This commit is contained in:
theo 2020-06-13 14:54:58 -07:00
commit cc298f0fd2
8 changed files with 519 additions and 947 deletions

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@ -1,60 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08032358
sub_08032358: @ 0x08032358
push {r4, r5, r6, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
cmp r0, #0
bne _0803237C
movs r0, #1
strb r0, [r4, #0xc]
ldrb r0, [r4, #0xa]
bl sub_0804B128
str r0, [r4, #0x54]
adds r1, r4, #0
adds r1, #0x54
adds r2, r4, #0
adds r2, #0x74
adds r0, r4, #0
bl sub_080A2CC0
_0803237C:
ldrb r1, [r4, #0x15]
movs r6, #0x80
adds r0, r6, #0
ands r0, r1
cmp r0, #0
bne _0803238E
adds r0, r4, #0
bl sub_0806F69C
_0803238E:
adds r5, r4, #0
adds r5, #0x74
ldrh r0, [r5]
subs r0, #1
strh r0, [r5]
lsls r0, r0, #0x10
cmp r0, #0
bne _080323BA
ldrb r1, [r4, #0x15]
adds r0, r6, #0
ands r0, r1
cmp r0, #0
bne _080323AE
movs r0, #0x74
bl sub_08004488
_080323AE:
adds r1, r4, #0
adds r1, #0x54
adds r0, r4, #0
adds r2, r5, #0
bl sub_080A2CC0
_080323BA:
pop {r4, r5, r6, pc}

448
asm/cow.s
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@ -1,448 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08068F98
sub_08068F98: @ 0x08068F98
push {r4, lr}
adds r4, r0, #0
ldr r1, _08068FBC @ =gUnk_08111914
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
bl sub_0806ED78
adds r0, r4, #0
bl sub_0806920C
pop {r4, pc}
.align 2, 0
_08068FBC: .4byte gUnk_08111914
thumb_func_start sub_08068FC0
sub_08068FC0: @ 0x08068FC0
push {r4, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xc]
ldrb r0, [r4, #0xb]
strb r0, [r4, #0x14]
movs r0, #0x40
strh r0, [r4, #0x24]
adds r1, r4, #0
adds r1, #0x6d
movs r0, #0xff
strb r0, [r1]
adds r0, r4, #0
bl sub_0805ACC0
adds r2, r0, #0
cmp r2, #0
bne _08068FF4
ldrh r0, [r4, #0x2e]
adds r1, r4, #0
adds r1, #0x68
strh r0, [r1]
ldrh r0, [r4, #0x32]
adds r1, #2
strh r0, [r1]
b _08069000
_08068FF4:
lsrs r1, r2, #0x10
adds r0, r4, #0
adds r0, #0x68
strh r1, [r0]
adds r0, #2
strh r2, [r0]
_08069000:
adds r0, r4, #0
bl sub_0801E99C
adds r1, r4, #0
adds r1, #0x6c
strb r0, [r1]
ldrb r1, [r4, #0x14]
adds r1, #4
adds r0, r4, #0
bl LoadAnimation
pop {r4, pc}
thumb_func_start sub_08069018
sub_08069018: @ 0x08069018
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xd]
cmp r0, #0
bne _0806903A
adds r0, #1
strb r0, [r4, #0xd]
bl Random
movs r1, #0x3f
ands r0, r1
adds r0, #0x3c
strb r0, [r4, #0xf]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl LoadAnimation
_0806903A:
adds r0, r4, #0
bl sub_080042B8
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
bne _0806905E
ldrb r0, [r4, #0xe]
cmp r0, #0
bne _08069058
movs r0, #2
b _0806905A
_08069058:
movs r0, #3
_0806905A:
strb r0, [r4, #0xc]
strb r1, [r4, #0xd]
_0806905E:
adds r0, r4, #0
bl sub_0806924C
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08069068
sub_08069068: @ 0x08069068
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xd]
cmp r0, #0
bne _080690A4
adds r0, #1
strb r0, [r4, #0xd]
bl Random
movs r1, #2
ands r1, r0
subs r1, #1
ldrb r0, [r4, #0x14]
adds r1, r1, r0
movs r0, #3
ands r1, r0
strb r1, [r4, #0x14]
lsls r1, r1, #3
strb r1, [r4, #0x15]
bl Random
movs r1, #0x3f
ands r0, r1
adds r0, #0x3c
