Decompile ObjectE

This commit is contained in:
octorock 2022-03-11 18:45:07 +01:00
parent a7c364d9e8
commit c09f143423
2 changed files with 27 additions and 1 deletions

View File

@ -634,7 +634,7 @@ SECTIONS {
src/object/objectB.o(.text); src/object/objectB.o(.text);
src/object/chestSpawner.o(.text); src/object/chestSpawner.o(.text);
src/object/objectD.o(.text); src/object/objectD.o(.text);
asm/object/objectE.o(.text); src/object/objectE.o(.text);
src/object/specialFx.o(.text); src/object/specialFx.o(.text);
asm/object/object10.o(.text); asm/object/object10.o(.text);
src/object/object11.o(.text); src/object/object11.o(.text);

26
src/object/objectE.c Normal file
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@ -0,0 +1,26 @@
/**
* @file objectE.c
* @ingroup Objects
*
* @brief ObjectE object
*/
#define NENT_DEPRECATED
#include "global.h"
#include "object.h"
#include "functions.h"
void ObjectE(Entity* this) {
if (this->action == 0) {
this->action = 1;
this->actionDelay = 0x14;
sub_08004168(this);
} else {
if (this->actionDelay-- == 0) {
sub_0807B7D8(0x35, COORD_TO_TILE(this), this->collisionLayer);
CreateFx(this, FX_FALL_DOWN, 0x40);
SoundReq(SFX_126);
DeleteThisEntity();
}
}
}