diff --git a/asm/object/objectA8.s b/asm/object/objectA8.s deleted file mode 100644 index 69bbbe08..00000000 --- a/asm/object/objectA8.s +++ /dev/null @@ -1,573 +0,0 @@ - .include "asm/macros.inc" - - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_0809FABC -sub_0809FABC: @ 0x0809FABC - push {lr} - adds r3, r0, #0 - movs r0, #1 - strb r0, [r3, #0xc] - ldrb r0, [r3, #0xb] - cmp r0, #0 - beq _0809FAD0 - cmp r0, #2 - beq _0809FADE - b _0809FAE6 -_0809FAD0: - movs r0, #0xf0 - lsls r0, r0, #9 - str r0, [r3, #0x20] - ldrh r0, [r3, #0x36] - adds r0, #8 - strh r0, [r3, #0x36] - b _0809FAE6 -_0809FADE: - adds r0, r3, #0 - bl sub_0809FECC - b _0809FB30 -_0809FAE6: - adds r1, r3, #0 - adds r1, #0x38 - movs r0, #3 - strb r0, [r1] - adds r0, r3, #0 - adds r0, #0x3c - movs r2, #0x17 - strb r2, [r0] - adds r1, #8 - movs r0, #0x48 - strb r0, [r1] - subs r1, #1 - movs r0, #7 - strb r0, [r1] - adds r0, r3, #0 - adds r0, #0x3b - strb r2, [r0] - ldr r0, _0809FB34 @ =gUnk_080FD1A8 - str r0, [r3, #0x48] - movs r0, #1 - strb r0, [r3, #0x1c] - ldrh r1, [r3, #0x2e] - adds r0, r3, #0 - adds r0, #0x74 - strh r1, [r0] - ldrh r0, [r3, #0x32] - adds r1, r3, #0 - adds r1, #0x76 - strh r0, [r1] - adds r0, r3, #0 - movs r1, #3 - bl SetDefaultPriority - movs r0, #0x9b - lsls r0, r0, #1 - bl EnqueueSFX -_0809FB30: - pop {pc} - .align 2, 0 -_0809FB34: .4byte gUnk_080FD1A8 - - thumb_func_start sub_0809FB38 -sub_0809FB38: @ 0x0809FB38 - push {lr} - adds r2, r0, #0 - ldr r0, [r2, #0x34] - ldr r1, _0809FB60 @ =0xFFFF2000 - adds r0, r0, r1 - str r0, [r2, #0x34] - adds r0, r2, #0 - adds r0, #0x5a - ldrb r0, [r0] - cmp r0, #0 - beq _0809FB74 - ldrb r0, [r2, #0xe] - cmp r0, #0 - beq _0809FB64 - adds r1, r0, #0 - lsls r0, r1, #4 - subs r0, r0, r1 - lsls r0, r0, #1 - b _0809FB66 - .align 2, 0 -_0809FB60: .4byte 0xFFFF2000 -_0809FB64: - movs r0, #0xf0 -_0809FB66: - strb r0, [r2, #0xe] - movs r0, #3 - strb r0, [r2, #0xc] - movs r0, #1 - strb r0, [r2, #0xf] - movs r0, #0x80 - strh r0, [r2, #0x24] -_0809FB74: - pop {pc} - .align 2, 0 - - thumb_func_start sub_0809FB78 -sub_0809FB78: @ 0x0809FB78 - push {lr} - ldr r2, _0809FB8C @ =gUnk_08124840 - ldrb r1, [r0, #0xd] - lsls r1, r1, #2 - adds r1, r1, r2 - ldr r1, [r1] - bl _call_via_r1 - pop {pc} - .align 2, 0 -_0809FB8C: .4byte gUnk_08124840 - - thumb_func_start sub_0809FB90 -sub_0809FB90: @ 0x0809FB90 - movs r3, #1 - movs r1, #1 - strb r1, [r0, #0xd] - strb r1, [r0, #0x1d] - ldrb r2, [r0, #0x18] - subs r1, #5 - ands r1, r2 - orrs r1, r3 - strb r1, [r0, #0x18] - bx lr - - thumb_func_start sub_0809FBA4 -sub_0809FBA4: @ 0x0809FBA4 - push {lr} - adds r2, r0, #0 - ldr r0, _0809FBC8 @ =gPlayerState - ldrb r1, [r0, #0x1c] - movs r0, #0xf - ands r0, r1 - cmp r0, #1 - bne _0809FBC2 - adds r0, r2, #0 - adds r0, #0x41 - ldrb r1, [r0] - movs r0, #0x7f - ands r0, r1 - cmp r0, #0x13 - beq _0809FBCC -_0809FBC2: - movs r0, #3 - strb r0, [r2, #0xc] - b _0809FBD2 - .align 2, 0 -_0809FBC8: .4byte