doxygen groups

This commit is contained in:
theo3 2022-01-05 20:41:34 -08:00
parent c7ee010e47
commit bde85fd004
84 changed files with 1116 additions and 474 deletions

View File

@ -132,107 +132,107 @@ typedef enum {
/*0x66*/ ENEMY_66
} Enemy;
extern void Octorok(Entity*);
extern void Chuchu(Entity*);
extern void Leever(Entity*);
extern void Peahat(Entity*);
extern void Rollobite(Entity*);
extern void DarkNut(Entity*);
extern void HangingSeed(Entity*);
extern void Beetle(Entity*);
extern void Keese(Entity*);
extern void DoorMimic(Entity*);
extern void RockChuchu(Entity*);
extern void SpinyChuchu(Entity*);
extern void CuccoChickAggr(Entity*);
extern void Moldorm(Entity*);
extern void EnemyE(Entity*);
extern void Moldworm(Entity*);
extern void Sluggula(Entity*);
extern void Pesto(Entity*);
extern void Puffstool(Entity*);
extern void ChuchuBoss(Entity*);
extern void LikeLike(Entity*);
extern void SpearMoblin(Entity*);
extern void BusinessScrub(Entity*);
extern void RupeeLike(Entity*);
extern void Madderpillar(Entity*);
extern void WaterDrop(Entity*);
extern void WallMaster(Entity*);
extern void BombPeahat(Entity*);
extern void Spark(Entity*);
extern void Chaser(Entity*);
extern void SpikedBeetle(Entity*);
extern void SensorBladeTrap(Entity*);
extern void Helmasaur(Entity*);
extern void FallingBoulder(Entity*);
extern void Bobomb(Entity*);
extern void WallMaster2(Entity*);
extern void Gleerok(Entity*);
extern void VaatiEyesMacro(Entity*);
extern void Tektite(Entity*);
extern void WizzrobeWind(Entity*);
extern void WizzrobeFire(Entity*);
extern void WizzrobeIce(Entity*);
extern void Armos(Entity*);
extern void Eyegore(Entity*);
extern void Rope(Entity*);
extern void SmallPesto(Entity*);
extern void AcroBandit(Entity*);
extern void BladeTrap(Entity*);
extern void Keaton(Entity*);
extern void Crow(Entity*);
extern void Mulldozer(Entity*);
extern void Bombarossa(Entity*);
extern void Wisp(Entity*);
extern void SpinyBeetle(Entity*);
extern void MazaalHead(Entity*);
extern void MazaalMacro(Entity*);
extern void MazaalHand(Entity*);
extern void OctorokBoss(Entity*);
extern void FlyingPot(Entity*);
extern void Gibdo(Entity*);
extern void OctorokGolden(Entity*);
extern void TektiteGolden(Entity*);
extern void RopeGolden(Entity*);
extern void CloudPiranha(Entity*);
extern void ScissorsBeetle(Entity*);
extern void CuccoAggr(Entity*);
extern void Stalfos(Entity*);
extern void FlyingSkull(Entity*);
extern void MazaalBracelet(Entity*);
extern void Takkuri(Entity*);
extern void BowMoblin(Entity*);
extern void Lakitu(Entity*);
extern void LakituCloud(Entity*);
extern void Enemy49(Entity*);
extern void VaatiRebornEnemy(Entity*);
extern void VaatiProjectile(Entity*);
extern void BallChainSoldier(Entity*);
extern void Enemy4D(Entity*);
extern void Ghini(Entity*);
extern void VaatiTransfigured(Entity*);
extern void Enemy50(Entity*);
extern void VaatiWrath(Entity*);
extern void VaatiArm(Entity*);
extern void Dust(Entity*);
extern void VaatiBall(Entity*);
extern void Slime(Entity*);
extern void MiniSlime(Entity*);
extern void FireballGuy(Entity*);
extern void MiniFireballGuy(Entity*);
extern void VaatiTransfiguredEye(Entity*);
extern void BusinessScrubPrologue(Entity*);
extern void GyorgFemale(Entity*);
extern void GyorgMale(Entity*);
extern void Curtain(Entity*);
extern void VaatiWrathEye(Entity*);
extern void GyorgChild(Entity*);
extern void GyorgFemaleEye(Entity*);
extern void Enemy62(Entity*);
extern void GyorgFemaleMouth(Entity*);
extern void Enemy64(Entity*);
extern void TreeItem(Entity*);
extern void Enemy66(Entity*);
void Octorok(Entity*);
void Chuchu(Entity*);
void Leever(Entity*);
void Peahat(Entity*);
void Rollobite(Entity*);
void DarkNut(Entity*);
void HangingSeed(Entity*);
void Beetle(Entity*);
void Keese(Entity*);
void DoorMimic(Entity*);
void RockChuchu(Entity*);
void SpinyChuchu(Entity*);
void CuccoChickAggr(Entity*);
void Moldorm(Entity*);
void EnemyE(Entity*);
void Moldworm(Entity*);
void Sluggula(Entity*);
void Pesto(Entity*);
void Puffstool(Entity*);
void ChuchuBoss(Entity*);
void LikeLike(Entity*);
void SpearMoblin(Entity*);
void BusinessScrub(Entity*);
void RupeeLike(Entity*);
void Madderpillar(Entity*);
void WaterDrop(Entity*);
void WallMaster(Entity*);
void BombPeahat(Entity*);
void Spark(Entity*);
void Chaser(Entity*);
void SpikedBeetle(Entity*);
void SensorBladeTrap(Entity*);
void Helmasaur(Entity*);
void FallingBoulder(Entity*);
void Bobomb(Entity*);
void WallMaster2(Entity*);
void Gleerok(Entity*);
void VaatiEyesMacro(Entity*);
void Tektite(Entity*);
void WizzrobeWind(Entity*);
void WizzrobeFire(Entity*);
void WizzrobeIce(Entity*);
void Armos(Entity*);
void Eyegore(Entity*);
void Rope(Entity*);
void SmallPesto(Entity*);
void AcroBandit(Entity*);
void BladeTrap(Entity*);
void Keaton(Entity*);
void Crow(Entity*);
void Mulldozer(Entity*);
void Bombarossa(Entity*);
void Wisp(Entity*);
void SpinyBeetle(Entity*);
void MazaalHead(Entity*);
void MazaalMacro(Entity*);
void MazaalHand(Entity*);
void OctorokBoss(Entity*);
void FlyingPot(Entity*);
void Gibdo(Entity*);
void OctorokGolden(Entity*);
void TektiteGolden(Entity*);
void RopeGolden(Entity*);
void CloudPiranha(Entity*);
void ScissorsBeetle(Entity*);
void CuccoAggr(Entity*);
void Stalfos(Entity*);
void FlyingSkull(Entity*);
void MazaalBracelet(Entity*);
void Takkuri(Entity*);
void BowMoblin(Entity*);
void Lakitu(Entity*);
void LakituCloud(Entity*);
void Enemy49(Entity*);
void VaatiRebornEnemy(Entity*);
void VaatiProjectile(Entity*);
void BallChainSoldier(Entity*);
void Enemy4D(Entity*);
void Ghini(Entity*);
void VaatiTransfigured(Entity*);
void Enemy50(Entity*);
void VaatiWrath(Entity*);
void VaatiArm(Entity*);
void Dust(Entity*);
void VaatiBall(Entity*);
void Slime(Entity*);
void MiniSlime(Entity*);
void FireballGuy(Entity*);
void MiniFireballGuy(Entity*);
void VaatiTransfiguredEye(Entity*);
void BusinessScrubPrologue(Entity*);
void GyorgFemale(Entity*);
void GyorgMale(Entity*);
void Curtain(Entity*);
void VaatiWrathEye(Entity*);
void GyorgChild(Entity*);
void GyorgFemaleEye(Entity*);
void Enemy62(Entity*);
void GyorgFemaleMouth(Entity*);
void Enemy64(Entity*);
void TreeItem(Entity*);
void Enemy66(Entity*);
#endif

