Merge pull request #536 from hatal175/various

This commit is contained in:
notyourav 2022-07-23 11:16:08 -07:00 committed by GitHub
commit ccba86d292
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GPG Key ID: 4AEE18F83AFDEB23
19 changed files with 191 additions and 153 deletions

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@ -21,7 +21,7 @@ extern u32 sub_08002632(struct Entity_*);
extern u32 CheckPlayerInRegion(u32 centerX, u32 centerY, u32 radiusX, u32 radiusY);
extern u32 GravityUpdate(struct Entity_*, u32);
extern u32 CheckOnScreen(struct Entity_*);
extern u32 EntityInRectRadius(struct Entity_*, struct Entity_*, u32, u32);
extern bool32 EntityInRectRadius(struct Entity_*, struct Entity_*, u32, u32);
extern void UpdateAnimationVariableFrames(struct Entity_*, u32);
extern u32 sub_080043E8(struct Entity_*);
extern void sub_08004484(struct Entity_*, struct Entity_*);

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@ -154,7 +154,7 @@ enum PlayerItemId {
PL_ITEM_CELL_OVERWRITE_SET2,
};
enum SurfaceType {
typedef enum {
SURFACE_NORMAL,
SURFACE_PIT,
SURFACE_2,
@ -200,7 +200,7 @@ enum SurfaceType {
SURFACE_AUTO_LADDER,
SURFACE_CLIMB_WALL,
SURFACE_2C,
};
} SurfaceType;
typedef enum {
SKILL_NONE = 0,
@ -255,7 +255,8 @@ typedef struct {
/*0x1d*/ u8 gustJarSpeed;
/*0x1e*/ u8 dash_state;
/*0x1f*/ u8 field_0x1f[3];
/*0x22*/ u16 field_0x22[2];
/*0x22*/ u16 tilePosition;
/*0x24*/ u16 tileType;
/*0x26*/ u8 swim_state;
/*0x27*/ u8 field_0x27[5];
/*0x2c*/ Entity* item;
@ -376,7 +377,7 @@ void sub_08077728(u32);
void PutAwayItems(void);
void sub_08079E58(s32 speed, u32 direction);
void RespawnPlayer(void);
u32 GetSurfaceCalcType(Entity*, s32, s32);
SurfaceType GetSurfaceCalcType(Entity*, s32, s32);
void UpdatePlayerMovement(void);
void EnablePlayerDraw(Entity*);
void sub_080797EC(void);

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@ -67,7 +67,12 @@ void InitPlayerMacro(u32 param_1) {
ASM_FUNC("asm/non_matching/code_0805EC04/UpdatePlayerInput.inc", void UpdatePlayerInput())
u32 ConvInputToState(u32 keys) {
u32 result = (s32) - (keys & 0x200) >> 0x1f & 0x1000;
u32 result;
if (keys & L_BUTTON) {
result = 0x1000;
} else {
result = 0;
}
if (keys & R_BUTTON) {
result |= 0x20;
result |= 0x8000;

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@ -31,7 +31,7 @@ void sub_0803C624(BowMoblinEntity*);
void sub_0803C6DC(BowMoblinEntity*);
void sub_0803C714(BowMoblinEntity*);
void sub_0803C634(BowMoblinEntity*);
u32 sub_0803C6F8(BowMoblinEntity*);
bool32 sub_0803C6F8(BowMoblinEntity*);
bool32 sub_0803C568(BowMoblinEntity*);
void sub_0803C664(BowMoblinEntity*);
@ -111,7 +111,7 @@ void sub_0803C234(BowMoblinEntity* this) {
sub_0803C4B0(this);
}
} else if (sub_0803C6F8(this) != 0) {
} else if (sub_0803C6F8(this)) {
sub_0800417E(super, super->collisions);
super->animationState = ((super->direction + 4) & 0x18) >> 2;
this->unk_0x83++;
@ -369,10 +369,8 @@ void sub_0803C6DC(BowMoblinEntity* this) {
GetNextFrame(super);
}
u32 sub_0803C6F8(BowMoblinEntity* this) {
u32 tmp = (super->collisions & gUnk_080CFFBC[(super->animationState ^ 1) / 2]);
u32 tmp2 = -tmp;
return (tmp2 | tmp) >> 0x1f;
bool32 sub_0803C6F8(BowMoblinEntity* this) {
return (super->collisions & gUnk_080CFFBC[(super->animationState ^ 1) / 2]) != 0;
}
void sub_0803C714(BowMoblinEntity* this) {

