mirror of https://github.com/zeldaret/tmc.git
Merge pull request #604 from Elmyr-de-Hory/sub_08068318
This commit is contained in:
commit
b83cb034e1
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@ -1,287 +0,0 @@
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.syntax unified
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push {r4, r5, r6, r7, lr}
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mov r7, sb
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mov r6, r8
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push {r6, r7}
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mov r8, r0
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ldr r4, _08068414 @ =gPlayerEntity
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ldrh r1, [r4, #0x2e]
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ldr r3, _08068418 @ =0xFFFF0000
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adds r0, r3, #0
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ands r0, r6
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orrs r0, r1
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ldrh r1, [r4, #0x32]
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lsls r1, r1, #0x10
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ldr r2, _0806841C @ =0x0000FFFF
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ands r0, r2
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adds r6, r0, #0
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orrs r6, r1
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ldrh r0, [r4, #0x36]
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ands r3, r7
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orrs r3, r0
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adds r7, r3, #0
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ldr r0, _08068420 @ =gPlayerState
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adds r0, #0xa8
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ldrb r0, [r0]
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lsls r0, r0, #0x10
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ldr r2, _08068424 @ =0xFF00FFFF
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ands r2, r3
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orrs r2, r0
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adds r7, r2, #0
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ldrb r1, [r4, #0x14]
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movs r0, #0x3f
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ands r1, r0
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lsls r1, r1, #0x18
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ldr r0, _08068428 @ =0xC0FFFFFF
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ands r0, r2
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orrs r0, r1
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adds r7, r0, #0
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adds r1, r4, #0
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adds r1, #0x38
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ldrb r1, [r1]
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lsls r1, r1, #0x1e
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ldr r2, _0806842C @ =0x3FFFFFFF
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ands r0, r2
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adds r7, r0, #0
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orrs r7, r1
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mov r0, r8
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ldr r5, [r0, #0x64]
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ldrb r1, [r5, #6]
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cmp r1, #0xa
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bne _08068386
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lsrs r0, r7, #0x10
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lsls r0, r0, #0x18
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lsrs r0, r0, #0x18
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cmp r0, #0xa
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bne _08068394
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_08068386:
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cmp r1, #0x16
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bne _080683B4
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lsrs r0, r7, #0x10
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lsls r0, r0, #0x18
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lsrs r0, r0, #0x18
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cmp r0, #0x16
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beq _080683B4
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_08068394:
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ldrh r0, [r4, #0x2e]
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mov r1, r8
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strh r0, [r1, #0x2e]
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ldrh r0, [r4, #0x32]
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strh r0, [r1, #0x32]
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ldrb r1, [r1, #0x18]
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movs r0, #4
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rsbs r0, r0, #0
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ands r0, r1
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movs r1, #1
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orrs r0, r1
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mov r2, r8
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strb r0, [r2, #0x18]
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mov r0, r8
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bl sub_08068578
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_080683B4:
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movs r3, #0
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mov sb, r3
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ldr r0, [r5]
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cmp r6, r0
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bne _080683D0
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ldr r0, [r5, #4]
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cmp r7, r0
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bne _080683D0
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lsls r1, r7, #8
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lsrs r0, r1, #0x18
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cmp r0, #0x16
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beq _080683D0
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cmp r0, #0xa
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bne _08068430
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_080683D0:
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mov r0, r8
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ldr r5, [r0, #0x64]
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adds r5, #0x90
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mov r4, r8
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adds r4, #0x69
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mov r3, r8
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adds r3, #0x38
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movs r1, #0x58
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add r1, r8
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mov ip, r1
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movs r2, #0x12
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_080683E6:
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ldr r0, [r5]
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ldr r1, [r5, #4]
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str r0, [r5, #8]
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str r1, [r5, #0xc]
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subs r5, #8
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subs r2, #1
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cmp r2, #0
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bge _080683E6
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mov r2, r8
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ldr r5, [r2, #0x64]
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str r6, [r5]
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str r7, [r5, #4]
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movs r0, #4
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mov sb, r0
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ldrb r1, [r4]
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movs r0, #0
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ldrsb r0, [r4, r0]
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cmp r0, #0
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ble _080684A8
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subs r0, r1, #1
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strb r0, [r4]
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b _080684A8
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.align 2, 0
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_08068414: .4byte gPlayerEntity
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_08068418: .4byte 0xFFFF0000
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_0806841C: .4byte 0x0000FFFF
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_08068420: .4byte gPlayerState
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_08068424: .4byte 0xFF00FFFF
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_08068428: .4byte 0xC0FFFFFF
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_0806842C: .4byte 0x3FFFFFFF
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_08068430:
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adds r5, #0x98
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movs r1, #4
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ldrsh r0, [r5, r1]
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cmp r0, #0
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bge _08068466
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mov r2, r8
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ldr r5, [r2, #0x64]
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adds r5, #0x90
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mov r4, r8
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adds r4, #0x69
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mov r3, r8
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adds r3, #0x38
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movs r0, #0x58
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add r0, r8
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mov ip, r0
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movs r2, #0x12
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_08068450:
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ldr r0, [r5]
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ldr r1, [r5, #4]
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str r0, [r5, #8]
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str r1, [r5, #0xc]
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subs r5, #8
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subs r2, #1
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cmp r2, #0
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bge _08068450
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movs r1, #4
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mov sb, r1
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b _080684A8
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_08068466:
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ldr r1, _0806851C @ =gPlayerEntity
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movs r2, #0x2e
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ldrsh r0, [r1, r2]
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movs r3, #0x32
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ldrsh r1, [r1, r3]
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ldrh r2, [r5]
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ldrh r3, [r5, #2]
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bl sub_080041E8
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lsrs r0, r0, #4
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mov r4, r8
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adds r4, #0x69
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mov r3, r8
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adds r3, #0x38
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movs r1, #0x58
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add r1, r8
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mov ip, r1
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cmp r0, #0x18
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ble _080684A8
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mov r2, r8
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ldr r5, [r2, #0x64]
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adds r5, #0x90
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movs r2, #0x12
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_08068494:
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ldr r0, [r5]
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ldr r1, [r5, #4]
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str r0, [r5, #8]
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str r1, [r5, #0xc]
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subs r5, #8
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subs r2, #1
