gba", 0x0CA500, 0x000001C
gUnk_080CA51C:: @ 080CA51C
.incbin "baserom.gba", 0x0CA51C, 0x0000044
gUnk_080CA560:: @ 080CA560
.incbin "baserom.gba", 0x0CA560, 0x0000010
gUnk_080CA570:: @ 080CA570
.incbin "baserom.gba", 0x0CA570, 0x0000018
gUnk_080CA588:: @ 080CA588
.incbin "baserom.gba", 0x0CA588, 0x0000008
gUnk_080CA590:: @ 080CA590
.incbin "baserom.gba", 0x0CA590, 0x0000028
gUnk_080CA5B8:: @ 080CA5B8
.incbin "baserom.gba", 0x0CA5B8, 0x0000004
gUnk_080CA5BC:: @ 080CA5BC
.incbin "baserom.gba", 0x0CA5BC, 0x0000018
gUnk_080CA5D4:: @ 080CA5D4
.incbin "baserom.gba", 0x0CA5D4, 0x0000002
gUnk_080CA5D6:: @ 080CA5D6
.incbin "baserom.gba", 0x0CA5D6, 0x0000011
gUnk_080CA5E7:: @ 080CA5E7
.incbin "baserom.gba", 0x0CA5E7, 0x0000011
gUnk_080CA5F8:: @ 080CA5F8
.incbin "baserom.gba", 0x0CA5F8, 0x000001D
gUnk_080CA615:: @ 080CA615
.incbin "baserom.gba", 0x0CA615, 0x0000011
gUnk_080CA626:: @ 080CA626
.incbin "baserom.gba", 0x0CA626, 0x0000014
gUnk_080CA63A:: @ 080CA63A
.incbin "baserom.gba", 0x0CA63A, 0x0000016
gUnk_080CA650:: @ 080CA650
.incbin "baserom.gba", 0x0CA650, 0x000001C
gUnk_080CA66C:: @ 080CA66C
.incbin "baserom.gba", 0x0CA66C, 0x0000018
gUnk_080CA684:: @ 080CA684
.incbin "baserom.gba", 0x0CA684, 0x0000020
gUnk_080CA6A4:: @ 080CA6A4
.incbin "baserom.gba", 0x0CA6A4, 0x0000018
gUnk_080CA6BC:: @ 080CA6BC
.incbin "baserom.gba", 0x0CA6BC, 0x0000010
gUnk_080CA6CC:: @ 080CA6CC
.incbin "baserom.gba", 0x0CA6CC, 0x0000008
gUnk_080CA6D4:: @ 080CA6D4
.incbin "baserom.gba", 0x0CA6D4, 0x0000003
gUnk_080CA6D7:: @ 080CA6D7
.incbin "baserom.gba", 0x0CA6D7, 0x0000021
gUnk_080CA6F8:: @ 080CA6F8
.incbin "baserom.gba", 0x0CA6F8, 0x0000021
gUnk_080CA719:: @ 080CA719
.incbin "baserom.gba", 0x0CA719, 0x0000021
gUnk_080CA73A:: @ 080CA73A
.incbin "baserom.gba", 0x0CA73A, 0x0000021
gUnk_080CA75B:: @ 080CA75B
.incbin "baserom.gba", 0x0CA75B, 0x0000011
gUnk_080CA76C:: @ 080CA76C
.incbin "baserom.gba", 0x0CA76C, 0x0000011
gUnk_080CA77D:: @ 080CA77D
.incbin "baserom.gba", 0x0CA77D, 0x0000011
gUnk_080CA78E:: @ 080CA78E
.incbin "baserom.gba", 0x0CA78E, 0x0000011
gUnk_080CA79F:: @ 080CA79F
.incbin "baserom.gba", 0x0CA79F, 0x0000058
gUnk_080CA7F7:: @ 080CA7F7
.incbin "baserom.gba", 0x0CA7F7, 0x0000058
gUnk_080CA84F:: @ 080CA84F
.incbin "baserom.gba", 0x0CA84F, 0x0000058
gUnk_080CA8A7:: @ 080CA8A7
.incbin "baserom.gba", 0x0CA8A7, 0x0000058
gUnk_080CA8FF:: @ 080CA8FF
.incbin "baserom.gba", 0x0CA8FF, 0x0000008
gUnk_080CA907:: @ 080CA907
.incbin "baserom.gba", 0x0CA907, 0x0000008
gUnk_080CA90F:: @ 080CA90F
.incbin "baserom.gba", 0x0CA90F, 0x0000008
gUnk_080CA917:: @ 080CA917
.incbin "baserom.gba", 0x0CA917, 0x0000008
gUnk_080CA91F:: @ 080CA91F
.incbin "baserom.gba", 0x0CA91F, 0x0000004
gUnk_080CA923:: @ 080CA923
.incbin "baserom.gba", 0x0CA923, 0x0000004
gUnk_080CA927:: @ 080CA927
.incbin "baserom.gba", 0x0CA927, 0x0000004
gUnk_080CA92B:: @ 080CA92B
.incbin "baserom.gba", 0x0CA92B, 0x0000004
gUnk_080CA92F:: @ 080CA92F
.incbin "baserom.gba", 0x0CA92F, 0x0000041
gUnk_080CA970:: @ 080CA970
.incbin "baserom.gba", 0x0CA970, 0x0000041
gUnk_080CA9B1:: @ 080CA9B1
.incbin "baserom.gba", 0x0CA9B1, 0x0000041
gUnk_080CA9F2:: @ 080CA9F2
.incbin "baserom.gba", 0x0CA9F2, 0x0000042
gUnk_080CAA34:: @ 080CAA34
.incbin "baserom.gba", 0x0CAA34, 0x0000064
gUnk_080CAA98:: @ 080CAA98
.incbin "baserom.gba", 0x0CAA98, 0x0000018
gUnk_080CAAB0:: @ 080CAAB0
.incbin "baserom.gba", 0x0CAAB0, 0x0000050
gUnk_080CAB00:: @ 080CAB00
.incbin "baserom.gba", 0x0CAB00, 0x0000004
gUnk_080CAB04:: @ 080CAB04
.incbin "baserom.gba", 0x0CAB04, 0x0000004
gUnk_080CAB08:: @ 080CAB08
.incbin "baserom.gba", 0x0CAB08, 0x0000004
gUnk_080CAB0C:: @ 080CAB0C
.incbin "baserom.gba", 0x0CAB0C, 0x0000004
gUnk_080CAB10:: @ 080CAB10
.incbin "baserom.gba", 0x0CAB10, 0x0000004
gUnk_080CAB14:: @ 080CAB14
.incbin "baserom.gba", 0x0CAB14, 0x0000026
gUnk_080CAB3A:: @ 080CAB3A
.incbin "baserom.gba", 0x0CAB3A, 0x0000008
gUnk_080CAB42:: @ 080CAB42
.incbin "baserom.gba", 0x0CAB42, 0x0000008
gUnk_080CAB4A:: @ 080CAB4A
.incbin "baserom.gba", 0x0CAB4A, 0x0000008
gUnk_080CAB52:: @ 080CAB52
.incbin "baserom.gba", 0x0CAB52, 0x0000006
gUnk_080CAB58:: @ 080CAB58
.incbin "baserom.gba", 0x0CAB58, 0x0000010
gUnk_080CAB68:: @ 080CAB68
.incbin "baserom.gba", 0x0CAB68, 0x0000004
gUnk_080CAB6C:: @ 080CAB6C
.incbin "baserom.gba", 0x0CAB6C, 0x0000004
gUnk_080CAB70:: @ 080CAB70
.incbin "baserom.gba", 0x0CAB70, 0x0000004
gUnk_080CAB74:: @ 080CAB74
.incbin "baserom.gba", 0x0CAB74, 0x0000004
gUnk_080CAB78:: @ 080CAB78
.incbin "baserom.gba", 0x0CAB78, 0x0000004
gUnk_080CAB7C:: @ 080CAB7C
.incbin "baserom.gba", 0x0CAB7C, 0x0000010
gUnk_080CAB8C:: @ 080CAB8C
.incbin "baserom.gba", 0x0CAB8C, 0x0000010
gUnk_080CAB9C:: @ 080CAB9C
.incbin "baserom.gba", 0x0CAB9C, 0x0000010
gUnk_080CABAC:: @ 080CABAC
.incbin "baserom.gba", 0x0CABAC, 0x0000010
gUnk_080CABBC:: @ 080CABBC
.incbin "baserom.gba", 0x0CABBC, 0x0000004
gUnk_080CABC0:: @ 080CABC0
.incbin "baserom.gba", 0x0CABC0, 0x0000004
gUnk_080CABC4:: @ 080CABC4
.incbin "baserom.gba", 0x0CABC4, 0x0000004
gUnk_080CABC8:: @ 080CABC8
.incbin "baserom.gba", 0x0CABC8, 0x0000004
gUnk_080CABCC:: @ 080CABCC
.incbin "baserom.gba", 0x0CABCC, 0x0000019
gUnk_080CABE5:: @ 080CABE5
.incbin "baserom.gba", 0x0CABE5, 0x0000019
gUnk_080CABFE:: @ 080CABFE
.incbin "baserom.gba", 0x0CABFE, 0x0000019
gUnk_080CAC17:: @ 080CAC17
.incbin "baserom.gba", 0x0CAC17, 0x0000019
gUnk_080CAC30:: @ 080CAC30
.incbin "baserom.gba", 0x0CAC30, 0x000000C
gUnk_080CAC3C:: @ 080CAC3C
.incbin "baserom.gba", 0x0CAC3C, 0x000000C
gUnk_080CAC48:: @ 080CAC48
.incbin "baserom.gba", 0x0CAC48, 0x000000C
gUnk_080CAC54:: @ 080CAC54
.incbin "baserom.gba", 0x0CAC54, 0x000000C
gUnk_080CAC60:: @ 080CAC60
.incbin "baserom.gba", 0x0CAC60, 0x0000028
gUnk_080CAC88:: @ 080CAC88
.incbin "baserom.gba", 0x0CAC88, 0x0000028
gUnk_080CACB0:: @ 080CACB0
.incbin "baserom.gba", 0x0CACB0, 0x0000028
gUnk_080CACD8:: @ 080CACD8
.incbin "baserom.gba", 0x0CACD8, 0x0000028
gUnk_080CAD00:: @ 080CAD00
.incbin "baserom.gba", 0x0CAD00, 0x0000019
gUnk_080CAD19:: @ 080CAD19
.incbin "baserom.gba", 0x0CAD19, 0x0000019
gUnk_080CAD32:: @ 080CAD32
.incbin "baserom.gba", 0x0CAD32, 0x0000019
gUnk_080CAD4B:: @ 080CAD4B
.incbin "baserom.gba", 0x0CAD4B, 0x0000019
gUnk_080CAD64:: @ 080CAD64
.incbin "baserom.gba", 0x0CAD64, 0x000000C
gUnk_080CAD70:: @ 080CAD70
.incbin "baserom.gba", 0x0CAD70, 0x000000C
gUnk_080CAD7C:: @ 080CAD7C
.incbin "baserom.gba", 0x0CAD7C, 0x000000C
gUnk_080CAD88:: @ 080CAD88
.incbin "baserom.gba", 0x0CAD88, 0x000000C
gUnk_080CAD94:: @ 080CAD94
.incbin "baserom.gba", 0x0CAD94, 0x0000015
gUnk_080CADA9:: @ 080CADA9
.incbin "baserom.gba", 0x0CADA9, 0x0000015
gUnk_080CADBE:: @ 080CADBE
.incbin "baserom.gba", 0x0CADBE, 0x0000015
gUnk_080CADD3:: @ 080CADD3
.incbin "baserom.gba", 0x0CADD3, 0x0000015
gUnk_080CADE8:: @ 080CADE8
.incbin "baserom.gba", 0x0CADE8, 0x0000019
gUnk_080CAE01:: @ 080CAE01
.incbin "baserom.gba", 0x0CAE01, 0x0000019
gUnk_080CAE1A:: @ 080CAE1A
.incbin "baserom.gba", 0x0CAE1A, 0x0000019
gUnk_080CAE33:: @ 080CAE33
.incbin "baserom.gba", 0x0CAE33, 0x0000019
gUnk_080CAE4C:: @ 080CAE4C
.incbin "baserom.gba", 0x0CAE4C, 0x0000019
gUnk_080CAE65:: @ 080CAE65
.incbin "baserom.gba", 0x0CAE65, 0x0000019
gUnk_080CAE7E:: @ 080CAE7E
.incbin "baserom.gba", 0x0CAE7E, 0x0000019
gUnk_080CAE97:: @ 080CAE97
.incbin "baserom.gba", 0x0CAE97, 0x0000019
gUnk_080CAEB0:: @ 080CAEB0
.incbin "baserom.gba", 0x0CAEB0, 0x0000010
gUnk_080CAEC0:: @ 080CAEC0
.incbin "baserom.gba", 0x0CAEC0, 0x0000010
gUnk_080CAED0:: @ 080CAED0
.incbin "baserom.gba", 0x0CAED0, 0x0000010
gUnk_080CAEE0:: @ 080CAEE0
.incbin "baserom.gba", 0x0CAEE0, 0x0000010
gUnk_080CAEF0:: @ 080CAEF0
.incbin "baserom.gba", 0x0CAEF0, 0x0000030
gUnk_080CAF20:: @ 080CAF20
.incbin "baserom.gba", 0x0CAF20, 0x0000030
gUnk_080CAF50:: @ 080CAF50
.incbin "baserom.gba", 0x0CAF50, 0x0000030
gUnk_080CAF80:: @ 080CAF80
.incbin "baserom.gba", 0x0CAF80, 0x0000030
gUnk_080CAFB0:: @ 080CAFB0
.incbin "baserom.gba", 0x0CAFB0, 0x0000018
gUnk_080CAFC8:: @ 080CAFC8
.incbin "baserom.gba", 0x0CAFC8, 0x0000018
gUnk_080CAFE0:: @ 080CAFE0
.incbin "baserom.gba", 0x0CAFE0, 0x0000018
gUnk_080CAFF8:: @ 080CAFF8
.incbin "baserom.gba", 0x0CAFF8, 0x0000018
gUnk_080CB010:: @ 080CB010
.incbin "baserom.gba", 0x0CB010, 0x0000035
gUnk_080CB045:: @ 080CB045
.incbin "baserom.gba", 0x0CB045, 0x0000035
gUnk_080CB07A:: @ 080CB07A
.incbin "baserom.gba", 0x0CB07A, 0x0000035
gUnk_080CB0AF:: @ 080CB0AF
.incbin "baserom.gba", 0x0CB0AF, 0x0000035
gUnk_080CB0E4:: @ 080CB0E4
.incbin "baserom.gba", 0x0CB0E4, 0x0000008
gUnk_080CB0EC:: @ 080CB0EC
.incbin "baserom.gba", 0x0CB0EC, 0x0000008
gUnk_080CB0F4:: @ 080CB0F4
.incbin "baserom.gba", 0x0CB0F4, 0x0000008
gUnk_080CB0FC:: @ 080CB0FC
.incbin "baserom.gba", 0x0CB0FC, 0x0000008
gUnk_080CB104:: @ 080CB104
.incbin "baserom.gba", 0x0CB104, 0x0000070
gUnk_080CB174:: @ 080CB174
.incbin "baserom.gba", 0x0CB174, 0x0000070
gUnk_080CB1E4:: @ 080CB1E4
.incbin "baserom.gba", 0x0CB1E4, 0x0000070
gUnk_080CB254:: @ 080CB254
.incbin "baserom.gba", 0x0CB254, 0x0000070
gUnk_080CB2C4:: @ 080CB2C4
.incbin "baserom.gba", 0x0CB2C4, 0x0000034
gUnk_080CB2F8:: @ 080CB2F8
.incbin "baserom.gba", 0x0CB2F8, 0x0000034
gUnk_080CB32C:: @ 080CB32C
.incbin "baserom.gba", 0x0CB32C, 0x0000034
gUnk_080CB360:: @ 080CB360
.incbin "baserom.gba", 0x0CB360, 0x0000034
gUnk_080CB394:: @ 080CB394
.incbin "baserom.gba", 0x0CB394, 0x0000029
gUnk_080CB3BD:: @ 080CB3BD
.incbin "baserom.gba", 0x0CB3BD, 0x0000029
gUnk_080CB3E6:: @ 080CB3E6
.incbin "baserom.gba", 0x0CB3E6, 0x0000029
gUnk_080CB40F:: @ 080CB40F
.incbin "baserom.gba", 0x0CB40F, 0x0000029
gUnk_080CB438:: @ 080CB438
.incbin "baserom.gba", 0x0CB438, 0x00000C4
gUnk_080CB4FC:: @ 080CB4FC
.incbin "baserom.gba", 0x0CB4FC, 0x0000074
gUnk_080CB570:: @ 080CB570
.incbin "baserom.gba", 0x0CB570, 0x0000018
@ -6032,4 +5564,4 @@ gUnk_080D3BC8:: @ 080D3BC8
.incbin "baserom.gba", 0x0D3BC8, 0x0000020
gUnk_080D3BE8:: @ 080D3BE8
.incbin "baserom.gba", 0x0D3BE8, 0x0000010
.incbin "baserom.gba", 0x0D3BE8, 0x0000010

