mirror of https://github.com/zeldaret/tmc.git
decompile RockChuchu
This commit is contained in:
parent
1b0a1a71b3
commit
b952c82b59
237
asm/rockChuchu.s
237
asm/rockChuchu.s
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@ -1,237 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start RockChuchu
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RockChuchu: @ 0x0802222C
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push {lr}
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ldr r1, _08022238 @ =gUnk_080CB948
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bl EnemyFunctionHandler
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pop {pc}
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.align 2, 0
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_08022238: .4byte gUnk_080CB948
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thumb_func_start sub_0802223C
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sub_0802223C: @ 0x0802223C
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push {lr}
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ldr r2, _08022250 @ =gUnk_080CB960
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ldrb r1, [r0, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r2
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ldr r1, [r1]
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bl _call_via_r1
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pop {pc}
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.align 2, 0
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_08022250: .4byte gUnk_080CB960
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thumb_func_start sub_08022254
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sub_08022254: @ 0x08022254
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push {r4, r5, lr}
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adds r4, r0, #0
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adds r0, #0x45
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ldrb r0, [r0]
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cmp r0, #0
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beq _08022344
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adds r0, r4, #0
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adds r0, #0x41
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ldrb r1, [r0]
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movs r0, #0x7f
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ands r0, r1
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subs r0, #4
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cmp r0, #0x18
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bhi _08022356
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lsls r0, r0, #2
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ldr r1, _0802227C @ =_08022280
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adds r0, r0, r1
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ldr r0, [r0]
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mov pc, r0
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.align 2, 0
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_0802227C: .4byte _08022280
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_08022280: @ jump table
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.4byte _080222E4 @ case 0
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.4byte _080222E4 @ case 1
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.4byte _080222E4 @ case 2
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.4byte _08022356 @ case 3
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.4byte _080222E4 @ case 4
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.4byte _080222E4 @ case 5
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.4byte _080222E4 @ case 6
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.4byte _080222E4 @ case 7
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.4byte _080222E4 @ case 8
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.4byte _080222E4 @ case 9
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.4byte _08022356 @ case 10
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.4byte _08022356 @ case 11
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.4byte _080222E4 @ case 12
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.4byte _080222E4 @ case 13
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.4byte _080222E4 @ case 14
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.4byte _08022356 @ case 15
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.4byte _08022356 @ case 16
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.4byte _08022356 @ case 17
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.4byte _080222F2 @ case 18
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.4byte _08022356 @ case 19
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.4byte _080222E4 @ case 20
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.4byte _080222E4 @ case 21
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.4byte _080222E4 @ case 22
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.4byte _08022356 @ case 23
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.4byte _080222F2 @ case 24
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_080222E4:
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ldr r0, _08022340 @ =gPlayerState
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adds r0, #0xac
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ldrh r1, [r0]
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movs r0, #8
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ands r0, r1
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cmp r0, #0
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beq _08022356
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_080222F2:
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adds r0, r4, #0
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movs r1, #4
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movs r2, #0
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bl CreateFx
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movs r0, #1
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movs r1, #1
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bl CreateEnemy
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adds r5, r0, #0
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cmp r5, #0
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beq _08022356
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movs r0, #1
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strb r0, [r5, #0xb]
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adds r1, r5, #0
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adds r1, #0x3d
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movs r0, #0xf8
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strb r0, [r1]
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adds r0, r4, #0
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adds r1, r5, #0
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bl sub_0804A4E4
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movs r0, #2
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strb r0, [r4, #0xc]
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ldrb r1, [r4, #0x10]
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movs r0, #0x7f
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ands r0, r1
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strb r0, [r4, #0x10]
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ldrb r1, [r4, #0x18]
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movs r0, #4
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rsbs r0, r0, #0
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ands r0, r1
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strb r0, [r4, #0x18]
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adds r0, r4, #0
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adds r0, #0x3e
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ldrb r0, [r0]
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strb r0, [r4, #0x15]
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str r5, [r4, #0x54]
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b _08022356
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.align 2, 0
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_08022340: .4byte gPlayerState
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_08022344:
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adds r0, r4, #0
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adds r0, #0x3f
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ldrb r0, [r0]
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cmp r0, #0x94
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beq _08022356
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adds r0, r4, #0
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movs r1, #2
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bl InitializeAnimation
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_08022356:
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ldr r1, _08022360 @ =gUnk_080CB948