gPlayerState -_0809FBCC: - adds r0, r2, #0 - bl sub_0806F4E8 -_0809FBD2: - pop {pc} - - thumb_func_start sub_0809FBD4 -sub_0809FBD4: @ 0x0809FBD4 - push {r4, r5, lr} - adds r4, r0, #0 - ldr r0, _0809FBFC @ =gPlayerState - ldrb r1, [r0, #0x1c] - movs r0, #0xf - ands r0, r1 - cmp r0, #1 - bne _0809FBF4 - adds r0, r4, #0 - adds r0, #0x41 - ldrb r1, [r0] - movs r5, #0x7f - adds r0, r5, #0 - ands r0, r1 - cmp r0, #0x13 - beq _0809FC00 -_0809FBF4: - movs r0, #3 - strb r0, [r4, #0xc] - b _0809FC22 - .align 2, 0 -_0809FBFC: .4byte gPlayerState -_0809FC00: - adds r0, r4, #0 - bl sub_0806F3E4 - cmp r0, #0 - beq _0809FC22 - ldrb r1, [r4, #0x10] - adds r0, r5, #0 - ands r0, r1 - strb r0, [r4, #0x10] - movs r0, #5 - strb r0, [r4, #0xc] - ldr r0, _0809FC24 @ =gPlayerEntity - str r0, [r4, #0x54] - ldrb r0, [r4, #0xa] - movs r1, #0 - bl GiveItem -_0809FC22: - pop {r4, r5, pc} - .align 2, 0 -_0809FC24: .4byte gPlayerEntity - - thumb_func_start sub_0809FC28 -sub_0809FC28: @ 0x0809FC28 - push {r4, r5, lr} - adds r4, r0, #0 - ldrb r0, [r4, #0xf] - subs r0, #1 - strb r0, [r4, #0xf] - lsls r0, r0, #0x18 - cmp r0, #0 - bne _0809FCAC - bl Random - adds r5, r0, #0 - ldrb r0, [r4, #0x10] - movs r1, #0x80 - orrs r0, r1 - strb r0, [r4, #0x10] - movs r0, #0x20 - strb r0, [r4, #0xf] - ldr r2, _0809FC6C @ =gUnk_0812484C - lsrs r0, r5, #8 - movs r1, #1 - ands r0, r1 - adds r0, r0, r2 - ldrb r0, [r0] - strh r0, [r4, #0x24] - adds r0, r4, #0 - bl sub_0809FE9C - cmp r0, #0 - beq _0809FC70 - movs r0, #0x1f - ands r5, r0 - strb r5, [r4, #0x15] - b _0809FC8A - .align 2, 0 -_0809FC6C: .4byte gUnk_0812484C -_0809FC70: - movs r1, #0x2e - ldrsh r0, [r4, r1] - movs r2, #0x32 - ldrsh r1, [r4, r2] - adds r2, r4, #0 - adds r2, #0x74 - ldrh r2, [r2] - adds r3, r4, #0 - adds r3, #0x76 - ldrh r3, [r3] - bl CalculateDirectionTo - strb r0, [r4, #0x15] -_0809FC8A: - ldrb r1, [r4, #0x15] - movs r0, #0xf - ands r0, r1 - cmp r0, #0 - beq _0809FCAC - movs r0, #0x10 - eors r1, r0 - lsrs r1, r1, #4 - movs r0, #1 - ands r1, r0 - lsls r1, r1, #6 - ldrb r2, [r4, #0x18] - movs r0, #0x41 - rsbs r0, r0, #0 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, #0x18] -_0809FCAC: - adds r0, r4, #0 - bl ProcessMovement1 - bl AnyPrioritySet - cmp r0, #0 - bne _0809FCF8 - ldrb r0, [r4, #0xa] - cmp r0, #0 - bne _0809FCF8 - ldr r0, _0809FCFC @ =gRoomTransition - ldr r0, [r0] - movs r1, #1 - ands r0, r1 - cmp r0, #0 - beq _0809FCE0 - ldrb r0, [r4, #0xe] - subs r0, #1 - strb r0, [r4, #0xe] - lsls r0, r0, #0x18 - cmp r0, #0 - bne _0809FCE0 - adds r0, r4, #0 - movs r1, #0 - bl sub_08081404 -_0809FCE0: - ldrb r0, [r4, #0xe] - cmp r0, #0x3b - bhi _0809FCF8 - ldrb r2, [r4, #0x18] - lsls r1, r2, #0x1e - lsrs r1, r1, #0x1e - movs r0, #1 - eors r1, r0 - subs r0, #5 - ands r0, r2 - orrs r0, r1 - strb r0, [r4, #0x18] -_0809FCF8: - pop {r4, r5, pc} - .align 2, 0 -_0809FCFC: .4byte gRoomTransition - - thumb_func_start sub_0809FD00 -sub_0809FD00: @ 0x0809FD00 - push {r4, lr} - adds r4, r0, #0 - ldr r2, [r4, #0x54] - ldrh r1, [r2, #8] - ldr r0, _0809FD18 @ =0x00000B08 - cmp r1, r0 - beq _0809FD1C - adds r0, r4, #0 - movs r1, #0 - bl sub_08081404 - b _0809FD44 - .align 2, 0 -_0809FD18: .4byte 0x00000B08 -_0809FD1C: - adds r0, r2, #0 - adds r1, r4, #0 - bl CopyPosition - ldrh r0, [r4, #0x36] - subs r0, #1 - strh r0, [r4, #0x36] - ldr r1, _0809FD48 @ =gPlayerEntity - adds r0, r4, #0 - bl IsColliding - cmp r0, #0 - beq _0809FD44 - adds r0, r4, #0 - bl sub_0809FECC - ldrb r0, [r4, #0xa] - movs r1, #0 - bl GiveItem -_0809FD44: - pop {r4, pc} - .align 2, 0 -_0809FD48: .4byte gPlayerEntity - - thumb_func_start sub_0809FD4C -sub_0809FD4C: @ 0x0809FD4C - push {lr} - adds r1, r0, #0 - movs r2, #6 - strb r2, [r1, #0xc] - movs r0, #0x80 - strb r0, [r1, #0xe] - strb r2, [r1, #0xf] - ldrb r2, [r1, #0x10] - movs r0, #0x7f - ands r0, r2 - strb r0, [r1, #0x10] - ldrb r2, [r1, #0x18] - movs r0, #4 - rsbs r0, r0, #0 - ands r0, r2 - movs r2, #1 - orrs r0, r2 - strb r0, [r1, #0x18] - adds r3, r1, #0 - adds r3, #0x29 - ldrb r2, [r3] - movs r0, #0x39 - rsbs r0, r0, #0 - ands r0, r2 - movs r2, #0x10 - orrs r0, r2 - strb r0, [r3] - adds r2, r1, #0 - adds r2, #0x63 - movs r0, #0xfb - strb r0, [r2] - ldr r0, [r1, #0x54] - bl CopyPosition - pop {pc} - .align 2, 0 - - thumb_func_start sub_0809FD94 -sub_0809FD94: @ 0x0809FD94 - push {r4, r5, r6, lr} - adds r5, r0, #0 - ldr r6, [r5, #0x54] - ldr r2, _0809FE24 @ =gSineTable - ldrb r0, [r5, #0xe] - lsls r0, r0, #1 - adds r0, r0, r2 - movs r3, #0 - ldrsh r1, [r0, r3] - lsls r0, r1, #2 - adds r0, r0, r1 - lsls r0, r0, #9 - cmp r0, #0 - bge _0809FDB4 - ldr r1, _0809FE28 @ =0x0000FFFF - adds r0, r0, r1 -_0809FDB4: - asrs r0, r0, #0x10 - ldrh r3, [r6, #0x2e] - adds r0, r0, r3 - strh r0, [r5, #0x2e] - ldrb r0, [r5, #0xe] - adds r0, #0x40 - lsls r0, r0, #1 - adds r0, r0, r2 - movs r2, #0 - ldrsh r1, [r0, r2] - lsls r0, r1, #2 - adds r0, r0, r1 - lsls r0, r0, #8 - cmp r0, #0 - bge _0809FDD6 - ldr r3, _0809FE28 @ =0x0000FFFF - adds r0, r0, r3 -_0809FDD6: - asrs r1, r0, #0x10 - ldrh r0, [r6, #0x32] - subs r0, r0, r1 - strh r0, [r5, #0x32] - ldrb r3, [r5, #0xe] - adds r0, r3, #0 - adds r0, #8 - strb r0, [r5, #0xe] - ldrh r0, [r6, #0x36] - strh r0, [r5, #0x36] - ldrb r2, [r6, #0x1b] - lsrs r2, r2, #6 - lsls r2, r2, #6 - ldrb r4, [r5, #0x1b] - movs r1, #0x3f - adds r0, r1, #0 - ands r0, r4 - orrs r0, r2 - strb r0, [r5, #0x1b] - ldrb r0, [r6, #0x19] - lsrs r0, r0, #6 - lsls r0, r0, #6 - ldrb r2, [r5, #0x19] - ands r1, r2 - orrs r1, r0 - strb r1, [r5, #0x19] - subs r3, #0x39 - lsls r3, r3, #0x18 - lsrs r3, r3, #0x18 - cmp r3, #0x7e - bhi _0809FE2C - adds r2, r5, #0 - adds r2, #0x29 - ldrb r0, [r2] - movs r1, #8 - rsbs r1, r1, #0 - ands r1, r0 - movs r0, #3 - b _0809FE3A - .align 2, 0 -_0809FE24: .4byte gSineTable -_0809FE28: .4byte 0x0000FFFF -_0809FE2C: - adds r2, r5, #0 - adds r2, #0x29 - ldrb r0, [r2] - movs r1, #8 - rsbs r1, r1, #0 - ands r1, r0 - movs r0, #5 -_0809FE3A: - orrs r1, r0 - strb r1, [r2] - ldrb r0, [r5, #0xf] - subs r0, #1 - strb r0, [r5, #0xf] - lsls r0, r0, #0x18 - adds r4, r5, #0 - adds r4, #0x63 - cmp r0, #0 - bne _0809FE6C - movs r0, #6 - strb r0, [r5, #0xf] - ldrb r0, [r4] - subs r0, #1 - strb r0, [r4] - lsls r0, r0, #0x18 - asrs r0, r0, #0x18 - movs r1, #0x16 - rsbs r1, r1, #0 - cmp r0, r1 - bge _0809FE6C - adds r0, r5, #0 - movs r1, #1 - bl sub_08081404 -_0809FE6C: - movs r1, #0 - ldrsb r1, [r4, r1] - movs r0, #0x11 - rsbs r0, r0, #0 - cmp r1, r0 - bge _0809FE8A - ldrb r2, [r5, #0x18] - lsls r1, r2, #0x1e - lsrs r1, r1, #0x1e - movs r0, #1 - eors r1, r0 - subs r0, #5 - ands r0, r2 - orrs r0, r1 - strb r0, [r5, #0x18] -_0809FE8A: - adds r1, r5, #0 - adds r1, #0x87 - ldrb r0, [r1] - cmp r0, #0xa - bls _0809FE98 - movs r0, #0xa - strb r0, [r1] -_0809FE98: - pop {r4, r5, r6, pc} - .align 2, 0 - - thumb_func_start sub_0809FE9C -sub_0809FE9C: @ 0x0809FE9C - push {lr} - adds r2, r0, #0 - movs r1, #0x2e - ldrsh r0, [r2, r1] - adds r1, r2, #0 - adds r1, #0x74 - ldrh r1, [r1] - subs r0, r0, r1 - adds r0, #0x48 - cmp r0, #0x90 - bhi _0809FEC8 - movs r1, #0x32 - ldrsh r0, [r2, r1] - adds r1, r2, #0 - adds r1, #0x76 - ldrh r1, [r1] - subs r0, r0, r1 - adds r0, #0x30 - cmp r0, #0x60 - bhi _0809FEC8 - movs r0, #1 - b _0809FECA -_0809FEC8: - movs r0, #0 -_0809FECA: - pop {pc} - - thumb_func_start sub_0809FECC -sub_0809FECC: @ 0x0809FECC - ldr r1, _0809FEDC @ =gPlayerEntity - str r1, [r0, #0x54] - movs r2, #0 - movs r1, #5 - strb r1, [r0, #0xc] - strb r2, [r0, #0xd] - bx lr - .align 2, 0 -_0809FEDC: .4byte gPlayerEntity diff --git a/assets/assets.json b/assets/assets.json index bbf20b82..88035533 100644 --- a/assets/assets.json +++ b/assets/assets.json @@ -45396,11 +45396,6 @@ "size": 20, "type": "animation" }, - { - "path": "objectA8/gUnk_0812484C.bin", - "start": 1198156, - "size": 4 - }, { "path": "objectA9/gUnk_0812485C.bin", "start": 1198172, diff --git a/data/const/object/objectA8.s b/data/const/object/objectA8.s deleted file mode 100644 index 56b4ea9d..00000000 --- a/data/const/object/objectA8.s +++ /dev/null @@ -1,22 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .section .rodata - .align 2 - -gUnk_08124824:: @ 08124824 - .4byte sub_0809FABC - .4byte sub_0809FB38 - .4byte sub_0809FB78 - .4byte sub_0809FC28 - .4byte sub_0809FD00 - .4byte sub_0809FD4C - .4byte sub_0809FD94 - -gUnk_08124840:: @ 08124840 - .4byte sub_0809FB90 - .4byte sub_0809FBA4 - .4byte sub_0809FBD4 - -gUnk_0812484C:: @ 0812484C - .incbin "objectA8/gUnk_0812484C.bin" diff --git a/include/functions.h b/include/functions.h index 7af14697..ecc89b87 100644 --- a/include/functions.h +++ b/include/functions.h @@ -31,8 +31,9 @@ extern void GenericKnockback2(Entity*); extern LayerStruct* GetLayerByIndex(u32); extern u32 GetRandomByWeight(const u8*); extern u32 GetTileIndex(u32, u32); -extern u32 IsColliding(Entity*, Entity*); -extern u32 