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This commit is contained in:
theo3 2021-03-21 20:51:08 -07:00
parent 69edec1eb9
commit bd50d449de
71 changed files with 551 additions and 635 deletions

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@ -1238,7 +1238,7 @@ _08002812:
cmp r0, #0 cmp r0, #0
beq _08002834 beq _08002834
adds r6, #1 adds r6, #1
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #8 lsls r0, r0, #8
_08002834: _08002834:
adds r4, r0, #0 adds r4, r0, #0
@ -1256,7 +1256,7 @@ _0800283E:
cmp r0, #0 cmp r0, #0
beq _08002856 beq _08002856
adds r6, #2 adds r6, #2
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #8 lsls r0, r0, #8
_08002856: _08002856:
adds r4, r0, #0 adds r4, r0, #0

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@ -1193,13 +1193,13 @@ sub_0806F5BC: @ 0x0806F5BC
lsls r5, r1, #0x10 lsls r5, r1, #0x10
asrs r5, r5, #0x10 asrs r5, r5, #0x10
adds r1, r5, #0 adds r1, r5, #0
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
movs r6, #0x80 movs r6, #0x80
lsls r6, r6, #1 lsls r6, r6, #1
adds r1, r6, #0 adds r1, r6, #0
bl sub_0806FA04 bl FixedDiv
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #8 asrs r0, r0, #8
ldr r1, [r7, #0x2c] ldr r1, [r7, #0x2c]
@ -1211,11 +1211,11 @@ sub_0806F5BC: @ 0x0806F5BC
movs r1, #0 movs r1, #0
ldrsh r0, [r4, r1] ldrsh r0, [r4, r1]
adds r1, r5, #0 adds r1, r5, #0
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
adds r1, r6, #0 adds r1, r6, #0
bl sub_0806FA04 bl FixedDiv
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #8 asrs r0, r0, #8
ldr r1, [r7, #0x30] ldr r1, [r7, #0x30]
@ -1248,13 +1248,13 @@ sub_0806F62C: @ 0x0806F62C
lsls r5, r5, #0x10 lsls r5, r5, #0x10
asrs r5, r5, #0x10 asrs r5, r5, #0x10
adds r1, r5, #0 adds r1, r5, #0
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
movs r1, #0x80 movs r1, #0x80
lsls r1, r1, #1 lsls r1, r1, #1
mov r8, r1 mov r8, r1
bl sub_0806FA04 bl FixedDiv
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #8 asrs r0, r0, #8
ldr r1, [r6, #0x2c] ldr r1, [r6, #0x2c]
@ -1266,11 +1266,11 @@ sub_0806F62C: @ 0x0806F62C
movs r1, #0 movs r1, #0
ldrsh r0, [r4, r1] ldrsh r0, [r4, r1]
adds r1, r5, #0 adds r1, r5, #0
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
mov r1, r8 mov r1, r8
bl sub_0806FA04 bl FixedDiv
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #8 asrs r0, r0, #8
ldr r1, [r6, #0x30] ldr r1, [r6, #0x30]
@ -1300,13 +1300,13 @@ sub_0806F69C: @ 0x0806F69C
ldrsh r0, [r0, r1] ldrsh r0, [r0, r1]
movs r2, #0x24 movs r2, #0x24
ldrsh r1, [r6, r2] ldrsh r1, [r6, r2]
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
movs r4, #0x80 movs r4, #0x80
lsls r4, r4, #1 lsls r4, r4, #1
adds r1, r4, #0 adds r1, r4, #0
bl sub_0806FA04 bl FixedDiv
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #8 asrs r0, r0, #8
ldr r1, [r6, #0x2c] ldr r1, [r6, #0x2c]
@ -1320,11 +1320,11 @@ sub_0806F69C: @ 0x0806F69C
ldrsh r0, [r0, r1] ldrsh r0, [r0, r1]
movs r2, #0x24 movs r2, #0x24
ldrsh r1, [r6, r2] ldrsh r1, [r6, r2]
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
adds r1, r4, #0 adds r1, r4, #0
bl sub_0806FA04 bl FixedDiv
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #8 asrs r0, r0, #8
ldr r1, [r6, #0x30] ldr r1, [r6, #0x30]

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@ -96,13 +96,13 @@ sub_080A2AF4: @ 0x080A2AF4
lsls r4, r4, #0x18 lsls r4, r4, #0x18
asrs r4, r4, #0x10 asrs r4, r4, #0x10
adds r1, r4, #0 adds r1, r4, #0
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
movs r5, #0x80 movs r5, #0x80
lsls r5, r5, #1 lsls r5, r5, #1
adds r1, r5, #0 adds r1, r5, #0
bl sub_0806FA04 bl FixedDiv
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #8 asrs r0, r0, #8
ldr r1, [r6, #0x2c] ldr r1, [r6, #0x2c]
@ -115,11 +115,11 @@ sub_080A2AF4: @ 0x080A2AF4
movs r1, #0 movs r1, #0
ldrsh r0, [r0, r1] ldrsh r0, [r0, r1]
adds r1, r4, #0 adds r1, r4, #0
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
adds r1, r5, #0 adds r1, r5, #0
bl sub_0806FA04 bl FixedDiv
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #8 asrs r0, r0, #8
ldr r1, [r6, #0x30] ldr r1, [r6, #0x30]

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@ -341,13 +341,13 @@ _080864EE:
ldrsh r0, [r0, r1] ldrsh r0, [r0, r1]
movs r1, #0x80 movs r1, #0x80
lsls r1, r1, #6 lsls r1, r1, #6
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
movs r4, #0x80 movs r4, #0x80
lsls r4, r4, #1 lsls r4, r4, #1
adds r1, r4, #0 adds r1, r4, #0
bl sub_0806FA04 bl FixedDiv
adds r1, r6, #0 adds r1, r6, #0
adds r1, #0x80 adds r1, #0x80
lsls r0, r0, #0x10 lsls r0, r0, #0x10
@ -363,11 +363,11 @@ _080864EE:
ldrsh r0, [r0, r3] ldrsh r0, [r0, r3]
movs r1, #0x80 movs r1, #0x80
lsls r1, r1, #5 lsls r1, r1, #5
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
adds r1, r4, #0 adds r1, r4, #0
bl sub_0806FA04 bl FixedDiv
adds r1, r6, #0 adds r1, r6, #0
adds r1, #0x84 adds r1, #0x84
lsls r0, r0, #0x10 lsls r0, r0, #0x10
@ -520,13 +520,13 @@ _0808663A:
ldrsh r0, [r0, r1] ldrsh r0, [r0, r1]
movs r1, #0x80 movs r1, #0x80
lsls r1, r1, #6 lsls r1, r1, #6
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
movs r5, #0x80 movs r5, #0x80
lsls r5, r5, #1 lsls r5, r5, #1
adds r1, r5, #0 adds r1, r5, #0
bl sub_0806FA04 bl FixedDiv
adds r1, r7, #0 adds r1, r7, #0
adds r1, #0x80 adds r1, #0x80
lsls r0, r0, #0x10 lsls r0, r0, #0x10
@ -541,11 +541,11 @@ _0808663A:
ldrsh r0, [r0, r1] ldrsh r0, [r0, r1]
movs r1, #0x80 movs r1, #0x80
lsls r1, r1, #5 lsls r1, r1, #5
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
adds r1, r5, #0 adds r1, r5, #0
bl sub_0806FA04 bl FixedDiv
adds r1, r7, #0 adds r1, r7, #0
adds r1, #0x84 adds r1, #0x84
lsls r0, r0, #0x10 lsls r0, r0, #0x10

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@ -2824,11 +2824,11 @@ _0802E580:
ldrb r1, [r6] ldrb r1, [r6]
lsls r1, r1, #0x18 lsls r1, r1, #0x18
asrs r1, r1, #0x10 asrs r1, r1, #0x10
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
adds r1, r7, #0 adds r1, r7, #0
bl sub_0806FA04 bl FixedDiv
adds r1, r0, #0 adds r1, r0, #0
ldrb r0, [r4, #1] ldrb r0, [r4, #1]
lsls r0, r0, #4 lsls r0, r0, #4
@ -2838,11 +2838,11 @@ _0802E580:
ldrsh r0, [r0, r2] ldrsh r0, [r0, r2]
lsls r1, r1, #0x10 lsls r1, r1, #0x10
asrs r1, r1, #0x10 asrs r1, r1, #0x10
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
adds r1, r7, #0 adds r1, r7, #0
bl sub_0806FA04 bl FixedDiv
ldr r2, [r5] ldr r2, [r5]
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #8 asrs r0, r0, #8
@ -2859,11 +2859,11 @@ _0802E580:
ldrb r1, [r6] ldrb r1, [r6]
lsls r1, r1, #0x18 lsls r1, r1, #0x18
asrs r1, r1, #0x10 asrs r1, r1, #0x10
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
adds r1, r7, #0 adds r1, r7, #0
bl sub_0806FA04 bl FixedDiv
ldr r2, [r5] ldr r2, [r5]
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #8 asrs r0, r0, #8

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@ -656,7 +656,7 @@ sub_0806252C: @ 0x0806252C
lsls r0, r1, #0x10 lsls r0, r1, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
movs r1, #0x14 movs r1, #0x14
bl sub_0806FA04 bl FixedDiv
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
mov sl, r0 mov sl, r0
@ -664,7 +664,7 @@ sub_0806252C: @ 0x0806252C
lsls r0, r2, #0x10 lsls r0, r2, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
movs r1, #0x14 movs r1, #0x14
bl sub_0806FA04 bl FixedDiv
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
mov r8, r0 mov r8, r0

