Decompile object79

This commit is contained in:
Tal Hayon 2022-03-14 12:44:46 +02:00
parent 34453788ab
commit dd81c3a59c
5 changed files with 115 additions and 276 deletions

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@ -1,256 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Object79
Object79: @ 0x08097F84
push {r4, lr}
adds r4, r0, #0
ldr r0, _08097FAC @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _08097F98
bl DeleteThisEntity
_08097F98:
ldr r0, _08097FB0 @ =gUnk_08123410
ldrb r1, [r4, #0xc]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_08097FAC: .4byte gPlayerState
_08097FB0: .4byte gUnk_08123410
thumb_func_start sub_08097FB4
sub_08097FB4: @ 0x08097FB4
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xc]
adds r0, #1
movs r1, #0
strb r0, [r4, #0xc]
movs r2, #0
strh r1, [r4, #0x24]
str r1, [r4, #0x6c]
adds r1, r4, #0
adds r1, #0x7a
movs r0, #0x90
lsls r0, r0, #5
strh r0, [r1]
strb r2, [r4, #0xe]
movs r0, #0x1e
strb r0, [r4, #0xf]
ldr r1, _08098014 @ =gUnk_0812341C
ldrb r0, [r4, #0xa]
adds r0, r0, r1
ldrb r0, [r0]
adds r1, r4, #0
adds r1, #0x72
strh r0, [r1]
movs r0, #0x80
lsls r0, r0, #6
str r0, [r4, #0x74]
adds r0, r4, #0
movs r1, #6
bl SetDefaultPriority
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _08098018
adds r1, r4, #0
adds r1, #0x7e
movs r0, #0x40
strh r0, [r1]
adds r0, r4, #0
movs r1, #1
movs r2, #0
bl LoadSwapGFX
ldrb r1, [r4, #0xa]
adds r0, r4, #0
bl InitAnimationForceUpdate
b _08098032
.align 2, 0
_08098014: .4byte gUnk_0812341C
_08098018:
ldr r0, [r4, #0x50]
adds r0, #0x60
ldrh r1, [r0]
adds r0, r4, #0
adds r0, #0x60
strh r1, [r0]
ldr r2, [r4, #0x50]
ldrb r1, [r4, #0xa]
movs r0, #0xd
muls r0, r1, r0
ldrb r2, [r2, #0x1e]
adds r0, r0, r2
strb r0, [r4, #0x1e]
_08098032:
adds r0, r4, #0
bl sub_08098130
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0809803C
sub_0809803C: @ 0x0809803C
push {r4, r5, lr}
adds r4, r0, #0
ldrb r5, [r4, #0xa]
cmp r5, #0
bne _08098070
bl UpdateAnimationSingleFrame
ldrb r0, [r4, #0xb]
cmp r0, #0
beq _08098082
ldr r0, _0809806C @ =gPlayerEntity
strb r5, [r0, #0xf]
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #1
bl InitAnimationForceUpdate
movs r0, #0xbc
lsls r0, r0, #1
bl SoundReq
b _08098082
.align 2, 0
_0809806C: .4byte gPlayerEntity
_08098070:
ldr r2, [r4, #0x50]
ldrb r1, [r4, #0xa]
movs r0, #0xd
muls r0, r1, r0
ldrb r1, [r2, #0x1e]
adds r0, r0, r1
strb r0, [r4, #0x1e]
ldrb r0, [r2, #0xc]
strb r0, [r4, #0xc]
_08098082:
pop {r4, r5, pc}
thumb_func_start sub_08098084
sub_08098084: @ 0x08098084
push {r4, lr}
adds r4, r0, #0
ldr r1, [r4, #0x6c]
movs r0, #0xa0
lsls r0, r0, #0xd
cmp r1, r0
bls _080980A8
ldr r0, _080980A4 @ =gPlayerState
ldr r1, [r0, #0x30]
movs r2, #0x80
orrs r1, r2
str r1, [r0, #0x30]
bl DeleteThisEntity
b _0809812E
.align 2, 0
_080980A4: .4byte gPlayerState
_080980A8:
ldrb r0, [r4, #0xa]
cmp r0, #0
bne _080980D8
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r2, r4, #0
adds r2, #0x7e
ldrh r0, [r2]
subs r0, #1
strh r0, [r2]
lsls r0, r0, #0x10
ldr r1, _080980D4 @ =0xFFFF0000
cmp r0, r1
bne _080980E6
movs r0, #0x40
strh r0, [r2]
movs r0, #0xbc
lsls r0, r0, #1
bl SoundReq
b _080980E6
.align 2, 0
_080980D4: .4byte 0xFFFF0000
_080980D8:
ldr r2, [r4, #0x50]
ldrb r1, [r4, #0xa]
movs r0, #0xd
muls r0, r1, r0
ldrb r2, [r2, #0x1e]
adds r0, r0, r2
strb r0, [r4, #0x1e]
_080980E6:
ldr r0, [r4, #0x6c]
movs r1, #0xa0
lsls r1, r1, #5
adds r0, r0, r1
str r0, [r4, #0x6c]
ldr r0, [r4, #0x70]
ldr r1, [r4, #0x74]
adds r0, r0, r1
str r0, [r4, #0x70]
adds r2, r4, #0
adds r2, #0x72
ldrh r1, [r2]
movs r0, #0x1f
ands r0, r1
strh r0, [r2]
ldr r0, [r4, #0x74]
movs r1, #0xa0
lsls r1, r1, #1
adds r0, r0, r1
str r0, [r4, #0x74]
ldrb r0, [r4, #0xf]
subs r0, #1
strb r0, [r4, #0xf]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #0xff
bne _08098128
movs r0, #0x1e
strb r0, [r4, #0xf]
ldrb r0, [r4, #0xe]
movs r1, #1
eors r0, r1
strb r0, [r4, #0xe]
_08098128:
adds r0, r4, #0
bl sub_08098130
_0809812E:
pop {r4, pc}
thumb_func_start sub_08098130
sub_08098130: @ 0x08098130
push {r4, lr}
adds r4, r0, #0
ldr r0, _08098160 @ =gPlayerEntity
adds r1, r4, #0
bl CopyPosition
adds r0, r4, #0
adds r0, #0x72
ldrh r0, [r0]
strb r0, [r4, #0x15]
adds r0, r4, #0
adds r0, #0x7a
ldrh r0, [r0]
strh r0, [r4, #0x24]
adds r0, r4, #0
bl LinearMoveUpdate
ldr r0, [r4, #0x30]
ldr r1, _08098164 @ =0xFFEC0000
adds r0, r0, r1
ldr r1, [r4, #0x6c]
adds r0, r0, r1
str r0, [r4, #0x30]
pop {r4, pc}
.align 2, 0
_08098160: .4byte gPlayerEntity
_08098164: .4byte 0xFFEC0000