IsCollidingPlayer(Entity*); +extern void GiveItem(u32, u32); +extern bool32 IsColliding(Entity*, Entity*); +extern bool32 IsCollidingPlayer(Entity*); extern bool32 IsProjectileOffScreen(Entity*); extern bool32 IsTileCollision(u8*, s32, s32, u32); extern void LinearMoveAngle(Entity*, u32, u32); diff --git a/include/object.h b/include/object.h index b2342091..96637608 100644 --- a/include/object.h +++ b/include/object.h @@ -394,7 +394,7 @@ void MinishLight(Entity*); void FireballChain(Entity*); void ObjectA6(Entity*); void ObjectA7(Entity*); -void ObjectA8(Entity*); +void ObjectA8(); void ObjectA9(Entity*); void WaterfallOpening(Entity*); void ObjectAB(Entity*); diff --git a/linker.ld b/linker.ld index 505a858a..380e052c 100644 --- a/linker.ld +++ b/linker.ld @@ -817,7 +817,6 @@ SECTIONS { asm/object/objectA6.o(.text); asm/object/objectA7.o(.text); src/object/objectA8.o(.text); - asm/object/objectA8.o(.text); asm/object/objectA9.o(.text); asm/object/waterfallOpening.o(.text); asm/object/objectAB.o(.text); @@ -1571,7 +1570,7 @@ SECTIONS { data/const/object/minishLight.o(.rodata); data/const/object/objectA6.o(.rodata); data/animations/object/objectA6.o(.rodata); - data/const/object/objectA8.o(.rodata); + src/object/objectA8.o(.rodata); data/const/object/objectA9.o(.rodata); data/const/object/waterfallOpening.o(.rodata); data/const/object/objectAB.o(.rodata); diff --git a/src/npc/stockwell.c b/src/npc/stockwell.c index 2b02257b..e72cb9c0 100644 --- a/src/npc/stockwell.c +++ b/src/npc/stockwell.c @@ -14,6 +14,7 @@ extern u16 script_StockwellBuy[]; extern u16 script_StockwellDogFood[]; extern u8 gUnk_0810FDB8[]; +extern void InitScriptExecutionContext(ScriptExecutionContext* context, u16* script); extern u32 gUnk_0810FDA0; extern u16 script_Stockwell; diff --git a/src/object/itemOnGround.c b/src/object/itemOnGround.c index 7921fc39..fd09e1e8 100644 --- a/src/object/itemOnGround.c +++ b/src/object/itemOnGround.c @@ -19,8 +19,6 @@ void sub_080813BC(Entity*); void sub_080810FC(Entity*); bool32 CheckShouldPlayItemGetCutscene(Entity*); -extern void GiveItem(u32, u32); - extern void (*const gUnk_0811E7D4[])(Entity*); extern void (*const gUnk_0811E7E8[])(Entity*); extern void (*const gUnk_0811E814[])(Entity*); diff --git a/src/object/objectA8.c b/src/object/objectA8.c index 8a347a1f..66385cb9 100644 --- a/src/object/objectA8.c +++ b/src/object/objectA8.c @@ -1,13 +1,47 @@ -#include "entity.h" -#include "player.h" +/** + * @file objectA8.c + * @ingroup Objects + * + * @brief ObjectA8 object + */ + +#define NENT_DEPRECATED +#include "global.h" +#include "object.h" #include "functions.h" #include "item.h" -extern void (*gUnk_08124824[])(Entity*); +typedef struct { + /*0x00*/ Entity base; + /*0x68*/ u8 unk_68[0xc]; + /*0x74*/ u16 unk_74; + /*0x76*/ u16 unk_76; + /*0x78*/ u8 unk_78[0xf]; + /*0x87*/ u8 unk_87; +} ObjectA8Entity; -void ObjectA8(Entity* this) { - if ((this->bitfield & 0x80) != 0) { - switch (this->bitfield & 0x7f) { +extern Hitbox gUnk_080FD1A8; + +void sub_0809FECC(ObjectA8Entity*); +bool32 sub_0809FE9C(ObjectA8Entity*); +void ObjectA8_Init(ObjectA8Entity*); +void ObjectA8_Action1(ObjectA8Entity*); +void ObjectA8_Action2(ObjectA8Entity*); +void ObjectA8_Action3(ObjectA8Entity*); +void ObjectA8_Action4(ObjectA8Entity*); +void ObjectA8_Action5(ObjectA8Entity*); +void ObjectA8_Action6(ObjectA8Entity*); +void ObjectA8_Action2Subaction0(ObjectA8Entity*); +void ObjectA8_Action2Subaction1(ObjectA8Entity*); +void ObjectA8_Action2Subaction2(ObjectA8Entity*); + +void ObjectA8(ObjectA8Entity* this) { + static void (*const ObjectA8_Actions[])(ObjectA8Entity*) = { + ObjectA8_Init, ObjectA8_Action1, ObjectA8_Action2, ObjectA8_Action3, + ObjectA8_Action4, ObjectA8_Action5, ObjectA8_Action6, + }; + if ((super->bitfield & 0x80) != 0) { + switch (super->bitfield & 0x7f) { case 0: case 1: case 4: @@ -20,12 +54,192 @@ void ObjectA8(Entity* this) { case 0xc: case 0x1e: case 0x1f: - this->action = 5; - this->child = &gPlayerEntity; - CreateItemEntity(this->type, 0, 0); + super->action = 5; + super->child = &gPlayerEntity; + CreateItemEntity(super->type, 0, 0); DeleteThisEntity(); } } - gUnk_08124824[this->action](this); - sub_08080CB4(this); + ObjectA8_Actions[super->action](this); + sub_08080CB4(super); +} +void ObjectA8_Init(ObjectA8Entity* this) { + super->action = 1; + switch (super->type2) { + case 0: + super->zVelocity = 0x1e000; + super->z.HALF.HI += 8; + break; + case 2: + sub_0809FECC(this); + return; + } + super->collisionLayer = 3; + super->field_0x3c = 0x17; + super->hurtType = 0x48; + super->hitType = 7; + super->flags2 = 0x17; + super->hitbox = (Hitbox*)&gUnk_080FD1A8; + super->field_0x1c = 1; + this->unk_74 = super->x.HALF.HI; + this->unk_76 = super->y.HALF.HI; + SetDefaultPriority(super, 3); + EnqueueSFX(SFX_136); +} + +void ObjectA8_Action1(ObjectA8Entity* this) { + super->z.WORD -= 0xe000; + if (super->frame != 0) { + if (super->actionDelay != 0) { + super->actionDelay *= 0x1e; + } else { + super->actionDelay = 0xf0; + } + super->action = 3; + super->field_0xf = 1; + super->speed = 0x80; + } +} + +void ObjectA8_Action2(ObjectA8Entity* this) { + static void (*const ObjectA8_Action2Subactions[])(ObjectA8Entity*) = { + ObjectA8_Action2Subaction0, + ObjectA8_Action2Subaction1, + ObjectA8_Action2Subaction2, + }; + ObjectA8_Action2Subactions[super->subAction](this); +} + +void ObjectA8_Action2Subaction0(ObjectA8Entity* this) { + super->subAction = 1; + super->field_0x1d = 1; + super->spriteSettings.draw = 1; +} + +void ObjectA8_Action2Subaction1(ObjectA8Entity* this) { + if ((gPlayerState.field_0x1c & 0xf) != 1 || (super->bitfield & 0x7f) != 0x13) { + super->action = 3; + } else { + sub_0806F4E8(super); + } +} + +void ObjectA8_Action2Subaction2(ObjectA8Entity* this) { + if ((gPlayerState.field_0x1c & 0xf) != 1 || (super->bitfield & 0x7f) != 0x13) { + super->action = 3; + } else { + if (sub_0806F3E4(super)) { + super->flags &= ~ENT_COLLIDE; + super->action = 5; + super->child = &gPlayerEntity; + GiveItem(super->type, 0); + } + } +} + +void ObjectA8_Action3(ObjectA8Entity* this) { + static const u8 gUnk_0812484C[] = { + 128, + 96, + 0, + 0, + }; + if (--super->field_0xf == 0) { + u32 rand = Random(); + super->flags |= ENT_COLLIDE; + super->field_0xf = 0x20; + super->speed = gUnk_0812484C[rand >> 8 & 1]; + if (sub_0809FE9C(this)) { + super->direction = rand & 0x1f; + } else { + super->direction = CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, this->unk_74, this->unk_76); + } + if ((super->direction & 0xf) != 0) { + super->spriteSettings.flipX = ((super->direction ^ 0x10) >> 4); + } + } + ProcessMovement1(super); + if ((AnyPrioritySet() == 0) && (super->type == 0)) { + if (((gRoomTransition.frameCount & 1) != 0) && (--super->actionDelay == 0)) { + sub_08081404(super, 0); + } + if (super->actionDelay < 0x3c) { + super->spriteSettings.draw ^= 1; + } + } +} + +void ObjectA8_Action4(ObjectA8Entity* this) { + if (*(u16*)&super->child->kind != 0xb08) { + sub_08081404(super, 0); + } else { + CopyPosition(super->child, super); + super->z.HALF.HI--; + if (IsColliding(super, &gPlayerEntity)) { + sub_0809FECC(this); + GiveItem(super->type, 0); + } + } +} + +void ObjectA8_Action5(ObjectA8Entity* this) { + super->action = 6; + super->actionDelay = 0x80; + super->field_0xf = 6; + super->flags &= ~ENT_COLLIDE; + super->spriteSettings.draw = 1; + super->spritePriority.b1 = 2; + super->spriteOffsetY = -5; + CopyPosition(super->child, super); +} + +void ObjectA8_Action6(ObjectA8Entity* this) { + s32 tmp; + Entity* child = super->child; + tmp = gSineTable[super->actionDelay] * 0xa00; + if (tmp < 0) { + tmp += 0xffff; + } + super->x.HALF.HI = (s16)(tmp >> 0x10) + child->x.HALF.HI; + tmp = gSineTable[super->actionDelay + 0x40] * 0x500; + if (tmp < 0) { + tmp += 0xffff; + } + super->y.HALF.HI = super->child->y.HALF.HI - (tmp >> 0x10); + super->actionDelay += 8; + super->z.HALF.HI = super->child->z.HALF.HI; + super->spriteOrientation.flipY = super->child->spriteOrientation.flipY; + super->spriteRendering.b3 = super->child->spriteRendering.b3; + if ((u8)(super->actionDelay - 0x41) < 0x7f) { + super->spritePriority.b0 = 3; + } else { + super->spritePriority.b0 = 5; + } + if (--super->field_0xf == 0) { + super->field_0xf = 6; + if (((--super->spriteOffsetY) * 0x1000000) >> 0x18 < -0x16) { + sub_08081404(super, 1); + } + } + if (super->spriteOffsetY < -0x11) { + super->spriteSettings.draw ^= 1; + } + if (this->unk_87 > 10) { + this->unk_87 = 0xa; + } +} + +bool32 sub_0809FE9C(ObjectA8Entity* this) { + if (((super->x.HALF.HI - (u32)this->unk_74) + 0x48 < 0x91) && + ((super->y.HALF.HI - (u32)this->unk_76) + 0x30 < 0x61)) { + return TRUE; + } else { + return FALSE; + } +} + +void sub_0809FECC(ObjectA8Entity* this) { + super->child = &gPlayerEntity; + super->action = 5; + super->subAction = 0; }