17
data/leeverAnimations.s Normal file
View File

@ -0,0 +1,17 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_080CA4D4:: @ 080CA4D4
.incbin "baserom.gba", 0x0CA4D4, 0x000002C
gUnk_080CA500:: @ 080CA500
.incbin "baserom.gba", 0x0CA500, 0x000001C
gUnk_080CA51C:: @ 080CA51C
.incbin "baserom.gba", 0x0CA51C, 0x0000044
gUnk_080CA560:: @ 080CA560
.incbin "baserom.gba", 0x0CA560, 0x0000010

32
data/octorokAnimations.s Normal file
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@ -0,0 +1,32 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_080CA180:: @ 080CA180
.incbin "baserom.gba", 0x0CA180, 0x0000009
gUnk_080CA189:: @ 080CA189
.incbin "baserom.gba", 0x0CA189, 0x0000009
gUnk_080CA192:: @ 080CA192
.incbin "baserom.gba", 0x0CA192, 0x0000009
gUnk_080CA19B:: @ 080CA19B
.incbin "baserom.gba", 0x0CA19B, 0x0000009
gUnk_080CA1A4:: @ 080CA1A4
.incbin "baserom.gba", 0x0CA1A4, 0x0000015
gUnk_080CA1B9:: @ 080CA1B9
.incbin "baserom.gba", 0x0CA1B9, 0x0000015
gUnk_080CA1CE:: @ 080CA1CE
.incbin "baserom.gba", 0x0CA1CE, 0x0000015
gUnk_080CA1E3:: @ 080CA1E3
.incbin "baserom.gba", 0x0CA1E3, 0x0000015
gUnk_080CA1F8:: @ 080CA1F8
.incbin "baserom.gba", 0x0CA1F8, 0x0000024