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adds r0, r4, #0
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bl sub_0804AA30
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pop {r4, r5, pc}
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.align 2, 0
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_08022360: .4byte gUnk_080CB948
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thumb_func_start nullsub_131
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nullsub_131: @ 0x08022364
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bx lr
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.align 2, 0
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thumb_func_start sub_08022368
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sub_08022368: @ 0x08022368
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push {r4, lr}
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adds r4, r0, #0
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bl sub_0804A720
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movs r0, #1
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strb r0, [r4, #0xc]
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bl Random
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strb r0, [r4, #0xe]
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adds r0, r4, #0
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movs r1, #1
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bl sub_08049F84
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strb r0, [r4, #0x15]
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adds r0, r4, #0
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movs r1, #0
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bl InitializeAnimation
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pop {r4, pc}
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.align 2, 0
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thumb_func_start sub_08022390
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sub_08022390: @ 0x08022390
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push {r4, lr}
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adds r4, r0, #0
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movs r1, #1
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bl sub_08049FDC
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cmp r0, #0
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beq _080223D4
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ldrb r1, [r4, #0xe]
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adds r0, r1, #1
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strb r0, [r4, #0xe]
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movs r0, #0xf
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ands r0, r1
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cmp r0, #0
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bne _080223C0
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adds r0, r4, #0
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movs r1, #1
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bl sub_08049F84
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strb r0, [r4, #0x15]
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bl Random
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movs r1, #4
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ands r0, r1
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strb r0, [r4, #0xf]
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_080223C0:
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ldrb r0, [r4, #0xf]
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cmp r0, #0
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bne _080223CE
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adds r0, r4, #0
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bl sub_080AEF88
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b _080223DA
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_080223CE:
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subs r0, #1
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strb r0, [r4, #0xf]
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b _080223DA
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_080223D4:
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bl Random
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strb r0, [r4, #0xe]
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_080223DA:
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adds r0, r4, #0
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bl GetNextFrame
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pop {r4, pc}
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.align 2, 0
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thumb_func_start sub_080223E4
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sub_080223E4: @ 0x080223E4
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push {lr}
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adds r3, r0, #0
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ldr r2, [r3, #0x54]
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cmp r2, #0
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beq _0802240A
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adds r1, r2, #0
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adds r1, #0x41
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movs r0, #0x94
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strb r0, [r1]
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subs r1, #4
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movs r0, #0x10
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strb r0, [r1]
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adds r1, #5
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movs r0, #0xc
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strb r0, [r1]
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ldrb r1, [r3, #0x15]
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adds r0, r2, #0
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adds r0, #0x3e
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strb r1, [r0]
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_0802240A:
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adds r0, r3, #0
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bl DeleteEntity
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pop {pc}
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.align 2, 0
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@ -0,0 +1,16 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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gUnk_080CB96C:: @ 080CB96C
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.incbin "baserom.gba", 0x0CB96C, 0x0000029
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gUnk_080CB995:: @ 080CB995
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.incbin "baserom.gba", 0x0CB995, 0x0000041
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gUnk_080CB9D6:: @ 080CB9D6
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.incbin "baserom.gba", 0x0CB9D6, 0x0000042
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gUnk_080CBA18:: @ 080CBA18
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.incbin "baserom.gba", 0x0CBA18, 0x0000010
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@ -3,24 +3,6 @@
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.section .rodata
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gUnk_080CB948:: @ 080CB948
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.incbin "baserom.gba", 0x0CB948, 0x0000018
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gUnk_080CB960:: @ 080CB960
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.incbin "baserom.gba", 0x0CB960, 0x000000C
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gUnk_080CB96C:: @ 080CB96C
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.incbin "baserom.gba", 0x0CB96C, 0x0000029
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gUnk_080CB995:: @ 080CB995
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.incbin "baserom.gba", 0x0CB995, 0x0000041
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gUnk_080CB9D6:: @ 080CB9D6
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.incbin "baserom.gba", 0x0CB9D6, 0x0000042
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gUnk_080CBA18:: @ 080CBA18
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.incbin "baserom.gba", 0x0CBA18, 0x0000010
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gUnk_080CBA28:: @ 080CBA28
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.incbin "baserom.gba", 0x0CBA28, 0x0000018
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@ -67,7 +67,8 @@ typedef struct {
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/*0xa9*/ u8 field_0xa9;
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/*0xaa*/ u8 field_0xaa;
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/*0xab*/ u8 field_0xab;
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/*0xac*/ u32 field_0xac;
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/*0xac*/ u16 field_0xac;
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/*0xae*/ u16 field_0xae;
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} PlayerState;
