Decompile cat

This commit is contained in:
octorock 2021-05-01 22:38:06 +02:00
parent 5429b78421
commit de9366028d
4 changed files with 383 additions and 886 deletions

857
asm/cat.s
View File

@ -1,857 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_080677EC
sub_080677EC: @ 0x080677EC
push {r4, lr}
adds r4, r0, #0
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
movs r0, #8
strb r0, [r4, #0x15]
movs r0, #0x80
strh r0, [r4, #0x24]
adds r1, r4, #0
adds r1, #0x3c
movs r0, #7
strb r0, [r1]
adds r1, #4
movs r0, #0x48
strb r0, [r1]
subs r1, #1
movs r0, #0xa8
strb r0, [r1]
subs r1, #4
movs r0, #1
strb r0, [r1]
adds r1, #0x2e
movs r0, #0xff
strb r0, [r1]
ldr r0, _0806783C @ =gPlayerEntity
movs r2, #0x2e
ldrsh r1, [r4, r2]
movs r2, #0x2e
ldrsh r0, [r0, r2]
cmp r1, r0
bge _08067840
ldrb r0, [r4, #0x18]
movs r1, #0x40
orrs r0, r1
b _08067848
.align 2, 0
_0806783C: .4byte gPlayerEntity
_08067840:
ldrb r1, [r4, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r1
_08067848:
strb r0, [r4, #0x18]
adds r0, r4, #0
bl sub_0801E99C
adds r1, r4, #0
adds r1, #0x68
strb r0, [r1]
ldr r0, _0806786C @ =gUnk_08110EF0
str r0, [r4, #0x48]
adds r0, r4, #0
bl sub_0805ACC0
adds r2, r0, #0
cmp r2, #0
bne _08067870
movs r0, #0x2e
ldrsh r2, [r4, r0]
b _08067872
.align 2, 0
_0806786C: .4byte gUnk_08110EF0
_08067870:
lsrs r2, r2, #0x10
_08067872:
adds r0, r4, #0
adds r0, #0x6c
movs r1, #0
strh r2, [r0]
ldrb r0, [r4, #0xe]
adds r0, r0, r2
adds r2, r4, #0
adds r2, #0x6e
strh r0, [r2]
strb r1, [r4, #0xe]
adds r0, r4, #0
adds r0, #0x75
strb r1, [r0]
bl Random
movs r1, #0x7f
ands r0, r1
adds r0, #0x1e
adds r1, r4, #0
adds r1, #0x74
strb r0, [r1]
subs r1, #0xb
movs r0, #0xff
strb r0, [r1]
adds r0, r4, #0
bl sub_08067B08
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080678AC
sub_080678AC: @ 0x080678AC
push {r4, r5, lr}
adds r4, r0, #0
bl sub_08067D20
cmp r0, #0
beq _080678C2
adds r0, r4, #0
movs r1, #5
bl sub_08067B80
b _08067900
_080678C2:
adds r2, r4, #0
adds r2, #0x72
ldrh r0, [r2]
cmp r0, #0
beq _080678D0
subs r0, #1
strh r0, [r2]
_080678D0:
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
adds r5, r0, #0
cmp r1, #1
bne _080678EA
ldrh r0, [r2]
cmp r0, #0
bne _080678EA
adds r0, r4, #0
bl sub_08067AAC
b _08067900
_080678EA:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
ldrb r1, [r5]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08067900
adds r0, r4, #0
bl sub_08067B34
_08067900:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08067904
sub_08067904: @ 0x08067904
push {r4, lr}
adds r4, r0, #0
bl sub_08067D20
cmp r0, #0
beq _0806791A
adds r0, r4, #0
movs r1, #8
bl sub_08067B80
b _08067978
_0806791A:
adds r1, r4, #0
adds r1, #0x72
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _08067932
adds r0, r4, #0
bl sub_08067B70