29
data/peahatAnimations.s Normal file
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@ -0,0 +1,29 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_080CA5D4:: @ 080CA5D4
.incbin "baserom.gba", 0x0CA5D4, 0x0000002
gUnk_080CA5D6:: @ 080CA5D6
.incbin "baserom.gba", 0x0CA5D6, 0x0000011
gUnk_080CA5E7:: @ 080CA5E7
.incbin "baserom.gba", 0x0CA5E7, 0x0000011
gUnk_080CA5F8:: @ 080CA5F8
.incbin "baserom.gba", 0x0CA5F8, 0x000001D
gUnk_080CA615:: @ 080CA615
.incbin "baserom.gba", 0x0CA615, 0x0000011
gUnk_080CA626:: @ 080CA626
.incbin "baserom.gba", 0x0CA626, 0x0000014
gUnk_080CA63A:: @ 080CA63A
.incbin "baserom.gba", 0x0CA63A, 0x0000016
gUnk_080CA650:: @ 080CA650
.incbin "baserom.gba", 0x0CA650, 0x000001C

View File

@ -0,0 +1,83 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_080CA6D4:: @ 080CA6D4
.incbin "baserom.gba", 0x0CA6D4, 0x0000003
gUnk_080CA6D7:: @ 080CA6D7
.incbin "baserom.gba", 0x0CA6D7, 0x0000021
gUnk_080CA6F8:: @ 080CA6F8
.incbin "baserom.gba", 0x0CA6F8, 0x0000021
gUnk_080CA719:: @ 080CA719
.incbin "baserom.gba", 0x0CA719, 0x0000021
gUnk_080CA73A:: @ 080CA73A
.incbin "baserom.gba", 0x0CA73A, 0x0000021
gUnk_080CA75B:: @ 080CA75B
.incbin "baserom.gba", 0x0CA75B, 0x0000011
gUnk_080CA76C:: @ 080CA76C
.incbin "baserom.gba", 0x0CA76C, 0x0000011
gUnk_080CA77D:: @ 080CA77D
.incbin "baserom.gba", 0x0CA77D, 0x0000011
gUnk_080CA78E:: @ 080CA78E
.incbin "baserom.gba", 0x0CA78E, 0x0000011
gUnk_080CA79F:: @ 080CA79F
.incbin "baserom.gba", 0x0CA79F, 0x0000058
gUnk_080CA7F7:: @ 080CA7F7
.incbin "baserom.gba", 0x0CA7F7, 0x0000058
gUnk_080CA84F:: @ 080CA84F
.incbin "baserom.gba", 0x0CA84F, 0x0000058
gUnk_080CA8A7:: @ 080CA8A7
.incbin "baserom.gba", 0x0CA8A7, 0x0000058
gUnk_080CA8FF:: @ 080CA8FF
.incbin "baserom.gba", 0x0CA8FF, 0x0000008
gUnk_080CA907:: @ 080CA907
.incbin "baserom.gba", 0x0CA907, 0x0000008
gUnk_080CA90F:: @ 080CA90F
.incbin "baserom.gba", 0x0CA90F, 0x0000008
gUnk_080CA917:: @ 080CA917
.incbin "baserom.gba", 0x0CA917, 0x0000008
gUnk_080CA91F:: @ 080CA91F
.incbin "baserom.gba", 0x0CA91F, 0x0000004
gUnk_080CA923:: @ 080CA923
.incbin "baserom.gba", 0x0CA923, 0x0000004
gUnk_080CA927:: @ 080CA927
.incbin "baserom.gba", 0x0CA927, 0x0000004
gUnk_080CA92B:: @ 080CA92B
.incbin "baserom.gba", 0x0CA92B, 0x0000004
gUnk_080CA92F:: @ 080CA92F
.incbin "baserom.gba", 0x0CA92F, 0x0000041
gUnk_080CA970:: @ 080CA970
.incbin "baserom.gba", 0x0CA970, 0x0000041
gUnk_080CA9B1:: @ 080CA9B1
.incbin "baserom.gba", 0x0CA9B1, 0x0000041
gUnk_080CA9F2:: @ 080CA9F2
.incbin "baserom.gba", 0x0CA9F2, 0x0000042
gUnk_080CAA34:: @ 080CAA34
.incbin "baserom.gba", 0x0CAA34, 0x0000064

View File

@ -44,12 +44,12 @@ typedef struct Entity {
/*0x18*/ union {
/* */ u8 raw;
/* */ struct {
/* */ u8 draw : 2; // 1-2
/* */ u8 ss2 : 1; // 4
/* */ u8 ss3 : 1; // 8
/* */ u8 shadow : 2; //0x10-0x20
/* */ u8 flipX : 1; //0x40
/* */ u8 flipY : 1; //0x80
/* */ u32 draw : 2; // 1-2
/* */ u32 ss2 : 1; // 4
/* */ u32 ss3 : 1; // 8
/* */ u32 shadow : 2; //0x10-0x20
/* */ u32 flipX : 1; //0x40
/* */ u32 flipY : 1; //0x80
/* */ } PACKED b;
/* */ } PACKED spriteSettings;
/*0x19*/ struct {
@ -100,7 +100,7 @@ typedef struct Entity {
/*0x43*/ u8 field_0x43;
/*0x44*/ u8 field_0x44;
/*0x45*/ u8 currentHealth;
/*0x46*/ s16 field_0x46;
/*0x46*/ u16 field_0x46;
/*0x48*/ BoundingBox* boundingBox;
/*0x4c*/ u8 field_0x4c;
/*0x4d*/ u8 field_0x4d;

View File

@ -60,7 +60,7 @@ extern void sub_080791D0();
extern void sub_0805EC9C();
extern void sub_0805EC60();
extern void sub_080873D0();
extern u8 sub_080045D4(s16, s16, u16, u16);
extern u8 sub_080045D4(s16, s16, u32, u32);
extern void sub_0806F69C(Entity*);
extern void sub_0805E3A0(void*, u32);
extern void sub_0806D0B0(Entity*);
@ -186,6 +186,7 @@ extern void sub_080A4398(void);
extern void sub_0801E738(u32);
extern void sub_080A70AC(const void*);
extern void sub_080A7114(u32);
extern void sub_08001324(Entity*);
extern void sub_08001242(Entity*);
extern u32 sub_08003FC4(Entity*, u32);
extern u32 sub_080043E8(Entity*);

View File

@ -328,9 +328,9 @@ SECTIONS {
src/enemy/octorok.o(.text);
src/enemy/chuchu.o(.text);
src/enemy/leever.o(.text);
asm/peahat.o(.text);
asm/rollobite.o(.text);
asm/darkNut.o(.text);
src/enemy/peahat.o(.text);
src/enemy/rollobite.o(.text);
src/enemy/darkNut.o(.text);
src/enemy/hangingSeed.o(.text);
asm/beetle.o(.text);
src/enemy/keese.o(.text);
@ -857,7 +857,6 @@ SECTIONS {
src/object/metalDoor.o(.text);
src/object/jailBars.o(.text);
src/object/objectB2.o(.text);
asm/objectB2.o(.text);
asm/objectB3.o(.text);
asm/objectB4.o(.text);
asm/objectB5.o(.text);
@ -906,8 +905,19 @@ SECTIONS {
data/data_080B3740.o(.rodata);
src/trig.o(.rodata);
data/data_080C93E0.o(.rodata);
src/enemy/octorok.o(.rodata);
data/octorokAnimations.o(.rodata);
src/enemy/chuchu.o(.rodata);
data/data_080CA2B4.o(.rodata);
data/chuchuAnimations.o(.rodata);
src/enemy/leever.o(.rodata);
data/leeverAnimations.o(.rodata);
src/enemy/peahat.o(.rodata);
data/peahatAnimations.o(.rodata);
src/enemy/rollobite.o(.rodata);
data/rollobiteAnimations.o(.rodata);
src/enemy/darkNut.o(.rodata);
data/darkNutAnimations.o(.rodata);
data/data_080CB570.o(.rodata);
src/enemy.o(.rodata);
data/data_080D3D94.o(.rodata);
data/areaPropertyLists.o(.rodata);

View File

@ -32,7 +32,7 @@ Entity* CreateObjectWithParent(Entity* parentEnt, u32 subtype, u32 form, u32 par
}
Entity* CreateFx(Entity* parentEnt, u32 form, u32 parameter) {
CreateObjectWithParent(parentEnt, 0xf, form, parameter);
return CreateObjectWithParent(parentEnt, 0xf, form, parameter);
}
void CreateDust(Entity* parent) {

View File

@ -411,9 +411,9 @@ void sub_08032008(Entity* this) {
}
}
if (this->direction & 0xf) {
this->spriteSettings.b.flipX = !(!(this->direction & 0x10) ^ 1);
}
if (this->direction & 0xf)
this->spriteSettings.b.flipX = (this->direction >> 4 ^ 1);
sub_080AEF88(this);
} else {