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@ -370,7 +370,7 @@ void sub_08031024(EyegoreEntity* this) {
gUnk_020000B0->x.HALF.HI, gUnk_020000B0->y.HALF.HI);
} else {
this->unk_79 = 1;
this->unk_78 = (boolresult >> 0x1f);
this->unk_78 = boolresult != 0;
super->direction = CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, this->unk_74, this->unk_76);
}
} else {

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@ -342,7 +342,12 @@ void sub_08067C44(Entity* this) {
s32 iVar4;
u32 uVar5;
uVar5 = -((s32) - (gPlayerState.flags & PL_MINISH) >> 0x1f);
if ((gPlayerState.flags & PL_MINISH) != 0) {
uVar5 = TRUE;
} else {
uVar5 = FALSE;
}
if (uVar5 != this->field_0x68.HALF.HI) {
if (uVar5 == 0) {
sub_08078778(this);

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@ -200,8 +200,12 @@ void Cow_ShowDialogue(Entity* ent) {
}
void sub_0806920C(Entity* ent) {
u32 var0 = gPlayerState.flags & PL_MINISH;
u32 var1 = -var0 >> 0x1F;
u32 var1;
if ((gPlayerState.flags & PL_MINISH) != 0) {
var1 = TRUE;
} else {
var1 = FALSE;
}
if (var1 != ent->field_0x6c.HALF.HI) {
if (var1 == 0) {