View File

@ -1,6 +1,24 @@
#ifndef GUARD_GLOBAL_H
#define GUARD_GLOBAL_H
/**
* @defgroup Tasks Tasks
* @defgroup Subtasks Subtasks
*/
/** @defgroup Entities Entities */
///@{
/**
* @defgroup Player Player
* @defgroup Enemies Enemies
* @defgroup Projectiles Projectiles
* @defgroup Objects Objects
* @defgroup NPCs NPCs
* @defgroup Items Items
* @defgroup Managers Managers
*/
///@}
#include "gba/gba.h"
#include <string.h>

View File

@ -177,166 +177,166 @@ enum NPC {
/*0x7f*/ NPC_NONE_39,
};
extern void Gentari(Entity*);
extern void Gentari_Fusion(Entity*);
extern void Festari(Entity*);
extern void Festari_Fusion(Entity*);
extern void ForestMinish(Entity*);
extern void ForestMinish_Head(Entity*);
extern void ForestMinish_Fusion(Entity*);
extern void Postman(Entity*);
extern void Postman_Fusion(Entity*);
extern void NPC5(Entity*);
extern void Townsperson(Entity*);
extern void Townsperson_Head(Entity*);
extern void Townsperson_Fusion(Entity*);
extern void Kid(Entity*);
extern void Kid_Head(Entity*);
extern void Kid_Fusion(Entity*);
extern void Guard(Entity*);
extern void Guard_Head(Entity*);
extern void NPC9(Entity*);
extern void Stamp(Entity*);
extern void Maid(Entity*);
extern void Maid_Head(Entity*);
extern void Marcy(Entity*);
extern void Wheaton(Entity*);
extern void Pita(Entity*);
extern void MinishEzlo(Entity*);
extern void MinishEzlo_Head(Entity*);
extern void Mailbox(Entity*);
extern void Beedle(Entity*);
extern void Beedle_Head(Entity*);
extern void Brocco(Entity*);
extern void Brocco_Fusion(Entity*);
extern void SittingPerson(Entity*);
extern void SittingPerson_Head(Entity*);
extern void SittingPerson_Fusion(Entity*);
extern void Pina(Entity*);
extern void Pina_Fusion(Entity*);
extern void Din(Entity*);
extern void Din_Fusion(Entity*);
extern void Nayru(Entity*);
extern void Nayru_Fusion(Entity*);
extern void Farore(Entity*);
extern void Farore_Fusion(Entity*);
extern void Sturgeon(Entity*);
extern void Sturgeon_Head(Entity*);
extern void Sturgeon_Fusion(Entity*);
extern void TingleSiblings(Entity*);
extern void TingleSiblings_Fusion(Entity*);
extern void Stockwell(Entity*);
extern void Talon(Entity*);
extern void Talon_Head(Entity*);
extern void Talon_Fusion(Entity*);
extern void Malon(Entity*);
extern void Malon_Fusion(Entity*);
extern void Epona(Entity*);
extern void Epona_Fusion(Entity*);
extern void MilkCart(Entity*);
extern void GhostBrothers(Entity*);
extern void GhostBrothers_Fusion(Entity*);
extern void Smith(Entity*);
extern void Smith_Head(Entity*);
extern void Smith_Fusion(Entity*);
extern void NPC23(Entity*);
extern void KingDaltus(Entity*);
extern void KingDaltus_Fusion(Entity*);
extern void MinisterPotho(Entity*);
extern void MinisterPotho_Fusion(Entity*);
extern void NPC26(Entity*);
extern void Vaati(Entity*);
extern void Zelda(Entity*);
extern void Mutoh(Entity*);
extern void Mutoh_Head(Entity*);
extern void Mutoh_Fusion(Entity*);
extern void Carpenter(Entity*);
extern void Carpenter_Head(Entity*);
extern void Carpenter_Fusion(Entity*);
extern void CastorWildsStatue(Entity*);
extern void CastorWildsStatue_Fusion(Entity*);
extern void Cat(Entity*);
extern void Cat_Fusion(Entity*);
extern void MountainMinish(Entity*);
extern void MountainMinish_Head(Entity*);
extern void MountainMinish_Fusion(Entity*);
extern void ZeldaFollower(Entity*);
extern void Melari(Entity*);
extern void Melari_Head(Entity*);
extern void Melari_Fusion(Entity*);
extern void BladeBrothers(Entity*);
extern void BladeBrothers_Fusion(Entity*);
extern void Cow(Entity*);
extern void Cow_Fusion(Entity*);
extern void Goron(Entity*);
extern void Goron_Fusion(Entity*);
extern void GoronMerchant(Entity*);
extern void Gorman(Entity*);
extern void Gorman_Head(Entity*);
extern void Dog(Entity*);
extern void Dog_Head(Entity*);
extern void Dog_Fusion(Entity*);
extern void Syrup(Entity*);
extern void Syrup_Head(Entity*);
extern void Rem(Entity*);
extern void TownMinish(Entity*);
extern void TownMinish_Head(Entity*);
extern void TownMinish_Fusion(Entity*);
extern void Librari(Entity*);
extern void Librari_Fusion(Entity*);
extern void Percy(Entity*);
extern void Percy_Head(Entity*);
extern void Percy_Fusion(Entity*);
extern void VaatiReborn(Entity*);
extern void MoblinLady(Entity*);
extern void Librarians(Entity*);
extern void Farmers(Entity*);
extern void Farmers_Head(Entity*);
extern void Farmers_Fusion(Entity*);
extern void Carlov(Entity*);
extern void Dampe(Entity*);
extern void Dampe_Fusion(Entity*);
extern void DrLeft(Entity*);
extern void KingGustaf(Entity*);
extern void Gina(Entity*);
extern void Gina_Fusion(Entity*);
extern void Simon(Entity*);
extern void Anju(Entity*);
extern void Anju_Fusion(Entity*);
extern void Mama(Entity*);
extern void Mama_Head(Entity*);
extern void Mama_Fusion(Entity*);
extern void Emma(Entity*);
extern void Teachers(Entity*);
extern void Teachers_Head(Entity*);
extern void Teachers_Fusion(Entity*);
extern void WindTribespeople(Entity*);
extern void WindTribespeople_Head(Entity*);
extern void WindTribespeople_Fusion(Entity*);
extern void Gregal(Entity*);
