decompile wallMaster2

This commit is contained in:
Luis Scheurenbrand 2020-10-19 03:41:28 +02:00
parent d58c85e442
commit b738f28239
5 changed files with 257 additions and 514 deletions

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@ -0,0 +1,50 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
push {r4, lr}
adds r3, r0, #0
ldrb r1, [r3, #0x15]
adds r2, r1, #2
movs r0, #0x1c
ands r2, r0
ldrb r4, [r3, #0x14]
lsls r0, r4, #2
subs r0, r2, r0
adds r0, #6
cmp r0, #0xc
bls _0802CFA8
lsrs r0, r2, #2
b _0802CFB8
_0802CFA8:
adds r0, r1, #1
movs r1, #7
ands r0, r1
cmp r0, #2
ble _0802CFD0
lsrs r0, r2, #2
cmp r0, r4
beq _0802CFD0
_0802CFB8:
strb r0, [r3, #0x14]
lsrs r0, r2, #3
lsls r0, r0, #2
ldr r1, _0802CFD4 @ =gUnk_080CD730
adds r2, r0, r1
ldrh r1, [r2]
adds r0, r3, #0
adds r0, #0x74
strh r1, [r0]
ldrh r1, [r2, #2]
adds r0, #2
strh r1, [r0]
_0802CFD0:
pop {r4, pc}
.align 2, 0
_0802CFD4: .4byte gUnk_080CD730
.syntax divided

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@ -6,502 +6,3 @@
.text .text
thumb_func_start WallMaster2
WallMaster2: @ 0x0802CC3C
push {r4, r5, lr}
adds r4, r0, #0
ldr r5, _0802CC64 @ =gUnk_080CD6FC
bl GetNextFunction
lsls r0, r0, #2
adds r0, r0, r5
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
movs r3, #0x10
rsbs r3, r3, #0
adds r0, r4, #0
movs r1, #0
movs r2, #1
bl SetChildOffset
pop {r4, r5, pc}
.align 2, 0
_0802CC64: .4byte gUnk_080CD6FC
thumb_func_start sub_0802CC68
sub_0802CC68: @ 0x0802CC68
push {lr}
ldr r2, _0802CC7C @ =gUnk_080CD714
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0802CC7C: .4byte gUnk_080CD714
thumb_func_start sub_0802CC80
sub_0802CC80: @ 0x0802CC80
push {r4, r5, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r0, [r0]
movs r5, #0x7f
adds r1, r5, #0
ands r1, r0
cmp r1, #0
blt _0802CCB8
cmp r1, #1
ble _0802CC9A
cmp r1, #0x1e
bne _0802CCB8
_0802CC9A:
movs r0, #3
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
adds r0, r5, #0
ands r0, r1
strb r0, [r4, #0x10]
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
ldr r2, _0802CCD4 @ =gPlayerEntity
ldrb r1, [r2, #0x10]
adds r0, r5, #0
ands r0, r1
strb r0, [r2, #0x10]
_0802CCB8:
adds r0, r4, #0
adds r0, #0x43
ldrb r0, [r0]
cmp r0, #0
beq _0802CCCA
adds r0, r4, #0
movs r1, #0x1c
bl sub_0804A9FC
_0802CCCA:
ldr r1, _0802CCD8 @ =gUnk_080CD6FC
adds r0, r4, #0
bl sub_0804AA30
pop {r4, r5, pc}
.align 2, 0
_0802CCD4: .4byte gPlayerEntity
_0802CCD8: .4byte gUnk_080CD6FC
thumb_func_start nullsub_151
nullsub_151: @ 0x0802CCDC
bx lr
.align 2, 0
thumb_func_start sub_0802CCE0
sub_0802CCE0: @ 0x0802CCE0
push {r4, r5, lr}
adds r4, r0, #0
bl sub_0804A720
movs r5, #0
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
bl Random
strb r0, [r4, #0xf]
ldrb r1, [r4, #0x18]
movs r0, #0x31
rsbs r0, r0, #0
ands r0, r1
movs r1, #0x20
orrs r0, r1
strb r0, [r4, #0x18]
movs r0, #0xff
strb r0, [r4, #0x14]
ldr r0, _0802CD50 @ =0x0000FFFE
strh r0, [r4, #0x36]
adds r1, r4, #0
adds r1, #0x38
movs r0, #3
strb r0, [r1]
bl Random
adds r1, r4, #0
adds r1, #0x7a
strb r0, [r1]