754
src/enemy/darkNut.c Normal file
View File

@ -0,0 +1,754 @@
#include "entity.h"
#include "functions.h"
typedef struct {
u8 field_0x0;
u8 field_0x1;
} PACKED stuct_080CAB14;
void sub_08021218();
void sub_08021588();
void sub_080213D0();
void sub_08021390();
void sub_0802159C();
void sub_0804AA1C();
void sub_080213F0();
u32 sub_080214FC();
void sub_08021540();
void sub_08021600();
void sub_080213B0();
u32 sub_08049F64();
u32 sub_0802169C();
void sub_0802124C();
void sub_08021644();
void sub_08021414();
void sub_08021400();
u32 sub_08021274(u32, u32);
u32 sub_08021664(Entity*, Entity*);
u32 sub_0804A044(Entity*, Entity*, u32);
void sub_08021424(Entity*);
extern Entity* gUnk_020000B0;
extern void (*const gUnk_080CAA98[])(Entity*);
extern void (*const gUnk_080CAAB0[])(Entity*);
extern const s8 gUnk_080CAB00[];
extern const s8 gUnk_080CAB04[];
extern const u8 gUnk_080CAB08[];
extern const s8 gUnk_080CAB0C[];
extern const s8 gUnk_080CAB10[];
extern const stuct_080CAB14 gUnk_080CAB14[];
extern const u8 gUnk_080CAB3A[];
extern const u8 gUnk_080CAB42[];
extern const u8 gUnk_080CAB4A[];
extern const u8 gUnk_080CAB52[];
extern const u8 gUnk_080CAB68[];
extern void (*const gUnk_080CAB58[])(Entity*);
void DarkNut(Entity* this) {
EnemyFunctionHandler(this, gUnk_080CAA98);
SetChildOffset(this, 0, 1, -22);
}
void sub_08020BA0(Entity* this) {
gUnk_080CAAB0[this->action](this);
}
void sub_08020BB8(Entity* this) {
switch (this->bitfield & 0x7f) {
case 0x1c:
this->action = 11;
this->actionDelay = gUnk_080CAB0C[this->entityType.form];
this->damageType = 81;
sub_08021218(this, 8, (((this->field_0x3e ^ 0x10) + 4) & 0x18) >> 3);
sub_08021588(this);
sub_0804A9FC(this, 0x1c);
break;
case 0x16:
this->action = 11;
this->actionDelay = gUnk_080CAB10[this->entityType.form];
this->damageType = 81;
sub_08021218(this, 8, (((this->field_0x3e ^ 0x10) + 4) & 0x18) >> 3);
sub_08021588(this);
sub_0804A9FC(this, 0x1c);
break;
case 0x4b:
if (this->action == 13 || this->action == 15 || this->action == 19 || this->action == 18)
break;
switch (this->field_0x78.HALF.HI) {
case 8 ... 12:
this->field_0x7a.HALF.LO = gUnk_080CAB04[this->entityType.form];
break;
case 4 ... 6:
this->field_0x7a.HALF.LO = gUnk_080CAB00[this->entityType.form];
break;
default:
this->field_0x7a.HALF.LO = 0;
break;
}
this->action = 10;
sub_08021218(this, 0xb, this->animationState);
sub_08004488(0x15d);
sub_08021588(this);
break;
case 0x4c:
if (this->action == 15) {
u8 bVar3 = 0xff;
if (this->attachedEntity != NULL) {
bVar3 = this->attachedEntity->bitfield & 0x7f;
}
if (bVar3 == 2) {
sub_080213D0(this, gUnk_080CAB08[this->entityType.form]);
} else {
sub_080213D0(this, 0);
}
}
break;
default:
if (this->currentHealth != this->field_0x78.HALF.LO) {
sub_08021588(this);
sub_08021390(this);
sub_0804AA1C(this);
}
break;
}
this->field_0x78.HALF.LO = this->currentHealth;
sub_0804AA30(this, gUnk_080CAA98);
}
void nullsub_129(Entity* this) {
}
void sub_08020D70(Entity* this) {
sub_0804A720(this);
this->action = 1;
this->field_0x74.HALF.HI = 0;
this->field_0x78.HALF.LO = this->currentHealth;
this->animationState = -1;
sub_08021218(this, 0, 2);
}
void sub_08020D9C(Entity* this) {
if (sub_08049FDC(this, 1))
sub_080213F0(this);
}
void sub_08020DB4(Entity* this) {
UpdateAnimationSingleFrame(this);
if (this->frames.all & 0x80)
sub_08021390(this);
}
void sub_08020DD4(Entity* this) {
if (sub_080214FC(this)) {
sub_080213F0(this);
} else if (--this->field_0x76.HWORD == 0) {
this->action = 5;
sub_08021218(this, 5, this->animationState);
} else {
if (--this->actionDelay == 0)
sub_08021540(this);
sub_080AEF88(this);
UpdateAnimationSingleFrame(this);
}
}
void sub_08020E28(Entity* this) {
UpdateAnimationSingleFrame(this);
if (this->frames.all & 0x80)
sub_080213B0(this);
}
void sub_08020E48(Entity* this) {
if (sub_080214FC(this)) {
sub_080213F0(this);
} else {
UpdateAnimationSingleFrame(this);
if (this->frames.all & 0x80)
sub_080213B0(this);
}
}
void sub_08020E78(Entity* this) {
UpdateAnimationSingleFrame(this);
if (this->frames.all & 0x80)
sub_08021390(this);
}
void sub_08020E98(Entity* this) {
if (sub_08049F64(this, 1, 0x38)) {
if (sub_0802169C(this, gUnk_020000B0)) {
this->action = 8;
sub_08021218(this, 7, this->animationState);
} else {
this->direction = GetFacingDirection(gUnk_020000B0, this);
if (sub_080AEF88(this) == 0) {
this->action = 8;
sub_08021218(this, 7, this->animationState);
} else {
this->direction ^= 0x10;
sub_0802124C(this);
sub_08021644(this);
}
}
} else {
if (gUnk_020000B0 == NULL) {
sub_08021414(this);
} else {
this->direction = GetFacingDirection(this, gUnk_020000B0);
sub_080AEF88(this);
sub_0802124C(this);
sub_08021644(this);
}
}
}
void sub_08020F28(Entity* this) {
UpdateAnimationSingleFrame(this);
if (this->frames.all & 0x80)
sub_08021400(this);
}
void sub_08020F48(Entity* this) {
if (sub_08049F64(this, 1, 0x48)) {
if (sub_08021664(this, gUnk_020000B0)) {
u32 uVar2 = sub_0804A044(this, gUnk_020000B0, 9);
if (uVar2 == 0xff) {
sub_08021424(this);
} else {
Entity* pEVar3;
this->action = 14;
sub_08021218(this, 13, uVar2 >> 3);
pEVar3 = sub_0804A98C(this, 0, 1);
if (pEVar3) {
pEVar3->parent = this;
this->attachedEntity = pEVar3;
}
}
} else {
sub_08021424(this);
}
} else {
sub_08021390(this);
}
}
void sub_08020FAC(Entity* this) {
if (this->frames.all & 0x80) {
if (this->field_0x7a.HALF.LO) {
this->field_0x7a.HALF.LO--;
} else {
this->hurtBlinkTime = -8;
sub_08021390(this);
}
} else {
UpdateAnimationSingleFrame(this);
}
}
void sub_08020FE4(Entity* this) {
UpdateAnimationSingleFrame(this);
if (--this->actionDelay == 0) {
this->action = 12;
sub_08021218(this, 9, this->animationState);
sub_0804AA1C(this);
}
}
void sub_08021010(Entity* this) {
UpdateAnimationSingleFrame(this);
if (this->frames.all & 0x80) {
this->damageType = 0x56;
sub_080213F0(this);
}
}
void sub_08021038(Entity* this) {
if (this->attachedEntity == NULL && this->frames.all) {
Entity* pEVar2 = (Entity*)sub_0804A98C(this, 0, 0);
if (pEVar2) {
pEVar2->parent = this;
this->attachedEntity = pEVar2;
}
sub_08004488(270);
}
if (this->frames.all & 0x80) {
sub_08021588(this);
if (this->field_0x7c.BYTES.byte0) {
this->field_0x7c.BYTES.byte0--;
} else {
sub_08021390(this);
}
} else {
UpdateAnimationSingleFrame(this);
if (this->frames.all == 4)
this->damageType = 81;
}
}
void sub_080210A8(Entity* this) {
UpdateAnimationSingleFrame(this);
if (this->frames.all & 1) {
this->frames.all = 0;
sub_08021588(this);
sub_08004488(349);
} else if (this->frames.all & 0x80) {
sub_08021390(this);
}
}
void sub_080210E4(Entity* this) {
UpdateAnimationSingleFrame(this);
if (this->frames.all & 1) {
Entity* ent;
this->frames.all &= ~1;
ent = sub_0804A98C(this, 0, 2);
if (ent) {
ent->parent = this;
this->attachedEntity = ent;
}
sub_08004488(270);
}
sub_08021644(this);
if ((this->frames.all & 0x10) &&
(!sub_080AEF88(this) || (this->attachedEntity && (this->attachedEntity->bitfield & 0x80)))) {
sub_080213D0(this, 0);
} else {
if (--this->field_0x76.HWORD == 0)
sub_080213D0(this, 0);
}
}
void sub_08021170(Entity* this) {
if (this->frames.all & 0x80) {
if (this->field_0x7a.HALF.HI) {
this->field_0x7a.HALF.HI--;
} else {
sub_08021390(this);
}
} else {
UpdateAnimationSingleFrame(this);
}
}
void sub_080211A0(Entity* this) {
if (sub_080214FC(this)) {
sub_08021390(this);
} else {
UpdateAnimationSingleFrame(this);
if (this->frames.all & 0x80)