extern void Gregal_Fusion(Entity*);
extern void MayorHagen(Entity*);
extern void MayorHagen_Fusion(Entity*);
extern void BigGoron(Entity*);
extern void Ezlo(Entity*);
extern void NPC4E(Entity*);
extern void NPC4E_Fusion(Entity*);
extern void NPC4F(Entity*);
extern void ClothesRack(Entity*);
extern void PicolyteBottle(Entity*);
extern void SmallTownMinish(Entity*);
extern void HurdyGurdyMan(Entity*);
extern void HurdyGurdyMan_Head(Entity*);
extern void HurdyGurdyMan_Fusion(Entity*);
extern void Cucco(Entity*);
extern void Cucco_Fusion(Entity*);
extern void CuccoChick(Entity*);
extern void CuccoChick_Fusion(Entity*);
extern void FusionMenuNPC(Entity*);
extern void FusionMenuNPC_Head(Entity*);
extern void Phonograph(Entity*);
extern void NPC58(Entity*);
extern void NPC58_Head(Entity*);
void Gentari(Entity*);
void Gentari_Fusion(Entity*);
void Festari(Entity*);
void Festari_Fusion(Entity*);
void ForestMinish(Entity*);
void ForestMinish_Head(Entity*);
void ForestMinish_Fusion(Entity*);
void Postman(Entity*);
void Postman_Fusion(Entity*);
void NPC5(Entity*);
void Townsperson(Entity*);
void Townsperson_Head(Entity*);
void Townsperson_Fusion(Entity*);
void Kid(Entity*);
void Kid_Head(Entity*);
void Kid_Fusion(Entity*);
void Guard(Entity*);
void Guard_Head(Entity*);
void NPC9(Entity*);
void Stamp(Entity*);
void Maid(Entity*);
void Maid_Head(Entity*);
void Marcy(Entity*);
void Wheaton(Entity*);
void Pita(Entity*);
void MinishEzlo(Entity*);
void MinishEzlo_Head(Entity*);
void Mailbox(Entity*);
void Beedle(Entity*);
void Beedle_Head(Entity*);
void Brocco(Entity*);
void Brocco_Fusion(Entity*);
void SittingPerson(Entity*);
void SittingPerson_Head(Entity*);
void SittingPerson_Fusion(Entity*);
void Pina(Entity*);
void Pina_Fusion(Entity*);
void Din(Entity*);
void Din_Fusion(Entity*);
void Nayru(Entity*);
void Nayru_Fusion(Entity*);
void Farore(Entity*);
void Farore_Fusion(Entity*);
void Sturgeon(Entity*);
void Sturgeon_Head(Entity*);
void Sturgeon_Fusion(Entity*);
void TingleSiblings(Entity*);
void TingleSiblings_Fusion(Entity*);
void Stockwell(Entity*);
void Talon(Entity*);
void Talon_Head(Entity*);
void Talon_Fusion(Entity*);
void Malon(Entity*);
void Malon_Fusion(Entity*);
void Epona(Entity*);
void Epona_Fusion(Entity*);
void MilkCart(Entity*);
void GhostBrothers(Entity*);
void GhostBrothers_Fusion(Entity*);
void Smith(Entity*);
void Smith_Head(Entity*);
void Smith_Fusion(Entity*);
void NPC23(Entity*);
void KingDaltus(Entity*);
void KingDaltus_Fusion(Entity*);
void MinisterPotho(Entity*);
void MinisterPotho_Fusion(Entity*);
void NPC26(Entity*);
void Vaati(Entity*);
void Zelda(Entity*);
void Mutoh(Entity*);
void Mutoh_Head(Entity*);
void Mutoh_Fusion(Entity*);
void Carpenter(Entity*);
void Carpenter_Head(Entity*);
void Carpenter_Fusion(Entity*);
void CastorWildsStatue(Entity*);
void CastorWildsStatue_Fusion(Entity*);
void Cat(Entity*);
void Cat_Fusion(Entity*);
void MountainMinish(Entity*);
void MountainMinish_Head(Entity*);
void MountainMinish_Fusion(Entity*);
void ZeldaFollower(Entity*);
void Melari(Entity*);
void Melari_Head(Entity*);
void Melari_Fusion(Entity*);
void BladeBrothers(Entity*);
void BladeBrothers_Fusion(Entity*);
void Cow(Entity*);
void Cow_Fusion(Entity*);
void Goron(Entity*);
void Goron_Fusion(Entity*);
void GoronMerchant(Entity*);
void Gorman(Entity*);
void Gorman_Head(Entity*);
void Dog(Entity*);
void Dog_Head(Entity*);
void Dog_Fusion(Entity*);
void Syrup(Entity*);
void Syrup_Head(Entity*);
void Rem(Entity*);
void TownMinish(Entity*);
void TownMinish_Head(Entity*);
void TownMinish_Fusion(Entity*);
void Librari(Entity*);
void Librari_Fusion(Entity*);
void Percy(Entity*);
void Percy_Head(Entity*);
void Percy_Fusion(Entity*);
void VaatiReborn(Entity*);
void MoblinLady(Entity*);
void Librarians(Entity*);
void Farmers(Entity*);
void Farmers_Head(Entity*);
void Farmers_Fusion(Entity*);
void Carlov(Entity*);
void Dampe(Entity*);
void Dampe_Fusion(Entity*);
void DrLeft(Entity*);
void KingGustaf(Entity*);
void Gina(Entity*);
void Gina_Fusion(Entity*);
void Simon(Entity*);
void Anju(Entity*);
void Anju_Fusion(Entity*);
void Mama(Entity*);
void Mama_Head(Entity*);
void Mama_Fusion(Entity*);
void Emma(Entity*);
void Teachers(Entity*);
void Teachers_Head(Entity*);
void Teachers_Fusion(Entity*);
void WindTribespeople(Entity*);
void WindTribespeople_Head(Entity*);
void WindTribespeople_Fusion(Entity*);
void Gregal(Entity*);
void Gregal_Fusion(Entity*);
void MayorHagen(Entity*);
void MayorHagen_Fusion(Entity*);
void BigGoron(Entity*);
void Ezlo(Entity*);
void NPC4E(Entity*);
void NPC4E_Fusion(Entity*);
void NPC4F(Entity*);
void ClothesRack(Entity*);
void PicolyteBottle(Entity*);
void SmallTownMinish(Entity*);
void HurdyGurdyMan(Entity*);
void HurdyGurdyMan_Head(Entity*);
void HurdyGurdyMan_Fusion(Entity*);
void Cucco(Entity*);
void Cucco_Fusion(Entity*);
void CuccoChick(Entity*);
void CuccoChick_Fusion(Entity*);
void FusionMenuNPC(Entity*);
void FusionMenuNPC_Head(Entity*);
void Phonograph(Entity*);
void NPC58(Entity*);
void NPC58_Head(Entity*);
extern void (*const gNPCFunctions[128][3])(Entity*);

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@ -226,200 +226,200 @@ typedef enum {
OBJECT_C1,
} Object;
extern void ItemOnGround(Entity*);
extern void DeathFx(Entity*);
extern void ItemForSale(Entity*);
extern void Button(Entity*);
extern void MinishEmoticon(Entity*);
extern void Pot(Entity*);
extern void EzloCap(Entity*);
extern void BlockPushed(Entity*);
extern void LockedDoor(Entity*);
extern void Object9(Entity*);
extern void ObjectA(Entity*);
extern void ObjectB(Entity*);
extern void ChestSpawner(Entity*);
extern void ObjectD(Entity*);
extern void ObjectE(Entity*);
extern void SpecialFx(Entity*);
extern void Object10(Entity*);
extern void Object11(Entity*);
extern void Object12(Entity*);
extern void Railtrack(Entity*);
extern void LilypadLarge(Entity*);
extern void Object15(Entity*);
extern void FloatingPlatform(Entity*);
extern void Object17(Entity*);
extern void EvilSpirit(Entity*);
extern void HouseDoorExterior(Entity*);
extern void Object1A(Entity*);
extern void GreatFairy(Entity*);
extern void Object1C(Entity*);
extern void Object1D(Entity*);
extern void Object1E(Entity*);
extern void Object1F(Entity*);
extern void Object20(Entity*);
extern void Object21(Entity*);
extern void FigurineDevice(Entity*);
extern void EyeSwitch(Entity*);
extern void PressurePlate(Entity*);
extern void BigBarrel(Entity*);
extern void BarrelInside(Entity*);
extern void PushableStatue(Entity*);
extern void Object28(Entity*);
extern void AmbientClouds(Entity*);
extern void Object2A(Entity*);
extern void Object2B(Entity*);
extern void Beanstalk(Entity*);
extern void Smoke(Entity*);
extern void PushableRock(Entity*);
extern void HittableLever(Entity*);
extern void Object30(Entity*);
extern void FrozenFlower(Entity*);
extern void PullableMushroom(Entity*);
extern void Bollard(Entity*);
extern void WarpPoint(Entity*);
extern void Object35(Entity*);
extern void Object36(Entity*);
extern void Object37(Entity*);
extern void JarPortal(Entity*);
extern void BossDoor(Entity*);
extern void Object3A(Entity*);
extern void MacroMushromStalks(Entity*);
extern void MacroPlayer(Entity*);
extern void Object3D(Entity*);
extern void Object3E(Entity*);
extern void GiantLeaf(Entity*);
extern void Fairy(Entity*);
extern void LadderUp(Entity*);
extern void Object42(Entity*);
extern void Object43(Entity*);
extern void Object44(Entity*);
extern void Object45(Entity*);
extern void GiantBookLadder(Entity*);
extern void HeartContainer(Entity*);
extern void FileScreenObjects(Entity*);
extern void Object49(Entity*);
extern void BackgroundCloud(Entity*);
extern void Object4B(Entity*);
extern void PushableFurniture(Entity*);
extern void Furniture(Entity*);
extern void MinishSizedEntrance(Entity*);
extern void Archway(Entity*);
extern void GiantRock(Entity*);
extern void GiantRock2(Entity*);
extern void Object52(Entity*);
extern void Object53(Entity*);
extern void PullableLever(Entity*);
extern void Minecart(Entity*);
extern void ThoughtBubble(Entity*);
extern void HiddenLadderDown(Entity*);
extern void GentariCurtain(Entity*);
extern void LavaPlatform(Entity*);
extern void Paper(Entity*);
extern void Object5B(Entity*);
extern void Mask(Entity*);
extern void HouseDoorInterior(Entity*);
extern void Whirlwind(Entity*);
extern void ObjectBlockingStairs(Entity*);
extern void SwordsmanNewsletter(Entity*);
extern void Object61(Entity*);
extern void GiantTwig(Entity*);
extern void Object63(Entity*);
extern void Object64(Entity*);
extern void LadderHoleInBookshelf(Entity*);
extern void Object66(Entity*);
extern void Object67(Entity*);
extern void Object68(Entity*);
extern void Object69(Entity*);
extern void Object6A(Entity*);
extern void CrenalBeanSprout(Entity*);
extern void MinecartDoor(Entity*);
extern void ObjectOnPillar(Entity*);
extern void MineralWaterSource(Entity*);
extern void MinishSizedArchway(Entity*);
extern void Object70(Entity*);
extern void PushableGrave(Entity*);
extern void StoneTablet(Entity*);
extern void LilypadSmall(Entity*);
extern void Object74(Entity*);
extern void Object75(Entity*);
extern void Object76(Entity*);
extern void Bell(Entity*);
extern void MacroDecoration(Entity*);
extern void Object79(Entity*);
extern void Steam(Entity*);
extern void PushableLever(Entity*);
extern void MacroShoes(Entity*);
extern void ObjectOnSpinyBeetle(Entity*);
extern void Object7E(Entity*);
extern void PicoBloom(Entity*);
extern void Board(Entity*);
extern void Object81(Entity*);
extern void BigVortex(Entity*);
extern void BigPushableLever(Entity*);
extern void SmallIceBlock(Entity*);
extern void BigIceBlock(Entity*);
extern void Object86(Entity*);
extern void OctorokBossObject(Entity*);
extern void MacroBook(Entity*);
extern void MazaalBossObject(Entity*);
extern void CabinFurniture(Entity*);
extern void DoubleBookshelf(Entity*);
extern void Book(Entity*);
extern void Fireplace(Entity*);
extern void Object8E(Entity*);
extern void FrozenWaterElement(Entity*);
extern void Object90(Entity*);
extern void Object91(Entity*);
extern void BakerOven(Entity*);
extern void Lamp(Entity*);
extern void WindTribeFlag(Entity*);
extern void Bird(Entity*);
extern void Object96(Entity*);
extern void Object97(Entity*);
extern void Object98(Entity*);
extern void Object99(Entity*);
extern void MacroAcorn(Entity*);
extern void Object9B(Entity*);
extern void TreeHidingPortal(Entity*);
extern void LightableSwitch(Entity*);
extern void TreeThorns(Entity*);
extern void Fan(Entity*);
extern void AngryStatue(Entity*);
extern void PalaceArchway(Entity*);
extern void ObjectA2(Entity*);
extern void Cloud(Entity*);
extern void MinishLight(Entity*);
extern void FireballChain(Entity*);
extern void ObjectA6(Entity*);
extern void ObjectA7(Entity*);
extern void ObjectA8(Entity*);
extern void ObjectA9(Entity*);
extern void WaterfallOpening(Entity*);
extern void ObjectAB(Entity*);