b _08067978
_08067932:
ldrb r0, [r4, #0x15]
cmp r0, #8
bne _08067952
movs r1, #0x2e
ldrsh r0, [r4, r1]
adds r1, r4, #0
adds r1, #0x6e
ldrh r1, [r1]
cmp r0, r1
ble _0806796C
movs r0, #0x18
strb r0, [r4, #0x15]
ldrb r1, [r4, #0x18]
subs r0, #0x59
ands r0, r1
b _0806796A
_08067952:
movs r0, #0x2e
ldrsh r1, [r4, r0]
adds r0, r4, #0
adds r0, #0x6c
ldrh r0, [r0]
cmp r1, r0
bge _0806796C
movs r0, #8
strb r0, [r4, #0x15]
ldrb r0, [r4, #0x18]
movs r1, #0x40
orrs r0, r1
_0806796A:
strb r0, [r4, #0x18]
_0806796C:
adds r0, r4, #0
bl sub_0806F69C
adds r0, r4, #0
bl UpdateAnimationSingleFrame
_08067978:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0806797C
sub_0806797C: @ 0x0806797C
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08067998
adds r0, r4, #0
bl sub_08067B08
_08067998:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_0806799C
sub_0806799C: @ 0x0806799C
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
ldr r0, _080679C0 @ =gTextBox
ldrb r1, [r0]
movs r0, #0x7f
ands r0, r1
cmp r0, #0
bne _080679BE
adds r0, r4, #0
bl sub_08067B08
adds r0, r4, #0
movs r1, #1
bl sub_0805E3A0
_080679BE:
pop {r4, pc}
.align 2, 0
_080679C0: .4byte gTextBox
thumb_func_start sub_080679C4
sub_080679C4: @ 0x080679C4
push {r4, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x74
ldrb r0, [r1]
cmp r0, #0
beq _080679E6
subs r0, #1
strb r0, [r1]
lsls r0, r0, #0x18
cmp r0, #0
beq _080679E6
adds r0, r4, #0
bl sub_08067D20
cmp r0, #0
bne _080679EE
_080679E6:
adds r0, r4, #0
bl sub_08067C24
b _08067A0A
_080679EE:
adds r0, r4, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
bl sub_08067BD4
adds r0, r4, #0
bl sub_08067D74
cmp r0, #0
beq _08067A0A
adds r0, r4, #0
bl sub_08067C18
_08067A0A:
pop {r4, pc}
thumb_func_start sub_08067A0C
sub_08067A0C: @ 0x08067A0C
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08067A44
adds r0, r4, #0
bl sub_08067D20
cmp r0, #0
beq _08067A3C
adds r0, r4, #0
movs r1, #5
bl sub_08067B80
ldrb r0, [r4, #0xe]
adds r0, #0x14
strb r0, [r4, #0xe]
b _08067A76
_08067A3C:
adds r0, r4, #0
bl sub_08067C24
b _08067A76
_08067A44:
movs r2, #7
ands r2, r1
cmp r2, #0
beq _08067A70
ldrb r0, [r4, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
ldr r1, _08067A6C @ =gUnk_08111154
ldrb r0, [r4, #0x18]
lsls r0, r0, #0x19
lsrs r0, r0, #0x1f
lsls r0, r0, #2
subs r0, #1
adds r0, r2, r0
lsls r0, r0, #2
adds r0, r0, r1
ldr r0, [r0]
str r0, [r4, #0x48]
b _08067A76
.align 2, 0
_08067A6C: .4byte gUnk_08111154
_08067A70:
adds r0, r4, #0
bl sub_08067DDC
_08067A76:
pop {r4, pc}
thumb_func_start sub_08067A78
sub_08067A78: @ 0x08067A78
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08067A94
adds r0, r4, #0
bl sub_08067AAC
_08067A94:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08067A98
sub_08067A98: @ 0x08067A98
push {r4, lr}