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@ -9,7 +9,7 @@ void sub_08069FE8(Entity*);
u32 sub_08069EF0(Entity*);
extern u8 gUnk_08111DA8[];
u32 sub_08069F90(Entity*);
bool32 sub_08069F90(Entity*);
void sub_08069F6C(Entity*);
void sub_08069D00(Entity*);
void sub_08069CB8(Entity*);
@ -24,9 +24,9 @@ extern u8 gUnk_08111E30[];
void sub_0806A080(Entity*);
extern Dialog gUnk_08111E34[];
extern Dialog gUnk_08111E34[][10];
extern u16 gUnk_08111F74[];
extern u16 gUnk_08111F74[][5];
extern u16 gUnk_08111FD8[];
@ -71,11 +71,7 @@ void sub_08069B44(Entity* this) {
(GetInventoryValue(ITEM_QST_DOGFOOD) != 2)) {
this->action = 4;
}
#if defined(JP) || defined(EU) || defined(DEMO_JP)
if ((this->type == 2) && (CheckLocalFlag(0xcc) == 0)) {
#else
if ((this->type == 2) && (CheckLocalFlag(0xcf) == 0)) {
#endif
if ((this->type == 2) && (CheckLocalFlag(MACHI_02_DOG) == 0)) {
SetTile(0x4072, TILE(this->x.HALF.HI, this->y.HALF.HI - 8), this->collisionLayer);
}
}
@ -83,7 +79,7 @@ void sub_08069B44(Entity* this) {
void sub_08069C40(Entity* this) {
UpdateAnimationSingleFrame(this);
if (sub_08069F90(this) != 0) {
if (sub_08069F90(this)) {
if ((gPlayerState.flags & PL_MINISH) != 0) {
sub_08069CB8(this);
} else {
@ -135,7 +131,7 @@ void sub_08069D00(Entity* this) {
void sub_08069D54(Entity* this) {
u16 collisions;
if (sub_08069F90(this) == 0) {
if (!sub_08069F90(this)) {
this->timer -= 1;
if (this->timer != 0) {
UpdateAnimationSingleFrame(this);
@ -161,7 +157,7 @@ void sub_08069D54(Entity* this) {
return;
}
}
if (sub_08069F90(this) != 0) {
if (sub_08069F90(this)) {
this->action = 1;
} else {
this->action = 3;
@ -171,7 +167,7 @@ void sub_08069D54(Entity* this) {
void sub_08069DF8(Entity* this) {
UpdateAnimationSingleFrame(this);
if (sub_08069F90(this) != 0) {
if (sub_08069F90(this)) {
this->action = 1;
} else {
this->timer -= 1;
@ -211,8 +207,8 @@ void sub_08069E50(Entity* this) {
this->action = 7;
InitAnimationForceUpdate(this, 0x29);
sub_080788E0(this);
EnqueueSFX(0xd1);
EnqueueSFX(0xcd);
EnqueueSFX(SFX_VO_DOG);
EnqueueSFX(SFX_TASK_COMPLETE);
}
}
@ -249,9 +245,9 @@ u32 sub_08069EF0(Entity* this) {
void Dog_Head(Entity* this) {
u32 frame;
frame = this->frame & 0xffffff7f;
frame = this->frame & ~ANIM_DONE;
if (frame != 0) {
frame = frame + this->field_0x68.HWORD;
frame += this->field_0x68.HWORD;
}
SetExtraSpriteFrame(this, 0, frame - 1);
SetExtraSpriteFrame(this, 1, this->frameIndex);
@ -266,9 +262,9 @@ void sub_08069F6C(Entity* this) {
}
}
u32 sub_08069F90(Entity* this) {
bool32 sub_08069F90(Entity* this) {
if ((this->type == 2) && (CheckLocalFlag(MACHI_02_DOG) == 0)) {
return 1;
return TRUE;
} else {
return EntityInRectRadius(this, &gPlayerEntity, 0x14, 0x14);
}
@ -282,7 +278,13 @@ void sub_08069FBC(Entity* this) {
}
void sub_08069FE8(Entity* this) {
u32 tmp = -((s32) - (gPlayerState.flags & PL_MINISH) >> 0x1f);
u32 tmp;
if ((gPlayerState.flags & PL_MINISH) != 0) {
tmp = TRUE;
} else {
tmp = FALSE;
}
if (tmp != this->field_0x6a.HALF.LO) {
if (tmp == 0) {
sub_08078778(this);
@ -313,7 +315,7 @@ void sub_0806A028(Entity* this) {
}
void sub_0806A080(Entity* this) {
ShowNPCDialogue(this, (Dialog*)&gUnk_08111E34 + this->type2 * 10 + gSave.global_progress);
ShowNPCDialogue(this, &(gUnk_08111E34[this->type2][gSave.global_progress]));
}
void sub_0806A0A4(Entity* this) {
@ -336,7 +338,7 @@ void sub_0806A0A4(Entity* this) {
}
}
}
MessageNoOverlap(gUnk_08111F74[(u32)gSave.global_progress * 5 + dialog], this);
MessageNoOverlap(gUnk_08111F74[gSave.global_progress][dialog], this);
}
void sub_0806A144(Entity* this) {

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@ -65,7 +65,12 @@ void sub_08065A50(Entity* this) {
void sub_08065A64(Entity* this) {
u32 uVar2;
uVar2 = -(gPlayerState.flags & PL_MINISH) >> 0x1f;
if ((gPlayerState.flags & PL_MINISH) != 0) {
uVar2 = TRUE;
} else {
uVar2 = FALSE;
}
if (uVar2 != this->field_0x68.HALF.HI) {
if (uVar2 == 0) {
sub_08078778(this);

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@ -148,7 +148,7 @@ void sub_08060528(Entity* this) {
this->zVelocity = Q_16_16(2.0);
this->field_0x6c.HALF.HI = 1;
sub_080788E0(this);
EnqueueSFX(0x7c);
EnqueueSFX(SFX_PLY_JUMP);
} else {
this->field_0x6a.HWORD -= 1;
}

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@ -141,7 +141,11 @@ void sub_08064F28(Entity* this, ScriptExecutionContext* context) {
iVar3 = GetInventoryValue(ITEM_MAGIC_BOOMERANG);
uVar5 = 2;
if (iVar3 == 0) {
uVar5 = (-bVar2 | bVar2) >> 0x1f;
if (bVar2) {
uVar5 = 1;
} else {
uVar5 = 0;
}
}
}
iVar4 = 0xffffffff;