sub_080213B0(this);
}
}
void sub_080211D0(Entity* this)
{
UpdateAnimationSingleFrame(this);
sub_0802159C(this);
if (this->frames.all & 0x80)
sub_08021390(this);
}
void sub_080211F4(Entity* this) {
UpdateAnimationSingleFrame(this);
sub_08021600(this);
if (this->frames.all & 0x80)
sub_08021390(this);
}
void sub_08021218(Entity* this, u32 param_2, u32 param_3) {
const stuct_080CAB14* unk;
if (this->field_0x74.HALF.LO == param_2 && this->animationState == param_3)
return;
this->animationState = param_3;
this->field_0x74.HALF.LO = param_2;
unk = &gUnk_080CAB14[param_2];
this->spriteIndex = unk->field_0x1;
InitAnimationForceUpdate(this, unk->field_0x0 + param_3);
}
void sub_0802124C(Entity* this) {
u32 iVar1 = sub_08021274(this->animationState, this->direction);
if (iVar1 != 0xff) {
sub_08021218(this, this->field_0x74.HALF.LO, iVar1);
} else {
UpdateAnimationSingleFrame(this);
}
}
NAKED
u32 sub_08021274(u32 a, u32 b) {
asm(".include \"asm/non_matching/darkNut/sub_08021274.inc\"");
}
void sub_080212B0(Entity* this) {
u8 tmp;
switch (this->field_0x74.HALF.HI) {
default:
this->field_0x74.HALF.HI = 1;
tmp = gUnk_080CAB3A[Random() & 7];
break;
case 1:
this->field_0x74.HALF.HI = 2;
tmp = gUnk_080CAB42[Random() & 7];
break;
case 2:
this->field_0x74.HALF.HI = 0;
tmp = gUnk_080CAB4A[Random() & 7];
break;
}
if (this->entityType.form < 2 && tmp == 2)
tmp = gUnk_080CAB52[Random() & 3];
this->attachedEntity = NULL;
gUnk_080CAB58[tmp](this);
}
void sub_08021328(Entity* this) {
this->action = 13;
this->field_0x7c.BYTES.byte0 = gUnk_080CAB68[this->entityType.form];
sub_08021218(this, 0xc, this->animationState);
}
void sub_0802134C(Entity* this) {
this->action = 15;
this->direction = this->animationState << 3;
this->nonPlanarMovement = 0x200;
this->field_0x76.HWORD = 0x78;
sub_08021218(this, 0xe, this->animationState);
}
void sub_08021370(Entity* this) {
this->action = 18;
sub_08021218(this, 0x10, this->animationState);
}
void sub_08021380(Entity* this) {
this->action = 19;
sub_08021218(this, 0x11, this->animationState);
}
void sub_08021390(Entity* this) {
this->action = 7;
this->nonPlanarMovement = 0x200;
this->damageType = 0x56;
sub_08021218(this, 6, this->animationState);
}
void sub_080213B0(Entity* this) {
this->action = 3;
this->actionDelay = 1;
this->nonPlanarMovement = 0xc0;
this->field_0x76.HWORD = 0xf0;
sub_08021218(this, 3, this->animationState);
}
void sub_080213D0(Entity* this, u32 param_2) {
this->action = 16;
this->field_0x7a.HALF.HI = param_2;
sub_08021218(this, 0xf, this->animationState);
sub_08021588(this);
}
void sub_080213F0(Entity* this) {
this->action = 6;
sub_08021218(this, 1, this->animationState);
}
void sub_08021400(Entity* this) {
this->action = 9;
this->nonPlanarMovement = 0x60;
sub_08021218(this, 10, this->animationState);
}
void sub_08021414(Entity* this) {
this->action = 17;
sub_08021218(this, 5, this->animationState);
}
void sub_08021424(Entity* this) {
s32 x, y;
u32 tmp;
u32 dir = GetFacingDirection(this, gUnk_020000B0);
tmp = sub_08021274(this->animationState, dir);
if (tmp != 0xff) {
sub_08021218(this, this->field_0x74.HALF.LO, tmp);
} else {
tmp = this->animationState;
}
switch (tmp) {
case 0:
x = gUnk_020000B0->x.HALF.HI;
y = gUnk_020000B0->y.HALF.HI + 0x2c;
break;
case 1:
x = gUnk_020000B0->x.HALF.HI - 0x24;
y = gUnk_020000B0->y.HALF.HI;
break;
case 2:
x = gUnk_020000B0->x.HALF.HI;
y = gUnk_020000B0->y.HALF.HI - 0x1d;
break;
default:
x = gUnk_020000B0->x.HALF.HI + 0x24;
y = gUnk_020000B0->y.HALF.HI;
break;
}
if (!(6 < (x - this->x.HALF.HI) + 3U) && !(4 < (y - this->y.HALF.HI) + 2U)) {
sub_080212B0(this);
} else {
this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, x, y);
if (!sub_080AEF88(this)) {
sub_080212B0(this);
} else {
UpdateAnimationSingleFrame(this);
}
}
}
u32 sub_080214FC(Entity* this) {
u32 direction;
if (!sub_08049FDC(this, 1))
return 0;
direction = GetFacingDirection(this, gUnk_020000B0);
if (4 < (direction - (this->frames.all & 0x1f)) - 2)
return 0;
this->animationState = ((direction + 4) & 0x18) >> 3;
return 1;
}
void sub_08021540(Entity* this) {
u32 tmp, tmp2;
u32 rand;
rand = Random();
if (!sub_08049FA0(this) && (rand & 1)) {
tmp2 = (sub_08049EE4(this) + 4) & 0x18;
} else {
tmp2 = (rand >> 0x10) & 0x18;
}
this->direction = tmp2;
tmp = sub_08021274(this->animationState, tmp2);
if (tmp != 0xff)
sub_08021218(this, 3, tmp);
this->actionDelay = 30;
}
void sub_08021588(Entity* this) {
if (this->attachedEntity) {
this->attachedEntity->parent = NULL;
this->attachedEntity = NULL;
}
}
void sub_0802159C(Entity* this) {
if (this->frames.all == 1) {
Entity* ent;
this->frames.all = 0;
this->damageType = 0x51;
ent = sub_0804A98C(this, 0, 3);
if (ent) {
ent->parent = this;
this->attachedEntity = ent;
}
sub_08004488(0x116);
} else if (this->frames.all == 2) {
this->frames.all = 0;
sub_08021588(this);
} else if (this->frames.all & 0x20) {
this->frames.all &= ~0x20;
sub_08004488(0x115);
}
}
void sub_08021600(Entity* this) {
if (this->frames.all == 1) {
Entity* ent;
this->frames.all = 0;
this->damageType = 0x51;
ent = sub_0804A98C(this, 0, 4);
if (ent) {
ent->parent = this;
this->attachedEntity = ent;
}
sub_08004488(0x10e);
} else if (this->frames.all == 2) {
this->frames.all = 0;
sub_08021588(this);
}
}
void sub_08021644(Entity* this) {
if (this->frames.all & 0x20) {
this->frames.all &= ~0x20;
sub_08004488(0x7d);
}
}
extern u32 sub_08049F1C(Entity*, Entity*, u32);
u32 sub_08021664(Entity* this, Entity* ent) {
switch (this->animationState) {
case 0:
return sub_08049F1C(this, ent, 0x22);
case 1:
return sub_08049F1C(this, ent, 0x1a);
case 2:
return sub_08049F1C(this, ent, 0x13);
case 3:
return sub_08049F1C(this, ent, 0x1a);
}
return 0;
}
u32 sub_0802169C(Entity* this, Entity* ent) {
u32 ret;
switch (this->animationState) {
case 0:
ret = 0x2c;
break;
case 2:
ret = 0x1d;
break;
case 1:
case 3:
ret = 0x24;
break;
default:
return 0;
}
if (sub_08049F1C(this, ent, ret)) {
return 0;
} else {
return 1;
}
}
// clang-format off
void (*const gUnk_080CAA98[])(Entity*) = {
sub_08020BA0,
sub_08020BB8,
sub_08001324,
sub_0804A7D4,
sub_08001242,
nullsub_129,
};
void (*const gUnk_080CAAB0[])(Entity*) = {
sub_08020D70,
sub_08020D9C,
sub_08020DB4,
sub_08020DD4,
sub_08020E28,
sub_08020E48,
sub_08020E78,
sub_08020E98,
sub_08020F28,
sub_08020F48,
sub_08020FAC,
sub_08020FE4,
sub_08021010,
sub_08021038,
sub_080210A8,
sub_080210E4,
sub_08021170,
sub_080211A0,
sub_080211D0,
sub_080211F4,
};
const s8 gUnk_080CAB00[] = {
30, 30, 20, 10,
};
const s8 gUnk_080CAB04[] = {
60, 60, 45, 30,
};
const u8 gUnk_080CAB08[] = {
90, 90, 60, 30,
};
const s8 gUnk_080CAB0C[] = {
90, 90, 60, 30,
};
const s8 gUnk_080CAB10[] = {
90, 90, 45, 8,
};
const stuct_080CAB14 gUnk_080CAB14[] = {
{0x00, 0x62},
{0x04, 0x62},
{0x08, 0x62},
{0x0C, 0x62},
{0x10, 0x62},
{0x14, 0x62},
{0x18, 0x62},
{0x1C, 0x62},
{0x20, 0x62},
{0x24, 0x62},
{0x28, 0x62},
{0x2C, 0x62},
{0x00, 0x63},
{0x04, 0x63},
{0x08, 0x63},
{0x0C, 0x63},
{0x10, 0x63},
{0x14, 0x63},
{0x18, 0x63},
};
const u8 gUnk_080CAB3A[] = {
0, 1, 1, 0, 3, 0, 1, 0,
};
const u8 gUnk_080CAB42[] = {
1, 1, 3, 0, 1, 2, 0, 0,
};
const u8 gUnk_080CAB4A[] = {
0, 0, 3, 1, 2, 2, 3, 1,
};
const u8 gUnk_080CAB52[] = {
0, 3, 1, 0, 0, 0
};
void (*const gUnk_080CAB58[])(Entity*) = {
sub_08021328,
sub_0802134C,
sub_08021370,
sub_08021380,
};
const u8 gUnk_080CAB68[] = {
90, 90, 45, 7,
};
// clang-format on

