Merge remote-tracking branch 'upstream/master'

This commit is contained in:
theo3 2020-08-05 20:57:23 -07:00
commit c73ef05b3d
29 changed files with 391 additions and 842 deletions

View File

@ -593,7 +593,7 @@ sub_0805060C: @ 0x0805060C
cmp r0, #0
bne _0805061C
movs r0, #2
bl sub_08056010
bl InitScreen
_0805061C:
pop {pc}
.align 2, 0
@ -3486,7 +3486,7 @@ sub_08051D2C: @ 0x08051D2C
movs r1, #8
bl DoFade
movs r0, #3
bl sub_08056010
bl InitScreen
pop {pc}
.align 2, 0
@ -4270,12 +4270,12 @@ _080523AC:
cmp r0, #0
bne _080523C8
movs r0, #2
bl sub_08056010
bl InitScreen
b _080523CC
.align 2, 0
_080523C4: .4byte gUnk_03000FD0
_080523C8:
bl sub_080560A8
bl DoSoftReset
_080523CC:
pop {r4, pc}
.align 2, 0

View File

@ -2755,7 +2755,7 @@ sub_08053C60: @ 0x08053C60
ldr r0, _08053C80 @ =0x80100000
bl PlaySFX
movs r0, #3
bl sub_08056010
bl InitScreen
pop {pc}
.align 2, 0
_08053C80: .4byte 0x80100000

View File

@ -4,107 +4,6 @@
.syntax unified
.text
thumb_func_start sub_08055FF4
sub_08055FF4: @ 0x08055FF4
push {lr}
movs r2, #0
ldr r0, _0805600C @ =gUnk_03000FF0
ldrh r1, [r0]
movs r0, #0xf
ands r0, r1
cmp r0, #0xf
bne _08056006
movs r2, #1
_08056006:
adds r0, r2, #0
pop {pc}
.align 2, 0
_0805600C: .4byte gUnk_03000FF0
thumb_func_start sub_08056010
sub_08056010: @ 0x08056010
ldr r1, _0805601C @ =gUnk_03001000
movs r2, #0
strb r0, [r1, #2]
strb r2, [r1, #3]
strb r2, [r1, #4]
bx lr
.align 2, 0
_0805601C: .4byte gUnk_03001000
thumb_func_start sub_08056020
sub_08056020: @ 0x08056020
push {r4, lr}
ldr r2, _08056088 @ =0x04000208
movs r1, #0
strh r1, [r2]
ldr r0, _0805608C @ =0x04000200
strh r1, [r0]
ldr r0, _08056090 @ =0x04000004
strh r1, [r0]
ldr r0, _08056094 @ =0x04000202
strh r1, [r0]
strh r1, [r2]
ldr r1, _08056098 @ =0x040000B0
ldrh r2, [r1, #0xa]
ldr r4, _0805609C @ =0x0000C5FF
adds r0, r4, #0
ands r0, r2
strh r0, [r1, #0xa]
ldrh r2, [r1, #0xa]
ldr r3, _080560A0 @ =0x00007FFF
adds r0, r3, #0
ands r0, r2
strh r0, [r1, #0xa]
ldrh r0, [r1, #0xa]
adds r1, #0xc
ldrh r2, [r1, #0xa]
adds r0, r4, #0
ands r0, r2
strh r0, [r1, #0xa]
ldrh r2, [r1, #0xa]
adds r0, r3, #0
ands r0, r2
strh r0, [r1, #0xa]
ldrh r0, [r1, #0xa]
adds r1, #0xc
ldrh r2, [r1, #0xa]
adds r0, r4, #0
ands r0, r2
strh r0, [r1, #0xa]
ldrh r2, [r1, #0xa]
adds r0, r3, #0
ands r0, r2
strh r0, [r1, #0xa]
ldrh r0, [r1, #0xa]
ldr r0, _080560A4 @ =0x040000D4
ldrh r1, [r0, #0xa]
ands r4, r1
strh r4, [r0, #0xa]
ldrh r1, [r0, #0xa]
ands r3, r1
strh r3, [r0, #0xa]
ldrh r0, [r0, #0xa]
pop {r4, pc}
.align 2, 0
_08056088: .4byte 0x04000208
_0805608C: .4byte 0x04000200
_08056090: .4byte 0x04000004
_08056094: .4byte 0x04000202
_08056098: .4byte 0x040000B0
_0805609C: .4byte 0x0000C5FF
_080560A0: .4byte 0x00007FFF
_080560A4: .4byte 0x040000D4
thumb_func_start sub_080560A8
sub_080560A8: @ 0x080560A8
push {lr}
bl sub_08056020
movs r0, #0xde
bl SoftReset
pop {pc}
.align 2, 0
thumb_func_start sub_080560B8
sub_080560B8: @ 0x080560B8

View File

@ -2771,7 +2771,7 @@ _0805FBC0: .4byte gScreen
sub_0805FBC4: @ 0x0805FBC4
push {lr}
movs r0, #0
bl sub_08056010
bl InitScreen
pop {pc}
.align 2, 0

View File

@ -6221,7 +6221,7 @@ _0807FB90: .4byte gLinkEntity
sub_0807FB94: @ 0x0807FB94
push {lr}
movs r0, #4
bl sub_08056010
bl InitScreen
pop {pc}
.align 2, 0

View File

@ -661,7 +661,7 @@ sub_080A3980: @ 0x080A3980
ldrb r0, [r0]
cmp r0, #0
bne _080A398E
bl sub_080560A8
bl DoSoftReset
_080A398E:
pop {pc}
.align 2, 0

View File

@ -1,115 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
push {r4, r5, r6, lr}
bl sub_08055F70
bl sub_080A3204
bl sub_0805616C
bl sub_0807CE90
bl sub_080560B8
bl sub_08056208
ldr r1, _08055EEC @ =gUnk_02000010
movs r0, #0xc1
strb r0, [r1, #4]
bl sub_0804FFE4
ldr r1, _08055EF0 @ =0x040000D4
movs r0, #0xa0
lsls r0, r0, #0x13
str r0, [r1]
ldr r0, _08055EF4 @ =gUnk_020176A0
str r0, [r1, #4]
ldr r0, _08055EF8 @ =0x84000080
str r0, [r1, #8]
ldr r0, [r1, #8]
movs r0, #1
bl sub_0804FF84
bl sub_08056418
bl sub_080ADD30
ldr r1, _08055EFC @ =gRand
ldr r0, _08055F00 @ =0x01234567
str r0, [r1]
ldr r4, _08055F04 @ =gUnk_03001000
adds r0, r4, #0
movs r1, #0x10
bl _DmaZero
movs r0, #0
bl sub_08056010
adds r6, r4, #0
_08055EC8:
bl ReadKeyInput
bl sub_08055FF4
cmp r0, #0
beq _08055ED8
bl sub_080560A8
_08055ED8:
ldrb r0, [r6, #1]
ldr r1, _08055F04 @ =gUnk_03001000
cmp r0, #0
beq _08055F08
cmp r0, #1
bne _08055F08
bl sub_08056260
b _08055F64
.align 2, 0
_08055EEC: .4byte gUnk_02000010
_08055EF0: .4byte 0x040000D4
_08055EF4: .4byte gUnk_020176A0
_08055EF8: .4byte 0x84000080
_08055EFC: .4byte gRand
_08055F00: .4byte 0x01234567
_08055F04: .4byte gUnk_03001000
_08055F08:
ldrb r0, [r1, #8]
cmp r0, #0
beq _08055F22
ldr r4, _08055F34 @ =gUnk_03001000
movs r5, #0xff
_08055F12:
bl VBlankIntrWait
ldrb r0, [r4, #8]
subs r0, #1
strb r0, [r4, #8]
ands r0, r5
cmp r0, #0
bne _08055F12
_08055F22:
ldr r1, _08055F34 @ =gUnk_03001000
ldrb r0, [r1, #9]
cmp r0, #0
beq _08055F44
subs r0, #1
strb r0, [r1, #9]
ldrb r4, [r1, #0xa]
b _08055F3C
.align 2, 0
_08055F34: .4byte gUnk_03001000
_08055F38:
bl VBlankIntrWait
_08055F3C:
adds r0, r4, #0
subs r4, #1
cmp r0, #0
bgt _08055F38
_08055F44:
ldrh r0, [r6, #0xc]
adds r0, #1
strh r0, [r6, #0xc]
ldr r1, _08055F6C @ =gUnk_08100CBC
ldrb r0, [r6, #2]
lsls r0, r0, #2
adds r0, r0, r1
ldr r0, [r0]
bl _call_via_r0
bl sub_08056458
bl sub_08050154
bl sub_080A3480
_08055F64:
bl sub_08016E78
b _08055EC8
.align 2, 0
_08055F6C: .4byte gUnk_08100CBC
.syntax divided

View File

@ -1,377 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_0808F370
sub_0808F370: @ 0x0808F370
push {r4, lr}
adds r4, r0, #0
ldrb r1, [r4, #0xc]
cmp r1, #0
bne _0808F388
ldr r0, [r4, #0x50]
ldrb r0, [r0, #0xd]
cmp r0, #1
bne _0808F3DA
strb r0, [r4, #0xc]
str r1, [r4, #0x70]
b _0808F3CC
_0808F388:
ldr r0, [r4, #0x50]
ldrb r0, [r0, #0xd]
subs r0, #1
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #4
bhi _0808F3D4
ldr r0, [r4, #0x70]
cmp r0, #0
bne _0808F3C4
ldr r0, [r4, #0x74]
subs r0, #1
str r0, [r4, #0x74]
movs r1, #1
rsbs r1, r1, #0
cmp r0, r1
bne _0808F3DA
bl Random
ldr r2, _0808F3C0 @ =gUnk_08121EA0
movs r1, #1
ands r1, r0
lsls r1, r1, #1
adds r1, r1, r2
ldrh r0, [r1]
str r0, [r4, #0x70]
b _0808F3DA
.align 2, 0
_0808F3C0: .4byte gUnk_08121EA0
_0808F3C4:
subs r0, #1
str r0, [r4, #0x70]
cmp r0, #0
bne _0808F3DA
_0808F3CC:
adds r0, r4, #0
bl sub_0808F5EC
b _0808F3DA
_0808F3D4:
movs r0, #0
strb r0, [r4, #0xc]
str r0, [r4, #0x74]
_0808F3DA:
pop {r4, pc}
thumb_func_start sub_0808F3DC
sub_0808F3DC: @ 0x0808F3DC
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _0808F438
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
movs r0, #1
strb r0, [r4, #0xc]
movs r0, #0x78
strb r0, [r4, #0xe]
ldrb r1, [r4, #0xa]
adds r1, #1
adds r0, r4, #0
bl InitializeAnimation
ldrb r0, [r4, #0xa]
cmp r0, #8
beq _0808F41A
cmp r0, #7
bne _0808F42E
ldr r0, [r4, #0x54]
adds r1, r4, #0
bl sub_0806FAD8
b _0808F494
_0808F41A:
ldr r0, [r4, #0x54]
adds r0, #0x3f
ldrb r0, [r0]
adds r1, r4, #0
adds r1, #0x3f
strb r0, [r1]
ldr r0, [r4, #0x54]
adds r0, #0x3f
movs r1, #0x7e
strb r1, [r0]
_0808F42E:
ldr r0, [r4, #0x54]
adds r1, r4, #0
bl ResolveEntityOnTop
b _0808F494
_0808F438:
ldr r0, [r4, #0x50]
ldr r0, [r0, #0x74]
cmp r0, #0
bne _0808F456
ldrb r0, [r4, #0xa]
cmp r0, #8
bne _0808F452
ldr r0, [r4, #0x54]
adds r1, r4, #0
adds r1, #0x3f
ldrb r1, [r1]
adds r0, #0x3f
strb r1, [r0]
_0808F452:
bl DeleteThisEntity
_0808F456:
ldrb r0, [r4, #0xa]
cmp r0, #5
bne _0808F486
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _0808F486
ldr r0, [r4, #0x54]
movs r1, #0x49
movs r2, #8
movs r3, #0
bl CreateObjectWithParent
adds r1, r0, #0
cmp r1, #0
beq _0808F486
ldr r0, [r4, #0x50]
str r0, [r1, #0x50]
ldr r0, [r4, #0x50]
ldr r0, [r0, #0x50]
str r0, [r1, #0x54]
_0808F486:
adds r0, r4, #0
bl GetNextFrame
ldr r0, [r4, #0x54]
adds r1, r4, #0
bl CopyPositionAndSpriteOffset
_0808F494:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0808F498
sub_0808F498: @ 0x0808F498
push {r4, r5, r6, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xc]
cmp r0, #0
beq _0808F4EC
adds r0, r5, #0
bl sub_0806F3E4
cmp r0, #0
beq _0808F4C2
ldr r0, _0808F4E4 @ =gScreenTransition
ldr r0, [r0]
movs r1, #0xf
ands r0, r1
cmp r0, #0
bne _0808F4BE
movs r0, #0xef
bl PlaySFX
_0808F4BE:
bl DeleteThisEntity
_0808F4C2:
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
bne _0808F4D4
bl DeleteThisEntity
_0808F4D4:
ldr r0, _0808F4E8 @ =gLinkState
ldrb r0, [r0, #0x1c]
cmp r0, #1
beq _0808F550
bl DeleteThisEntity
b _0808F550
.align 2, 0
_0808F4E4: .4byte gScreenTransition
_0808F4E8: .4byte gLinkState
_0808F4EC:
movs r0, #1
strb r0, [r5, #0xc]
movs r0, #0x40
strb r0, [r5, #0xe]
ldrb r0, [r5, #0xb]
movs r6, #0x2b
cmp r0, #0
beq _0808F4FE
movs r6, #0x2c
_0808F4FE:
ldr r0, [r5, #0x50]
ldr r0, [r0, #0x48]
ldrb r1, [r0, #6]
ldrh r0, [r5, #0x2e]
subs r0, r0, r1
strh r0, [r5, #0x2e]
bl Random
ldr r4, [r5, #0x50]
ldr r1, [r4, #0x48]
ldrb r1, [r1, #6]
lsls r1, r1, #1
bl __modsi3
ldrh r1, [r5, #0x2e]
adds r1, r1, r0
strh r1, [r5, #0x2e]
ldr r0, [r4, #0x48]
ldrb r1, [r0, #7]
ldrh r0, [r5, #0x32]
subs r0, r0, r1
strh r0, [r5, #0x32]
bl Random
ldr r1, [r5, #0x50]
ldr r1, [r1, #0x48]
ldrb r1, [r1, #7]
lsls r1, r1, #1
bl __modsi3
ldrh r1, [r5, #0x32]
adds r1, r1, r0
strh r1, [r5, #0x32]
adds r0, r5, #0
adds r1, r6, #0
bl sub_0801D2B4
adds r0, r5, #0
movs r1, #4
bl InitializeAnimation
_0808F550:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_0808F554
sub_0808F554: @ 0x0808F554
push {r4, r5, lr}
adds r5, r0, #0
ldr r0, [r5, #0x50]
adds r1, r5, #0
bl CopyPositionAndSpriteOffset
adds r1, r5, #0
adds r1, #0x63
ldrb r0, [r1]
subs r0, #0x18
strb r0, [r1]
ldr r0, [r5, #0x50]
adds r1, r0, #0
adds r1, #0x62
movs r0, #0
ldrsb r0, [r1, r0]
cmp r0, #0
beq _0808F588
adds r2, r5, #0
adds r2, #0x62
lsrs r1, r0, #0x1f
adds r0, r0, r1
asrs r0, r0, #1
ldrb r1, [r2]
adds r0, r0, r1
strb r0, [r2]
_0808F588:
ldrb r0, [r5, #0xc]
cmp r0, #0
beq _0808F5AC
adds r1, r5, #0
adds r1, #0x84
ldr r0, [r1]
cmp r0, #0
beq _0808F5A4
subs r0, #1
str r0, [r1]
cmp r0, #0
bne _0808F5A4
bl DeleteThisEntity
_0808F5A4:
adds r0, r5, #0
bl GetNextFrame
b _0808F5E8
_0808F5AC:
movs r0, #1
strb r0, [r5, #0xc]
ldr r4, [r5, #0x50]
ldrb r2, [r4, #0x19]
lsrs r2, r2, #6
lsls r2, r2, #6
ldrb r3, [r5, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r3
orrs r0, r2
strb r0, [r5, #0x19]
ldrb r0, [r4, #0x1b]
lsrs r0, r0, #6
lsls r0, r0, #6
ldrb r2, [r5, #0x1b]
ands r1, r2
orrs r1, r0
strb r1, [r5, #0x1b]
adds r2, r5, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
strb r0, [r2]
adds r0, r5, #0
movs r1, #3
bl InitializeAnimation
_0808F5E8:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_0808F5EC
sub_0808F5EC: @ 0x0808F5EC
push {r4, lr}
adds r4, r0, #0
ldr r0, [r4, #0x54]
movs r1, #0x49
movs r2, #5
movs r3, #0
bl CreateObjectWithParent
adds r1, r0, #0
cmp r1, #0
beq _0808F608
str r4, [r1, #0x50]
ldr r0, [r4, #0x54]
str r0, [r1, #0x54]
_0808F608:
ldr r0, [r4, #0x54]
movs r1, #0x49
movs r2, #6
movs r3, #0
bl CreateObjectWithParent
adds r1, r0, #0
cmp r1, #0
beq _0808F620
str r4, [r1, #0x50]
ldr r0, [r4, #0x54]
str r0, [r1, #0x54]
_0808F620:
ldr r0, [r4, #0x54]
movs r1, #0x49
movs r2, #7
movs r3, #0
bl CreateObjectWithParent
adds r1, r0, #0
cmp r1, #0
beq _0808F638
str r4, [r1, #0x50]
ldr r0, [r4, #0x54]
str r0, [r1, #0x54]
_0808F638:
movs r0, #0x96
lsls r0, r0, #2
str r0, [r4, #0x74]
pop {r4, pc}

View File

@ -1,60 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08055F70
sub_08055F70: @ 0x08055F70
push {lr}
bl sub_08056020
movs r0, #0xfe
bl RegisterRamReset
movs r1, #0xa0
lsls r1, r1, #0x13
ldr r2, _08055FC8 @ =0x00007FFF
adds r0, r2, #0
strh r0, [r1]
ldr r1, _08055FCC @ =0x04000204
ldr r2, _08055FD0 @ =0x00004014
adds r0, r2, #0
strh r0, [r1]
ldr r2, _08055FD4 @ =0x0003FFD0
ldr r0, _08055FD8 @ =gUnk_02000030
adds r1, r2, #0
bl _DmaZero
ldr r0, _08055FDC @ =gUnk_080B2CD8
ldr r3, _08055FE0 @ =sub_080B197C
subs r2, r0, r3
cmp r2, #0
beq _08055FAA
ldr r1, _08055FE4 @ =gUnk_030056F0
adds r0, r3, #0
bl sub_0801D66C
_08055FAA:
ldr r0, _08055FE8 @ =gUnk_080B2CD8
ldr r3, _08055FEC @ =gUnk_080B2CD8
subs r2, r0, r3
cmp r2, #0
beq _08055FBC
ldr r1, _08055FF0 @ =gUnk_02038560
adds r0, r3, #0
bl sub_0801D66C
_08055FBC:
movs r0, #0
bl sub_0801DA90
bl sub_08016B34
pop {pc}
.align 2, 0
_08055FC8: .4byte 0x00007FFF
_08055FCC: .4byte 0x04000204
_08055FD0: .4byte 0x00004014
_08055FD4: .4byte 0x0003FFD0
_08055FD8: .4byte gUnk_02000030
_08055FDC: .4byte gUnk_080B2CD8
_08055FE0: .4byte sub_080B197C
_08055FE4: .4byte gUnk_030056F0
_08055FE8: .4byte gUnk_080B2CD8
_08055FEC: .4byte gUnk_080B2CD8
_08055FF0: .4byte gUnk_02038560

View File

@ -8,4 +8,6 @@ gUnk_080B2A70:: @ 080B2A70
.incbin "baserom.gba", 0x0B2A70, 0x0000268
gUnk_080B2CD8:: @ 080B2CD8
gUnk_080B2CD8_2:: @ 080B2CD8
gUnk_080B2CD8_3:: @ 080B2CD8
.incbin "baserom.gba", 0x0B2CD8, 0x0000010

View File

@ -19322,7 +19322,16 @@ gUnk_085BD440:: @ 085BD440
.incbin "baserom.gba", 0x5BD440, 0x00000E0
gUnk_085BD520:: @ 085BD520
.incbin "baserom.gba", 0x5BD520, 0x00029D8
.incbin "baserom.gba", 0x5BD520, 0x0000100
gUnk_085BD620:: @ 085BD620
.incbin "graphics/intro/capcom.gbapal"
gUnk_085BD640:: @ 085BD640
.incbin "graphics/intro/nintendo.gbapal"
gUnk_085BD660:: @ 085BD660
.incbin "baserom.gba", 0x5BD660, 0x0002898
gUnk_085BFEF8:: @ 085BFEF8
.incbin "baserom.gba", 0x5BFEF8, 0x000002E
@ -22535,7 +22544,13 @@ gUnk_088C065C:: @ 088C065C
.incbin "baserom.gba", 0x8C065C, 0x00002A4
gUnk_088C0900:: @ 088C0900
.incbin "baserom.gba", 0x8C0900, 0x000598C
.incbin "baserom.gba", 0x8C0900, 0x0001980
gUnk_088C2280:: @ 088C2280
.incbin "graphics/intro/nintendo_capcom.4bpp"
gUnk_088C31E0:: @ 088C31E0
.incbin "baserom.gba", 0x8C31E0, 0x00030AC
gUnk_088C628C:: @ 088C628C
.incbin "baserom.gba", 0x8C628C, 0x00003FC

19
graphics/intro/capcom.pal Normal file
View File

@ -0,0 +1,19 @@
JASC-PAL
0100
16
255 255 255
41 0 238
74 115 180
98 131 123
139 156 106
205 164 24
238 197 49
255 230 0
106 139 189
164 172 197
213 213 222
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

View File

@ -0,0 +1,19 @@
JASC-PAL
0100
16
255 255 255
255 57 0
255 98 8
255 131 41
255 156 74
255 180 115
255 205 156
255 238 213
255 255 255
255 156 74
255 180 115
255 205 156
255 238 213
0 0 0
0 0 0
255 222 0

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

View File

@ -0,0 +1,4 @@
GFXDIR := graphics
$(GFXDIR)/intro/nintendo_capcom.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 123

View File

@ -57,7 +57,7 @@ extern void sub_080791D0();
extern void sub_0805EC9C();
extern void sub_0805EC60();
extern void sub_080873D0();
extern void sub_080045D4();
extern u8 sub_080045D4(s16, s16, u16, u16);
extern void sub_0806F69C();
extern void sub_0805E3A0(Entity*, u32);
extern void sub_0806D0B0(Entity*);
@ -191,7 +191,7 @@ extern void sub_0801E738(u32);
extern void sub_080A70AC(void*);
extern void sub_080A7114(u32);
extern void sub_08001242(void);
extern void sub_08003FC4(Entity*, u32);
extern u32 sub_08003FC4(Entity*, u32);
extern u8 sub_080043E8(Entity*);
extern void sub_08001290(Entity*, u32);
extern void sub_08004488(u32);

View File

@ -14,16 +14,27 @@ typedef struct { // 0x03001000
u32 spritePriority;
} MainStruct;
enum {
SCREEN_INTRO,
SCREEN_CHOOSE_FILE,
SCREEN_GAMEPLAY,
SCREEN_GAME_OVER,
SCREEN_CREDITS,
};
typedef struct {
u8 interruptFlag;
u8 field_0x1;
u8 screen;
u8 funcIndex;
u8 field_0x3;
u8 transition;
u8 field_0x5;
u8 muteAudio;
u8 field_0x8;
u8 field_0x7;
u8 countdown;
u8 field_0x9;
u8 field_0xa;
u16 ticks;
} Main;
typedef struct {
@ -42,28 +53,23 @@ extern Main gUnk_03001000;
extern UI gUnk_02032EC0;
extern void sub_080A3204(void);
extern void sub_0807CE90(void);
extern void sub_080560B8(void);
extern void sub_08056208(void);
extern void sub_0804FFE4(void);
extern void sub_08056418(void);
extern void sub_080ADD30(void);
extern s32 sub_08055F70();
extern s32 sub_080A3204(s32);
extern s32 sub_0807CE90(s32);
extern s32 sub_080560B8(s32);
extern void sub_08056208(s32);
extern void sub_0804FFE4();
extern s32 sub_08056418();
extern void sub_080ADD30(s32);
extern s32 sub_08056010(s32);
extern s32 sub_08016E78(s32);
extern s32 ReadKeyInput();
extern s32 sub_08055FF4(u8);
extern void sub_080560A8();
extern s32 sub_08056260();
extern void InitScreen(u32);
extern void sub_08016E78(void);
extern void ReadKeyInput(void);
extern void DoSoftReset(void);
extern void sub_08056260(void);
extern void VBlankIntrWait();
extern s32 _call_via_r0(s32);
extern s32 sub_08056458(s32);
extern s32 sub_08050154(s32);
extern s32 sub_080A3480(s32);
extern void sub_08056458(void);
extern void sub_08050154(void);
extern void sub_080A3480(void);
extern s32 gRand;
extern s32 gUnk_08100CBC;
#endif

View File

@ -25,6 +25,14 @@ typedef struct {
#define gUnk_02000000 ((struct_02000000*)(0x2000000))
//extern struct_02000000 gUnk_02000000;
typedef struct {
u8 filler0[0x4];
u8 field_0x4;
u8 field_0x5;
} struct_02000010;
extern struct_02000010 gUnk_02000010;
typedef struct {
/*0x000*/ u8 filler0[0x6];
/*0x006*/ u8 unk6;
@ -43,8 +51,8 @@ typedef struct {
extern struct_02002A40 gUnk_02002A40;
typedef struct {
u16 frameCount; // regular frame count? does anything reset it?
u8 field_0x2[6];
u32 frameCount; // regular frame count? does anything reset it?
u8 field_0x4[0x4];
bool8 transitioningOut;
u8 transitionType; // transition when changing areas
u8 field_0xa; // seems to be a tile type

View File

@ -462,7 +462,6 @@ SECTIONS {
src/sub_08055E08.o(.text);
asm/sub_08055E24.o(.text);
src/mainLoop.o(.text);
asm/sub_08055F70.o(.text);
asm/code_08055FF4.o(.text);
src/textbox.o(.text);
asm/code_08056418.o(.text);
@ -748,7 +747,6 @@ SECTIONS {
src/object/heartContainer.o(.text);
src/object/object48.o(.text);
src/object/object49.o(.text);
asm/object49.o(.text);
asm/backgroundCloud.o(.text);
asm/object4B.o(.text);
asm/pushableFurniture.o(.text);

View File

@ -1,26 +1,10 @@
#include "global.h"
#include "entity.h"
#include "area.h"
#include "main.h"
#include "functions.h"
#include "screen.h"
typedef struct {
u8 interruptFlag;
u8 field_0x1;
u8 loadType;
u8 funcIndex;
u8 transition;
u16 field_0x5;
u8 muteAudio;
u8 field_0x8;
u8 countdown;
u8 field_0xa;
u8 field_0xb;
u8 ticks;
u8 field_0xe;
u8 field_0xf;
} Main;
typedef struct {
u8 filler [18];
u32 unk;
@ -32,7 +16,6 @@ extern void (*const gUnk_080D4120[])();
extern void (*const gUnk_080D412C[])();
extern Main gUnk_03001000;
extern struct_02018EB0 gUnk_02018EB0;
extern u8 gUnk_03000FD0;

View File

@ -1,12 +1,12 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "trig.h"
#include "random.h"
#include "link.h"
// Lakitu
extern void EnemyFunctionHandler(Entity *, void (*const funcs[])(Entity*));
extern void SetChildOffset(Entity *, u32, u32, u32);
// sub_0803C758
extern void sub_0803CAD0(Entity *);
@ -41,7 +41,6 @@ extern void sub_0803CB64(Entity *);
extern void sub_0803CB34(Entity *);
// sub_0803CA0C
extern u32 sub_08003FC4(Entity *, u32);
extern void sub_0803CC08(Entity *this);
// sub_0803CA4C
@ -51,12 +50,7 @@ extern u32 sub_080041A0(Entity *, Entity *, u32, u32);
// sub_0803CA84
extern u32 GetFacingDirection(Entity *, Entity *);
// sub_0803CAD0
extern u8 sub_080045D4(s16, s16, u16, u16);
extern void sub_080AEFE0(Entity *);
// sub_0803CB64
extern void PositionRelative(Entity *, Entity *, u32, u32);
extern void sub_08004488(u32);
typedef struct {

View File

@ -1,13 +1,11 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
extern void EnemyFunctionHandler(Entity*, void (*const func[])(Entity*));
extern void sub_0804AA30(Entity*, void (*const func[][])(Entity*));
extern void sub_0804A7D4(Entity*);
extern void sub_0804A720(Entity*);
extern void sub_08045678(Entity*);
extern void sub_080AEFE0(void);
extern u32 sub_08003FC4(Entity*, u32);
extern void sub_08045678(Entity*);
extern void (*const gUnk_080D1868[])(Entity*);
@ -25,7 +23,7 @@ void sub_080455BC(Entity *this)
void sub_080455D4(Entity *this)
{
sub_0804AA30(this, &gUnk_080D1868);
sub_0804AA30(this, gUnk_080D1868);
}
void sub_080455E4(Entity *this)
@ -53,7 +51,7 @@ void sub_08045618(Entity *this)
void sub_08045654(Entity *this)
{
sub_080AEFE0();
sub_080AEFE0(this);
GetNextFrame(this);
if (sub_08003FC4(this, 0x1800) == 0) {
sub_08045678(this);

View File

@ -2,26 +2,23 @@
#include "entity.h"
#include "readKeyInput.h"
void StoreKeyInput(Input *pkeyInput, u32 ioKeyInput);
static void StoreKeyInput(Input*, u32);
void ReadKeyInput(void)
{
u32 reg = ~*(u16*)0x04000130 & 0x3FF;
Input* input = &gUnk_03000FF0;
StoreKeyInput(input, reg);
u32 keyInput = ~REG_KEYINPUT & KEYS_MASK;
StoreKeyInput(&gUnk_03000FF0, keyInput);
}
void StoreKeyInput(Input *input, u32 ioKeyInput)
static void StoreKeyInput(Input *input, u32 keyInput)
{
u32 difference;
u32 temp = input->heldKeys;
difference = ioKeyInput & ~temp;
u32 heldKeys = input->heldKeys;
u32 difference = keyInput & ~heldKeys;
input->newKeys = difference;
if (ioKeyInput == temp) {
if (keyInput == heldKeys) {
if (--input->unk7 == 0) {
input->unk7 = 4;
input->unk4 = ioKeyInput;
input->unk4 = keyInput;
}
else {
input->unk4 = 0;
@ -31,5 +28,5 @@ void StoreKeyInput(Input *input, u32 ioKeyInput)
input->unk7 = 0x14;
input->unk4 = difference;
}
input->heldKeys = ioKeyInput;
input->heldKeys = keyInput;
}

View File

@ -18,17 +18,10 @@ typedef struct {
extern struct_03000FD0 gUnk_03000FD0;
typedef struct {
u8 filler[5];
u8 field_0x5;
} struct_02000010;
extern struct_02000010 gUnk_02000010;
u32 IntroSetTransition(u32 transition)
{
gUnk_02032EC0.transitionType = transition;
gUnk_03001000.field_0x3 = 2;
gUnk_03001000.funcIndex = 2;
_DmaZero((u32 *)&gMenu, 48);
DoFade(7, 8);
}
@ -36,7 +29,7 @@ u32 IntroSetTransition(u32 transition)
void sub_080AD380()
{
sub_080AD90C();
switch (gUnk_03001000.field_0x3) {
switch (gUnk_03001000.funcIndex) {
case 0:
sub_08056418();
_DmaZero(&gUnk_02032EC0, 0x3b4);
@ -50,7 +43,7 @@ void sub_080AD380()
return;
}
sub_0801DA90(1);
gUnk_03001000.field_0x3 = 1;
gUnk_03001000.funcIndex = 1;
break;
}
sub_080AD918();
@ -112,7 +105,8 @@ void sub_080AD474(void)
gMenu.transitionTimer = 0x1e;
gMenu.field_0x4 = 7;
EraseAllEntities();
sub_080ADD30(sub_0801CFA8(0));
sub_0801CFA8(0);
sub_080ADD30();
gUnk_02024490 = 1;
sub_0801D7EC(2);
if (((struct_02000000*)0x2000000)->gameLanguage == 0) {

View File

@ -1,58 +1,22 @@
#include "global.h"
#include "functions.h"
#include "main.h"
#include "random.h"
#include "readKeyInput.h"
#if 0
typedef struct {
u8 interruptFlag;
u8 field_0x1;
u8 loadType;
u8 funcIndex;
u8 transition;
u16 field_0x5;
u8 muteAudio;
u8 field_0x8;
u8 countdown;
u8 field_0xa;
u8 field_0xb;
u16 ticks;
u8 field_0xe;
u8 field_0xf;
} MainStruct;
extern void sub_08055F70(void);
extern void sub_080A3204(void);
extern void sub_0805616C(void);
extern void sub_0807CE90(void);
extern void sub_080560B8(void);
extern void sub_08056208(void);
extern void sub_0804FFE4(void);
extern void sub_0804FF84(u32);
extern void sub_08056418(void);
extern void sub_080ADD30(void);
extern void _DmaZero(void*, u32);
extern void sub_08056010(u32);
extern void ReadKeyInput();
extern u32 sub_08055FF4();
extern void sub_080560A8(void);
extern void sub_08056458(void);
extern void sub_08050154(void);
extern void sub_080A3480(void);
extern void sub_08016E78(void);
extern void sub_08056260(void);
extern u8 gUnk_02000014;
extern u32 gUnk_020176A0;
extern u32 gRand;
extern MainStruct gUnk_03001000;
extern void (*gUnk_08100CBC[])();
extern const void (*gUnk_08100CBC[])();
extern void VBlankInterruptWait(void);
extern void DisableInterruptsAndDMA(void);
extern void sub_0801D66C(void*, u8*, int);
extern void sub_08016B34(void);
static void sub_08055F70(void);
static bool32 SoftResetKeysPressed(void);
void MainLoop(void) {
bool32 codeInputted;
u8 cVar1;
u32 uVar2;
MainStruct *s;
int var0;
sub_08055F70();
sub_080A3204();
@ -60,49 +24,111 @@ void MainLoop(void) {
sub_0807CE90();
sub_080560B8();
sub_08056208();
gUnk_02000014 = 193;
gUnk_02000010.field_0x4 = 193;
sub_0804FFE4();
DmaSet(3, 0x5000000U, &gUnk_020176A0, 0x84000080U);
sub_0804FF84(1);
sub_08056418();
sub_080ADD30();
gRand = 0x1234567;
s = &gUnk_03001000;
_DmaZero(s, 16);
sub_08056010(0);
_DmaZero(&gUnk_03001000, 16);
InitScreen(SCREEN_INTRO);
while (1) {
ReadKeyInput();
codeInputted = sub_08055FF4();
if (codeInputted) {
sub_080560A8();
if (SoftResetKeysPressed()) {
DoSoftReset();
}
if ((s->field_0x1 != 0) || (s->field_0x1 == 1)) {
sub_08056260();
} else if (s->field_0x8 != 0) {
while (--s->field_0x8) {
VBlankInterruptWait();
switch (gUnk_03001000.field_0x1) {
case 1:
sub_08056260();
break;
case 0:
default:
if (gUnk_03001000.countdown != 0) {
do {
VBlankIntrWait();
} while (--gUnk_03001000.countdown);
}
}
if (s->countdown != 0) {
s->countdown--;
uVar2 = s->field_0xa;
while (uVar2 > 0) {
VBlankIntrWait();
uVar2--;
if (gUnk_03001000.field_0x9 != 0) {
gUnk_03001000.field_0x9--;
var0 = gUnk_03001000.field_0xa;
while (var0-- > 0) {
VBlankIntrWait();
}
}
}
s->ticks++;
gUnk_08100CBC[s->loadType]();
sub_08056458();
sub_08050154();
sub_080A3480();
gUnk_03001000.ticks++;
gUnk_08100CBC[gUnk_03001000.screen]();
sub_08056458();
sub_08050154();
sub_080A3480();
break;
}
sub_08016E78();
}
}
#endif
// Interrupt handlers that are loaded into RAM.
extern u8 sub_080B197C[];
extern u8 gUnk_030056F0[];
extern u8 gUnk_02038560[];
extern u8 gUnk_080B2CD8[];
extern u8 gUnk_080B2CD8_2[];
extern u8 gUnk_080B2CD8_3[];
extern u8 gUnk_02000030[];
NAKED
void MainLoop(void) {
asm(".include \"asm/non_matching/mainLoop.inc\"");
static void sub_08055F70(void) {
u32 size;
DisableInterruptsAndDMA();
RegisterRamReset(RESET_ALL & ~RESET_EWRAM);
*(vu16 *)BG_PLTT = 0x7FFF;
REG_WAITCNT = WAITCNT_PREFETCH_ENABLE | WAITCNT_WS0_S_1 | WAITCNT_WS0_N_3;
size = 0x3FFD0;
_DmaZero(gUnk_02000030, size);
size = (u32)gUnk_080B2CD8 - (u32)sub_080B197C;
if (size != 0) {
sub_0801D66C(sub_080B197C, gUnk_030056F0, size);
}
size = (u32)gUnk_080B2CD8_2 - (u32)gUnk_080B2CD8_3;
if (size != 0) {
sub_0801D66C(gUnk_080B2CD8_3, gUnk_02038560, size);
}
sub_0801DA90(0);
sub_08016B34();
}
#define SOFT_RESET_KEYS (A_BUTTON | B_BUTTON | SELECT_BUTTON | START_BUTTON)
static bool32 SoftResetKeysPressed(void) {
return (gUnk_03000FF0.heldKeys & SOFT_RESET_KEYS) == SOFT_RESET_KEYS;
}
void InitScreen(u32 screen) {
gUnk_03001000.screen = screen;
gUnk_03001000.funcIndex = 0;
gUnk_03001000.transition = 0;
}
void DisableInterruptsAndDMA(void) {
REG_IME = 0;
REG_IE = 0;
REG_DISPSTAT = 0;
REG_IF = 0;
REG_IME = 0;
DmaStop(0);
DmaStop(1);
DmaStop(2);
DmaStop(3);
}
void DoSoftReset(void) {
DisableInterruptsAndDMA();
SoftReset(RESET_ALL & ~(RESET_EWRAM | RESET_SIO_REGS));
}

View File

@ -1,5 +1,6 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "npc.h"
#include "textbox.h"
#include "link.h"
@ -28,7 +29,6 @@ extern void sub_080606D8(Entity*);
extern void sub_0807DD94(Entity*, u32);
extern void sub_080788E0(Entity*);
extern void sub_08004488(u32);
extern void sub_08003FC4(Entity*, u32);
extern void sub_080606C0(Entity*);
extern void sub_0800451C(Entity*);
extern void sub_08078784(Entity*, u32);

View File

@ -1,5 +1,6 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "room.h"
#include "flags.h"
@ -16,10 +17,8 @@ void DeleteThisEntity(void);
extern Entity* GetEntityByType(u32, u32);
extern void sub_080686C4(Entity*, Entity*);
extern void sub_0806F62C(Entity*, u32, u32);
extern u32 sub_08003FC4(Entity*, u32);
extern void PlaySFX(u32);
extern void SetTileType(u32, u32, u32);
extern void sub_0807BA8C(u16, u32);
extern Entity gLinkEntity;
extern RoomControls gRoomControls;