strb r0, [r4, #0xf]
ldrb r1, [r4, #0x14]
adds r1, #4
adds r0, r4, #0
bl LoadAnimation
_080690A4:
adds r0, r4, #0
bl sub_080AEF88
adds r0, r4, #0
bl sub_080042B8
movs r0, #0x2e
ldrsh r1, [r4, r0]
adds r2, r4, #0
adds r2, #0x68
movs r3, #0
ldrsh r0, [r2, r3]
subs r1, r1, r0
cmp r1, #0x10
ble _080690CC
ldrh r0, [r2]
adds r0, #0x10
strh r0, [r4, #0x2e]
movs r0, #1
strb r0, [r4, #0xf]
_080690CC:
movs r3, #0x10
rsbs r3, r3, #0
cmp r1, r3
bge _080690DE
ldrh r0, [r2]
subs r0, #0x10
strh r0, [r4, #0x2e]
movs r0, #1
strb r0, [r4, #0xf]
_080690DE:
movs r5, #0x32
ldrsh r1, [r4, r5]
adds r2, r4, #0
adds r2, #0x6a
movs r5, #0
ldrsh r0, [r2, r5]
subs r1, r1, r0
cmp r1, #0x10
ble _080690FA
ldrh r0, [r2]
adds r0, #0x10
strh r0, [r4, #0x32]
movs r0, #1
strb r0, [r4, #0xf]
_080690FA:
cmp r1, r3
bge _08069108
ldrh r0, [r2]
subs r0, #0x10
strh r0, [r4, #0x32]
movs r0, #1
strb r0, [r4, #0xf]
_08069108:
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
bne _0806911C
movs r0, #3
strb r0, [r4, #0xc]
strb r1, [r4, #0xd]
_0806911C:
adds r0, r4, #0
bl sub_0806924C
pop {r4, r5, pc}
thumb_func_start sub_08069124
sub_08069124: @ 0x08069124
push {r4, lr}
adds r4, r0, #0
bl sub_080042B8
ldr r1, _08069144 @ =gUnk_08111928
ldrb r0, [r4, #0xd]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
adds r0, r4, #0
bl sub_0806924C
pop {r4, pc}
.align 2, 0
_08069144: .4byte gUnk_08111928
thumb_func_start sub_08069148
sub_08069148: @ 0x08069148
push {r4, lr}
adds r4, r0, #0
bl Random
movs r1, #3
ands r0, r1
adds r0, #3
strb r0, [r4, #0xf]
movs r0, #1
strb r0, [r4, #0xd]
ldrb r1, [r4, #0x14]
adds r1, #8
adds r0, r4, #0
bl LoadAnimation
pop {r4, pc}
thumb_func_start sub_08069168
sub_08069168: @ 0x08069168
push {lr}
adds r2, r0, #0
adds r0, #0x5a
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #0
bge _08069186
movs r0, #2
strb r0, [r2, #0xd]
ldrb r1, [r2, #0x14]
adds r1, #0xc
adds r0, r2, #0
bl LoadAnimation
_08069186:
pop {pc}
thumb_func_start sub_08069188
sub_08069188: @ 0x08069188
push {lr}
adds r2, r0, #0
adds r3, r2, #0
adds r3, #0x5a
ldrb r1, [r3]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _080691B8
movs r0, #0
strb r0, [r3]
ldrb r0, [r2, #0xf]
subs r0, #1
strb r0, [r2, #0xf]
lsls r0, r0, #0x18
cmp r0, #0
bne _080691B8
movs r0, #3
strb r0, [r2, #0xd]
ldrb r1, [r2, #0x14]
adds r1, #0x10
adds r0, r2, #0
bl LoadAnimation
_080691B8:
pop {pc}
.align 2, 0
thumb_func_start sub_080691BC
sub_080691BC: @ 0x080691BC
push {lr}
adds r2, r0, #0
adds r0, #0x5a
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
cmp r0, #0
bge _080691DE
movs r1, #0
movs r0, #1
strb r0, [r2, #0xc]
strb r1, [r2, #0xd]
ldrb r1, [r2, #0x14]
adds r1, #4
adds r0, r2, #0
bl LoadAnimation
_080691DE:
pop {pc}
thumb_func_start sub_080691E0
sub_080691E0: @ 0x080691E0
push {r4, lr}
adds r4, r0, #0
bl UpdateFuseInteraction
cmp r0, #0
beq _080691F4
movs r1, #0
movs r0, #1
strb r0, [r4, #0xc]
strb r1, [r4, #0xd]
_080691F4:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080691F8
sub_080691F8: @ 0x080691F8
push {lr}
ldrb r1, [r0, #0xa]
lsls r1, r1, #3
ldr r2, _08069208 @ =gUnk_08111938
adds r1, r1, r2
bl sub_0806F1AC
pop {pc}
.align 2, 0
_08069208: .4byte gUnk_08111938
thumb_func_start sub_0806920C