adds r4, r0, #0
bl UpdateFuseInteraction
cmp r0, #0
beq _08067AAA
adds r0, r4, #0
bl sub_08067B08
_08067AAA:
pop {r4, pc}
thumb_func_start sub_08067AAC
sub_08067AAC: @ 0x08067AAC
push {r4, lr}
adds r4, r0, #0
movs r0, #2
strb r0, [r4, #0xc]
bl Random
ldr r2, _08067AFC @ =gUnk_081110FC
movs r1, #3
ands r1, r0
lsls r1, r1, #1
adds r1, r1, r2
ldrh r0, [r1]
adds r1, r4, #0
adds r1, #0x72
strh r0, [r1]
ldrb r1, [r4, #0x15]
lsrs r1, r1, #4
movs r0, #1
eors r1, r0
ands r1, r0
lsls r1, r1, #6
ldrb r2, [r4, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r4, #0x18]
adds r0, r4, #0
movs r1, #3
bl sub_08067DCC
ldr r0, _08067B00 @ =gUnk_0811110C
ldrb r2, [r0, #2]
ldr r3, _08067B04 @ =gUnk_0811110F
adds r0, r4, #0
movs r1, #0
bl sub_08078850
pop {r4, pc}
.align 2, 0
_08067AFC: .4byte gUnk_081110FC
_08067B00: .4byte gUnk_0811110C
_08067B04: .4byte gUnk_0811110F
thumb_func_start sub_08067B08
sub_08067B08: @ 0x08067B08
push {r4, lr}
adds r4, r0, #0
movs r0, #1
strb r0, [r4, #0xc]
bl Random
ldr r2, _08067B30 @ =gUnk_08111104
movs r1, #3
ands r1, r0
lsls r1, r1, #1
adds r1, r1, r2
ldrh r0, [r1]
adds r1, r4, #0
adds r1, #0x72
strh r0, [r1]
adds r0, r4, #0
bl sub_08067B34
pop {r4, pc}
.align 2, 0
_08067B30: .4byte gUnk_08111104
thumb_func_start sub_08067B34
sub_08067B34: @ 0x08067B34
push {r4, lr}
adds r4, r0, #0
movs r1, #0
bl sub_08067DCC
bl Random
movs r1, #0x30
ands r0, r1
adds r0, #0xb4
adds r1, r4, #0
adds r1, #0x59
strb r0, [r1]
ldr r1, _08067B68 @ =gUnk_0811110C
ldrb r0, [r4, #0x18]
lsls r0, r0, #0x19
lsrs r0, r0, #0x1f
adds r0, r0, r1
ldrb r2, [r0]
ldr r3, _08067B6C @ =gUnk_0811110F
adds r0, r4, #0
movs r1, #0
bl sub_08078850
pop {r4, pc}
.align 2, 0
_08067B68: .4byte gUnk_0811110C
_08067B6C: .4byte gUnk_0811110F
thumb_func_start sub_08067B70
sub_08067B70: @ 0x08067B70
push {lr}
movs r1, #3
strb r1, [r0, #0xc]
movs r1, #4
bl sub_08067DCC
pop {pc}
.align 2, 0
thumb_func_start sub_08067B80
sub_08067B80: @ 0x08067B80
push {r4, r5, lr}
adds r5, r0, #0
adds r4, r1, #0
movs r0, #5
strb r0, [r5, #0xc]
movs r0, #0x14
strb r0, [r5, #0xe]
bl Random
movs r1, #0x7f
ands r0, r1
adds r0, #0x1e
adds r1, r5, #0
adds r1, #0x74
strb r0, [r1]
adds r0, r5, #0
adds r1, r4, #0
bl InitAnimationForceUpdate
adds r0, r5, #0
bl sub_08067DDC
ldr r0, _08067BC4 @ =gPlayerEntity
movs r2, #0x2e
ldrsh r1, [r5, r2]
movs r2, #0x2e
ldrsh r0, [r0, r2]
cmp r1, r0
bge _08067BC8
ldrb r0, [r5, #0x18]
movs r1, #0x40
orrs r0, r1
b _08067BD0
.align 2, 0
_08067BC4: .4byte gPlayerEntity
_08067BC8:
ldrb r1, [r5, #0x18]
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r1
_08067BD0:
strb r0, [r5, #0x18]
pop {r4, r5, pc}
thumb_func_start sub_08067BD4
sub_08067BD4: @ 0x08067BD4
push {r4, lr}
adds r2, r0, #0
ldrb r3, [r2, #0x18]
lsls r0, r3, #0x19
cmp r0, #0
bge _08067BFC
movs r1, #0x2e
ldrsh r0, [r2, r1]
subs r0, #4
ldr r1, _08067BF8 @ =gPlayerEntity
movs r4, #0x2e
ldrsh r1, [r1, r4]
cmp r0, r1
ble _08067C12
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r3
b _08067C10
.align 2, 0
_08067BF8: .4byte gPlayerEntity
_08067BFC:
movs r1, #0x2e
ldrsh r0, [r2, r1]
adds r0, #4
ldr r1, _08067C14 @ =gPlayerEntity
movs r4, #0x2e
ldrsh r1, [r1, r4]
cmp r0, r1
bge _08067C12
movs r0, #0x40
orrs r0, r3
_08067C10:
strb r0, [r2, #0x18]
_08067C12:
pop {r4, pc}
.align 2, 0
_08067C14: .4byte gPlayerEntity
thumb_func_start sub_08067C18
sub_08067C18: @ 0x08067C18
push {lr}
movs r1, #6
strb r1, [r0, #0xc]
bl InitAnimationForceUpdate
pop {pc}
thumb_func_start sub_08067C24
sub_08067C24: @ 0x08067C24
push {r4, lr}
adds r4, r0, #0
movs r0, #7
strb r0, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x75
movs r0, #0x14
strb r0, [r1]
adds r0, r4, #0
bl sub_08067DDC
adds r0, r4, #0
movs r1, #7
bl InitAnimationForceUpdate
pop {r4, pc}
thumb_func_start sub_08067C44
sub_08067C44: @ 0x08067C44
push {r4, r5, lr}
adds r4, r0, #0
ldr r0, _08067C6C @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x80
ands r0, r1
rsbs r0, r0, #0
lsrs r5, r0, #0x1f
adds r0, r4, #0
adds r0, #0x69
ldrb r0, [r0]
cmp r5, r0
beq _08067C7C
cmp r5, #0
bne _08067C70
adds r0, r4, #0
bl sub_08078778
b _08067C7C
.align 2, 0
_08067C6C: .4byte gPlayerState
_08067C70:
adds r0, r4, #0
adds r0, #0x68
ldrb r1, [r0]
adds r0, r4, #0
bl sub_080787A8
_08067C7C:
adds r0, r4, #0
adds r0, #0x69
strb r5, [r0]
subs r0, #0x30
movs r1, #0
ldrsb r1, [r0, r1]
adds r5, r0, #0
cmp r1, #0
beq _08067D1C
ldr r1, _08067CB4 @ =gPlayerEntity
adds r0, r4, #0
bl sub_0806FCA0
adds r2, r0, #0
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
cmp r0, #0
beq _08067CA6
cmp r0, #3
beq _08067CB8
_08067CA6:
cmp r2, #2
bne _08067CDA
adds r0, r4, #0
movs r1, #2
bl InitAnimationForceUpdate
b _08067CEC
.align 2, 0
_08067CB4: .4byte gPlayerEntity
_08067CB8:
cmp r2, #1
bne _08067CC4
ldrb r0, [r4, #0x18]
movs r1, #0x40
orrs r0, r1
b _08067CD4
_08067CC4:
ldrb r1, [r4, #0x18]
lsls r0, r1, #0x19
lsrs r0, r0, #0x1f
cmp r0, #3
bne _08067CD6
movs r0, #0x41
rsbs r0, r0, #0
ands r0, r1
_08067CD4:
strb r0, [r4, #0x18]
_08067CD6:
cmp r2, #2
beq _08067CE4
_08067CDA:
adds r0, r4, #0
movs r1, #1
bl InitAnimationForceUpdate
b _08067CEC
_08067CE4:
adds r0, r4, #0
movs r1, #2
bl InitAnimationForceUpdate
_08067CEC:
movs r0, #0
ldrsb r0, [r5, r0]
cmp r0, #2
bne _08067D00
movs r0, #8
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_0806F118
b _08067D12
_08067D00:
movs r0, #4
strb r0, [r4, #0xc]
adds r0, r4, #0
bl sub_08067790
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
_08067D12:
movs r0, #0
strb r0, [r5]
movs r0, #0xd2
bl SoundReq
_08067D1C:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08067D20
sub_08067D20: @ 0x08067D20
push {r4, r5, lr}
adds r4, r0, #0
adds r1, r4, #0
adds r1, #0x75
ldrb r0, [r1]
cmp r0, #0
beq _08067D34
subs r0, #1
strb r0, [r1]
b _08067D70
_08067D34:
movs r0, #2
bl sub_08049DF4
adds r2, r0, #0
cmp r2, #0
beq _08067D70
ldrb r0, [r4, #0x18]
lsls r0, r0, #0x19
movs r3, #0x28
cmp r0, #0
bge _08067D4C
movs r3, #0x10
_08067D4C:
movs r0, #0x2e
ldrsh r1, [r2, r0]
movs r5, #0x2e
ldrsh r0, [r4, r5]
subs r0, r0, r3
subs r1, r1, r0
cmp r1, #0x30
bhi _08067D70
movs r1, #0x32
ldrsh r0, [r2, r1]
adds r0, #4
movs r2, #0x32
ldrsh r1, [r4, r2]
subs r0, r0, r1
cmp r0, #0x38
bhi _08067D70
movs r0, #1
b _08067D72
_08067D70:
movs r0, #0
_08067D72:
pop {r4, r5, pc}
thumb_func_start sub_08067D74
sub_08067D74: @ 0x08067D74
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xa]
cmp r0, #5
beq _08067DC8
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _08067D88
subs r0, #1
strb r0, [r4, #0xe]
_08067D88:
movs r0, #2
bl sub_08049DF4
adds r2, r0, #0
cmp r2, #0
beq _08067DC8
ldrb r0, [r4, #0x18]
lsls r0, r0, #0x19
movs r3, #0x18
cmp r0, #0
bge _08067DA0
movs r3, #8
_08067DA0:
movs r0, #0x2e
ldrsh r1, [r2, r0]
movs r5, #0x2e
ldrsh r0, [r4, r5]
subs r0, r0, r3
subs r1, r1, r0
cmp r1, #0x1e
bhi _08067DC8
movs r1, #0x32
ldrsh r0, [r2, r1]
movs r2, #0x32
ldrsh r1, [r4, r2]
subs r0, r0, r1
cmp r0, #0x16
bhi _08067DC8
ldrb r0, [r4, #0xe]
cmp r0, #0
bne _08067DC8
movs r0, #1
b _08067DCA
_08067DC8:
movs r0, #0
_08067DCA:
pop {r4, r5, pc}
thumb_func_start sub_08067DCC
sub_08067DCC: @ 0x08067DCC
push {lr}
adds r2, r0, #0
adds r2, #0x71
strb r1, [r2]
bl InitAnimationForceUpdate
pop {pc}
.align 2, 0
thumb_func_start sub_08067DDC
sub_08067DDC: @ 0x08067DDC
adds r2, r0, #0
ldrb r1, [r2, #0x10]
movs r0, #0x7f
ands r0, r1
movs r1, #0
strb r0, [r2, #0x10]
adds r0, r2, #0
adds r0, #0x41
strb r1, [r0]
subs r0, #4
strb r1, [r0]
ldr r0, _08067DF8 @ =gUnk_08110EF0
str r0, [r2, #0x48]
bx lr
.align 2, 0
_08067DF8: .4byte gUnk_08110EF0
thumb_func_start Cat_Fusion
Cat_Fusion: @ 0x08067DFC
push {lr}
adds r2, r0, #0
ldrb r0, [r2, #0xc]
cmp r0, #0
bne _08067E22
adds r0, #1
strb r0, [r2, #0xc]
ldrb r1, [r2, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r2, #0x18]
adds r0, r2, #0
movs r1, #5
bl InitAnimationForceUpdate
b _08067E28
_08067E22:
adds r0, r2, #0
bl UpdateAnimationSingleFrame
_08067E28:
pop {pc}
.align 2, 0

View File

@ -1,26 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08067790
sub_08067790: @ 0x08067790
push {lr}
ldrb r2, [r0, #0xa]
lsls r1, r2, #2
adds r1, r1, r2
lsls r1, r1, #4
ldr r2, _080677AC @ =gSave
ldrb r2, [r2, #8]
lsls r2, r2, #3
ldr r3, _080677B0 @ =gUnk_08110EF8
adds r2, r2, r3
adds r1, r1, r2
bl ShowNPCDialogue
pop {pc}
.align 2, 0
_080677AC: .4byte gSave
_080677B0: .4byte gUnk_08110EF8

View File

@ -595,9 +595,7 @@ SECTIONS {
src/npc/carpenter.o(.text);
asm/carpenter.o(.text);
asm/castorWildsStatue.o(.text);
asm/npc/cat.o(.text);
src/npc/cat.o(.text);
asm/cat.o(.text);
asm/mountainMinish.o(.text);
src/npc/zeldaFollower.o(.text);
asm/zeldaFollower.o(.text);

View File

@ -1,11 +1,54 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
#include "save.h"
#include "player.h"
#include "random.h"
#include "textbox.h"
#include "npc.h"
#include "audio.h"
extern void sub_0806ED78();
extern void sub_08067C44();
extern void (*gCat[9])(Entity*);
extern Dialog gUnk_08110EF8;
extern Hitbox gUnk_08110EF0;
extern void sub_08067B08(Entity*);
extern u32 sub_08067D20();
extern void sub_08067AAC(Entity*);
extern void sub_08067B34(Entity*);
extern void sub_08067B80(Entity*, u32);
extern void sub_08067B70(Entity*);
extern void sub_08067C24(Entity*);
extern void sub_08067BD4(Entity*);
extern u32 sub_08067D74(Entity*);
extern void sub_08067C18(Entity*);
extern Hitbox* gUnk_08111154[8];
extern void sub_08067DDC(Entity*);
extern u16 gUnk_081110FC[4];
extern void sub_08067DCC(Entity*, u32);
extern u8 gUnk_0811110C[2];
extern u32 gUnk_0811110F;
extern void sub_08078850(Entity*, u32, u8, u32*);
extern u16 gUnk_08111104[];
extern u32 sub_0806FCA0(Entity*, Entity*);
extern Entity* sub_08049DF4(u32);
void sub_08067790(Entity* this) {
ShowNPCDialogue(this, &gUnk_08110EF8 + this->type * 10 + gSave.unk8);
}
// Main
void Cat(Entity* ent) {
gCat[ent->action](ent);
@ -14,3 +57,342 @@ void Cat(Entity* ent) {
sub_0806ED78(ent);
}
}
void sub_080677EC(Entity* this) {
u8 bVar1;
u32 uVar2;
this->spriteSettings.b.draw = 1;
this->direction = 8;
this->speed = 0x80;
this->field_0x3c = 7;
this->field_0x40 = 0x48;
this->damageType = -0x58;
this->flags2 = 1;
this->field_0x68.HALF.HI = 0xff;
if (this->x.HALF.HI < gPlayerEntity.x.HALF.HI) {
this->spriteSettings.b.flipX = 1;
} else {
this->spriteSettings.b.flipX = 0;
}
this->field_0x68.HALF.LO = sub_0801E99C(this);
this->hitbox = &gUnk_08110EF0;
uVar2 = sub_0805ACC0(this);
if (uVar2 == 0) {
uVar2 = this->x.HALF.HI;
} else {
uVar2 >>= 0x10;
}
this->field_0x6c.HWORD = uVar2;
this->field_0x6e.HWORD = this->actionDelay + uVar2;
this->actionDelay = 0;
this->field_0x74.HALF.HI = 0;
this->field_0x74.HALF.LO = (Random() & 0x7f) + 0x1e;
this->field_0x68.HALF.HI = 0xff;
sub_08067B08(this);
}
void sub_080678AC(Entity* this) {
u32 iVar1;
u16* psVar2;
iVar1 = sub_08067D20();
if (iVar1 != 0) {
sub_08067B80(this, 5);
} else {
psVar2 = (u16*)&this->field_0x70.HALF.HI;
if (*psVar2 != 0) {
*psVar2 = *psVar2 - 1;
}
if ((this->frames.all == 1) && (*psVar2 == 0)) {
sub_08067AAC(this);
} else {
UpdateAnimationSingleFrame(this);
if ((this->frames.all & 0x80) != 0) {
sub_08067B34(this);
}
}
}
}
void sub_08067904(Entity* this) {