lsrs r0, r0, #8
movs r1, #0x60
ands r0, r1
adds r1, r4, #0
adds r1, #0x7b
strb r0, [r1]
adds r0, r4, #0
adds r0, #0x7c
strh r5, [r0]
adds r0, r4, #0
bl UpdateSpriteForCollisionLayer
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
adds r0, r4, #0
bl sub_0802CF64
adds r0, r4, #0
bl sub_0802CFD8
pop {r4, r5, pc}
.align 2, 0
_0802CD50: .4byte 0x0000FFFE
thumb_func_start sub_0802CD54
sub_0802CD54: @ 0x0802CD54
push {r4, r5, r6, lr}
adds r5, r0, #0
bl GetNextFrame
adds r0, r5, #0
bl sub_0802CFD8
adds r1, r5, #0
adds r1, #0x7c
ldrh r0, [r1]
cmp r0, #0
beq _0802CD76
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _0802CDC8
_0802CD76:
adds r0, r5, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _0802CDC8
adds r6, r5, #0
adds r6, #0x7b
ldrb r0, [r6]
cmp r0, #0
bne _0802CDC4
movs r0, #2
strb r0, [r5, #0xc]
bl Random
adds r4, r0, #0
lsrs r0, r4, #0x10
strb r0, [r5, #0xe]
movs r0, #0xc0
strh r0, [r5, #0x24]
bl Random
ldr r2, _0802CDC0 @ =gUnk_080CD728
movs r1, #3
ands r1, r0
lsls r1, r1, #1
adds r1, r1, r2
ldrh r1, [r1]
adds r0, r5, #0
adds r0, #0x78
strh r1, [r0]
lsrs r4, r4, #0x18
movs r0, #0x60
ands r4, r0
strb r4, [r6]
b _0802CDE4
.align 2, 0
_0802CDC0: .4byte gUnk_080CD728
_0802CDC4:
subs r0, #1
strb r0, [r6]
_0802CDC8:
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0802CDDE
movs r0, #0x3c
strb r0, [r5, #0xe]
adds r0, r5, #0
bl sub_0802CF64
_0802CDDE:
adds r0, r5, #0
bl sub_0806F69C
_0802CDE4:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_0802CDE8
sub_0802CDE8: @ 0x0802CDE8
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x78
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
beq _0802CE3C
adds r0, r4, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _0802CE3C
ldrb r1, [r4, #0xe]
adds r0, r1, #1
strb r0, [r4, #0xe]
movs r0, #3
ands r0, r1
cmp r0, #0
bne _0802CE2E
ldr r0, _0802CE38 @ =gUnk_020000B0
ldr r1, [r0]
adds r0, r4, #0
bl GetFacingDirection
adds r1, r0, #0
adds r0, r4, #0
bl sub_08004596
adds r0, r4, #0
bl sub_0802CF8C
_0802CE2E:
adds r0, r4, #0
bl sub_0806F69C
b _0802CE58
.align 2, 0
_0802CE38: .4byte gUnk_020000B0
_0802CE3C:
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
movs r0, #0x60
strh r0, [r4, #0x24]
bl Random
movs r1, #0x38
ands r0, r1
adds r0, #0x96
adds r1, r4, #0
adds r1, #0x7c
strh r0, [r1]
_0802CE58:
adds r0, r4, #0
bl GetNextFrame
adds r0, r4, #0
bl sub_0802CFD8
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0802CE68
sub_0802CE68: @ 0x0802CE68
push {r4, r5, lr}
adds r4, r0, #0
ldr r2, _0802CED4 @ =gPlayerState
ldrb r1, [r2, #0xa]
movs r0, #0x80
orrs r1, r0
strb r1, [r2, #0xa]
ldrb r1, [r2, #0x1a]
orrs r0, r1
strb r0, [r2, #0x1a]
ldr r0, [r2, #0x30]
movs r1, #0x80
lsls r1, r1, #1
orrs r0, r1
str r0, [r2, #0x30]
ldr r5, _0802CED8 @ =gPlayerEntity
movs r0, #0x2e
ldrsh r1, [r5, r0]
movs r0, #0x32
ldrsh r2, [r5, r0]
adds r0, r4, #0
movs r3, #4
bl sub_0806FCB8
cmp r0, #0
bne _0802CEAC
adds r0, r4, #0
adds r1, r5, #0
bl GetFacingDirection
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_0806F69C
_0802CEAC:
adds r0, r4, #0
bl sub_0802CFD8
adds r0, r4, #0
bl GetNextFrame
adds r3, r4, #0
adds r3, #0x5a
ldrb r1, [r3]
movs r0, #0x80
ands r0, r1
lsls r0, r0, #0x18
lsrs r2, r0, #0x18
cmp r2, #0
beq _0802CEDC
movs r0, #4
strb r0, [r4, #0xc]
movs r0, #0x1e
strb r0, [r4, #0xe]
b _0802CEF0
.align 2, 0
_0802CED4: .4byte gPlayerState
_0802CED8: .4byte gPlayerEntity
_0802CEDC:
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0802CEF0
strb r2, [r3]
ldrb r1, [r5, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r5, #0x18]
_0802CEF0:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0802CEF4
sub_0802CEF4: @ 0x0802CEF4
push {r4, lr}
adds r4, r0, #0
bl sub_0802CFD8
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _0802CF28
bl sub_0805E5A8
ldr r1, _0802CF20 @ =gUnk_0813AB1C
ldr r0, _0802CF24 @ =gArea
ldrb r0, [r0, #3]
lsls r0, r0, #2
adds r0, r0, r1
ldr r0, [r0]
bl DoExitTransition
b _0802CF5A
.align 2, 0
_0802CF20: .4byte gUnk_0813AB1C
_0802CF24: .4byte gArea
_0802CF28:
ldr r0, [r4, #0x34]
ldr r1, _0802CF5C @ =0xFFFE0000
adds r0, r0, r1
str r0, [r4, #0x34]
movs r0, #0x36
ldrsh r1, [r4, r0]
movs r0, #0x30
rsbs r0, r0, #0
cmp r1, r0
bge _0802CF4A
ldrb r0, [r4, #0x18]
movs r1, #0x31
rsbs r1, r1, #0
ands r1, r0
movs r0, #0x10
orrs r1, r0
strb r1, [r4, #0x18]
_0802CF4A:
ldr r1, _0802CF60 @ =gPlayerState
ldrb r0, [r1, #0xa]
movs r2, #0x80
orrs r0, r2
strb r0, [r1, #0xa]
ldrb r0, [r1, #0x1a]
orrs r0, r2
strb r0, [r1, #0x1a]
_0802CF5A:
pop {r4, pc}
.align 2, 0
_0802CF5C: .4byte 0xFFFE0000
_0802CF60: .4byte gPlayerState
thumb_func_start sub_0802CF64
sub_0802CF64: @ 0x0802CF64
push {r4, lr}
adds r4, r0, #0
bl sub_08049FA0
cmp r0, #0
beq _0802CF76
bl Random
b _0802CF7E
_0802CF76:
adds r0, r4, #0
bl sub_08049EE4
adds r0, #2
_0802CF7E:
movs r1, #0x1c
ands r0, r1
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_0802CF8C
pop {r4, pc}
thumb_func_start sub_0802CF8C
sub_0802CF8C: @ 0x0802CF8C
push {r4, lr}
adds r3, r0, #0
ldrb r1, [r3, #0x15]
adds r2, r1, #2
movs r0, #0x1c
ands r2, r0
ldrb r4, [r3, #0x14]
lsls r0, r4, #2
subs r0, r2, r0
adds r0, #6
cmp r0, #0xc
bls _0802CFA8
lsrs r0, r2, #2
b _0802CFB8
_0802CFA8:
adds r0, r1, #1
movs r1, #7
ands r0, r1
cmp r0, #2
ble _0802CFD0
lsrs r0, r2, #2
cmp r0, r4
beq _0802CFD0
_0802CFB8:
strb r0, [r3, #0x14]
lsrs r0, r2, #3
lsls r0, r0, #2
ldr r1, _0802CFD4 @ =gUnk_080CD730
adds r2, r0, r1
ldrh r1, [r2]
adds r0, r3, #0
adds r0, #0x74
strh r1, [r0]
ldrh r1, [r2, #2]
adds r0, #2
strh r1, [r0]
_0802CFD0:
pop {r4, pc}
.align 2, 0
_0802CFD4: .4byte gUnk_080CD730
thumb_func_start sub_0802CFD8
sub_0802CFD8: @ 0x0802CFD8
push {lr}
mov ip, r0
ldr r2, _0802D014 @ =gUnk_080CD740
mov r3, ip
adds r3, #0x7a
ldrb r0, [r3]
adds r1, r0, #1
strb r1, [r3]
lsls r0, r0, #0x18
lsrs r0, r0, #0x1b
movs r1, #7
ands r0, r1
adds r0, r0, r2
movs r2, #0
ldrsb r2, [r0, r2]
mov r0, ip
adds r0, #0x74
movs r3, #0
ldrsh r1, [r0, r3]
adds r1, r1, r2
movs r0, #0x80
lsls r0, r0, #1
adds r2, r2, r0
mov r0, ip
adds r0, #0x76
ldrh r3, [r0]
mov r0, ip
bl sub_0805EC9C
pop {pc}
.align 2, 0
