bladeBrother.c start

This commit is contained in:
theo3 2020-06-14 04:42:46 -07:00
parent f0f3de254f
commit bd307ea8eb
129 changed files with 677 additions and 769 deletions

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@ -112,7 +112,7 @@ sub_0806C36C: @ 0x0806C36C
strb r0, [r2, #0x18] strb r0, [r2, #0x18]
adds r0, r2, #0 adds r0, r2, #0
movs r1, #6 movs r1, #6
bl LoadAnimation bl InitAnimationForceUpdate
b _0806C398 b _0806C398
_0806C392: _0806C392:
adds r0, r2, #0 adds r0, r2, #0

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@ -107,7 +107,7 @@ sub_0803E580: @ 0x0803E580
ldrb r1, [r5, #0x14] ldrb r1, [r5, #0x14]
lsls r1, r1, #2 lsls r1, r1, #2
adds r0, r5, #0 adds r0, r5, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r5, #0 adds r0, r5, #0
bl sub_0803E86C bl sub_0803E86C
_0803E5E4: _0803E5E4:
@ -272,7 +272,7 @@ sub_0803E6E0: @ 0x0803E6E0
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
adds r1, #0x20 adds r1, #0x20
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0803E718: _0803E718:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
@ -620,7 +620,7 @@ _0803E988:
adds r4, r0, r1 adds r4, r0, r1
adds r0, r3, #0 adds r0, r3, #0
adds r1, r4, #0 adds r1, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0803E9A2: _0803E9A2:
pop {r4, r5, r6, pc} pop {r4, r5, r6, pc}
@ -647,7 +647,7 @@ sub_0803E9A4: @ 0x0803E9A4
ands r1, r0 ands r1, r0
adds r1, r4, r1 adds r1, r4, r1
adds r0, r2, #0 adds r0, r2, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0803E9D2: _0803E9D2:
pop {r4, pc} pop {r4, pc}

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@ -104,7 +104,7 @@ _08089DAC:
adds r1, r1, r0 adds r1, r1, r0
ldrb r1, [r1] ldrb r1, [r1]
adds r0, r5, #0 adds r0, r5, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08089DC6: _08089DC6:
ldr r1, _08089E08 @ =gUnk_08120E14 ldr r1, _08089E08 @ =gUnk_08120E14
ldrb r0, [r5, #0xa] ldrb r0, [r5, #0xa]
@ -324,7 +324,7 @@ sub_08089F38: @ 0x08089F38
_08089F5A: _08089F5A:
adds r0, r4, #0 adds r0, r4, #0
movs r1, #1 movs r1, #1
bl LoadAnimation bl InitAnimationForceUpdate
movs r0, #0x10 movs r0, #0x10
strb r0, [r4, #0xe] strb r0, [r4, #0xe]
ldrb r0, [r4, #0xd] ldrb r0, [r4, #0xd]

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@ -100,7 +100,7 @@ _08063342:
ldrb r0, [r4, #0xe] ldrb r0, [r4, #0xe]
ldr r1, _08063368 @ =0x00000A01 ldr r1, _08063368 @ =0x00000A01
adds r0, r0, r1 adds r0, r0, r1
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
ldrb r0, [r4, #0xc] ldrb r0, [r4, #0xc]
adds r0, #1 adds r0, #1
strb r0, [r4, #0xc] strb r0, [r4, #0xc]

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@ -47,7 +47,7 @@ sub_08097D90: @ 0x08097D90
bl UpdateSpriteOrderAndFlip bl UpdateSpriteOrderAndFlip
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0

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@ -67,7 +67,7 @@ _08098D5A:
bl sub_0805E3A0 bl sub_0805E3A0
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
pop {r4, r5, pc} pop {r4, r5, pc}
thumb_func_start sub_08098D6C thumb_func_start sub_08098D6C
@ -194,7 +194,7 @@ sub_08098E3C: @ 0x08098E3C
strb r0, [r4, #0x18] strb r0, [r4, #0x18]
ldrb r1, [r4, #0xa] ldrb r1, [r4, #0xa]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08098E5E: _08098E5E:
ldrb r1, [r4, #0xa] ldrb r1, [r4, #0xa]
movs r0, #2 movs r0, #2

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@ -77,7 +77,7 @@ sub_0809CF54: @ 0x0809CF54
bl UpdateSpriteOrderAndFlip bl UpdateSpriteOrderAndFlip
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
movs r0, #0x95 movs r0, #0x95
movs r1, #1 movs r1, #1
movs r2, #0 movs r2, #0
@ -165,7 +165,7 @@ sub_0809D048: @ 0x0809D048
bl UpdateSpriteOrderAndFlip bl UpdateSpriteOrderAndFlip
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0x17 movs r1, #0x17
bl LoadAnimation bl InitAnimationForceUpdate
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
@ -269,7 +269,7 @@ sub_0809D10C: @ 0x0809D10C
bl UpdateSpriteOrderAndFlip bl UpdateSpriteOrderAndFlip
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0x17 movs r1, #0x17
bl LoadAnimation bl InitAnimationForceUpdate
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
@ -450,7 +450,7 @@ _0809D234:
bl sub_0805E3A0 bl sub_0805E3A0
adds r0, r5, #0 adds r0, r5, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
ldr r0, _0809D2AC @ =0x00000123 ldr r0, _0809D2AC @ =0x00000123
bl PlaySFX bl PlaySFX
movs r0, #0x68 movs r0, #0x68
@ -765,7 +765,7 @@ sub_0809D498: @ 0x0809D498
strb r0, [r6] strb r0, [r6]
adds r0, r5, #0 adds r0, r5, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
bl sub_08078B48 bl sub_08078B48
adds r7, r4, #0 adds r7, r4, #0
b _0809D62E b _0809D62E
@ -975,7 +975,7 @@ _0809D6A2:
bl sub_0805E3A0 bl sub_0805E3A0
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0xe0 movs r1, #0xe0
bl LoadAnimation bl InitAnimationForceUpdate
_0809D6EC: _0809D6EC:
adds r0, r4, #0 adds r0, r4, #0
bl sub_080042B8 bl sub_080042B8

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@ -6,249 +6,6 @@
.text .text
thumb_func_start sub_080689C0
sub_080689C0: @ 0x080689C0
push {r4, lr}
adds r4, r0, #0
ldrb r1, [r4, #0x10]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _080689E4
ldr r0, _080689E0 @ =gUnk_081115D0
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
b _080689FA
.align 2, 0
_080689E0: .4byte gUnk_081115D0
_080689E4:
ldr r0, _08068A18 @ =gUnk_081115C0
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
bl sub_0806ED78
_080689FA:
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08068A16
movs r0, #0xfe
ands r0, r1
strb r0, [r2]
adds r0, r4, #0
movs r1, #0
bl sub_08068BEC
_08068A16:
pop {r4, pc}
.align 2, 0
_08068A18: .4byte gUnk_081115C0
thumb_func_start sub_08068A1C
sub_08068A1C: @ 0x08068A1C
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
strb r0, [r4, #0xb]
ldr r0, _08068A34 @ =gUnk_030010A0
adds r0, #0x2c
ldrb r0, [r0]
cmp r0, #0
beq _08068A38
movs r1, #6
movs r0, #3
b _08068A42
.align 2, 0
_08068A34: .4byte gUnk_030010A0
_08068A38:
adds r0, r4, #0
bl sub_08078778
movs r1, #2
movs r0, #1
_08068A42:
strb r0, [r4, #0xc]
adds r0, r4, #0
bl InitializeAnimation
pop {r4, pc}
thumb_func_start sub_08068A4C
sub_08068A4C: @ 0x08068A4C
push {r4, lr}
adds r4, r0, #0
movs r1, #0x28
movs r2, #0x28
bl sub_0806ED9C
adds r1, r0, #0
cmp r1, #0
bge _08068A62
movs r1, #2
b _08068A78
_08068A62:
ldrb r0, [r4, #0xf]
cmp r0, #0
bne _08068A6E
movs r0, #0x10
strb r0, [r4, #0xf]
b _08068A78
_08068A6E:
subs r0, #1
strb r0, [r4, #0xf]
adds r0, r4, #0
adds r0, #0x58
ldrb r1, [r0]
_08068A78:
adds r0, r4, #0
bl sub_0806F078
cmp r0, #0
bne _08068A88
adds r0, r4, #0
bl sub_08004274
_08068A88:
adds r1, r4, #0
adds r1, #0x39
movs r0, #0
ldrsb r0, [r1, r0]
cmp r0, #0
beq _08068AA2
movs r0, #0
strb r0, [r1]
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #0
bl TextboxTryNoOverlap
_08068AA2:
pop {r4, pc}
thumb_func_start sub_08068AA4
sub_08068AA4: @ 0x08068AA4
push {lr}
adds r2, r0, #0
movs r0, #1
strb r0, [r2, #0xc]
ldrb r0, [r2, #0xa]
cmp r0, #0
beq _08068AD4
ldrb r0, [r2, #0xb]
adds r1, r0, #1
movs r0, #7
ands r1, r0
strb r1, [r2, #0xb]
cmp r1, #0
bne _08068AC4
adds r0, r1, #1
strb r0, [r2, #0xb]
_08068AC4:
ldr r0, _08068AD8 @ =gUnk_081115DC
ldrb r1, [r2, #0xb]
lsls r1, r1, #1
adds r1, r1, r0
ldrh r1, [r1]
adds r0, r2, #0
bl sub_0801D2B4
_08068AD4:
pop {pc}
.align 2, 0
_08068AD8: .4byte gUnk_081115DC
thumb_func_start sub_08068ADC
sub_08068ADC: @ 0x08068ADC
push {r4, lr}
adds r4, r0, #0
ldr r0, _08068AF8 @ =gUnk_030010A0
adds r0, #0x2c
ldrb r0, [r0]
cmp r0, #2
bne _08068AF0
adds r0, r4, #0
bl sub_08004274
_08068AF0:
adds r0, r4, #0
bl sub_0806FD3C
pop {r4, pc}
.align 2, 0
_08068AF8: .4byte gUnk_030010A0
thumb_func_start sub_08068AFC
sub_08068AFC: @ 0x08068AFC
push {r4, lr}
adds r4, r0, #0
movs r2, #1
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
adds r0, r4, #0
bl sub_0801E99C
adds r1, r4, #0
adds r1, #0x68
strb r0, [r1]
ldrb r1, [r1]
adds r0, r4, #0
bl sub_08078784
adds r0, r4, #0
bl sub_0807DD50
pop {r4, pc}
thumb_func_start sub_08068B2C
sub_08068B2C: @ 0x08068B2C
push {r4, lr}
adds r4, r0, #0
adds r2, r4, #0
adds r2, #0x39
movs r1, #0
ldrsb r1, [r2, r1]
cmp r1, #2
bne _08068B64
movs r0, #0
strb r1, [r4, #0xc]
strb r0, [r2]
ldr r1, _08068B60 @ =gLinkEntity
adds r0, r4, #0
bl sub_080045C4
bl sub_0806F5A4
adds r1, r0, #0
adds r0, r4, #0
bl LoadAnimation
adds r0, r4, #0
bl sub_0806F118
b _08068B6C
.align 2, 0
_08068B60: .4byte gLinkEntity
_08068B64:
adds r0, r4, #0
movs r1, #0
bl sub_0807DD94
_08068B6C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08068B70
sub_08068B70: @ 0x08068B70
push {r4, lr}
adds r4, r0, #0
bl UpdateFuseInteraction
cmp r0, #0
beq _08068B80
movs r0, #1
strb r0, [r4, #0xc]
_08068B80:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08068B84 thumb_func_start sub_08068B84
sub_08068B84: @ 0x08068B84 sub_08068B84: @ 0x08068B84
push {r4, lr} push {r4, lr}
@ -260,7 +17,7 @@ sub_08068B84: @ 0x08068B84
cmp r0, #0 cmp r0, #0
beq _08068B9A beq _08068B9A
movs r1, #0 movs r1, #0
bl sub_08054414 bl ForceEquipItem
_08068B9A: _08068B9A:
ldr r0, _08068BB0 @ =gUnk_081115EC ldr r0, _08068BB0 @ =gUnk_081115EC
ldrb r1, [r4, #0xe] ldrb r1, [r4, #0xe]
@ -297,11 +54,11 @@ sub_08068BD0: @ 0x08068BD0
adds r0, #0x69 adds r0, #0x69
ldrb r0, [r0] ldrb r0, [r0]
movs r1, #0 movs r1, #0
bl sub_08054414 bl ForceEquipItem
adds r4, #0x6a adds r4, #0x6a
ldrb r0, [r4] ldrb r0, [r4]
movs r1, #1 movs r1, #1
bl sub_08054414 bl ForceEquipItem
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
@ -795,7 +552,7 @@ sub_08068F4C: @ 0x08068F4C
strb r0, [r4, #0x18] strb r0, [r4, #0x18]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #4 movs r1, #4
bl LoadAnimation bl InitAnimationForceUpdate
b _08068F78 b _08068F78
_08068F72: _08068F72:
adds r0, r4, #0 adds r0, r4, #0

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@ -75,7 +75,7 @@ _0809B424:
ldrb r1, [r4, #0xa] ldrb r1, [r4, #0xa]
adds r1, #0x39 adds r1, #0x39
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
ldrb r1, [r4, #0xb] ldrb r1, [r4, #0xb]
cmp r1, #1 cmp r1, #1
beq _0809B46C beq _0809B46C

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@ -55,7 +55,7 @@ sub_0806355C: @ 0x0806355C
strb r0, [r4, #0x18] strb r0, [r4, #0x18]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #4 movs r1, #4
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_08078778 bl sub_08078778
pop {r4, pc} pop {r4, pc}
@ -81,7 +81,7 @@ sub_08063584: @ 0x08063584
strb r0, [r4, #0xf] strb r0, [r4, #0xf]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
_080635B2: _080635B2:
ldrb r0, [r4, #0xf] ldrb r0, [r4, #0xf]
cmp r0, #0 cmp r0, #0
@ -113,11 +113,11 @@ _080635D0:
adds r1, r0, #0 adds r1, r0, #0
adds r1, #4 adds r1, #4
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
ldrb r0, [r4, #0xe] ldrb r0, [r4, #0xe]
ldr r1, _08063604 @ =0x00000A01 ldr r1, _08063604 @ =0x00000A01
adds r0, r0, r1 adds r0, r0, r1
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
_080635FC: _080635FC:
adds r0, r4, #0 adds r0, r4, #0
bl sub_0806ED78 bl sub_0806ED78
@ -140,7 +140,7 @@ sub_08063608: @ 0x08063608
strb r1, [r2, #0xf] strb r1, [r2, #0xf]
adds r0, r2, #0 adds r0, r2, #0
movs r1, #4 movs r1, #4
bl LoadAnimation bl InitAnimationForceUpdate
_08063626: _08063626:
pop {pc} pop {pc}
.align 2, 0 .align 2, 0
@ -199,7 +199,7 @@ _08063662:
adds r1, r0, #0 adds r1, r0, #0
adds r1, #4 adds r1, #4
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_0806F118 bl sub_0806F118
b _080636D4 b _080636D4
@ -225,7 +225,7 @@ _080636BA:
adds r0, #0x69 adds r0, #0x69
ldrb r1, [r0] ldrb r1, [r0]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_080636D4: _080636D4:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
@ -278,7 +278,7 @@ sub_0806370C: @ 0x0806370C
strh r0, [r2, #0x32] strh r0, [r2, #0x32]
adds r0, r2, #0 adds r0, r2, #0
movs r1, #2 movs r1, #2
bl LoadAnimation bl InitAnimationForceUpdate
b _0806373E b _0806373E
_08063738: _08063738:
adds r0, r2, #0 adds r0, r2, #0