View File

@ -18,9 +18,10 @@ bool32 sub_0801FDE4(Entity*, s32, s32);
extern void (*const gUnk_080CA49C[])(Entity*);
extern void (*const gUnk_080CA4B4[])(Entity*);
extern Entity* gUnk_020000B0;
extern u8 gUnk_080CA4C8[];
extern u16 gUnk_080CA4CA[];
extern const u8 gUnk_080CA4C8[];
extern const u16 gUnk_080CA4CA[];
extern s16 gSineTable[];
void Leever(Entity* this) {
EnemyFunctionHandler(this, gUnk_080CA49C);
SetChildOffset(this, 0, 1, -0x10);
@ -113,7 +114,7 @@ void sub_0801FDB4(Entity* this) {
u32 sub_0801FDE4(Entity* ent, s32 x, s32 y) {
u32 uVar3;
u16* puVar4;
const u16* puVar4;
if (sub_080002D4(x, y, gUnk_020000B0->collisionLayer) != 0) {
return 0;
@ -176,3 +177,35 @@ void sub_0801FED4(Entity* this) {
}
sub_080AEF88(this);
}
// clang-format off
void (*const gUnk_080CA49C[])(Entity*) = {
sub_0801FC28,
sub_0801FC40,
sub_08001324,
sub_0801FC7C,
sub_08001242,
sub_0801FC28,
};
void (*const gUnk_080CA4B4[])(Entity*) = {
sub_0801FC9C,
sub_0801FCB0,
sub_0801FD2C,
sub_0801FD80,
sub_0801FDB4,
};
const u8 gUnk_080CA4C8[] = {
0x06,
0xFA,
};
const u16 gUnk_080CA4CA[] = {
0x000A,
0x0009,
0x000C,
0x000B,
0xFFFF,
};
// clang-format on

View File

@ -14,17 +14,18 @@ extern void sub_0804A720();
extern u32 Random();
extern void sub_0801ED14();
extern u32 sub_0801EDEC();
extern Entity *sub_08049DF4(u32);
extern Entity* sub_08049DF4(u32);
extern void (*const gOctorok[6])(Entity*);
extern void (*const gOctorokIdle[4])(Entity*);
extern void (*const gUnk_080CA158[4])(Entity*);
extern void (*const gUnk_080CA158[6])(Entity*);
extern Entity* gUnk_020000B0;
extern s8 gUnk_080CA17E[2];
extern u8 gUnk_080CA170[8];
extern u8 gUnk_080CA174[2];
extern u8 gUnk_080CA176[8];
extern const u8 gUnk_080CA170[4];
extern const u8 gUnk_080CA174[2];
extern const u8 gUnk_080CA176[8];
extern const s8 gUnk_080CA17E[2];
// Main
void Octorok(Entity* this) {
EnemyFunctionHandler(this, gOctorok);
@ -82,7 +83,7 @@ void sub_0801EB84(Entity* this) {
UpdateAnimationVariableFrames(this, 2);
}
void nullsub_3() {
void nullsub_3(Entity* this) {
}
void sub_0801EB9C(Entity* this) {
@ -137,7 +138,7 @@ void sub_0801EC80(Entity* this) {
if (this->frames.all & 1) {
Entity* ent = sub_0804A98C(this, 1, 0);
if (ent) {
s8* off;
const s8* off;
ent->direction = this->direction;
off = &gUnk_080CA176[this->direction / 4];
ent->x.HALF.HI += off[0];
@ -187,14 +188,69 @@ void sub_0801ED14(Entity* this) {
InitializeAnimation(this, this->animationState);
}
u32 sub_0801EDEC(Entity *this) {
u32 sub_0801EDEC(Entity* this) {
Entity* ent = sub_08049DF4(1);
if (ent == NULL)
return 0;
if (((GetFacingDirection(this, ent) + 4) & 0x18) != this->direction)
return 0;
return 1;
}
// clang-format off
void (*const gOctorok[])(Entity*) = {
sub_0801EAD0,
sub_0801EAE8,
sub_08001324,
sub_0801EB0C,
sub_08001242,
sub_0801EB2C,
};
void (*const gOctorokIdle[])(Entity*) = {
sub_0801EBC8,
sub_0801EBF4,
sub_0801EC2C,
sub_0801EC80,
};
void (*const gUnk_080CA158[])(Entity*) = {
sub_0801EB68,
sub_0801EB74,
sub_0801EB7C,
sub_0801EB84,
nullsub_3,
sub_0801EB9C,
};
const u8 gUnk_080CA170[] = {
30,
60,
60,
90,
};
const u8 gUnk_080CA174[] = {
1,
0,
};
const u8 gUnk_080CA176[] = {
0x00,
0xFD,
0x04,
0x00,
0x00,
0x02,
0xFC,
0x00,
};
const s8 gUnk_080CA17E[] = {
0x04,
0xFC,
};
// clang-format on

