mirror of https://github.com/zeldaret/tmc.git
bigVortex.c OK
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parent
c7f68576ba
commit
b05c0e2205
259
asm/bigVortex.s
259
asm/bigVortex.s
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@ -1,259 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start BigVortex
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BigVortex: @ 0x08098CF4
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push {lr}
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adds r2, r0, #0
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ldrb r0, [r2, #0xa]
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cmp r0, #0
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bne _08098D14
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ldr r0, _08098D10 @ =gUnk_0812367C
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ldrb r1, [r2, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r0
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ldr r1, [r1]
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adds r0, r2, #0
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bl _call_via_r1
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b _08098D1A
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.align 2, 0
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_08098D10: .4byte gUnk_0812367C
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_08098D14:
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adds r0, r2, #0
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bl sub_08098E3C
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_08098D1A:
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pop {pc}
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thumb_func_start sub_08098D1C
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sub_08098D1C: @ 0x08098D1C
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push {r4, r5, lr}
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adds r4, r0, #0
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movs r5, #1
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strb r5, [r4, #0xc]
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ldr r0, _08098D40 @ =0x0000FFF0
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strh r0, [r4, #0x36]
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adds r0, r4, #0
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adds r0, #0x86
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ldrh r0, [r0]
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cmp r0, #0
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beq _08098D44
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bl CheckFlags
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cmp r0, #0
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bne _08098D44
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strb r5, [r4, #0xc]
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b _08098D5A
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.align 2, 0
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_08098D40: .4byte 0x0000FFF0
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_08098D44:
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movs r0, #3
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strb r0, [r4, #0xc]
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ldrb r1, [r4, #0x18]
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subs r0, #7
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ands r0, r1
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movs r1, #1
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orrs r0, r1
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strb r0, [r4, #0x18]
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adds r0, r4, #0
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bl sub_08098E88
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_08098D5A:
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adds r0, r4, #0
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movs r1, #6
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bl sub_0805E3A0
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adds r0, r4, #0
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movs r1, #0
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bl InitAnimationForceUpdate
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pop {r4, r5, pc}
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thumb_func_start sub_08098D6C
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sub_08098D6C: @ 0x08098D6C
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push {r4, lr}
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adds r4, r0, #0
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adds r0, #0x86
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ldrh r0, [r0]
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bl CheckFlags
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cmp r0, #0
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beq _08098D9A
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movs r0, #2
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strb r0, [r4, #0xc]
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movs r0, #0x2d
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strb r0, [r4, #0xe]
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adds r0, r4, #0
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movs r1, #0x43
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movs r2, #0
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bl CreateFx
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adds r1, r0, #0
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cmp r1, #0
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beq _08098D9A
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ldrh r0, [r1, #0x32]
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adds r0, #8
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strh r0, [r1, #0x32]
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_08098D9A:
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pop {r4, pc}
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thumb_func_start sub_08098D9C
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sub_08098D9C: @ 0x08098D9C
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push {lr}
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adds r2, r0, #0
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ldrb r0, [r2, #0xe]
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subs r0, #1
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strb r0, [r2, #0xe]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _08098DC2
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movs r0, #3
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strb r0, [r2, #0xc]
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ldrb r1, [r2, #0x18]
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subs r0, #7
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ands r0, r1
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movs r1, #1
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orrs r0, r1
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strb r0, [r2, #0x18]
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adds r0, r2, #0
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bl sub_08098E88
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_08098DC2:
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pop {pc}
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thumb_func_start sub_08098DC4
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sub_08098DC4: @ 0x08098DC4
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push {r4, r5, r6, lr}
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adds r5, r0, #0
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ldr r6, _08098E2C @ =gPlayerEntity
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adds r1, r6, #0
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movs r2, #8
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movs r3, #8
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bl sub_0800419C
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cmp r0, #0
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beq _08098E24
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adds r0, r5, #0
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adds r1, r6, #0
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bl CopyPosition
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adds r0, r5, #0