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@ -307,7 +307,14 @@ void sub_080842D8(ChestSpawnerEntity* this) {
gUnk_0811F880,
gUnk_0811F88A,
};
s32 index = -(-(super->x.HALF.HI & 8) >> 0x1f);
s32 index;
if ((super->x.HALF.HI & 8) != 0) {
index = 1;
} else {
index = 0;
}
if ((super->y.HALF.HI & 8) != 0) {
index += 2;
}

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@ -20,7 +20,7 @@ void sub_08093ED0(Object64Entity*);
void sub_08093EF0(Object64Entity*);
typedef struct {
u16 unk_0;
u16 sfx;
u8 unk_2;
u8 unk_3;
} struct_08122950;
@ -40,7 +40,7 @@ void Object64(Object64Entity* this) {
}
void sub_08093E3C(Object64Entity* this) {
const u16* ptr;
const struct_08122950* ptr;
super->action = 1;
super->flags &= 0x7f;
super->spriteSettings.draw = 1;
@ -48,9 +48,9 @@ void sub_08093E3C(Object64Entity* this) {
ResolveCollisionLayer(super);
}
InitializeAnimation(super, super->type);
ptr = &gUnk_08122950[super->type].unk_0;
if ((ptr[0] != 0) && ((super->type2 & 0x40) == 0)) {
EnqueueSFX(ptr[0]);
ptr = &gUnk_08122950[super->type];
if ((ptr->sfx != SFX_NONE) && ((super->type2 & 0x40) == 0)) {
EnqueueSFX(ptr->sfx);
}
if ((super->type2 & 0x20) != 0) {
super->spriteRendering.b3 = 1;