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@ -535,7 +535,7 @@ sub_08028CE8: @ 0x08028CE8
cmp r0, #0 cmp r0, #0
beq _08028D3C beq _08028D3C
ldr r0, _08028D38 @ =0x00002904 ldr r0, _08028D38 @ =0x00002904
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
movs r0, #0 movs r0, #0
bl sub_08078A90 bl sub_08078A90
b _08028DCC b _08028DCC
@ -609,7 +609,7 @@ _08028DB6:
b _08028DE2 b _08028DE2
_08028DC0: _08028DC0:
ldr r0, _08028DE4 @ =0x00002903 ldr r0, _08028DE4 @ =0x00002903
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
movs r0, #0 movs r0, #0
bl sub_08078A90 bl sub_08078A90
_08028DCC: _08028DCC:
@ -648,7 +648,7 @@ sub_08028DE8: @ 0x08028DE8
_08028E08: .4byte gLinkEntity _08028E08: .4byte gLinkEntity
_08028E0C: _08028E0C:
ldr r0, _08028E3C @ =0x00002902 ldr r0, _08028E3C @ =0x00002902
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
movs r1, #0 movs r1, #0
movs r0, #4 movs r0, #4
strb r0, [r4, #0xc] strb r0, [r4, #0xc]
@ -841,7 +841,7 @@ _08028F7A:
bl sub_08078A90 bl sub_08078A90
_08028F84: _08028F84:
adds r0, r4, #0 adds r0, r4, #0
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
ldr r1, _08028F94 @ =gTextBox ldr r1, _08028F94 @ =gTextBox
ldrh r0, [r6, #2] ldrh r0, [r6, #2]
str r0, [r1, #0x10] str r0, [r1, #0x10]

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@ -497,7 +497,7 @@ sub_08067B80: @ 0x08067B80
strb r0, [r1] strb r0, [r1]
adds r0, r5, #0 adds r0, r5, #0
adds r1, r4, #0 adds r1, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r5, #0 adds r0, r5, #0
bl sub_08067DDC bl sub_08067DDC
ldr r0, _08067BC4 @ =gLinkEntity ldr r0, _08067BC4 @ =gLinkEntity
@ -567,7 +567,7 @@ sub_08067C18: @ 0x08067C18
push {lr} push {lr}
movs r1, #6 movs r1, #6
strb r1, [r0, #0xc] strb r1, [r0, #0xc]
bl LoadAnimation bl InitAnimationForceUpdate
pop {pc} pop {pc}
thumb_func_start sub_08067C24 thumb_func_start sub_08067C24
@ -584,7 +584,7 @@ sub_08067C24: @ 0x08067C24
bl sub_08067DDC bl sub_08067DDC
adds r0, r4, #0 adds r0, r4, #0
movs r1, #7 movs r1, #7
bl LoadAnimation bl InitAnimationForceUpdate
pop {r4, pc} pop {r4, pc}
thumb_func_start sub_08067C44 thumb_func_start sub_08067C44
@ -641,7 +641,7 @@ _08067CA6:
bne _08067CDA bne _08067CDA
adds r0, r4, #0 adds r0, r4, #0
movs r1, #2 movs r1, #2
bl LoadAnimation bl InitAnimationForceUpdate
b _08067CEC b _08067CEC
.align 2, 0 .align 2, 0
_08067CB4: .4byte gLinkEntity _08067CB4: .4byte gLinkEntity
@ -669,12 +669,12 @@ _08067CD6:
_08067CDA: _08067CDA:
adds r0, r4, #0 adds r0, r4, #0
movs r1, #1 movs r1, #1
bl LoadAnimation bl InitAnimationForceUpdate
b _08067CEC b _08067CEC
_08067CE4: _08067CE4:
adds r0, r4, #0 adds r0, r4, #0
movs r1, #2 movs r1, #2
bl LoadAnimation bl InitAnimationForceUpdate
_08067CEC: _08067CEC:
movs r0, #0 movs r0, #0
ldrsb r0, [r5, r0] ldrsb r0, [r5, r0]
@ -806,7 +806,7 @@ sub_08067DCC: @ 0x08067DCC
adds r2, r0, #0 adds r2, r0, #0
adds r2, #0x71 adds r2, #0x71
strb r1, [r2] strb r1, [r2]
bl LoadAnimation bl InitAnimationForceUpdate
pop {pc} pop {pc}
.align 2, 0 .align 2, 0
@ -847,7 +847,7 @@ sub_08067DFC: @ 0x08067DFC
strb r0, [r2, #0x18] strb r0, [r2, #0x18]
adds r0, r2, #0 adds r0, r2, #0
movs r1, #5 movs r1, #5
bl LoadAnimation bl InitAnimationForceUpdate
b _08067E28 b _08067E28
_08067E22: _08067E22:
adds r0, r2, #0 adds r0, r2, #0

View File

@ -58,7 +58,7 @@ sub_08025CD4: @ 0x08025CD4
strb r3, [r0, #3] strb r3, [r0, #3]
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
movs r1, #9 movs r1, #9
bl LoadAnimation bl InitAnimationForceUpdate
b _08025D9C b _08025D9C
_08025CFE: _08025CFE:
adds r5, r4, #0 adds r5, r4, #0
@ -228,7 +228,7 @@ _08025DF2:
bne _08025E4C bne _08025E4C
adds r0, r5, #0 adds r0, r5, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _08025E58 b _08025E58
.align 2, 0 .align 2, 0
_08025E48: .4byte gUnk_080CC1B8 _08025E48: .4byte gUnk_080CC1B8
@ -1095,7 +1095,7 @@ sub_080264AC: @ 0x080264AC
beq _080264D2 beq _080264D2
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
movs r1, #4 movs r1, #4
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_08027D20 bl sub_08027D20
_080264D2: _080264D2:
@ -1178,7 +1178,7 @@ sub_0802653C: @ 0x0802653C
bl sub_08027548 bl sub_08027548
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
ldr r0, _0802657C @ =gUnk_02034490 ldr r0, _0802657C @ =gUnk_02034490
strb r5, [r0] strb r5, [r0]
_08026572: _08026572:
@ -1488,7 +1488,7 @@ sub_08026774: @ 0x08026774
strb r0, [r1, #3] strb r0, [r1, #3]
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
movs r1, #1 movs r1, #1
bl LoadAnimation bl InitAnimationForceUpdate
_080267C6: _080267C6:
adds r0, r4, #0 adds r0, r4, #0
bl sub_080277F8 bl sub_080277F8
@ -1519,7 +1519,7 @@ sub_080267D0: @ 0x080267D0
bl sub_08027B98 bl sub_08027B98
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
movs r1, #2 movs r1, #2
bl LoadAnimation bl InitAnimationForceUpdate
_08026802: _08026802:
add sp, #4 add sp, #4
pop {r4, pc} pop {r4, pc}
@ -1611,7 +1611,7 @@ _08026888:
bl sub_08027870 bl sub_08027870
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
movs r1, #3 movs r1, #3
bl LoadAnimation bl InitAnimationForceUpdate
ldr r0, _080268C4 @ =0x000001A1 ldr r0, _080268C4 @ =0x000001A1
bl PlaySFX bl PlaySFX
_080268BE: _080268BE:
@ -1654,7 +1654,7 @@ sub_080268EC: @ 0x080268EC
beq _08026912 beq _08026912
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
movs r1, #4 movs r1, #4
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_08027D20 bl sub_08027D20
_08026912: _08026912:
@ -1680,7 +1680,7 @@ sub_08026914: @ 0x08026914
bl sub_08027548 bl sub_08027548
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08026942: _08026942:
adds r0, r4, #0 adds r0, r4, #0
bl sub_080277F8 bl sub_080277F8
@ -1841,7 +1841,7 @@ _08026A3E:
beq _08026A7E beq _08026A7E
adds r0, r5, #0 adds r0, r5, #0
movs r1, #6 movs r1, #6
bl LoadAnimation bl InitAnimationForceUpdate
b _08026A7E b _08026A7E
_08026A6C: _08026A6C:
adds r0, r5, #0 adds r0, r5, #0
@ -1851,7 +1851,7 @@ _08026A6C:
beq _08026A7E beq _08026A7E
adds r0, r5, #0 adds r0, r5, #0
movs r1, #5 movs r1, #5
bl LoadAnimation bl InitAnimationForceUpdate
_08026A7E: _08026A7E:
lsls r0, r4, #0x18 lsls r0, r4, #0x18
cmp r0, #0 cmp r0, #0
@ -2141,7 +2141,7 @@ _08026C9C:
beq _08026CCC beq _08026CCC
adds r0, r4, #0 adds r0, r4, #0
movs r1, #8 movs r1, #8
bl LoadAnimation bl InitAnimationForceUpdate
b _08026CCC b _08026CCC
_08026CBA: _08026CBA:
adds r0, r4, #0 adds r0, r4, #0
@ -2151,7 +2151,7 @@ _08026CBA:
beq _08026CCC beq _08026CCC
adds r0, r4, #0 adds r0, r4, #0
movs r1, #7 movs r1, #7
bl LoadAnimation bl InitAnimationForceUpdate
_08026CCC: _08026CCC:
adds r0, r5, #0 adds r0, r5, #0
adds r0, #0x7c adds r0, #0x7c
@ -2417,7 +2417,7 @@ _08026EA0:
strb r6, [r0, #3] strb r6, [r0, #3]
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
str r6, [sp] str r6, [sp]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0x80 movs r1, #0x80
@ -2605,7 +2605,7 @@ _08026FFE:
beq _0802705C beq _0802705C
adds r0, r1, #0 adds r0, r1, #0
movs r1, #8 movs r1, #8
bl LoadAnimation bl InitAnimationForceUpdate
b _0802705C b _0802705C
.align 2, 0 .align 2, 0
_08027044: .4byte 0x00000155 _08027044: .4byte 0x00000155
@ -2618,7 +2618,7 @@ _08027048:
beq _0802705C beq _0802705C
adds r0, r1, #0 adds r0, r1, #0
movs r1, #7 movs r1, #7
bl LoadAnimation bl InitAnimationForceUpdate
_0802705C: _0802705C:
adds r0, r4, #0 adds r0, r4, #0
bl sub_08027870 bl sub_08027870
@ -3196,7 +3196,7 @@ _080274AE:
beq _08027532 beq _08027532
adds r0, r6, #0 adds r0, r6, #0
movs r1, #0xc movs r1, #0xc
bl LoadAnimation bl InitAnimationForceUpdate
b _08027532 b _08027532
_080274E0: _080274E0:
adds r0, r6, #0 adds r0, r6, #0
@ -3206,7 +3206,7 @@ _080274E0:
beq _08027532 beq _08027532
adds r0, r6, #0 adds r0, r6, #0
movs r1, #0xb movs r1, #0xb
bl LoadAnimation bl InitAnimationForceUpdate
b _08027532 b _08027532
_080274F4: _080274F4:
adds r0, r6, #0 adds r0, r6, #0
@ -3216,7 +3216,7 @@ _080274F4:
beq _08027532 beq _08027532
adds r0, r6, #0 adds r0, r6, #0
movs r1, #0xa movs r1, #0xa
bl LoadAnimation bl InitAnimationForceUpdate
b _08027532 b _08027532
_08027508: _08027508:
ldr r0, [r6, #0x54] ldr r0, [r6, #0x54]

View File

@ -6,20 +6,6 @@
.text .text
thumb_func_start sub_0806DD78
sub_0806DD78: @ 0x0806DD78
push {lr}
ldr r2, _0806DD8C @ =gUnk_0811423C
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_0806DD8C: .4byte gUnk_0811423C
thumb_func_start sub_0806DD90 thumb_func_start sub_0806DD90
sub_0806DD90: @ 0x0806DD90 sub_0806DD90: @ 0x0806DD90
push {r4, r5, r6, r7, lr} push {r4, r5, r6, r7, lr}

View File

@ -463,8 +463,8 @@ _0800429C:
strb r2, [r0, r1] strb r2, [r0, r1]
bx r3 bx r3
thumb_func_start LoadAnimation thumb_func_start InitAnimationForceUpdate
LoadAnimation: @ 0x080042AC InitAnimationForceUpdate: @ 0x080042AC
push {lr} push {lr}
bl InitializeAnimation bl InitializeAnimation
movs r2, #0xff movs r2, #0xff

View File

@ -129,8 +129,8 @@ _0800429C:
strb r2, [r0, r1] strb r2, [r0, r1]
bx r3 bx r3
thumb_func_start LoadAnimation thumb_func_start InitAnimationForceUpdate
LoadAnimation: @ 0x080042AC InitAnimationForceUpdate: @ 0x080042AC
push {lr} push {lr}
bl InitializeAnimation bl InitializeAnimation
movs r2, #0xff movs r2, #0xff

View File

@ -1272,7 +1272,7 @@ sub_0801E0E0: @ 0x0801E0E0
_0801E0F8: .4byte gUnk_02022740 _0801E0F8: .4byte gUnk_02022740
_0801E0FC: _0801E0FC:
adds r0, r2, #0 adds r0, r2, #0
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
_0801E102: _0801E102:
pop {pc} pop {pc}

View File

@ -2467,7 +2467,7 @@ sub_08053A1C: @ 0x08053A1C
movs r0, #8 movs r0, #8
strh r0, [r1, #8] strh r0, [r1, #8]
ldr r0, _08053A54 @ =0x00000F07 ldr r0, _08053A54 @ =0x00000F07
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
ldr r1, _08053A58 @ =gTextBox ldr r1, _08053A58 @ =gTextBox
movs r0, #1 movs r0, #1
strb r0, [r1, #6] strb r0, [r1, #6]
@ -3519,7 +3519,7 @@ sub_08054288: @ 0x08054288
lsls r0, r0, #3 lsls r0, r0, #3
adds r0, r0, r1 adds r0, r0, r1
ldrh r0, [r0, #6] ldrh r0, [r0, #6]
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
pop {pc} pop {pc}
.align 2, 0 .align 2, 0
_08054298: .4byte gUnk_080FD5B4 _08054298: .4byte gUnk_080FD5B4

View File

@ -98,13 +98,13 @@ _08054406:
beq _08054410 beq _08054410
_0805440A: _0805440A:
adds r0, r5, #0 adds r0, r5, #0
bl sub_08054414 bl ForceEquipItem
_08054410: _08054410:
pop {r4, r5, pc} pop {r4, r5, pc}
.align 2, 0 .align 2, 0
thumb_func_start sub_08054414 thumb_func_start ForceEquipItem
sub_08054414: @ 0x08054414 ForceEquipItem: @ 0x08054414
push {r4, r5, r6, r7, lr} push {r4, r5, r6, r7, lr}
adds r4, r0, #0 adds r4, r0, #0
subs r0, r4, #1 subs r0, r4, #1
@ -3450,7 +3450,7 @@ sub_08055DC0: @ 0x08055DC0
cmp r0, #0 cmp r0, #0
bne _08055DDC bne _08055DDC
ldr r0, _08055DE4 @ =0x00000A01 ldr r0, _08055DE4 @ =0x00000A01
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
ldr r1, _08055DE8 @ =gUnk_02000080 ldr r1, _08055DE8 @ =gUnk_02000080
ldrb r0, [r1, #6] ldrb r0, [r1, #6]
adds r0, #1 adds r0, #1

View File

@ -15981,7 +15981,7 @@ _0805DF78:
movs r0, #0x1e movs r0, #0x1e
strb r0, [r1, #0xe] strb r0, [r1, #0xe]
ldr r0, _0805DF94 @ =0x0000164F ldr r0, _0805DF94 @ =0x0000164F
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
_0805DF92: _0805DF92:
pop {pc} pop {pc}
.align 2, 0 .align 2, 0

View File

@ -2695,7 +2695,7 @@ _0805FB28:
lsls r0, r0, #8 lsls r0, r0, #8
ldrb r1, [r1, #0x15] ldrb r1, [r1, #0x15]
adds r0, r0, r1 adds r0, r0, r1
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
b _0805FBA4 b _0805FBA4
.align 2, 0 .align 2, 0
_0805FB40: .4byte gUnk_02000080 _0805FB40: .4byte gUnk_02000080

View File

@ -455,7 +455,7 @@ sub_0806F078: @ 0x0806F078
cmp r0, #0 cmp r0, #0
beq _0806F096 beq _0806F096
adds r0, r2, #0 adds r0, r2, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _0806F09C b _0806F09C
_0806F096: _0806F096:
adds r0, r2, #0 adds r0, r2, #0
@ -821,7 +821,7 @@ _0806F34E:
bl TextboxNoOverlap bl TextboxNoOverlap
b _0806F35E b _0806F35E
_0806F35A: _0806F35A:
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
_0806F35E: _0806F35E:
pop {r3} pop {r3}
mov r8, r3 mov r8, r3

