Merge pull request #3 from zeldaret/master

merge upstream
This commit is contained in:
notyouraveragehooman 2020-07-15 18:53:33 -07:00 committed by GitHub
commit c97a025a88
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4 changed files with 169 additions and 349 deletions

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@ -1,345 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Beedle
Beedle: @ 0x080632A8
push {lr}
adds r2, r0, #0
ldrb r1, [r2, #0x10]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _080632BE
adds r0, r2, #0
bl sub_08063410
b _080632C4
_080632BE:
adds r0, r2, #0
bl sub_080632C8
_080632C4:
pop {pc}
.align 2, 0
thumb_func_start sub_080632C8
sub_080632C8: @ 0x080632C8
push {lr}
ldr r2, _080632DC @ =gUnk_0810C8E0
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080632DC: .4byte gUnk_0810C8E0
thumb_func_start sub_080632E0
sub_080632E0: @ 0x080632E0
push {r4, lr}
adds r4, r0, #0
ldr r1, _08063310 @ =gUnk_0810C8D4
bl LoadExtraSpriteData
cmp r0, #0
beq _0806330E
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
adds r0, r4, #0
bl sub_08078778
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
movs r0, #1
strb r0, [r4, #0xc]
_0806330E:
pop {r4, pc}
.align 2, 0
_08063310: .4byte gUnk_0810C8D4
thumb_func_start sub_08063314
sub_08063314: @ 0x08063314
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xf]
adds r0, #1
strb r0, [r4, #0xf]
movs r1, #0xff
ands r0, r1
movs r1, #0xf
ands r0, r1
cmp r0, #0
bne _08063342
adds r0, r4, #0
bl sub_080633C8
adds r1, r0, #0
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, r1
beq _08063342
adds r0, r4, #0
bl InitializeAnimation
_08063342:
adds r0, r4, #0
adds r0, #0x39
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #0
beq _08063360
ldrb r0, [r4, #0xe]
ldr r1, _08063368 @ =0x00000A01
adds r0, r0, r1
bl TextboxNoOverlapFollow
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
_08063360:
adds r0, r4, #0
bl sub_0806ED78
pop {r4, pc}
.align 2, 0
_08063368: .4byte 0x00000A01
thumb_func_start sub_0806336C
sub_0806336C: @ 0x0806336C
push {lr}
adds r2, r0, #0
ldr r0, _0806338C @ =gTextBox
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
cmp r0, #0
bne _0806338A
ldrb r0, [r2, #0xc]
adds r0, #1
strb r0, [r2, #0xc]
adds r0, r2, #0
movs r1, #8
bl InitializeAnimation
_0806338A:
pop {pc}
.align 2, 0
_0806338C: .4byte gTextBox
thumb_func_start sub_08063390
sub_08063390: @ 0x08063390
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080633BE
movs r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
bl GetAnimationState
adds r1, r0, #0
adds r0, r4, #0
bl InitializeAnimation
adds r0, r4, #0
bl sub_08078778
_080633BE:
adds r0, r4, #0
bl sub_0806ED78
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080633C8
sub_080633C8: @ 0x080633C8
push {r4, lr}
adds r4, r0, #0
movs r1, #0x20
movs r2, #0x20
bl sub_0806ED9C
cmp r0, #0
bge _080633DE
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
_080633DE:
pop {r4, pc}
thumb_func_start Beedle_Head
Beedle_Head: @ 0x080633E0
push {r4, lr}
adds r4, r0, #0
adds r0, #0x5a
ldrb r0, [r0]
movs r2, #0x3f
ands r2, r0
adds r0, r4, #0
movs r1, #0
bl SetExtraSpriteFrame
ldrb r2, [r4, #0x1e]
adds r0, r4, #0
movs r1, #1
bl SetExtraSpriteFrame
adds r0, r4, #0
movs r1, #1
movs r2, #0
bl SetSpriteSubEntryOffsetData1
adds r0, r4, #0
bl sub_0807000C
pop {r4, pc}
thumb_func_start sub_08063410
sub_08063410: @ 0x08063410
push {r4, r5, lr}
adds r4, r0, #0
ldrb r5, [r4, #0xc]
cmp r5, #0
bne _08063442
ldr r1, _08063464 @ =gUnk_0810C8D4
bl LoadExtraSpriteData
cmp r0, #0
beq _08063462
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
ldrb r0, [r4, #0xa]
cmp r0, #0
beq _08063436
ldr r0, _08063468 @ =gUnk_0810C894
str r0, [r4, #0x48]
strb r5, [r4, #0xb]
_08063436:
adds r0, r4, #0
bl sub_0807DD64
adds r0, r4, #0
bl sub_08078778
_08063442:
ldrb r0, [r4, #0xa]
cmp r0, #0
beq _0806344E
adds r0, r4, #0
bl sub_0806346C
_0806344E:
adds r0, r4, #0
movs r1, #0
bl sub_0807DDAC
adds r0, r4, #0
bl sub_0807DDE4
adds r0, r4, #0
bl GetNextFrame
_08063462:
pop {r4, r5, pc}
.align 2, 0
_08063464: .4byte gUnk_0810C8D4
_08063468: .4byte gUnk_0810C894
thumb_func_start sub_0806346C
sub_0806346C: @ 0x0806346C
push {r4, r5, r6, lr}
adds r5, r0, #0
ldr r6, _080634D8 @ =gLinkEntity
movs r0, #0x2e
ldrsh r1, [r6, r0]
movs r2, #0x2e
ldrsh r0, [r5, r2]
subs r4, r1, r0
movs r0, #0x32
ldrsh r1, [r6, r0]
movs r2, #0x32
ldrsh r0, [r5, r2]
subs r3, r1, r0
adds r4, #0x30
adds r3, #0x18
cmp r4, #0
bge _08063490
movs r4, #0
_08063490:
cmp r4, #0x50
ble _08063496
movs r4, #0x50
_08063496:
cmp r3, #0
bge _0806349C
movs r3, #0
_0806349C:
cmp r3, #0x40
ble _080634A2
movs r3, #0x40
_080634A2:
asrs r4, r4, #4
asrs r3, r3, #4
ldr r2, _080634DC @ =gUnk_0810C8F0
ldrb r1, [r6, #0x14]
lsrs r1, r1, #1
lsls r0, r4, #2
adds r1, r1, r0
lsls r0, r3, #1
adds r0, r0, r3
lsls r0, r0, #3
adds r1, r1, r0
adds r1, r1, r2
ldrb r4, [r1]
ldrb r0, [r5, #0xb]
cmp r4, r0
beq _080634D6
lsls r3, r4, #3
ldr r0, _080634E0 @ =gUnk_0810C89C
adds r3, r3, r0
movs r2, #4
ldrsb r2, [r3, r2]
adds r0, r5, #0
movs r1, #1
bl sub_08078850
strb r4, [r5, #0xb]
_080634D6:
pop {r4, r5, r6, pc}
.align 2, 0
_080634D8: .4byte gLinkEntity
_080634DC: .4byte gUnk_0810C8F0
_080634E0: .4byte gUnk_0810C89C
thumb_func_start sub_080634E4
sub_080634E4: @ 0x080634E4
ldrb r0, [r0, #0xb]
str r0, [r1, #4]
bx lr
.align 2, 0
thumb_func_start sub_080634EC
sub_080634EC: @ 0x080634EC
ldr r2, _080634FC @ =gRoomVars
ldr r1, _08063500 @ =gUnk_0810C88C
ldrb r0, [r0, #0xb]
adds r0, r0, r1
ldrb r0, [r0]
strb r0, [r2, #6]
bx lr
.align 2, 0
_080634FC: .4byte gRoomVars
_08063500: .4byte gUnk_0810C88C
thumb_func_start sub_08063504
sub_08063504: @ 0x08063504
push {r4, lr}
adds r4, r1, #0
ldr r1, _08063520 @ =gUnk_0810C88C
ldrb r0, [r0, #0xb]
adds r0, r0, r1
ldrb r0, [r0]
bl sub_080544DC
rsbs r1, r0, #0
orrs r1, r0
lsrs r1, r1, #0x1f
str r1, [r4, #0x14]
pop {r4, pc}
.align 2, 0
_08063520: .4byte gUnk_0810C88C