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@ -349,13 +349,13 @@ _08085774:
lsls r4, r4, #0x10 lsls r4, r4, #0x10
asrs r4, r4, #0x18 asrs r4, r4, #0x18
adds r1, r4, #0 adds r1, r4, #0
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
movs r5, #0x80 movs r5, #0x80
lsls r5, r5, #1 lsls r5, r5, #1
adds r1, r5, #0 adds r1, r5, #0
bl sub_0806FA04 bl FixedDiv
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #8 asrs r0, r0, #8
ldr r1, [r7, #0x6c] ldr r1, [r7, #0x6c]
@ -368,11 +368,11 @@ _08085774:
movs r2, #0 movs r2, #0
ldrsh r0, [r0, r2] ldrsh r0, [r0, r2]
adds r1, r4, #0 adds r1, r4, #0
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
adds r1, r5, #0 adds r1, r5, #0
bl sub_0806FA04 bl FixedDiv
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #8 asrs r0, r0, #8
ldr r1, [r7, #0x70] ldr r1, [r7, #0x70]
@ -441,7 +441,7 @@ _0808581A:
movs r4, #0x80 movs r4, #0x80
lsls r4, r4, #1 lsls r4, r4, #1
adds r1, r4, #0 adds r1, r4, #0
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
ldr r5, _080858A8 @ =gSineTable ldr r5, _080858A8 @ =gSineTable
@ -450,13 +450,13 @@ _0808581A:
adds r1, r1, r5 adds r1, r1, r5
movs r2, #0 movs r2, #0
ldrsh r1, [r1, r2] ldrsh r1, [r1, r2]
bl sub_0806FA04 bl FixedDiv
strh r0, [r7, #0x24] strh r0, [r7, #0x24]
ldr r0, [r7, #0x70] ldr r0, [r7, #0x70]
lsls r0, r0, #8 lsls r0, r0, #8
asrs r0, r0, #0x10 asrs r0, r0, #0x10
adds r1, r4, #0 adds r1, r4, #0
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
ldrb r1, [r7, #0x15] ldrb r1, [r7, #0x15]
@ -465,7 +465,7 @@ _0808581A:
adds r1, r1, r5 adds r1, r1, r5
movs r2, #0 movs r2, #0
ldrsh r1, [r1, r2] ldrsh r1, [r1, r2]
bl sub_0806FA04 bl FixedDiv
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
rsbs r4, r0, #0 rsbs r4, r0, #0

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@ -968,13 +968,13 @@ sub_0809A648: @ 0x0809A648
lsls r5, r5, #8 lsls r5, r5, #8
asrs r5, r5, #0x10 asrs r5, r5, #0x10
adds r1, r5, #0 adds r1, r5, #0
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
movs r4, #0x80 movs r4, #0x80
lsls r4, r4, #1 lsls r4, r4, #1
adds r1, r4, #0 adds r1, r4, #0
bl sub_0806FA04 bl FixedDiv
ldr r1, [r7, #0x50] ldr r1, [r7, #0x50]
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #8 asrs r0, r0, #8
@ -989,11 +989,11 @@ sub_0809A648: @ 0x0809A648
movs r2, #0 movs r2, #0
ldrsh r0, [r0, r2] ldrsh r0, [r0, r2]
adds r1, r5, #0 adds r1, r5, #0
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
adds r1, r4, #0 adds r1, r4, #0
bl sub_0806FA04 bl FixedDiv
ldr r1, [r7, #0x50] ldr r1, [r7, #0x50]
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #8 asrs r0, r0, #8

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@ -1024,13 +1024,13 @@ sub_0809CB70: @ 0x0809CB70
lsls r5, r5, #0x10 lsls r5, r5, #0x10
asrs r5, r5, #0x10 asrs r5, r5, #0x10
adds r1, r5, #0 adds r1, r5, #0
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
movs r1, #0x80 movs r1, #0x80
lsls r1, r1, #1 lsls r1, r1, #1
mov r8, r1 mov r8, r1
bl sub_0806FA04 bl FixedDiv
ldr r1, [r6, #0x50] ldr r1, [r6, #0x50]
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #8 asrs r0, r0, #8
@ -1043,11 +1043,11 @@ sub_0809CB70: @ 0x0809CB70
movs r1, #0 movs r1, #0
ldrsh r0, [r4, r1] ldrsh r0, [r4, r1]
adds r1, r5, #0 adds r1, r5, #0
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
mov r1, r8 mov r1, r8
bl sub_0806FA04 bl FixedDiv
ldr r2, [r6, #0x50] ldr r2, [r6, #0x50]
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #8 asrs r0, r0, #8

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@ -1141,7 +1141,7 @@ sub_0809E238: @ 0x0809E238
adds r5, #0x6c adds r5, #0x6c
movs r2, #0 movs r2, #0
ldrsh r1, [r5, r2] ldrsh r1, [r5, r2]
bl sub_0806F9EC bl FixedMul
adds r4, r0, #0 adds r4, r0, #0
lsls r4, r4, #0x10 lsls r4, r4, #0x10
asrs r4, r4, #0x10 asrs r4, r4, #0x10
@ -1154,7 +1154,7 @@ sub_0809E238: @ 0x0809E238
ldrsh r0, [r0, r2] ldrsh r0, [r0, r2]
movs r2, #0 movs r2, #0
ldrsh r1, [r5, r2] ldrsh r1, [r5, r2]
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
adds r1, r7, #0 adds r1, r7, #0

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@ -597,13 +597,13 @@ _08035616:
adds r1, r4, #0 adds r1, r4, #0
ands r1, r2 ands r1, r2
lsls r1, r1, #8 lsls r1, r1, #8
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
movs r5, #0x80 movs r5, #0x80
lsls r5, r5, #1 lsls r5, r5, #1
adds r1, r5, #0 adds r1, r5, #0
bl sub_0806FA04 bl FixedDiv
lsrs r0, r0, #8 lsrs r0, r0, #8
adds r1, r7, #0 adds r1, r7, #0
adds r1, #0x62 adds r1, #0x62
@ -619,11 +619,11 @@ _08035616:
ands r4, r1 ands r4, r1
lsls r4, r4, #8 lsls r4, r4, #8
adds r1, r4, #0 adds r1, r4, #0
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
adds r1, r5, #0 adds r1, r5, #0
bl sub_0806FA04 bl FixedDiv
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #8 asrs r0, r0, #8
rsbs r0, r0, #0 rsbs r0, r0, #0
@ -3086,13 +3086,13 @@ sub_08036914: @ 0x08036914
lsls r6, r6, #0x10 lsls r6, r6, #0x10
asrs r6, r6, #0x10 asrs r6, r6, #0x10
adds r1, r6, #0 adds r1, r6, #0
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
movs r1, #0x80 movs r1, #0x80
lsls r1, r1, #1 lsls r1, r1, #1
mov r8, r1 mov r8, r1
bl sub_0806FA04 bl FixedDiv
ldr r1, [r5, #0x50] ldr r1, [r5, #0x50]
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #8 asrs r0, r0, #8
@ -3105,11 +3105,11 @@ sub_08036914: @ 0x08036914
movs r1, #0 movs r1, #0
ldrsh r0, [r4, r1] ldrsh r0, [r4, r1]
adds r1, r6, #0 adds r1, r6, #0
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
mov r1, r8 mov r1, r8
bl sub_0806FA04 bl FixedDiv
ldr r2, [r5, #0x50] ldr r2, [r5, #0x50]
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #8 asrs r0, r0, #8
@ -3270,11 +3270,11 @@ _08036A78:
movs r1, #0 movs r1, #0
ldrsh r0, [r0, r1] ldrsh r0, [r0, r1]
adds r1, r6, #0 adds r1, r6, #0
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
adds r1, r7, #0 adds r1, r7, #0
bl sub_0806FA04 bl FixedDiv
ldr r2, [r5] ldr r2, [r5]
ldr r1, [r5, #4] ldr r1, [r5, #4]
lsls r0, r0, #0x10 lsls r0, r0, #0x10
@ -3293,11 +3293,11 @@ _08036A78:
movs r1, #0 movs r1, #0
ldrsh r0, [r0, r1] ldrsh r0, [r0, r1]
adds r1, r6, #0 adds r1, r6, #0
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
adds r1, r7, #0 adds r1, r7, #0
bl sub_0806FA04 bl FixedDiv
ldr r2, [r5] ldr r2, [r5]
ldr r1, [r5, #4] ldr r1, [r5, #4]
lsls r0, r0, #0x10 lsls r0, r0, #0x10
@ -3386,12 +3386,12 @@ _08036B48:
movs r3, #0 movs r3, #0
ldrsh r0, [r0, r3] ldrsh r0, [r0, r3]
mov r1, sl mov r1, sl
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
movs r1, #0x80 movs r1, #0x80
lsls r1, r1, #1 lsls r1, r1, #1
bl sub_0806FA04 bl FixedDiv
ldr r2, [r5] ldr r2, [r5]
ldr r1, [r6] ldr r1, [r6]
lsls r0, r0, #0x10 lsls r0, r0, #0x10
@ -3409,12 +3409,12 @@ _08036B48:
movs r2, #0 movs r2, #0
ldrsh r0, [r0, r2] ldrsh r0, [r0, r2]
mov r1, sl mov r1, sl
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
movs r1, #0x80 movs r1, #0x80
lsls r1, r1, #1 lsls r1, r1, #1
bl sub_0806FA04 bl FixedDiv
ldr r2, [r5] ldr r2, [r5]
ldr r1, [r6] ldr r1, [r6]
b _08036C6E b _08036C6E
@ -3475,12 +3475,12 @@ _08036C0E:
movs r2, #0 movs r2, #0
ldrsh r0, [r0, r2] ldrsh r0, [r0, r2]
mov r1, sl mov r1, sl
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
movs r1, #0x80 movs r1, #0x80
lsls r1, r1, #1 lsls r1, r1, #1
bl sub_0806FA04 bl FixedDiv
ldr r2, [r4] ldr r2, [r4]
adds r5, r6, r7 adds r5, r6, r7
ldr r1, [r5] ldr r1, [r5]
@ -3499,12 +3499,12 @@ _08036C0E:
movs r1, #0 movs r1, #0
ldrsh r0, [r0, r1] ldrsh r0, [r0, r1]
mov r1, sl mov r1, sl
bl sub_0806F9EC bl FixedMul
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
movs r1, #0x80 movs r1, #0x80
lsls r1, r1, #1 lsls r1, r1, #1
bl sub_0806FA04 bl FixedDiv
ldr r2, [r4] ldr r2, [r4]
ldr r1, [r5] ldr r1, [r5]
_08036C6E: _08036C6E:

View File

@ -378,7 +378,7 @@ sub_08068578: @ 0x08068578
lsls r0, r1, #0x10 lsls r0, r1, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
movs r1, #0x14 movs r1, #0x14
bl sub_0806FA04 bl FixedDiv
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
mov sl, r0 mov sl, r0
@ -386,7 +386,7 @@ sub_08068578: @ 0x08068578
lsls r0, r2, #0x10 lsls r0, r2, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
movs r1, #0x14 movs r1, #0x14
bl sub_0806FA04 bl FixedDiv
lsls r0, r0, #0x10 lsls r0, r0, #0x10
asrs r0, r0, #0x10 asrs r0, r0, #0x10
mov r8, r0 mov r8, r0

