begin player.c and new nonmatching macro

merge

fix
This commit is contained in:
theo3 2020-12-30 02:11:23 -08:00
parent 303a89da03
commit b9e07c1202
11 changed files with 1214 additions and 1741 deletions

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,544 @@
.syntax unified
.text
push {r4, r5, r6, r7, lr}
adds r5, r0, #0
ldr r6, _080707F0 @ =gPlayerState
adds r3, r6, #0
adds r3, #0xa8
movs r4, #0
strb r4, [r3]
ldr r1, [r6, #0x30]
movs r7, #0x10
adds r0, r1, #0
ands r0, r7
mov ip, r6
cmp r0, #0
beq _08070818
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
adds r0, r5, #0
adds r0, #0x42
strb r4, [r0]
movs r0, #0xa0
lsls r0, r0, #1
strh r0, [r5, #0x24]
movs r0, #0x80
strb r0, [r6, #6]
strb r7, [r3]
ldrb r0, [r5, #0x14]
lsrs r0, r0, #1
adds r0, #0x5c
adds r1, r5, #0
adds r1, #0x58
ldrb r1, [r1]
cmp r0, r1
bne _080707F8
ldrh r0, [r5, #0x12]
cmp r0, #2
bne _080707F8
ldr r0, _080707F4 @ =gPlayerEntity
bl UpdateAnimationSingleFrame
b _08070800
.align 2, 0
_080707F0: .4byte gPlayerState
_080707F4: .4byte gPlayerEntity
_080707F8:
movs r0, #0x97
lsls r0, r0, #2
mov r1, ip
strh r0, [r1, #8]
_08070800:
ldr r0, _08070814 @ =gPlayerEntity
bl sub_0806F948
bl ResetPlayer
adds r0, r5, #0
bl sub_08077698
b _08070BE4
.align 2, 0
_08070814: .4byte gPlayerEntity
_08070818:
movs r0, #0x80
lsls r0, r0, #5
ands r0, r1
cmp r0, #0
beq _08070842
adds r1, r5, #0
adds r1, #0x40
movs r0, #0x1e
strb r0, [r1]
movs r0, #0xc
strb r0, [r3]
movs r1, #0
movs r2, #0x24
ldrsh r0, [r5, r2]
cmp r0, #0
bne _0807083A
movs r1, #1
_0807083A:
adds r0, r5, #0
bl sub_08070BEC
b _08070BE4
_08070842:
movs r4, #0x80
lsls r4, r4, #0xc
ands r4, r1
cmp r4, #0
beq _08070852
bl sub_08079938
b _08070BE4
_08070852:
adds r0, r5, #0
bl sub_080085B0
adds r0, r5, #0
adds r0, #0x40
strb r4, [r0]
bl sub_08078EFC
cmp r0, #0
beq _08070868
b _08070BE4
_08070868:
adds r0, r6, #0
adds r0, #0x26
ldrb r0, [r0]
cmp r0, #0
bne _080708AC
ldrb r1, [r6, #2]
movs r2, #0xc0
adds r0, r2, #0
ands r0, r1
cmp r0, #0
bne _080708AC
ldrb r0, [r6, #3]
cmp r0, #0
bne _0807088E
adds r0, r6, #0
adds r0, #0x21
ldrb r0, [r0]
cmp r0, #0
beq _08070892
_0807088E:
strh r2, [r5, #0x24]
b _080708AC
_08070892:
ldrb r0, [r6, #0x1b]
cmp r0, #0
beq _0807089C
movs r0, #0xe0
b _080708AA
_0807089C:
ldrb r0, [r6, #0x1c]
cmp r0, #0
beq _080708A6
movs r0, #0x80
b _080708AA
_080708A6:
movs r0, #0xa0
lsls r0, r0, #1
_080708AA:
strh r0, [r5, #0x24]
_080708AC:
ldr r4, _08070918 @ =gPlayerState
ldrb r0, [r4, #6]
movs r1, #0x80
orrs r1, r0
strb r1, [r4, #6]
ldr r0, [r4, #0x30]
ldr r6, _0807091C @ =0x10000002
ands r0, r6
cmp r0, #0
bne _080708C4
bl sub_0807A1B8
_080708C4:
bl sub_08078EFC
cmp r0, #0
beq _080708CE
b _08070BE4
_080708CE:
ldrb r0, [r4, #2]
cmp r0, #0
beq _080708D6
b _080709D8
_080708D6:
ldr r0, [r4, #0x30]
movs r1, #0x80
lsls r1, r1, #3
ands r0, r1
cmp r0, #0
beq _080708E4
b _080709D8
_080708E4:
adds r0, r5, #0
adds r0, #0x42
ldrb r0, [r0]
cmp r0, #0
bne _08070924
bl sub_080782C0
cmp r0, #0
beq _08070924
ldr r0, _08070920 @ =gRoomVars
ldrb r0, [r0, #6]
cmp r0, #0
bne _08070902
bl ResetPlayer
_08070902:
ldr r0, [r4, #0x30]
ands r0, r6
cmp r0, #0
beq _0807090C
b _08070BE4
_0807090C:
bl sub_0807A1B8
bl sub_08078EFC
b _08070BE4
.align 2, 0