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bl sub_08004542
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adds r0, r6, #0
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bl sub_08004542
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adds r0, r6, #0
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adds r0, #0x38
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movs r4, #1
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strb r4, [r0]
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adds r0, r5, #0
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adds r1, r6, #0
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bl ResolveEntityOnTop
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ldr r1, _08098E30 @ =gPlayerState
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movs r0, #0x1f
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strb r0, [r1, #0xc]
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adds r0, r1, #0
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adds r0, #0x38
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strb r4, [r0]
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ldrb r0, [r5, #0xb]
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adds r1, #0x39
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strb r0, [r1]
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movs r1, #4
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strb r1, [r5, #0xc]
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lsls r0, r0, #0x18
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lsrs r0, r0, #0x18
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cmp r0, #1
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bne _08098E20
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movs r0, #0x23
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bl SetGlobalFlag
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_08098E20:
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bl sub_08077B20
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_08098E24:
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adds r0, r5, #0
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bl UpdateAnimationSingleFrame
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pop {r4, r5, r6, pc}
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.align 2, 0
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_08098E2C: .4byte gPlayerEntity
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_08098E30: .4byte gPlayerState
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thumb_func_start sub_08098E34
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sub_08098E34: @ 0x08098E34
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push {lr}
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bl UpdateAnimationSingleFrame
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pop {pc}
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thumb_func_start sub_08098E3C
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sub_08098E3C: @ 0x08098E3C
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push {r4, lr}
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adds r4, r0, #0
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ldrb r0, [r4, #0xc]
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cmp r0, #0
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bne _08098E5E
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movs r2, #1
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movs r0, #1
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strb r0, [r4, #0xc]
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ldrb r1, [r4, #0x18]
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subs r0, #5
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ands r0, r1
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orrs r0, r2
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strb r0, [r4, #0x18]
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ldrb r1, [r4, #0xa]
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adds r0, r4, #0
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bl InitAnimationForceUpdate
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_08098E5E:
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ldrb r1, [r4, #0xa]
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movs r0, #2
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ands r0, r1
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lsls r0, r0, #0x18
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lsrs r0, r0, #0x18
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lsls r0, r0, #1
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ldr r1, _08098E84 @ =gUnk_08123690
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adds r0, r0, r1
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ldrh r1, [r0]
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ldrh r2, [r0, #2]
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adds r0, r4, #0
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movs r3, #0
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bl sub_0805EC9C
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adds r0, r4, #0
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bl UpdateAnimationSingleFrame
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pop {r4, pc}
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.align 2, 0
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_08098E84: .4byte gUnk_08123690
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thumb_func_start sub_08098E88
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sub_08098E88: @ 0x08098E88
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push {r4, r5, lr}
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adds r5, r0, #0
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movs r0, #0x82
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movs r1, #1
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movs r2, #0
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bl CreateObject
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adds r4, r0, #0
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cmp r4, #0
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beq _08098EB0
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ldr r3, _08098ED8 @ =0xFFFF0000
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adds r0, r5, #0
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adds r1, r4, #0
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movs r2, #0
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bl PositionRelative
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adds r1, r4, #0
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adds r1, #0x63
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movs r0, #8
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strb r0, [r1]
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_08098EB0:
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movs r0, #0x82
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movs r1, #2
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movs r2, #0
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bl CreateObject
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adds r4, r0, #0
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cmp r4, #0
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beq _08098ED4
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ldr r3, _08098EDC @ =0xFFFE0000
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adds r0, r5, #0
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adds r1, r4, #0
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movs r2, #0
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bl PositionRelative
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adds r1, r4, #0
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adds r1, #0x63
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movs r0, #0x10
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strb r0, [r1]
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_08098ED4:
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pop {r4, r5, pc}
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.align 2, 0
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_08098ED8: .4byte 0xFFFF0000
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_08098EDC: .4byte 0xFFFE0000
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@ -256,4 +256,7 @@ extern u32 sub_080044EC(Entity*, u32);
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extern u32 sub_080002B8(Entity*);