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@ -4,6 +4,9 @@
#include "global.h" #include "global.h"
#include "entity.h" #include "entity.h"
s16 FixedMul(s16 r0, s16 r1);
s16 FixedDiv(s16 r0, s16 r1);
void CopyPosition(Entity*, Entity*); void CopyPosition(Entity*, Entity*);
void PositionEntityOnTop(Entity*, Entity*); void PositionEntityOnTop(Entity*, Entity*);
void PositionRelative(Entity*, Entity*, s32, s32); void PositionRelative(Entity*, Entity*, s32, s32);
@ -12,4 +15,7 @@ void sub_0806FA90(Entity*, Entity*, s32, s32);
void ResolveEntityOnTop(Entity*, Entity*); void ResolveEntityOnTop(Entity*, Entity*);
void sub_0806FAD8(Entity*, Entity*); void sub_0806FAD8(Entity*, Entity*);
const s16 gSineTable[64];
const s16 gCosineTable[256];
#endif #endif

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@ -1,9 +0,0 @@
#ifndef DMA_H
#define DMA_H
void MemFill16(u32 value, void* dest, u32 size);
void MemFill32(u32 value, void* dest, u32 size);
void MemClear(void* dest, u32 size);
void MemCopy(const void* src, void* dest, u32 size);
#endif // DMA_H

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@ -5,7 +5,7 @@
#include "global.h" #include "global.h"
#include "entity.h" #include "entity.h"
#include "manager.h" #include "manager.h"
#include "position.h" #include "coord.h"
#include "player.h" #include "player.h"
#include "room.h" #include "room.h"
#include "structures.h" #include "structures.h"
@ -13,7 +13,6 @@
// Identified - to be sorted into header files // Identified - to be sorted into header files
extern void SoundReq(u32); extern void SoundReq(u32);
extern void ShowNPCDialogue(Entity*, Dialog*); extern void ShowNPCDialogue(Entity*, Dialog*);
extern u32 __modsi3(u32, u32);
extern void DoFade(u32, u32); extern void DoFade(u32, u32);
extern u32 CheckKinstoneFused(u32); extern u32 CheckKinstoneFused(u32);
extern void ForceEquipItem(u32, u8); extern void ForceEquipItem(u32, u8);

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@ -24,7 +24,6 @@ extern u32 gUnk_0810C2E4;
extern const s16 GreatFairy_RippleOffsets[10]; extern const s16 GreatFairy_RippleOffsets[10];
extern u32 gUnk_02034350; extern u32 gUnk_02034350;
extern u8 gUnk_0812079C[8]; extern u8 gUnk_0812079C[8];
extern s16 gSineTable[];
extern s8 gUnk_081207AC[]; extern s8 gUnk_081207AC[];
#endif #endif

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@ -1,9 +0,0 @@
typedef struct {
u16 heldKeys;
u16 newKeys;
u16 unk4;
u8 unk6;
u8 unk7;
} Input;
extern Input gInput;

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@ -1,7 +0,0 @@
#ifndef TRIG_H
#define TRIG_H
extern const s16 gSineTable[];
extern const s16 gCosineTable[];
#endif

19
include/utils.h Normal file
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@ -0,0 +1,19 @@
typedef struct {
u16 heldKeys;
u16 newKeys;
u16 unk4;
u8 unk6;
u8 unk7;
} Input;
extern Input gInput;
void MemFill16(u32 value, void* dest, u32 size);
void MemFill32(u32 value, void* dest, u32 size);
void MemClear(void* dest, u32 size);
void MemCopy(const void* src, void* dest, u32 size);
void ReadKeyInput(void);
void LoadPalettes(const u8*, int, int);
void LoadPaletteGroup(u32 group);

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@ -327,10 +327,7 @@ SECTIONS {
asm/code_0801C85C.o(.text); asm/code_0801C85C.o(.text);
src/ezloNag.o(.text); src/ezloNag.o(.text);
asm/code_0801CEC0.o(.text); asm/code_0801CEC0.o(.text);
src/dma.o(.text); src/utils.o(.text);
src/input.o(.text);
src/code_0801D714.o(.text);
src/code_0801D79C.o(.text);
asm/code_0801D79C.o(.text); asm/code_0801D79C.o(.text);
/* enemies */ /* enemies */
src/enemy/octorok.o(.text); src/enemy/octorok.o(.text);
@ -451,13 +448,12 @@ SECTIONS {
src/loadRoomEntityList.o(.text); src/loadRoomEntityList.o(.text);
asm/loadRoomEntity.o(.text); asm/loadRoomEntity.o(.text);
asm/code_0804AEB0.o(.text); asm/code_0804AEB0.o(.text);
src/sub_0804AFF4.o(.text);
src/loadRoom.o(.text); src/loadRoom.o(.text);
asm/code_0804B058.o(.text); asm/code_0804B058.o(.text);
src/room.o(.text); src/room.o(.text);
asm/code_0804B9F8.o(.text); asm/code_0804B9F8.o(.text);
src/sub_08050008.o(.text); src/sub_08050008.o(.text);
src/sub_08050024.o(.text); src/fade.o(.text);
asm/code_08050038.o(.text); asm/code_08050038.o(.text);
src/fileScreen.o(.text); src/fileScreen.o(.text);
asm/fileScreen.o(.text); asm/fileScreen.o(.text);
@ -540,7 +536,7 @@ SECTIONS {
src/code_0805EC04.o(.text); src/code_0805EC04.o(.text);
asm/code_0805EC04.o(.text); asm/code_0805EC04.o(.text);
src/code_0805F9A0.o(.text); src/code_0805F9A0.o(.text);
src/screenDebug.o(.text); src/debugScreen.o(.text);
src/item14.o(.text); src/item14.o(.text);
/* npcs */ /* npcs */
src/npc/gentari.o(.text); src/npc/gentari.o(.text);
@ -646,9 +642,7 @@ SECTIONS {
asm/code_0806EC20.o(.text); asm/code_0806EC20.o(.text);
src/createNPC.o(.text); src/createNPC.o(.text);
asm/code_0806ED78.o(.text); asm/code_0806ED78.o(.text);
src/sub_0806F9EC.o(.text); src/coord.o(.text);
src/sub_0806FA04.o(.text);
src/position.o(.text);
asm/code_0806FA6C.o(.text); asm/code_0806FA6C.o(.text);
src/player.o(.text); src/player.o(.text);
asm/code_08070698.o(.text); asm/code_08070698.o(.text);
@ -663,13 +657,9 @@ SECTIONS {
asm/code_08077B98.o(.text); asm/code_08077B98.o(.text);
src/code_08078778.o(.text); src/code_08078778.o(.text);
asm/code_08078778.o(.text); asm/code_08078778.o(.text);
src/sub_0807B7D8.o(.text);
src/sub_0807B820.o(.text); src/sub_0807B820.o(.text);
src/sub_0807B8A8.o(.text);
src/sub_0807B930.o(.text);
asm/code_0807B9B8.o(.text); asm/code_0807B9B8.o(.text);
src/sub_0807C998.o(.text); src/sub_0807C998.o(.text);
src/sub_0801D754.o(.text); /* ??? */
asm/sub_0807CA18.o(.text); asm/sub_0807CA18.o(.text);
asm/getInventoryValue.o(.text); asm/getInventoryValue.o(.text);
asm/code_0807CAA0.o(.text); asm/code_0807CAA0.o(.text);
@ -915,7 +905,7 @@ SECTIONS {
src/manager.o(.rodata); src/manager.o(.rodata);
src/npc.o(.rodata); src/npc.o(.rodata);
data/data_080B3740.o(.rodata); data/data_080B3740.o(.rodata);
src/trig.o(.rodata); src/coord.o(.rodata);
data/data_080C93E0.o(.rodata); data/data_080C93E0.o(.rodata);
src/enemy/octorok.o(.rodata); src/enemy/octorok.o(.rodata);
data/animations/octorok.o(.rodata); data/animations/octorok.o(.rodata);

View File

@ -8,7 +8,7 @@
#include "functions.h" #include "functions.h"
#include "object.h" #include "object.h"
#include "manager.h" #include "manager.h"
#include "dma.h" #include "utils.h"
#include "npc.h" #include "npc.h"
extern u8 gUnk_03003DE0; extern u8 gUnk_03003DE0;

View File

@ -1,43 +0,0 @@
#include "global.h"
extern void LoadPalettes(const u8*, int, int);
extern u32 gUsedPalettes;
extern u16 gPaletteBuffer[];
typedef struct {
u16 paletteId;
u8 destPaletteNum;
u8 numPalettes;
} PaletteGroup;
extern const PaletteGroup* gPaletteGroups[];
extern const u8 gGlobalGfxAndPalettes[];
void LoadPaletteGroup(u32 group) {
const PaletteGroup* paletteGroup = gPaletteGroups[group];
while (1) {
u32 destPaletteNum = paletteGroup->destPaletteNum;
u32 numPalettes = paletteGroup->numPalettes & 0xF;
if (numPalettes == 0) {
numPalettes = 16;
}
LoadPalettes(&gGlobalGfxAndPalettes[paletteGroup->paletteId * 32], destPaletteNum, numPalettes);
if ((paletteGroup->numPalettes & 0x80) == 0) {
break;
}
paletteGroup++;
}
}
void LoadPalettes(const u8* src, int destPaletteNum, int numPalettes) {
u16* dest;
u32 size = numPalettes * 32;
u32 usedPalettesMask = 1 << destPaletteNum;
while (--numPalettes > 0) {
usedPalettesMask |= (usedPalettesMask << 1);
}
gUsedPalettes |= usedPalettesMask;
dest = &gPaletteBuffer[destPaletteNum * 16];
DmaCopy32(3, src, dest, size);
}