_08070918: .4byte gPlayerState
_0807091C: .4byte 0x10000002
_08070920: .4byte gRoomVars
_08070924:
ldr r0, _0807094C @ =gPlayerState
ldr r1, [r0, #0x30]
ldr r2, _08070950 @ =0x00041635
ands r1, r2
adds r0, #0xaa
ldrb r0, [r0]
orrs r1, r0
cmp r1, #0
bne _080709D8
bl sub_08019840
cmp r0, #0xf
bls _08070940
b _08070BE4
_08070940:
lsls r0, r0, #2
ldr r1, _08070954 @ =_08070958
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_0807094C: .4byte gPlayerState
_08070950: .4byte 0x00041635
_08070954: .4byte _08070958
_08070958: @ jump table
.4byte _08070998 @ case 0
.4byte _08070BE4 @ case 1
.4byte _08070BE4 @ case 2
.4byte _080709A8 @ case 3
.4byte _080709C2 @ case 4
.4byte _08070BE4 @ case 5
.4byte _08070BE4 @ case 6
.4byte _08070BE4 @ case 7
.4byte _08070BE4 @ case 8
.4byte _08070BE4 @ case 9
.4byte _08070BE4 @ case 10
.4byte _08070BE4 @ case 11
.4byte _08070BE4 @ case 12
.4byte _08070BE4 @ case 13
.4byte _08070BE4 @ case 14
.4byte _080709B4 @ case 15
_08070998:
ldr r0, _080709A4 @ =gPlayerState
ldrb r1, [r0, #6]
movs r2, #0x80
eors r1, r2
strb r1, [r0, #6]
b _080709D8
.align 2, 0
_080709A4: .4byte gPlayerState
_080709A8:
ldr r1, _080709B0 @ =gPlayerState
movs r0, #0x80
strb r0, [r1, #6]
b _080709D8
.align 2, 0
_080709B0: .4byte gPlayerState
_080709B4:
ldrb r1, [r5, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r5, #0x10]
bl sub_080797EC
b _08070BE4
_080709C2:
ldr r0, _080709D4 @ =gPlayerState
ldrb r1, [r0, #6]
movs r2, #0x80
eors r1, r2
strb r1, [r0, #6]
bl sub_080797EC
b _08070BE4
.align 2, 0
_080709D4: .4byte gPlayerState
_080709D8:
adds r1, r5, #0
adds r1, #0x3c
movs r0, #0
strb r0, [r1]
adds r6, r5, #0
adds r6, #0x29
ldrb r1, [r6]
subs r0, #8
ands r0, r1
movs r1, #4
orrs r0, r1
strb r0, [r6]
adds r0, r5, #0
bl sub_0807AC54
cmp r0, #0
beq _080709FC
b _08070BE4
_080709FC:
adds r0, r5, #0
bl sub_08077698
bl sub_08078EFC
cmp r0, #0
beq _08070A0C
b _08070BE4
_08070A0C:
bl sub_080792D8
ldr r4, _08070A78 @ =gPlayerState
ldrb r1, [r4, #2]
ldrb r0, [r4, #0xa]
orrs r0, r1
cmp r0, #0
bne _08070A32
bl sub_08079550
cmp r0, #0
beq _08070A26
b _08070BE4
_08070A26:
adds r0, r5, #0
bl sub_08078F74
cmp r0, #0
beq _08070A32
b _08070BE4
_08070A32:
adds r0, r5, #0
bl sub_08073904
bl sub_08078EFC
cmp r0, #0
beq _08070A42
b _08070BE4
_08070A42:
ldrb r2, [r4, #2]
cmp r2, #0
beq _08070AAC
adds r1, r4, #0
adds r1, #0xa8
movs r0, #0x14
strb r0, [r1]
movs r0, #0xc0
ands r0, r2
cmp r0, #0
bne _08070A80
movs r0, #7
ands r0, r2
cmp r0, #3
beq _08070A7C
movs r0, #0x20
ands r0, r2
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0
bne _08070A7C
strh r0, [r5, #0x24]
adds r0, r5, #0
bl sub_08008926
b _08070A80
.align 2, 0
_08070A78: .4byte gPlayerState
_08070A7C:
movs r0, #0xff
strb r0, [r5, #0x15]
_08070A80:
bl sub_08079E08
adds r0, r5, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _08070A94
b _08070BE4
_08070A94:
ldr r0, _08070AA8 @ =gPlayerState
ldrb r0, [r0, #4]
cmp r0, #0
beq _08070A9E
b _08070BE4
_08070A9E:
adds r0, r5, #0
bl UpdateAnimationSingleFrame
b _08070BE4
.align 2, 0
_08070AA8: .4byte gPlayerState
_08070AAC:
adds r0, r5, #0
adds r0, #0x42
ldrb r1, [r0]
adds r7, r0, #0
cmp r1, #0
beq _08070ABA
b _08070BBC
_08070ABA:
adds r0, r4, #0
adds r0, #0x26
ldrb r0, [r0]
