mirror of https://github.com/zeldaret/tmc.git
Match sub_0801917C
This commit is contained in:
parent
5015a4ac02
commit
d6c4082acb
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@ -1,331 +0,0 @@
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.syntax unified
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push {r4, r5, r6, r7, lr}
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adds r4, r0, #0
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ldrb r2, [r4, #0xa]
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cmp r2, #0
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bne _08019188
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b _0801934A
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_08019188:
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ldr r0, [r4, #0x74]
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subs r0, #1
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str r0, [r4, #0x74]
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cmp r0, #0
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bne _0801919C
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adds r0, r4, #0
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bl sub_08019468
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bl DeleteThisEntity
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_0801919C:
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adds r0, r4, #0
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bl GetNextFrame
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ldr r0, [r4, #0x74]
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cmp r0, #0x17
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bhi _080191BA
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ldrb r2, [r4, #0x18]
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lsls r1, r2, #0x1e
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lsrs r1, r1, #0x1e
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movs r0, #1
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eors r1, r0
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subs r0, #5
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ands r0, r2
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orrs r0, r1
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strb r0, [r4, #0x18]
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_080191BA:
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adds r0, r4, #0
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bl LinearMoveUpdate
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adds r0, r4, #0
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adds r0, #0x40
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ldrb r1, [r0]
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movs r5, #4
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adds r6, r0, #0
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cmp r1, #0xe
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bne _080191D0
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movs r5, #1
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_080191D0:
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ldr r2, [r4, #0x6c]
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ldr r3, [r4, #0x70]
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adds r0, r4, #0
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adds r1, r5, #0
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bl sub_08008782
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cmp r0, #0
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beq _080191EE
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ldrb r0, [r6]
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cmp r0, #0xe
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beq _080191EA
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bl DeleteThisEntity
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_080191EA:
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movs r7, #1
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b _080191F0
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_080191EE:
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movs r7, #0
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_080191F0:
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ldrb r0, [r6]
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cmp r0, #0xe
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bne _0801920E
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ldrb r0, [r4, #0xe]
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adds r0, #1
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strb r0, [r4, #0xe]
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movs r1, #7
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ands r0, r1
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cmp r0, #0
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bne _0801920E
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adds r0, r4, #0
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movs r1, #0x14
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movs r2, #0
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bl CreateFx
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_0801920E:
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ldrb r0, [r4, #0xb]
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cmp r0, #0
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bne _0801921A
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adds r0, r4, #0
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bl sub_0800451C
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_0801921A:
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movs r1, #0x2e
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ldrsh r0, [r4, r1]
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ldr r2, _08019288 @ =gRoomControls
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ldrh r1, [r2, #6]
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subs r0, r0, r1
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asrs r0, r0, #4
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movs r3, #0x3f
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ands r0, r3
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movs r5, #0x32
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ldrsh r1, [r4, r5]
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ldrh r2, [r2, #8]
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subs r1, r1, r2
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asrs r1, r1, #4
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ands r1, r3
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lsls r1, r1, #6
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orrs r0, r1
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ldr r1, _0801928C @ =gPlayerEntity
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adds r1, #0x38
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ldrb r1, [r1]
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movs r2, #0x80
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bl sub_080B1BA4
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cmp r0, #0
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bne _080192D0
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cmp r7, #0
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bne _080192D0
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ldr r1, _08019290 @ =gUnk_08003E44
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movs r0, #0x2e
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ldrsh r2, [r4, r0]
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movs r5, #0x32
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ldrsh r3, [r4, r5]
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adds r0, r4, #0
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bl sub_080040D8
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cmp r0, #0
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beq _080192D0
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movs r0, #0x1e
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strb r0, [r4, #0xe]
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ldrb r0, [r4, #0xc]
