From df21aa7eb5e935e899ed634fd9c9de58b4e62d5c Mon Sep 17 00:00:00 2001 From: octorock <79596758+octorock@users.noreply.github.com> Date: Tue, 22 Feb 2022 17:56:48 +0100 Subject: [PATCH] Decompile remainder of Enemy4D --- asm/enemy/enemy4D.s | 579 ------------------------------------- assets/assets.json | 45 --- data/const/enemy/enemy4D.s | 54 ---- include/enemy.h | 2 +- include/functions.h | 2 +- linker.ld | 3 +- src/coord.c | 2 +- src/enemy/enemy4D.c | 338 ++++++++++++++++++++-- 8 files changed, 310 insertions(+), 715 deletions(-) delete mode 100644 asm/enemy/enemy4D.s delete mode 100644 data/const/enemy/enemy4D.s diff --git a/asm/enemy/enemy4D.s b/asm/enemy/enemy4D.s deleted file mode 100644 index 233850b2..00000000 --- a/asm/enemy/enemy4D.s +++ /dev/null @@ -1,579 +0,0 @@ - .include "asm/macros.inc" - - .include "constants/constants.inc" - - .syntax unified - - .text - - thumb_func_start sub_0803EBB4 -sub_0803EBB4: @ 0x0803EBB4 - push {r4, lr} - adds r4, r0, #0 - adds r0, #0x7c - ldrb r1, [r0] - subs r1, #0xa - strb r1, [r0] - movs r0, #1 - bl sub_08049DF4 - cmp r0, #0 - beq _0803EBE4 - ldr r0, _0803EC10 @ =gUnk_020000B0 - ldr r1, [r0] - adds r0, r4, #0 - bl GetFacingDirection - adds r0, #4 - movs r1, #0x18 - ands r0, r1 - strb r0, [r4, #0x15] - adds r0, r4, #0 - movs r1, #0 - bl sub_0803E94C -_0803EBE4: - adds r0, r4, #0 - bl sub_0803E9A4 - adds r0, r4, #0 - adds r0, #0x80 - ldrh r1, [r0] - adds r0, #2 - ldrh r2, [r0] - adds r0, r4, #0 - movs r3, #2 - bl EntityWithinDistance - cmp r0, #0 - bne _0803EC14 - movs r0, #4 - strb r0, [r4, #0xc] - adds r0, r4, #0 - movs r1, #0x10 - bl sub_0803E94C - b _0803EC24 - .align 2, 0 -_0803EC10: .4byte gUnk_020000B0 -_0803EC14: - adds r0, r4, #0 - bl sub_0803EF20 - cmp r0, #0 - bne _0803EC24 - adds r0, r4, #0 - bl sub_0803EEA4 -_0803EC24: - pop {r4, pc} - .align 2, 0 - - thumb_func_start sub_0803EC28 -sub_0803EC28: @ 0x0803EC28 - push {r4, lr} - adds r4, r0, #0 - adds r1, r4, #0 - adds r1, #0x7c - ldrb r0, [r1] - subs r0, #0x10 - strb r0, [r1] - adds r0, r4, #0 - bl sub_0803E9A4 - adds r1, r4, #0 - adds r1, #0x7e - ldrb r0, [r1] - cmp r0, #0x1c - bls _0803EC4A - subs r0, #1 - strb r0, [r1] -_0803EC4A: - adds r1, r4, #0 - adds r1, #0x78 - ldrh r0, [r1] - subs r0, #1 - strh r0, [r1] - lsls r0, r0, #0x10 - cmp r0, #0 - bne _0803EC64 - movs r0, #3 - strb r0, [r4, #0xc] - adds r1, #3 - movs r0, #0 - strb r0, [r1] -_0803EC64: - pop {r4, pc} - .align 2, 0 - - thumb_func_start sub_0803EC68 -sub_0803EC68: @ 0x0803EC68 - push {r4, lr} - adds r4, r0, #0 - adds r1, r4, #0 - adds r1, #0x7c - ldrb r0, [r1] - subs r0, #0xa - strb r0, [r1] - adds r0, r4, #0 - bl sub_0803E9A4 - adds r1, r4, #0 - adds r1, #0x7e - ldrb r0, [r1] - cmp r0, #0x27 - bhi _0803EC8C - adds r0, #1 - strb r0, [r1] - b _0803EC92 -_0803EC8C: - adds r0, r4, #0 - bl sub_0803EE8C -_0803EC92: - pop {r4, pc} - - thumb_func_start sub_0803EC94 -sub_0803EC94: @ 0x0803EC94 - push {r4, r5, r6, lr} - adds r4, r0, #0 - adds r1, r4, #0 - adds r1, #0x7c - ldrb r0, [r1] - subs r0, #0xa - strb r0, [r1] - adds r0, r4, #0 - bl sub_0803E9A4 - adds r5, r4, #0 - adds r5, #0x80 - ldrh r1, [r5] - adds r6, r4, #0 - adds