_0802D014: .4byte gUnk_080CD740

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@ -3,21 +3,6 @@
.section .rodata .section .rodata
gUnk_080CD6FC:: @ 080CD6FC
.incbin "baserom.gba", 0x0CD6FC, 0x0000018
gUnk_080CD714:: @ 080CD714
.incbin "baserom.gba", 0x0CD714, 0x0000014
gUnk_080CD728:: @ 080CD728
.incbin "baserom.gba", 0x0CD728, 0x0000008
gUnk_080CD730:: @ 080CD730
.incbin "baserom.gba", 0x0CD730, 0x0000010
gUnk_080CD740:: @ 080CD740
.incbin "baserom.gba", 0x0CD740, 0x0000008
gUnk_080CD748:: @ 080CD748 gUnk_080CD748:: @ 080CD748
.incbin "baserom.gba", 0x0CD748, 0x0000014 .incbin "baserom.gba", 0x0CD748, 0x0000014

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@ -360,6 +360,7 @@ SECTIONS {
src/enemy/helmasaur.o(.text); src/enemy/helmasaur.o(.text);
src/enemy/fallingBoulder.o(.text); src/enemy/fallingBoulder.o(.text);
src/enemy/bobomb.o(.text); src/enemy/bobomb.o(.text);
src/enemy/wallMaster2.o(.text);
asm/wallMaster2.o(.text); asm/wallMaster2.o(.text);
asm/gleerok.o(.text); asm/gleerok.o(.text);
asm/vaatiEyesMacro.o(.text); asm/vaatiEyesMacro.o(.text);
@ -972,6 +973,7 @@ SECTIONS {
data/animations/fallingBoulder.o(.rodata); data/animations/fallingBoulder.o(.rodata);
src/enemy/bobomb.o(.rodata); src/enemy/bobomb.o(.rodata);
data/animations/bobomb.o(.rodata); data/animations/bobomb.o(.rodata);
src/enemy/wallMaster2.o(.rodata);
data/data_080CC6FC.o(.rodata); data/data_080CC6FC.o(.rodata);
src/enemy.o(.rodata); src/enemy.o(.rodata);
data/data_080D3D94.o(.rodata); data/data_080D3D94.o(.rodata);

205
src/enemy/wallMaster2.c Normal file
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@ -0,0 +1,205 @@
#include "enemy.h"
#include "functions.h"
#include "area.h"
extern void sub_08001328(Entity*);
extern u32 sub_0806FCB8(Entity*, u32, u32, u32);
extern void DoExitTransition(u32*);
extern Entity* gUnk_020000B0;
extern u32* gUnk_0813AB1C[];
void sub_0802CF64(Entity*);
void sub_0802CF8C(Entity*);
void sub_0802CFD8(Entity*);
extern void (*const gUnk_080CD6FC[])(Entity*);
extern void (*const gUnk_080CD714[])(Entity*);
extern const u16 gUnk_080CD728[];
extern const u16 gUnk_080CD730[];
extern const s8 gUnk_080CD740[];
void WallMaster2(Entity* this) {
gUnk_080CD6FC[GetNextFunction(this)](this);
SetChildOffset(this, 0, 1, -0x10);
}
void sub_0802CC68(Entity* this) {
gUnk_080CD714[this->action](this);
}
void sub_0802CC80(Entity* this) {
u8 bVar1 = this->bitfield & 0x7f;
switch (this->bitfield & 0x7f) {
case 0 ... 1:
case 0x1e:
this->action = 3;
this->flags &= ~0x80;
InitializeAnimation(this, 1);
gPlayerEntity.flags &= ~0x80;
break;
}
if (this->field_0x43 != 0) {
sub_0804A9FC(this, 0x1c);
}
sub_0804AA30(this, gUnk_080CD6FC);
}
void nullsub_151(Entity* this) {
/* ... */
}
void sub_0802CCE0(Entity* this) {
u32 tmp;
sub_0804A720(this);
this->action = 1;
this->actionDelay = 60;
this->field_0xf = Random();
this->spriteSettings.b.shadow = 2;
this->animationState = 0xff;
this->height.HALF.HI = -2;
this->collisionLayer = 3;
tmp = Random();
this->field_0x7a.HALF.LO = tmp;