sub_0806920C: @ 0x0806920C
push {r4, r5, lr}
adds r4, r0, #0
ldr r0, _08069234 @ =gLinkState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
rsbs r0, r0, #0
lsrs r5, r0, #0x1f
adds r0, r4, #0
adds r0, #0x6d
ldrb r0, [r0]
cmp r5, r0
beq _08069244
cmp r5, #0
bne _08069238
adds r0, r4, #0
bl sub_08078778
b _08069244
.align 2, 0
_08069234: .4byte gLinkState
_08069238:
adds r0, r4, #0
adds r0, #0x6c
ldrb r1, [r0]
adds r0, r4, #0
bl sub_080787A8
_08069244:
adds r0, r4, #0
adds r0, #0x6d
strb r5, [r0]
pop {r4, r5, pc}
thumb_func_start sub_0806924C
sub_0806924C: @ 0x0806924C
push {r4, lr}
adds r4, r0, #0
adds r0, #0x39
movs r2, #0
ldrsb r2, [r0, r2]
cmp r2, #0
beq _0806929C
ldr r0, _08069278 @ =gLinkState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _08069284
cmp r2, #2
bne _0806927C
movs r0, #4
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_0806F118
b _0806928E
.align 2, 0
_08069278: .4byte gLinkState
_0806927C:
adds r0, r4, #0
bl sub_080691F8
b _0806928E
_08069284:
adds r0, r4, #0
bl sub_080691F8
bl sub_080791D0
_0806928E:
movs r0, #0xd4
bl PlaySFX
adds r1, r4, #0
adds r1, #0x39
movs r0, #0
strb r0, [r1]
_0806929C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080692A0
sub_080692A0: @ 0x080692A0
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xc]
cmp r0, #0
bne _080692C6
adds r0, #1
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r2, #0x18]
adds r0, r2, #0
movs r1, #0xf
bl LoadAnimation
b _080692CC
_080692C6:
adds r0, r2, #0
bl sub_080042B8
_080692CC:
pop {pc}
.align 2, 0

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@ -1,430 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08066CB4
sub_08066CB4: @ 0x08066CB4
push {lr}
ldr r2, _08066CC8 @ =gUnk_08110BD8
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08066CC8: .4byte gUnk_08110BD8
thumb_func_start sub_08066CCC
sub_08066CCC: @ 0x08066CCC
push {r4, lr}
adds r4, r0, #0
movs r2, #1
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
adds r0, r4, #0
movs r1, #7
bl sub_0805EA78
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
adds r0, r4, #0
bl sub_0807DD50
pop {r4, pc}
thumb_func_start sub_08066CF8
sub_08066CF8: @ 0x08066CF8
push {lr}
movs r1, #0
bl sub_0807DD94
pop {pc}
.align 2, 0
thumb_func_start sub_08066D04
sub_08066D04: @ 0x08066D04
push {r4, lr}
adds r4, r0, #0
movs r0, #7
movs r1, #0x2e
bl sub_0805EB9C
str r0, [r4, #0x50]
pop {r4, pc}
thumb_func_start sub_08066D14
sub_08066D14: @ 0x08066D14
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r1, #0
ldr r2, [r4, #0x50]
cmp r2, #0
beq _08066D48
ldrb r0, [r2, #0x14]
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
adds r0, r2, #0
adds r1, r4, #0
bl CopyPosition
ldr r1, [r4, #0x50]
adds r0, r4, #0
bl sub_08068680
movs r0, #1
str r0, [r5, #0x14]
b _08066D4A
_08066D48:
str r2, [r5, #0x14]
_08066D4A:
pop {r4, r5, pc}
thumb_func_start sub_08066D4C
sub_08066D4C: @ 0x08066D4C
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r1, #0
ldr r1, [r4, #0x50]
cmp r1, #0
beq _08066D90
bl CopyPosition
ldr r3, [r4, #0x50]
ldrb r1, [r3, #0x18]
movs r2, #4
rsbs r2, r2, #0
adds r0, r2, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r3, #0x18]
ldr r1, [r4, #0x50]