View File

@ -67,7 +67,7 @@ sub_08070698: @ 0x08070698
bl sub_080AE008 bl sub_080AE008
adds r0, r4, #0 adds r0, r4, #0
movs r1, #2 movs r1, #2
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
adds r0, #0x38 adds r0, #0x38
ldrb r0, [r0] ldrb r0, [r0]
@ -2726,7 +2726,7 @@ sub_08071B60: @ 0x08071B60
lsrs r1, r1, #1 lsrs r1, r1, #1
adds r1, #0x3c adds r1, #0x3c
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08071BA8: _08071BA8:
pop {r4, r5, pc} pop {r4, r5, pc}
.align 2, 0 .align 2, 0

View File

@ -5273,7 +5273,7 @@ sub_08075A0C: @ 0x08075A0C
_08075A3E: _08075A3E:
movs r0, #0xf movs r0, #0xf
adds r1, r6, #0 adds r1, r6, #0
bl sub_08054414 bl ForceEquipItem
ldr r0, _08075A64 @ =gLinkState ldr r0, _08075A64 @ =gLinkState
ldr r1, [r0, #0x30] ldr r1, [r0, #0x30]
ldr r2, _08075A68 @ =0xFF7FFFFF ldr r2, _08075A68 @ =0xFF7FFFFF
@ -5281,7 +5281,7 @@ _08075A3E:
str r1, [r0, #0x30] str r1, [r0, #0x30]
movs r0, #0xf movs r0, #0xf
adds r1, r6, #0 adds r1, r6, #0
bl sub_08054414 bl ForceEquipItem
adds r0, r4, #0 adds r0, r4, #0
adds r1, r5, #0 adds r1, r5, #0
bl sub_08077E78 bl sub_08077E78
@ -5305,7 +5305,7 @@ _08075A6C:
movs r0, #0x10 movs r0, #0x10
strb r0, [r4, #1] strb r0, [r4, #1]
adds r1, r6, #0 adds r1, r6, #0
bl sub_08054414 bl ForceEquipItem
ldrb r1, [r5, #0x14] ldrb r1, [r5, #0x14]
movs r0, #6 movs r0, #6
ands r0, r1 ands r0, r1
@ -5435,7 +5435,7 @@ _08075B86:
bne _08075BB8 bne _08075BB8
movs r0, #0xf movs r0, #0xf
adds r1, r4, #0 adds r1, r4, #0
bl sub_08054414 bl ForceEquipItem
ldr r0, [r5, #0x30] ldr r0, [r5, #0x30]
ldr r1, _08075BB4 @ =0xFF7FFFFF ldr r1, _08075BB4 @ =0xFF7FFFFF
ands r0, r1 ands r0, r1

View File

@ -1892,7 +1892,7 @@ sub_08077AEC: @ 0x08077AEC
cmp r1, #2 cmp r1, #2
beq _08077B12 beq _08077B12
movs r0, #0xf movs r0, #0xf
bl sub_08054414 bl ForceEquipItem
_08077B12: _08077B12:
pop {pc} pop {pc}
.align 2, 0 .align 2, 0

View File

@ -353,7 +353,7 @@ _08077E0A:
strh r1, [r0, #0x12] strh r1, [r0, #0x12]
lsls r1, r2, #0x18 lsls r1, r2, #0x18
lsrs r1, r1, #0x18 lsrs r1, r1, #0x18
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_08077E54 bl sub_08077E54
pop {r4, pc} pop {r4, pc}
@ -2771,7 +2771,7 @@ _08079042:
ands r2, r0 ands r2, r0
adds r0, r4, #0 adds r0, r4, #0
adds r1, r2, #0 adds r1, r2, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08079062: _08079062:
pop {r4, r5, r6, pc} pop {r4, r5, r6, pc}

View File

@ -2587,7 +2587,7 @@ _0807DEB0:
beq _0807DEC2 beq _0807DEC2
adds r0, r4, #0 adds r0, r4, #0
adds r1, r3, #0 adds r1, r3, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0807DEC2: _0807DEC2:
adds r0, r4, #0 adds r0, r4, #0
adds r0, #0x82 adds r0, #0x82
@ -4090,7 +4090,7 @@ sub_0807E930: @ 0x0807E930
adds r1, #0x80 adds r1, #0x80
strh r2, [r1] strh r2, [r1]
ldrh r1, [r3, #2] ldrh r1, [r3, #2]
bl LoadAnimation bl InitAnimationForceUpdate
pop {pc} pop {pc}
thumb_func_start sub_0807E944 thumb_func_start sub_0807E944
@ -4149,7 +4149,7 @@ _0807E990:
strb r0, [r2, #0x18] strb r0, [r2, #0x18]
ldr r0, [r2] ldr r0, [r2]
ldrh r0, [r0, #2] ldrh r0, [r0, #2]
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
b _0807E9C2 b _0807E9C2
_0807E9AE: _0807E9AE:
ldr r0, _0807E9CC @ =gTextBox ldr r0, _0807E9CC @ =gTextBox
@ -4304,7 +4304,7 @@ sub_0807EAB4: @ 0x0807EAB4
push {lr} push {lr}
ldr r0, [r1] ldr r0, [r1]
ldrh r0, [r0, #2] ldrh r0, [r0, #2]
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
pop {pc} pop {pc}
thumb_func_start sub_0807EAC0 thumb_func_start sub_0807EAC0
@ -4323,7 +4323,7 @@ sub_0807EAD0: @ 0x0807EAD0
adds r4, r1, #0 adds r4, r1, #0
ldr r0, [r4] ldr r0, [r4]
ldrh r0, [r0, #2] ldrh r0, [r0, #2]
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
ldr r1, _0807EAEC @ =gTextBox ldr r1, _0807EAEC @ =gTextBox
movs r0, #1 movs r0, #1
strb r0, [r1, #6] strb r0, [r1, #6]
@ -4346,13 +4346,13 @@ sub_0807EAF0: @ 0x0807EAF0
ldr r1, [r1] ldr r1, [r1]
adds r1, r1, r0 adds r1, r1, r0
ldrh r0, [r1, #2] ldrh r0, [r1, #2]
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
b _0807EB16 b _0807EB16
.align 2, 0 .align 2, 0
_0807EB0C: .4byte gUnk_02033280 _0807EB0C: .4byte gUnk_02033280
_0807EB10: _0807EB10:
movs r0, #0 movs r0, #0
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
_0807EB16: _0807EB16:
pop {pc} pop {pc}
@ -5439,7 +5439,7 @@ _0807F280:
_0807F28C: _0807F28C:
adds r0, r4, #0 adds r0, r4, #0
adds r1, r5, #0 adds r1, r5, #0
bl sub_08054414 bl ForceEquipItem
pop {r4, r5, pc} pop {r4, r5, pc}
.align 2, 0 .align 2, 0
_0807F298: .4byte 0x0000FFFF _0807F298: .4byte 0x0000FFFF
@ -5634,7 +5634,7 @@ sub_0807F3D8: @ 0x0807F3D8
ldr r1, [r1, #4] ldr r1, [r1, #4]
adds r1, r1, r0 adds r1, r1, r0
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
adds r0, #0x58 adds r0, #0x58
ldrb r0, [r0] ldrb r0, [r0]

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@ -2975,7 +2975,7 @@ _080A52EC:
orrs r1, r0 orrs r1, r0
lsrs r1, r1, #0x1f lsrs r1, r1, #0x1f
ldrb r0, [r2] ldrb r0, [r2]
bl sub_08054414 bl ForceEquipItem
_080A530A: _080A530A:
movs r0, #0x6a movs r0, #0x6a
bl PlaySFX bl PlaySFX

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@ -3025,7 +3025,7 @@ _080A6D38:
strb r0, [r2] strb r0, [r2]
bl sub_080A7114 bl sub_080A7114
ldr r0, _080A6D48 @ =0x00000704 ldr r0, _080A6D48 @ =0x00000704
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
b _080A6D54 b _080A6D54
.align 2, 0 .align 2, 0
_080A6D48: .4byte 0x00000704 _080A6D48: .4byte 0x00000704
@ -5072,7 +5072,7 @@ sub_080A7D44: @ 0x080A7D44
bl sub_08078AA8 bl sub_08078AA8
b _080A7D56 b _080A7D56
_080A7D52: _080A7D52:
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
_080A7D56: _080A7D56:
pop {pc} pop {pc}
@ -5327,7 +5327,7 @@ sub_080A7F00: @ 0x080A7F00
ldrb r1, [r0, #0x14] ldrb r1, [r0, #0x14]
adds r1, #0x18 adds r1, #0x18
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_080A7F26: _080A7F26:
ldr r0, [r4, #0x50] ldr r0, [r4, #0x50]
cmp r0, #0 cmp r0, #0
@ -8441,7 +8441,7 @@ _080A9632:
strh r0, [r1] strh r0, [r1]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _080A9756 b _080A9756
_080A9660: _080A9660:
ldrb r0, [r4, #0x19] ldrb r0, [r4, #0x19]
@ -9414,7 +9414,7 @@ sub_080A9D6C: @ 0x080A9D6C
ldrb r1, [r1, #0x14] ldrb r1, [r1, #0x14]
strb r1, [r0, #0x14] strb r1, [r0, #0x14]
ldrb r1, [r0, #0x14] ldrb r1, [r0, #0x14]
bl LoadAnimation bl InitAnimationForceUpdate
pop {pc} pop {pc}
thumb_func_start sub_080A9D80 thumb_func_start sub_080A9D80
@ -10267,7 +10267,7 @@ sub_080AA3E0: @ 0x080AA3E0
_080AA3F4: _080AA3F4:
adds r0, r3, #0 adds r0, r3, #0
adds r1, r2, #0 adds r1, r2, #0
bl LoadAnimation bl InitAnimationForceUpdate
pop {pc} pop {pc}
.align 2, 0 .align 2, 0
@ -10655,7 +10655,7 @@ sub_080AA6C0: @ 0x080AA6C0
ldrb r1, [r4, #0xa] ldrb r1, [r4, #0xa]
adds r1, #0x10 adds r1, #0x10
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
movs r0, #0x2a movs r0, #0x2a
movs r1, #3 movs r1, #3
movs r2, #0 movs r2, #0
@ -10729,7 +10729,7 @@ _080AA774:
ldrb r1, [r4, #0xa] ldrb r1, [r4, #0xa]
adds r1, #0x10 adds r1, #0x10
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
ldr r0, _080AA788 @ =0x00000101 ldr r0, _080AA788 @ =0x00000101
bl sub_08004488 bl sub_08004488
_080AA784: _080AA784:
@ -10776,7 +10776,7 @@ _080AA7CC:
adds r1, r2, #0 adds r1, r2, #0
adds r1, #8 adds r1, #8
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_080AA7DA: _080AA7DA:
adds r0, r4, #0 adds r0, r4, #0
bl sub_0806F520 bl sub_0806F520
@ -10820,7 +10820,7 @@ _080AA828:
ldrb r1, [r4, #0xa] ldrb r1, [r4, #0xa]
adds r1, #0x10 adds r1, #0x10
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_080AA832: _080AA832:
pop {r4, r5, pc} pop {r4, r5, pc}
@ -10851,7 +10851,7 @@ _080AA848:
strb r2, [r0] strb r2, [r0]
ldrb r1, [r4, #0xa] ldrb r1, [r4, #0xa]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_080AAA68 bl sub_080AAA68
pop {r4, pc} pop {r4, pc}
@ -10945,7 +10945,7 @@ _080AA90A:
ldrb r1, [r4, #0xa] ldrb r1, [r4, #0xa]
adds r1, #4 adds r1, #4
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_080AA920: _080AA920:
ldrb r0, [r7, #0x14] ldrb r0, [r7, #0x14]
lsrs r0, r0, #1 lsrs r0, r0, #1
@ -11025,7 +11025,7 @@ sub_080AA9AC: @ 0x080AA9AC
strb r2, [r1] strb r2, [r1]
ldrb r1, [r0, #0xa] ldrb r1, [r0, #0xa]
adds r1, #0xc adds r1, #0xc
bl LoadAnimation bl InitAnimationForceUpdate
pop {pc} pop {pc}
thumb_func_start sub_080AA9C4 thumb_func_start sub_080AA9C4

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@ -211,7 +211,7 @@ sub_080ADA6C: @ 0x080ADA6C
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
lsrs r1, r1, #1 lsrs r1, r1, #1
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
_080ADAA4: .4byte gUnk_08132B28 _080ADAA4: .4byte gUnk_08132B28
@ -271,7 +271,7 @@ _080ADAFC:
adds r1, #4 adds r1, #4
_080ADB0C: _080ADB0C:
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _080ADC08 b _080ADC08
.align 2, 0 .align 2, 0
_080ADB14: .4byte gLinkEntity _080ADB14: .4byte gLinkEntity
@ -426,7 +426,7 @@ sub_080ADC14: @ 0x080ADC14
lsrs r1, r1, #1 lsrs r1, r1, #1
adds r1, #4 adds r1, #4
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _080ADC5C b _080ADC5C
.align 2, 0 .align 2, 0
_080ADC40: .4byte gLinkState _080ADC40: .4byte gLinkState

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@ -962,7 +962,7 @@ sub_08096A78: @ 0x08096A78
lsrs r1, r1, #1 lsrs r1, r1, #1
adds r1, #8 adds r1, #8
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_08004168 bl sub_08004168
ldrh r0, [r4, #0x32] ldrh r0, [r4, #0x32]

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@ -60,7 +60,7 @@ sub_0806E4EC: @ 0x0806E4EC
strb r0, [r5, #0xe] strb r0, [r5, #0xe]
adds r0, r5, #0 adds r0, r5, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0806E50E: _0806E50E:
ldrb r0, [r5, #0xe] ldrb r0, [r5, #0xe]
subs r0, #1 subs r0, #1
@ -137,7 +137,7 @@ _0806E590:
str r0, [r4, #0x20] str r0, [r4, #0x20]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #1 movs r1, #1
bl LoadAnimation bl InitAnimationForceUpdate
_0806E5AA: _0806E5AA:
movs r1, #0xa0 movs r1, #0xa0
lsls r1, r1, #6 lsls r1, r1, #6
@ -198,7 +198,7 @@ _0806E612:
ands r1, r5 ands r1, r5
adds r1, #2 adds r1, #2
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0806E622: _0806E622:
adds r0, r4, #0 adds r0, r4, #0
adds r0, #0x5a adds r0, #0x5a
@ -317,7 +317,7 @@ sub_0806E6E0: @ 0x0806E6E0
strb r0, [r2, #0x18] strb r0, [r2, #0x18]
adds r0, r2, #0 adds r0, r2, #0
movs r1, #1 movs r1, #1
bl LoadAnimation bl InitAnimationForceUpdate
b _0806E70C b _0806E70C
_0806E706: _0806E706:
adds r0, r2, #0 adds r0, r2, #0

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@ -55,7 +55,7 @@ _0806BDE6:
adds r1, r0, #0 adds r1, r0, #0
adds r1, #4 adds r1, #4
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_0806F118 bl sub_0806F118
b _0806BE3A b _0806BE3A
@ -109,7 +109,7 @@ sub_0806BE54: @ 0x0806BE54
strb r0, [r2, #0x18] strb r0, [r2, #0x18]
adds r0, r2, #0 adds r0, r2, #0
movs r1, #2 movs r1, #2
bl LoadAnimation bl InitAnimationForceUpdate
b _0806BE80 b _0806BE80
_0806BE7A: _0806BE7A:
adds r0, r2, #0 adds r0, r2, #0

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@ -902,7 +902,7 @@ _0802122C:
ldrb r1, [r0] ldrb r1, [r0]
adds r1, r1, r2 adds r1, r1, r2
adds r0, r3, #0 adds r0, r3, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08021244: _08021244:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0

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@ -64,7 +64,7 @@ _08081674:
bl sub_080AE008 bl sub_080AE008
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
ldr r0, _08081698 @ =0x00000129 ldr r0, _08081698 @ =0x00000129
bl PlaySFX bl PlaySFX
b _0808170C b _0808170C

