mirror of https://github.com/zeldaret/tmc.git
lilypadSmall.c OK
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d9572b3a03
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c32fcaca51
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@ -1,145 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start LilypadSmall
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LilypadSmall: @ 0x08097A5C
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push {r4, r5, lr}
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adds r5, r0, #0
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ldrb r0, [r5, #0xc]
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cmp r0, #0
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bne _08097AAC
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movs r4, #1
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movs r0, #1
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strb r0, [r5, #0xc]
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movs r0, #0x5a
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strb r0, [r5, #0xe]
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bl Random
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strb r0, [r5, #0xf]
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lsrs r0, r0, #0x10
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movs r1, #3
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ands r0, r1
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strb r0, [r5, #0x1e]
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ldrb r1, [r5, #0x18]
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movs r0, #4
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rsbs r0, r0, #0
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ands r0, r1
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orrs r0, r4
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strb r0, [r5, #0x18]
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adds r2, r5, #0
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adds r2, #0x29
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ldrb r0, [r2]
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movs r1, #7
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orrs r0, r1
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strb r0, [r2]
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ldrb r0, [r5, #0xb]
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bl GetCurrentRoomProperty
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str r0, [r5, #0x54]
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adds r1, r5, #0
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adds r1, #0x54
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adds r2, r5, #0
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adds r2, #0x70
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adds r0, r5, #0
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bl sub_080A2CC0
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_08097AAC:
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adds r0, r5, #0
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bl sub_08097ADC
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adds r1, r0, #0
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adds r0, r5, #0
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bl sub_080A2BE4
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adds r0, r5, #0
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bl sub_08097B24
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adds r2, r5, #0
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adds r2, #0x70
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ldrh r0, [r2]
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subs r0, #1
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strh r0, [r2]
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lsls r0, r0, #0x10
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cmp r0, #0
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bne _08097ADA
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adds r1, r5, #0
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adds r1, #0x54
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adds r0, r5, #0
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bl sub_080A2CC0
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_08097ADA:
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pop {r4, r5, pc}
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thumb_func_start sub_08097ADC
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sub_08097ADC: @ 0x08097ADC
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push {r4, r5, lr}
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adds r2, r0, #0
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ldr r5, _08097B18 @ =gPlayerState
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ldr r0, [r5, #0x30]
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movs r1, #0x80
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ands r0, r1
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cmp r0, #0
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beq _08097B20
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ldr r4, _08097B1C @ =gPlayerEntity
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adds r0, r2, #0
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adds r1, r4, #0
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movs r2, #8
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movs r3, #8
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bl sub_080041A0
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cmp r0, #0
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beq _08097B20
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bl sub_08079F8C
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cmp r0, #0
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beq _08097B20
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movs r0, #1
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strb r0, [r5, #0x14]
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movs r1, #0x36
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ldrsh r0, [r4, r1]
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cmp r0, #0
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bne _08097B20
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movs r0, #1
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b _08097B22
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.align 2, 0
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_08097B18: .4byte gPlayerState
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_08097B1C: .4byte gPlayerEntity
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_08097B20:
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movs r0, #0
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_08097B22:
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pop {r4, r5, pc}
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thumb_func_start sub_08097B24
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sub_08097B24: @ 0x08097B24
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push {r4, lr}
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adds r3, r0, #0
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ldrb r0, [r3, #0xe]
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subs r0, #1
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strb r0, [r3, #0xe]
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movs r4, #0xff
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _08097B44
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movs r0, #0x5a
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strb r0, [r3, #0xe]
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ldrb r0, [r3, #0x1e]
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adds r0, #1
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movs r1, #3
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ands r0, r1
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strb r0, [r3, #0x1e]
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_08097B44:
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ldr r2, _08097B68 @ =gUnk_08123318
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ldrb r0, [r3, #0xf]
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adds r0, #1
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strb r0, [r3, #0xf]
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ands r0, r4
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lsrs r0, r0, #5
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movs r1, #7
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ands r0, r1
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lsls r0, r0, #1
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adds r0, r0, r2
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ldrh r2, [r0]
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adds r0, r3, #0
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adds r1, r2, #0
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movs r3, #0
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bl sub_0805EC9C
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pop {r4, pc}
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.align 2, 0
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_08097B68: .4byte gUnk_08123318
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@ -7,6 +7,7 @@
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#include "position.h"
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#include "player.h"
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#include "structures.h"
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#include "room.h"
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// Identified - to be sorted into header files
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extern u32 Random(void);
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@ -243,4 +244,8 @@ extern void sub_0807921C();
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extern void sub_0807A1B8();
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extern void sub_08079938();
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extern void sub_0807ACCC(Entity*);
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extern void sub_080A2BE4(Entity*, u32);
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extern u32 sub_08097ADC(Entity*);
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extern void sub_08097B24(Entity*);
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extern u32 sub_08079F8C(void);
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#endif
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@ -20,7 +20,9 @@ typedef struct {
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/*0x0d*/ u8 field_0xd[2];
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/*0x0f*/ u8 hurtBlinkSpeed;
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/*0x10*/ u8 field_0x10[4];
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/*0x14*/ u16 field_0x14[3];
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/*0x11*/ u8 field_0x14;
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/*0x11*/ u8 field_0x15;
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/*0x14*/ u16 field_0x16[2];
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/*0x1a*/ u8 field_0x1a[2];
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/*0x1c*/ u8 field_0x1c;
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/*0x1d*/ u8 field_0x1d[5];
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@ -790,7 +790,7 @@ SECTIONS {
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asm/object70.o(.text);
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asm/pushableGrave.o(.text);
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asm/object72.o(.text);
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asm/lilypadSmall.o(.text);
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src/object/lilypadSmall.o(.text);
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asm/object74.o(.text);
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src/object/bell.o(.text);
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asm/macroDecorations.o(.text);
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@ -0,0 +1,68 @@
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#include "global.h"
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#include "entity.h"
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#include "functions.h"
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#include "player.h"
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extern Entity* GetCurrentRoomProperty(u32);
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extern void sub_080A2CC0(Entity*, Entity**, u16*);
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extern u16 gUnk_08123318[];
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void LilypadSmall(Entity *this)
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{
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u32 rand;
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u16 *psVar4;
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if (this->action == 0) {
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this->action = 1;
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this->actionDelay = 0x5a;
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rand = Random();
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this->field_0xf = rand;
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this->frameIndex = (rand >> 0x10) & 3;
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this->spriteSettings.b.draw = TRUE;
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this->spritePriority.b0 = 7;
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this->attachedEntity = GetCurrentRoomProperty(this->entityType.parameter);
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sub_080A2CC0(this, &this->attachedEntity, &this->field_0x70.HALF.LO);
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}
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sub_080A2BE4(this, sub_08097ADC(this));
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sub_08097B24(this);
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psVar4 = (u16 *)&this->field_0x70;
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if (--*psVar4 == 0) {
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sub_080A2CC0(this, &this->attachedEntity, psVar4);
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}
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}
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u32 sub_08097ADC(Entity *this)
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{
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if ((gPlayerState.flags.all & 0x80) == 0) {
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return 0;
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} else if (sub_080041A0(this,&gPlayerEntity,8,8) == 0) {
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return 0;
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} else if (sub_08079F8C() == 0) {
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return 0;
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} else {
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gPlayerState.field_0x14 = 1;
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if (gPlayerEntity.height.HALF.HI != 0) {
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return 0;
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} else {
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return 1;
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}
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}
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}
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void sub_08097B24(Entity *this)
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{
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u32 temp;
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u32 temp2;
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u16 *temp3;
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if (--this->actionDelay == 0) {
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this->actionDelay = 0x5a;
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this->frameIndex = (this->frameIndex + 1) & 3;
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}
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temp3 = gUnk_08123318;
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temp2 = ++this->field_0xf;
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temp = temp3[(temp2 >> 5) & 7];
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sub_0805EC9C(this, temp, temp, 0);
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}
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@ -20,8 +20,8 @@ void sub_08070698(Entity *this)
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Entity *ent;
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gPlayerState.field_0x0[0] = 0xff;
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gPlayerState.field_0x14[1] = gPlayerEntity.x.HALF.HI;
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gPlayerState.field_0x14[2] = gPlayerEntity.y.HALF.HI;
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gPlayerState.field_0x16[0] = gPlayerEntity.x.HALF.HI;
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gPlayerState.field_0x16[1] = gPlayerEntity.y.HALF.HI;
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this->flags = this->flags | 0x80;
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this->spritePriority.b0 = 0xc;
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this->spritePriority.b1 = 1;
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