cmp r0, #0
beq _08070AD4
adds r1, r4, #0
adds r1, #0xa8
movs r0, #7
strb r0, [r1]
adds r0, r5, #0
bl sub_0807ACCC
b _08070B56
_08070AD4:
ldr r0, [r4, #0x30]
movs r1, #0x80
lsls r1, r1, #0x12
ands r0, r1
cmp r0, #0
bne _08070AEE
ldrb r0, [r6]
movs r1, #0x39
rsbs r1, r1, #0
ands r1, r0
movs r0, #8
orrs r1, r0
strb r1, [r6]
_08070AEE:
ldrb r1, [r4, #0x1e]
movs r0, #0x40
ands r0, r1
cmp r0, #0
beq _08070B00
adds r0, r5, #0
bl sub_08008AA0
b _08070B1E
_08070B00:
ldrb r0, [r4, #0x12]
cmp r0, #0x17
bne _08070B0E
adds r0, r5, #0
bl sub_08008926
b _08070B1E
_08070B0E:
cmp r0, #1
bne _08070B18
bl sub_08078F60
b _08070B1E
_08070B18:
adds r0, r5, #0
bl sub_08008AA0
_08070B1E:
ldr r2, _08070BB8 @ =gPlayerState
ldrb r1, [r2, #0x1b]
movs r0, #0x10
ands r0, r1
cmp r0, #0
bne _08070B56
ldrb r3, [r2, #0xd]
strb r3, [r5, #0x15]
ldr r0, [r2, #0x30]
movs r1, #0x80
lsls r1, r1, #3
ands r0, r1
cmp r0, #0
beq _08070B56
movs r0, #0xc0
lsls r0, r0, #2
strh r0, [r5, #0x24]
movs r0, #0x80
ands r0, r3
cmp r0, #0
beq _08070B52
ldrb r1, [r5, #0x14]
movs r0, #0xe
ands r0, r1
lsls r0, r0, #2
strb r0, [r5, #0x15]
_08070B52:
bl sub_0807A108
_08070B56:
movs r4, #0
ldr r3, _08070BB8 @ =gPlayerState
ldrb r2, [r3, #7]
ldrb r0, [r5, #0x15]
orrs r0, r2
movs r1, #0x80
ands r0, r1
ldrb r1, [r3, #0xa]
orrs r0, r1
cmp r0, #0
bne _08070B8E
movs r0, #0x10
ands r0, r2
cmp r0, #0
bne _08070B8E
movs r4, #1
ldrb r0, [r7]
cmp r0, #0
bne _08070B8E
ldrb r1, [r3, #0x1e]
movs r0, #0x40
ands r0, r1
cmp r0, #0
bne _08070B8C
ldrb r0, [r3, #0x12]
cmp r0, #0x17
beq _08070B8E
_08070B8C:
movs r4, #3
_08070B8E:
adds r0, r5, #0
adds r1, r4, #0
bl sub_08070BEC
adds r0, r5, #0
bl sub_08008AC6
ldrb r0, [r7]
cmp r0, #0
bne _08070BE4
ldr r1, _08070BB8 @ =gPlayerState
ldrb r0, [r1, #0xb]
cmp r0, #0
bne _08070BE4
ldrb r0, [r1, #0x12]
cmp r0, #0x1e
beq _08070BE4
adds r0, r5, #0
bl sub_0806F948
b _08070BE4
.align 2, 0
_08070BB8: .4byte gPlayerState
_08070BBC:
ldr r0, [r4, #0x2c]
cmp r0, #0
bne _08070BC8
adds r0, r5, #0
bl UpdateAnimationSingleFrame
_08070BC8:
adds r0, r4, #0
adds r0, #0x26
ldrb r0, [r0]
cmp r0, #0
beq _08070BE4
ldr r0, _08070BE8 @ =gScreenTransition
ldr r0, [r0]
movs r1, #7
ands r0, r1
cmp r0, #0
bne _08070BE4
adds r0, r5, #0
bl CreateWaterTrace
_08070BE4:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08070BE8: .4byte gScreenTransition
.syntax divided

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@ -0,0 +1,87 @@
.syntax unified
push {r4, r5, r6, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl sub_080085B0
bl sub_08079E08
bl sub_0807A1B8
bl sub_08078EFC
cmp r0, #0
bne _08070E76
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _08070E76
ldr r6, _08070E18 @ =gPlayerState
strb r0, [r6, #2]
bl sub_08078EFC
adds r5, r0, #0
cmp r5, #0
bne _08070E76
bl sub_08079D48
cmp r0, #0
bne _08070E10
adds r0, r6, #0
adds r0, #0x26
ldrb r0, [r0]
cmp r0, #0
beq _08070E1C
_08070E10:
strb r5, [r6, #2]
bl sub_080791D0
b _08070E76
.align 2, 0
_08070E18: .4byte gPlayerState
_08070E1C:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
beq _08070E32
movs r0, #0x80
lsls r0, r0, #9
str r0, [r4, #0x20]
b _08070E76
_08070E32:
ldrb r0, [r4, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
ldrb r0, [r6, #0x14]