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@ -1,96 +0,0 @@
#include "global.h"
#include "screen.h"
#include "structures.h"
extern u16 gPaletteBuffer[];
extern u32 gUsedPalettes;
typedef struct {
union {
int raw;
struct {
u8 filler0[0x3];
u8 unk3;
} bytes;
} unk0;
u32 dest;
u32 unk8;
} GfxItem;
extern const GfxItem* gUnk_08100AA8[];
extern const u8 gGlobalGfxAndPalettes[];
void sub_0801D79C(u32 colorIndex, u32 color) {
gPaletteBuffer[colorIndex] = color;
gUsedPalettes |= 1 << (colorIndex / 16);
}
void sub_0801D7BC(u32 color, u32 arg1) {
if (arg1) {
gScreen.lcd.unk6 = 0xE0FF;
} else {
gScreen.lcd.unk6 = 0xFFFF;
}
sub_0801D79C(0, color);
}
void LoadGfxGroup(u32 group) {
u32 terminator;
u32 dmaCtrl;
int gfxOffset;
const u8* src;
u32 dest;
int size;
const GfxItem* gfxItem = gUnk_08100AA8[group];
while (1) {
u32 loadGfx = FALSE;
u32 ctrl = gfxItem->unk0.bytes.unk3;
ctrl &= 0xF;
switch (ctrl) {
case 0x7:
loadGfx = TRUE;
break;
case 0xD:
return;
case 0xE:
if (((struct_02000000*)0x2000000)->gameLanguage > 1) {
loadGfx = TRUE;
}
break;
case 0xF:
if (((struct_02000000*)0x2000000)->gameLanguage != 0) {
loadGfx = TRUE;
}
break;
default:
if (ctrl == ((struct_02000000*)0x2000000)->gameLanguage) {
loadGfx = TRUE;
}
break;
}
if (loadGfx) {
gfxOffset = gfxItem->unk0.raw & 0xFFFFFF;
src = &gGlobalGfxAndPalettes[gfxOffset];
dest = gfxItem->dest;
size = gfxItem->unk8;
dmaCtrl = 0x80000000;
if (size < 0) {
if (dest >= VRAM) {
LZ77UnCompVram(src, (void*)dest);
} else {
LZ77UnCompWram(src, (void*)dest);
}
} else {
DmaSet(3, src, dest, dmaCtrl | ((u32)size >> 1));
}
}
terminator = gfxItem->unk0.bytes.unk3;
terminator &= 0x80;
gfxItem++;
if (!terminator) {
break;
}
}
}

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@ -1,5 +1,5 @@
#include "global.h" #include "global.h"
#include "dma.h" #include "utils.h"
#include "functions.h" #include "functions.h"
typedef struct { typedef struct {

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@ -2,7 +2,7 @@
#include "entity.h" #include "entity.h"
#include "area.h" #include "area.h"
#include "main.h" #include "main.h"
#include "dma.h" #include "utils.h"
#include "functions.h" #include "functions.h"
#include "screen.h" #include "screen.h"

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@ -1,5 +1,5 @@
#include "global.h" #include "global.h"
#include "dma.h" #include "utils.h"
#include "structures.h" #include "structures.h"
#include "functions.h" #include "functions.h"

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@ -1,7 +1,7 @@
#include "global.h" #include "global.h"
#include "entity.h" #include "entity.h"
#include "player.h" #include "player.h"
#include "dma.h" #include "utils.h"
#include "functions.h" #include "functions.h"
typedef struct { typedef struct {

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@ -1,7 +1,71 @@
#include "global.h" #include "global.h"
#include "entity.h"
#include "coord.h"
extern u8 gUnk_08114F78[];
extern u8 gUnk_08114F80[];
s16 FixedMul(s16 r0, s16 r1) {
s32 temp = r0 * r1;
if (temp < 0)
return (temp + 255) >> 8;
else
return temp >> 8;
}
s16 FixedDiv(s16 r0, s16 r1) {
if (r1 == 0)
return 0;
else
return (r0 * 256) / r1;
}
void CopyPosition(Entity* param_1, Entity* param_2) {
PositionRelative(param_1, param_2, 0, 0);
}
void PositionEntityOnTop(Entity* ent, Entity* ent2) {
PositionRelative(ent, ent2, 0, 0);
ResolveEntityOnTop(ent, ent2);
}
void PositionRelative(Entity* source, Entity* target, s32 offsetX, s32 offsetY) { // r0, r1, r2, r3
s32 x;
s32 y;
x = source->x.WORD;
target->x.WORD = x + offsetX;
y = source->y.WORD;
target->y.WORD = y + offsetY;
target->height = source->height; // ldr
target->collisionLayer = source->collisionLayer;
UpdateSpriteForCollisionLayer(target);
}
void CopyPositionAndSpriteOffset(Entity* param_1, Entity* param_2) {
param_2->spriteOffsetX = param_1->spriteOffsetX;
param_2->spriteOffsetY = param_1->spriteOffsetY;
PositionRelative(param_1, param_2, 0, 0);
}
void sub_0806FA90(Entity* param_1, Entity* param_2, s32 offsetX, s32 offsetY) {
param_2->spriteOffsetX = param_1->spriteOffsetX;
param_2->spriteOffsetY = param_1->spriteOffsetY;
PositionRelative(param_1, param_2, offsetX * 64 * 32 * 32, offsetY * 64 * 32 * 32);
}
void ResolveEntityOnTop(Entity* param_1, Entity* param_2) {
param_2->spritePriority.b0 = gUnk_08114F78[param_1->spritePriority.b0];
}
void sub_0806FAD8(Entity* param_1, Entity* param_2) {
param_2->spritePriority.b0 = gUnk_08114F80[param_1->spritePriority.b0];
}
// Values of sin(x*(π/128)) as Q8.8 fixed-point numbers from x = 0 to x = 319 // Values of sin(x*(π/128)) as Q8.8 fixed-point numbers from x = 0 to x = 319
const s16 gSineTable[] = { const s16 gSineTable[64] = {
Q_8_8(0), // sin(0*(π/128)) Q_8_8(0), // sin(0*(π/128))
Q_8_8(0.0234375), // sin(1*(π/128)) Q_8_8(0.0234375), // sin(1*(π/128))
Q_8_8(0.046875), // sin(2*(π/128)) Q_8_8(0.046875), // sin(2*(π/128))
@ -68,8 +132,7 @@ const s16 gSineTable[] = {
Q_8_8(0.99609375), // sin(63*(π/128)) Q_8_8(0.99609375), // sin(63*(π/128))
}; };
const s16 gCosineTable[] = { const s16 gCosineTable[256] = {
Q_8_8(1), // sin(64*(π/128)) Q_8_8(1), // sin(64*(π/128))
Q_8_8(0.99609375), // sin(65*(π/128)) Q_8_8(0.99609375), // sin(65*(π/128))
Q_8_8(0.99609375), // sin(66*(π/128)) Q_8_8(0.99609375), // sin(66*(π/128))

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@ -1,6 +1,6 @@
#include "global.h" #include "global.h"
#include "entity.h" #include "entity.h"
#include "position.h" #include "coord.h"
#include "room.h" #include "room.h"
#include "createObject.h" #include "createObject.h"

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@ -1,5 +1,5 @@
#include "global.h" #include "global.h"
#include "dma.h" #include "utils.h"
#include "functions.h" #include "functions.h"
#include "main.h" #include "main.h"
#include "menu.h" #include "menu.h"
@ -7,13 +7,6 @@
#include "structures.h" #include "structures.h"
#include "textbox.h" #include "textbox.h"
typedef struct {
u16 unk0;
u16 unk2;
u16 unk4;
} VStruct;
extern VStruct gInput;
extern u8 gBG3Buffer[]; extern u8 gBG3Buffer[];
extern void (*const gUnk_08109A30[])(); extern void (*const gUnk_08109A30[])();
@ -47,7 +40,7 @@ void sub_0805FA04(void) {
void sub_0805FA98(void) { void sub_0805FA98(void) {
int iVar1; int iVar1;
switch (gInput.unk2) { switch (gInput.newKeys) {
case 0x40: case 0x40:
gMenu.focusCoords[1] -= 1; gMenu.focusCoords[1] -= 1;
break; break;

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@ -1,46 +0,0 @@
#include "global.h"
#include "dma.h"
void MemFill16(u32 value, void* dest, u32 size) {
DmaFill16(3, value, dest, size);
}
void MemFill32(u32 value, void* dest, u32 size) {
DmaFill32(3, value, dest, size);
}
void MemClear(void* dest, u32 size) {
u32 zero = 0;
switch (((u32)dest | size) & 3) {
case 0:
MemFill32(0, dest, size);
break;
case 2:
MemFill16(0, dest, size);
break;
default:
do {
*(u8*)dest = zero;
dest++;
size--;
} while (size != 0);
}
}
void MemCopy(const void* src, void* dest, u32 size) {
switch (((u32)src | (u32)dest | size) & 3) {
case 0:
DmaCopy32(3, src, dest, size);
break;
case 2:
DmaCopy16(3, src, dest, size);
break;
default:
do {
*(u8*)dest = *(u8*)src;
src++;
dest++;
} while (--size);
}
}

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@ -2,7 +2,7 @@
#include "enemy.h" #include "enemy.h"
#include "player.h" #include "player.h"
#include "room.h" #include "room.h"
#include "trig.h" #include "coord.h"
#include "fileScreen.h" #include "fileScreen.h"
#include "random.h" #include "random.h"
#include "functions.h" #include "functions.h"

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@ -2,7 +2,7 @@
#include "entity.h" #include "entity.h"
#include "enemy.h" #include "enemy.h"
#include "functions.h" #include "functions.h"
#include "trig.h" #include "coord.h"
#include "random.h" #include "random.h"
#include "player.h" #include "player.h"

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@ -3,12 +3,12 @@
#include "enemy.h" #include "enemy.h"
#include "random.h" #include "random.h"
#include "functions.h" #include "functions.h"
#include "coord.h"
extern u32 sub_080002D4(s32, s32, u32); extern u32 sub_080002D4(s32, s32, u32);
extern u32 sub_080002BC(s32, s32, u32); extern u32 sub_080002BC(s32, s32, u32);
extern Entity* gUnk_020000B0; extern Entity* gUnk_020000B0;
extern s16 gSineTable[];
bool32 Leever_PlayerInRange(Entity*, s32); bool32 Leever_PlayerInRange(Entity*, s32);
void Leever_Move(Entity*); void Leever_Move(Entity*);

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@ -6,7 +6,7 @@
void sub_08045374(Entity*); void sub_08045374(Entity*);
extern u32 sub_0806FA04(u32, u32); //extern u32 FixedDiv(u32, u32);
extern void sub_080452E4(); extern void sub_080452E4();
extern void ReplaceMonitoredEntity(Entity*, Entity*); extern void ReplaceMonitoredEntity(Entity*, Entity*);
@ -70,7 +70,7 @@ void sub_080452FC(Entity* this) {
this->action = 3; this->action = 3;
this->actionDelay = 1; this->actionDelay = 1;
if (0 < this->speed) if (0 < this->speed)
this->actionDelay = sub_0806FA04(0x1000, this->speed) >> 0x8; this->actionDelay = FixedDiv(0x1000, this->speed) >> 0x8;
if (sub_08049FA0(this) == 0 && (Random() & 3)) { if (sub_08049FA0(this) == 0 && (Random() & 3)) {
cVar2 = sub_08049EE4(this); cVar2 = sub_08049EE4(this);