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@ -14,104 +14,104 @@ typedef struct {
u8 unk_00 : 4;
u8 unk_00_4 : 4;
u8 unk_01;
u16 unk_02;
u16 sfx;
} struct_0811F960;
// way more legible like this than if clang-format were to put multiple elements on each line
// clang-format off
const struct_0811F960 gUnk_0811F960[] = {
{0x1, 0x0, 0x00, 0x12D},
{0x0, 0x0, 0x00, 0x0FD},
{0x0, 0x0, 0x00, 0x124},
{0x0, 0x1, 0x11, 0x123},
{0x0, 0x1, 0x12, 0x164},
{0x0, 0x1, 0x13, 0x10D},
{0x0, 0x0, 0x00, 0x0FF},
{0x5, 0x1, 0x00, 0x000},
{0x0, 0x0, 0x00, 0x000},
{0x0, 0x0, 0x00, 0x000},
{0x0, 0x0, 0x00, 0x000},
{0x2, 0x1, 0x00, 0x084},
{0x2, 0x1, 0x00, 0x084},
{0x0, 0x0, 0x00, 0x195},
{0x0, 0x0, 0x00, 0x164},
{0x0, 0x0, 0x00, 0x10D},
{0x0, 0x1, 0x00, 0x074},
{0x0, 0x0, 0x00, 0x10C},
{0x5, 0x0, 0x00, 0x000},
{0x0, 0x0, 0x10, 0x123},
{0x5, 0x1, 0x00, 0x000},
{0x0, 0x0, 0x00, 0x164},
{0x0, 0x1, 0x14, 0x1A8},
{0x0, 0x1, 0x10, 0x088},
{0x0, 0x0, 0x00, 0x000},
{0x0, 0x0, 0x00, 0x000},
{0x0, 0x0, 0x00, 0x000},
{0x3, 0x0, 0x00, 0x197},
{0x3, 0x0, 0x00, 0x000},
{0x6, 0x1, 0x00, 0x074},
{0x3, 0x0, 0x00, 0x074},
{0x0, 0x0, 0x00, 0x074},
{0x0, 0x1, 0x00, 0x000},
{0x0, 0x1, 0x00, 0x000},
{0x0, 0x0, 0x00, 0x000},
{0x7, 0x0, 0x00, 0x000},
{0x0, 0x0, 0x00, 0x000},
{0x3, 0x1, 0x00, 0x000},
{0x8, 0x1, 0x00, 0x000},
{0x9, 0x1, 0x00, 0x15F},
{0x0, 0x0, 0x00, 0x000},
{0x0, 0x1, 0x00, 0x000},
{0x0, 0x1, 0x00, 0x000},
{0x2, 0x1, 0x00, 0x084},
{0x0, 0x0, 0x00, 0x074},
{0x0, 0x0, 0x00, 0x164},
{0xA, 0x1, 0x00, 0x000},
{0xA, 0x1, 0x00, 0x000},
{0x0, 0x0, 0x00, 0x000},
{0x0, 0x1, 0x00, 0x000},
{0x9, 0x1, 0x00, 0x15F},
{0x9, 0x1, 0x00, 0x15F},
{0x9, 0x1, 0x00, 0x15F},
{0x0, 0x0, 0x00, 0x000},
{0x2, 0x0, 0x00, 0x17F},
{0x0, 0x1, 0x11, 0x123},
{0x0, 0x1, 0x11, 0x123},
{0x0, 0x1, 0x11, 0x123},
{0x0, 0x1, 0x00, 0x000},
{0x0, 0x1, 0x00, 0x1B4},
{0x0, 0x1, 0x13, 0x164},
{0x0, 0x1, 0x00, 0x000},
{0x0, 0x1, 0x10, 0x088},
{0x0, 0x1, 0x10, 0x088},
{0x0, 0x1, 0x10, 0x088},
{0x0, 0x1, 0x00, 0x000},
{0x0, 0x1, 0x00, 0x000},
{0x0, 0x0, 0x00, 0x11D},
{0x0, 0x1, 0x00, 0x000},
{0x0, 0x0, 0x00, 0x164},
{0x0, 0x0, 0x00, 0x0FD},
{0x0, 0x0, 0x00, 0x0FD},
{0x0, 0x0, 0x00, 0x0FD},
{0x0, 0x1, 0x00, 0x000},
{0x0, 0x1, 0x00, 0x000},
{0x0, 0x1, 0x00, 0x000},
{0x0, 0x1, 0x00, 0x000},
{0xB, 0x1, 0x00, 0x000},
{0x0, 0x1, 0x00, 0x000},
{0x0, 0x1, 0x00, 0x000},
{0x0, 0x1, 0x00, 0x000},
{0x0, 0x1, 0x00, 0x0FD},
{0x2, 0x1, 0x00, 0x084},
{0x1, 0x0, 0x00, SFX_12D},
{0x0, 0x0, 0x00, SFX_ITEM_BOMB_EXPLODE},
{0x0, 0x0, 0x00, SFX_124},
{0x0, 0x1, 0x11, SFX_123},
{0x0, 0x1, 0x12, SFX_164},
{0x0, 0x1, 0x13, SFX_10D},
{0x0, 0x0, 0x00, SFX_FF},
{0x5, 0x1, 0x00, SFX_NONE},
{0x0, 0x0, 0x00, SFX_NONE},
{0x0, 0x0, 0x00, SFX_NONE},
{0x0, 0x0, 0x00, SFX_NONE},