400
src/enemy/peahat.c Normal file
View File

@ -0,0 +1,400 @@
#include "entity.h"
#include "functions.h"
extern void (*const gUnk_080CA570[])(Entity*);
extern void (*const gUnk_080CA588[])(Entity*);
extern void (*const gUnk_080CA590[])(Entity*);
extern void (*const gUnk_080CA5BC[])(Entity*);
extern const s8 gUnk_080CA5B8[];
extern const s8 gUnk_080CA5D4[];
void sub_080205F8(Entity*);
void sub_08020604(Entity*);
extern u32 sub_0800442E(Entity*);
extern u32 sub_08049F1C(Entity*, Entity*, u32);
extern void sub_0804AA1C(Entity*);
extern Entity* gUnk_020000B0;
void Peahat(Entity* this) {
if (this->entityType.form == 0) {
EnemyFunctionHandler(this, gUnk_080CA570);
SetChildOffset(this, 0, 1, -0x10);
} else {
gUnk_080CA588[this->action](this);
}
}
void sub_0801FF9C(Entity* this) {
gUnk_080CA590[this->action](this);
if (this->field_0x80.HALF.HI)
this->height.HALF.HI = gUnk_080CA5B8[(this->field_0xf++ & 0x30) >> 4];
}
void sub_0801FFDC(Entity* this) {
if (this->field_0x82.HALF.LO) {
if (this->bitfield == 0x94) {
Entity* ent = CreateEnemy(3, 1);
if (ent) {
CopyPosition(this, ent);
ent->height.HALF.HI -= 8;
}
this->field_0x82.HALF.LO = 0;
this->animationState = 2;
this->action = 5;
this->nonPlanarMovement = 0x80;
this->hurtBlinkTime = -30;
this->field_0x80.HALF.HI = 0;
InitializeAnimation(this, this->animationState);
} else if (this->bitfield == 0x9b) {
this->animationState = 1;
this->action = 5;
this->nonPlanarMovement = 0x80;
this->hurtBlinkTime = -30;
this->field_0x80.HALF.HI = 0;
InitializeAnimation(this, this->animationState);
} else if (this->bitfield == 0x80) {
if (this->animationState == 0) {
this->action = 1;
this->actionDelay = 30;
this->nonPlanarMovement = 0x80;
this->direction = -1;
this->field_0x82.HALF.HI = 0x78;
GetNextFrame(this);
}
}
}
if (this->field_0x43)
sub_0804A9FC(this, 0x1c);
sub_0804AA30(this, gUnk_080CA570);
}
void sub_08020088(Entity* this) {
if (2 >= this->previousActionFlag && !sub_0806F520(this))
return;
gUnk_080CA5BC[this->previousActionFlag](this);
}
void sub_080200B4(Entity* this) {
this->previousActionFlag = 1;
this->field_0x1d = 60;
if (this->animationState == 0) {
this->animationState = 1;
this->action = 5;
this->damageType = 0x71;
this->field_0x80.HALF.HI = 0;
InitializeAnimation(this, this->animationState);
}
}
void sub_080200E4(Entity* this) {
sub_0806F4E8(this);
}
void sub_080200EC(Entity* this) {
sub_0806F3E4(this);
}
void sub_080200F4(Entity* this) {
this->flags &= ~0x80;
}
void nullsub_5(Entity* this) {
}
void sub_08020104(Entity* this) {
if (this->flags & 0x80) {
this->flags |= 0x80;
this->field_0x3a &= 0xfb;
} else {
this->currentHealth = 0;
}
}
void sub_08020130(Entity* this) {
sub_0804A720(this);
this->action = 1;
this->actionDelay = 16;
this->field_0xf = Random();
this->direction = Random() & 0x1f;
this->field_0x1c = 18;
this->field_0x80.HALF.LO = (Random() & 1) ? 2 : -2;
this->field_0x80.HALF.HI = 1;
this->field_0x82.HALF.LO = 1;
this->animationState = 0;
InitializeAnimation(this, 0);
}
void sub_08020180(Entity* this) {
if (this->field_0x82.HALF.HI)
this->field_0x82.HALF.HI--;
if (sub_08049FDC(this, 1)) {
if (this->field_0x82.HALF.HI == 0 && (this->field_0xf & 0xf) == 0 && sub_08049F1C(this, gUnk_020000B0, 0x30)) {
this->action = 2;
this->previousActionFlag = Random() & 3;
this->actionDelay = 60;
this->nonPlanarMovement = 160;
}
}
if (--this->actionDelay == 0) {
this->actionDelay = 16;
sub_08020604(this);
if ((Random() & 3) == 0) {
this->field_0x80.HALF.LO = (Random() & 1) ? 2 : -2;
}
}
sub_080AEFE0(this);
GetNextFrame(this);
}
void sub_08020220(Entity* this) {
if (sub_08049FDC(this, 1)) {
if (--this->actionDelay) {
UpdateAnimationVariableFrames(this, 4 - ((this->actionDelay >> 4) & 0x3));
return;
} else {
this->action = 3;
this->actionDelay = 120;
this->nonPlanarMovement = 192;
this->direction = (GetFacingDirection(this, gUnk_020000B0) + gUnk_080CA5D4[Random() & 1]) & 0x1f;
}
} else {
sub_080205F8(this);
}
UpdateAnimationVariableFrames(this, 4);
}
void sub_08020294(Entity* this) {
if (sub_08049FDC(this, 1)) {
if (--this->actionDelay == 0) {
sub_080205F8(this);
}
if (60 < this->actionDelay) {
if (this->actionDelay & 1)
this->nonPlanarMovement += 4;
if ((gScreenTransition.frameCount & 3) == 0)
sub_08004596(this, GetFacingDirection(this, gUnk_020000B0));
}
sub_080AEFE0(this);
} else {
sub_080205F8(this);
}
UpdateAnimationVariableFrames(this, 4);
}
void sub_08020308(Entity* this) {
if (--this->actionDelay == 0) {
this->action = 1;
this->actionDelay = 1;
this->nonPlanarMovement = 128;
this->field_0x82.HALF.HI = 120;
GetNextFrame(this);
} else {
if (this->actionDelay & 1)
this->nonPlanarMovement -= 8;
sub_080AEFE0(this);
UpdateAnimationVariableFrames(this, 4);
}
}
void sub_08020350(Entity* this) {
if (this->animationState != 2) {
if (sub_080044EC(this, 0x1800) == 0) {
this->action = 6;
this->actionDelay = -0x10;
this->field_0xf = 10;
this->damageType = 113;
}
if (this->direction == 0xff)
this->direction = this->field_0x3e;
sub_080AEF88(this);
GetNextFrame(this);
} else {
sub_08003FC4(this, 0x1c00);
if (this->height.HALF.HI == 0) {
this->action = 7;
this->actionDelay = -106;
this->field_0xf = 10;
this->damageType = 113;
}
}
}
void sub_080203C0(Entity* this) {
if (this->field_0xf)
if (--this->field_0xf == 0)
sub_0804A9FC(this, 0x1c);
if (!sub_0800442E(this) && --this->actionDelay)
return;
this->action = 9;
this->field_0x20 = 0x18000;
this->direction = Random() & 0x1f;
sub_0804AA1C(this);
this->animationState = 5;
InitializeAnimation(this, 5);
}
void sub_0802041C(Entity* this) {
if (this->field_0xf)
if (--this->field_0xf == 0)
sub_0804A9FC(this, 0x1c);
if (!sub_0800442E(this) && --this->actionDelay)
return;
this->action = 8;
this->actionDelay = -16;
this->direction = Random() & 0x1f;
sub_0804AA1C(this);
}
void sub_08020468(Entity* this) {
GetNextFrame(this);
if (--this->actionDelay == 0) {
if (this->frames.all & 0x80) {
this->action = 9;
this->field_0x20 = 0x18000;
this->animationState = 4;
InitializeAnimation(this, 4);
} else {
this->actionDelay = 1;
}
}
if (this->frames.all & 2) {
this->frames.all &= 0xfd;
this->direction = Random() & 0x1f;
}
if (this->frames.all & 1) {
sub_0800442E(this);
} else {
sub_080AEF88(this);
}
}
void sub_080204E0(Entity* this) {
GetNextFrame(this);
if (this->frames.all & 0x80) {
this->action = 1;
this->damageType = 0x70;
this->field_0x82.HALF.LO = 1;
this->field_0x80.HALF.HI = 1;
this->animationState = 0;
InitializeAnimation(this, 0);
} else {
if (this->frames.all & 1) {
sub_0800442E(this);
} else {
sub_08003FC4(this, 0x1c00);
sub_080AEF88(this);
}
}
}
void sub_0802053C(Entity* this) {
this->action = 1;
this->actionDelay = -16;
this->field_0xf = 40;
this->spriteSettings.b.draw = 1;
this->spriteRendering.b3 = 1;
this->spriteOrientation.flipY = 1;
this->spriteSettings.b.shadow = 0;
this->nonPlanarMovement = 0x20;
this->direction = (Random() & 0x10) + 8;
InitializeAnimation(this, 3);
}
void sub_08020590(Entity* this) {
GetNextFrame(this);
if (--this->actionDelay == '\0') {
DeleteEntity(this);
} else {
if (this->actionDelay < 60)
this->spriteSettings.b.draw ^= 1;
this->height.WORD -= 0xc000;
sub_0806F69C(this);
if (--this->field_0xf == 0) {
this->field_0xf = 40;
this->direction = (Random() & 0x10) + 8;
}
}
}
void sub_080205F8(Entity* this) {
this->action = 4;
this->actionDelay = 60;
}
void sub_08020604(Entity *this){
if (!sub_08049FA0(this) && (Random() & 3)) {
this->direction = sub_08049EE4(this);
} else {
this->direction += this->field_0x80.HALF.LO;
this->direction &= 0x1f;
}
}
// clang-format off
void (*const gUnk_080CA570[])(Entity*) = {
sub_0801FF9C,
sub_0801FFDC,
sub_08001324,
sub_0804A7D4,
sub_08001242,
sub_08020088,
};
void (*const gUnk_080CA588[])(Entity*) = {
sub_0802053C,
sub_08020590,
};
void (*const gUnk_080CA590[])(Entity*) = {
sub_08020130,
sub_08020180,
sub_08020220,
sub_08020294,
sub_08020308,
sub_08020350,
sub_080203C0,
sub_0802041C,
sub_08020468,
sub_080204E0,
};
const s8 gUnk_080CA5B8[] = {
-5,
-6,
-7,
-6,
};
void (*const gUnk_080CA5BC[])(Entity*) = {
sub_080200B4,
sub_080200E4,
sub_080200EC,
sub_080200F4,
nullsub_5,
sub_08020104,
};
// clang-format on