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adds r0, #1
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strb r0, [r4, #0xc]
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ldrb r0, [r6]
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cmp r0, #0xe
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bne _08019294
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adds r0, r4, #0
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bl sub_08019468
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adds r0, r4, #0
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adds r0, #0x58
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ldrb r1, [r0]
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adds r1, #0xf
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adds r0, r4, #0
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bl InitializeAnimation
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b _080192A2
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.align 2, 0
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_08019288: .4byte gRoomControls
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_0801928C: .4byte gPlayerEntity
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_08019290: .4byte gUnk_08003E44
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_08019294:
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adds r0, r4, #0
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adds r0, #0x58
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ldrb r1, [r0]
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adds r1, #2
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adds r0, r4, #0
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bl InitializeAnimation
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_080192A2:
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adds r0, r4, #0
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bl sub_08017744
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ldrb r0, [r4, #0x10]
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movs r1, #0x7f
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ands r1, r0
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movs r0, #0
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strb r1, [r4, #0x10]
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strh r0, [r4, #0x24]
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ldr r0, [r4, #0x2c]
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cmp r0, #0
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bge _080192BC
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movs r0, #0
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_080192BC:
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str r0, [r4, #0x2c]
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ldr r0, [r4, #0x30]
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cmp r0, #0
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bge _080192C6
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movs r0, #0
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_080192C6:
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str r0, [r4, #0x30]
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movs r0, #0xc5
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lsls r0, r0, #1
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bl SoundReq
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_080192D0:
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adds r5, r4, #0
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adds r5, #0x41
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ldrb r0, [r5]
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cmp r0, #0
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bne _080192DC
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b _08019402
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_080192DC:
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cmp r7, #0
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beq _080192E2
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b _08019402
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_080192E2:
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ldrb r0, [r6]
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cmp r0, #0xe
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bne _080192EE
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adds r0, r4, #0
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bl sub_08019468
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_080192EE:
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adds r0, r4, #0
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bl sub_08017744
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ldrb r1, [r5]
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movs r0, #0x3f
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ands r0, r1
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cmp r0, #0x42
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bne _08019336
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ldrb r1, [r4, #0x18]
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movs r0, #4
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rsbs r0, r0, #0
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ands r0, r1
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movs r1, #1
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orrs r0, r1
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strb r0, [r4, #0x18]
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movs r0, #3
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strb r0, [r4, #0xc]
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ldrb r0, [r4, #0x15]
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movs r1, #0x10
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eors r0, r1
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strb r0, [r4, #0x15]
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movs r0, #0x80
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lsls r0, r0, #1
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strh r0, [r4, #0x24]
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movs r0, #0x80
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lsls r0, r0, #8
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str r0, [r4, #0x20]
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ldrb r1, [r4, #0x10]
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movs r0, #0x7f
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ands r0, r1
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strb r0, [r4, #0x10]
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adds r0, r4, #0
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movs r1, #6
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bl InitializeAnimation
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b _08019402
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_08019336:
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ldrb r0, [r4, #0xc]
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adds r0, #1
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strb r0, [r4, #0xc]
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movs r0, #1
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strb r0, [r4, #0xe]
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ldrb r1, [r4, #0x18]
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subs r0, #5
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ands r0, r1
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strb r0, [r4, #0x18]
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b _08019402
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_0801934A:
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ldr r1, _0801938C @ =gPlayerState
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ldr r0, [r1, #0x2c]
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cmp r0, r4
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bne _0801935E
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adds r0, r1, #0
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adds r0, #0x21
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ldrb r0, [r0]