extern void FourElements(Entity*);
extern void ObjectAD(Entity*);
extern void FloatingBlock(Entity*);
extern void ObjectAF(Entity*);
extern void MetalDoor(Entity*);
extern void JailBars(Entity*);
extern void ObjectB2(Entity*);
extern void ObjectB3(Entity*);
extern void ObjectB4(Entity*);
extern void ObjectB5(Entity*);
extern void ObjectB6(Entity*);
extern void Well(Entity*);
extern void WindTribeTeleporter(Entity*);
extern void ObjectB9(Entity*);
extern void GyorgBossObject(Entity*);
extern void Windcrest(Entity*);
extern void LitArea(Entity*);
extern void ObjectBD(Entity*);
extern void Pinwheel(Entity*);
extern void ObjectBF(Entity*);
extern void EnemyItem(Entity*);
extern void ObjectC1(Entity*);
void ItemOnGround(Entity*);
void DeathFx(Entity*);
void ItemForSale(Entity*);
void Button(Entity*);
void MinishEmoticon(Entity*);
void Pot(Entity*);
void EzloCap(Entity*);
void BlockPushed(Entity*);
void LockedDoor(Entity*);
void Object9(Entity*);
void ObjectA(Entity*);
void ObjectB(Entity*);
void ChestSpawner(Entity*);
void ObjectD(Entity*);
void ObjectE(Entity*);
void SpecialFx(Entity*);
void Object10(Entity*);
void Object11(Entity*);
void Object12(Entity*);
void Railtrack(Entity*);
void LilypadLarge(Entity*);
void Object15(Entity*);
void FloatingPlatform(Entity*);
void Object17(Entity*);
void EvilSpirit(Entity*);
void HouseDoorExterior(Entity*);
void Object1A(Entity*);
void GreatFairy(Entity*);
void Object1C(Entity*);
void Object1D(Entity*);
void Object1E(Entity*);
void Object1F(Entity*);
void Object20(Entity*);
void Object21(Entity*);
void FigurineDevice(Entity*);
void EyeSwitch(Entity*);
void PressurePlate(Entity*);
void BigBarrel(Entity*);
void BarrelInside(Entity*);
void PushableStatue(Entity*);
void Object28(Entity*);
void AmbientClouds(Entity*);
void Object2A(Entity*);
void Object2B(Entity*);
void Beanstalk(Entity*);
void Smoke(Entity*);
void PushableRock(Entity*);
void HittableLever(Entity*);
void Object30(Entity*);
void FrozenFlower(Entity*);
void PullableMushroom(Entity*);
void Bollard(Entity*);
void WarpPoint(Entity*);
void Object35(Entity*);
void Object36(Entity*);
void Object37(Entity*);
void JarPortal(Entity*);
void BossDoor(Entity*);
void Object3A(Entity*);
void MacroMushromStalks(Entity*);
void MacroPlayer(Entity*);
void Object3D(Entity*);
void Object3E(Entity*);
void GiantLeaf(Entity*);
void Fairy(Entity*);
void LadderUp(Entity*);
void Object42(Entity*);
void Object43(Entity*);
void Object44(Entity*);
void Object45(Entity*);
void GiantBookLadder(Entity*);
void HeartContainer(Entity*);
void FileScreenObjects(Entity*);
void Object49(Entity*);
void BackgroundCloud(Entity*);
void Object4B(Entity*);
void PushableFurniture(Entity*);
void Furniture(Entity*);
void MinishSizedEntrance(Entity*);
void Archway(Entity*);
void GiantRock(Entity*);
void GiantRock2(Entity*);
void Object52(Entity*);
void Object53(Entity*);
void PullableLever(Entity*);
void Minecart(Entity*);
void ThoughtBubble(Entity*);
void HiddenLadderDown(Entity*);
void GentariCurtain(Entity*);
void LavaPlatform(Entity*);
void Paper(Entity*);
void Object5B(Entity*);
void Mask(Entity*);
void HouseDoorInterior(Entity*);
void Whirlwind(Entity*);
void ObjectBlockingStairs(Entity*);
void SwordsmanNewsletter(Entity*);
void Object61(Entity*);
void GiantTwig(Entity*);
void Object63(Entity*);
void Object64(Entity*);
void LadderHoleInBookshelf(Entity*);
void Object66(Entity*);
void Object67(Entity*);
void Object68(Entity*);
void Object69(Entity*);
void Object6A(Entity*);
void CrenalBeanSprout(Entity*);
void MinecartDoor(Entity*);
void ObjectOnPillar(Entity*);
void MineralWaterSource(Entity*);
void MinishSizedArchway(Entity*);
void Object70(Entity*);
void PushableGrave(Entity*);
void StoneTablet(Entity*);
void LilypadSmall(Entity*);
void Object74(Entity*);
void Object75(Entity*);
void Object76(Entity*);
void Bell(Entity*);
void MacroDecoration(Entity*);
void Object79(Entity*);
void Steam(Entity*);
void PushableLever(Entity*);
void MacroShoes(Entity*);
void ObjectOnSpinyBeetle(Entity*);
void Object7E(Entity*);
void PicoBloom(Entity*);
void Board(Entity*);
void Object81(Entity*);
void BigVortex(Entity*);
void BigPushableLever(Entity*);
void SmallIceBlock(Entity*);
void BigIceBlock(Entity*);
void Object86(Entity*);
void OctorokBossObject(Entity*);
void MacroBook(Entity*);
void MazaalBossObject(Entity*);
void CabinFurniture(Entity*);
void DoubleBookshelf(Entity*);
void Book(Entity*);
void Fireplace(Entity*);
void Object8E(Entity*);
void FrozenWaterElement(Entity*);
void Object90(Entity*);
void Object91(Entity*);
void BakerOven(Entity*);
void Lamp(Entity*);
void WindTribeFlag(Entity*);
void Bird(Entity*);
void Object96(Entity*);
void Object97(Entity*);
void Object98(Entity*);
void Object99(Entity*);
void MacroAcorn(Entity*);
void Object9B(Entity*);
void TreeHidingPortal(Entity*);
void LightableSwitch(Entity*);
void TreeThorns(Entity*);
void Fan(Entity*);
void AngryStatue(Entity*);
void PalaceArchway(Entity*);
void ObjectA2(Entity*);
void Cloud(Entity*);
void MinishLight(Entity*);
void FireballChain(Entity*);
void ObjectA6(Entity*);
void ObjectA7(Entity*);
void ObjectA8(Entity*);
void ObjectA9(Entity*);
void WaterfallOpening(Entity*);
void ObjectAB(Entity*);
void FourElements(Entity*);
void ObjectAD(Entity*);
void FloatingBlock(Entity*);
void ObjectAF(Entity*);
void MetalDoor(Entity*);
void JailBars(Entity*);
void ObjectB2(Entity*);
void ObjectB3(Entity*);
void ObjectB4(Entity*);
void ObjectB5(Entity*);
void ObjectB6(Entity*);
void Well(Entity*);
void WindTribeTeleporter(Entity*);
void ObjectB9(Entity*);
void GyorgBossObject(Entity*);
void Windcrest(Entity*);
void LitArea(Entity*);
void ObjectBD(Entity*);
void Pinwheel(Entity*);
void ObjectBF(Entity*);
void EnemyItem(Entity*);
void ObjectC1(Entity*);
extern void (*const gObjectFunctions[194])(Entity*);

View File

@ -3,6 +3,44 @@
extern Entity* CreateProjectile(u32);
void DarkNutSwordSlash(Entity*);
void RockProjectile(Entity*);
void BoneProjectile(Entity*);
void MoblinSpear(Entity*);
void DekuSeedProjectile(Entity*);
void Projectile5(Entity*);
void DirtBallProjectile(Entity*);
void WindProjectile(Entity*);
void FireProjectile(Entity*);
void IceProjectile(Entity*);
void GleerokProjectile(Entity*);
void KeatonDagger(Entity*);
void GuardLineOfSight(Entity*);
void ArrowProjectile(Entity*);
void MazaalEnergyBeam(Entity*);
void OctorokBossProjectile(Entity*);
void StalfosProjectile(Entity*);
void LakituCloudProjectile(Entity*);
void LakituLightning(Entity*);
void MandiblesProjectile(Entity*);
void RemovableDust(Entity*);
void SpiderWeb(Entity*);
void TorchTrapProjectile(Entity*);
void GuruguruBarProjectile(Entity*);
void V1DarkMagicProjectile(Entity*);
void BallAndChain(Entity*);
void V1FireProjectile(Entity*);
void CannonballProjectile(Entity*);
void V1EyeLaser(Entity*);
void Winder(Entity*);
void SpikedRollers(Entity*);
void V2Projectile(Entity*);
void V3HandProjectile(Entity*);
void V3ElectricProjectile(Entity*);
void GyorgTail(Entity*);
void GyorgMaleEnergyProjectile(Entity*);
void V3TennisBallProjectile(Entity*);
typedef enum {
/*00*/ DARK_NUT_SWORD_SLASH,
/*01*/ ROCK_PROJECTILE,

View File

@ -20,27 +20,37 @@ typedef enum {
SAVE_DONE,
} SaveState;
extern SaveResult HandleSave(u32 arg0);
/**
* Attempt to save the game.
*
* @param idx The save slot.
* @return #SaveResult result.
*/
extern SaveResult HandleSave(u32 idx);
/**
* Contains all information about a save file.
* The contents of this structure are read from and written to EEPROM.
*/
typedef struct {
/*0x000*/ u8 invalid;
/*0x000*/ u8 initialized;
/*0x002*/ u8 msg_speed;
/*0x003*/ u8 brightness;
/*0x000*/ u8 invalid; /**< File is invalid. */
/*0x000*/ u8 initialized; /**< File is initialized. */
/*0x002*/ u8 msg_speed; /**< Message speed. */
/*0x003*/ u8 brightness; /**< Brightness. */
/*0x004*/ u8 filler4[0x2];
/*0x006*/ u8 unk6;
/*0x007*/ u8 unk7;
/*0x008*/ u8 global_progress;
/*0x008*/ u8 global_progress; /**< @see UpdateGlobalProgress */
/*0x009*/ u8 field_0x9[0x34];
/*0x040*/ u32 windcrests;
/*0x040*/ u32 windcrests; /**< Windcrest flags. */
/*0x044*/ u8 filler44[0xC];
/*0x050*/ u32 unk50;
/*0x054*/ u8 filler54[0xC];
/*0x060*/ u32 areaVisitFlags[8];
/*0x080*/ char name[FILENAME_LENGTH];
/*0x060*/ u32 areaVisitFlags[8]; /**< Area visit flags. */
/*0x080*/ char name[FILENAME_LENGTH]; /**< Save file name. */
/*0x086*/ u8 filler86[0x2];
/*0x088*/ PlayerRoomStatus saved_status;
/*0x0A8*/ Stats stats;
/*0x088*/ PlayerRoomStatus saved_status; /**< Player room status. */
/*0x0A8*/ Stats stats; /**< Player stats. */
/*0x0D0*/ u8 fillerD0[0x48];
/*0x118*/ u8 unk118[0x13];
/*0x12B*/ u8 unk12B[0x16];
@ -48,25 +58,69 @@ typedef struct {
/*0x1C1*/ u8 unk1C1[128];
/*0x241*/ u8 unk241[13];
/*0x24E*/ u8 unk24E[14];
/*0x25C*/ u8 flags[0x200];
/*0x25C*/ u8 flags[0x200]; /**< Flags. */
/*0x45C*/ u8 unk45C[0x10];
/*0x46C*/ u8 unk46C[0x20];
/*0x48C*/ u32 timers[7];
/*0x4A8*/ u32 demo_timer;
/*0x4A8*/ u32 demo_timer; /**< Demo timer. */
/*0x4AC*/ u8 filler4ac[0x8];
} SaveFile;
/**
* The current save file.
*/
extern SaveFile gSave;
/**
* Initialize the save system.
*
* @return Success
*/
u32 InitSaveData(void);
u32 Write_02000000(SaveHeader*);
s32 ReadSaveFile(u32, SaveFile*);
/**
* Read save header.
*
* @return Success.
*/
u32 Read_02000000(SaveHeader*);
/**
* Write save header.
*
* @return Success.
*/
u32 Write_02000000(SaveHeader*);
/**
* Read save file.
*
* @return Success.
*/
s32 ReadSaveFile(u32, SaveFile*);
/**
* Mark a save file as deleted.
*
* @param index The save file index.
*/
void SetFileStatusDeleted(u32 index);
extern const char gUnk_0811E470[];
/**
* Update the global progress (0 - 10).
* There are 10 different indicators of game completion:
9 : Flag SEIIKI_STAINED_GLASS
8 : Flag LV5_CLEAR
7 : Flag OUBO_KAKERA
6 : Flag LV4_CLEAR
5 : Flag LV3_CLEAR
4 : Flag SOUGEN_08_TORITSUKI
2 : Flag LV1_CLEAR
1 : Default
}
*/
void UpdateGlobalProgress(void);
#ifdef DEMO_USA

View File

@ -510,7 +510,7 @@ SECTIONS {
asm/code_0805EC04.o(.text); /* objaffine? */
asm/text.o(.text);
src/text.o(.text);
src/debugScreen.o(.text);
src/debug.o(.text);
src/playerItem/playerItem14.o(.text);
/* npcs */
src/npc/gentari.o(.text);
@ -850,7 +850,7 @@ SECTIONS {
src/playerItem/playerItemShield.o(.text);
src/playerItem/playerItem15.o(.text);
#ifdef DEMO_USA
src/demoScreen.o(.text);
src/demo.o(.text);
#endif
src/sound.o(.text);
asm/staffroll.o(.text);
@ -1597,7 +1597,7 @@ SECTIONS {
data/const/playerItem/playerItemShield.o(.rodata);
data/const/playerItem/playerItem15.o(.rodata);
#ifdef DEMO_USA
data/const/demoScreen.o(.rodata);
data/const/demo.o(.rodata);
#endif
data/data_08127280.o(.rodata);
data/gfx/figurines.o(.rodata);

View File

@ -1,3 +1,10 @@
/**
* @file debug.c
* @ingroup Tasks
*
* @brief Debug task
*/
#include "global.h"
#include "sound.h"
#include "common.h"

View File

@ -1,3 +1,10 @@
/**
* @file demo.c
* @ingroup Tasks
*
* @brief Demo task
*/
#include "global.h"
#include "functions.h"
#include "main.h"

View File

@ -1,3 +1,10 @@
/**
* @file acroBandits.c
* @ingroup Enemies
*
* @brief Acro Bandits enemy
*/
#include "enemy.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file beetle.c
* @ingroup Enemies
*
* @brief Beetle enemy
*/
#include "enemy.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file bladeTrap.c
* @ingroup Enemies
*
* @brief Blade Trap enemy
*/
#include "sound.h"
#include "entity.h"
#include "room.h"

View File

@ -1,3 +1,10 @@
/**
* @file bobomb.c
* @ingroup Enemies
*
* @brief Bobomb enemy
*/
#include "asm.h"
#include "sound.h"
#include "enemy.h"

View File

@ -1,3 +1,10 @@
/**
* @file bombPeahat.c
* @ingroup Enemies
*
* @brief Bomb Peahat enemy
*/
#include "asm.h"
#include "entity.h"
#include "enemy.h"

View File

@ -1,3 +1,10 @@
/**
* @file bowMoblin.c
* @ingroup Enemies
*
* @brief Bow Moblin enemy
*/
#define NENT_DEPRECATED
#include "global.h"
#include "entity.h"

View File

@ -1,3 +1,10 @@
/**
* @file businessScrub.c
* @ingroup Enemies
*
* @brief Business Scrub enemy
*/
#include "asm.h"
#include "enemy.h"
#include "message.h"

View File

@ -1,3 +1,10 @@
/**
* @file chaser.c
* @ingroup Enemies
*
* @brief Chaser enemy
*/
#include "enemy.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file chuchu.c
* @ingroup Enemies
*
* @brief Chuchu enemy
*/
#include "asm.h"
#include "enemy.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file chuchuBoss.c
* @ingroup Enemies
*
* @brief Chuchu Boss enemy
*/
#include "enemy.h"
void sub_08027870(Entity*);

View File

@ -1,3 +1,10 @@
/**
* @file cuccoChickAggr.c
* @ingroup Enemies
*
* @brief Cucco Chick Aggr enemy
*/
#include "enemy.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file darkNut.c
* @ingroup Enemies
*
* @brief Dark Nut enemy
*/
#include "enemy.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file doorMimic.c
* @ingroup Enemies
*
* @brief Door Mimic enemy
*/
#include "sound.h"
#include "enemy.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file enemy4D.c
* @ingroup Enemies
*
* @brief enemy 4D
*/
#include "global.h"
#include "entity.h"
#include "enemy.h"

View File

@ -1,3 +1,10 @@
/**
* @file enemyE.c
* @ingroup Enemies
*
* @brief enemy E
*/
#include "enemy.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file fallingBoulder.c
* @ingroup Enemies
*
* @brief Falling Boulder enemy
*/
#include "enemy.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file fireballGuy.c
* @ingroup Enemies
*
* @brief Fireball Guy enemy
*/
#include "enemy.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file gibdo.c
* @ingroup Enemies
*
* @brief Gibdo enemy
*/
#include "global.h"
#include "enemy.h"
#include "object.h"

View File

@ -1,3 +1,10 @@
/**
* @file gyorgMale.c
* @ingroup Enemies
*
* @brief Gyorg Male enemy
*/
#include "global.h"
#include "enemy.h"
#include "player.h"

View File

@ -1,3 +1,10 @@
/**
* @file hangingSeed.c
* @ingroup Enemies
*
* @brief Hanging Seed enemy
*/
#include "entity.h"
#include "enemy.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file helmasaur.c
* @ingroup Enemies
*
* @brief Helmasaur enemy
*/
#include "enemy.h"
#include "object.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file keaton.c
* @ingroup Enemies
*
* @brief keaton enemy
*/
#include "enemy.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file keese.c
* @ingroup Enemies
*
* @brief Keese enemy
*/
#include "enemy.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file lakitu.c
* @ingroup Enemies
*
* @brief Lakitu enemy
*/
#include "global.h"
#include "enemy.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file lakituCloud.c
* @ingroup Enemies
*
* @brief Lakitu Cloud enemy
*/
#include "global.h"
#include "asm.h"
#include "entity.h"

View File

@ -1,3 +1,10 @@
/**
* @file leever.c
* @ingroup Enemies
*
* @brief Leever enemy
*/
#include "enemy.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file likeLike.c
* @ingroup Enemies
*
* @brief Like Like enemy
*/
#include "enemy.h"
#include "message.h"
#include "save.h"

View File

@ -1,3 +1,10 @@
/**
* @file madderpillar.c
* @ingroup Enemies
*
* @brief Madderpillar enemy
*/
#include "enemy.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file mazaalBracelet.c
* @ingroup Enemies
*
* @brief Mazaal Bracelet enemy
*/
#include "enemy.h"
#include "object.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file mazaalHand.c
* @ingroup Enemies
*
* @brief Mazaal Hand enemy
*/
#include "entity.h"
void sub_08035194(Entity*);

View File

@ -1,3 +1,10 @@
/**
* @file mazaalHead.c
* @ingroup Enemies
*
* @brief Mazaal Head enemy
*/
#include "enemy.h"
#include "object.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file mazaalMacro.c
* @ingroup Enemies
*
* @brief Mazaal Macro enemy
*/
#include "enemy.h"
#include "script.h"
#include "structures.h"

View File

@ -1,3 +1,10 @@
/**
* @file miniFireballGuy.c
* @ingroup Enemies
*
* @brief Mini Fireball Guy enemy
*/
#include "enemy.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file miniSlime.c
* @ingroup Enemies
*
* @brief Mini Slime enemy
*/
#include "enemy.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file moldorm.c
* @ingroup Enemies
*
* @brief Moldorm enemy
*/
#include "enemy.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file moldworm.c
* @ingroup Enemies
*
* @brief Moldworm enemy
*/
#include "enemy.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file octorok.c
* @ingroup Enemies
*
* @brief Octorok enemy
*/
#include "enemy.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file octorokBoss.c
* @ingroup Enemies
*
* @brief Octorok boss enemy
*/
#include "enemy.h"
#include "functions.h"
#include "object.h"