cmp r0, #0
bne _08070E56
bl sub_08008B22
cmp r0, #0
beq _08070E56
movs r0, #7
strb r0, [r6, #0x11]
bl sub_08079938
bl sub_080791BC
b _08070E76
_08070E56:
movs r0, #1
strh r0, [r4, #0x12]
movs r0, #8
strb r0, [r4, #0xe]
ldrb r0, [r4, #0xd]
adds r0, #1
strb r0, [r4, #0xd]
ldr r2, _08070E78 @ =gPlayerState
ldr r0, [r2, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
bne _08070E76
movs r0, #0x80
lsls r0, r0, #1
strh r0, [r2, #8]
_08070E76:
pop {r4, r5, r6, pc}
.align 2, 0
_08070E78: .4byte gPlayerState
.syntax divided

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@ -307,5 +307,18 @@ extern void sub_08078AA8(u32, u32);
extern void sub_08078B48(void); extern void sub_08078B48(void);
extern void sub_0807919C(); extern void sub_0807919C();
extern void sub_0807CAA0(u32, u32); extern void sub_0807CAA0(u32, u32);
extern void sub_08080964(u16, u32); extern void sub_080085B0(Entity*);
extern u32 sub_08079D48();
extern u32 sub_08008B22();
extern void sub_080791BC9();
extern void sub_080791BC();
extern void sub_08056360();
extern u32 sub_080542AC(u32);
extern void sub_0807A108();
extern u32 sub_08079FC4(u32);
extern void sub_0800455E(Entity*);
extern void sub_08008790(Entity*, u32);
extern u32 CheckIsDungeon();
extern void sub_0804ACF8();
extern void sub_08073904(Entity*);
#endif #endif

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@ -49,6 +49,26 @@
#define static_assert(cond) extern char assertion[(cond) ? 1 : -1] #define static_assert(cond) extern char assertion[(cond) ? 1 : -1]
#if NON_MATCHING
#define asmfunc(prologue, path)
#else
#define asmfunc(prologue, path) \
NAKED prologue { \
asm(".include " #path); \
}
#endif
#if NON_MATCHING
#define NONMATCH(prologue, path) prologue
#define END_NONMATCH
#else
#define NONMATCH(path, prologue) \
NAKED prologue { \
asm(".include " #path); \
if (0)
#define END_NONMATCH }
#endif
typedef union { typedef union {
s32 WORD; s32 WORD;
struct { struct {
@ -76,6 +96,4 @@ union SplitHWord {
} PACKED HALF; } PACKED HALF;
} PACKED; } PACKED;
#endif // GUARD_GLOBAL_H #endif // GUARD_GLOBAL_H

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@ -79,5 +79,6 @@ extern RoomControls gRoomControls;
extern RoomVars gRoomVars; extern RoomVars gRoomVars;
extern void SetTileType(u32, u32, u32); extern void SetTileType(u32, u32, u32);
extern void sub_08080964(u32 time, u32 magnitude); // shake screen
#endif #endif

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@ -648,7 +648,7 @@ SECTIONS {
src/sub_0806FA04.o(.text); src/sub_0806FA04.o(.text);
src/position.o(.text); src/position.o(.text);
asm/code_0806FA6C.o(.text); asm/code_0806FA6C.o(.text);
src/sub_08070680.o(.text); src/player.o(.text);
asm/code_08070698.o(.text); asm/code_08070698.o(.text);
asm/stairsInteract.o(.text); asm/stairsInteract.o(.text);
asm/code_080732D0.o(.text); asm/code_080732D0.o(.text);

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@ -62,7 +62,7 @@ u32* GetLayerByIndex(u32 param_1) {
} }
} }
void sub_08080964(u16 time, u32 magnitude) { void sub_08080964(u32 time, u32 magnitude) {
gRoomControls.screenShakeTime = time; gRoomControls.screenShakeTime = time;
gRoomControls.screenShakeMagnitude = magnitude & 7; gRoomControls.screenShakeMagnitude = magnitude & 7;