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@ -335,7 +335,7 @@ SECTIONS {
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src/enemy/beetle.o(.text);
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src/enemy/keese.o(.text);
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src/enemy/doorMimic.o(.text);
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asm/rockChuchu.o(.text);
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src/enemy/rockChuchu.o(.text);
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asm/spinyChuchu.o(.text);
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asm/cuccoChickAggr.o(.text);
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asm/moldorm.o(.text);
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@ -924,6 +924,8 @@ SECTIONS {
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data/animations/keese.o(.rodata);
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src/enemy/doorMimic.o(.rodata);
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data/animations/doorMimic.o(.rodata);
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src/enemy/rockChuchu.o(.rodata);
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data/animations/rockChuchu.o(.rodata);
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data/data_080CB948.o(.rodata);
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src/enemy.o(.rodata);
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data/data_080D3D94.o(.rodata);
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@ -0,0 +1,122 @@
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#include "enemy.h"
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#include "entity.h"
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#include "functions.h"
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extern void sub_0804A4E4(Entity*, Entity*);
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extern void (*const gUnk_080CB948[])(Entity*);
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extern void (*const gUnk_080CB960[])(Entity*);
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void RockChuchu(Entity* this) {
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EnemyFunctionHandler(this, gUnk_080CB948);
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}
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void sub_0802223C(Entity* this) {
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gUnk_080CB960[this->action](this);
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}
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void sub_08022254(Entity* this) {
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Entity* ent;
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if (this->currentHealth) {
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switch (this->bitfield & 0x7f) {
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case 4:
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case 5:
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case 6:
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case 8:
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case 9:
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case 10:
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case 0xb:
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case 0xc:
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case 0xd:
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case 0x10:
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case 0x11:
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case 0x12:
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case 0x18:
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case 0x19:
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case 0x1a:
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if ((gPlayerState.field_0xac & 8) == 0)
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break;
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case 0x16:
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case 0x1c:
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CreateFx(this, 4, 0);
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ent = CreateEnemy(1, 1);
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if (ent) {
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ent->entityType.parameter = 1;
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ent->hurtBlinkTime = -8;
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sub_0804A4E4(this, ent);
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this->action = 2;
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this->flags &= ~0x80;
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this->spriteSettings.b.draw = 0;
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this->direction = this->field_0x3e;
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this->attachedEntity = ent;
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}
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}
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} else {
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if (this->damageType != 0x94)
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InitializeAnimation(this, 2);
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}
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sub_0804AA30(this, gUnk_080CB948);
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}
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void nullsub_131(Entity* this) {
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}
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void sub_08022368(Entity* this) {
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sub_0804A720(this);
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this->action = 1;
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this->actionDelay = Random();
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this->direction = sub_08049F84(this, 1);
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InitializeAnimation(this, 0);
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}
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void sub_08022390(Entity* this) {
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if (sub_08049FDC(this, 1)) {
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if ((this->actionDelay++ & 0xf) == 0) {
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this->direction = sub_08049F84(this, 1);
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this->field_0xf = Random() & 4;
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}
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if (this->field_0xf == 0) {
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sub_080AEF88(this);
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} else {
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this->field_0xf = this->field_0xf - 1;
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}
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} else {
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this->actionDelay = Random();
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}
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GetNextFrame(this);
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}
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void sub_080223E4(Entity* this) {
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Entity* ent;
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ent = this->attachedEntity;
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if (ent) {
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ent->bitfield = 0x94;
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ent->hurtBlinkTime = 0x10;
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ent->field_0x42 = 0xc;
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ent->field_0x3e = this->direction;
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}
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DeleteEntity(this);
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}
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// clang-format off
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void (*const gUnk_080CB948[])(Entity*) = {
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sub_0802223C,
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sub_08022254,
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sub_08001324,
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sub_0804A7D4,
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sub_08001242,
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nullsub_131,
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};
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void (*const gUnk_080CB960[])(Entity*) = {
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sub_08022368,
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sub_08022390,
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sub_080223E4,
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};
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// clang-format on
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