{0x2, 0x1, 0x00, SFX_WATER_SPLASH},
{0x2, 0x1, 0x00, SFX_WATER_SPLASH},
{0x0, 0x0, 0x00, SFX_195},
{0x0, 0x0, 0x00, SFX_164},
{0x0, 0x0, 0x00, SFX_10D},
{0x0, 0x1, 0x00, SFX_METAL_CLINK},
{0x0, 0x0, 0x00, SFX_BUTTON_PRESS},
{0x5, 0x0, 0x00, SFX_NONE},
{0x0, 0x0, 0x10, SFX_123},
{0x5, 0x1, 0x00, SFX_NONE},
{0x0, 0x0, 0x00, SFX_164},
{0x0, 0x1, 0x14, SFX_1A8},
{0x0, 0x1, 0x10, SFX_88},
{0x0, 0x0, 0x00, SFX_NONE},
{0x0, 0x0, 0x00, SFX_NONE},
{0x0, 0x0, 0x00, SFX_NONE},
{0x3, 0x0, 0x00, SFX_197},
{0x3, 0x0, 0x00, SFX_NONE},
{0x6, 0x1, 0x00, SFX_METAL_CLINK},
{0x3, 0x0, 0x00, SFX_METAL_CLINK},
{0x0, 0x0, 0x00, SFX_METAL_CLINK},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x0, 0x00, SFX_NONE},
{0x7, 0x0, 0x00, SFX_NONE},
{0x0, 0x0, 0x00, SFX_NONE},
{0x3, 0x1, 0x00, SFX_NONE},
{0x8, 0x1, 0x00, SFX_NONE},
{0x9, 0x1, 0x00, SFX_15F},
{0x0, 0x0, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_NONE},
{0x2, 0x1, 0x00, SFX_WATER_SPLASH},
{0x0, 0x0, 0x00, SFX_METAL_CLINK},
{0x0, 0x0, 0x00, SFX_164},
{0xA, 0x1, 0x00, SFX_NONE},
{0xA, 0x1, 0x00, SFX_NONE},
{0x0, 0x0, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_NONE},
{0x9, 0x1, 0x00, SFX_15F},
{0x9, 0x1, 0x00, SFX_15F},
{0x9, 0x1, 0x00, SFX_15F},
{0x0, 0x0, 0x00, SFX_NONE},
{0x2, 0x0, 0x00, SFX_LAVA_TILE_LAND},
{0x0, 0x1, 0x11, SFX_123},
{0x0, 0x1, 0x11, SFX_123},
{0x0, 0x1, 0x11, SFX_123},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_1B4},
{0x0, 0x1, 0x13, SFX_164},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x1, 0x10, SFX_88},
{0x0, 0x1, 0x10, SFX_88},
{0x0, 0x1, 0x10, SFX_88},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x0, 0x00, SFX_11D},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x0, 0x00, SFX_164},
{0x0, 0x0, 0x00, SFX_ITEM_BOMB_EXPLODE},
{0x0, 0x0, 0x00, SFX_ITEM_BOMB_EXPLODE},
{0x0, 0x0, 0x00, SFX_ITEM_BOMB_EXPLODE},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_NONE},
{0xB, 0x1, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_NONE},
{0x0, 0x1, 0x00, SFX_ITEM_BOMB_EXPLODE},
{0x2, 0x1, 0x00, SFX_WATER_SPLASH},
#ifndef EU
{0x0, 0x0, 0x18, 0x124},
{0x0, 0x0, 0x18, SFX_124},
#else
{0x0, 0x0, 0x16, 0x124},
{0x0, 0x0, 0x16, SFX_124},
#endif
{0xC, 0x0, 0x00, 0x124},
{0x0, 0x0, 0x00, 0x0FD},
{0xD, 0x1, 0x00, 0x000},
{0xD, 0x1, 0x00, 0x000},
{0xC, 0x0, 0x00, SFX_124},
{0x0, 0x0, 0x00, SFX_ITEM_BOMB_EXPLODE},
{0xD, 0x1, 0x00, SFX_NONE},
{0xD, 0x1, 0x00, SFX_NONE},
};
// clang-format on
@ -166,8 +166,8 @@ void sub_080844E0(SpecialFxObject* this) {
if (ptr->unk_00 == 6) {
super->speed = 0x40;
}
if (ptr->unk_02 && !(super->type2 & 0x40)) {
EnqueueSFX(ptr->unk_02);
if (ptr->sfx != SFX_NONE && !(super->type2 & 0x40)) {
EnqueueSFX(ptr->sfx);
}
if (super->type2 & 0x80) {
CreateRandomItemDrop(super, ptr->unk_01);