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extern u32 sub_08049F84(Entity*, u32);
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extern void sub_0802F45C(Entity*);
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extern u32 sub_0800419C(Entity*, Entity*, u32, u32);
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extern void sub_08004542(Entity*);
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extern void sub_08077B20();
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#endif
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@ -805,7 +805,7 @@ SECTIONS {
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asm/picoBloom.o(.text);
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asm/object80.o(.text);
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asm/object81.o(.text);
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asm/bigVortex.o(.text);
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src/object/bigVortex.o(.text);
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asm/bigPushableLever.o(.text);
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asm/smallIceBlock.o(.text);
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asm/bigIceBlock.o(.text);
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@ -0,0 +1,111 @@
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#include "global.h"
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#include "entity.h"
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#include "functions.h"
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#include "flags.h"
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extern void sub_08098E3C(Entity*);
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extern void sub_08098E88(Entity*);
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extern void (*const gUnk_0812367C[])(Entity*);
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extern u16 gUnk_08123690[];
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void BigVortex(Entity* this) {
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if ((this->entityType).form == 0) {
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gUnk_0812367C[this->action](this);
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} else {
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sub_08098E3C(this);
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}
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}
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void sub_08098D1C(Entity* this) {
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u32 temp;
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this->action = 1;
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this->height.HALF.HI = -0x10;
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temp = this->field_0x86;
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if ((temp != 0) && !CheckFlags(temp)) {
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this->action = 1;
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} else {
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this->action = 3;
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this->spriteSettings.b.draw = TRUE;
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sub_08098E88(this);
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}
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sub_0805E3A0(this, 6);
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InitAnimationForceUpdate(this, 0);
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}
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void sub_08098D6C(Entity* this) {
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Entity* ent;
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if (CheckFlags(this->field_0x86)) {
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this->action = 2;
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this->actionDelay = 0x2d;
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ent = CreateFx(this, 0x43, 0);
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if (ent != NULL) {
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ent->y.HALF.HI += 8;
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}
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}
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}
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void sub_08098D9C(Entity* this) {
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if (--this->actionDelay == 0) {
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this->action = 3;
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this->spriteSettings.b.draw = TRUE;
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sub_08098E88(this);
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}
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}
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void sub_08098DC4(Entity* this) {
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if (sub_0800419C(this, &gPlayerEntity, 8, 8) != 0) {
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CopyPosition(this, &gPlayerEntity);
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sub_08004542(this);
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sub_08004542(&gPlayerEntity);
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gPlayerEntity.collisionLayer = 1;
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ResolveEntityOnTop(this, &gPlayerEntity);
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gPlayerState.playerAction = 0x1f;
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gPlayerState.field_0x34[4] = 1;
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gPlayerState.field_0x34[5] = this->entityType.parameter;
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this->action = 4;
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if (this->entityType.parameter == 1) {
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SetGlobalFlag(0x23);
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}
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sub_08077B20();
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}
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UpdateAnimationSingleFrame(this);
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}
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void sub_08098E34(Entity* this) {
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UpdateAnimationSingleFrame(this);
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}
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void sub_08098E3C(Entity* this) {
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u16* temp;
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if (this->action == 0) {
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this->action = 1;
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this->spriteSettings.b.draw = TRUE;
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InitAnimationForceUpdate(this, this->entityType.form);
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}
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temp = &gUnk_08123690[this->entityType.form & 2];
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sub_0805EC9C(this, temp[0], temp[1], 0);
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UpdateAnimationSingleFrame(this);
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}
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void sub_08098E88(Entity* this) {
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Entity* ent1;
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Entity* ent2;
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ent1 = CreateObject(0x82, 1, 0);
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if (ent1 != NULL) {
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PositionRelative(this, ent1, 0, -0x10000);
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ent1->spriteOffsetY = 8;
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}
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ent2 = CreateObject(0x82, 2, 0);
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if (ent2 != NULL) {
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PositionRelative(this, ent2, 0, -0x20000);
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ent2->spriteOffsetY = 0x10;
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}
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}
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