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@ -58,7 +58,7 @@ _080647C2:
bl sub_0806F5A4 bl sub_0806F5A4
adds r1, r0, #0 adds r1, r0, #0
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _08064824 b _08064824
.align 2, 0 .align 2, 0
_080647FC: .4byte gLinkEntity _080647FC: .4byte gLinkEntity
@ -78,7 +78,7 @@ _0806480A:
adds r0, #0x68 adds r0, #0x68
ldrb r1, [r0] ldrb r1, [r0]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08064824: _08064824:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
@ -129,7 +129,7 @@ sub_08064860: @ 0x08064860
strb r0, [r2, #0x18] strb r0, [r2, #0x18]
adds r0, r2, #0 adds r0, r2, #0
movs r1, #6 movs r1, #6
bl LoadAnimation bl InitAnimationForceUpdate
b _0806488C b _0806488C
_08064886: _08064886:
adds r0, r2, #0 adds r0, r2, #0

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@ -89,7 +89,7 @@ _08069B72:
bl sub_0805E3A0 bl sub_0805E3A0
adds r0, r5, #0 adds r0, r5, #0
movs r1, #0xa movs r1, #0xa
bl LoadAnimation bl InitAnimationForceUpdate
ldrb r0, [r5, #0x10] ldrb r0, [r5, #0x10]
ands r4, r0 ands r4, r0
cmp r4, #0 cmp r4, #0
@ -236,7 +236,7 @@ sub_08069CB8: @ 0x08069CB8
beq _08069CF6 beq _08069CF6
ldrb r1, [r5] ldrb r1, [r5]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08069CF6: _08069CF6:
pop {r4, r5, pc} pop {r4, r5, pc}
.align 2, 0 .align 2, 0
@ -281,7 +281,7 @@ _08069D3C:
cmp r2, r1 cmp r2, r1
beq _08069D4E beq _08069D4E
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08069D4E: _08069D4E:
pop {r4, r5, r6, r7, pc} pop {r4, r5, r6, r7, pc}
.align 2, 0 .align 2, 0
@ -459,7 +459,7 @@ _08069E88:
cmp r2, r1 cmp r2, r1
beq _08069EA0 beq _08069EA0
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08069EA0: _08069EA0:
movs r0, #0x36 movs r0, #0x36
bl GetInventoryValue bl GetInventoryValue
@ -469,7 +469,7 @@ _08069EA0:
strb r0, [r4, #0xc] strb r0, [r4, #0xc]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0x29 movs r1, #0x29
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_080788E0 bl sub_080788E0
movs r0, #0xd1 movs r0, #0xd1
@ -586,7 +586,7 @@ sub_08069F6C: @ 0x08069F6C
cmp r1, r0 cmp r1, r0
beq _08069F8C beq _08069F8C
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08069F8C: _08069F8C:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0

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@ -113,7 +113,7 @@ sub_0803EB44: @ 0x0803EB44
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
lsls r1, r1, #2 lsls r1, r1, #2
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_0803EE8C bl sub_0803EE8C
_0803EBB2: _0803EBB2:
@ -316,7 +316,7 @@ sub_0803ED04: @ 0x0803ED04
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
adds r1, #0x20 adds r1, #0x20
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0803ED3C: _0803ED3C:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0

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@ -194,7 +194,7 @@ _0804916E:
strh r1, [r0] strh r1, [r0]
adds r0, r5, #0 adds r0, r5, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
_080491E4: _080491E4:
pop {r4, r5, pc} pop {r4, r5, pc}
.align 2, 0 .align 2, 0

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@ -78,7 +78,7 @@ sub_08023000: @ 0x08023000
b _08023014 b _08023014
_0802300E: _0802300E:
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08023014: _08023014:
movs r2, #0x80 movs r2, #0x80
adds r0, r4, #0 adds r0, r4, #0

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@ -533,12 +533,12 @@ sub_0806DC58: @ 0x0806DC58
ldrb r0, [r0] ldrb r0, [r0]
bl sub_0806DBF4 bl sub_0806DBF4
movs r1, #0 movs r1, #0
bl sub_08054414 bl ForceEquipItem
adds r4, #0x69 adds r4, #0x69
ldrb r0, [r4] ldrb r0, [r4]
bl sub_0806DBF4 bl sub_0806DBF4
movs r1, #1 movs r1, #1
bl sub_08054414 bl ForceEquipItem
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0

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@ -194,7 +194,7 @@ sub_0806BCFC: @ 0x0806BCFC
bl sub_0806BC58 bl sub_0806BC58
adds r0, r4, #0 adds r0, r4, #0
movs r1, #3 movs r1, #3
bl LoadAnimation bl InitAnimationForceUpdate
b _0806BD52 b _0806BD52
.align 2, 0 .align 2, 0
_0806BD48: .4byte gUnk_08113140 _0806BD48: .4byte gUnk_08113140

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@ -58,7 +58,7 @@ _080649C2:
bl sub_0806F5A4 bl sub_0806F5A4
adds r1, r0, #0 adds r1, r0, #0
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _08064A24 b _08064A24
.align 2, 0 .align 2, 0
_080649FC: .4byte gLinkEntity _080649FC: .4byte gLinkEntity
@ -78,7 +78,7 @@ _08064A0A:
adds r0, #0x68 adds r0, #0x68
ldrb r1, [r0] ldrb r1, [r0]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08064A24: _08064A24:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
@ -129,7 +129,7 @@ sub_08064A60: @ 0x08064A60
strb r0, [r2, #0x18] strb r0, [r2, #0x18]
adds r0, r2, #0 adds r0, r2, #0
movs r1, #6 movs r1, #6
bl LoadAnimation bl InitAnimationForceUpdate
b _08064A8C b _08064A8C
_08064A86: _08064A86:
adds r0, r2, #0 adds r0, r2, #0

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@ -52,7 +52,7 @@ sub_0805FE48: @ 0x0805FE48
bl sub_0806F5A4 bl sub_0806F5A4
adds r1, r0, #0 adds r1, r0, #0
adds r0, r5, #0 adds r0, r5, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r5, #0 adds r0, r5, #0
bl sub_0806F118 bl sub_0806F118
b _0805FF14 b _0805FF14
@ -101,7 +101,7 @@ _0805FEC6:
beq _0805FED8 beq _0805FED8
adds r0, r5, #0 adds r0, r5, #0
adds r1, r3, #0 adds r1, r3, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0805FED8: _0805FED8:
adds r0, r5, #0 adds r0, r5, #0
bl sub_080042B8 bl sub_080042B8
@ -240,7 +240,7 @@ sub_0805FFA0: @ 0x0805FFA0
bl sub_0805E3A0 bl sub_0805E3A0
adds r0, r4, #0 adds r0, r4, #0
movs r1, #8 movs r1, #8
bl LoadAnimation bl InitAnimationForceUpdate
b _0805FFD4 b _0805FFD4
_0805FFCE: _0805FFCE:
adds r0, r4, #0 adds r0, r4, #0

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@ -464,7 +464,7 @@ _08087F24:
movs r0, #3 movs r0, #3
bl SetRoomFlag bl SetRoomFlag
ldr r0, _08087F50 @ =0x0000431A ldr r0, _08087F50 @ =0x0000431A
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
ldr r1, _08087F54 @ =gTextBox ldr r1, _08087F54 @ =gTextBox
movs r0, #1 movs r0, #1
strb r0, [r1, #6] strb r0, [r1, #6]
@ -1205,7 +1205,7 @@ _080884D0:
ldr r1, _080884F8 @ =0x00004327 ldr r1, _080884F8 @ =0x00004327
_080884D2: _080884D2:
adds r0, r1, #0 adds r0, r1, #0
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
ldr r1, _080884FC @ =gTextBox ldr r1, _080884FC @ =gTextBox
movs r0, #1 movs r0, #1
strb r0, [r1, #6] strb r0, [r1, #6]
@ -1249,7 +1249,7 @@ _08088524: .4byte 0x00004314
_08088528: _08088528:
ldr r0, _0808853C @ =0x00004311 ldr r0, _0808853C @ =0x00004311
_0808852A: _0808852A:
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
ldr r0, _08088540 @ =gTextBox ldr r0, _08088540 @ =gTextBox
movs r1, #1 movs r1, #1
strb r1, [r0, #6] strb r1, [r0, #6]
@ -1272,7 +1272,7 @@ sub_08088544: @ 0x08088544
subs r1, #7 subs r1, #7
_08088554: _08088554:
adds r0, r1, #0 adds r0, r1, #0
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
ldr r0, _08088570 @ =gTextBox ldr r0, _08088570 @ =gTextBox
movs r1, #1 movs r1, #1
strb r1, [r0, #6] strb r1, [r0, #6]
@ -1304,7 +1304,7 @@ _08088594:
ldr r1, _080885A8 @ =0x0000430B ldr r1, _080885A8 @ =0x0000430B
_08088596: _08088596:
adds r0, r1, #0 adds r0, r1, #0
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
ldr r0, _080885AC @ =gTextBox ldr r0, _080885AC @ =gTextBox
movs r1, #1 movs r1, #1
strb r1, [r0, #6] strb r1, [r0, #6]
@ -1329,7 +1329,7 @@ sub_080885B0: @ 0x080885B0
movs r0, #5 movs r0, #5
bl ModRupees bl ModRupees
ldr r0, _080885E0 @ =0x00004326 ldr r0, _080885E0 @ =0x00004326
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
ldr r1, _080885E4 @ =gTextBox ldr r1, _080885E4 @ =gTextBox
movs r0, #1 movs r0, #1
strb r0, [r1, #6] strb r0, [r1, #6]

View File

@ -182,7 +182,7 @@ _08060120:
beq _08060132 beq _08060132
adds r0, r4, #0 adds r0, r4, #0
adds r1, r3, #0 adds r1, r3, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08060132: _08060132:
adds r0, r4, #0 adds r0, r4, #0
adds r0, #0x82 adds r0, #0x82

View File

@ -62,7 +62,7 @@ _0805FD72:
bl sub_0806F5A4 bl sub_0806F5A4
adds r1, r0, #0 adds r1, r0, #0
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_0806F118 bl sub_0806F118
b _0805FDBC b _0805FDBC
@ -105,7 +105,7 @@ sub_0805FDC0: @ 0x0805FDC0
bl sub_0805E3A0 bl sub_0805E3A0
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0xa movs r1, #0xa
bl LoadAnimation bl InitAnimationForceUpdate
b _0805FDF4 b _0805FDF4
_0805FDEE: _0805FDEE:
adds r0, r4, #0 adds r0, r4, #0

View File

@ -38,7 +38,7 @@ sub_08092050: @ 0x08092050
bl sub_0809223C bl sub_0809223C
adds r0, r6, #0 adds r0, r6, #0
movs r1, #1 movs r1, #1
bl LoadAnimation bl InitAnimationForceUpdate
b _08092148 b _08092148
_0809207A: _0809207A:
ldrb r0, [r6, #0xd] ldrb r0, [r6, #0xd]
@ -124,7 +124,7 @@ _0809207A:
bl SetTile bl SetTile
adds r0, r6, #0 adds r0, r6, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _08092148 b _08092148
.align 2, 0 .align 2, 0
_08092130: .4byte gRoomControls _08092130: .4byte gRoomControls
@ -191,7 +191,7 @@ sub_08092164: @ 0x08092164
bl sub_0809223C bl sub_0809223C
adds r0, r4, #0 adds r0, r4, #0
movs r1, #1 movs r1, #1
bl LoadAnimation bl InitAnimationForceUpdate
_080921B6: _080921B6:
pop {r4, pc} pop {r4, pc}

View File

@ -108,7 +108,7 @@ _08065C42:
bl sub_0806F5A4 bl sub_0806F5A4
adds r1, r0, #0 adds r1, r0, #0
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_0806F118 bl sub_0806F118
b _08065CCA b _08065CCA
@ -232,7 +232,7 @@ sub_08065D18: @ 0x08065D18
bl sub_0805E3A0 bl sub_0805E3A0
adds r0, r4, #0 adds r0, r4, #0
movs r1, #2 movs r1, #2
bl LoadAnimation bl InitAnimationForceUpdate
ldr r1, _08065D70 @ =gScreen ldr r1, _08065D70 @ =gScreen
adds r2, r1, #0 adds r2, r1, #0
adds r2, #0x66 adds r2, #0x66
@ -279,7 +279,7 @@ _08065DA8:
adds r0, #1 adds r0, #1
strb r0, [r1, #0xc] strb r0, [r1, #0xc]
movs r0, #0 movs r0, #0
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
_08065DB4: _08065DB4:
pop {pc} pop {pc}
.align 2, 0 .align 2, 0
@ -318,7 +318,7 @@ _08065DE4:
strb r0, [r4, #0xe] strb r0, [r4, #0xe]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #4 movs r1, #4
bl LoadAnimation bl InitAnimationForceUpdate
b _08065EB0 b _08065EB0
.align 2, 0 .align 2, 0
_08065E04: .4byte gTextBox _08065E04: .4byte gTextBox
@ -340,7 +340,7 @@ _08065E08:
strb r0, [r1, #1] strb r0, [r1, #1]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #2 movs r1, #2
bl LoadAnimation bl InitAnimationForceUpdate
b _08065EB0 b _08065EB0
.align 2, 0 .align 2, 0
_08065E30: .4byte gUnk_02018EB0 _08065E30: .4byte gUnk_02018EB0
@ -352,7 +352,7 @@ _08065E34:
cmp r0, #0 cmp r0, #0
bne _08065EB0 bne _08065EB0
movs r0, #0 movs r0, #0
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
ldrb r0, [r4, #0xd] ldrb r0, [r4, #0xd]
adds r0, #1 adds r0, #1
strb r0, [r4, #0xd] strb r0, [r4, #0xd]
@ -478,7 +478,7 @@ sub_08065F20: @ 0x08065F20
beq _08065F5E beq _08065F5E
movs r0, #0 movs r0, #0
strb r0, [r1] strb r0, [r1]
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
adds r2, r4, #0 adds r2, r4, #0
adds r2, #0x58 adds r2, #0x58
ldrb r0, [r2] ldrb r0, [r2]
@ -495,7 +495,7 @@ sub_08065F20: @ 0x08065F20
_08065F56: _08065F56:
ldrb r1, [r2] ldrb r1, [r2]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08065F5E: _08065F5E:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
@ -543,7 +543,7 @@ sub_08065F90: @ 0x08065F90
strb r0, [r2, #0x18] strb r0, [r2, #0x18]
adds r0, r2, #0 adds r0, r2, #0
movs r1, #2 movs r1, #2
bl LoadAnimation bl InitAnimationForceUpdate
b _08065FBC b _08065FBC
_08065FB6: _08065FB6:
adds r0, r2, #0 adds r0, r2, #0

View File

@ -97,7 +97,7 @@ _080374F2:
strb r0, [r4, #0x14] strb r0, [r4, #0x14]
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_08037810 bl sub_08037810
cmp r0, #0 cmp r0, #0
@ -231,7 +231,7 @@ sub_080375F8: @ 0x080375F8
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
adds r1, #4 adds r1, #4
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08037622: _08037622:
pop {r4, pc} pop {r4, pc}
@ -433,7 +433,7 @@ sub_08037794: @ 0x08037794
movs r1, #0x26 movs r1, #0x26
strb r1, [r2] strb r1, [r2]
ldrb r1, [r0, #0x14] ldrb r1, [r0, #0x14]
bl LoadAnimation bl InitAnimationForceUpdate
pop {pc} pop {pc}
thumb_func_start sub_080377B0 thumb_func_start sub_080377B0
@ -481,7 +481,7 @@ _080377FE:
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
adds r1, #4 adds r1, #4
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
pop {r4, r5, pc} pop {r4, r5, pc}
thumb_func_start sub_08037810 thumb_func_start sub_08037810
@ -552,7 +552,7 @@ sub_08037810: @ 0x08037810
strh r0, [r3] strh r0, [r3]
ldrb r1, [r5, #0x14] ldrb r1, [r5, #0x14]
adds r0, r5, #0 adds r0, r5, #0
bl LoadAnimation bl InitAnimationForceUpdate
movs r0, #1 movs r0, #1
b _080378AE b _080378AE
.align 2, 0 .align 2, 0
@ -603,7 +603,7 @@ sub_080378B0: @ 0x080378B0
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
adds r1, #8 adds r1, #8
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
movs r0, #1 movs r0, #1
b _08037912 b _08037912
.align 2, 0 .align 2, 0
@ -700,7 +700,7 @@ sub_0803797C: @ 0x0803797C
strb r0, [r5, #0x14] strb r0, [r5, #0x14]
adds r1, r0, #4 adds r1, r0, #4
adds r0, r5, #0 adds r0, r5, #0
bl LoadAnimation bl InitAnimationForceUpdate
_080379BA: _080379BA:
pop {r4, r5, pc} pop {r4, r5, pc}
@ -726,7 +726,7 @@ sub_080379BC: @ 0x080379BC
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
adds r1, #4 adds r1, #4
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
pop {r4, pc} pop {r4, pc}
thumb_func_start sub_080379EC thumb_func_start sub_080379EC
@ -783,7 +783,7 @@ sub_08037A14: @ 0x08037A14
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
adds r1, #0xc adds r1, #0xc
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
@ -843,7 +843,7 @@ _08037A84:
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
adds r1, #0x10 adds r1, #0x10
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0

View File

@ -59,7 +59,7 @@ _0806C182:
bl sub_0806F5A4 bl sub_0806F5A4
adds r1, r0, #0 adds r1, r0, #0
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_0806F118 bl sub_0806F118
b _0806C1D2 b _0806C1D2
@ -100,7 +100,7 @@ sub_0806C1D4: @ 0x0806C1D4
strb r0, [r2, #0x18] strb r0, [r2, #0x18]
adds r0, r2, #0 adds r0, r2, #0
movs r1, #2 movs r1, #2
bl LoadAnimation bl InitAnimationForceUpdate
b _0806C200 b _0806C200
_0806C1FA: _0806C1FA:
adds r0, r2, #0 adds r0, r2, #0

View File

@ -709,7 +709,7 @@ _0802D58C:
strb r0, [r4, #0xf] strb r0, [r4, #0xf]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _0802D63C b _0802D63C
_0802D5A8: _0802D5A8:
ldr r0, _0802D5E8 @ =gUnk_080CD884 ldr r0, _0802D5E8 @ =gUnk_080CD884
@ -746,7 +746,7 @@ _0802D5E8: .4byte gUnk_080CD884
_0802D5EC: _0802D5EC:
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0x2c movs r1, #0x2c
bl LoadAnimation bl InitAnimationForceUpdate
b _0802D63C b _0802D63C
_0802D5F6: _0802D5F6:
adds r2, r4, #0 adds r2, r4, #0
@ -763,7 +763,7 @@ _0802D5F6:
bl CopyPosition bl CopyPosition
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0x2d movs r1, #0x2d
bl LoadAnimation bl InitAnimationForceUpdate
b _0802D63C b _0802D63C
_0802D61A: _0802D61A:
adds r2, r4, #0 adds r2, r4, #0
@ -2906,7 +2906,7 @@ _0802E64C:
cmp r0, r1 cmp r0, r1
beq _0802E6E8 beq _0802E6E8
adds r0, r2, #0 adds r0, r2, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _0802E6E8 b _0802E6E8
_0802E662: _0802E662:
ldr r2, [sp, #8] ldr r2, [sp, #8]
@ -2973,7 +2973,7 @@ _0802E6CA:
beq _0802E6E2 beq _0802E6E2
adds r0, r1, #0 adds r0, r1, #0
adds r1, r7, #0 adds r1, r7, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _0802E6E8 b _0802E6E8
_0802E6E2: _0802E6E2:
adds r0, r1, #0 adds r0, r1, #0

View File

@ -50,7 +50,7 @@ sub_08069310: @ 0x08069310
strb r0, [r4, #0xc] strb r0, [r4, #0xc]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #2 movs r1, #2
bl LoadAnimation bl InitAnimationForceUpdate
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
@ -83,7 +83,7 @@ _0806934E:
beq _08069362 beq _08069362
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08069362: _08069362:
adds r0, r4, #0 adds r0, r4, #0
adds r0, #0x39 adds r0, #0x39
@ -98,12 +98,12 @@ _08069362:
bl sub_0805E47C bl sub_0805E47C
adds r0, r4, #0 adds r0, r4, #0
movs r1, #8 movs r1, #8
bl LoadAnimation bl InitAnimationForceUpdate
ldrb r0, [r4, #0xe] ldrb r0, [r4, #0xe]
movs r1, #0x90 movs r1, #0x90
lsls r1, r1, #5 lsls r1, r1, #5
adds r0, r0, r1 adds r0, r0, r1
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
_0806938E: _0806938E:
pop {r4, pc} pop {r4, pc}
@ -127,7 +127,7 @@ sub_08069390: @ 0x08069390
bl sub_0805E584 bl sub_0805E584
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_080693BC: _080693BC:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
@ -304,7 +304,7 @@ sub_080694EC: @ 0x080694EC
_08069502: _08069502:
adds r0, r4, #0 adds r0, r4, #0
adds r1, r5, #0 adds r1, r5, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
adds r0, #0x80 adds r0, #0x80
strh r5, [r0] strh r5, [r0]
@ -329,7 +329,7 @@ sub_08069514: @ 0x08069514
strb r0, [r2, #0x18] strb r0, [r2, #0x18]
adds r0, r2, #0 adds r0, r2, #0
movs r1, #2 movs r1, #2
bl LoadAnimation bl InitAnimationForceUpdate
b _08069540 b _08069540
_0806953A: _0806953A:
adds r0, r2, #0 adds r0, r2, #0

View File

@ -60,7 +60,7 @@ _0806959E:
strb r0, [r1, #0xc] strb r0, [r1, #0xc]
adds r0, r1, #0 adds r0, r1, #0
movs r1, #2 movs r1, #2
bl LoadAnimation bl InitAnimationForceUpdate
pop {pc} pop {pc}
.align 2, 0 .align 2, 0
@ -93,7 +93,7 @@ _080695D2:
beq _080695E6 beq _080695E6
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_080695E6: _080695E6:
pop {r4, pc} pop {r4, pc}
@ -117,7 +117,7 @@ sub_080695E8: @ 0x080695E8
bl sub_0805E584 bl sub_0805E584
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08069614: _08069614:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0

View File

@ -210,7 +210,7 @@ _0806CC40:
adds r1, r0, #0 adds r1, r0, #0
adds r1, #8 adds r1, #8
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_0806F118 bl sub_0806F118
b _0806CCB0 b _0806CCB0
@ -236,7 +236,7 @@ _0806CC96:
adds r0, #0x69 adds r0, #0x69
ldrb r1, [r0] ldrb r1, [r0]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0806CCB0: _0806CCB0:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
@ -376,7 +376,7 @@ sub_0806CD70: @ 0x0806CD70
bl sub_0805E3A0 bl sub_0805E3A0
adds r0, r4, #0 adds r0, r4, #0
movs r1, #6 movs r1, #6
bl LoadAnimation bl InitAnimationForceUpdate
b _0806CDA4 b _0806CDA4
_0806CD9E: _0806CD9E:
adds r0, r4, #0 adds r0, r4, #0

View File

@ -131,7 +131,7 @@ sub_08063DC8: @ 0x08063DC8
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
adds r1, #4 adds r1, #4
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _08063E4C b _08063E4C
.align 2, 0 .align 2, 0
_08063DF4: .4byte gLinkEntity _08063DF4: .4byte gLinkEntity

View File

@ -148,7 +148,7 @@ sub_08046898: @ 0x08046898
strh r4, [r0] strh r4, [r0]
adds r0, r5, #0 adds r0, r5, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0804690C: _0804690C:
pop {r4, r5, pc} pop {r4, r5, pc}
.align 2, 0 .align 2, 0
@ -387,7 +387,7 @@ sub_08046A9C: @ 0x08046A9C
bne _08046ABA bne _08046ABA
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08046ABA: _08046ABA:
ldr r1, _08046AE4 @ =gUnk_080D1B38 ldr r1, _08046AE4 @ =gUnk_080D1B38
ldrb r0, [r4, #0xd] ldrb r0, [r4, #0xd]
@ -694,7 +694,7 @@ sub_08046CEC: @ 0x08046CEC
bne _08046D0A bne _08046D0A
adds r0, r4, #0 adds r0, r4, #0
movs r1, #1 movs r1, #1
bl LoadAnimation bl InitAnimationForceUpdate
_08046D0A: _08046D0A:
ldr r1, _08046D40 @ =gUnk_080D1B4C ldr r1, _08046D40 @ =gUnk_080D1B4C
ldrb r0, [r4, #0xd] ldrb r0, [r4, #0xd]
@ -1020,7 +1020,7 @@ sub_08046F64: @ 0x08046F64
bne _08046F82 bne _08046F82
adds r0, r4, #0 adds r0, r4, #0
movs r1, #1 movs r1, #1
bl LoadAnimation bl InitAnimationForceUpdate
_08046F82: _08046F82:
ldr r1, _08046FE4 @ =gUnk_080D1B94 ldr r1, _08046FE4 @ =gUnk_080D1B94
ldrb r0, [r4, #0xd] ldrb r0, [r4, #0xd]
@ -1566,7 +1566,7 @@ sub_0804736C: @ 0x0804736C
bne _0804738A bne _0804738A
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0804738A: _0804738A:
ldr r0, _080473B4 @ =gUnk_080D1BC0 ldr r0, _080473B4 @ =gUnk_080D1BC0
ldrb r1, [r4, #0xd] ldrb r1, [r4, #0xd]
@ -2781,7 +2781,7 @@ _08047C74:
bl PlaySFX bl PlaySFX
adds r0, r5, #0 adds r0, r5, #0
movs r1, #1 movs r1, #1
bl LoadAnimation bl InitAnimationForceUpdate
b _08047D10 b _08047D10
.align 2, 0 .align 2, 0
_08047CB8: .4byte gUnk_080D1C00 _08047CB8: .4byte gUnk_080D1C00

View File

@ -426,7 +426,7 @@ sub_08080CB4: @ 0x08080CB4
beq _08080CF0 beq _08080CF0
adds r1, r0, #0 adds r1, r0, #0
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
ldrb r0, [r4, #0xa] ldrb r0, [r4, #0xa]
cmp r0, #0x5c cmp r0, #0x5c
beq _08080CD4 beq _08080CD4

View File

@ -59,7 +59,7 @@ sub_0808BE9C: @ 0x0808BE9C
strb r0, [r4, #0xc] strb r0, [r4, #0xc]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #1 movs r1, #1
bl LoadAnimation bl InitAnimationForceUpdate
b _0808BF10 b _0808BF10
_0808BEEE: _0808BEEE:
adds r0, r4, #0 adds r0, r4, #0
@ -71,14 +71,14 @@ _0808BEF8:
strb r5, [r4, #0xc] strb r5, [r4, #0xc]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _0808BF10 b _0808BF10
_0808BF04: _0808BF04:
movs r0, #3 movs r0, #3
strb r0, [r4, #0xc] strb r0, [r4, #0xc]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #1 movs r1, #1
bl LoadAnimation bl InitAnimationForceUpdate
_0808BF10: _0808BF10:
pop {r4, r5, pc} pop {r4, r5, pc}
.align 2, 0 .align 2, 0
@ -145,7 +145,7 @@ _0808BF7A:
strb r0, [r4, #0xd] strb r0, [r4, #0xd]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #2 movs r1, #2
bl LoadAnimation bl InitAnimationForceUpdate
b _0808BFD6 b _0808BFD6
.align 2, 0 .align 2, 0
_0808BF90: .4byte 0x00017FFF _0808BF90: .4byte 0x00017FFF
@ -176,7 +176,7 @@ _0808BFB0:
strb r1, [r4, #0xf] strb r1, [r4, #0xf]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #1 movs r1, #1
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
movs r1, #1 movs r1, #1
bl sub_0808C148 bl sub_0808C148
@ -319,7 +319,7 @@ _0808C0CE:
strb r0, [r4, #0xd] strb r0, [r4, #0xd]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #3 movs r1, #3
bl LoadAnimation bl InitAnimationForceUpdate
b _0808C126 b _0808C126
.align 2, 0 .align 2, 0
_0808C0E4: .4byte 0x00017FFF _0808C0E4: .4byte 0x00017FFF
@ -348,7 +348,7 @@ _0808C104:
strb r0, [r4, #0xc] strb r0, [r4, #0xc]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
movs r1, #1 movs r1, #1
bl sub_0808C148 bl sub_0808C148

View File

@ -61,7 +61,7 @@ sub_080323F4: @ 0x080323F4
strb r1, [r4, #0x15] strb r1, [r4, #0x15]
lsrs r1, r1, #3 lsrs r1, r1, #3
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r5, r4, #0 adds r5, r4, #0
adds r5, #0x43 adds r5, #0x43
b _08032446 b _08032446
@ -108,7 +108,7 @@ sub_08032468: @ 0x08032468
strb r0, [r4, #0x14] strb r0, [r4, #0x14]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_080326FC bl sub_080326FC
adds r0, r4, #0 adds r0, r4, #0
@ -193,7 +193,7 @@ sub_080324FC: @ 0x080324FC
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
adds r1, #4 adds r1, #4
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08032524: _08032524:
adds r0, r4, #0 adds r0, r4, #0
bl sub_080042B8 bl sub_080042B8
@ -416,7 +416,7 @@ sub_0803269C: @ 0x0803269C
ands r1, r0 ands r1, r0
adds r1, r1, r2 adds r1, r1, r2
adds r0, r3, #0 adds r0, r3, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _080326F8 b _080326F8
_080326D6: _080326D6:
adds r0, r2, #4 adds r0, r2, #4
@ -434,7 +434,7 @@ _080326D6:
ands r1, r0 ands r1, r0
adds r1, r1, r2 adds r1, r1, r2
adds r0, r3, #0 adds r0, r3, #0
bl LoadAnimation bl InitAnimationForceUpdate
_080326F8: _080326F8:
pop {pc} pop {pc}
.align 2, 0 .align 2, 0
@ -505,7 +505,7 @@ sub_0803275C: @ 0x0803275C
strh r0, [r4, #0x24] strh r0, [r4, #0x24]
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
ldrb r1, [r4, #0x15] ldrb r1, [r4, #0x15]
adds r0, r4, #0 adds r0, r4, #0
bl sub_0803269C bl sub_0803269C
@ -520,7 +520,7 @@ sub_08032784: @ 0x08032784
strb r1, [r0, #0xc] strb r1, [r0, #0xc]
ldrb r1, [r0, #0x14] ldrb r1, [r0, #0x14]
adds r1, #8 adds r1, #8
bl LoadAnimation bl InitAnimationForceUpdate
pop {pc} pop {pc}
thumb_func_start sub_08032794 thumb_func_start sub_08032794

View File

@ -55,7 +55,7 @@ sub_080620F4: @ 0x080620F4
strb r0, [r4, #0xc] strb r0, [r4, #0xc]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #2 movs r1, #2
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_08078778 bl sub_08078778
_0806212A: _0806212A:
@ -79,7 +79,7 @@ sub_08062130: @ 0x08062130
bl sub_0806EDC4 bl sub_0806EDC4
adds r1, r0, #0 adds r1, r0, #0
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08062152: _08062152:
ldrb r0, [r4, #0xf] ldrb r0, [r4, #0xf]
adds r1, r0, #1 adds r1, r0, #1
@ -104,7 +104,7 @@ _08062152:
_0806217A: _0806217A:
ldrb r1, [r4, #0xe] ldrb r1, [r4, #0xe]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _0806218A b _0806218A
_08062184: _08062184:
adds r0, r4, #0 adds r0, r4, #0
@ -120,7 +120,7 @@ sub_08062194: @ 0x08062194
push {r4, lr} push {r4, lr}
adds r4, r0, #0 adds r4, r0, #0
movs r0, #0 movs r0, #0
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
movs r1, #0 movs r1, #0
movs r0, #1 movs r0, #1
strb r0, [r4, #0xc] strb r0, [r4, #0xc]
@ -553,7 +553,7 @@ _080624C4:
_080624D8: _080624D8:
adds r0, r7, #0 adds r0, r7, #0
mov r1, sb mov r1, sb
bl LoadAnimation bl InitAnimationForceUpdate
movs r0, #0x1e movs r0, #0x1e
mov r1, r8 mov r1, r8
strb r0, [r1] strb r0, [r1]

View File

@ -30,7 +30,7 @@ sub_080665E4: @ 0x080665E4
bl sub_0806F5A4 bl sub_0806F5A4
adds r1, r0, #0 adds r1, r0, #0
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_0806F118 bl sub_0806F118
_0806661E: _0806661E:
@ -82,7 +82,7 @@ sub_08066654: @ 0x08066654
bl sub_08078784 bl sub_08078784
adds r0, r4, #0 adds r0, r4, #0
movs r1, #2 movs r1, #2
bl LoadAnimation bl InitAnimationForceUpdate
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
@ -245,7 +245,7 @@ sub_08066780: @ 0x08066780
strb r0, [r2, #0x18] strb r0, [r2, #0x18]
adds r0, r2, #0 adds r0, r2, #0
movs r1, #6 movs r1, #6
bl LoadAnimation bl InitAnimationForceUpdate
b _080667AC b _080667AC
_080667A6: _080667A6:
adds r0, r2, #0 adds r0, r2, #0

View File

@ -259,7 +259,7 @@ sub_0803C8E4: @ 0x0803C8E4
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
adds r1, #4 adds r1, #4
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0803C914: _0803C914:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
@ -284,7 +284,7 @@ sub_0803C918: @ 0x0803C918
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
adds r1, #0xc adds r1, #0xc
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _0803C94E b _0803C94E
_0803C946: _0803C946:
adds r0, r4, #0 adds r0, r4, #0
@ -313,7 +313,7 @@ sub_0803C950: @ 0x0803C950
strb r0, [r4, #0x18] strb r0, [r4, #0x18]
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0803C97A: _0803C97A:
pop {r4, pc} pop {r4, pc}
@ -358,7 +358,7 @@ _0803C9C2:
strb r1, [r2] strb r1, [r2]
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
bl LoadAnimation bl InitAnimationForceUpdate
_0803C9D2: _0803C9D2:
pop {r4, pc} pop {r4, pc}
@ -388,7 +388,7 @@ _0803C9F6:
ldrb r1, [r2, #0x14] ldrb r1, [r2, #0x14]
adds r1, #4 adds r1, #4
adds r0, r2, #0 adds r0, r2, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0803CA08: _0803CA08:
pop {pc} pop {pc}
.align 2, 0 .align 2, 0
@ -410,7 +410,7 @@ sub_0803CA0C: @ 0x0803CA0C
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
adds r1, #0x14 adds r1, #0x14
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r2, r4, #0 adds r2, r4, #0
adds r2, #0x29 adds r2, #0x29
ldrb r1, [r2] ldrb r1, [r2]
@ -486,10 +486,10 @@ _0803CAAA:
strb r4, [r5, #0x14] strb r4, [r5, #0x14]
adds r1, r4, r6 adds r1, r4, r6
adds r0, r5, #0 adds r0, r5, #0
bl LoadAnimation bl InitAnimationForceUpdate
ldr r0, [r5, #0x54] ldr r0, [r5, #0x54]
adds r1, r4, #0 adds r1, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0803CACA: _0803CACA:
pop {r4, r5, r6, pc} pop {r4, r5, r6, pc}
.align 2, 0 .align 2, 0
@ -544,7 +544,7 @@ _0803CB1A:
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
adds r1, #4 adds r1, #4
bl LoadAnimation bl InitAnimationForceUpdate
movs r0, #1 movs r0, #1
_0803CB32: _0803CB32:
pop {r4, r5, pc} pop {r4, r5, pc}
@ -568,7 +568,7 @@ sub_0803CB34: @ 0x0803CB34
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
adds r1, #8 adds r1, #8
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
_0803CB60: .4byte gLinkEntity _0803CB60: .4byte gLinkEntity
@ -653,7 +653,7 @@ _0803CBC6:
ldrb r1, [r3, #0x14] ldrb r1, [r3, #0x14]
adds r1, #0x10 adds r1, #0x10
adds r0, r3, #0 adds r0, r3, #0
bl LoadAnimation bl InitAnimationForceUpdate
pop {pc} pop {pc}
.align 2, 0 .align 2, 0

View File

@ -129,7 +129,7 @@ sub_0803CD6C: @ 0x0803CD6C
strh r0, [r1] strh r0, [r1]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #4 movs r1, #4
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_0803CE14 bl sub_0803CE14
pop {r4, pc} pop {r4, pc}
@ -213,7 +213,7 @@ sub_0803CE14: @ 0x0803CE14
lsrs r1, r1, #3 lsrs r1, r1, #3
adds r1, #4 adds r1, #4
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0803CE38: _0803CE38:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0

View File

@ -70,7 +70,7 @@ sub_0809229C: @ 0x0809229C
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
ldrb r1, [r0, #0x14] ldrb r1, [r0, #0x14]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
movs r0, #0xbf movs r0, #0xbf
lsls r0, r0, #1 lsls r0, r0, #1
bl sub_08004488 bl sub_08004488

View File

@ -199,7 +199,7 @@ sub_0806B32C: @ 0x0806B32C
strb r0, [r2, #0x18] strb r0, [r2, #0x18]
adds r0, r2, #0 adds r0, r2, #0
movs r1, #9 movs r1, #9
bl LoadAnimation bl InitAnimationForceUpdate
b _0806B358 b _0806B358
_0806B352: _0806B352:
adds r0, r2, #0 adds r0, r2, #0

View File

@ -595,7 +595,7 @@ _080281CA:
strb r1, [r0] strb r1, [r0]
movs r0, #0xaf movs r0, #0xaf
lsls r0, r0, #3 lsls r0, r0, #3
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
b _080281DE b _080281DE
_080281D6: _080281D6:
movs r0, #1 movs r0, #1
@ -646,7 +646,7 @@ sub_08028224: @ 0x08028224
movs r2, #1 movs r2, #1
bl sub_080A7C18 bl sub_080A7C18
ldr r0, _08028238 @ =0x00000579 ldr r0, _08028238 @ =0x00000579
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
pop {pc} pop {pc}
.align 2, 0 .align 2, 0
_08028238: .4byte 0x00000579 _08028238: .4byte 0x00000579

View File

@ -65,7 +65,7 @@ sub_0809A78C: @ 0x0809A78C
bl UpdateSpriteOrderAndFlip bl UpdateSpriteOrderAndFlip
ldrb r1, [r4, #0xf] ldrb r1, [r4, #0xf]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_0809A958 bl sub_0809A958
pop {r4, r5, pc} pop {r4, r5, pc}
@ -103,12 +103,12 @@ _0809A810:
strb r2, [r4, #0xf] strb r2, [r4, #0xf]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #2 movs r1, #2
bl LoadAnimation bl InitAnimationForceUpdate
b _0809A840 b _0809A840
_0809A838: _0809A838:
ldrb r1, [r4, #0xf] ldrb r1, [r4, #0xf]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0809A840: _0809A840:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
@ -156,7 +156,7 @@ _0809A87C:
strb r2, [r4, #0xe] strb r2, [r4, #0xe]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #3 movs r1, #3
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0x78 movs r1, #0x78
bl sub_0805E4E0 bl sub_0805E4E0

View File

@ -144,7 +144,7 @@ _0808CBDA:
strh r5, [r3, #0x12] strh r5, [r3, #0x12]
adds r0, r3, #0 adds r0, r3, #0
adds r1, r4, #0 adds r1, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0808CBE4: _0808CBE4:
pop {r4, r5, pc} pop {r4, r5, pc}
.align 2, 0 .align 2, 0

View File

@ -863,7 +863,7 @@ sub_08029EEC: @ 0x08029EEC
beq _08029F0A beq _08029F0A
strb r1, [r3, #0x14] strb r1, [r3, #0x14]
adds r0, r3, #0 adds r0, r3, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08029F0A: _08029F0A:
pop {pc} pop {pc}

View File

@ -56,7 +56,7 @@ sub_08065864: @ 0x08065864
orrs r1, r3 orrs r1, r3
strb r1, [r0, #0x18] strb r1, [r0, #0x18]
movs r1, #0xc movs r1, #0xc
bl LoadAnimation bl InitAnimationForceUpdate
pop {pc} pop {pc}
.align 2, 0 .align 2, 0
@ -111,7 +111,7 @@ sub_080658BC: @ 0x080658BC
bl sub_0806F5A4 bl sub_0806F5A4
adds r1, r0, #0 adds r1, r0, #0
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_0806F118 bl sub_0806F118
b _080658FC b _080658FC
@ -194,7 +194,7 @@ sub_08065960: @ 0x08065960
strb r0, [r2, #0x18] strb r0, [r2, #0x18]
adds r0, r2, #0 adds r0, r2, #0
movs r1, #0xc movs r1, #0xc
bl LoadAnimation bl InitAnimationForceUpdate
b _0806598C b _0806598C
_08065986: _08065986:
adds r0, r2, #0 adds r0, r2, #0

View File

@ -163,7 +163,7 @@ _0806C4CC:
lsls r0, r1, #1 lsls r0, r1, #1
strb r0, [r4, #0x14] strb r0, [r4, #0x14]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
movs r0, #1 movs r0, #1
_0806C4D8: _0806C4D8:
str r0, [r5, #0x14] str r0, [r5, #0x14]

View File

@ -63,7 +63,7 @@ _0806CDE8:
adds r1, r0, #0 adds r1, r0, #0
adds r1, #4 adds r1, #4
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_0806F118 bl sub_0806F118
b _0806CE58 b _0806CE58
@ -89,7 +89,7 @@ _0806CE3E:
adds r0, #0x69 adds r0, #0x69
ldrb r1, [r0] ldrb r1, [r0]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0806CE58: _0806CE58:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
@ -182,7 +182,7 @@ sub_0806CEE8: @ 0x0806CEE8
strb r0, [r2, #0x18] strb r0, [r2, #0x18]
adds r0, r2, #0 adds r0, r2, #0
movs r1, #8 movs r1, #8
bl LoadAnimation bl InitAnimationForceUpdate
b _0806CF14 b _0806CF14
_0806CF0E: _0806CF0E:
adds r0, r2, #0 adds r0, r2, #0

View File

@ -126,7 +126,7 @@ _0803A210:
bl InitializeAnimation bl InitializeAnimation
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
movs r1, #9 movs r1, #9
bl LoadAnimation bl InitAnimationForceUpdate
ldr r0, _0803A248 @ =0x00000127 ldr r0, _0803A248 @ =0x00000127
bl PlaySFX bl PlaySFX
_0803A23E: _0803A23E:
@ -415,7 +415,7 @@ _0803A468:
strb r0, [r4, #0x18] strb r0, [r4, #0x18]
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
movs r1, #8 movs r1, #8
bl LoadAnimation bl InitAnimationForceUpdate
movs r0, #0xb7 movs r0, #0xb7
lsls r0, r0, #1 lsls r0, r0, #1
bl PlaySFX bl PlaySFX
@ -443,7 +443,7 @@ _0803A4B2:
strb r0, [r4, #0xd] strb r0, [r4, #0xd]
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
movs r1, #6 movs r1, #6
bl LoadAnimation bl InitAnimationForceUpdate
b _0803A546 b _0803A546
_0803A4CC: _0803A4CC:
adds r0, r4, #0 adds r0, r4, #0
@ -647,7 +647,7 @@ sub_0803A60C: @ 0x0803A60C
strb r0, [r4, #0x18] strb r0, [r4, #0x18]
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
movs r1, #8 movs r1, #8
bl LoadAnimation bl InitAnimationForceUpdate
_0803A658: _0803A658:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
@ -883,7 +883,7 @@ sub_0803A7CC: @ 0x0803A7CC
strb r0, [r4, #0xc] strb r0, [r4, #0xc]
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
movs r1, #6 movs r1, #6
bl LoadAnimation bl InitAnimationForceUpdate
b _0803A812 b _0803A812
.align 2, 0 .align 2, 0
_0803A808: .4byte gUnk_080CED6C _0803A808: .4byte gUnk_080CED6C
@ -1011,7 +1011,7 @@ sub_0803A8B8: @ 0x0803A8B8
bl InitializeAnimation bl InitializeAnimation
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
movs r1, #1 movs r1, #1
bl LoadAnimation bl InitAnimationForceUpdate
ldr r0, _0803A908 @ =0x00000153 ldr r0, _0803A908 @ =0x00000153
bl PlaySFX bl PlaySFX
pop {r4, pc} pop {r4, pc}
@ -1065,7 +1065,7 @@ sub_0803A90C: @ 0x0803A90C
bl InitializeAnimation bl InitializeAnimation
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
movs r1, #2 movs r1, #2
bl LoadAnimation bl InitAnimationForceUpdate
_0803A970: _0803A970:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
@ -1131,7 +1131,7 @@ _0803A9C2:
bl InitializeAnimation bl InitializeAnimation
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
movs r1, #3 movs r1, #3
bl LoadAnimation bl InitAnimationForceUpdate
_0803A9F8: _0803A9F8:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
@ -1207,7 +1207,7 @@ _0803AA6E:
strh r1, [r0] strh r1, [r0]
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
movs r1, #4 movs r1, #4
bl LoadAnimation bl InitAnimationForceUpdate
_0803AA8E: _0803AA8E:
pop {r4, r5, pc} pop {r4, r5, pc}
.align 2, 0 .align 2, 0
@ -1263,7 +1263,7 @@ sub_0803AA98: @ 0x0803AA98
strb r0, [r1] strb r0, [r1]
adds r0, r2, #0 adds r0, r2, #0
movs r1, #5 movs r1, #5
bl LoadAnimation bl InitAnimationForceUpdate
movs r0, #0xb7 movs r0, #0xb7
lsls r0, r0, #1 lsls r0, r0, #1
bl PlaySFX bl PlaySFX
@ -1351,7 +1351,7 @@ sub_0803AB5C: @ 0x0803AB5C
bl InitializeAnimation bl InitializeAnimation
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
movs r1, #6 movs r1, #6
bl LoadAnimation bl InitAnimationForceUpdate
_0803ABAC: _0803ABAC:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
@ -1402,7 +1402,7 @@ sub_0803ABB4: @ 0x0803ABB4
bl InitializeAnimation bl InitializeAnimation
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0803AC14: _0803AC14:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
@ -1638,7 +1638,7 @@ sub_0803ADAC: @ 0x0803ADAC
bl InitializeAnimation bl InitializeAnimation
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
movs r1, #6 movs r1, #6
bl LoadAnimation bl InitAnimationForceUpdate
bl sub_0803B798 bl sub_0803B798
b _0803ADF2 b _0803ADF2
_0803ADEC: _0803ADEC:
@ -1845,7 +1845,7 @@ sub_0803AF50: @ 0x0803AF50
strb r0, [r4, #0x18] strb r0, [r4, #0x18]
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
movs r1, #8 movs r1, #8
bl LoadAnimation bl InitAnimationForceUpdate
_0803AF7A: _0803AF7A:
pop {r4, pc} pop {r4, pc}
@ -1993,7 +1993,7 @@ _0803B064:
strb r0, [r2, #0xc] strb r0, [r2, #0xc]
ldr r0, [r2, #0x54] ldr r0, [r2, #0x54]
movs r1, #6 movs r1, #6
bl LoadAnimation bl InitAnimationForceUpdate
_0803B070: _0803B070:
pop {pc} pop {pc}
.align 2, 0 .align 2, 0
@ -2040,7 +2040,7 @@ sub_0803B074: @ 0x0803B074
bl InitializeAnimation bl InitializeAnimation
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0803B0CC: _0803B0CC:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
@ -2097,7 +2097,7 @@ _0803B11E:
strb r1, [r0] strb r1, [r0]
ldr r0, [r2, #0x54] ldr r0, [r2, #0x54]
movs r1, #9 movs r1, #9
bl LoadAnimation bl InitAnimationForceUpdate
ldr r0, _0803B140 @ =0x0000014F ldr r0, _0803B140 @ =0x0000014F
bl PlaySFX bl PlaySFX
pop {pc} pop {pc}
@ -2458,7 +2458,7 @@ sub_0803B398: @ 0x0803B398
bl InitializeAnimation bl InitializeAnimation
ldr r0, [r4, #0x54] ldr r0, [r4, #0x54]
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _0803B3F2 b _0803B3F2
.align 2, 0 .align 2, 0
_0803B3E8: .4byte gUnk_080CED6C _0803B3E8: .4byte gUnk_080CED6C
@ -3120,7 +3120,7 @@ sub_0803B870: @ 0x0803B870
strb r0, [r1] strb r0, [r1]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #7 movs r1, #7
bl LoadAnimation bl InitAnimationForceUpdate
movs r0, #0xb7 movs r0, #0xb7
lsls r0, r0, #1 lsls r0, r0, #1
bl PlaySFX bl PlaySFX

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@ -27,7 +27,7 @@ sub_08035164: @ 0x08035164
strb r0, [r4, #0x18] strb r0, [r4, #0x18]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0803518C: _0803518C:
adds r0, r4, #0 adds r0, r4, #0
bl sub_08035194 bl sub_08035194

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@ -93,7 +93,7 @@ _08068762:
movs r1, #0x90 movs r1, #0x90
lsls r1, r1, #5 lsls r1, r1, #5
adds r0, r0, r1 adds r0, r0, r1
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
_0806877E: _0806877E:
pop {r4, pc} pop {r4, pc}

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@ -115,7 +115,7 @@ _0809171A:
ldrb r0, [r6, #0xb] ldrb r0, [r6, #0xb]
adds r1, r1, r0 adds r1, r1, r0
adds r0, r6, #0 adds r0, r6, #0
bl LoadAnimation bl InitAnimationForceUpdate
ldr r0, _080917D8 @ =0x00004022 ldr r0, _080917D8 @ =0x00004022
movs r2, #0x2e movs r2, #0x2e
ldrsh r1, [r6, r2] ldrsh r1, [r6, r2]
@ -163,7 +163,7 @@ sub_080917DC: @ 0x080917DC
ldrb r0, [r4, #0xb] ldrb r0, [r4, #0xb]
adds r1, r1, r0 adds r1, r1, r0
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
ldr r0, _0809180C @ =0x0000013B ldr r0, _0809180C @ =0x0000013B
bl PlaySFX bl PlaySFX
b _080918A0 b _080918A0
@ -599,7 +599,7 @@ _08091B2C:
ldrb r1, [r5, #0x14] ldrb r1, [r5, #0x14]
adds r1, #0xc adds r1, #0xc
adds r0, r5, #0 adds r0, r5, #0
bl LoadAnimation bl InitAnimationForceUpdate
movs r0, #0x78 movs r0, #0x78
bl PlaySFX bl PlaySFX
ldr r0, _08091BB4 @ =0x00000139 ldr r0, _08091BB4 @ =0x00000139
@ -643,7 +643,7 @@ _08091BF8: .4byte gLinkEntity
_08091BFC: _08091BFC:
ldrb r1, [r5, #0x14] ldrb r1, [r5, #0x14]
adds r0, r5, #0 adds r0, r5, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08091C04: _08091C04:
pop {r3} pop {r3}
mov r8, r3 mov r8, r3
@ -807,7 +807,7 @@ sub_08091CC8: @ 0x08091CC8
ldrb r1, [r6, #0x14] ldrb r1, [r6, #0x14]
adds r1, #0x10 adds r1, #0x10
adds r0, r6, #0 adds r0, r6, #0
bl LoadAnimation bl InitAnimationForceUpdate
ldr r0, _08091D60 @ =0x00004022 ldr r0, _08091D60 @ =0x00004022
movs r3, #0x2e movs r3, #0x2e
ldrsh r1, [r6, r3] ldrsh r1, [r6, r3]

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@ -147,7 +147,7 @@ sub_0806305C: @ 0x0806305C
bl sub_0805EC9C bl sub_0805EC9C
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0x10 movs r1, #0x10
bl LoadAnimation bl InitAnimationForceUpdate
adds r4, #0x80 adds r4, #0x80
movs r0, #0x10 movs r0, #0x10
strh r0, [r4] strh r0, [r4]
@ -295,7 +295,7 @@ _08063186:
bl sub_0805EC9C bl sub_0805EC9C
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0x11 movs r1, #0x11
bl LoadAnimation bl InitAnimationForceUpdate
adds r1, r4, #0 adds r1, r4, #0
adds r1, #0x80 adds r1, #0x80
movs r0, #0x11 movs r0, #0x11

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@ -47,7 +47,7 @@ sub_080667E4: @ 0x080667E4
strb r0, [r4, #0x18] strb r0, [r4, #0x18]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #2 movs r1, #2
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_08078778 bl sub_08078778
pop {r4, pc} pop {r4, pc}
@ -155,7 +155,7 @@ _080668A2:
bl sub_0806F5A4 bl sub_0806F5A4
adds r1, r0, #0 adds r1, r0, #0
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_0806F118 bl sub_0806F118
b _080668EC b _080668EC
@ -241,7 +241,7 @@ sub_08066948: @ 0x08066948
strb r0, [r2, #0x18] strb r0, [r2, #0x18]
adds r0, r2, #0 adds r0, r2, #0
movs r1, #6 movs r1, #6
bl LoadAnimation bl InitAnimationForceUpdate
b _08066974 b _08066974
_0806696E: _0806696E:
adds r0, r2, #0 adds r0, r2, #0

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@ -101,7 +101,7 @@ _08067EC4:
movs r1, #0x90 movs r1, #0x90
lsls r1, r1, #5 lsls r1, r1, #5
adds r0, r0, r1 adds r0, r0, r1
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
_08067EE4: _08067EE4:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0

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@ -68,7 +68,7 @@ _08067030:
adds r1, r0, #0 adds r1, r0, #0
adds r1, #4 adds r1, #4
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_0806F118 bl sub_0806F118
b _0806707C b _0806707C

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@ -58,7 +58,7 @@ _080648C2:
bl sub_0806F5A4 bl sub_0806F5A4
adds r1, r0, #0 adds r1, r0, #0
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _08064924 b _08064924
.align 2, 0 .align 2, 0
_080648FC: .4byte gLinkEntity _080648FC: .4byte gLinkEntity
@ -78,7 +78,7 @@ _0806490A:
adds r0, #0x68 adds r0, #0x68
ldrb r1, [r0] ldrb r1, [r0]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08064924: _08064924:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
@ -129,7 +129,7 @@ sub_08064960: @ 0x08064960
strb r0, [r2, #0x18] strb r0, [r2, #0x18]
adds r0, r2, #0 adds r0, r2, #0
movs r1, #6 movs r1, #6
bl LoadAnimation bl InitAnimationForceUpdate
b _0806498C b _0806498C
_08064986: _08064986:
adds r0, r2, #0 adds r0, r2, #0

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@ -85,7 +85,7 @@ sub_08066358: @ 0x08066358
movs r5, #0 movs r5, #0
strb r5, [r1] strb r5, [r1]
movs r0, #0 movs r0, #0
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
ldrb r1, [r4, #0xb] ldrb r1, [r4, #0xb]
movs r0, #0x10 movs r0, #0x10
ands r0, r1 ands r0, r1

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@ -55,7 +55,7 @@ sub_080669B8: @ 0x080669B8
strb r0, [r4, #0x18] strb r0, [r4, #0x18]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #2 movs r1, #2
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_08078778 bl sub_08078778
pop {r4, pc} pop {r4, pc}

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@ -17,7 +17,7 @@ sub_0806DD44: @ 0x0806DD44
strb r0, [r4, #0xc] strb r0, [r4, #0xc]
ldrb r1, [r4, #0xa] ldrb r1, [r4, #0xa]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0806DD5A: _0806DD5A:
adds r0, r4, #0 adds r0, r4, #0
bl sub_080042B8 bl sub_080042B8

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@ -112,7 +112,7 @@ _08060A76:
lsls r1, r1, #0x19 lsls r1, r1, #0x19
lsrs r1, r1, #0x19 lsrs r1, r1, #0x19
adds r0, r5, #0 adds r0, r5, #0
bl LoadAnimation bl InitAnimationForceUpdate
bl Random bl Random
movs r1, #0x7f movs r1, #0x7f
ands r0, r1 ands r0, r1
@ -604,7 +604,7 @@ sub_08060E70: @ 0x08060E70
adds r0, #0x6c adds r0, #0x6c
strb r3, [r0] strb r3, [r0]
adds r0, r2, #0 adds r0, r2, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08060E92: _08060E92:
pop {pc} pop {pc}
@ -626,7 +626,7 @@ sub_08060E94: @ 0x08060E94
ldrb r1, [r4, #0x14] ldrb r1, [r4, #0x14]
lsrs r1, r1, #1 lsrs r1, r1, #1
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
bl Random bl Random
movs r1, #0x7f movs r1, #0x7f
ands r0, r1 ands r0, r1
@ -681,7 +681,7 @@ _08060F00:
adds r1, r2, #0 adds r1, r2, #0
adds r1, #0x20 adds r1, #0x20
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
ldrb r0, [r4, #0x14] ldrb r0, [r4, #0x14]
adds r0, #1 adds r0, #1
b _08060F42 b _08060F42
@ -691,7 +691,7 @@ _08060F34:
adds r1, r2, #0 adds r1, r2, #0
adds r1, #0x28 adds r1, #0x28
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
ldrb r0, [r4, #0x14] ldrb r0, [r4, #0x14]
subs r0, #1 subs r0, #1
_08060F42: _08060F42:
@ -1162,7 +1162,7 @@ _080612E8:
lsrs r1, r1, #1 lsrs r1, r1, #1
adds r1, #0x40 adds r1, #0x40
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
movs r0, #1 movs r0, #1
b _08061356 b _08061356
_08061302: _08061302:
@ -1190,7 +1190,7 @@ _0806131A:
ldrb r0, [r0] ldrb r0, [r0]
adds r1, r1, r0 adds r1, r1, r0
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r2, r4, #0 adds r2, r4, #0
adds r2, #0x41 adds r2, #0x41
_0806133A: _0806133A:
@ -1328,7 +1328,7 @@ _0806141E:
_0806143A: _0806143A:
ldrb r1, [r0] ldrb r1, [r0]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _08061460 b _08061460
.align 2, 0 .align 2, 0
_08061444: .4byte gUnk_0810AC5D _08061444: .4byte gUnk_0810AC5D
@ -2313,7 +2313,7 @@ sub_08061B58: @ 0x08061B58
strb r0, [r4, #0xc] strb r0, [r4, #0xc]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #2 movs r1, #2
bl LoadAnimation bl InitAnimationForceUpdate
_08061B6E: _08061B6E:
ldr r0, _08061B88 @ =gUnk_030010A0 ldr r0, _08061B88 @ =gUnk_030010A0
adds r0, #0x2c adds r0, #0x2c

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@ -78,7 +78,7 @@ sub_08062B48: @ 0x08062B48
cmp r0, #0 cmp r0, #0
beq _08062B6A beq _08062B6A
ldr r0, _08062B6C @ =0x00000A01 ldr r0, _08062B6C @ =0x00000A01
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
ldrb r0, [r4, #0xc] ldrb r0, [r4, #0xc]
adds r0, #1 adds r0, #1
strb r0, [r4, #0xc] strb r0, [r4, #0xc]

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@ -248,7 +248,7 @@ _080821F2:
beq _08082202 beq _08082202
adds r0, r4, #0 adds r0, r4, #0
adds r1, r3, #0 adds r1, r3, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _08082208 b _08082208
_08082202: _08082202:
adds r0, r4, #0 adds r0, r4, #0

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@ -222,7 +222,7 @@ _0808E90E:
lsls r1, r1, #0x18 lsls r1, r1, #0x18
lsrs r1, r1, #0x18 lsrs r1, r1, #0x18
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0808E940: _0808E940:
ldrb r0, [r4, #0x18] ldrb r0, [r4, #0x18]
movs r1, #4 movs r1, #4
@ -306,7 +306,7 @@ _0808E9BC:
beq _0808E9D8 beq _0808E9D8
adds r0, r5, #0 adds r0, r5, #0
adds r1, r4, #0 adds r1, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_0808E9D8: _0808E9D8:
ldrb r0, [r5, #0x18] ldrb r0, [r5, #0x18]
movs r1, #4 movs r1, #4
@ -1239,6 +1239,6 @@ sub_0808EFF0: @ 0x0808EFF0
_0808F094: .4byte gUnk_08121D54 _0808F094: .4byte gUnk_08121D54
_0808F098: _0808F098:
mov r0, ip mov r0, ip
bl LoadAnimation bl InitAnimationForceUpdate
_0808F09E: _0808F09E:
pop {r4, r5, pc} pop {r4, r5, pc}

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@ -122,7 +122,7 @@ _080829A4:
strb r0, [r4, #0xf] strb r0, [r4, #0xf]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #7 movs r1, #7
bl LoadAnimation bl InitAnimationForceUpdate
movs r0, #0xf3 movs r0, #0xf3
bl PlaySFX bl PlaySFX
b _080829E2 b _080829E2
@ -138,7 +138,7 @@ _080829CC:
strh r0, [r4, #0x32] strh r0, [r4, #0x32]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0x14 movs r1, #0x14
bl LoadAnimation bl InitAnimationForceUpdate
_080829E2: _080829E2:
pop {r4, r5, pc} pop {r4, r5, pc}
@ -192,7 +192,7 @@ _08082A30:
beq _08082A9C beq _08082A9C
adds r0, r5, #0 adds r0, r5, #0
adds r1, r2, #0 adds r1, r2, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _08082AB4 b _08082AB4
_08082A4A: _08082A4A:
movs r0, #0x80 movs r0, #0x80
@ -230,7 +230,7 @@ _08082A78:
_08082A8C: _08082A8C:
ldrb r1, [r5, #0xf] ldrb r1, [r5, #0xf]
adds r0, r5, #0 adds r0, r5, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _08082AB4 b _08082AB4
.align 2, 0 .align 2, 0
_08082A98: .4byte gUnk_0811F16C _08082A98: .4byte gUnk_0811F16C
@ -314,7 +314,7 @@ _08082B18:
strb r0, [r1, #0xb] strb r0, [r1, #0xb]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0x1c movs r1, #0x1c
bl LoadAnimation bl InitAnimationForceUpdate
b _08082B98 b _08082B98
_08082B36: _08082B36:
ldr r1, _08082B58 @ =gUnk_0811F178 ldr r1, _08082B58 @ =gUnk_0811F178
@ -324,7 +324,7 @@ _08082B36:
adds r0, r0, r1 adds r0, r0, r1
ldr r1, [r0] ldr r1, [r0]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
ldrb r0, [r4, #0xe] ldrb r0, [r4, #0xe]
cmp r0, #2 cmp r0, #2
bls _08082B98 bls _08082B98
@ -362,7 +362,7 @@ _08082B5C:
ldrb r1, [r4, #0xe] ldrb r1, [r4, #0xe]
adds r1, #0x1b adds r1, #0x1b
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08082B98: _08082B98:
pop {r4, r5, pc} pop {r4, r5, pc}
.align 2, 0 .align 2, 0
@ -418,7 +418,7 @@ sub_08082B9C: @ 0x08082B9C
bl sub_080AE008 bl sub_080AE008
adds r0, r6, #0 adds r0, r6, #0
movs r1, #0xc movs r1, #0xc
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r6, #0 adds r0, r6, #0
adds r0, #0x82 adds r0, #0x82
strh r4, [r0] strh r4, [r0]
@ -491,7 +491,7 @@ _08082C88:
beq _08082D0C beq _08082D0C
adds r0, r5, #0 adds r0, r5, #0
movs r1, #0x17 movs r1, #0x17
bl LoadAnimation bl InitAnimationForceUpdate
b _08082D1C b _08082D1C
_08082C9C: _08082C9C:
adds r0, r5, #0 adds r0, r5, #0
@ -501,7 +501,7 @@ _08082C9C:
beq _08082D0C beq _08082D0C
adds r0, r5, #0 adds r0, r5, #0
movs r1, #0x18 movs r1, #0x18
bl LoadAnimation bl InitAnimationForceUpdate
b _08082D1C b _08082D1C
_08082CB0: _08082CB0:
adds r0, r5, #0 adds r0, r5, #0
@ -523,7 +523,7 @@ _08082CB0:
ldrb r4, [r4] ldrb r4, [r4]
adds r1, r1, r4 adds r1, r1, r4
adds r0, r5, #0 adds r0, r5, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _08082D1C b _08082D1C
.align 2, 0 .align 2, 0
_08082CE0: .4byte gUnk_0811F18C _08082CE0: .4byte gUnk_0811F18C
@ -535,7 +535,7 @@ _08082CE4:
beq _08082D0C beq _08082D0C
adds r0, r5, #0 adds r0, r5, #0
movs r1, #0x13 movs r1, #0x13
bl LoadAnimation bl InitAnimationForceUpdate
b _08082D1C b _08082D1C
_08082CF8: _08082CF8:
adds r0, r5, #0 adds r0, r5, #0
@ -545,7 +545,7 @@ _08082CF8:
beq _08082D0C beq _08082D0C
adds r0, r5, #0 adds r0, r5, #0
movs r1, #0x1a movs r1, #0x1a
bl LoadAnimation bl InitAnimationForceUpdate
b _08082D1C b _08082D1C
_08082D0C: _08082D0C:
movs r1, #0x80 movs r1, #0x80
@ -688,7 +688,7 @@ _08082DF2:
strb r0, [r1] strb r0, [r1]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0x1b movs r1, #0x1b
bl LoadAnimation bl InitAnimationForceUpdate
b _08082E10 b _08082E10
_08082E0A: _08082E0A:
ldr r0, [r3, #8] ldr r0, [r3, #8]
@ -764,7 +764,7 @@ sub_08082E6C: @ 0x08082E6C
strb r1, [r0] strb r1, [r0]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0x17 movs r1, #0x17
bl LoadAnimation bl InitAnimationForceUpdate
_08082E98: _08082E98:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0

View File

@ -72,7 +72,7 @@ sub_08094A90: @ 0x08094A90
strb r0, [r4, #0x19] strb r0, [r4, #0x19]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
bl sub_0807DD64 bl sub_0807DD64
_08094ACE: _08094ACE:
@ -255,7 +255,7 @@ sub_08094BE0: @ 0x08094BE0
bl UpdateSpriteOrderAndFlip bl UpdateSpriteOrderAndFlip
adds r0, r4, #0 adds r0, r4, #0
movs r1, #1 movs r1, #1
bl LoadAnimation bl InitAnimationForceUpdate
_08094C22: _08094C22:
add sp, #4 add sp, #4
pop {r4, pc} pop {r4, pc}
@ -297,7 +297,7 @@ _08094C44:
strb r0, [r4, #0x19] strb r0, [r4, #0x19]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #1 movs r1, #1
bl LoadAnimation bl InitAnimationForceUpdate
_08094C74: _08094C74:
adds r0, r5, #0 adds r0, r5, #0
adds r1, r4, #0 adds r1, r4, #0
@ -481,7 +481,7 @@ _08094DAC:
bl sub_0805E3A0 bl sub_0805E3A0
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
_08094DCE: _08094DCE:
adds r0, r4, #0 adds r0, r4, #0
bl sub_080042B8 bl sub_080042B8
@ -929,7 +929,7 @@ sub_08095120: @ 0x08095120
bl sub_0807DD64 bl sub_0807DD64
adds r0, r4, #0 adds r0, r4, #0
movs r1, #2 movs r1, #2
bl LoadAnimation bl InitAnimationForceUpdate
_0809514C: _0809514C:
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0 movs r1, #0
@ -955,7 +955,7 @@ sub_08095164: @ 0x08095164
cmp r0, #0 cmp r0, #0
beq _08095182 beq _08095182
movs r1, #3 movs r1, #3
bl LoadAnimation bl InitAnimationForceUpdate
_08095182: _08095182:
add sp, #4 add sp, #4
pop {pc} pop {pc}
@ -980,7 +980,7 @@ sub_08095188: @ 0x08095188
bl sub_0807DD64 bl sub_0807DD64
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
_080951B4: _080951B4:
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0 movs r1, #0
@ -1101,7 +1101,7 @@ sub_08095288: @ 0x08095288
bl sub_0805E3A0 bl sub_0805E3A0
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
_080952AA: _080952AA:
ldrb r0, [r4, #0xd] ldrb r0, [r4, #0xd]
cmp r0, #0 cmp r0, #0
@ -1223,7 +1223,7 @@ sub_08095364: @ 0x08095364
strh r0, [r6, #0x24] strh r0, [r6, #0x24]
adds r0, r6, #0 adds r0, r6, #0
movs r1, #1 movs r1, #1
bl LoadAnimation bl InitAnimationForceUpdate
_0809539E: _0809539E:
pop {r4, r5, r6, pc} pop {r4, r5, r6, pc}
.align 2, 0 .align 2, 0
@ -1791,7 +1791,7 @@ sub_080957DC: @ 0x080957DC
bl sub_0807DD64 bl sub_0807DD64
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0 movs r1, #0
bl LoadAnimation bl InitAnimationForceUpdate
_080957F8: _080957F8:
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0 movs r1, #0

View File

@ -76,7 +76,7 @@ sub_08097FB4: @ 0x08097FB4
bl sub_080AE008 bl sub_080AE008
ldrb r1, [r4, #0xa] ldrb r1, [r4, #0xa]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _08098032 b _08098032
.align 2, 0 .align 2, 0
_08098014: .4byte gUnk_0812341C _08098014: .4byte gUnk_0812341C
@ -118,7 +118,7 @@ sub_0809803C: @ 0x0809803C
strb r0, [r4, #0xc] strb r0, [r4, #0xc]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #1 movs r1, #1
bl LoadAnimation bl InitAnimationForceUpdate
movs r0, #0xbc movs r0, #0xbc
lsls r0, r0, #1 lsls r0, r0, #1
bl PlaySFX bl PlaySFX

View File

@ -580,7 +580,7 @@ _0809C82A:
cmp r0, #0xff cmp r0, #0xff
bne _0809C84A bne _0809C84A
ldr r0, _0809C850 @ =0x00000B43 ldr r0, _0809C850 @ =0x00000B43
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
movs r0, #1 movs r0, #1
strb r0, [r5, #0xd] strb r0, [r5, #0xd]
movs r0, #8 movs r0, #8

View File

@ -59,7 +59,7 @@ sub_0809D9D8: @ 0x0809D9D8
strb r0, [r4, #0x15] strb r0, [r4, #0x15]
adds r0, r4, #0 adds r0, r4, #0
movs r1, #1 movs r1, #1
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
movs r1, #6 movs r1, #6
bl sub_0805EB64 bl sub_0805EB64
@ -100,7 +100,7 @@ sub_0809DA2C: @ 0x0809DA2C
str r0, [r1, #0x34] str r0, [r1, #0x34]
adds r0, r1, #0 adds r0, r1, #0
movs r1, #3 movs r1, #3
bl LoadAnimation bl InitAnimationForceUpdate
_0809DA5C: _0809DA5C:
pop {pc} pop {pc}
.align 2, 0 .align 2, 0
@ -138,7 +138,7 @@ sub_0809DA64: @ 0x0809DA64
strb r0, [r5, #0xf] strb r0, [r5, #0xf]
adds r0, r5, #0 adds r0, r5, #0
movs r1, #2 movs r1, #2
bl LoadAnimation bl InitAnimationForceUpdate
_0809DAAC: _0809DAAC:
adds r0, r5, #0 adds r0, r5, #0
bl sub_080042B8 bl sub_080042B8
@ -246,7 +246,7 @@ sub_0809DB58: @ 0x0809DB58
bl UpdateSpriteOrderAndFlip bl UpdateSpriteOrderAndFlip
adds r0, r4, #0 adds r0, r4, #0
movs r1, #0x3c movs r1, #0x3c
bl LoadAnimation bl InitAnimationForceUpdate
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
@ -433,7 +433,7 @@ sub_0809DC80: @ 0x0809DC80
bl UpdateSpriteOrderAndFlip bl UpdateSpriteOrderAndFlip
adds r0, r4, #0 adds r0, r4, #0
movs r1, #3 movs r1, #3
bl LoadAnimation bl InitAnimationForceUpdate
adds r0, r4, #0 adds r0, r4, #0
movs r1, #6 movs r1, #6
bl sub_0805EB64 bl sub_0805EB64
@ -665,7 +665,7 @@ sub_0809DE50: @ 0x0809DE50
adds r0, r0, r1 adds r0, r0, r1
ldrb r1, [r0] ldrb r1, [r0]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
movs r0, #0x97 movs r0, #0x97
movs r1, #1 movs r1, #1
movs r2, #0 movs r2, #0
@ -722,7 +722,7 @@ _0809DF16:
ldrb r1, [r0] ldrb r1, [r0]
adds r1, #2 adds r1, #2
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
ldr r0, _0809DF60 @ =0x00000123 ldr r0, _0809DF60 @ =0x00000123
bl PlaySFX bl PlaySFX
ldr r5, [r4, #0x54] ldr r5, [r4, #0x54]
@ -758,7 +758,7 @@ _0809DF64:
ldrb r1, [r0] ldrb r1, [r0]
adds r1, #2 adds r1, #2
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
ldr r0, _0809DF8C @ =0x00000123 ldr r0, _0809DF8C @ =0x00000123
bl PlaySFX bl PlaySFX
ldr r0, _0809DF90 @ =0x000001F3 ldr r0, _0809DF90 @ =0x000001F3
@ -891,7 +891,7 @@ sub_0809E050: @ 0x0809E050
bl sub_0807DD64 bl sub_0807DD64
adds r0, r4, #0 adds r0, r4, #0
movs r1, #1 movs r1, #1
bl LoadAnimation bl InitAnimationForceUpdate
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0
_0809E084: .4byte 0x0000FFF0 _0809E084: .4byte 0x0000FFF0

View File

@ -206,7 +206,7 @@ _08083D14:
adds r1, #1 adds r1, #1
_08083D16: _08083D16:
adds r0, r1, #0 adds r0, r1, #0
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
ldr r1, _08083D24 @ =gTextBox ldr r1, _08083D24 @ =gTextBox
ldrb r0, [r4, #0xb] ldrb r0, [r4, #0xb]
str r0, [r1, #0x10] str r0, [r1, #0x10]

View File

@ -246,14 +246,14 @@ sub_080A13B4: @ 0x080A13B4
cmp r1, r0 cmp r1, r0
blt _080A13D8 blt _080A13D8
ldr r0, _080A13D4 @ =0x0000300C ldr r0, _080A13D4 @ =0x0000300C
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
movs r0, #1 movs r0, #1
b _080A13E0 b _080A13E0
.align 2, 0 .align 2, 0
_080A13D4: .4byte 0x0000300C _080A13D4: .4byte 0x0000300C
_080A13D8: _080A13D8:
ldr r0, _080A13E4 @ =0x00003005 ldr r0, _080A13E4 @ =0x00003005
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
movs r0, #0 movs r0, #0
_080A13E0: _080A13E0:
str r0, [r4, #0x14] str r0, [r4, #0x14]
@ -557,7 +557,7 @@ sub_080A1608: @ 0x080A1608
adds r4, #4 adds r4, #4
_080A1618: _080A1618:
adds r0, r4, #0 adds r0, r4, #0
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
ldr r4, _080A1640 @ =gTextBox ldr r4, _080A1640 @ =gTextBox
movs r1, #0 movs r1, #0
movs r0, #1 movs r0, #1

View File

@ -163,7 +163,7 @@ _080A2688:
movs r0, #0xff movs r0, #0xff
ands r1, r0 ands r1, r0
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
b _080A273C b _080A273C
.align 2, 0 .align 2, 0
_080A2698: .4byte 0x000001B9 _080A2698: .4byte 0x000001B9

View File

@ -384,7 +384,7 @@ _08035456:
ldr r0, [r2] ldr r0, [r2]
ldr r0, [r0, #0xc] ldr r0, [r0, #0xc]
movs r1, #1 movs r1, #1
bl LoadAnimation bl InitAnimationForceUpdate
b _080354DC b _080354DC
.align 2, 0 .align 2, 0
_080354AC: .4byte gUnk_030010A0 _080354AC: .4byte gUnk_030010A0
@ -406,7 +406,7 @@ _080354B0:
ldr r0, [r3] ldr r0, [r3]
ldr r0, [r0, #0xc] ldr r0, [r0, #0xc]
movs r1, #2 movs r1, #2
bl LoadAnimation bl InitAnimationForceUpdate
_080354DC: _080354DC:
adds r0, r5, #0 adds r0, r5, #0
movs r1, #0x87 movs r1, #0x87
@ -1026,7 +1026,7 @@ _08035990:
adds r1, r1, r0 adds r1, r1, r0
ldrb r1, [r1] ldrb r1, [r1]
adds r0, r4, #0 adds r0, r4, #0
bl LoadAnimation bl InitAnimationForceUpdate
_080359A0: _080359A0:
adds r0, r4, #0 adds r0, r4, #0
bl sub_08035B94 bl sub_08035B94

View File

@ -56,7 +56,7 @@ _0806B3F4:
beq _0806B40E beq _0806B40E
movs r0, #0 movs r0, #0
strb r0, [r1] strb r0, [r1]
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
_0806B40E: _0806B40E:
adds r0, r4, #0 adds r0, r4, #0
bl sub_0806ED78 bl sub_0806ED78

View File

@ -363,14 +363,14 @@ _0806E172:
movs r0, #0 movs r0, #0
str r0, [r5, #0x14] str r0, [r5, #0x14]
ldr r0, _0806E190 @ =0x0000421B ldr r0, _0806E190 @ =0x0000421B
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
b _0806E1C0 b _0806E1C0
.align 2, 0 .align 2, 0
_0806E18C: .4byte 0x000003E7 _0806E18C: .4byte 0x000003E7
_0806E190: .4byte 0x0000421B _0806E190: .4byte 0x0000421B
_0806E194: _0806E194:
ldr r0, _0806E1A4 @ =0x00004218 ldr r0, _0806E1A4 @ =0x00004218
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
ldr r1, _0806E1A8 @ =gTextBox ldr r1, _0806E1A8 @ =gTextBox
ldrh r0, [r4] ldrh r0, [r4]
str r0, [r1, #0x10] str r0, [r1, #0x10]
@ -387,7 +387,7 @@ _0806E1AC:
adds r4, #0x76 adds r4, #0x76
strh r1, [r4] strh r1, [r4]
ldr r0, _0806E1D4 @ =0x0000421C ldr r0, _0806E1D4 @ =0x0000421C
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
_0806E1C0: _0806E1C0:
ldr r1, _0806E1D8 @ =gUnk_030010A0 ldr r1, _0806E1D8 @ =gUnk_030010A0
ldrh r0, [r4] ldrh r0, [r4]
@ -433,7 +433,7 @@ sub_0806E20C: @ 0x0806E20C
cmp r0, #0 cmp r0, #0
beq _0806E230 beq _0806E230
ldr r0, _0806E228 @ =0x0000421F ldr r0, _0806E228 @ =0x0000421F
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
ldr r1, _0806E22C @ =gTextBox ldr r1, _0806E22C @ =gTextBox
ldrh r0, [r4, #6] ldrh r0, [r4, #6]
str r0, [r1, #0x10] str r0, [r1, #0x10]
@ -444,7 +444,7 @@ _0806E228: .4byte 0x0000421F
_0806E22C: .4byte gTextBox _0806E22C: .4byte gTextBox
_0806E230: _0806E230:
ldr r0, _0806E238 @ =0x00004220 ldr r0, _0806E238 @ =0x00004220
bl TextboxTryNoOverlap bl TextboxNoOverlapFollow
_0806E236: _0806E236:
pop {r4, pc} pop {r4, pc}
.align 2, 0 .align 2, 0

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