r6, #0x82 - ldrh r2, [r6] - adds r0, r4, #0 - movs r3, #1 - bl EntityWithinDistance - cmp r0, #0 - beq _0803ECD8 - ldrh r0, [r5] - strh r0, [r4, #0x2e] - ldrh r0, [r6] - strh r0, [r4, #0x32] - adds r0, r4, #0 - bl sub_0803EE8C - adds r0, r4, #0 - movs r1, #0 - bl sub_0803E94C - b _0803ED02 -_0803ECD8: - adds r0, r4, #0 - adds r0, #0x42 - ldrb r0, [r0] - cmp r0, #0 - bne _0803ED02 - movs r1, #0x2e - ldrsh r0, [r4, r1] - movs r2, #0x32 - ldrsh r1, [r4, r2] - ldrh r2, [r5] - ldrh r3, [r6] - bl CalculateDirectionTo - strb r0, [r4, #0x15] - adds r0, r4, #0 - movs r1, #0x10 - bl sub_0803E94C - adds r0, r4, #0 - bl ProcessMovement0 -_0803ED02: - pop {r4, r5, r6, pc} - - thumb_func_start sub_0803ED04 -sub_0803ED04: @ 0x0803ED04 - push {r4, lr} - adds r4, r0, #0 - adds r0, #0x7c - ldrb r1, [r0] - subs r1, #0xc - strb r1, [r0] - adds r0, r4, #0 - bl sub_0803E9A4 - adds r1, r4, #0 - adds r1, #0x7e - ldrb r0, [r1] - subs r0, #4 - strb r0, [r1] - lsls r0, r0, #0x18 - cmp r0, #0 - bgt _0803ED3C - movs r0, #0 - strb r0, [r1] - movs r0, #6 - strb r0, [r4, #0xc] - movs r0, #0xf - strb r0, [r4, #0xe] - ldrb r1, [r4, #0x14] - adds r1, #0x20 - adds r0, r4, #0 - bl InitAnimationForceUpdate -_0803ED3C: - pop {r4, pc} - .align 2, 0 - - thumb_func_start sub_0803ED40 -sub_0803ED40: @ 0x0803ED40 - push {lr} - adds r2, r0, #0 - ldrb r0, [r2, #0xe] - subs r0, #1 - strb r0, [r2, #0xe] - lsls r0, r0, #0x18 - cmp r0, #0 - bne _0803ED74 - movs r0, #7 - strb r0, [r2, #0xc] - movs r0, #1 - strb r0, [r2, #0xe] - ldr r1, _0803ED78 @ =gUnk_080D08C4 - ldrb r0, [r2, #0x14] - adds r0, r0, r1 - ldrb r1, [r0] - adds r0, r2, #0 - adds r0, #0x7c - strb r1, [r0] - adds r1, r2, #0 - adds r1, #0x7f - movs r0, #0xf6 - strb r0, [r1] - adds r0, #0x65 - bl EnqueueSFX -_0803ED74: - pop {pc} - .align 2, 0 -_0803ED78: .4byte gUnk_080D08C4 - - thumb_func_start sub_0803ED7C -sub_0803ED7C: @ 0x0803ED7C - push {lr} - adds r2, r0, #0 - adds r0, #0x5a - ldrb r1, [r0] - movs r0, #0x80 - ands r0, r1 - cmp r0, #0 - bne _0803ED94 - adds r0, r2, #0 - bl UpdateAnimationSingleFrame - b _0803EDD0 -_0803ED94: - ldrb r0, [r2, #0xe] - subs r0, #1 - strb r0, [r2, #0xe] - lsls r0, r0, #0x18 - adds r1, r2, #0 - adds r1, #0x7f - cmp r0, #0 - bne _0803EDAE - movs r0, #2 - strb r0, [r2, #0xe] - ldrb r0, [r1] - adds r0, #1 - strb r0, [r1] -_0803EDAE: - ldrb r0, [r1] - cmp r0, #0 - beq _0803EDC0 - adds r1, r2, #0 - adds r1, #0x7e - ldrb r0, [r1] - adds r0, #5 - strb r0, [r1] - b _0803EDD0 -_0803EDC0: - movs r0, #8 - strb r0, [r2, #0xc] - movs r0, #0x1e - strb r0, [r2, #0xe] - movs r0, #8 - movs r1, #0 - bl InitScreenShake -_0803EDD0: - pop {pc} - .align 2, 0 - - thumb_func_start sub_0803EDD4 -sub_0803EDD4: @ 0x0803EDD4 - push {lr} - adds r1, r0, #0 - ldrb r0, [r1, #0xe] - subs r0, #1 - strb r0, [r1, #0xe] - lsls r0, r0, #0x18 - cmp r0, #0 - bne _0803EDE8 - movs r0, #9 - strb r0, [r1, #0xc] -_0803EDE8: - pop {pc} - .align 2, 0 - - thumb_func_start sub_0803EDEC -sub_0803EDEC: @ 0x0803EDEC - push {lr} - adds r2, r0, #0 - adds r1, r2, #0 - adds r1, #0x7e - ldrb r0, [r1] - subs r0, #2 - strb r0, [r1] - lsls r0, r0, #0x18 - lsrs r0, r0, #0x18 - cmp r0, #0xa - bhi _0803EE26 - movs