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@ -12,7 +12,7 @@ typedef struct {
void sub_08044FF8(Entity*); void sub_08044FF8(Entity*);
void sub_08045178(Entity*, Entity*, int, int); void sub_08045178(Entity*, Entity*, int, int);
extern u32 sub_0806FA04(u32, u32); //extern u32 FixedDiv(u32, u32);
extern void sub_0804A4E4(Entity*, Entity*); extern void sub_0804A4E4(Entity*, Entity*);
extern u32 sub_080002CC(Entity*, s32, s32); extern u32 sub_080002CC(Entity*, s32, s32);
@ -68,7 +68,7 @@ void sub_08045018(Entity* this) {
this->action = 3; this->action = 3;
this->actionDelay = 1; this->actionDelay = 1;
if (0 < this->speed) { if (0 < this->speed) {
this->actionDelay = sub_0806FA04(4096, this->speed) >> 8; this->actionDelay = FixedDiv(4096, this->speed) >> 8;
} }
if (sub_08049FA0(this) == 0 && (Random() & 3)) { if (sub_08049FA0(this) == 0 && (Random() & 3)) {
this->direction = (sub_08049EE4(this) + 0xfc + (Random() & 8)) & 24; this->direction = (sub_08049EE4(this) + 0xfc + (Random() & 8)) & 24;

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@ -1,6 +1,6 @@
#include "global.h" #include "global.h"
#include "entity.h" #include "entity.h"
#include "position.h" #include "coord.h"
#include "random.h" #include "random.h"
#include "functions.h" #include "functions.h"

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@ -1,6 +1,6 @@
#include "global.h" #include "global.h"
#include "entity.h" #include "entity.h"
#include "dma.h" #include "utils.h"
#include "script.h" #include "script.h"
typedef struct OtherEntity { typedef struct OtherEntity {

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@ -1,10 +1,9 @@
#include "fileScreen.h" #include "fileScreen.h"
#include "main.h" #include "main.h"
#include "player.h" #include "player.h"
#include "readKeyInput.h" #include "utils.h"
#include "screen.h" #include "screen.h"
#include "menu.h" #include "menu.h"
#include "dma.h"
#include "random.h" #include "random.h"
#include "textbox.h" #include "textbox.h"

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@ -1,7 +1,6 @@
#include "global.h" #include "global.h"
#include "screen.h" #include "screen.h"
#include "structures.h" #include "structures.h"
#include "dma.h"
#include "screen.h" #include "screen.h"
#include "entity.h" #include "entity.h"
#include "player.h" #include "player.h"
@ -9,7 +8,7 @@
#include "main.h" #include "main.h"
#include "flags.h" #include "flags.h"
#include "save.h" #include "save.h"
#include "readKeyInput.h" #include "utils.h"
#include "fileScreen.h" #include "fileScreen.h"
#include "functions.h" #include "functions.h"

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@ -1,27 +0,0 @@
#include "global.h"
#include "readKeyInput.h"
static void StoreKeyInput(Input*, u32);
void ReadKeyInput(void) {
u32 keyInput = ~REG_KEYINPUT & KEYS_MASK;
StoreKeyInput(&gInput, keyInput);
}
static void StoreKeyInput(Input* input, u32 keyInput) {
u32 heldKeys = input->heldKeys;
u32 difference = keyInput & ~heldKeys;
input->newKeys = difference;
if (keyInput == heldKeys) {
if (--input->unk7 == 0) {
input->unk7 = 4;
input->unk4 = keyInput;
} else {
input->unk4 = 0;
}
} else {
input->unk7 = 0x14;
input->unk4 = difference;
}
input->heldKeys = keyInput;
}

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@ -1,9 +1,8 @@
#include "global.h" #include "global.h"
#include "main.h" #include "main.h"
#include "entity.h" #include "entity.h"
#include "dma.h"
#include "functions.h" #include "functions.h"
#include "readKeyInput.h" #include "utils.h"
#include "screen.h" #include "screen.h"
#include "structures.h" #include "structures.h"
#include "textbox.h" #include "textbox.h"

View File

@ -12,6 +12,24 @@ extern void* GetRoomProperty(u32, u32, u32);
extern u32 gUnk_02017654; extern u32 gUnk_02017654;
extern u32* gAreaEntities; extern u32* gAreaEntities;
extern void sub_080186EC();
extern void sub_0804B16C();
void sub_0804AFF4(void) {
void (*func)();
sub_080186EC();
func = (void (*)())GetCurrentRoomProperty(5);
if (func) {
func();
}
func = (void (*)())GetCurrentRoomProperty(7);
if (func) {
func();
}
sub_0804B16C();
}
void LoadRoom(void) { void LoadRoom(void) {
s32 iVar1; s32 iVar1;
s32* dat; s32* dat;

View File

@ -1,11 +1,10 @@
#include "global.h" #include "global.h"
#include "dma.h"
#include "functions.h" #include "functions.h"
#include "structures.h" #include "structures.h"
#include "main.h" #include "main.h"
#include "screen.h" #include "screen.h"
#include "random.h" #include "random.h"
#include "readKeyInput.h" #include "utils.h"
#include "save.h" #include "save.h"
#include "textbox.h" #include "textbox.h"
#include "arm_proxy.h" #include "arm_proxy.h"
@ -187,9 +186,9 @@ NONMATCH("asm/non_matching/sub_080560B8.inc", static void sub_080560B8(void)) {
b = BOOLCAST(temp); b = BOOLCAST(temp);
if ((gUnk_02000010.field_0x4 != 0) && (gUnk_02000010.field_0x4 != 0xc1)) { if ((gUnk_02000010.field_0x4 != 0) && (gUnk_02000010.field_0x4 != 0xc1)) {
b = 1; b = TRUE;
} }
if (b != 0) { if (b) {
MemClear((u8*)&gUnk_02000010.signature, 0x20); MemClear((u8*)&gUnk_02000010.signature, 0x20);
gUnk_02000010.signature = SIGNATURE; gUnk_02000010.signature = SIGNATURE;
} }
@ -255,7 +254,7 @@ void sub_08056260(void) {
temp2->field_0x1 = 0; temp2->field_0x1 = 0;
} }
// Convert in-game AABB to screen coordinates and check if it's within the viewport // Convert AABB to screen coordinates and check if it's within the viewport
u32 sub_080562CC(u32 x0, u32 y0, u32 x1, u32 y1) { u32 sub_080562CC(u32 x0, u32 y0, u32 x1, u32 y1) {
u32 result; u32 result;
u32 x = ((gRoomControls.roomScrollX - gRoomControls.roomOriginX) - x0 + DISPLAY_WIDTH); u32 x = ((gRoomControls.roomScrollX - gRoomControls.roomOriginX) - x0 + DISPLAY_WIDTH);

View File

@ -4,7 +4,7 @@
#include "entity.h" #include "entity.h"
#include "room.h" #include "room.h"
#include "screen.h" #include "screen.h"
#include "dma.h" #include "utils.h"
#include "functions.h" #include "functions.h"
typedef struct { typedef struct {

View File

@ -3,7 +3,7 @@
#include "screen.h" #include "screen.h"
#include "area.h" #include "area.h"
#include "textbox.h" #include "textbox.h"
#include "dma.h" #include "utils.h"
#include "game.h" #include "game.h"
#include "functions.h" #include "functions.h"

View File

@ -4,7 +4,7 @@
#include "entity.h" #include "entity.h"
#include "room.h" #include "room.h"
#include "area.h" #include "area.h"
#include "dma.h" #include "utils.h"
#include "functions.h" #include "functions.h"
/* /*

View File

@ -4,7 +4,7 @@
#include "structures.h" #include "structures.h"
#include "room.h" #include "room.h"
#include "screen.h" #include "screen.h"
#include "trig.h" #include "coord.h"
#include "functions.h" #include "functions.h"
#include "save.h" #include "save.h"

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@ -4,9 +4,9 @@
#include "main.h" #include "main.h"
#include "menu.h" #include "menu.h"
#include "npc.h" #include "npc.h"
#include "position.h" #include "coord.h"
#include "fileScreen.h" #include "fileScreen.h"
#include "readKeyInput.h" #include "utils.h"
#include "structures.h" #include "structures.h"
#include "functions.h" #include "functions.h"