ldrb r0, [r4, #0x14]
strb r0, [r1, #0x14]
ldrb r0, [r4, #0x18]
ands r2, r0
strb r2, [r4, #0x18]
ldrb r1, [r4, #0x17]
movs r0, #0xfe
ands r0, r1
strb r0, [r4, #0x17]
ldr r1, [r4, #0x50]
adds r0, r4, #0
bl sub_08068694
movs r0, #1
str r0, [r5, #0x14]
b _08066D92
_08066D90:
str r1, [r5, #0x14]
_08066D92:
pop {r4, r5, pc}
thumb_func_start sub_08066D94
sub_08066D94: @ 0x08066D94
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #0x1c
bl SetGlobalFlag
movs r0, #0x2e
movs r1, #0
movs r2, #0
bl CreateNPC
adds r4, r0, #0
cmp r4, #0
beq _08066DD6
ldr r0, _08066DDC @ =gLinkEntity
ldrb r0, [r0, #0x14]
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x10]
movs r0, #0x20
orrs r0, r1
strb r0, [r4, #0x10]
adds r0, r5, #0
bl sub_0806EDC4
strb r0, [r4, #0x14]
ldr r0, _08066DE0 @ =gRoomControls
ldrb r1, [r0, #5]
adds r0, r4, #0
adds r0, #0x74
strh r1, [r0]
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
_08066DD6:
bl DeleteThisEntity
pop {r4, r5, pc}
.align 2, 0
_08066DDC: .4byte gLinkEntity
_08066DE0: .4byte gRoomControls
thumb_func_start sub_08066DE4
sub_08066DE4: @ 0x08066DE4
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #7
movs r1, #0x2e
bl sub_0805EB9C
adds r4, r0, #0
cmp r4, #0
beq _08066E06
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
adds r0, r5, #0
adds r1, r4, #0
bl sub_080686C4
_08066E06:
pop {r4, r5, pc}
thumb_func_start sub_08066E08
sub_08066E08: @ 0x08066E08
push {r4, lr}
adds r4, r0, #0
movs r1, #0x50
bl LoadAnimation
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
adds r4, #0x80
strh r0, [r4]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08066E20
sub_08066E20: @ 0x08066E20
push {r4, lr}
adds r4, r0, #0
movs r1, #0x44
bl LoadAnimation
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
adds r4, #0x80
strh r0, [r4]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08066E38
sub_08066E38: @ 0x08066E38
push {r4, lr}
adds r4, r0, #0
movs r1, #0x48
bl LoadAnimation
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
adds r4, #0x80
strh r0, [r4]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08066E50
sub_08066E50: @ 0x08066E50
push {r4, lr}
adds r4, r0, #0
movs r1, #0x4c
bl LoadAnimation
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
adds r4, #0x80
strh r0, [r4]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08066E68
sub_08066E68: @ 0x08066E68
push {r4, lr}
adds r4, r0, #0
movs r1, #0x54
bl LoadAnimation
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
adds r4, #0x80
strh r0, [r4]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08066E80
sub_08066E80: @ 0x08066E80
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r1, #0
ldrb r0, [r5, #0x18]
cmp r0, #4
bhi _08066F7C
lsls r0, r0, #2
ldr r1, _08066E98 @ =_08066E9C
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08066E98: .4byte _08066E9C
_08066E9C: @ jump table
.4byte _08066EB0 @ case 0
.4byte _08066EC0 @ case 1
.4byte _08066EF0 @ case 2
.4byte _08066F28 @ case 3
.4byte _08066F58 @ case 4
_08066EB0:
ldrb r0, [r5, #0x18]
adds r0, #1
strb r0, [r5, #0x18]
adds r0, r4, #0
movs r1, #0x16
bl LoadAnimation
b _08066F7C
_08066EC0:
adds r0, r4, #0
bl sub_080042B8
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08066F7C