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cmp r2, #0
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bge _08068494
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movs r0, #4
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mov sb, r0
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_080684A8:
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mov r1, r8
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ldr r5, [r1, #0x64]
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adds r5, #0x98
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ldrh r0, [r5]
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strh r0, [r1, #0x2e]
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ldrh r0, [r5, #2]
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strh r0, [r1, #0x32]
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ldrh r0, [r5, #4]
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strh r0, [r1, #0x36]
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ldrb r0, [r5, #7]
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lsls r0, r0, #0x1a
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lsrs r0, r0, #0x1a
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strb r0, [r1, #0x14]
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ldrb r0, [r5, #7]
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lsrs r0, r0, #6
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strb r0, [r3]
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ldrb r0, [r5, #6]
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cmp r0, #0x16
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beq _080684D2
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cmp r0, #0xa
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bne _080684DE
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_080684D2:
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mov r2, r8
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ldrb r1, [r2, #0x18]
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movs r0, #4
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rsbs r0, r0, #0
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ands r0, r1
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strb r0, [r2, #0x18]
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_080684DE:
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adds r1, r4, #0
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ldrb r2, [r1]
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movs r0, #0
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ldrsb r0, [r1, r0]
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cmp r0, #0
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ble _080684EE
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subs r0, r2, #1
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strb r0, [r1]
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_080684EE:
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mov r2, sb
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mov r3, r8
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ldrb r0, [r3, #0x14]
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lsrs r0, r0, #1
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add sb, r0
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mov r0, ip
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ldrb r0, [r0]
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cmp sb, r0
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beq _08068520
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cmp r2, #0
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bne _0806850C
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movs r0, #0
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ldrsb r0, [r1, r0]
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cmp r0, #0
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bgt _08068520
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_0806850C:
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mov r0, r8
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mov r1, sb
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bl InitAnimationForceUpdate
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movs r0, #0x1e
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strb r0, [r4]
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b _08068526
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.align 2, 0
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_0806851C: .4byte gPlayerEntity
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_08068520:
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mov r0, r8
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bl UpdateAnimationSingleFrame
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_08068526:
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mov r0, r8
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bl sub_0800451C
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mov r1, r8
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movs r2, #0x36
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ldrsh r0, [r1, r2]
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cmp r0, #0
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bge _08068542
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movs r2, #0xc
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rsbs r2, r2, #0
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mov r0, r8
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movs r1, #0
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bl sub_0806F854
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_08068542:
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pop {r3, r4}
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mov r8, r3
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mov sb, r4
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pop {r4, r5, r6, r7, pc}
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.align 2, 0
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.syntax divided
|
|
@ -3,16 +3,36 @@
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#include "functions.h"
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#include "common.h"
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typedef struct {
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u16 x;
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u16 y;
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u16 z;
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u8 framestate;
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u8 animationState : 6;
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u8 collisionLayer : 2;
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extern s32 sub_080041E8(s32 x1, s32 y1, s32 x2, s32 y2);