return; return;

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@ -11,7 +11,6 @@
extern void sub_0807DD50(Entity*); extern void sub_0807DD50(Entity*);
extern void sub_0807DD94(Entity*, u32); extern void sub_0807DD94(Entity*, u32);
extern void EnqueueSFX(u32); extern void EnqueueSFX(u32);
extern void sub_08080964(u32, u32);
void Carlov(Entity* this) { void Carlov(Entity* this) {
if (this->action == 0) { if (this->action == 0) {

546
src/player.c Normal file
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@ -0,0 +1,546 @@
#include "global.h"
#include "entity.h"
#include "player.h"
#include "textbox.h"
#include "functions.h"
#include "readKeyInput.h"
#include "area.h"
extern const void (*const gUnk_0811B9E0[])(Entity*);
extern const void (*const gUnk_0811BA60[])(Entity*);
extern const void (*const gUnk_0811BA68[])(Entity*);
extern const void (*const gUnk_0811BA74[])(Entity*);
extern const void (*const gUnk_0811BA7C[])(Entity*);
extern const void (*const gUnk_0811BA88[])(Entity*);
extern const void (*const gUnk_0811BA94[])(Entity*);
extern const void (*const gUnk_0811BA9C[])(Entity*);
extern void sub_08079458();
extern void sub_080797EC();
extern void sub_08079E08();
extern void sub_08078F60();
extern BoundingBox gUnk_08114F88;
// inject
void sub_08070680(Entity* this) {
gUnk_0811B9E0[this->action](this);
}
void sub_08070698(Entity* this) {
Entity* ent;
gPlayerState.field_0x0[0] = 0xff;
gPlayerState.field_0x16[0] = gPlayerEntity.x.HALF.HI;
gPlayerState.field_0x16[1] = gPlayerEntity.y.HALF.HI;
this->flags = this->flags | 0x80;
this->spritePriority.b0 = 0xc;
this->spritePriority.b1 = 1;
this->spriteSettings.b.shadow = 1;
this->field_0x16 = 0x20;
this->flags2 = 8;
this->damageType = 0x79;
this->boundingBox = &gUnk_08114F88;
this->spriteIndex = 1;
gPlayerState.field_0x8 = 0x100;
sub_0806FDA0(this);
sub_080AE008(this, 1, 2);
InitAnimationForceUpdate(this, 2);
if (this->collisionLayer == 0) {
sub_08016A30(this);
}
if (IsItemEquipped(0x10) != 2) {
sub_08077728();
}
sub_0807A108();
sub_0807AEE4();
if (sub_08078EFC() == 0) {
sub_0807921C();
sub_0807A1B8();
if (gPlayerState.swimState != 0) {
gPlayerState.swimState = 1;
sub_08079938();
gPlayerState.field_0xa8 = 7;
sub_0807ACCC(this);
ent = FindEntityInListByForm(0x6, 0xf, 0x6, 0xb, 0x0);
if (ent != NULL) {
DeleteEntity(ent);
}
}
}
}
// PlayerState.flags need to be 100% before this one can reasonably be done
NONMATCH("asm/non_matching/player/sub_08070794.s", void sub_08070794(Entity* this)) {
}
END_NONMATCH
void sub_08070BEC(Entity* this, u32 r0) {
if (r0 & 1)
sub_080797EC();
else
sub_08079938();
if (r0 & 2)
sub_08079E08();
}
void sub_08070C10(Entity* this) {
gPlayerState.field_0xd[0] = 0xFF;
gPlayerState.pushedObject = 0x80;
gPlayerState.field_0xa8 = 10;
gUnk_0811BA60[this->previousActionFlag](this);
}
void sub_08070C3C(Entity* this) {
sub_08004168(this);
gPlayerState.flags.all |= 0x1 | 0x4;
gPlayerState.flags.all &= ~0x400;
gPlayerState.jumpStatus = 0;
if ((gPlayerState.flags.all & 0x80) != 0)
gPlayerState.field_0x8 = 0x1ba;
else if ((gPlayerState.flags.all & 8) != 0)
gPlayerState.field_0x8 = 0x458;
else
gPlayerState.field_0x8 = 0x1b8;
this->previousActionFlag++;
this->flags &= ~0x80;