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@ -44525,11 +44525,6 @@
"size": 40,
"type": "animation"
},
{
"path": "object79/gUnk_0812341C.bin",
"start": 1192988,
"size": 6
},
{
"path": "animations/gSpriteAnimations_PushableLever_0.bin",
"start": 1193140,

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@ -1,13 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08123410:: @ 08123410
.4byte sub_08097FB4
.4byte sub_0809803C
.4byte sub_08098084
gUnk_0812341C:: @ 0812341C
.incbin "object79/gUnk_0812341C.bin"

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@ -743,7 +743,7 @@ SECTIONS {
src/object/object74.o(.text);
src/object/bell.o(.text);
src/object/macroDecorations.o(.text);
asm/object/object79.o(.text);
src/object/object79.o(.text);
src/object/steam.o(.text);
src/object/pushableLever.o(.text);
src/object/macroShoes.o(.text);
@ -1486,7 +1486,7 @@ SECTIONS {
data/const/object/bell.o(.rodata);
data/animations/object/bell.o(.rodata);
src/object/macroDecorations.o(.rodata);
data/const/object/object79.o(.rodata);
src/object/object79.o(.rodata);
data/animations/object/object79.o(.rodata);
src/object/steam.o(.rodata);
src/object/pushableLever.o(.rodata);

113
src/object/object79.c Normal file
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@ -0,0 +1,113 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "player.h"
#include "functions.h"
#include "sound.h"
typedef struct {
Entity base;
u8 filler[0x4];
u32 unk6c;
union SplitWord objDir;
u32 unk74;
u16 unk78;
u16 unk7a;
u16 unk7c;
s16 unk7e;
} Object79Entity;
void Object79_Init(Object79Entity*);
void Object79_Action1(Object79Entity*);
void Object79_Action2(Object79Entity*);
void sub_08098130(Object79Entity*);
void Object79(Entity* this) {
static void (*const actionFuncs[])(Object79Entity*) = {
Object79_Init,
Object79_Action1,
Object79_Action2,
};
if ((gPlayerState.flags & PL_MINISH) != 0) {
DeleteThisEntity();
}
actionFuncs[this->action]((Object79Entity*)this);
}
void Object79_Init(Object79Entity* this) {
static const u8 Object79_Directions[] = { DirectionSouthWest, DirectionWest, DirectionNorthWest,
DirectionNorthEast, DirectionEast, DirectionSouthEast };
super->action++;
super->speed = 0;
this->unk6c = 0;
this->unk7a = 0x1200;
super->actionDelay = 0;
super->field_0xf = 30;
this->objDir.HALF.HI = Object79_Directions[super->type];
this->unk74 = 0x2000;
SetDefaultPriority(super, 6);
if (super->type == 0) {
this->unk7e = 0x40;
LoadSwapGFX(super, 1, 0);
InitAnimationForceUpdate(super, super->type);
} else {
Entity* parent;
super->spriteVramOffset = super->parent->spriteVramOffset;
parent = super->parent;
super->frameIndex = super->type * 13 + parent->frameIndex;
}
sub_08098130(this);
}
void Object79_Action1(Object79Entity* this) {
if (super->type == 0) {
UpdateAnimationSingleFrame(super);
if (super->type2 != 0) {
gPlayerEntity.field_0xf = 0;
super->action++;
InitAnimationForceUpdate(super, 1);
SoundReq(SFX_178);
}
} else {
Entity* parent = super->parent;
super->frameIndex = super->type * 13 + parent->frameIndex;
super->action = parent->action;
}
}
void Object79_Action2(Object79Entity* this) {
if (this->unk6c >= 0x140001) {
gPlayerState.flags |= PL_MINISH;
DeleteThisEntity();
} else {
if (super->type == 0) {
UpdateAnimationSingleFrame(super);
if (--this->unk7e << 16 == -0x10000) {
this->unk7e = 0x40;
SoundReq(SFX_178);
}
} else {
Entity* parent = super->parent;
super->frameIndex = super->type * 13 + parent->frameIndex;
}
this->unk6c += 0x1400;
this->objDir.WORD += this->unk74;
this->objDir.HALF.HI = DirectionNormalize(this->objDir.HALF.HI);
this->unk74 += 0x140;
if (--super->field_0xf == 0xff) {
super->field_0xf = 30;
super->actionDelay ^= 1;
}
sub_08098130(this);
}
}
void sub_08098130(Object79Entity* this) {
CopyPosition(&gPlayerEntity, super);
super->direction = this->objDir.HALF.HI;
super->speed = this->unk7a;
LinearMoveUpdate(super);
super->y.WORD -= 0x140000;
super->y.WORD += this->unk6c;
}