ldrb r0, [r5, #0x18]
adds r0, #1
strb r0, [r5, #0x18]
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r4, #0x20]
ldrb r1, [r2]
movs r0, #0xfe
ands r0, r1
strb r0, [r2]
movs r0, #0x7c
bl PlaySFX
b _08066F7C
_08066EF0:
movs r1, #0x80
lsls r1, r1, #1
adds r0, r4, #0
movs r2, #0x80
bl sub_0806F62C
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl sub_08003FC4
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
bne _08066F1A
adds r0, r4, #0
bl sub_080042B8
_08066F1A:
ldr r0, [r4, #0x20]
cmp r0, #0
bge _08066F7C
ldrb r0, [r5, #0x18]
adds r0, #1
strb r0, [r5, #0x18]
b _08066F7C
_08066F28:
movs r1, #0x80
lsls r1, r1, #1
adds r0, r4, #0
movs r2, #0x80
bl sub_0806F62C
adds r0, r4, #0
bl sub_080042B8
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _08066F7C
ldrb r0, [r5, #0x18]
adds r0, #1
strb r0, [r5, #0x18]
adds r0, r4, #0
movs r1, #0x1e
bl LoadAnimation
b _08066F7C
_08066F58:
adds r0, r4, #0
bl sub_080042B8
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08066F7C
ldr r2, _08066F78 @ =gUnk_02033280
ldrb r1, [r2, #7]
movs r0, #1
orrs r0, r1
strb r0, [r2, #7]
b _08066F8C
.align 2, 0
_08066F78: .4byte gUnk_02033280
_08066F7C:
adds r0, r4, #0
adds r0, #0x58
ldrb r1, [r0]
adds r0, #0x28
movs r2, #0
strh r1, [r0]
ldr r0, _08066F90 @ =gUnk_02033280
strb r2, [r0, #6]
_08066F8C:
pop {r4, r5, pc}
.align 2, 0
_08066F90: .4byte gUnk_02033280
thumb_func_start sub_08066F94
sub_08066F94: @ 0x08066F94
push {r4, lr}
ldr r4, _08066F9C @ =gUnk_08110BE0
b _08066FAC
.align 2, 0
_08066F9C: .4byte gUnk_08110BE0
_08066FA0:
ldrh r1, [r4]
adds r4, #2
ldr r0, _08066FB4 @ =0x00004072
movs r2, #1
bl SetTileType
_08066FAC:
ldrh r0, [r4]
cmp r0, #0
bne _08066FA0
pop {r4, pc}
.align 2, 0
_08066FB4: .4byte 0x00004072
thumb_func_start sub_08066FB8
sub_08066FB8: @ 0x08066FB8
push {r4, lr}
ldr r4, _08066FC0 @ =gUnk_08110BE0
b _08066FCE
.align 2, 0
_08066FC0: .4byte gUnk_08110BE0
_08066FC4:
ldrh r0, [r4]
adds r4, #2
movs r1, #1
bl sub_0807BA8C
_08066FCE:
ldrh r0, [r4]
cmp r0, #0
bne _08066FC4
pop {r4, pc}
.align 2, 0

View File

@ -77,7 +77,7 @@ typedef struct Entity
u8 filler[2];
u8 animationList;
u8 field_1f;
u32 field_0x20;
s32 field_0x20;
s16 nonPlanarMovement;
u8 spriteAnimation[3];
struct {
@ -114,9 +114,12 @@ typedef struct Entity
u8 field_0x59;
union {
u8 all;
u8 f0:6;
u8 f1:1;
u8 f2:1;
struct {
u8 f0:1;
u8 f1:5;
u8 f2:1;
u8 f3:1;
} PACKED b;
} PACKED frames;
u8 gfx;
u8 field_0x5c;
@ -130,7 +133,9 @@ typedef struct Entity
u8 field_0x68;
u8 field_0x69;
u16 field_0x6a;
u8 filler4[8];
u8 field_0x6c;
u8 field_0x6d;
u8 filler4[6];
u32 * heldObjectPtr;
u8 filler3[2];
u16 itemCooldown;
@ -142,4 +147,4 @@ typedef struct Entity
} Entity;
#endif
#endif

View File

@ -366,7 +366,7 @@ SECTIONS {
asm/rope.o(.text);
asm/smallPesto.o(.text);
asm/acroBandits.o(.text);
asm/bladeTrap.o(.text);
src/bladeTrap.o(.text);
asm/keaton.o(.text);
asm/crow.o(.text);
asm/mulldozer.o(.text);
@ -499,7 +499,7 @@ SECTIONS {
asm/ministerPotho.o(.text);
asm/npc26.o(.text);
asm/vaati.o(.text);
asm/zelda.o(.text);
src/zelda.o(.text);
asm/mutoh.o(.text);
asm/carpenter.o(.text);
asm/castorWildsStatue.o(.text);
@ -509,7 +509,7 @@ SECTIONS {
asm/zeldaFollower.o(.text);
asm/melari.o(.text);