if (sub_08067D20() != 0) {
sub_08067B80(this, 8);
return;
}
this->field_0x70.HALF.HI -= 1;
if (this->field_0x70.HALF.HI == 0) {
sub_08067B70(this);
return;
}
if (this->direction == 8) {
if (this->x.HALF.HI > this->field_0x6e.HWORD) {
this->direction = 0x18;
this->spriteSettings.b.flipX = 0;
}
} else {
if (this->x.HALF.HI < this->field_0x6c.HWORD) {
this->direction = 8;
this->spriteSettings.b.flipX = 1;
}
}
sub_0806F69C(this);
UpdateAnimationSingleFrame(this);
}
void sub_0806797C(Entity* this) {
UpdateAnimationSingleFrame(this);
if (this->frames.b.f3 != 0) {
sub_08067B08(this);
}
}
void sub_0806799C(Entity* this) {
UpdateAnimationSingleFrame(this);
if ((gTextBox.doTextBox & 0x7f) == 0) {
sub_08067B08(this);
sub_0805E3A0(this, 1);
}
}
void sub_080679C4(Entity* this) {
if (this->field_0x74.HALF.LO == 0 || --this->field_0x74.HALF.LO == 0 || sub_08067D20(this) == 0) {
sub_08067C24(this);
} else {
UpdateAnimationSingleFrame(this);
sub_08067BD4(this);
if (sub_08067D74(this) != 0) {
sub_08067C18(this);
}
}
}
void sub_08067A0C(Entity* this) {
u8 tmp;
UpdateAnimationSingleFrame(this);
if (this->frames.b.f3 != 0) {
if (sub_08067D20(this) != 0) {
sub_08067B80(this, 5);
this->actionDelay = this->actionDelay + 0x14;
} else {
sub_08067C24(this);
}
} else {
tmp = (this->frames.all & 7);
if (tmp != 0) {
this->flags = this->flags | 0x80;
this->hitbox = gUnk_08111154[tmp - 1 + ((this->spriteSettings.b.flipX << 2))];
} else {
sub_08067DDC(this);
}
}
}
void sub_08067A78(Entity* this) {
UpdateAnimationSingleFrame(this);
if (this->frames.b.f3 != 0) {
sub_08067AAC(this);
}
}
void sub_08067A98(Entity* this) {
if (UpdateFuseInteraction(this) != 0) {
sub_08067B08(this);
}
}
void sub_08067AAC(Entity* this) {
this->action = 2;
this->field_0x70.HALF.HI = gUnk_081110FC[(Random() & 3)];
this->spriteSettings.b.flipX = this->direction >> 4 ^ 1;
sub_08067DCC(this, 3);
sub_08078850(this, 0, gUnk_0811110C[2], &gUnk_0811110F);
}
void sub_08067B08(Entity* this) {
this->action = 1;
this->field_0x70.HALF.HI = gUnk_08111104[Random() & 3];
sub_08067B34(this);
}
void sub_08067B34(Entity* this) {
sub_08067DCC(this, 0);
this->frameDuration = (Random() & 0x30) + 0xb4;
sub_08078850(this, 0, gUnk_0811110C[this->spriteSettings.b.flipX], &gUnk_0811110F);
}
void sub_08067B70(Entity* this) {
this->action = 3;
sub_08067DCC(this, 4);
}
void sub_08067B80(Entity* this, u32 param) {
this->action = 5;
this->actionDelay = 0x14;
this->field_0x74.HALF.LO = (Random() & 0x7f) + 0x1e;
InitAnimationForceUpdate(this, param);
sub_08067DDC(this);
if (this->x.HALF.HI < gPlayerEntity.x.HALF.HI) {
this->spriteSettings.b.flipX = 1;
} else {
this->spriteSettings.b.flipX = 0;
}
}
void sub_08067BD4(Entity* this) {
if (this->spriteSettings.b.flipX > 0) {
if (this->x.HALF.HI - 4 > gPlayerEntity.x.HALF.HI) {