r0, #0xa - strb r0, [r2, #0xc] - movs r0, #0x3c - strb r0, [r2, #0xe] - ldrb r0, [r2, #0x14] - lsls r0, r0, #3 - strb r0, [r2, #0x15] - subs r1, #2 - movs r0, #0 - strb r0, [r1] - adds r1, #3 - movs r0, #0xfe - strb r0, [r1] - adds r0, r2, #0 - movs r1, #0x10 - bl sub_0803E94C - b _0803EE34 -_0803EE26: - cmp r0, #0x12 - bhi _0803EE34 - ldr r2, [r2, #0x54] - ldrb r1, [r2, #0x10] - movs r0, #0x7f - ands r0, r1 - strb r0, [r2, #0x10] -_0803EE34: - pop {pc} - .align 2, 0 - - thumb_func_start sub_0803EE38 -sub_0803EE38: @ 0x0803EE38 - push {r4, lr} - adds r4, r0, #0 - ldrb r0, [r4, #0xe] - cmp r0, #0 - beq _0803EE60 - subs r0, #1 - strb r0, [r4, #0xe] - lsls r0, r0, #0x18 - cmp r0, #0 - bne _0803EE88 - ldr r0, [r4, #0x54] - ldrb r1, [r0, #0x10] - movs r2, #0x80 - orrs r1, r2 - strb r1, [r0, #0x10] - adds r0, r4, #0 - movs r1, #0 - bl sub_0803E94C - b _0803EE88 -_0803EE60: - adds r1, r4, #0 - adds r1, #0x7c - ldrb r0, [r1] - subs r0, #0xa - strb r0, [r1] - adds r0, r4, #0 - bl sub_0803E9A4 - adds r1, r4, #0 - adds r1, #0x7e - ldrb r0, [r1] - adds r0, #1 - strb r0, [r1] - lsls r0, r0, #0x18 - lsrs r0, r0, #0x18 - cmp r0, #0x27 - bls _0803EE88 - adds r0, r4, #0 - bl sub_0803EE8C -_0803EE88: - pop {r4, pc} - .align 2, 0 - - thumb_func_start sub_0803EE8C -sub_0803EE8C: @ 0x0803EE8C - push {lr} - movs r1, #1 - strb r1, [r0, #0xc] - adds r2, r0, #0 - adds r2, #0x7a - movs r1, #0x1e - strb r1, [r2] - movs r1, #0 - bl sub_0803E94C - pop {pc} - .align 2, 0 - - thumb_func_start sub_0803EEA4 -sub_0803EEA4: @ 0x0803EEA4 - push {r4, lr} - adds r4, r0, #0 - movs r1, #1 - bl sub_08049FDC - cmp r0, #0 - beq _0803EEF8 - adds r0, r4, #0 - movs r1, #0x4e - bl sub_0803EF04 - cmp r0, #0 - beq _0803EEF8 - ldr r0, _0803EEF4 @ =gUnk_020000B0 - ldr r1, [r0] - adds r0, r4, #0 - movs r2, #0x12 - bl sub_0804A044 - adds r2, r0, #0 - cmp r2, #0xff - beq _0803EEF8 - adds r1, r4, #0 - adds r1, #0x7a - ldrb r0, [r1] - subs r0, #1 - strb r0, [r1] - lsls r0, r0, #0x18 - cmp r0, #0 - bne _0803EF00 - movs r0, #5 - strb r0, [r4, #0xc] - strb r2, [r4, #0x15] - adds r0, r4, #0 - movs r1, #0 - bl sub_0803E94C - movs r0, #1 - b _0803EF02 - .align 2, 0 -_0803EEF4: .4byte gUnk_020000B0 -_0803EEF8: - adds r1, r4, #0 - adds r1, #0x7a - movs r0, #0x1e - strb r0, [r1] -_0803EF00: - movs r0, #0 -_0803EF02: - pop {r4, pc} - - thumb_func_start sub_0803EF04 -sub_0803EF04: @ 0x0803EF04 - push {r4, lr} - adds r3, r1, #0 - ldr r1, _0803EF1C @ =gUnk_020000B0 - ldr r2, [r1] - movs r4, #0x2e - ldrsh r1, [r2, r4] - movs r4, #0x32 - ldrsh r2, [r2, r4] - subs r2, #4 - bl EntityWithinDistance - pop {r4, pc} - .align 2, 0 -_0803EF1C: .4byte gUnk_020000B0 - - thumb_func_start sub_0803EF20 -sub_0803EF20: @ 0x0803EF20 - push {r4, r5, r6, r7, lr} - adds r5, r0, #0 - ldr r6, _0803EF5C @ =gEntityLists + 16 - ldr r4, [r6, #4] - cmp r4, r6 - beq _0803EF6A - ldr r7, _0803EF60 @ =gUnk_080D08C8 -_0803EF2E: - ldrb r0, [r4, #8] - cmp r0, #8 - bne _0803EF64 - ldrb r0, [r4, #9] - lsls r0, r0, #2 - adds r0, r0, r7 - ldr r2, [r0] - adds r0, r5, #0 - adds r1, r4, #0 - bl _call_via_r2 - cmp r0, #0 - beq _0803EF64 - movs r0, #2 - strb r0, [r5, #0xc] - adds r1, r5, #0 - adds r1, #0x78 - movs r0, #0xb4 - strh r0, [r1] - adds r1, #3 - movs r0, #1 - strb r0, [r1] - b _0803EF6C - .align 2, 0 -_0803EF5C: .4byte gEntityLists + 16 -_0803EF60: .4byte gUnk_080D08C8 -_0803EF64: - ldr r4, [r4, #4] - cmp r4, r6 - bne _0803EF2E -_0803EF6A: - movs r0, #0 -_0803EF6C: - pop {r4, r5, r6, r7, pc} - .align 2, 0 - - thumb_func_start sub_0803EF70 -sub_0803EF70: @ 0x0803EF70 - movs r0, #0 - bx lr - - thumb_func_start sub_0803EF74 -sub_0803EF74: @ 0x0803EF74 - push {r4, r5, lr} - adds r5, r0, #0 - adds r4, r1, #0 - movs r0, #0x2e - ldrsh r1, [r4, r0] - movs r0, #0x32 - ldrsh r2, [r4, r0] - adds r0, r5, #0 - movs r3, #0x50 - bl EntityWithinDistance - cmp r0, #0 - beq _0803EFA8 - adds r0, r4, #0 - adds r1, r5, #0 - bl GetFacingDirection - ldrb r1, [r4, #0x15] - subs r1, r1, r0 - adds r1, #2 - movs r0, #0x1f - ands r1, r0 - cmp r1, #4 - bhi _0803EFA8 - movs r0, #1 - b _0803EFAA -_0803EFA8: - movs r0, #0 -_0803EFAA: - pop {r4, r5, pc} - - thumb_func_start sub_0803EFAC -sub_0803EFAC: @ 0x0803EFAC - push {r4, r5, lr} - adds r5, r0, #0 - adds r4, r1, #0 - movs r2, #0x50 - movs r3, #0x50 - bl EntityInRectRadius - cmp r0, #0 - beq _0803EFD6 - adds r0, r4, #0 - adds r1, r5, #0 - movs r2, #0x1c - bl sub_0804A044 - cmp r0, #0xff - beq _0803EFD6 - ldrb r4, [r4, #0x15] - cmp r0, r4 - bne _0803EFD6 - movs r0, #1 - b _0803EFD8 -_0803EFD6: - movs r0, #0 -_0803EFD8: - pop {r4, r5, pc} - .align 2, 0 diff --git a/assets/assets.json b/assets/assets.json index 88035533..bf9c525c 100644 --- a/assets/assets.json +++ b/assets/assets.json @@ -27401,11 +27401,6 @@ "size": 4, "type": "animation" }, - { - "path": "enemy4D/gUnk_080D08C4.bin", - "start": 854212, - "size": 4 - }, { "path": "animations/gSpriteAnimations_Ghini_0.bin", "start": 854408, @@ -45592,46 +45587,6 @@ "start": 1199820, "size": 4 }, - { - "path": "gyorgBossObject/gUnk_08124F08.bin", - "start": 1199880, - "size": 32 - }, - { - "path": "gyorgBossObject/gUnk_08124F28.bin", - "start": 1199912, - "size": 32 - }, - { - "path": "gyorgBossObject/gUnk_08124F48.bin", - "start": 1199944, - "size": 32 - }, - { - "path": "gyorgBossObject/gUnk_08124F68.bin", - "start": 1199976, - "size": 32 - }, - { - "path": "gyorgBossObject/gUnk_08124F88.bin", - "start": 1200008, - "size": 32 - }, - { - "path": "gyorgBossObject/gUnk_08124FA8.bin", - "start": 1200040, - "size": 32 - }, - { - "path": "gyorgBossObject/gUnk_08124FC8.bin", - "start": 1200072, - "size": 20 - }, - { - "path": "gyorgBossObject/gUnk_08124FDC.bin", - "start": 1200092, - "size": 20 - }, { "path": "windcrest/gUnk_08125010.bin", "start": 1200144, diff --git a/data/const/enemy/enemy4D.s b/data/const/enemy/enemy4D.s deleted file mode 100644 index 8780a68d..00000000 --- a/data/const/enemy/enemy4D.s +++ /dev/null @@ -1,54 +0,0 @@ - .include "asm/macros.inc" - .include "constants/constants.inc" - - .section .rodata - .align 2 - -Enemy4D_Functions:: @ 080D0880 - .4byte Enemy4D_OnTick - .4byte Enemy4D_OnCollision - .4byte Enemy4D_OnKnockback - .4byte Enemy4D_OnDeath - .4byte GenericConfused - .4byte Enemy4D_OnGrabbed - -gUnk_080D0898:: @ 080D0898 - .4byte sub_0803EB44 - .4byte sub_0803EBB4 - .4byte sub_0803EC28 - .4byte sub_0803EC68 - .4byte sub_0803EC94 - .4byte sub_0803ED04 - .4byte sub_0803ED40 - .4byte sub_0803ED7C - .4byte sub_0803EDD4 - .4byte sub_0803EDEC - .4byte sub_0803EE38 - -gUnk_080D08C4:: @ 080D08C4 - .incbin "enemy4D/gUnk_080D08C4.bin" - -gUnk_080D08C8:: @ 080D08C8 - .4byte sub_0803EF70 - .4byte sub_0803EF70 - .4byte sub_0803EF70 - .4byte sub_0803EF74 - .4byte sub_0803EFAC - .4byte sub_0803EF70 - .4byte sub_0803EF70 - .4byte sub_0803EF70 - .4byte sub_0803EF70 - .4byte sub_0803EF70 - .4byte sub_0803EF70 - .4byte sub_0803EF70 - .4byte sub_0803EF70 - .4byte sub_0803EF70 - .4byte sub_0803EF70 - .4byte sub_0803EFAC - .4byte sub_0803EF70 - .4byte sub_0803EFAC - .4byte sub_0803EFAC - .4byte sub_0803EFAC - .4byte sub_0803EF70 - .4byte sub_0803EF70 - .4byte sub_0803EFAC diff --git a/include/enemy.h b/include/enemy.h index 4b9fc37b..91f41820 100644 --- a/include/enemy.h +++ b/include/enemy.h @@ -210,7 +210,7 @@ void TorchTrap(Entity*); void VaatiRebornEnemy(Entity*); void VaatiProjectile(Entity*); void BallChainSoldier(Entity*); -void Enemy4D(Entity*); +void Enemy4D(); void Ghini(); void VaatiTransfigured(Entity*); void Enemy50(); diff --git a/include/functions.h b/include/functions.h index ecc89b87..2273b938 100644 --- a/include/functions.h +++ b/include/functions.h @@ -25,7 +25,7 @@ extern void DrawDirect(u32, u32); // trampoline to sub_080B27F4 extern void DrawEntities(void); extern void DrawOAMCmd(void); extern void EnemyFunctionHandlerAfterCollision(Entity*, void (*const[])()); -extern u32 EntityWithinDistance(Entity*, s32, s32, s32); +extern bool32 EntityWithinDistance(Entity*, s32, s32, s32); extern void FlushSprites(void); extern void GenericKnockback2(Entity*); extern LayerStruct* GetLayerByIndex(u32); diff --git a/linker.ld b/linker.ld index 8e53b57a..c6d8d32c 100644 --- a/linker.ld +++ b/linker.ld @@ -402,7 +402,6 @@ SECTIONS { src/enemy/vaatiProjectile.o(.text); src/enemy/ballChainSoldier.o(.text); src/enemy/enemy4D.o(.text); - asm/enemy/enemy4D.o(.text); src/enemy/ghini.o(.text); src/enemy/vaatiTransfigured.o(.text); src/enemy/enemy50.o(.text); @@ -1076,7 +1075,7 @@ SECTIONS { src/enemy/ballChainSoldier.o(.rodata); data/const/enemy/ballChainSoldier.o(.rodata); data/animations/enemy/ballChainSoldier.o(.rodata); - data/const/enemy/enemy4D.o(.rodata); + src/enemy/enemy4D.o(.rodata); src/enemy/ghini.o(.rodata); data/animations/enemy/ghini.o(.rodata); src/enemy/vaatiTransfigured.o(.rodata); diff --git a/src/coord.c b/src/coord.c index d965d628..b126c9b0 100644 --- a/src/coord.c +++ b/src/coord.c @@ -446,7 +446,7 @@ u32 sub_0806FCAC(Entity* this, Entity* other) { return sub_0806F5B0(GetFacingDirection(this, other)); } -u32 EntityWithinDistance(Entity* ent, s32 x, s32 y, s32 distance) { +bool32 EntityWithinDistance(Entity* ent, s32 x, s32 y, s32 distance) { return PointInsideRadius(ent->x.HALF.HI - x, ent->y.HALF.HI - y, distance); } diff --git a/src/enemy/enemy4D.c b/src/enemy/enemy4D.c index 616a52a2..8c5da470 100644 --- a/src/enemy/enemy4D.c +++ b/src/enemy/enemy4D.c @@ -4,59 +4,333 @@ * * @brief enemy 4D */ - +#define NENT_DEPRECATED #include "global.h" #include "entity.h" #include "enemy.h" #include "functions.h" -extern void sub_0803EE8C(Entity*); +typedef struct { + /*0x00*/ Entity base; + /*0x68*/ u8 unk_68[0x5]; + /*0x6d*/ u8 unk_6d; + /*0x6e*/ u8 unk_6e; + /*0x6f*/ u8 unk_6f; + /*0x70*/ u16 unk_70; + /*0x72*/ u16 unk_72; + /*0x74*/ u8 unk_74[0x4]; + /*0x78*/ u16 unk_78; + /*0x7a*/ u8 unk_7a; + /*0x7b*/ u8 unk_7b; + /*0x7c*/ u8 unk_7c; + /*0x7d*/ u8 unk_7d; + /*0x7e*/ u8 unk_7e; + /*0x7f*/ u8 unk_7f; + /*0x80*/ u16 unk_80; + /*0x82*/ u16 unk_82; + /*0x84*/ u16 unk_84; + /*0x86*/ u16 unk_86; +} Enemy4DEntity; -extern void (*const Enemy4D_Functions[])(Entity*); -extern void (*const gUnk_080D0898[])(Entity*); +extern void sub_0803E9A4(Entity*); // ballChainSoldier +extern void sub_0803E94C(Entity*, u32); // ballChainSoldier -void Enemy4D(Entity* this) { - EnemyFunctionHandler(this, Enemy4D_Functions); +extern Entity* gUnk_020000B0; + +void sub_0803EE8C(Enemy4DEntity*); +bool32 sub_0803EF20(Enemy4DEntity*); +bool32 sub_0803EEA4(Enemy4DEntity*); +bool32 sub_0803EF04(Enemy4DEntity*, u32); +void Enemy4D_OnTick(Enemy4DEntity*); +void Enemy4D_OnCollision(Enemy4DEntity*); +void Enemy4D_OnKnockback(Enemy4DEntity*); +void Enemy4D_OnDeath(Enemy4DEntity*); +void Enemy4D_OnGrabbed(Enemy4DEntity*); +void Enemy4D_Init(Enemy4DEntity*); +void Enemy4D_Action1(Enemy4DEntity*); +void Enemy4D_Action2(Enemy4DEntity*); +void Enemy4D_Action3(Enemy4DEntity*); +void Enemy4D_Action4(Enemy4DEntity*); +void Enemy4D_Action5(Enemy4DEntity*); +void Enemy4D_Action6(Enemy4DEntity*); +void Enemy4D_Action7(Enemy4DEntity*); +void Enemy4D_Action8(Enemy4DEntity*); +void Enemy4D_Action9(Enemy4DEntity*); +void Enemy4D_Action10(Enemy4DEntity*); +bool32 sub_0803EF70(Entity*, Entity*); +bool32 sub_0803EF74(Entity*, Entity*); +bool32 sub_0803EFAC(Entity*, Entity*); + +void (*const Enemy4D_Functions[])(Enemy4DEntity*) = { + Enemy4D_OnTick, + Enemy4D_OnCollision, + Enemy4D_OnKnockback, + Enemy4D_OnDeath, + (void (*)(Enemy4DEntity*))GenericConfused, + Enemy4D_OnGrabbed, +}; + +void Enemy4D(Enemy4DEntity* this) { + EnemyFunctionHandler(super, (EntityActionArray)Enemy4D_Functions); } -void Enemy4D_OnTick(Entity* this) { - gUnk_080D0898[this->action](this); +void Enemy4D_OnTick(Enemy4DEntity* this) { + static void (*const Enemy4D_Actions[])(Enemy4DEntity*) = { + Enemy4D_Init, Enemy4D_Action1, Enemy4D_Action2, Enemy4D_Action3, Enemy4D_Action4, Enemy4D_Action5, + Enemy4D_Action6, Enemy4D_Action7, Enemy4D_Action8, Enemy4D_Action9, Enemy4D_Action10, + }; + Enemy4D_Actions[super->action](this); } -void Enemy4D_OnCollision(Entity* this) { - EnemyFunctionHandlerAfterCollision(this, Enemy4D_Functions); +void Enemy4D_OnCollision(Enemy4DEntity* this) { + EnemyFunctionHandlerAfterCollision(super, Enemy4D_Functions); } -void Enemy4D_OnKnockback(Entity* this) { - GenericKnockback(this); +void Enemy4D_OnKnockback(Enemy4DEntity* this) { + GenericKnockback(super); Enemy4D_OnTick(this); } -void Enemy4D_OnDeath(Entity* this) { - CreateDeathFx(this, 0xff, 0x57); +void Enemy4D_OnDeath(Enemy4DEntity* this) { + CreateDeathFx(super, 0xff, 0x57); } -void Enemy4D_OnGrabbed(Entity* this) { +void Enemy4D_OnGrabbed(Enemy4DEntity* this) { } -void