asm/bladeBrothers.o(.text);
asm/cow.o(.text);
src/cow.o(.text);
asm/goron.o(.text);
asm/goronMerchant.o(.text);
asm/gorman.o(.text);

33
src/bladeTrap.c Normal file
View File

@ -0,0 +1,33 @@
#include "global.h"
#include "entity.h"
#include "entityData.h"
extern void sub_080A2CC0();
extern void sub_0806F69C();
extern void sub_08004488();
extern Entity * sub_0804B128();
void sub_08032358(Entity *ent)
{
u16 uVar1;
Entity *pEVar2;
u16 *puVar3;
if (ent->action == 0) {
ent->action = 1;
pEVar2 = sub_0804B128((u8)(ent->entityType).parameter1);
ent->attachedEntity = pEVar2;
sub_080A2CC0((EntityData *)ent,&ent->attachedEntity,&ent->heldObjectPtr);
}
if ((ent->direction & 0x80) == 0) {
sub_0806F69C(ent);
}
(u32)puVar3 = &(ent->heldObjectPtr);
uVar1 = *puVar3;
*puVar3 = uVar1 - 1;
if ((u16)(*puVar3) == 0) {
if ((ent->direction & 0x80) == 0) {
sub_08004488(0x74);
}
sub_080A2CC0((EntityData *)ent,&ent->attachedEntity,puVar3);
}
}

235
src/cow.c Normal file
View File

@ -0,0 +1,235 @@
#include "global.h"
#include "entity.h"
#include "link.h"
extern void sub_0806ED78(Entity*);
extern void sub_0806920C(Entity*);
extern void sub_080042B8(Entity*);
extern u32 sub_0805ACC0(Entity*);
extern u32 sub_0801E99C(Entity*);
extern void sub_0806924C(Entity*);
extern void sub_080AEF88(Entity*);
extern void sub_0806F1AC(Entity*, u32*);
extern void sub_08078778(Entity*);
extern void sub_080787A8(Entity*, u32);
extern void sub_0806F118(Entity*);
extern void sub_080791D0();
extern void (*gUnk_08111914[])(Entity*);
extern void (*gUnk_08111928[])(Entity*);
extern u32 gUnk_08111938[];
extern void LoadAnimation();
extern void PlaySFX(u32);
extern u32 Random();
extern u32 UpdateFuseInteraction(Entity*);
extern LinkState gLinkState;
void sub_08068F98(Entity* ent) {
gUnk_08111914[ent->action](ent);
sub_0806ED78(ent);
sub_0806920C(ent);
}
void sub_08068FC0(Entity* ent) {
u32 r2;
ent->action = 1;
ent->animationState = ent->entityType.parameter2;
ent->nonPlanarMovement = 0x40;
ent->field_0x6d = 0xFF;
r2 = sub_0805ACC0(ent);
if (r2 == 0) {
u16 x, y;
x = ent->x.HALF.HI;
*(u16*)&ent->field_0x68 = x;
y = ent->y.HALF.HI;
ent->field_0x6a = y;
} else {
u32 var1 = r2 >> 16;
//0x68+0x69 probably a SplitWord
*(u16*)&ent->field_0x68 = var1;
ent->field_0x6a = r2;
}
ent->field_0x6c = sub_0801E99C(ent);
LoadAnimation(ent, ent->animationState + 4);
}
void sub_08069018(Entity* ent) {
s32 var0;
if (ent->previousActionFlag == 0) {
ent->previousActionFlag++;
ent->field_0xf = (Random() & 0x3F) + 0x3C;
LoadAnimation(ent, ent->animationState);
}
sub_080042B8(ent);
var0 = --ent->field_0xf;
if (var0 == 0) {
if (ent->parameter3 == 0) {
ent->action = 2;
} else {
ent->action = 3;
}
ent->previousActionFlag = var0;
}
sub_0806924C(ent);
}
void sub_08069068(Entity *ent) {
s32 var0;
if (ent->previousActionFlag == 0) {
u32 anim;
ent->previousActionFlag++;
anim = (Random() & 2) - 1;
anim = (anim + ent->animationState) & 3;
ent->animationState = anim;
ent->direction = anim <<= 3;
ent->field_0xf = (Random() & 0x3F) + 0x3C;
LoadAnimation(ent, ent->animationState + 4);
}
sub_080AEF88(ent);
sub_080042B8(ent);
{
s32 x = ent->x.HALF.HI;
s16 *x2 = (s16 *)&ent->field_0x68;
x -= *x2;
if (x > 16) {
ent->x.HALF.HI = *x2 + 16;
ent->field_0xf = 1;
}
if (x < -16) {
ent->x.HALF.HI = *x2 - 16;
ent->field_0xf = 1;
}
}
{
s32 y = ent->y.HALF.HI;
s16 *y2 = &ent->field_0x6a;
y -= *y2;
if (y > 16) {
ent->y.HALF.HI = *y2 + 16;
ent->field_0xf = 1;
}
if (y < -16) {
ent->y.HALF.HI = *y2 - 16;
ent->field_0xf = 1;
}
}
var0 = --ent->field_0xf;
if (var0 == 0) {
ent->action = 3;
ent->previousActionFlag = var0;
}
sub_0806924C(ent);
}
void sub_08069124(Entity* ent) {
sub_080042B8(ent);
gUnk_08111928[ent->previousActionFlag](ent);
sub_0806924C(ent);
}
void sub_08069148(Entity* ent) {
u32 var0 = Random() & 3;
var0 += 3;
ent->field_0xf = var0;
ent->previousActionFlag = 1;
LoadAnimation(ent, ent->animationState + 8);
}
void sub_08069168(Entity* ent) {
if ((s8)ent->frames.all < 0) {
ent->previousActionFlag = 2;
LoadAnimation(ent, ent->animationState + 12);
}
}
void sub_08069188(Entity* ent) {
if (ent->frames.f2 == 0) return;
ent->frames.all = 0;
if (((s8) --ent->field_0xf) != 0) return;
ent->previousActionFlag = 3;
LoadAnimation(ent, ent->animationState + 16);
}
void sub_080691BC(Entity* ent) {
if ((s8)ent->frames.all < 0) {
ent->action = 1;
ent->previousActionFlag = 0;
LoadAnimation(ent, ent->animationState + 4);
}
}
void sub_080691E0(Entity* ent) {
if (UpdateFuseInteraction(ent) != 0) {
ent->action = 1;
ent->previousActionFlag = 0;
}
}
void sub_080691F8(Entity* ent) {
u32 var0 = ent->entityType.parameter1;
u32* var1 = gUnk_08111938 + (var0 * 2);
sub_0806F1AC(ent, var1);
}
void sub_0806920C(Entity* ent) {
//TODO: figure out what bitfield flag this is
u32 var0 = gLinkState.flags.all & 0x80;
u32 var1 = -var0 >> 0x1F;
if (var1 != ent->field_0x6d) {
if (var1 == 0) {
sub_08078778(ent);
} else {
sub_080787A8(ent, ent->field_0x6c);
}
}
ent->field_0x6d = var1;
}
void sub_0806924C(Entity* ent) {
s8 itype = ent->interactType;
if (itype != 0) {
//TODO: figure out what bitfield flag this is
if ((gLinkState.flags.all & 0x80) != 0) {
if (itype == 2) {
ent->action = 4;
sub_0806F118(ent);
} else {
sub_080691F8(ent);
}
} else {
sub_080691F8(ent);
sub_080791D0();
}
PlaySFX(212);
ent->interactType = 0;
}
}
void sub_080692A0(Entity* ent) {
if (ent->action == 0) {
ent->action++;
ent->spriteSettings.b.ss0 = 1;
LoadAnimation(ent, 15);
} else {
sub_080042B8(ent);
}
}

237
src/zelda.c Normal file
View File

@ -0,0 +1,237 @@
#include "global.h"
#include "entity.h"
#include "room.h"
extern void sub_0805EA78(Entity*, u32);
extern void sub_0805E3A0(Entity*, u32);
extern void sub_0807DD50(Entity*);
extern void sub_0807DD94(Entity*, u32);
extern Entity* sub_0805EB9C(u32, u32);
void CopyPosition(Entity*, Entity*);
void sub_08068680(Entity*, Entity*);
void sub_08068694(Entity*, Entity*);
extern void SetGlobalFlag(u32);
extern Entity* CreateNPC(u32 subtype,u32 parameter1,u32 parameter2);
u32 sub_0806EDC4(Entity* ent);
void DeleteThisEntity(void);
extern Entity* GetEntityByType(u32, u32);
extern void sub_080686C4(Entity*, Entity*);
extern void LoadAnimation(Entity*, u32);
extern void sub_080042B8(Entity*);
extern void sub_0806F62C(Entity*, u32, u32);
extern u32 sub_08003FC4(Entity*, u32);
extern void PlaySFX(u32);
extern void SetTileType(u32, u32, u32);
extern void sub_0807BA8C(u16, u32);