this->spritePriority.b1 = 0;
ResetPlayer();
sub_0807A108();
PlaySFX(0x7b);
PlaySFX(0x85);
}
void sub_08070CB4(Entity* this) {
UpdateAnimationSingleFrame(this);
if ((this->frames.all & 0x80) != 0) {
if ((gUnk_02002A40.stats.health != 0) && ((gPlayerState.flags.all & 0x8000) != 0)) {
gPlayerState.flags.all &= ~(0x1 | 0x4);
this->spriteSettings.b.draw = 0;
} else {
gPlayerState.flags.all &= ~(0x4 | 0x8000);
sub_08079458();
gPlayerState.field_0xa = 0;
this->hurtBlinkTime = 0x20;
ModHealth(-2);
}
}
}
void sub_08070D20(Entity* this) {
gUnk_0811BA68[this->previousActionFlag](this);
}
void sub_08070D38(Entity* this) {
this->flags &= ~0x80;
this->direction = ((this->animationState & 0xe) << 2) ^ 0x10;
this->nonPlanarMovement = 0x100;
this->field_0x42 = 0;
this->previousActionFlag++;
this->actionDelay = gPlayerState.field_0x38;
this->spriteIndex = 1;
if ((gPlayerState.flags.all & 0x80) == 0) {
this->field_0x20 = 0x20000;
gPlayerState.field_0x8 = 0x114;
sub_08080964(16, 0);
} else {
gPlayerState.field_0x8 = 0xc18;
this->field_0x20 = 0x18000;
}
gPlayerState.jumpStatus = 0x80;
PlaySFX(0x14c);
ResetPlayer();
sub_08078F60();
}
// minor regalloc
NONMATCH("asm/non_matching/player/sub_08070DC4.s", void sub_08070DC4(Entity* this)) {
UpdateAnimationSingleFrame(this);
sub_080085B0(this);
sub_08079E08();
sub_0807A1B8();
if (sub_08078EFC() || sub_08003FC4(this, 0x2000))
return;
gPlayerState.jumpStatus = 0;
if (sub_08078EFC() || sub_08079D48())
return;
if (gPlayerState.swimState != 0) {
gPlayerState.jumpStatus = 0;
sub_080791D0();
return;
}
if (--this->actionDelay != 0xFF) {
this->field_0x20 = 0x10000;
return;
}
this->flags |= 0x80;
if ((gPlayerState.field_0x14 == 0) && sub_08008B22()) {
gPlayerState.field_0x10[1] = 7;
sub_08079938();
sub_080791BC();
return;
}
this->spriteIndex = 1;
this->actionDelay = 8;
this->previousActionFlag++;
if ((gPlayerState.flags.all & 0x80) == 0)
gPlayerState.field_0x8 = 0x100;
}
END_NONMATCH
void sub_08070E7C(Entity* this) {
u8 timer = --this->actionDelay;
if (timer == 0) {
gPlayerState.jumpStatus = timer;
sub_080791D0();
}
}
void sub_08070E9C(Entity* this) {
if (sub_08078EFC() != 0) {
sub_08056360();
} else {
gPlayerState.field_0x27[0] = 4;
gPlayerState.field_0xa8 = 0x13;
sub_0807A1B8();
gUnk_0811BA74[this->previousActionFlag](this);
}
}
void sub_08070EDC(Entity* this) {
this->scriptedScene = 2;
if ((gTextBox.doTextBox & 0x7f) != 0)
this->previousActionFlag = 1;
if ((gPlayerState.flags.all & 0x80) == 0)
sub_08079938();
else
gPlayerState.field_0x8 = 0xc18;
}
void sub_08070f24(Entity* this) {
UpdateAnimationSingleFrame(this);
if ((gTextBox.doTextBox & 0x7f) == 0) {
this->scriptedScene = this->scriptedScene2;
sub_080791D0();
}
}
void sub_08070F50(Entity* this) {
Entity* child;
u8* temp; // todo: retype
gPlayerState.field_0xa8 = 0x15;
this->flags &= ~(0x80);
gUnk_0811BA7C[this->previousActionFlag](this);
child = this->attachedEntity;
if (child != NULL) {
PositionEntityOnTop(this, child);
temp = GetSpriteSubEntryOffsetDataPointer((u16)this->spriteIndex, this->frameIndex);
child->spriteOffsetX = *temp;
child->spriteOffsetY = temp[1];
}
}
void sub_08070FA4(Entity* this) {
u16 temp;
this->spriteSettings.b.flipX = FALSE;
this->animationState = 4;