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cmp r0, #0
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bne _08019368
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str r0, [r1, #0x2c]
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_0801935E:
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adds r0, r1, #0
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adds r0, #0x21
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strb r2, [r0]
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bl DeleteThisEntity
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_08019368:
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adds r0, r4, #0
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adds r0, #0x68
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ldrb r0, [r0]
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cmp r0, #0xa
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bne _08019398
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ldr r0, _0801938C @ =gPlayerState
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adds r2, r0, #0
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adds r2, #0x21
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ldrb r0, [r2]
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adds r1, r0, #0
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cmp r1, #0
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beq _08019398
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cmp r1, #0x77
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bhi _08019390
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adds r0, #1
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strb r0, [r2]
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b _08019398
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.align 2, 0
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_0801938C: .4byte gPlayerState
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_08019390:
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adds r1, r4, #0
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adds r1, #0x40
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movs r0, #0xe
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strb r0, [r1]
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_08019398:
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ldr r0, _08019404 @ =gSave
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adds r0, #0xad
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ldrb r5, [r0]
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ldrb r1, [r4, #0x1e]
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ldr r2, [r4, #0x78]
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subs r1, r1, r2
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ldr r0, _08019408 @ =gPlayerEntity
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ldrb r0, [r0, #0x1e]
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cmp r1, r0
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beq _080193C2
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adds r0, r0, r2
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strb r0, [r4, #0x1e]
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cmp r5, #0
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bne _080193B8
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adds r0, #0x2a
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strb r0, [r4, #0x1e]
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_080193B8:
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ldrb r1, [r4, #0x1e]
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ldrh r2, [r4, #0x12]
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adds r0, r4, #0
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bl sub_080042D0
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_080193C2:
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ldr r0, _08019408 @ =gPlayerEntity
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adds r0, #0x5a
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ldrb r1, [r0]
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movs r0, #1
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ands r0, r1
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cmp r0, #0
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beq _080193FA
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cmp r5, #0
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beq _080193FA
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adds r0, r4, #0
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adds r0, #0x40
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ldrb r2, [r0]
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movs r0, #4
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movs r1, #1
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movs r3, #9
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bl CreatePlayerItem
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cmp r0, #0
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beq _080193FA
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ldr r2, _0801940C @ =gPlayerState
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ldrb r1, [r2, #4]
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movs r0, #0x80
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orrs r0, r1
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strb r0, [r2, #4]
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movs r0, #1
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rsbs r0, r0, #0
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bl ModArrows
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_080193FA:
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ldr r1, _08019408 @ =gPlayerEntity
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adds r0, r4, #0
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bl sub_08078E84
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_08019402:
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pop {r4, r5, r6, r7, pc}
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.align 2, 0
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_08019404: .4byte gSave
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_08019408: .4byte gPlayerEntity
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_0801940C: .4byte gPlayerState
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.syntax divided
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@ -5,6 +5,9 @@
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#include "functions.h"
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#include "effects.h"
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#include "object.h"
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#include "playeritem.h"
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#include "sound.h"
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#include "save.h"
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extern void (*const gUnk_080B3E30[])(Entity*);
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@ -34,6 +37,14 @@ extern const struct_080B3E40 gUnk_080B3E40[];
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void sub_0801917C(PlayerItemBowEntity*);
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extern u8 gUnk_08003E44;
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extern Entity* sub_08008782(Entity*, u32, s32, s32);
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extern void sub_08017744(Entity*);
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extern void ModArrows(s32);
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void sub_08019468(PlayerItemBowEntity*);
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void PlayerItemBow(Entity* this) {
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gUnk_080B3E30[(this->action)](this);
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}
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@ -98,7 +109,117 @@ void sub_08018FE4(PlayerItemBowEntity* this) {
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}
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}