View File

@ -1,19 +1,22 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "position.h"
#include "random.h"
#include "structures.h"
static void sub_0808F2B0(Entity*);
static void sub_0808F14C(Entity*);
static void sub_0808F244(Entity*);
extern u32 Random(void);
extern void sub_0808F2B0(Entity*);
extern u32 sub_08003FC4(Entity*, u32);
void sub_0808F14C(Entity*);
extern void PlaySFX(u32);
extern void sub_0806FCF4(Entity*, u32, u32, u32);
extern void sub_0808F244(Entity*);
extern void sub_0805EC9C(Entity*, u32, u32, u32);
extern void sub_0808F5EC(Entity*);
extern bool32 sub_0806F3E4(Entity *);
extern void (*const gUnk_08121E5C[])(Entity*);
extern void (*const gUnk_08121E88[])(Entity*);
extern void (*const gUnk_08121E98[])(Entity*);
extern const u16 gUnk_08121EA0[];
void Object49(Entity* this) {
gUnk_08121E5C[this->entityType.form](this);
@ -52,7 +55,7 @@ void sub_0808F0D0(Entity* this) {
sub_0808F14C(this);
}
void sub_0808F14C(Entity* this) {
static void sub_0808F14C(Entity* this) {
sub_0808F2B0(this);
if (sub_08003FC4(this, 0x2000) == 0) {
this->action++;
@ -103,7 +106,7 @@ void sub_0808F1F8(Entity *this)
sub_0808F244(this);
}
void sub_0808F244(Entity *this)
static void sub_0808F244(Entity *this)
{
this->spriteSettings.b.draw = this->parent->spriteSettings.b.draw;
@ -119,7 +122,7 @@ void sub_0808F244(Entity *this)
}
}
void sub_0808F2B0(Entity *this)
static void sub_0808F2B0(Entity *this)
{
sub_0805EC9C(this, *(u32 *)&this->field_0x74, *(u32 *)&this->field_0x78, this->field_0x70.WORD);
}
@ -152,4 +155,144 @@ void sub_0808F2C0(Entity *this)
if (this->action == 0xff) {
DeleteThisEntity();
}
}
}
void sub_0808F370(Entity* this) {
if (this->action == 0) {
if (this->parent->previousActionFlag == 1) {
this->action = 1;
this->field_0x70.WORD = 0;
sub_0808F5EC(this);
}
} else {
u8 flag = this->parent->previousActionFlag - 1;
if (flag < 5) {
if (this->field_0x70.WORD == 0) {
if (--(*(u32 *)&this->field_0x74) == -1) {
this->field_0x70.WORD = gUnk_08121EA0[Random() & 1];
}
} else {
if (--this->field_0x70.WORD == 0) {
sub_0808F5EC(this);
}
}
} else {
this->action = 0;
*(u32 *)&this->field_0x74 = 0;
}
}
}
void sub_0808F3DC(Entity* this) {
if (this->action == 0) {
this->spriteSettings.b.draw = 1;
this->action = 1;
this->actionDelay = 120;
InitializeAnimation(this, this->entityType.form + 1);
// TODO: This block of code might supposed to be a switch statement.
if (this->entityType.form != 8) {
if (this->entityType.form == 7) {
sub_0806FAD8(this->attachedEntity, this);
return;
}
} else {
this->damageType = this->attachedEntity->damageType;
this->attachedEntity->damageType = 0x7E;
}
ResolveEntityOnTop(this->attachedEntity, this);
} else {
if (*(u32 *)&this->parent->field_0x74 == 0) {
if (this->entityType.form == 8) {
this->attachedEntity->damageType = this->damageType;
}
DeleteThisEntity();
}
if (this->entityType.form == 5 && this->frames.b.f0) {
Entity* entity = CreateObjectWithParent(this->attachedEntity, 0x49, 8, 0);
if (entity) {
entity->parent = this->parent;
entity->attachedEntity = this->parent->parent;
}
}
GetNextFrame(this);
CopyPositionAndSpriteOffset(this->attachedEntity, this);
}
}
void sub_0808F498(Entity* this) {
u32 var0;
if (this->action != 0) {
if (sub_0806F3E4(this)) {
if (gScreenTransition.frameCount % 16 == 0) {
PlaySFX(0xEF);
}
DeleteThisEntity();
}
if (--this->actionDelay == 0xFF) {
DeleteThisEntity();
}
if (gLinkState.field_0x1c != 1) {
DeleteThisEntity();
}
} else {
this->action = 1;
this->actionDelay = 64;
var0 = this->entityType.parameter != 0 ? 44 : 43;
this->x.HALF.HI -= this->parent->boundingBox->field_0x6;
this->x.HALF.HI += (s32)Random() % (this->parent->boundingBox->field_0x6 * 2);
this->y.HALF.HI -= this->parent->boundingBox->field_0x7;
this->y.HALF.HI += (s32)Random() % (this->parent->boundingBox->field_0x7 * 2);
sub_0801D2B4(this, var0);
InitializeAnimation(this, 4);
}
}
void sub_0808F554(Entity* this) {
CopyPositionAndSpriteOffset(this->parent, this);
this->spriteOffsetY -= 24;
if ((s8)this->parent->spriteOffsetX != 0) {
this->spriteOffsetX += (s8)this->parent->spriteOffsetX / 2;
}
if (this->action != 0) {
if (*(u32 *)&this->cutsceneBeh) {
if (--(*(u32 *)&this->cutsceneBeh) == 0) {
DeleteThisEntity();
}
}
GetNextFrame(this);
} else {
this->action = 1;
this->spriteRendering.b3 = this->parent->spriteRendering.b3;
this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
this->spritePriority.b0 = 0;
InitializeAnimation(this, 3);
}
}
void sub_0808F5EC(Entity* this) {
Entity* entity = CreateObjectWithParent(this->attachedEntity, 0x49, 5, 0);
if (entity) {
entity->parent = this;
entity->attachedEntity = this->attachedEntity;
}
entity = CreateObjectWithParent(this->attachedEntity, 0x49, 6, 0);
if (entity) {
entity->parent = this;
entity->attachedEntity = this->attachedEntity;
}
entity = CreateObjectWithParent(this->attachedEntity, 0x49, 7, 0);
if (entity) {
entity->parent = this;
entity->attachedEntity = this->attachedEntity;
}
*(u32 *)&this->field_0x74 = 600;
}

View File

@ -1,13 +1,10 @@
#include "global.h"
#include "main.h"
extern void sub_08056010(u32);
extern u8 gUnk_03000FD0;
void sub_080AD834(void)
{
if (gUnk_03000FD0 == '\0') {
sub_08056010(1);
void sub_080AD834(void) {
if (gUnk_03000FD0 == 0) {
InitScreen(SCREEN_CHOOSE_FILE);
}
return;
}