325
src/enemy/rollobite.c Normal file
View File

@ -0,0 +1,325 @@
#include "entity.h"
#include "functions.h"
extern void (*const gUnk_080CA66C[])(Entity*);
extern void (*const gUnk_080CA684[])(Entity*);
extern void (*const gUnk_080CA6A4[])(Entity*);
extern void (*const gUnk_080CA6BC[])(Entity*);
extern const u8 gUnk_080CA6CC[];
extern const s8 gUnk_080CA6D4[];
void sub_08020A30(Entity*);
void sub_08020A7C(Entity*);
u32 sub_08020AD0(Entity*);
u32 sub_08020B6C(Entity*);
extern void sub_080AE58C();
extern void sub_080AE7E8();
extern void sub_08078930();
extern s32 GetTileType(s32 tilePosition, s32 layerIndex);
void Rollobite(Entity* this) {
EnemyFunctionHandler(this, gUnk_080CA66C);
}
void sub_08020648(Entity* this) {
sub_08020AD0(this);
gUnk_080CA684[this->action](this);
}
void sub_08020668(Entity* this) {
if (this->damageType == 34 && this->currentHealth != 0xff) {
this->action = 4;
this->field_0x20 = 0x20000;
this->direction = -1;
this->currentHealth = -1;
this->damageType = 35;
InitializeAnimation(this, this->animationState + 8);
}
if (this->bitfield != 0x80) {
u8 tmp = this->action - 4;
if (tmp < 2) {
this->action = 4;
this->actionDelay = -76;
this->direction = -1;
InitializeAnimation(this, this->animationState + 0x10);
}
}
if (this->bitfield == 0x93)
sub_08020648(this);
}
void sub_080206E0(Entity* this) {
if (sub_08020AD0(this)) {
this->field_0x42 = 0;
} else {
if (sub_08020B6C(this)) {
this->field_0x42--;
sub_080AE58C(this, this->field_0x3e, 10);
sub_080AE7E8(this, this->field_0x46, this->field_0x3e, 10);
} else {
sub_08001324(this);
}
}
}
void sub_08020734(Entity* this) {
if (this->previousActionFlag < 3 && !sub_0806F520(this)) {
this->action = 4;
this->flags |= 0x80;
this->direction = -1;
InitializeAnimation(this, this->animationState + 0x10);
} else {
gUnk_080CA6A4[this->previousActionFlag](this);
}
}
void sub_0802077C(Entity* this) {
this->previousActionFlag = 1;
this->field_0x1d = 60;
}
void sub_08020788(Entity* this) {
sub_0806F4E8(this);
}
void sub_08020790(Entity* this) {
sub_0806F3E4(this);
}
void sub_08020798(Entity* this) {
this->flags &= ~0x80;
}
void nullsub_6(Entity* this) {
}
void sub_080207A8(Entity* this) {
this->action = 4;
this->flags |= 0x80;
this->spritePriority.b0 = 4;
this->field_0x3a &= 0xfb;
this->direction ^= 0x10;
this->field_0x20 = 0x18000;
this->nonPlanarMovement = 0x80;
InitializeAnimation(this, this->animationState + 0x10);
}
void sub_080207F4(Entity* this) {
sub_0804A720(this);
this->field_0x16 = 0x30;
this->field_0x1c = 18;
this->cutsceneBeh.HALF.LO = 0;
this->direction = Random() & 0x18;
sub_08020A30(this);
}
void sub_08020820(Entity* this) {
GetNextFrame(this);
if (this->frames.all & 0x1) {
this->frames.all &= ~0x1;
if (!sub_080AEF88(this))
this->actionDelay = 1;
}
if (this->frames.all & 0x10) {
this->frames.all &= ~0x10;
if (--this->actionDelay == 0) {
this->action = 3;
this->actionDelay = 60;
}
}
}
void sub_08020874(Entity* this) {
gUnk_080CA6BC[this->previousActionFlag](this);
}
void sub_0802088C(Entity* this) {
this->previousActionFlag = 1;
this->flags &= ~0x80;
this->cutsceneBeh.HALF.HI = gPlayerEntity.animationState;
this->spritePriority.b1 = 0;
}
void sub_080208B4(Entity* this) {
s8 uVar1 = (this->cutsceneBeh.HALF.HI - gPlayerEntity.animationState) / 2;
if (uVar1) {
this->animationState = (this->animationState + uVar1) & 3;
InitializeAnimation(this, this->animationState + 0x10);
}
this->cutsceneBeh.HALF.HI = gPlayerEntity.animationState;
}
void sub_080208F0(Entity* this) {
this->spritePriority.b1 = 3;
}
void sub_08020904(Entity* this) {
this->action = 4;
this->flags |= 0x80;
this->direction = -1;
InitializeAnimation(this, this->animationState + 0x10);
}
void sub_08020920(Entity* this) {
if (--this->actionDelay == 0)
sub_08020A30(this);
}
void sub_08020938(Entity* this) {
u32 unk;
if ((this->frames.all & 0x80) == 0)
GetNextFrame(this);
unk = sub_080044EC(this, 0x2800);
if (unk == 0) {
if (--this->actionDelay == 0) {
this->action = 5;
InitializeAnimation(this, this->animationState + 12);
}
sub_08078930(this);
} else {
if (unk == 1)
sub_08004488(260);
if ((this->direction & 0x80) == 0)
sub_080AEFE0(this);
}
}
void sub_080209A0(Entity* this) {
GetNextFrame(this);
if (this->frames.all & 0x80) {
this->flags |= 0x80;
this->nonPlanarMovement = 0x100;
this->damageType = 34;
sub_08020A30(this);
this->direction = this->animationState << 3;
InitializeAnimation(this, this->animationState);
} else {
if ((this->frames.all & 1) == 0)
sub_08078930(this);
}
}
void sub_080209F4(Entity* this) {
if (sub_08003FC4(this, 0x1c00) == 0) {
this->action = 7;
this->spritePriority.b0 = 7;
}
if (this->frames.all == 0)
GetNextFrame(this);
}
void sub_08020A28(Entity* this) {
GetNextFrame(this);
}
void sub_08020A30(Entity* this) {
if (this->cutsceneBeh.HALF.LO < 2) {
this->actionDelay = gUnk_080CA6CC[Random() & 7];
if (this->actionDelay == 0) {
this->action = 3;
this->actionDelay = 60;
this->cutsceneBeh.HALF.LO++;
return;
}
}
this->action = 1;
this->cutsceneBeh.HALF.LO = 0;
sub_08020A7C(this);
}
void sub_08020A7C(Entity* this) {
int tmp = Random();
u32 state = (this->direction + gUnk_080CA6D4[tmp % 3]) & 0x18;
if (sub_08049FA0(this) == 0) {
int tmp = (sub_08049EE4(this) + 4) & 0x18;
if ((state ^ 0x10) == tmp)
state ^= 0x10;
}
this->direction = state;
this->animationState = (u8)(state >> 3);
InitializeAnimation(this, this->animationState);
}
u32 sub_08020AD0(Entity* this) {
if (sub_08020B6C(this) && this->height.HALF.HI == 0) {
int tile = COORD_TO_TILE(this);
int iVar1 = GetTileType(tile, this->collisionLayer);
if ((iVar1 * 0x10000 - 0x710000U) >> 0x10 < 2) {
this->action = 6;
this->flags &= ~0x80;
this->x.HALF.HI &= 0xfff0;
this->x.HALF.HI += 8;
this->y.HALF.HI &= 0xfff0;
this->y.HALF.HI += 13;
this->field_0x20 = 0x20000;
InitializeAnimation(this, this->animationState + 0x14);
SetTile(0x4034, tile, this->collisionLayer);
return 1;
}
}
return 0;
}
u32 sub_08020B6C(Entity* this) {
u32 tmp = this->animIndex - 0x10;
if (tmp < 4) {
return 1;
} else {
return 0;
}
}
// clang-format off
void (*const gUnk_080CA66C[])(Entity*) = {
sub_08020648,
sub_08020668,
sub_080206E0,
sub_0804A7D4,
sub_08001242,
sub_08020734,
};
void (*const gUnk_080CA684[])(Entity*) = {
sub_080207F4,
sub_08020820,
sub_08020874,
sub_08020920,
sub_08020938,
sub_080209A0,
sub_080209F4,
sub_08020A28,
};
void (*const gUnk_080CA6A4[])(Entity*) = {
sub_0802077C,
sub_08020788,
sub_08020790,
sub_08020798,
nullsub_6,
sub_080207A8,
};
void (*const gUnk_080CA6BC[])(Entity*) = {
sub_0802088C,
sub_080208B4,
sub_080208F0,
sub_08020904,
};
const u8 gUnk_080CA6CC[] = {
0,6,9,0,6,6,0,7
};
// clang-format on

View File

@ -7,38 +7,32 @@ extern u32 sub_080AE4CC(Entity*, u32, u32, u32);
extern void* gUnk_02027EB4;
extern void* gUnk_0200D654;
#if 0
void ObjectB2(Entity* this) {
void* pEVar3;
void ObjectB2(Entity *this)
{
void* pEVar3;
if (this->action == 0) {
this->action = 1;
this->actionDelay = 0x10;
this->direction = (this->entityType).form << 3;
if (this->collisionLayer == 2) {
pEVar3 = &gUnk_0200D654;
if (this->action == 0) {
this->action = 1;
this->actionDelay = 0x10;
this->direction = (this->entityType).form << 3;
if (this->collisionLayer == 2) {
pEVar3 = &gUnk_0200D654;
} else {
pEVar3 = &gUnk_02027EB4;
}
this->attachedEntity = pEVar3;
InitializeAnimation(this, this->entityType.form);
}
else {
pEVar3 = &gUnk_02027EB4;
this->nonPlanarMovement = this->parent->nonPlanarMovement;
sub_0806F69C(this);
if (sub_080AE4CC(this->attachedEntity, this->x.HALF.HI, this->y.HALF.HI, 9) != 0) {
DeleteThisEntity();
}
this->attachedEntity = pEVar3;
InitializeAnimation(this, this->entityType.form);
}
this->nonPlanarMovement = this->parent->nonPlanarMovement;
sub_0806F69C(this);
if (sub_080AE4CC(this->attachedEntity, this->x.HALF.HI, this->y.HALF.HI, 9) != 0) {
DeleteThisEntity();
}
if (this->nonPlanarMovement < 0x41) {
this->spriteSettings.b.draw ^= 1;
if (this->nonPlanarMovement < 0x41) {
this->spriteSettings.b.draw ^= 1;
if (--this->actionDelay == 0) {
DeleteThisEntity();
if (--this->actionDelay == 0) {
DeleteThisEntity();
}
}
}
GetNextFrame(this);
}
#endif
GetNextFrame(this);
}