gPlayerState.flags.all |= 1;
gPlayerState.jumpStatus = 0;
if ((gPlayerState.flags.all & 0x80) == 0) {
if ((gPlayerState.flags.all & 0x8) != 0) {
if (sub_080542AC(gPlayerState.field_0x38)) {
temp = 0x45e;
} else {
temp = 0x45b;
}
} else {
if (sub_080542AC(gPlayerState.field_0x38)) {
temp = 0x2e0;
} else {
temp = 0x1b9;
}
}
gPlayerState.field_0x8 = temp;
}
this->previousActionFlag = 1;
ResetPlayer();
sub_08078F60();
}
void sub_08071020(Entity* this) {
UpdateAnimationSingleFrame(this);
if (this->frames.all != 0) {
this->previousActionFlag = 2;
}
}
void sub_08071038(Entity* this) {
UpdateAnimationSingleFrame(this);
if (sub_08078EFC() || (gTextBox.doTextBox & 0x7f))
return;
if ((this->frames.all & 0x80) != 0) {
this->attachedEntity = 0;
this->field_0x42 = 0;
this->hurtBlinkTime = 0xf8;
gPlayerState.jumpStatus = 0;
sub_080791D0();
}
}
void sub_08071084(Entity* this) {
gPlayerState.field_0xa8 = 0xb;
gUnk_0811BA88[this->previousActionFlag](this);
}
void sub_080710A8(Entity* this) {
u32 temp;
this->previousActionFlag++;
gPlayerState.flags.all |= 1;
gPlayerState.flags.all &= ~(0x400 | 0x800);
gPlayerState.playerAction = 0;
if ((gPlayerState.heldObject | gPlayerState.field_0x1a[1]) == 0) {
if ((gPlayerState.flags.all & 0x80) == 0) {
ResetPlayer();
if ((gPlayerState.flags.all & 0x8) != 0) {
gPlayerState.field_0x8 = 0x420;
} else {
gPlayerState.field_0x8 = 0x810;
}
}
}
gPlayerState.field_0x1d[1] = 0;
this->direction = ((this->animationState & 0xe) << 2);
temp = sub_08079FC4(1);
asm("lsl r0, r0, #0x4");
this->field_0x20 = (temp - 4) * 64 * 64;
this->nonPlanarMovement = 0x100;
sub_0807A108();
PlaySFX(0x7c);
PlaySFX(0x78);
}
void sub_08071130(Entity* this) {
if (sub_08078EFC(this))
return;
if (gPlayerState.field_0x1a[1] == 0) {
UpdateAnimationSingleFrame(this);
if ((this->frames.all & 1))
return;
}
sub_0806F69C(this);
if (sub_08003FC4(this, 0x2000))
return;
gPlayerState.jumpStatus = 0;
sub_0800455E(this);
if (*(Entity**)&this->field_0x74 != NULL)
sub_0800455E(*(Entity**)&this->field_0x74);
sub_08008790(this, 7);
if (gPlayerState.field_0x14)
return;
sub_0807A1B8();
if (sub_08078EFC())
return;
if ((sub_08079D48() == 0) || (gPlayerState.swimState != 0)) {
gPlayerState.jumpStatus = 0;
sub_080791D0();
return;
}
this->actionDelay = 6;
if (((gPlayerState.heldObject | gPlayerState.keepFacing) == 0) && ((gPlayerState.flags.all & 0x80) == 0)) {
if ((gPlayerState.flags.all & 0x8) != 0) {
gPlayerState.field_0x8 = 0x424;
} else {
gPlayerState.field_0x8 = 0x820;
}
this->animIndex = 0xff;
}
this->previousActionFlag++;
sub_08078F60();
this->field_0x42 = 0;
PlaySFX(0x7d);
}
void sub_08071208(Entity* this) {
if ((gPlayerState.heldObject | gPlayerState.keepFacing) == 0) {
if ((gPlayerState.flags.all & 0x80) == 0) {
UpdateAnimationSingleFrame(this);
}
}
if (--this->actionDelay == 0xff) {
gPlayerState.jumpStatus = 0;
sub_080791D0();
}
}
void sub_08071248(Entity* this) {
gPlayerState.field_0xa8 = 0x16;
gPlayerState.flags.all |= 4;
this->flags &= ~0x80;
gUnk_0811BA94[this->previousActionFlag](this);
}
void sub_0807127C(Entity* this) {
this->previousActionFlag = 1;
this->spritePriority.b1 = 0;
if ((gPlayerState.flags.all & 0x80) != 0) {
this->actionDelay = 0x3c;
gPlayerState.field_0x8 = 0xc19;