View File

@ -1,3 +1,10 @@
/**
* @file peahat.c
* @ingroup Enemies
*
* @brief Peahat enemy
*/
#include "enemy.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file pesto.c
* @ingroup Enemies
*
* @brief Pesto enemy
*/
#include "enemy.h"
#include "object.h"
#include "game.h"

View File

@ -1,3 +1,10 @@
/**
* @file puffstool.c
* @ingroup Enemies
*
* @brief Puffstool enemy
*/
#include "enemy.h"
#include "object.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file rockChuchu.c
* @ingroup Enemies
*
* @brief Rock Chuchu enemy
*/
#include "enemy.h"
#include "functions.h"

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@ -1,3 +1,10 @@
/**
* @file rollobite.c
* @ingroup Enemies
*
* @brief Rollobite enemy
*/
#include "enemy.h"
#include "functions.h"

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@ -1,3 +1,10 @@
/**
* @file rope.c
* @ingroup Enemies
*
* @brief Rope enemy
*/
#include "enemy.h"
#include "functions.h"

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@ -1,3 +1,10 @@
/**
* @file ropeGolden.c
* @ingroup Enemies
*
* @brief Golden Rope enemy
*/
#include "global.h"
#include "entity.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file rupeeLike.c
* @ingroup Enemies
*
* @brief Rupee Like enemy
*/
#include "global.h"
#include "asm.h"
#include "sound.h"

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@ -1,3 +1,10 @@
/**
* @file sensorBladeTrap.c
* @ingroup Enemies
*
* @brief Sensor Blade Trap enemy
*/
#include "enemy.h"
extern u32 sub_0804A024(Entity*, u32, u32);

View File

@ -1,3 +1,10 @@
/**
* @file slime.c
* @ingroup Enemies
*
* @brief Slime enemy
*/
#include "enemy.h"
#include "functions.h"

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@ -1,3 +1,10 @@
/**
* @file sluggula.c
* @ingroup Enemies
*
* @brief Sluggula enemy
*/
#include "enemy.h"
#include "functions.h"

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@ -1,3 +1,10 @@
/**
* @file smallPesto.c
* @ingroup Enemies
*
* @brief Small Pesto enemy
*/
#include "enemy.h"
#include "functions.h"

View File

@ -1,3 +1,10 @@
/**
* @file spark.c
* @ingroup Enemies
*
* @brief Spark enemy
*/
#include "enemy.h"
#include "object.h"
#include "functions.h"

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/**
* @file spearMoblin.c
* @ingroup Enemies
*
* @brief Spear Moblin enemy
*/
#include "enemy.h"
#include "functions.h"

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/**
* @file spikedBeetle.c
* @ingroup Enemies
*
* @brief Spiked Beetle enemy
*/
#include "enemy.h"
#include "functions.h"

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/**
* @file spinyChuchu.c
* @ingroup Enemies
*
* @brief Spiny Chuchu enemy
*/
#include "enemy.h"
#include "functions.h"

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/**
* @file tektite.c
* @ingroup Enemies
*
* @brief Tektite enemy
*/
#include "enemy.h"
#include "functions.h"

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/**
* @file tektiteGolden.c
* @ingroup Enemies
*
* @brief Golden Tektite enemy
*/
#include "enemy.h"
#include "functions.h"

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/**
* @file treeItem.c
* @ingroup Enemies
*
* @brief Tree Item enemy
*/
#include "global.h"
#include "enemy.h"
#include "object.h"

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/**
* @file vaatiArm.c
* @ingroup Enemies
*
* @brief Vaati Arm enemy
*/
#include "enemy.h"
#include "object.h"
#include "functions.h"

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/**
* @file vaatiBall.c
* @ingroup Enemies
*
* @brief Vaati Ball enemy
*/
#include "entity.h"
#include "enemy.h"
#include "player.h"

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/**
* @file vaatiEyesMacro.c
* @ingroup Enemies
*
* @brief Vaati Eyes Macro enemy
*/
#include "enemy.h"
#include "functions.h"

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@ -1,3 +1,10 @@
/**
* @file vaatiProjectile.c
* @ingroup Enemies
*
* @brief Vaati Projectile enemy
*/
#include "enemy.h"
#include "functions.h"

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@ -1,3 +1,10 @@
/**
* @file vaatiRebornEnemy.c
* @ingroup Enemies
*
* @brief Vaati Reborn enemy
*/
#include "enemy.h"
#include "area.h"
#include "functions.h"

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@ -1,3 +1,10 @@
/**
* @file vaatiTransfigured.c
* @ingroup Enemies
*
* @brief Vaati Transfigured enemy
*/
#include "enemy.h"
#include "object.h"
#include "functions.h"

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@ -1,3 +1,10 @@
/**
* @file vaatiTransfiguredEye.c
* @ingroup Enemies
*
* @brief Vaati Transfigured Eye enemy
*/
#include "entity.h"
#include "enemy.h"
#include "message.h"

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/**
* @file vaatiWrath.c
* @ingroup Enemies
*
* @brief Vaati Wrath enemy
*/
#include "enemy.h"
#include "object.h"
#include "message.h"

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@ -1,3 +1,10 @@
/**
* @file vaatiWrathEye.c
* @ingroup Enemies
*
* @brief Vaati Wrath Eye enemy
*/
#include "enemy.h"
#include "functions.h"

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/**
* @file wallMaster.c
* @ingroup Enemies
*
* @brief Wall Master enemy
*/
#include "enemy.h"
#include "area.h"
#include "functions.h"

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/**
* @file wallMaster2.c
* @ingroup Enemies
*
* @brief Wall Master 2 enemy
*/
#include "enemy.h"
#include "area.h"
#include "functions.h"

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/**
* @file waterDrop.c
* @ingroup Enemies
*
* @brief Water Drop enemy
*/
#include "enemy.h"
#include "screen.h"
#include "object.h"

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/**
* @file wisp.c
* @ingroup Enemies
*
* @brief Wisp enemy
*/
#include "enemy.h"
#include "save.h"
#include "object.h"

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/**
* @file fileselect.c
* @ingroup Tasks
*
* @brief File select task
*/
#include "fileselect.h"
#include "main.h"
#include "common.h"

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@ -1,3 +1,10 @@
/**
* @file game.c
* @ingroup Tasks
*
* @brief Game task
*/
#include "global.h"
#include "asm.h"
#include "sound.h"

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@ -1,3 +1,10 @@
/**
* @file player.c
* @ingroup Player
*
* @brief Player entity
*/
#include "global.h"
#include "asm.h"
#include "sound.h"

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@ -1,3 +1,10 @@
/**
* @file title.c
* @ingroup Tasks
*
* @brief Title task
*/
#include "sound.h"
#include "main.h"
#include "entity.h"