this->spriteSettings.b.flipX = 0;
}
} else {
if (this->x.HALF.HI + 4 < gPlayerEntity.x.HALF.HI) {
this->spriteSettings.b.flipX = 1;
}
}
}
void sub_08067C18(Entity* this) {
this->action = 6;
InitAnimationForceUpdate(this, 6);
}
void sub_08067C24(Entity* this) {
this->action = 7;
this->field_0x74.HALF.HI = 0x14;
sub_08067DDC(this);
InitAnimationForceUpdate(this, 7);
}
void sub_08067C44(Entity* this) {
s32 iVar4;
u32 uVar5;
uVar5 = -((s32) - (gPlayerState.flags.all & 0x80) >> 0x1f);
if (uVar5 != this->field_0x68.HALF.HI) {
if (uVar5 == 0) {
sub_08078778(this);
} else {
sub_080787A8(this, this->field_0x68.HALF.LO);
}
}
this->field_0x68.HALF.HI = uVar5;
if (this->interactType == 0) {
return;
}
iVar4 = sub_0806FCA0(this, &gPlayerEntity);
switch (this->animIndex) {
case 0:
default:
if (iVar4 == 2) {
InitAnimationForceUpdate(this, 2);
} else {
InitAnimationForceUpdate(this, 1);
}
break;
case 3:
if (iVar4 == 1) {
this->spriteSettings.b.flipX = 1;
} else {
if (this->spriteSettings.b.flipX == 3) { // TODO 3 ???
this->spriteSettings.b.flipX = 0;
}
}
if (iVar4 != 2) {
InitAnimationForceUpdate(this, 1);
} else {
InitAnimationForceUpdate(this, 2);
}
break;
}
if (this->interactType == 2) {
this->action = 8;
sub_0806F118(this);
} else {
this->action = 4;
sub_08067790(this);
sub_0805E3A0(this, 2);
}
this->interactType = 0;
SoundReq(SFX_VO_CAT);
}
u32 sub_08067D20(Entity* this) {
s32 tmp;
Entity* entity;
int iVar4;
if (this->field_0x74.HALF.HI != 0) {
this->field_0x74.HALF.HI -= 1;
} else {
entity = sub_08049DF4(2);
if (entity != NULL) {
tmp = this->spriteSettings.raw * 0x2000000; // TODO maybe convert to ternary?
iVar4 = 0x28;
if (tmp < 0) {
iVar4 = 0x10;
}
if (((u32)(entity->x.HALF.HI - (this->x.HALF.HI - iVar4)) < 0x31) &&
((((u32)entity->y.HALF.HI) - (this->y.HALF.HI - 4)) < 0x39)) {
return 1;
}
}
}
return 0;
}
u32 sub_08067D74(Entity* this) {
Entity* entity;
int iVar2;
s32 tmp;
if (this->type != 5) {
if (this->actionDelay != 0) {
this->actionDelay -= 1;
}
entity = sub_08049DF4(2);
if (entity != NULL) {
tmp = (this->spriteSettings.raw * 0x2000000); // TODO convert to ternary?
iVar2 = 0x18;
if (tmp < 0) {
iVar2 = 8;
}
if ((((u32)(entity->x.HALF.HI - (this->x.HALF.HI - iVar2)) < 0x1f) &&
((u32)(entity->y.HALF.HI - this->y.HALF.HI) < 0x17)) &&
(this->actionDelay == 0)) {
return 1;
}
}
}
return 0;
}
void sub_08067DCC(Entity* this, u32 param) {
this->field_0x70.BYTES.byte1 = param;
InitAnimationForceUpdate(this, param);
}
void sub_08067DDC(Entity* this) {
this->flags = this->flags & 0x7f;
this->bitfield = 0;
this->iframes = 0;
this->hitbox = &gUnk_08110EF0;
}
void Cat_Fusion(Entity* this) {
if (this->action == 0) {
this->action += 1;
this->spriteSettings.b.draw = 1;
InitAnimationForceUpdate(this, 5);
} else {
UpdateAnimationSingleFrame(this);
}
}