View File

@ -3705,7 +3705,7 @@ void SurfaceAction_20(Entity* this) {
if (e != NULL) {
e->timer = 1;
UpdateSpriteForCollisionLayer(e);
CloneTile(57, gPlayerState.field_0x22[0], this->collisionLayer);
CloneTile(57, gPlayerState.tilePosition, this->collisionLayer);
}
}
SurfaceAction_Water(this);

View File

@ -149,7 +149,11 @@ void sub_0801B680(Entity* this) {
if (sub_0801B864(this)) {
uvar1 = this->field_0x68.HALF.LO;
uvar1 ^= 0xc;
uVar6 = ((u32)(-uvar1 | uvar1)) >> 0x1f;
if (uvar1) {
uVar6 = TRUE;
} else {
uVar6 = FALSE;
}
}
if (sub_080B1BA4(COORD_TO_TILE(this), gPlayerEntity.collisionLayer, 0x80) == 0) {

View File

@ -356,8 +356,8 @@ NONMATCH("asm/non_matching/playerItemSword/sub_080A7A84.inc", void sub_080A7A84(
if (super->type != 0) {
sub_08008796(super, 0, super->x.HALF.HI + uVar3, super->y.HALF.HI + uVar4);
} else {
if ((((super->z.WORD == 0) && (sub_08008796(super, ((u32) - (gPlayerState.skills & 8)) >> 0x1f,
super->x.HALF.HI + uVar3, super->y.HALF.HI + uVar4) == NULL)) &&
if ((((super->z.WORD == 0) && (sub_08008796(super, (gPlayerState.skills & 8) != 0, super->x.HALF.HI + uVar3,
super->y.HALF.HI + uVar4) == NULL)) &&
(gPlayerState.sword_state != 0)) &&
((gPlayerState.sword_state & 0xc0) == 0)) {
if (GetRelativeCollisionTile(super, uVar3, uVar4) == 0x2e) {

View File

@ -56,7 +56,7 @@ void* sub_08077C54(ItemBehavior*);
u32 sub_08079FD4(Entity*, u32);
void LoadRoomGfx(void);
u32 sub_0807A094(u32);
u32 GetSurfaceCalcType(Entity*, s32, s32);
SurfaceType GetSurfaceCalcType(Entity*, s32, s32);
void sub_0807AAF8(Entity*, u32);
extern struct_0811BE48 gUnk_0811BE48[];
@ -243,7 +243,7 @@ bool32 sub_080777A0(void) {
return FALSE;
default:
if ((((gUnk_0200AF00.unk_2c == 0xc) && (gPlayerState.field_0x1c == 0)) &&
(gPlayerState.floor_type != 0x11)) &&
(gPlayerState.floor_type != SURFACE_SWAMP)) &&
((((gPlayerState.field_0x90 & 0xf00) != 0 &&
((gPlayerState.flags & (PL_BURNING | PL_ROLLING)) == 0)) &&
((gPlayerState.jump_status == 0 && (gPlayerState.field_0x3[1] == 0)))))) {
@ -1192,8 +1192,8 @@ void ClearPlayerState(void) {
gPlayerState.field_0x1f[0] = 0;
gPlayerState.field_0x1f[1] = 0;
gPlayerState.field_0x1f[2] = 0;
gPlayerState.field_0x22[0] = 0;
gPlayerState.field_0x22[1] = 0;
gPlayerState.tilePosition = 0;
gPlayerState.tileType = 0;
gPlayerState.swim_state = 0;
gPlayerState.item = NULL;
gPlayerState.speed_modifier = 0;
@ -1863,15 +1863,15 @@ void UpdateFloorType(void) {
gUnk_0811C120[gPlayerState.floor_type](&gPlayerEntity);
}
u32 GetSurfaceCalcType(Entity* param_1, s32 x, s32 y) {
SurfaceType GetSurfaceCalcType(Entity* param_1, s32 x, s32 y) {
u32 position = TILE(param_1->x.HALF.HI + (u32)x, param_1->y.HALF.HI + y);
u32 tileType = GetTileTypeByPos(param_1->x.HALF.HI + x, param_1->y.HALF.HI + y, gPlayerEntity.collisionLayer);
if (tileType != gPlayerState.field_0x22[1]) {
if (tileType != gPlayerState.tileType) {
gPlayerState.field_0x37 = 0;
}
if ((tileType != gPlayerState.field_0x22[1]) || (position != gPlayerState.field_0x22[0])) {
gPlayerState.field_0x22[0] = position;
gPlayerState.field_0x22[1] = tileType;
if ((tileType != gPlayerState.tileType) || (position != gPlayerState.tilePosition)) {
gPlayerState.tilePosition = position;
gPlayerState.tileType = tileType;
gPlayerState.field_0x11 = 0;
}

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@ -201,8 +201,11 @@ u32 GetCharacter(Token* token) {
case 0x14:
case 0x15:
code = 0xb;
// This is a comparison to 0 but couldn't make it do the bit trick
uVar6 = (-(uVar6 ^ 0x14) | (uVar6 ^ 0x14)) >> 0x1f;
if ((uVar6 ^ 0x14) != 0) {
uVar6 = 1;
} else {
uVar6 = 0;
}
}
token->param = (u16)uVar6;
break;