diff --git a/asm/non_matching/itemTryPickupObject/sub_080762D8.inc b/asm/non_matching/itemTryPickupObject/sub_080762D8.inc index 203b0b11..51d0ea00 100644 --- a/asm/non_matching/itemTryPickupObject/sub_080762D8.inc +++ b/asm/non_matching/itemTryPickupObject/sub_080762D8.inc @@ -9,7 +9,7 @@ strb r1, [r4, #5] adds r0, r5, #0 adds r1, r6, #0 - bl PlayerTryDropItem + bl PlayerTryDropObject cmp r0, #0 bne _080762F6 b _08076486 diff --git a/asm/non_matching/itemTryPickupObject/sub_08076518.inc b/asm/non_matching/itemTryPickupObject/sub_08076518.inc index 46aaa4e5..d05babbf 100644 --- a/asm/non_matching/itemTryPickupObject/sub_08076518.inc +++ b/asm/non_matching/itemTryPickupObject/sub_08076518.inc @@ -4,7 +4,7 @@ push {r7} adds r4, r0, #0 mov r8, r1 - bl PlayerTryDropItem + bl PlayerTryDropObject cmp r0, #0 beq _080765D4 ldr r5, _0807655C @ =gPlayerState diff --git a/include/player.h b/include/player.h index 273932aa..d5037141 100644 --- a/include/player.h +++ b/include/player.h @@ -374,7 +374,7 @@ void sub_080792D8(void); u32 sub_08078F74(Entity*); void sub_0807879C(Entity*); void PlayerSetNormalAndCollide(void); -bool32 PlayerTryDropItem(ItemBehavior* arg0, u32 unk); +bool32 PlayerTryDropObject(ItemBehavior* arg0, u32 unk); // player.s extern u32 PlayerCheckNEastTile(); diff --git a/src/game.c b/src/game.c index afd2859e..ecc81a82 100644 --- a/src/game.c +++ b/src/game.c @@ -1284,8 +1284,8 @@ static void InitRoomTransition(void) { bool32 CanDispEzloMessage(void) { s32 tmp = PL_STATE_WALK; - if (!(gInput.heldKeys & SELECT_BUTTON) || gPlayerState.controlMode != CONTROL_ENABLED || gPauseMenuOptions.disabled || - gUnk_0200AF00.unk_1) + if (!(gInput.heldKeys & SELECT_BUTTON) || gPlayerState.controlMode != CONTROL_ENABLED || + gPauseMenuOptions.disabled || gUnk_0200AF00.unk_1) return 0; if ((gPlayerState.flags & (PL_NO_CAP | 0x110)) || (gPlayerState.framestate_last > tmp) || gPlayerState.item || diff --git a/src/playerItem/playerItem13.c b/src/playerItem/playerItem13.c index e4b03d8b..e76faf89 100644 --- a/src/playerItem/playerItem13.c +++ b/src/playerItem/playerItem13.c @@ -42,7 +42,7 @@ void sub_080ACFCC(PlayerItem13Entity* this) { Entity* child = super->child; if ((this->unk_6c == child->kind) || (this->unk_6e == child->id)) { if (child->action != 2) { - sub_08079184(); + PlayerDropHeldObject(); DeleteThisEntity(); } else { if ((gPlayerState.heldObject == 0) || ((gNewPlayerEntity.unk_79 & 0x7f) != 0)) { @@ -54,7 +54,7 @@ void sub_080ACFCC(PlayerItem13Entity* this) { } } } else { - sub_08079184(); + PlayerDropHeldObject(); DeleteThisEntity(); } } @@ -204,7 +204,7 @@ void sub_080AD27C(PlayerItem13Entity* this) { super->flags |= 0x80; sub_0801766C(super); } else { - sub_08079184(); + PlayerDropHeldObject(); DeleteThisEntity(); } } diff --git a/src/playerUtils.c b/src/playerUtils.c index bb80c8b2..10b17c9d 100644 --- a/src/playerUtils.c +++ b/src/playerUtils.c @@ -569,7 +569,7 @@ void PlayerCancelHoldItem(ItemBehavior* beh, u32 arg1) { * Check if player state believes the held item is valid? * If it's not delete the item? */ -bool32 PlayerTryDropItem(ItemBehavior* arg0, u32 unk) { +bool32 PlayerTryDropObject(ItemBehavior* arg0, u32 unk) { u32 temp; if (gPlayerState.heldObject == 0) { PlayerCancelHoldItem(arg0, unk);