mirror of https://github.com/zeldaret/tmc.git
Match CreateItemDrop
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commit
b1aef13a9d
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@ -1,149 +0,0 @@
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.syntax unified
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push {r4, r5, r6, lr}
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adds r6, r0, #0
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adds r4, r1, #0
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adds r5, r2, #0
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cmp r4, #0x5e
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beq _08054786
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cmp r4, #0x5e
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bhi _08054772
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cmp r4, #0x5c
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beq _080547A6
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cmp r4, #0x5c
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bhi _08054782
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cmp r4, #0x3f
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beq _08054794
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b _080547DA
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_08054772:
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cmp r4, #0xfc
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blo _080547DA
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cmp r4, #0xfe
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bls _080547A6
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cmp r4, #0xff
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bne _080547DA
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movs r0, #1
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b _08054788
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_08054782:
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movs r0, #0x65
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b _08054788
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_08054786:
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movs r0, #9
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_08054788:
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bl GetInventoryValue
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cmp r0, #0
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bne _080547DA
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_08054790:
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movs r0, #0
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b _0805486C
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_08054794:
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movs r0, #0x40
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bl GetInventoryValue
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cmp r0, #0
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beq _08054790
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cmp r5, #0
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bne _080547DA
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movs r5, #1
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b _080547DA
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_080547A6:
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movs r0, #0x67
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bl GetInventoryValue
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cmp r0, #0
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beq _08054790
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ldr r0, _080547FC @ =gRoomVars
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ldrb r0, [r0, #5]
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cmp r0, #3
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bhi _08054790
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cmp r4, #0x5c
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beq _080547DA
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adds r5, r4, #0
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subs r5, #0xfc
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bl Random
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movs r1, #0x3f
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ands r1, r0
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ldr r2, _08054800 @ =gUnk_080FE1DD
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lsls r0, r5, #6
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adds r1, r1, r0
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adds r1, r1, r2
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ldrb r5, [r1]
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movs r4, #0x5c
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cmp r5, #0
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bne _080547DA
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movs r4, #0
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_080547DA:
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cmp r4, #0
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beq _0805486A
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cmp r4, #0xff
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beq _08054842
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movs r0, #0
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adds r1, r4, #0
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adds r2, r5, #0
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bl CreateObject
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adds r2, r0, #0
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cmp r2, #0
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beq _0805486A
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ldr r0, _08054804 @ =gPlayerEntity
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cmp r6, r0
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bne _08054808
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movs r0, #1
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b _0805480A
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.align 2, 0
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_080547FC: .4byte gRoomVars
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_08054800: .4byte gUnk_080FE1DD
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_08054804: .4byte gPlayerEntity
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_08054808:
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movs r0, #0
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_0805480A:
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strb r0, [r2, #0xe]
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ldrb r0, [r6, #8]
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cmp r0, #6
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bne _08054838
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ldrb r0, [r6, #9]
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cmp r0, #0x63
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bne _0805481C
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str r2, [r6, #0x54]
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b _08054838
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_0805481C:
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cmp r0, #0x1e
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bne _08054838
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ldrb r0, [r6, #0x14]
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lsls r0, r0, #3
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movs r3, #0x80
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rsbs r3, r3, #0
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adds r1, r3, #0
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orrs r0, r1
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strb r0, [r2, #0x15]
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movs r0, #0xc0
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strh r0, [r2, #0x24]
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movs r0, #0xc0
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lsls r0, r0, #9
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str r0, [r2, #0x20]
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_08054838:
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adds r0, r6, #0
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adds r1, r2, #0
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bl CopyPosition
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b _0805486A
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_08054842:
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movs r0, #7
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movs r1, #0
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bl CreateEnemy
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adds r2, r0, #0
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cmp r2, #0
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beq _0805486A
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ldrh r0, [r6, #0x2e]
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strh r0, [r2, #0x2e]
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ldrh r0, [r6, #0x32]
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strh r0, [r2, #0x32]
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adds r0, r6, #0
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adds r0, #0x38
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ldrb r1, [r0]
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adds r0, r2, #0
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adds r0, #0x38
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strb r1, [r0]
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adds r0, r2, #0
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bl UpdateSpriteForCollisionLayer
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_0805486A:
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adds r0, r4, #0
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_0805486C:
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pop {r4, r5, r6, pc}
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.align 2, 0
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.syntax divided
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@ -6,6 +6,8 @@
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#include "common.h"
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#include "save.h"
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#include "item.h"
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#include "object.h"
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#include "enemy.h"
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typedef struct {
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u8 unk;
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@ -30,6 +32,8 @@ Returns the slot the item is equipped in.