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@ -23,9 +23,10 @@ void CopyPosition(Entity*, Entity*);
extern u32* StartCutscene(Entity*, u8*);
extern void ResolveEntityOnTop(Entity*, Entity*);
extern void EnemyFunctionHandler(Entity*, void (*const funcs[])(Entity*));
extern u32 GetAnimationState(Entity*);
extern void SetChildOffset(Entity*, s32, s32, s32);
extern u32 GetFacingDirection(Entity*, Entity*);
Entity* CreatePlayerItem(u32, u32, u32, u32);
extern Entity* CreatePlayerItem(u32, u32, u32, u32);
extern Entity* GetEmptyEntity(void);
extern u32 GetTileTypeByPos(s32 x, s32 y, u32 layer);
@ -85,12 +86,13 @@ extern u32 sub_08049FDC(Entity*, u32);
extern u32 sub_080041A0(Entity *, Entity *, u32, u32);
extern u32 sub_08049EE4(Entity*);
extern Entity *sub_0804A98C(Entity *, u32, u32);
void sub_08077E54(Entity*);
extern u32 sub_080544DC(u8);
extern void sub_08077E54(Entity*);
extern void sub_080042BA(Entity*);
extern void sub_0801D630(void*, u32);
extern void sub_08077F24(ItemBehavior*, u32);
extern void sub_08079184();
void sub_08077F50(ItemBehavior *beh, u32 arg1);
extern void sub_08077F50(ItemBehavior *beh, u32 arg1);
extern void sub_0807AA80(Entity*);
extern s32 sub_0807887C(Entity*, u32, u32);
extern s32 sub_08078904();