View File

@ -25,11 +25,9 @@ enum {
// Main // Main
void GreatFairy(Entity* this) { void GreatFairy(Entity* this) {
u8 bVar1;
if (this->action == 0) { if (this->action == 0) {
bVar1 = __modsi3(this->type, 11); s32 temp = 11;
this->type2 = bVar1; this->type2 = this->type % temp;
} }
GreatFairy_Main[this->type2](this); GreatFairy_Main[this->type2](this);
} }
@ -68,20 +66,18 @@ void GreatFairy_DormantUpdate(Entity* this) {
--*pFrame; --*pFrame;
} }
switch (*pFrame) { switch (*pFrame) {
case 0x96: case 0:
case 0x82:
goto e;
case 0x0:
this->action = 2; this->action = 2;
break; break;
e: case 130:
case 0xd2: case 150:
case 0xaa: case 170:
case 0x121: case 210:
case 289:
ripple = GreatFairy_CreateForm(this, RIPPLE, 0); ripple = GreatFairy_CreateForm(this, RIPPLE, 0);
if (ripple) { if (ripple) {
PositionRelative(this, ripple, (s32)GreatFairy_RippleOffsets[this->actionDelay] << 16, PositionRelative(this, ripple, (s32)GreatFairy_RippleOffsets[this->actionDelay] * 65536,
(s32)GreatFairy_RippleOffsets[this->actionDelay + 1] << 16); (s32)GreatFairy_RippleOffsets[this->actionDelay + 1] * 65536);
this->actionDelay += 2; this->actionDelay += 2;
break; break;
} }
@ -110,9 +106,8 @@ void GreatFairy_SpawningUpdate(Entity* this) {
DoFade(6, 4); DoFade(6, 4);
SoundReq(325); SoundReq(325);
this->action = 4; this->action = 4;
this->actionDelay = 0x3c; this->actionDelay = 60;
var = this->spriteSettings.raw & ~0x3; this->spriteSettings.b.draw = 1;
this->spriteSettings.raw = (this->spriteSettings.raw & var) | 1;
} }
} }
} }
@ -166,10 +161,8 @@ void GreatFairy_WingsInit(Entity* this) {
} }
void GreatFairy_WingsUpdate(Entity* this) { void GreatFairy_WingsUpdate(Entity* this) {
s32 iVar1; this->speed -= 32;
if (this->speed == 256) {
iVar1 = this->speed -= 32;
if (iVar1 * 65536 >> 16 == 256) {
this->action = 2; this->action = 2;
sub_0805EC60(this); sub_0805EC60(this);
gRoomVars.greatFairyState |= 32; gRoomVars.greatFairyState |= 32;
@ -237,7 +230,7 @@ void GreatFairy_MiniRisingUpdate(Entity* this) {
void GreatFairy_MiniRemoveMe(Entity* this) { void GreatFairy_MiniRemoveMe(Entity* this) {
GetNextFrame(this); GetNextFrame(this);
sub_080873D0(this); sub_080873D0(this);
if ((gRoomVars.greatFairyState & 1) != 0) { if (gRoomVars.greatFairyState & 1) {
DeleteEntity(this); DeleteEntity(this);
} }
} }
@ -270,15 +263,13 @@ void GreatFairy_MiniAffineInit2(Entity* this) {
// Mini great fairy stretch // Mini great fairy stretch
void GreatFairy_MiniAffineUpdate(Entity* this) { void GreatFairy_MiniAffineUpdate(Entity* this) {
s32 iVar2;
if (--this->actionDelay == 0) { if (--this->actionDelay == 0) {
gRoomVars.greatFairyState |= 1; gRoomVars.greatFairyState |= 1;
this->action = 3; this->action = 3;
sub_0805EC60(this); sub_0805EC60(this);
} else { } else {
iVar2 = this->speed -= 24; this->speed -= 24;
sub_0805EC9C(this, 256, iVar2 * 0x10000 >> 20, 0); sub_0805EC9C(this, 256, this->speed >> 4, 0);
} }
} }
@ -297,7 +288,7 @@ void GreatFairy_DropletInit(Entity* this) {
void GreatFairy_DropletUpdate(Entity* this) { void GreatFairy_DropletUpdate(Entity* this) {
GetNextFrame(this); GetNextFrame(this);
if (this->frames.b.f3) { if (this->frames.all & 0x80) {
DeleteEntity(this); DeleteEntity(this);
} }
} }
@ -314,7 +305,7 @@ void GreatFairy_RippleInit(Entity* this) {
} }
void GreatFairy_RippleUpdate(Entity* this) { void GreatFairy_RippleUpdate(Entity* this) {
if ((gRoomVars.greatFairyState & 2) != 0) { if (gRoomVars.greatFairyState & 2) {
DeleteEntity(this); DeleteEntity(this);
} else { } else {
GetNextFrame(this); GetNextFrame(this);
@ -363,7 +354,7 @@ void GreatFairy_EnergyInit(Entity* this) {
void GreatFairy_EnergyUpdate(Entity* this) { void GreatFairy_EnergyUpdate(Entity* this) {
GetNextFrame(this); GetNextFrame(this);
if (this->frames.b.f3) { if (this->frames.all & 0x80) {
DeleteEntity(this); DeleteEntity(this);
} }
} }
@ -377,35 +368,25 @@ void sub_08087114(Entity* this) {
} }
} }
#ifdef NON_MATCHING NONMATCH("asm/greatFairy/sub_08087150.inc", void sub_08087150(Entity* this)) {
extern u8 gUnk_0812079C;
void sub_08087150(Entity* this) {
u32 temp; u32 temp;
GreatFairy_InitializeAnimation(); GreatFairy_InitializeAnimation(this);
this->spriteSettings.b.draw = TRUE; this->spriteSettings.b.draw = TRUE;
this->spriteOrientation.flipY = 0; this->spriteOrientation.flipY = 0;
this->spriteRendering.b0 = 0; this->spriteRendering.b0 = 0;
this->spritePriority.b0 = 3; this->spritePriority.b0 = 3;
this->speed = 0x80; this->speed = 128;
this->direction = 0x10; this->direction = 0x10;
temp = gUnk_0812079C; temp = gUnk_0812079C[0];
this->palette.raw = ((temp & 0xf) << 4) | 0xf; this->palette.raw = ((temp & 0xf) << 4) | 0xf;
} }
#else END_NONMATCH
NAKED
void sub_08087150(Entity* this) {
asm(".include \"asm/greatFairy/sub_08087150.inc\"");
}
#endif
void nullsub_516(Entity* this) { void nullsub_516(Entity* this) {
} }
void sub_080871A8(Entity* this) { void sub_080871A8(Entity* this) {
u32 bVar1;
if (--this->actionDelay == 0) { if (--this->actionDelay == 0) {
this->action = 3; this->action = 3;
this->actionDelay = 60; this->actionDelay = 60;
@ -414,7 +395,6 @@ void sub_080871A8(Entity* this) {
} }
void sub_080871D0(Entity* this) { void sub_080871D0(Entity* this) {
if (--this->actionDelay == 0) { if (--this->actionDelay == 0) {
gRoomVars.greatFairyState |= 8; gRoomVars.greatFairyState |= 8;
DeleteEntity(this); DeleteEntity(this);
@ -424,16 +404,16 @@ void sub_080871D0(Entity* this) {
void sub_080871F8(Entity* this) { void sub_080871F8(Entity* this) {
Entity* temp = this->attachedEntity; Entity* temp = this->attachedEntity;
if ((temp->x.HALF.HI == this->x.HALF.HI) && (temp->y.HALF.HI - 0x20 == this->y.HALF.HI)) { if ((temp->x.HALF.HI == this->x.HALF.HI) && (temp->y.HALF.HI - 32 == this->y.HALF.HI)) {
this->action = 2; this->action = 2;
} else { } else {
this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, temp->x.HALF.HI, temp->y.HALF.HI - 0x20); this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, temp->x.HALF.HI, temp->y.HALF.HI - 32);
sub_0806F69C(this); sub_0806F69C(this);
} }
} }
void sub_08087240(Entity* this) { void sub_08087240(Entity* this) {
if ((gRoomVars.greatFairyState & 4) != 0) { if (gRoomVars.greatFairyState & 4) {
this->action = 3; this->action = 3;
this->actionDelay = 20; this->actionDelay = 20;
this->direction = 16; this->direction = 16;
@ -448,7 +428,6 @@ void sub_08087264(Entity* this) {
} }
void sub_0808727C(Entity* this) { void sub_0808727C(Entity* this) {
if (--this->actionDelay == 0) { if (--this->actionDelay == 0) {
DeleteEntity(this); DeleteEntity(this);
} }
@ -479,17 +458,16 @@ void sub_080872F8(Entity* this) {
sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, (s16)this->field_0x68.HWORD, (s16)this->field_0x6a.HWORD); sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, (s16)this->field_0x68.HWORD, (s16)this->field_0x6a.HWORD);
this->direction = (this->direction + gUnk_081207AC[Random() & 3]) & 0x1f; this->direction = (this->direction + gUnk_081207AC[Random() & 3]) & 0x1f;
} }
temp = gSineTable[this->actionDelay + 0x40]; temp = gSineTable[this->actionDelay + 64];
this->height.HALF.HI = (temp >> 6) - 8; this->height.HALF.HI = (temp >> 6) - 8;
this->actionDelay++; this->actionDelay++;
} }
void GreatFairy_InitializeAnimation(Entity* this) { void GreatFairy_InitializeAnimation(Entity* this) {
s32 temp; s32 temp = 11;
this->action = 1; this->action = 1;
temp = this->type; this->type2 = this->type % temp;
this->type2 = temp % 11;
this->collisionLayer = 2; this->collisionLayer = 2;
InitializeAnimation(this, this->type2); InitializeAnimation(this, this->type2);
sub_0805E3A0(this, 2); sub_0805E3A0(this, 2);
@ -515,7 +493,7 @@ void sub_080873D0(Entity* this) {
ent = GreatFairy_CreateForm(this, 8, 0); ent = GreatFairy_CreateForm(this, 8, 0);
if (ent != NULL) { if (ent != NULL) {
CopyPosition(this, ent); CopyPosition(this, ent);
this->actionDelay = 0x30; this->actionDelay = 48;
} }
} }
} }
@ -562,94 +540,80 @@ void sub_0808747C(Entity* this, ScriptExecutionContext* context) {
context->condition = iVar1; context->condition = iVar1;
} }
// clang-format off
void (*const GreatFairy_Main[])(Entity*) = { void (*const GreatFairy_Main[])(Entity*) = {
GreatFairy_CallBehavior, GreatFairy_CallBehavior,
GreatFairy_WingsCallBehavior, GreatFairy_WingsCallBehavior,
GreatFairy_WakeCallBehavior, GreatFairy_WakeCallBehavior,
GreatFairy_MiniCallBehavior, GreatFairy_MiniCallBehavior,
GreatFairy_MiniAffineCallBehavior, GreatFairy_MiniAffineCallBehavior,
GreatFairy_DropletCallBehavior, GreatFairy_DropletCallBehavior,
GreatFairy_RippleCallBehavior, GreatFairy_RippleCallBehavior,
GreatFairy_BigRippleCallBehavior, GreatFairy_BigRippleCallBehavior,
GreatFairy_EnergyCallBehavior, GreatFairy_EnergyCallBehavior,
sub_08087114, sub_08087114,
sub_08087294 sub_08087294,
}; };
void (*const GreatFairy_Behaviors[])(Entity*) = { void (*const GreatFairy_Behaviors[])(Entity*) = {
GreatFairy_Init, GreatFairy_Init, GreatFairy_DormantUpdate, GreatFairy_CreateBigRipple,
GreatFairy_DormantUpdate, GreatFairy_SpawningUpdate, GreatFairy_MiniUpdate, GreatFairy_FinalUpdate,
GreatFairy_CreateBigRipple,
GreatFairy_SpawningUpdate,
GreatFairy_MiniUpdate,
GreatFairy_FinalUpdate
}; };
const s16 GreatFairy_RippleOffsets[10] = { const s16 GreatFairy_RippleOffsets[10] = {
0, 0, 0, 0, -32, -8, 16, 20, 24, -12, -16, 24,
-32, -8,
16, 20,
24, -12,
-16, 24
}; };
void (*const GreatFairy_WingsBehaviors[])(Entity*) = {
void (*const GreatFairy_WingsBehaviors[])(Entity*) = {
GreatFairy_WingsInit, GreatFairy_WingsInit,
GreatFairy_WingsUpdate, GreatFairy_WingsUpdate,
nullsub_116 nullsub_116,
}; };
void (*const GreatFairy_WakeBehaviors[])(Entity*) = { void (*const GreatFairy_WakeBehaviors[])(Entity*) = {
GreatFairy_WakeInit, GreatFairy_WakeInit,
GreatFairy_WakeUpdate GreatFairy_WakeUpdate,
}; };
void (*const GreatFairy_MiniBehaviors[])(Entity*) = { void (*const GreatFairy_MiniBehaviors[])(Entity*) = {
GreatFairy_MiniInit, GreatFairy_MiniInit,
GreatFairy_MiniRisingUpdate, GreatFairy_MiniRisingUpdate,
GreatFairy_MiniRemoveMe GreatFairy_MiniRemoveMe,
}; };
void (*const GreatFairy_MiniAffineBehaviors[])(Entity*) = { void (*const GreatFairy_MiniAffineBehaviors[])(Entity*) = {
GreatFairy_MiniAffineInit, GreatFairy_MiniAffineInit,
GreatFairy_MiniAffineInit2, GreatFairy_MiniAffineInit2,
GreatFairy_MiniAffineUpdate, GreatFairy_MiniAffineUpdate,
DeleteEntity DeleteEntity,
}; };
void (*const GreatFairy_DropletBehaviors[])(Entity*) = { void (*const GreatFairy_DropletBehaviors[])(Entity*) = {
GreatFairy_DropletInit, GreatFairy_DropletInit,
GreatFairy_DropletUpdate GreatFairy_DropletUpdate,
}; };
void (*const GreatFairy_RippleBehaviors[])(Entity*) = { void (*const GreatFairy_RippleBehaviors[])(Entity*) = {
GreatFairy_RippleInit, GreatFairy_RippleInit,
GreatFairy_RippleUpdate GreatFairy_RippleUpdate,
}; };
void (*const GreatFairy_BigRippleBehaviors[])(Entity*) = { void (*const GreatFairy_BigRippleBehaviors[])(Entity*) = {
GreatFairy_BigRippleInit, GreatFairy_BigRippleInit,
GreatFairy_BigRippleUpdate GreatFairy_BigRippleUpdate,
}; };
void (*const GreatFairy_EnergyBehaviors[])(Entity*) = { void (*const GreatFairy_EnergyBehaviors[])(Entity*) = {
GreatFairy_EnergyInit, GreatFairy_EnergyInit,
GreatFairy_EnergyUpdate GreatFairy_EnergyUpdate,
}; };
void (*const GreatFairy_Form1Behaviors[])(Entity*) = { void (*const GreatFairy_Form1Behaviors[])(Entity*) = {
sub_08087150, sub_08087150,
nullsub_516, nullsub_516,
sub_080871A8, sub_080871A8,
sub_080871D0 sub_080871D0,
}; };
void (*const GreatFairy_Form2Behaviors[])(Entity*) = { void (*const GreatFairy_Form2Behaviors[])(Entity*) = {
sub_08087150, sub_08087150, sub_080871F8, sub_08087240, sub_08087264, sub_0808727C,
sub_080871F8,
sub_08087240,
sub_08087264,
sub_0808727C
}; };
// clang-format on