this->field_0x7a.HALF.HI = (tmp >> 8) & 0x60;
this->field_0x7c.HALF.LO = 0;
UpdateSpriteForCollisionLayer(this);
InitializeAnimation(this, 0);
sub_0802CF64(this);
sub_0802CFD8(this);
}
void sub_0802CD54(Entity* this) {
GetNextFrame(this);
sub_0802CFD8(this);
if ((this->field_0x7c.HALF_U.LO == 0 || --this->field_0x7c.HALF_U.LO == 0) && sub_08049FDC(this, 1)) {
if (this->field_0x7a.HALF.HI) {
--this->field_0x7a.HALF.HI;
} else {
u32 tmp;
this->action = 2;
tmp = Random() >> 0x10;
this->actionDelay = tmp;
this->nonPlanarMovement = 0xc0;
this->field_0x78.HWORD = gUnk_080CD728[Random() & 3];
this->field_0x7a.HALF.HI = (tmp >> 8) & 0x60;
return;
}
}
if (--this->actionDelay == 0) {
this->actionDelay = 60;
sub_0802CF64(this);
}
sub_0806F69C(this);
}
void sub_0802CDE8(Entity* this) {
if (--this->field_0x78.HWORD && sub_08049FDC(this, 1)) {
if ((this->actionDelay++ & 3) == 0) {
sub_08004596(this, GetFacingDirection(this, gUnk_020000B0));
sub_0802CF8C(this);
}
sub_0806F69C(this);
} else {
this->action = 1;
this->actionDelay = 60;
this->nonPlanarMovement = 0x60;
this->field_0x7c.HALF.LO = (Random() & 0x38) + 0x96;
}
GetNextFrame(this);
sub_0802CFD8(this);
}
void sub_0802CE68(Entity* this) {
u8 frames;
gPlayerState.field_0xa |= 0x80;
gPlayerState.field_0x1a[0] |= 0x80;
gPlayerState.flags.all |= 0x100;
if (!sub_0806FCB8(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 4)) {
this->direction = GetFacingDirection(this, &gPlayerEntity);
sub_0806F69C(this);
}
sub_0802CFD8(this);
GetNextFrame(this);
frames = this->frames.all & 0x80;
if (frames) {
this->action = 4;
this->actionDelay = 30;
} else if (this->frames.all & 1) {
this->frames.all = frames;
gPlayerEntity.spriteSettings.b.draw = 0;
}
}
void sub_0802CEF4(Entity* this) {
sub_0802CFD8(this);
if (--this->actionDelay == 0) {
sub_0805E5A8();
DoExitTransition(gUnk_0813AB1C[gArea.regret]);
} else {
this->height.WORD -= 0x20000;
if (this->height.HALF.HI < -0x30) {
this->spriteSettings.b.shadow = 1;
}
gPlayerState.field_0xa |= 0x80;
gPlayerState.field_0x1a[0] |= 0x80;
}
}
void sub_0802CF64(Entity* this) {
if (sub_08049FA0(this)) {
this->direction = Direction8Round(Random());
} else {
this->direction = Direction8RoundUp(sub_08049EE4(this));
}
sub_0802CF8C(this);
}
NAKED
void sub_0802CF8C(Entity* this) {
asm(".include \"asm/non_matching/wallMaster2/sub_0802CF8C.inc\"");
}
void sub_0802CFD8(Entity* this) {
u32 unk = gUnk_080CD740[(this->field_0x7a.HALF.LO++ >> 3) & 7];
sub_0805EC9C(this, (s16)this->field_0x74.HWORD + unk, 0x100 + unk, this->field_0x76.HWORD);
}
// clang-format off
void (*const gUnk_080CD6FC[])(Entity*) = {
sub_0802CC68,
sub_0802CC80,
sub_08001328,
sub_0804A7D4,
sub_08001242,
nullsub_151,
};
void (*const gUnk_080CD714[])(Entity*) = {
sub_0802CCE0,
sub_0802CD54,
sub_0802CDE8,
sub_0802CE68,
sub_0802CEF4,
};
const u16 gUnk_080CD728[] = {
120, 180, 240, 300,
};
const u16 gUnk_080CD730[] = {
0xff00, 0x4000,
0xff00, 0x0000,
0x0100, 0x0000,
0x0100, 0xc000,
};
const s8 gUnk_080CD740[] = {
-2, -4, -2, 0, 2, 4, 2, 0,
};
// clang-format on