extern Entity gLinkEntity;
extern RoomControls gRoomControls;
extern void (*gUnk_08110BD8[])(Entity* ent);
extern u8 gUnk_02033280[];
extern u16 gUnk_08110BE0[];
void sub_08066CB4(Entity* ent)
{
gUnk_08110BD8[ent->action](ent);
}
void sub_08066CCC(Entity *ent)
{
ent->action = 1;
ent->spriteSettings.b.ss0 = 1;
sub_0805EA78(ent, 7);
sub_0805E3A0(ent, 2);
sub_0807DD50(ent);
}
void sub_08066CF8(Entity* ent)
{
sub_0807DD94(ent, 0);
}
void sub_08066D04(Entity* ent)
{
ent->parent = sub_0805EB9C(7, 0x2E);
}
void sub_08066D14(Entity* ent, u32* param_2)
{
Entity* parent;
parent = ent->parent;
if (parent != NULL)
{
ent->animationState = parent->animationState;
ent->spriteSettings.b.ss0 = 1;
CopyPosition(parent, ent);
sub_08068680(ent, ent->parent);
param_2[5] = 1;
}
else
{
param_2[5] = 0;
}
}
void sub_08066D4C(Entity* ent, u32* param_2)
{
Entity* parent;
parent = ent->parent;
if (ent->parent != NULL)
{
CopyPosition(ent, parent);
ent->parent->spriteSettings.b.ss0 = 1;
ent->parent->animationState = ent->animationState;
ent->spriteSettings.b.ss0 = 0;
ent->field_0x17 &= 0xFE;
sub_08068694(ent, ent->parent);
param_2[5] = 1;
}
else
{
param_2[5] = 0;
}
}
void sub_08066D94(Entity* ent)
{
u32 roomID;
Entity* npc;
SetGlobalFlag(0x1C);
npc = CreateNPC(0x2E, 0, 0);
if (npc != NULL)
{
npc->animationState = gLinkEntity.animationState;
npc->flags |= 0x20;
npc->animationState = sub_0806EDC4(ent);
roomID = gRoomControls.roomID;
*(u16*)&npc->heldObjectPtr = roomID;
CopyPosition(ent, npc);
}
DeleteThisEntity();
}
void sub_08066DE4(Entity* ent)
{
Entity* pEVar1;
pEVar1 = sub_0805EB9C(7, 0x2E);
if (pEVar1 != NULL)
{
CopyPosition(ent, pEVar1);
sub_080686C4(ent, pEVar1);
}
}
void sub_08066E08(Entity* ent)
{
LoadAnimation(ent, 0x50);
ent->field_0x80 = ent->field_0x58;
}
void sub_08066E20(Entity* ent)
{
LoadAnimation(ent, 0x44);
ent->field_0x80 = ent->field_0x58;
}
void sub_08066E38(Entity* ent)
{
LoadAnimation(ent, 0x48);
ent->field_0x80 = ent->field_0x58;
}
void sub_08066E50(Entity* ent)
{
LoadAnimation(ent, 0x4C);
ent->field_0x80 = ent->field_0x58;
}
void sub_08066E68(Entity* ent)
{
LoadAnimation(ent, 0x54);
ent->field_0x80 = ent->field_0x58;
}
void sub_08066E80(Entity* ent, u8* param_2)
{
switch(param_2[0x18])
{
case 0:
param_2[0x18]++;
LoadAnimation(ent, 0x16);
break;
case 1:
sub_080042B8(ent);
if (ent->frames.all & 1)
{
param_2[0x18]++;
ent->field_0x20 = 0x20000;
ent->frames.all &= 0xFE;
PlaySFX(0x7C);
}
break;
case 2:
sub_0806F62C(ent, 0x100, 0x80);
sub_08003FC4(ent, 0x2000);
if (!(ent->frames.all & 1))
{
sub_080042B8(ent);
}
if (ent->field_0x20 < 0)
{
param_2[0x18]++;
}
break;
case 3:
sub_0806F62C(ent, 0x100, 0x80);
sub_080042B8(ent);
if (sub_08003FC4(ent, 0x2000) == 0)
{
param_2[0x18]++;
LoadAnimation(ent, 0x1E);
}
break;
case 4:
sub_080042B8(ent);
if (ent->frames.b.f3)
{
gUnk_02033280[7] |= 1;
return;
}
}
ent->field_0x80 = ent->field_0x58;
gUnk_02033280[6] = 0;
}
void sub_08066F94(void)
{
u16 uVar1;
u16* puVar2;
puVar2 = gUnk_08110BE0;
while (*puVar2 != 0)
{
uVar1 = *puVar2;
puVar2++;
SetTileType(16498, uVar1, 1);
}
}
void sub_08066FB8(void)
{
u16 uVar1;
u16* puVar2;
puVar2 = gUnk_08110BE0;
while (*puVar2 != 0)
{
uVar1 = *puVar2;
puVar2++;
sub_0807BA8C(uVar1, 1);
}
}