View File

@ -1,7 +1,7 @@
#include "global.h" #include "global.h"
#include "entity.h" #include "entity.h"
#include "functions.h" #include "functions.h"
#include "position.h" #include "coord.h"
#include "random.h" #include "random.h"
#include "structures.h" #include "structures.h"

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@ -1,6 +1,6 @@
#include "global.h" #include "global.h"
#include "entity.h" #include "entity.h"
#include "position.h" #include "coord.h"
void Object7E(Entity* this) { void Object7E(Entity* this) {

View File

@ -1,6 +1,6 @@
#include "global.h" #include "global.h"
#include "entity.h" #include "entity.h"
#include "position.h" #include "coord.h"
#include "player.h" #include "player.h"
#include "flags.h" #include "flags.h"
#include "functions.h" #include "functions.h"

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@ -1,6 +1,6 @@
#include "global.h" #include "global.h"
#include "entity.h" #include "entity.h"
#include "position.h" #include "coord.h"
#include "room.h" #include "room.h"
#include "functions.h" #include "functions.h"

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@ -1,6 +1,6 @@
#include "global.h" #include "global.h"
#include "entity.h" #include "entity.h"
#include "position.h" #include "coord.h"
extern void sub_080A0640(Entity*); extern void sub_080A0640(Entity*);

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@ -2,7 +2,7 @@
#include "entity.h" #include "entity.h"
#include "player.h" #include "player.h"
#include "textbox.h" #include "textbox.h"
#include "readKeyInput.h" #include "utils.h"
#include "area.h" #include "area.h"
#include "save.h" #include "save.h"
#include "game.h" #include "game.h"

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@ -1,50 +0,0 @@
#include "global.h"
#include "entity.h"
#include "position.h"
extern u8 gUnk_08114F78[];
extern u8 gUnk_08114F80[];
void CopyPosition(Entity* param_1, Entity* param_2) {
PositionRelative(param_1, param_2, 0, 0);
}
void PositionEntityOnTop(Entity* ent, Entity* ent2) {
PositionRelative(ent, ent2, 0, 0);
ResolveEntityOnTop(ent, ent2);
}
void PositionRelative(Entity* source, Entity* target, s32 offsetX, s32 offsetY) { // r0, r1, r2, r3
s32 x;
s32 y;
x = source->x.WORD;
target->x.WORD = x + offsetX;
y = source->y.WORD;
target->y.WORD = y + offsetY;
target->height = source->height; // ldr
target->collisionLayer = source->collisionLayer;
UpdateSpriteForCollisionLayer(target);
}
void CopyPositionAndSpriteOffset(Entity* param_1, Entity* param_2) {
param_2->spriteOffsetX = param_1->spriteOffsetX;
param_2->spriteOffsetY = param_1->spriteOffsetY;
PositionRelative(param_1, param_2, 0, 0);
}
void sub_0806FA90(Entity* param_1, Entity* param_2, s32 offsetX, s32 offsetY) {
param_2->spriteOffsetX = param_1->spriteOffsetX;
param_2->spriteOffsetY = param_1->spriteOffsetY;
PositionRelative(param_1, param_2, offsetX * 64 * 32 * 32, offsetY * 64 * 32 * 32);
}
void ResolveEntityOnTop(Entity* param_1, Entity* param_2) {
param_2->spritePriority.b0 = gUnk_08114F78[param_1->spritePriority.b0];
}
void sub_0806FAD8(Entity* param_1, Entity* param_2) {
param_2->spritePriority.b0 = gUnk_08114F80[param_1->spritePriority.b0];
}

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@ -5,7 +5,7 @@
#include "script.h" #include "script.h"
#include "structures.h" #include "structures.h"
#include "textbox.h" #include "textbox.h"
#include "dma.h" #include "utils.h"
#include "save.h" #include "save.h"
#include "random.h" #include "random.h"
#include "functions.h" #include "functions.h"

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@ -1,17 +0,0 @@
#include "global.h"
extern const u8 gUnk_020176E0[];
extern void sub_0807C960();
extern void LoadPalettes(const u8*, int, int);
void sub_0807C9D8(u32* a1) {
u32* v1; // r5@1
v1 = a1;
sub_0807C960(0x6004000, *a1);
sub_0807C960(0x6000000, v1[1]);
sub_0807C960(0x6008000, v1[2]);
sub_0807C960(gUnk_020176E0, v1[3]);
LoadPalettes(gUnk_020176E0, 2, 13);
}

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@ -1,20 +0,0 @@
#include "global.h"
extern void sub_080186EC();
extern u32* GetCurrentRoomProperty(u8);
extern void sub_0804B16C();
void sub_0804AFF4(void) {
void (*func)();
sub_080186EC();
func = (void (*)())GetCurrentRoomProperty(5);
if (func) {
func();
}
func = (void (*)())GetCurrentRoomProperty(7);
if (func) {
func();
}
sub_0804B16C();
}

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@ -1,5 +1,5 @@
#include "global.h" #include "global.h"
#include "dma.h" #include "utils.h"
#include "structures.h" #include "structures.h"
extern u32 gUnk_020354C0; extern u32 gUnk_020354C0;

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@ -1,11 +0,0 @@
#include "global.h"
s32 sub_0806F9EC(s16 unk_1, s16 unk_2) {
int temp;
temp = (s32)unk_1 * (s32)unk_2;
if (temp < 0) {
temp = temp + 255;
}
return (temp << 8) >> 16;
}

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@ -1,14 +0,0 @@
#include "global.h"
s16 sub_0806FA04(s16 param_1, s16 param_2) {
s16 sVar1;
s32 iVar2;
if (param_2 != 0) {
sVar1 = ((param_1 << 16) >> 8) / param_2;
iVar2 = sVar1;
} else {
iVar2 = 0;
}
return iVar2;
}

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@ -1,18 +0,0 @@
#include "global.h"
#include "functions.h"
extern void sub_08000152(u32);
extern void sub_0807B778(u32, u32);
void sub_0807B7D8(u32 param_1, u32 param_2, u32 param_3) {
if (param_1 == 53) {
sub_08000152(53);
sub_0807B778(param_2, param_3);
sub_0807B778(param_2 + 1, param_3);
sub_0807B778(param_2 + -1, param_3);
sub_0807B778(param_2 + 64, param_3);
sub_0807B778(param_2 + -64, param_3);
} else {
SetTileType(param_1, param_2, param_3);
}
}

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@ -1,6 +1,22 @@
#include "global.h" #include "global.h"
#include "functions.h" #include "functions.h"
extern void sub_08000152(u32);
extern void sub_0807B778(u32, u32);
void sub_0807B7D8(u32 param_1, u32 param_2, u32 param_3) {
if (param_1 == 53) {
sub_08000152(53);
sub_0807B778(param_2, param_3);
sub_0807B778(param_2 + 1, param_3);
sub_0807B778(param_2 + -1, param_3);
sub_0807B778(param_2 + 64, param_3);
sub_0807B778(param_2 + -64, param_3);
} else {
SetTileType(param_1, param_2, param_3);
}
}
void sub_0807B820(u32 param_1) { void sub_0807B820(u32 param_1) {
SetTileType(620, param_1 + -65, 1); SetTileType(620, param_1 + -65, 1);
SetTileType(627, param_1 + -65, 2); SetTileType(627, param_1 + -65, 2);
@ -12,3 +28,28 @@ void sub_0807B820(u32 param_1) {
SetTileType(624, param_1, 1); SetTileType(624, param_1, 1);
SetTileType(626, param_1 + 1, 1); SetTileType(626, param_1 + 1, 1);
} }
void sub_0807B8A8(u32 param_1) {
SetTileType(636, param_1 + -65, 1);
SetTileType(643, param_1 + -65, 2);
SetTileType(637, param_1 + -64, 1);
SetTileType(644, param_1 + -64, 2);
SetTileType(638, param_1 + -63, 1);
SetTileType(645, param_1 + -63, 2);
SetTileType(639, param_1 + -1, 1);
SetTileType(640, param_1, 1);
SetTileType(642, param_1 + 1, 1);
}
void sub_0807B930(int param_1) {
SetTileType(652, param_1 + -65, 1);
SetTileType(659, param_1 + -65, 2);
SetTileType(653, param_1 + -64, 1);
SetTileType(660, param_1 + -64, 2);
SetTileType(654, param_1 + -63, 1);
SetTileType(661, param_1 + -63, 2);
SetTileType(655, param_1 + -1, 1);
SetTileType(656, param_1, 1);
SetTileType(658, param_1 + 1, 1);
}

