mirror of https://github.com/zeldaret/tmc.git
create functions.h
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#ifndef FUNCTIONS_H
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#define FUNCTIONS_H
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#include "global.h"
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#include "entity.h"
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//Identified
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extern u32 Random(void);
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extern void PlaySFX(u32);
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extern void UpdateSpriteOrderAndFlip(Entity*);
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extern void LoadAnimation(Entity*, u32);
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extern void ShowNPCDialogue(Entity*, u32*);
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extern u32 UpdateFuseInteraction(Entity*);
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extern void CopyPosition(Entity*, Entity*);
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extern void PositionRelative(Entity*, Entity*, u32, u32);
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extern void InitializeAnimation(Entity*, u32);
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extern void DeleteEntity(Entity*);
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extern u32 __modsi3(u32, u32);
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extern void DoFade(u32, u32);
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//Unidentified
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extern void sub_0806ED78(Entity*);
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extern void sub_0806920C(Entity*);
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extern void sub_080042B8(Entity*);
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extern u32 sub_0805ACC0(Entity*);
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extern u32 sub_0801E99C(Entity*);
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extern void sub_0806924C(Entity*);
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extern void sub_080AEF88(Entity*);
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extern void sub_08078778(Entity*);
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extern void sub_080787A8(Entity*, u32);
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extern void sub_0806F118(Entity*);
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extern void sub_080791D0();
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extern void sub_08087380();
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extern Entity* sub_080873AC(Entity*, u32, u32);
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extern void sub_08004274();
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extern void sub_0805EC9C();
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extern void sub_0805EC60();
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extern void sub_080873D0();
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extern void sub_080045D4();
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extern void sub_0806F69C();
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extern void sub_0805E3A0(Entity*, u32);
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extern void sub_0806D0B0(Entity*);
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extern void sub_0807DD64(Entity*);
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extern void sub_0807DDAC(Entity*, u32);
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extern void sub_0807DDE4(Entity*);
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extern void sub_0806D02C(Entity*);
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extern Entity* sub_0805EB2C(u32, u32, u32, u32, u32);
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#endif
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#ifndef GREATFAIRY_H
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#define GREATFAIRY_H
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extern u32 __modsi3(u32, u32);
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extern void InitializeAnimation(Entity*, u32);
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extern void sub_08087380();
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extern u32 CheckRoomFlag();
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extern Entity* sub_080873AC(Entity*, u32, u32);
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extern void PositionRelative();
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extern void CopyPosition();
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extern void DoFade();
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extern void PlaySFX();
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extern void sub_08004274();
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extern void sub_0805EC9C();
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extern void sub_0805EC60();
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extern void sub_080873D0();
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extern void DeleteEntity();
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extern void sub_080045D4();
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extern void sub_0806F69C();
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extern u32 Random();
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extern void (*gGreatFairy[11])(Entity*);
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extern void (*gGreatFairyBehaviors[6])(Entity*);
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extern void (*gGreatFairyWings[3])(Entity*);
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#ifndef RANDOM_H
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#define RANDOM_H
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extern u32 Random(void);
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extern u32 gRand;
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#endif
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#include "entity.h"
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#include "global.h"
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#include "functions.h"
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extern void sub_080042B8();
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extern void (*gUnk_08123384[])(Entity*);
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extern void UpdateSpriteOrderAndFlip(Entity*);
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extern void LoadAnimation();
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void sub_08097D78(Entity* ent) {
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gUnk_08123384[ent->action](ent);
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}
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#include "global.h"
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#include "entity.h"
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#include "functions.h"
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#include "link.h"
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extern void (*gUnk_081140D4[])(Entity*);
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extern u16 gUnk_081140CC[];
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extern Entity gLinkEntity;
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extern u32 gUnk_030010A0;
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extern void sub_0805E3A0(Entity*, u32);
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extern void sub_0806D0B0(Entity*);
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extern void sub_0807DD64(Entity*);
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extern void sub_0807DDAC(Entity*, u32);
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extern void sub_0807DDE4(Entity*);
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extern u32 Random(void);
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extern void PlaySFX(u32);
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extern void sub_0806D02C(Entity*);
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extern Entity* sub_0805EB2C(u32, u32, u32, u32, u32);
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void sub_0806CF18(Entity* this) {
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gUnk_081140D4[this->entityType.parameter1](this);
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#include "entity.h"
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#include "room.h"
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#include "link.h"
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#include "functions.h"
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#include "flags.h"
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extern void sub_0809F7BC(Entity*);
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extern void PlaySFX(u32);
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extern void sub_0809F814(u32);
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extern void sub_0809F7F4(Entity*);
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extern void SetGlobalFlag(u32);
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extern void LoadRoomEntityList();
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extern void DeleteThisEntity();
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extern u32 CheckRoomFlag(u32);
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extern void sub_08078A90(u32);
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extern void sub_08078B48(void);
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extern u32 SetLocalFlag(u32);
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extern u32 Random(void);
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extern void sub_0806F69C(Entity*);
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extern void (*gUnk_08124798[])(Entity*);
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extern void (*gUnk_081247A0[])(Entity*);
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extern u8 gUnk_02034490;
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extern u32 gUnk_030010A0;
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extern void* gUnk_080DD750;
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extern Entity gLinkEntity;
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extern LinkState gLinkState;
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extern u8 gUnk_081247C0[];
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extern u16 gUnk_081247C8[];
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extern u32 gUnk_081247D0;
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19
src/cow.c
19
src/cow.c
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#include "global.h"
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#include "entity.h"
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#include "link.h"
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#include "functions.h"
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extern void sub_0806ED78(Entity*);
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extern void sub_0806920C(Entity*);
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extern void sub_080042B8(Entity*);
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extern u32 sub_0805ACC0(Entity*);
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extern u32 sub_0801E99C(Entity*);
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extern void sub_0806924C(Entity*);
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extern void sub_080AEF88(Entity*);
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extern void ShowNPCDialogue(Entity*, u32*);
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extern void sub_08078778(Entity*);
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extern void sub_080787A8(Entity*, u32);
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extern void sub_0806F118(Entity*);
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extern void sub_080791D0();
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extern void (*gUnk_08111914[])(Entity*);
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extern void (*gUnk_08111928[])(Entity*);
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extern u32 gUnk_08111938[];
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extern void LoadAnimation();
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extern void PlaySFX(u32);
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extern u32 Random();
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extern u32 UpdateFuseInteraction(Entity*);
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extern LinkState gLinkState;
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void sub_08068F98(Entity* ent) {
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#include "entity.h"
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#include "room.h"
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#include "screen.h"
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#include "functions.h"
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#include "flags.h"
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#include "greatFairy.h"
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// Main
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