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@ -548,7 +548,7 @@ SECTIONS {
asm/pita.o(.text);
asm/minishEzlo.o(.text);
src/npc/mailbox.o(.text);
asm/beedle.o(.text);
src/npc/beedle.o(.text);
asm/brocco.o(.text);
asm/sittingPerson.o(.text);
asm/pina.o(.text);

163
src/npc/beedle.c Normal file
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@ -0,0 +1,163 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "textbox.h"
#include "link.h"
#include "room.h"
typedef struct {
u32 unk_00;
s8 unk_04;
} gUnk_0810C89C_struct;
extern void sub_08078850(Entity*, u32, s8, gUnk_0810C89C_struct*);
extern u8 gUnk_0810C88C[];
extern BoundingBox gUnk_0810C894;
extern gUnk_0810C89C_struct gUnk_0810C89C[];
extern SpriteLoadData gUnk_0810C8D4;
extern void (*gUnk_0810C8E0[])(Entity*);
extern u8 gUnk_0810C8F0[];
void sub_080632C8(Entity* this);
void sub_08063410(Entity* this);
s32 sub_080633C8(Entity* this);
void sub_0806346C(Entity* this);
void Beedle(Entity* this) {
if (this->flags & 0x2) {
sub_08063410(this);
} else {
sub_080632C8(this);
}
}
void sub_080632C8(Entity* this) {
gUnk_0810C8E0[this->action](this);
}
void sub_080632E0(Entity* this) {
if (LoadExtraSpriteData(this, &gUnk_0810C8D4) != 0) {
InitializeAnimation(this, 0);
sub_08078778(this);
this->spriteSettings.b.draw = 1;
this->action = 1;
}
}
void sub_08063314(Entity* this) {
u32 offset;
if (((++this->field_0xf & 0xF) == 0) && (offset = sub_080633C8(this), this->animIndex != offset)) {
InitializeAnimation(this, offset);
}
if (this->interactType != '\0') {
TextboxNoOverlapFollow(this->actionDelay + 0xA01);
this->action++;
}
sub_0806ED78(this);
}
void sub_0806336C(Entity* this) {
if ((gTextBox.doTextBox & 0x7F) == 0) {
this->action++;
InitializeAnimation(this, 8);
}
}
void sub_08063390(Entity* this) {
GetNextFrame(this);
if (this->frames.b.f3 != 0) {
this->action = 1;
InitializeAnimation(this, GetAnimationState(this));
sub_08078778(this);
}
sub_0806ED78(this);
}
s32 sub_080633C8(Entity* this) {
s32 uVar1;
uVar1 = sub_0806ED9C(this, 0x20, 0x20);
if (uVar1 < 0) {
uVar1 = this->animIndex;
}
return uVar1;
}
void Beedle_Head(Entity* this) {
SetExtraSpriteFrame(this, 0, this->frames.all & 0x3F);
SetExtraSpriteFrame(this, 1, this->frameIndex);
SetSpriteSubEntryOffsetData1(this, 1, 0);
sub_0807000C(this);
}
void sub_08063410(Entity* this) {
if (this->action == 0) {
if (LoadExtraSpriteData(this, &gUnk_0810C8D4) == 0) {
return;
}
this->action++;
if (this->entityType.form != 0) {
this->boundingBox = &gUnk_0810C894;
this->entityType.parameter = 0;
}
sub_0807DD64(this);
sub_08078778(this);
}
if (this->entityType.form != 0) {
sub_0806346C(this);
}
sub_0807DDAC(this, 0);
sub_0807DDE4(this);
GetNextFrame(this);
}
void sub_0806346C(Entity* this) {
u8 bVar1;
s32 iVar2;
s32 iVar3;
iVar3 = (gLinkEntity.x.HALF.HI - this->x.HALF.HI);
iVar2 = (gLinkEntity.y.HALF.HI - this->y.HALF.HI);
iVar3 += 0x30;
iVar2 += 0x18;
if (iVar3 < 0) {
iVar3 = 0;
}
if (iVar3 > 0x50) {
iVar3 = 0x50;
}
if (iVar2 < 0) {
iVar2 = 0;
}
if (iVar2 > 0x40) {
iVar2 = 0x40;
}
iVar3 >>= 4;
iVar2 >>= 4;
bVar1 = gUnk_0810C8F0[(gLinkEntity.animationState >> 1) + iVar3 * 4 + iVar2 * 0x18];
if (bVar1 != this->entityType.parameter) {
gUnk_0810C89C_struct* temp = &gUnk_0810C89C[bVar1];
sub_08078850(this, 1, temp->unk_04, temp);
this->entityType.parameter = bVar1;
}
}
void sub_080634E4(Entity* this, u32* param_1) {
param_1[1] = this->entityType.parameter;
}
void sub_080634EC(Entity* this) {
gRoomVars.itemForSaleIndex = gUnk_0810C88C[this->entityType.parameter];
}
void sub_08063504(Entity* this, u32* param_2) {
u32 uVar1;
uVar1 = sub_080544DC(gUnk_0810C88C[this->entityType.parameter]);
param_2[5] = (-uVar1 | uVar1) >> 0x1F;
}