PlaySFX(0x84);
} else {
if ((gPlayerState.flags.all & 0x10000) == 0) {
sub_08004168(this);
}
CreateFx(this, 11, 0);
if ((gPlayerState.flags.all & 8) == 0) {
gPlayerState.field_0x8 = 0x72c;
} else {
gPlayerState.field_0x8 = 0x44c;
}
}
ResetPlayer();
}
void sub_080712F0(Entity* this) {
u32 temp;
UpdateAnimationSingleFrame(this);
temp = FALSE;
if ((gPlayerState.flags.all & 0x80) != 0) {
if (--this->actionDelay == 0)
temp = TRUE;
} else if ((this->frames.all & 0x80) != 0) {
if (this->animIndex != 0xce)
gPlayerState.field_0x8 = 0x2ce;
else
temp = TRUE;
}
if (temp == FALSE)
return;
this->field_0x42 = 0;
this->hurtBlinkTime = 0x20;
this->spritePriority.b1 = 1;
this->spriteSettings.b.draw = FALSE;
gPlayerState.flags.all &= ~(0x4);
sub_08079458();
}
void sub_08071380(Entity *this) {
gPlayerState.field_0xa8 = 0xe;
gUnk_0811BA9C[this->previousActionFlag](this);
if ((this->previousActionFlag == 7) || (this->previousActionFlag < 3))
return;
if ((gPlayerState.flags.all & 0x20) == 0)
return;
if ((gUnk_03000FF0.newKeys & 0x102) == 0)
return;
if (CheckIsDungeon() || gArea.field_0x17 == 3) {
this->previousActionFlag = 7;
this->actionDelay = 30;
DoFade(7, 16);
PlaySFX(0xf8);
} else {
sub_0804ACF8();
}
}
void sub_08071400(Entity* this) {
u16 x;
u16 y;
this->flags &= ~(0x80);
this->field_0x42 = 0;
x = gArea.field_0x12;
y = gArea.field_0x14;
if ((this->x.HALF.HI != x) || (this->y.HALF.HI != y)) {
this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, gArea.field_0x12, gArea.field_0x14);
this->nonPlanarMovement = 0x100;
sub_08079E08();
}
sub_08073904(this);
UpdateAnimationSingleFrame(this);
if (gPlayerState.jumpStatus == 0) {
gPlayerState.flags.all |= 0x20;
this->previousActionFlag = 1;
this->animationState = 4;
this->spriteSettings.b.flipX = FALSE;
if (gArea.field_0x17 == 4) {
gPlayerState.field_0x8 = 0x52c;
}
}
this->actionDelay = 8;
if (gArea.field_0x17 != 3) {
this->spritePriority.b0 = 3;
}
}

View File

@ -1,60 +0,0 @@
#include "global.h"
#include "entity.h"
#include "player.h"
#include "functions.h"
extern void (*gUnk_0811B9E0[])(Entity*);
extern BoundingBox gUnk_08114F88;
// inject
void sub_08070680(Entity* this) {
gUnk_0811B9E0[this->action](this);
}
void sub_08070698(Entity* this) {
u32 uVar1;
int iVar2;
Entity* ent;
gPlayerState.field_0x0[0] = 0xff;
gPlayerState.field_0x16[0] = gPlayerEntity.x.HALF.HI;
gPlayerState.field_0x16[1] = gPlayerEntity.y.HALF.HI;
this->flags = this->flags | 0x80;
this->spritePriority.b0 = 0xc;
this->spritePriority.b1 = 1;
this->spriteSettings.b.shadow = 1;
this->field_0x16 = 0x20;
this->flags2 = 8;
this->damageType = 0x79;
this->boundingBox = &gUnk_08114F88;
this->spriteIndex = 1;
gPlayerState.field_0x8 = 0x100;
sub_0806FDA0(this);
sub_080AE008(this, 1, 2);
InitAnimationForceUpdate(this, 2);
if (this->collisionLayer == 0) {
sub_08016A30(this);
}
uVar1 = IsItemEquipped(0x10);
if (uVar1 != 2) {
sub_08077728();
}
sub_0807A108();
sub_0807AEE4();
iVar2 = sub_08078EFC();
if (iVar2 == 0) {
sub_0807921C();
sub_0807A1B8();
if (gPlayerState.swimState != 0) {
gPlayerState.swimState = 1;
sub_08079938();
gPlayerState.field_0xa8 = 7;
sub_0807ACCC(this);
ent = FindEntityInListByForm(0x6, 0xf, 0x6, 0xb, 0x0);
if (ent != NULL) {
DeleteEntity(ent);
}
}
}
}