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typedef union {
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struct {
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u16 x;
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u16 y;
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u16 z;
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u8 framestate;
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u8 animationState : 6;
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u8 collisionLayer : 2;
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} FIELDS;
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u64 DWORD;
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} ZeldaFollowerItem;
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typedef ZeldaFollowerItem ZeldaFollowerHeap[20];
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#define ZELDA_FOLLOWER_HEAP_LEN 20
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#define ZELDA_FOLLOWER_HEAP ((ZeldaFollowerItem *)this->myHeap)
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#define ZELDA_FOLLOWER_HEAP_END ((ZeldaFollowerItem *)this->myHeap + (ZELDA_FOLLOWER_HEAP_LEN - 1))
|
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|
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#define ZELDA_FOLLOWER_HEAP_SHIFT_RIGHT(this, heapPtr) \
|
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do { \
|
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int i; \
|
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heapPtr = ((ZeldaFollowerItem*)this->myHeap); \
|
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heapPtr += (ZELDA_FOLLOWER_HEAP_LEN - 2); \
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for ( i = 0; i < (ZELDA_FOLLOWER_HEAP_LEN - 1); i++) { \
|
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heapPtr[1] = heapPtr[0]; \
|
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heapPtr--; \
|
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} \
|
||||
} while (0)
|
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|
||||
|
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void sub_08068318(Entity*);
|
||||
void sub_0806854C(Entity*, u32*);
|
||||
|
@ -36,10 +56,99 @@ void ZeldaFollower(Entity* this) {
|
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}
|
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}
|
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|
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ASM_FUNC("asm/non_matching/zeldaFollower/sub_08068318.inc", void sub_08068318(Entity* this))
|
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void sub_08068318(Entity* this) {
|
||||
s32 dist;
|
||||
s16 z;
|
||||
|
||||
u32 animIndex;
|
||||
u32 animIndexTmp;
|
||||
|
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ZeldaFollowerItem* heapPtr;
|
||||
ZeldaFollowerItem item;
|
||||
|
||||
item.FIELDS.x = gPlayerEntity.x.HALF_U.HI;
|
||||
item.FIELDS.y = gPlayerEntity.y.HALF_U.HI;
|
||||
item.FIELDS.z = gPlayerEntity.z.HALF_U.HI;
|
||||
item.FIELDS.framestate = gPlayerState.framestate;
|
||||
item.FIELDS.animationState = gPlayerEntity.animationState;
|
||||
item.FIELDS.collisionLayer = gPlayerEntity.collisionLayer;
|
||||
|
||||
heapPtr = this->myHeap;
|
||||
|
||||
if ( (heapPtr->FIELDS.framestate == 0xa && item.FIELDS.framestate != 0xa) ||
|
||||
(heapPtr->FIELDS.framestate == 0x16 && item.FIELDS.framestate != 0x16)) {
|
||||
this->x.HALF.HI = gPlayerEntity.x.HALF.HI;
|
||||
this->y.HALF.HI = gPlayerEntity.y.HALF.HI;
|
||||
this->spriteSettings.draw = 1;
|
||||
sub_08068578(this);
|
||||
}
|
||||
|
||||
animIndex = 0;
|
||||
if (item.DWORD != heapPtr->DWORD || item.FIELDS.framestate == 0x16 || item.FIELDS.framestate == 0xa ) {
|
||||
ZELDA_FOLLOWER_HEAP_SHIFT_RIGHT(this, heapPtr);
|
||||
heapPtr = ZELDA_FOLLOWER_HEAP;
|
||||
heapPtr[0] = item;
|
||||
animIndex = 0x4;
|
||||
|
||||
if ((s8)this->field_0x68.HALF.HI > 0) {
|
||||
this->field_0x68.HALF.HI = this->field_0x68.HALF.HI - 1;
|
||||
}
|
||||
} else {
|
||||
heapPtr += ZELDA_FOLLOWER_HEAP_LEN - 1;
|
||||
z = heapPtr->FIELDS.z;
|
||||
|
||||
if (z < 0) {
|
||||
ZELDA_FOLLOWER_HEAP_SHIFT_RIGHT(this, heapPtr);
|
||||
animIndex = 0x4;
|
||||
} else {
|
||||
dist = sub_080041E8(
|
||||
gPlayerEntity.x.HALF.HI,
|
||||
gPlayerEntity.y.HALF.HI,
|
||||
(u16) heapPtr->FIELDS.x,
|
||||
(u16) heapPtr->FIELDS.y
|
||||
);
|
||||
dist = ((u32)dist) >> 0x4;
|
||||
if (dist > 0x18) {
|
||||
ZELDA_FOLLOWER_HEAP_SHIFT_RIGHT(this, heapPtr);
|
||||
animIndex = 0x4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
heapPtr = ZELDA_FOLLOWER_HEAP;
|
||||
heapPtr += ZELDA_FOLLOWER_HEAP_LEN - 1;
|
||||
this->x.HALF.HI = heapPtr->FIELDS.x;
|
||||
this->y.HALF.HI = heapPtr->FIELDS.y;
|
||||
this->z.HALF.HI = heapPtr->FIELDS.z;
|
||||
this->animationState = heapPtr->FIELDS.animationState;
|
||||
this->collisionLayer = heapPtr->FIELDS.collisionLayer;
|
||||
|
||||
if (heapPtr->FIELDS.framestate == 0x16 || heapPtr->FIELDS.framestate == 0xa) {
|
||||
this->spriteSettings.draw = 0;
|
||||
}
|
||||
|
||||
if (((s8)this->field_0x68.HALF.HI) > 0) {
|
||||
this->field_0x68.HALF.HI = this->field_0x68.HALF.HI - 1;
|
||||
}
|
||||
|
||||
animIndexTmp = animIndex;
|
||||
animIndex += this->animationState >> 1;
|
||||
|
||||
if (!(animIndex == this->animIndex || (animIndexTmp == 0 && ((s8)this->field_0x68.HALF.HI) > 0))) {
|
||||
InitAnimationForceUpdate(this, animIndex);
|
||||
this->field_0x68.HALF.HI = 0x1e;
|
||||
} else {
|
||||
UpdateAnimationSingleFrame(this);
|
||||
}
|
||||
|
||||
sub_0800451C(this);
|
||||
if (this->z.HALF.HI < 0) {
|
||||
sub_0806F854(this, 0x0, -0xc);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_0806854C(Entity* this, u32* none) {
|
||||
this->myHeap = zMalloc(sizeof(ZeldaFollowerHeap));
|
||||
this->myHeap = zMalloc(sizeof(ZeldaFollowerItem[ZELDA_FOLLOWER_HEAP_LEN]));
|
||||
if (this->myHeap != NULL) {
|
||||
this->field_0x68.HALF.LO = 1;
|
||||
sub_080788E0(this);
|
||||
|
@ -157,12 +266,12 @@ void sub_08068578(Entity* this) {
|
|||
// Down here the u32 are suddendly accessed correctly as u16 and bitfields?
|
||||
// How are the results of above u32 calculations used?
|
||||
for (index = 0x13; index >= 0; index--) {
|
||||
item->x = r5 - (x >> 8);
|
||||
item->y = (r5 >> 0x10) - (y >> 8);
|
||||
item->z = r6;
|
||||
item->framestate = r6 >> 0x10;
|
||||
item->animationState = this->animationState & 0x3f;
|
||||
item->collisionLayer = this->collisionLayer;
|
||||
item->FIELDS.x = r5 - (x >> 8);
|
||||
item->FIELDS.y = (r5 >> 0x10) - (y >> 8);
|
||||
item->FIELDS.z = r6;
|
||||
item->FIELDS.framestate = r6 >> 0x10;
|
||||
item->FIELDS.animationState = this->animationState & 0x3f;
|
||||
item->FIELDS.collisionLayer = this->collisionLayer;
|
||||
item++;
|
||||
y = y + r8;
|
||||
x = x + r10;
|
||||
|
|
Loading…
Reference in New Issue