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1: B
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2: Not equipped
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*/
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extern u8 gUnk_080FE1DD[];
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u32 IsItemEquipped(u32 itemID) {
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u32 itemSlot;
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@ -173,10 +177,96 @@ ASM_FUNC("asm/non_matching/eu/sub_0805457C.inc", u32 sub_0805457C(u32 arg0, u32
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ASM_FUNC("asm/non_matching/sub_0805457C.inc", u32 sub_0805457C(u32 arg0, u32 arg1));
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#endif
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NONMATCH("asm/non_matching/CreateItemDrop.inc", u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter)) {
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// TODO see below
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u32 CreateItemDrop(Entity* arg0, u32 itemID, u32 itemParameter) {
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u32 prereqID;
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u32 adjustedParam = itemParameter;
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u32 uVar1;
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Entity* itemEntity;
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switch (itemID) {
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case 0xff:
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if (!GetInventoryValue(0x1)) {
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return 0;
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}
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break;
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case 0x5d:
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if (!GetInventoryValue(0x65)) {
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return 0;
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}
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break;
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case 0x5e:
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if (!GetInventoryValue(0x9)) {
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return 0;
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}
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break;
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case 0x3f: {
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if (!GetInventoryValue(0x40)) {
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return 0;
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}
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if (itemParameter == 0) {
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adjustedParam = 1;
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}
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break;
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}
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case 0x5c:
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case 0xfc ... 0xfe: {
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u32 tmp, tmp2;
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u32 rand;
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u8* ptr;
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if (GetInventoryValue(0x67) == 0) {
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return 0;
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}
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if (3 < gRoomVars.filler1[0]) {
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return 0;
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}
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if (itemID != 0x5c) {
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adjustedParam = itemID - 0xfc;
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rand = (Random() & 0x3f);
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ptr = gUnk_080FE1DD;
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adjustedParam = gUnk_080FE1DD[(rand + adjustedParam * 0x40)];
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if (adjustedParam == 0) {
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itemID = 0;
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} else {
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itemID = 0x5c;
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}
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}
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break;
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}
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}
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if (itemID != 0) {
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if (itemID != 0xff) {
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itemEntity = CreateObject(GROUND_ITEM, itemID, adjustedParam);
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if (itemEntity != NULL) {
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if (arg0 == &gPlayerEntity) {
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itemEntity->actionDelay = 1;
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} else {
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itemEntity->actionDelay = 0;
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}
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if (arg0->kind == 6) {
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if (arg0->id == 99) {
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arg0->child = itemEntity;
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} else if (arg0->id == 0x1e) {
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itemEntity->direction = arg0->animationState << 3 | 0x80;
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itemEntity->speed = 0xc0;
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itemEntity->zVelocity = 0x18000;
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}
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}
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CopyPosition(arg0, itemEntity);
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}
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} else {
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itemEntity = CreateEnemy(BEETLE, 0);
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if (itemEntity != NULL) {
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itemEntity->x.HALF.HI = arg0->x.HALF.HI;
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itemEntity->y.HALF.HI = arg0->y.HALF.HI;
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itemEntity->collisionLayer = arg0->collisionLayer;
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UpdateSpriteForCollisionLayer(itemEntity);
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}
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}
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}
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return itemID;
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}
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END_NONMATCH
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/*
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extern u8 gUnk_080FE1DD[];
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