sub_0803EB44(Entity* this) { - Entity* pEVar1; +void Enemy4D_Init(Enemy4DEntity* this) { + Entity* projectile; - sub_0804A720(this); - pEVar1 = CreateProjectileWithParent(this, BALL_AND_CHAIN, 0); - if (pEVar1 != NULL) { - pEVar1->parent = this; - this->child = pEVar1; - COLLISION_ON(this); - this->spriteSettings.draw = TRUE; - this->animationState = 2; - *((u8*)&this->field_0x7a + 1) = 0; - *(u8*)&this->field_0x7c = 0; - *((u8*)&this->field_0x7c + 2) = 0x28; - *((u8*)&this->field_0x7c + 3) = 0xfe; - this->field_0x80.HWORD = this->x.HALF.HI; - this->field_0x82.HWORD = this->y.HALF.HI; - InitAnimationForceUpdate(this, this->animationState << 2); + sub_0804A720(super); + projectile = CreateProjectileWithParent(super, BALL_AND_CHAIN, 0); + if (projectile != NULL) { + projectile->parent = super; + super->child = projectile; + COLLISION_ON(super); + super->spriteSettings.draw = TRUE; + super->animationState = 2; + this->unk_7b = 0; + this->unk_7c = 0; + this->unk_7e = 0x28; + this->unk_7f = 0xfe; + this->unk_80 = super->x.HALF.HI; + this->unk_82 = super->y.HALF.HI; + InitAnimationForceUpdate(super, super->animationState << 2); sub_0803EE8C(this); } } +void Enemy4D_Action1(Enemy4DEntity* this) { + this->unk_7c -= 0xa; + if (sub_08049DF4(1)) { + super->direction = DirectionRoundUp(GetFacingDirection(super, gUnk_020000B0)); + sub_0803E94C(super, 0); + } + sub_0803E9A4(super); + if (EntityWithinDistance(super, this->unk_80, this->unk_82, 2) == FALSE) { + super->action = 4; + sub_0803E94C(super, 0x10); + } else { + if (sub_0803EF20(this) == FALSE) { + sub_0803EEA4(this); + } + } +} + +void Enemy4D_Action2(Enemy4DEntity* this) { + this->unk_7c -= 0x10; + sub_0803E9A4(super); + if (this->unk_7e > 0x1c) { + this->unk_7e--; + } + if (--this->unk_78 == 0) { + super->action = 3; + this->unk_7b = 0; + } +} + +void Enemy4D_Action3(Enemy4DEntity* this) { + this->unk_7c -= 0xa; + sub_0803E9A4(super); + if (this->unk_7e < 0x28) { + this->unk_7e++; + } else { + sub_0803EE8C(this); + } +} + +void Enemy4D_Action4(Enemy4DEntity* this) { + this->unk_7c -= 0xa; + sub_0803E9A4(super); + if (EntityWithinDistance(super, this->unk_80, this->unk_82, 1)) { + super->x.HALF.HI = this->unk_80; + super->y.HALF.HI = this->unk_82; + sub_0803EE8C(this); + sub_0803E94C(super, 0); + } else { + if (super->knockbackDuration == 0) { + super->direction = CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, this->unk_80, this->unk_82); + sub_0803E94C(super, 0x10); + ProcessMovement0(super); + } + } +} + +void Enemy4D_Action5(Enemy4DEntity* this) { + s32 tmp; + this->unk_7c -= 0xc; + sub_0803E9A4(super); + tmp = this->unk_7e - 4; + this->unk_7e = tmp; + if ((tmp * 0x1000000) < 1) { + this->unk_7e = 0; + super->action = 6; + super->actionDelay = 0x0f; + InitAnimationForceUpdate(super, super->animationState + 0x20); + } +} + +void Enemy4D_Action6(Enemy4DEntity* this) { + + static const u8 gUnk_080D08C4[] = { + 0, + 68, + 128, + 188, + }; + if (--super->actionDelay == 0) { + super->action = 7; + super->actionDelay = 1; + this->unk_7c = gUnk_080D08C4[super->animationState]; + this->unk_7f = 0xf6; + EnqueueSFX(SFX_15B); + } +} + +void Enemy4D_Action7(Enemy4DEntity* this) { + if ((super->frame & 0x80) == 0) { + UpdateAnimationSingleFrame(super); + } else { + if (--super->actionDelay == 0) { + super->actionDelay = 2; + this->unk_7f++; + } + if (this->unk_7f != 0) { + this->unk_7e += 5; + } else { + super->action = 8; + super->actionDelay = 0x1e; + InitScreenShake(8, 0); + } + } +} + +void Enemy4D_Action8(Enemy4DEntity* this) { + if (--super->actionDelay == 0) { + super->action = 9; + } +} + +void Enemy4D_Action9(Enemy4DEntity* this) { + u8 tmp; + tmp = this->unk_7e = this->unk_7e - 2; + if (tmp < 0xb) { + super->action = 0xa; + super->actionDelay = 0x3c; + super->direction = super->animationState << 3; + this->unk_7c = 0; + this->unk_7f = 0xfe; + sub_0803E94C(super, 0x10); + } else if (tmp < 0x13) { + super->child->flags &= ~ENT_COLLIDE; + } +} + +void Enemy4D_Action10(Enemy4DEntity* this) { + if (super->actionDelay != 0) { + if (--super->actionDelay == 0) { + super->child->flags |= ENT_COLLIDE; + sub_0803E94C(super, 0); + } + } else { + this->unk_7c -= 0xa; + sub_0803E9A4(super); + if (++this->unk_7e > 0x27) { + sub_0803EE8C(this); + } + } +} + +void sub_0803EE8C(Enemy4DEntity* this) { + super->action = 1; + this->unk_7a = 0x1e; + sub_0803E94C(super, 0); +} + +bool32 sub_0803EEA4(Enemy4DEntity* this) { + s32 tmp; + if (sub_08049FDC(super, 1)) { + if (sub_0803EF04(this, 0x4e) != 0) { + tmp = sub_0804A044(super, gUnk_020000B0, 0x12); + if (tmp != 0xff) { + if (--this->unk_7a == 0) { + super->action = 5; + super->direction = tmp; + sub_0803E94C(super, 0); + return TRUE; + } + return FALSE; + } + } + } + this->unk_7a = 0x1e; + return FALSE; +} + +bool32 sub_0803EF04(Enemy4DEntity* this, u32 distance) { + return EntityWithinDistance(super, gUnk_020000B0->x.HALF.HI, gUnk_020000B0->y.HALF.HI - 4, distance); +} + +bool32 sub_0803EF20(Enemy4DEntity* this) { + static bool32 (*const gUnk_080D08C8[])(Entity*, Entity*) = { + sub_0803EF70, sub_0803EF70, sub_0803EF70, sub_0803EF74, sub_0803EFAC, sub_0803EF70, sub_0803EF70, sub_0803EF70, + sub_0803EF70, sub_0803EF70, sub_0803EF70, sub_0803EF70, sub_0803EF70, sub_0803EF70, sub_0803EF70, sub_0803EFAC, + sub_0803EF70, sub_0803EFAC, sub_0803EFAC, sub_0803EFAC, sub_0803EF70, sub_0803EF70, sub_0803EFAC, + }; + Entity* it; + LinkedList* list = ((LinkedList*)&gEntityLists + 2); + + for (it = list->first; it != (Entity*)list; it = it->next) { + if ((it->kind == 8) && gUnk_080D08C8[it->id](super, it)) { + super->action = 2; + this->unk_78 = 0xb4; + this->unk_7b = 1; + return TRUE; + } + } + return FALSE; +} + +bool32 sub_0803EF70(Entity* param_1, Entity* param_2) { + return FALSE; +} + +bool32 sub_0803EF74(Entity* param_1, Entity* param_2) { + if (EntityWithinDistance(param_1, param_2->x.HALF.HI, param_2->y.HALF.HI, 0x50)) { + if (4 >= (((param_2->direction - GetFacingDirection(param_2, param_1)) + 2) & 0x1f)) { + return TRUE; + } + } + return FALSE; +} + +bool32 sub_0803EFAC(Entity* param_1, Entity* param_2) { + if (EntityInRectRadius(param_1, param_2, 0x50, 0x50)) { + u32 tmp = sub_0804A044(param_2, param_1, 0x1c); + if (tmp != 0xff) { + if (tmp == param_2->direction) { + return TRUE; + } + } + } + return FALSE; +}