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@ -1,14 +0,0 @@
#include "global.h"
#include "functions.h"
void sub_0807B8A8(u32 param_1) {
SetTileType(636, param_1 + -65, 1);
SetTileType(643, param_1 + -65, 2);
SetTileType(637, param_1 + -64, 1);
SetTileType(644, param_1 + -64, 2);
SetTileType(638, param_1 + -63, 1);
SetTileType(645, param_1 + -63, 2);
SetTileType(639, param_1 + -1, 1);
SetTileType(640, param_1, 1);
SetTileType(642, param_1 + 1, 1);
}

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@ -1,14 +0,0 @@
#include "global.h"
#include "functions.h"
void sub_0807B930(int param_1) {
SetTileType(652, param_1 + -65, 1);
SetTileType(659, param_1 + -65, 2);
SetTileType(653, param_1 + -64, 1);
SetTileType(660, param_1 + -64, 2);
SetTileType(654, param_1 + -63, 1);
SetTileType(661, param_1 + -63, 2);
SetTileType(655, param_1 + -1, 1);
SetTileType(656, param_1, 1);
SetTileType(658, param_1 + 1, 1);
}

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@ -1,10 +1,14 @@
#include "global.h" #include "global.h"
extern void sub_0807C960(); extern void sub_0807C960();
extern void LoadPalettes(const u8*, s32, s32);
extern u16 gMetatilesBottom[]; extern u16 gMetatilesBottom[];
extern u16 gMetatilesTop[]; extern u16 gMetatilesTop[];
extern u8 gUnk_08324AE4; extern u8 gUnk_08324AE4;
extern const u8 gUnk_020176E0[];
void sub_0807C960(void* dest, u32 offset) { void sub_0807C960(void* dest, u32 offset) {
void* src; void* src;
@ -24,3 +28,14 @@ void sub_0807C998(u32* a1) {
sub_0807C960(gMetatilesTop, a1[2]); sub_0807C960(gMetatilesTop, a1[2]);
sub_0807C960(gMetatilesTop - 0x1000, a1[3]); sub_0807C960(gMetatilesTop - 0x1000, a1[3]);
} }
void sub_0807C9D8(u32* a1) {
u32* v1; // r5@1
v1 = a1;
sub_0807C960((u8*)0x6004000, *a1);
sub_0807C960((u8*)0x6000000, v1[1]);
sub_0807C960((u8*)0x6008000, v1[2]);
sub_0807C960((u8*)gUnk_020176E0, v1[3]);
LoadPalettes(gUnk_020176E0, 2, 13);
}

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@ -1,7 +1,7 @@
#include "global.h" #include "global.h"
#include "room.h" #include "room.h"
#include "entity.h" #include "entity.h"
#include "dma.h" #include "utils.h"
#include "functions.h" #include "functions.h"
#include "textbox.h" #include "textbox.h"
#include "structures.h" #include "structures.h"
@ -14,11 +14,14 @@ u32 sub_080565B4(void);
u32 sub_080565F8(void); u32 sub_080565F8(void);
u32 sub_08056640(void); u32 sub_08056640(void);
u32 (*const gUnk_08107BC8[])(void) = { sub_080564DC, sub_080564EC, sub_08056654, u32 (*const gUnk_08107BC8[])(void) = {
sub_080565B4, sub_080565F8, sub_08056640 }; sub_080564DC, sub_080564EC, sub_08056654, sub_080565B4, sub_080565F8, sub_08056640,
};
extern u8 gUnk_020227DC, gUnk_020227E8, gUnk_020227F0, gUnk_020227F8, gUnk_02022800; extern u8 gUnk_020227DC, gUnk_020227E8, gUnk_020227F0, gUnk_020227F8, gUnk_02022800;
u8* const gUnk_08107BE0[] = { &gUnk_020227DC, &gUnk_020227E8, &gUnk_020227F0, &gUnk_020227F8, &gUnk_02022800 }; u8* const gUnk_08107BE0[] = {
&gUnk_020227DC, &gUnk_020227E8, &gUnk_020227F0, &gUnk_020227F8, &gUnk_02022800,
};
void sub_08056684(struct_02022780*); void sub_08056684(struct_02022780*);
void sub_080566B8(struct_02022780*); void sub_080566B8(struct_02022780*);
@ -27,8 +30,9 @@ void sub_08056B1C(struct_02022780*);
void sub_08056B7C(struct_02022780*); void sub_08056B7C(struct_02022780*);
void sub_080569D4(struct_02022780*); void sub_080569D4(struct_02022780*);
void (*const gUnk_08107BF4[])(struct_02022780*) = { sub_08056684, sub_080566B8, sub_08056BA0, void (*const gUnk_08107BF4[])(struct_02022780*) = {
sub_08056B1C, sub_08056B7C, sub_080569D4 }; sub_08056684, sub_080566B8, sub_08056BA0, sub_08056B1C, sub_08056B7C, sub_080569D4,
};
extern u32 gUnk_02036A40; extern u32 gUnk_02036A40;
extern u32 gUnk_02036A38; extern u32 gUnk_02036A38;

204
src/utils.c Normal file
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@ -0,0 +1,204 @@
#include "global.h"
#include "utils.h"
#include "structures.h"
#include "screen.h"
static void StoreKeyInput(Input* input, u32 keyInput);
typedef struct {
u16 paletteId;
u8 destPaletteNum;
u8 numPalettes;
} PaletteGroup;
typedef struct {
union {
int raw;
struct {
u8 filler0[0x3];
u8 unk3;
} bytes;
} unk0;
u32 dest;
u32 unk8;
} GfxItem;
extern const PaletteGroup* gPaletteGroups[];
extern const u8 gGlobalGfxAndPalettes[];
extern u32 gUsedPalettes;
extern u16 gPaletteBuffer[];
extern const GfxItem* gUnk_08100AA8[];
void MemFill16(u32 value, void* dest, u32 size) {
DmaFill16(3, value, dest, size);
}
void MemFill32(u32 value, void* dest, u32 size) {
DmaFill32(3, value, dest, size);
}
void MemClear(void* dest, u32 size) {
u32 zero = 0;
switch (((u32)dest | size) & 3) {
case 0:
MemFill32(0, dest, size);
break;
case 2:
MemFill16(0, dest, size);
break;
default:
do {
*(u8*)dest = zero;
dest++;
size--;
} while (size != 0);
}
}
void MemCopy(const void* src, void* dest, u32 size) {
switch (((u32)src | (u32)dest | size) & 3) {
case 0:
DmaCopy32(3, src, dest, size);
break;
case 2:
DmaCopy16(3, src, dest, size);
break;
default:
do {
*(u8*)dest = *(u8*)src;
src++;
dest++;
} while (--size);
}
}
void ReadKeyInput(void) {
u32 keyInput = ~REG_KEYINPUT & KEYS_MASK;
StoreKeyInput(&gInput, keyInput);
}
static void StoreKeyInput(Input* input, u32 keyInput) {
u32 heldKeys = input->heldKeys;
u32 difference = keyInput & ~heldKeys;
input->newKeys = difference;
if (keyInput == heldKeys) {
if (--input->unk7 == 0) {
input->unk7 = 4;
input->unk4 = keyInput;
} else {
input->unk4 = 0;
}
} else {
input->unk7 = 0x14;
input->unk4 = difference;
}
input->heldKeys = keyInput;
}
void LoadPaletteGroup(u32 group) {
const PaletteGroup* paletteGroup = gPaletteGroups[group];
while (1) {
u32 destPaletteNum = paletteGroup->destPaletteNum;
u32 numPalettes = paletteGroup->numPalettes & 0xF;
if (numPalettes == 0) {
numPalettes = 16;
}
LoadPalettes(&gGlobalGfxAndPalettes[paletteGroup->paletteId * 32], destPaletteNum, numPalettes);
if ((paletteGroup->numPalettes & 0x80) == 0) {
break;
}
paletteGroup++;
}
}
void LoadPalettes(const u8* src, int destPaletteNum, int numPalettes) {
u16* dest;
u32 size = numPalettes * 32;
u32 usedPalettesMask = 1 << destPaletteNum;
while (--numPalettes > 0) {
usedPalettesMask |= (usedPalettesMask << 1);
}
gUsedPalettes |= usedPalettesMask;
dest = &gPaletteBuffer[destPaletteNum * 16];
DmaCopy32(3, src, dest, size);
}
void sub_0801D79C(u32 colorIndex, u32 color) {
gPaletteBuffer[colorIndex] = color;
gUsedPalettes |= 1 << (colorIndex / 16);
}
void sub_0801D7BC(u32 color, u32 arg1) {
if (arg1) {
gScreen.lcd.unk6 = 0xE0FF;
} else {
gScreen.lcd.unk6 = 0xFFFF;
}
sub_0801D79C(0, color);
}
void LoadGfxGroup(u32 group) {
u32 terminator;
u32 dmaCtrl;
int gfxOffset;
const u8* src;
u32 dest;
int size;
const GfxItem* gfxItem = gUnk_08100AA8[group];
while (1) {
u32 loadGfx = FALSE;
u32 ctrl = gfxItem->unk0.bytes.unk3;
ctrl &= 0xF;
switch (ctrl) {
case 0x7:
loadGfx = TRUE;
break;
case 0xD:
return;
case 0xE:
if (gUnk_02000000->gameLanguage != 0 && gUnk_02000000->gameLanguage != 1) {
loadGfx = TRUE;
}
break;
case 0xF:
if (gUnk_02000000->gameLanguage != 0) {
loadGfx = TRUE;
}
break;
default:
if (ctrl == gUnk_02000000->gameLanguage) {
loadGfx = TRUE;
}
break;
}
if (loadGfx) {
gfxOffset = gfxItem->unk0.raw & 0xFFFFFF;
src = &gGlobalGfxAndPalettes[gfxOffset];
dest = gfxItem->dest;
size = gfxItem->unk8;
dmaCtrl = 0x80000000;
if (size < 0) {
if (dest >= VRAM) {
LZ77UnCompVram(src, (void*)dest);
} else {
LZ77UnCompWram(src, (void*)dest);
}
} else {
DmaSet(3, src, dest, dmaCtrl | ((u32)size >> 1));
}
}
terminator = gfxItem->unk0.bytes.unk3;
terminator &= 0x80;
gfxItem++;
if (!terminator) {
break;
}
}
}
/* TODO:
clear OAM, zMalloc, etc.
*/