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ASM_FUNC("asm/non_matching/playerItemBow/sub_0801917C.inc", void sub_0801917C(PlayerItemBowEntity* this))
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void sub_0801917C(PlayerItemBowEntity* this) {
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u8 arrowCount;
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bool32 tmp2;
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s32 tmp3;
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Entity* entity;
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if (super->type != 0) {
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if (--this->unk_74 == 0) {
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sub_08019468(this);
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DeleteThisEntity();
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}
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GetNextFrame(super);
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if (this->unk_74 < 0x18) {
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super->spriteSettings.draw ^= 1;
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}
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LinearMoveUpdate(super);
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if (sub_08008782(super, (super->hurtType == 0x0e) ? 1 : 4, this->unk_6c, this->unk_70) != NULL) {
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if (super->hurtType != 0x0e) {
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DeleteThisEntity();
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}
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tmp2 = TRUE;
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} else {
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tmp2 = FALSE;
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}
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if (super->hurtType == 0x0e) {
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super->actionDelay++;
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if ((super->actionDelay & 7) == 0) {
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CreateFx(super, FX_SPARKLE2, 0);
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}
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}
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if (super->type2 == 0) {
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sub_0800451C(super);
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}
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if ((sub_080B1BA4(COORD_TO_TILE(super), gPlayerEntity.collisionLayer, 0x80) == 0) && (!tmp2) &&
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sub_080040D8(super, &gUnk_08003E44, super->x.HALF.HI, super->y.HALF.HI) != 0) {
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super->actionDelay = 0x1e;
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super->action++;
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if (super->hurtType == 0x0e) {
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sub_08019468(this);
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InitializeAnimation(super, super->animIndex + 0xf);
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} else {
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InitializeAnimation(super, super->animIndex + 2);
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}
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sub_08017744(super);
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super->flags &= 0x7f;
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super->speed = 0;
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tmp3 = super->x.WORD;
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if (tmp3 < 0) {
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tmp3 = 0;
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}
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super->x.WORD = tmp3;
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tmp3 = super->y.WORD;
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if (tmp3 < 0) {
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tmp3 = 0;
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}
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super->y.WORD = tmp3;
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SoundReq(SFX_18A);
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}
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if ((super->bitfield != 0) && (!tmp2)) {
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if (super->hurtType == 0x0e) {
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sub_08019468(this);
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}
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sub_08017744(super);
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if ((super->bitfield & 0x3f) == 0x42) {
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super->spriteSettings.draw = 1;
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super->action = 3;
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super->direction ^= 0x10;
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super->speed = 0x100;
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super->zVelocity = 0x8000;
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super->flags &= 0x7f;
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InitializeAnimation(super, 6);
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} else {
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super->action++;
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super->actionDelay = 1;
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super->spriteSettings.draw = 0;
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}
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}
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} else {
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if ((PlayerItemBowEntity*)gPlayerState.item != this || (gPlayerState.field_0x1f[2] == 0)) {
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if ((PlayerItemBowEntity*)gPlayerState.item == this) {
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gPlayerState.item = 0;
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}
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gPlayerState.field_0x1f[2] = 0;
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DeleteThisEntity();
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}
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if ((this->unk_68 == 0xa) && (gPlayerState.field_0x1f[2] != 0)) {
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if (gPlayerState.field_0x1f[2] < 0x78) {
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gPlayerState.field_0x1f[2]++;
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} else {
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super->hurtType = 0x0e;
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}
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}
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||||
arrowCount = gSave.stats.arrowCount;
|
||||
if (super->frameIndex - this->unk_78 != gPlayerEntity.frameIndex) {
|
||||
super->frameIndex = gPlayerEntity.frameIndex + this->unk_78;
|
||||
if (arrowCount == 0) {
|
||||
super->frameIndex += 0x2a;
|
||||
}
|
||||
sub_080042D0(super, super->frameIndex, super->spriteIndex);
|
||||
}
|
||||
if ((gPlayerEntity.frame & 1) != 0 && arrowCount != 0) {
|
||||
entity = CreatePlayerItem(PLAYER_ITEM_BOW, 1, super->hurtType, 9);
|
||||
if (entity != NULL) {
|
||||
gPlayerState.field_0x3[1] |= 0x80;
|
||||
ModArrows(-1);
|
||||
}
|
||||
}
|
||||
sub_08078E84(super, &gPlayerEntity);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08019410(Entity* this) {
|
||||
if (this->actionDelay < 0xf) {
|
||||
|
@ -119,8 +240,8 @@ void sub_08019444(Entity* this) {
|
|||
}
|
||||
}
|
||||
|
||||
void sub_08019468(Entity* this) {
|
||||
if (this->hurtType == 0x0e) {
|
||||
CreateFx(this, FX_REFLECT5, 0);
|
||||
void sub_08019468(PlayerItemBowEntity* this) {
|
||||
if (super->hurtType == 0x0e) {
|
||||
CreateFx(super, FX_REFLECT5, 0);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue