diff --git a/include/functions.h b/include/functions.h index d0eace75..de36bf0b 100644 --- a/include/functions.h +++ b/include/functions.h @@ -92,7 +92,7 @@ extern u32* sub_0805F25C(u32); extern void sub_0805F8E4(u32 r0, WStruct* r1); extern void sub_0806D0B0(Entity*); extern bool32 sub_080806BC(u32, u32, u32, u32); -extern void sub_0808091C(const ScreenTransitionData* screenTransition, u32 transitionType); +extern void sub_0808091C(const Transition* screenTransition, u32 transitionType); extern void sub_080809D4(void); extern void sub_08080CB4(Entity*); extern u32 sub_0808288C(Entity*, u32, u32, u32); diff --git a/include/room.h b/include/room.h index 09d2b2fb..c05a7b82 100644 --- a/include/room.h +++ b/include/room.h @@ -4,6 +4,7 @@ #include "entity.h" #include "droptables.h" #include "map.h" +#include "transitions.h" enum RoomTransition { TRANSITION_DEFAULT, @@ -188,20 +189,6 @@ typedef struct { static_assert(sizeof(RoomTransition) == 0xB0); extern RoomTransition gRoomTransition; -typedef struct { - u16 type; - u8 field_0x2[4]; - s16 playerXPos; - s16 playerYPos; - u8 field_0xa; - u8 area; - u8 room; - u8 playerLayer; - u8 spawn_type; - u8 playerState; - u16 transitionSFX; -} ScreenTransitionData; - typedef struct { u8 type; u8 localFlag; @@ -251,6 +238,6 @@ void UnloadGFXSlots(Entity*); void LoadSmallChestTile2(TileEntity*); void sub_0804B0B0(u32 arg0, u32 arg1); -void DoExitTransition(const ScreenTransitionData* data); +void DoExitTransition(const Transition* data); #endif // ROOM_H diff --git a/include/screenTransitions.h b/include/screenTransitions.h index fa1d98b5..2abbba93 100644 --- a/include/screenTransitions.h +++ b/include/screenTransitions.h @@ -3,35 +3,35 @@ #include "room.h" -extern const ScreenTransitionData* const gWallMasterScreenTransitions[]; -extern const ScreenTransitionData gUnk_0813AB58; -extern const ScreenTransitionData gUnk_0813AB6C; -extern const ScreenTransitionData gUnk_0813AB80; -extern const ScreenTransitionData gUnk_0813AB94; -extern const ScreenTransitionData gUnk_0813ABA8; -extern const ScreenTransitionData gUnk_0813ABBC; -extern const ScreenTransitionData gUnk_0813ABD0; -extern const ScreenTransitionData gUnk_0813ABE4; -extern const ScreenTransitionData gUnk_0813ABF8; -extern const ScreenTransitionData gUnk_0813AC0C; -extern const ScreenTransitionData gUnk_0813AC20; -extern const ScreenTransitionData gUnk_0813AC34; -extern const ScreenTransitionData gUnk_0813AC48; -extern const ScreenTransitionData gUnk_0813AC5C; -extern const ScreenTransitionData gUnk_0813AC70; -extern const ScreenTransitionData gUnk_0813AC84; -extern const ScreenTransitionData gUnk_0813AC98; -extern const ScreenTransitionData gUnk_0813ACAC; -extern const ScreenTransitionData gUnk_0813ACC0; -extern const ScreenTransitionData gUnk_0813ACD4; -extern const ScreenTransitionData gUnk_0813ACE8; -extern const ScreenTransitionData gUnk_0813ACFC; -extern const ScreenTransitionData gUnk_0813AD10; // w -extern const ScreenTransitionData gUnk_0813AD24; // m -extern const ScreenTransitionData gUnk_0813AD38; // l -extern const ScreenTransitionData gUnk_0813AD4C; -extern const ScreenTransitionData gUnk_0813AD60; -extern const ScreenTransitionData gUnk_0813AD74; -extern const ScreenTransitionData gUnk_0813AD88[]; -extern const ScreenTransitionData gUnk_0813ADEC[]; +extern const Transition* const gWallMasterScreenTransitions[]; +extern const Transition gUnk_0813AB58; +extern const Transition gUnk_0813AB6C; +extern const Transition gUnk_0813AB80; +extern const Transition gUnk_0813AB94; +extern const Transition gUnk_0813ABA8; +extern const Transition gUnk_0813ABBC; +extern const Transition gUnk_0813ABD0; +extern const Transition gUnk_0813ABE4; +extern const Transition gUnk_0813ABF8; +extern const Transition gUnk_0813AC0C; +extern const Transition gUnk_0813AC20; +extern const Transition gUnk_0813AC34; +extern const Transition gUnk_0813AC48; +extern const Transition gUnk_0813AC5C; +extern const Transition gUnk_0813AC70; +extern const Transition gUnk_0813AC84; +extern const Transition gUnk_0813AC98; +extern const Transition gUnk_0813ACAC; +extern const Transition gUnk_0813ACC0; +extern const Transition gUnk_0813ACD4; +extern const Transition gUnk_0813ACE8; +extern const Transition gUnk_0813ACFC; +extern const Transition gUnk_0813AD10; // w +extern const Transition gUnk_0813AD24; // m +extern const Transition gUnk_0813AD38; // l +extern const Transition gUnk_0813AD4C; +extern const Transition gUnk_0813AD60; +extern const Transition gUnk_0813AD74; +extern const Transition gUnk_0813AD88[]; +extern const Transition gUnk_0813ADEC[]; #endif // SCREENTRANSITIONS_H diff --git a/include/subtask.h b/include/subtask.h index e1d98a16..90ba9f05 100644 --- a/include/subtask.h +++ b/include/subtask.h @@ -95,7 +95,7 @@ u32 sub_080A6F40(); s32 sub_080A69E0(); const OverworldLocation* GetOverworldLocation(u32 x, u32 y); void sub_080A6498(void); -void sub_080A71F4(const ScreenTransitionData* exitTransition); +void sub_080A71F4(const Transition* exitTransition); void sub_080A6F6C(u32 textIndexOrPtr); typedef struct { diff --git a/include/transitions.h b/include/transitions.h index 3da9d77e..a338202c 100644 --- a/include/transitions.h +++ b/include/transitions.h @@ -7,7 +7,9 @@ typedef enum { WARP_TYPE_BORDER, WARP_TYPE_AREA, - WARP_TYPE_END_OF_LIST = -1, + WARP_TYPE_UNK2, + WARP_TYPE_UNK3, + WARP_TYPE_END_OF_LIST = 0xffff, } WarpType; typedef enum { @@ -27,8 +29,7 @@ typedef enum { } TransitionType; typedef struct Transition { - WarpType warp_type : 8; - u8 subtype; + u16 warp_type; /**< @see WarpType */ u16 startX; u16 startY; u16 endX; @@ -36,11 +37,10 @@ typedef struct Transition { u8 shape; u8 area; RoomID room : 8; - u8 height; + u8 layer; TransitionType transition_type : 8; u8 facing_direction; // 0-4 - u8 unk0; - u8 unk1; + u16 transitionSFX; u8 unk2; u8 unk3; } Transition; diff --git a/src/data/screenTransitions.c b/src/data/screenTransitions.c index bec9e562..d81eeb21 100644 --- a/src/data/screenTransitions.c +++ b/src/data/screenTransitions.c @@ -4,72 +4,72 @@ // clang-format off -const ScreenTransitionData gUnk_0813AA54 = { 1, { 0, 0, 0, 0 }, 0x98, 0xa8, 0, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_MAIN_CART, 1, 2, 0, 0 }; -const ScreenTransitionData gUnk_0813AA68 = { 1, { 0, 0, 0, 0 }, 0xa8, 0xb8, 0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_ENTRANCE, 1, 2, 0, 0 }; -const ScreenTransitionData gUnk_0813AA7C = { 1, { 0, 0, 0, 0 }, 0x98, 0xa8, 0, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_MAIN_CART, 1, 2, 0, 0 }; -const ScreenTransitionData gUnk_0813AA90 = { 1, { 0, 0, 0, 0 }, 0x78, 0xa8, 0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_CENTER_STAIRS_1F, 1, 2, 0, 0 }; -const ScreenTransitionData gUnk_0813AAA4 = { 1, { 0, 0, 0, 0 }, 0x108, 0xf8, 0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ENTRANCE, 1, 2, 0, 0 }; -const ScreenTransitionData gUnk_0813AAB8 = { 1, { 0, 0, 0, 0 }, 0x238, 0x58, 0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_ENTRANCE_ROOM, 1, 2, 6, 0 }; -const ScreenTransitionData gUnk_0813AACC = { 1, { 0, 0, 0, 0 }, 0x198, 0x1d8, 0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_ENTRANCE, 1, 2, 0, 0 }; -const ScreenTransitionData gUnk_0813AAE0 = { 1, { 0, 0, 0, 0 }, 0x88, 0x78, 0, AREA_ROYAL_CRYPT, ROOM_ROYAL_CRYPT_ENTRANCE, 1, 2, 0, 0 }; -const ScreenTransitionData gUnk_0813AB08 = { 1, { 0, 0, 0, 0 }, 0x98, 0xa8, 0, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_MAIN_CART, 1, 2, 0, 0 }; -const ScreenTransitionData gUnk_0813AAF4 = { 1, { 0, 0, 0, 0 }, 0x98, 0xa8, 0, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_MAIN_CART, 1, 2, 0, 0 }; +const Transition gUnk_0813AA54 = { WARP_TYPE_AREA, 0, 0, 0x98, 0xa8, 0, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_MAIN_CART, 1, 2, 0, 0 }; +const Transition gUnk_0813AA68 = { WARP_TYPE_AREA, 0, 0, 0xa8, 0xb8, 0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_ENTRANCE, 1, 2, 0, 0 }; +const Transition gUnk_0813AA7C = { WARP_TYPE_AREA, 0, 0, 0x98, 0xa8, 0, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_MAIN_CART, 1, 2, 0, 0 }; +const Transition gUnk_0813AA90 = { WARP_TYPE_AREA, 0, 0, 0x78, 0xa8, 0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_CENTER_STAIRS_1F, 1, 2, 0, 0 }; +const Transition gUnk_0813AAA4 = { WARP_TYPE_AREA, 0, 0, 0x108, 0xf8, 0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ENTRANCE, 1, 2, 0, 0 }; +const Transition gUnk_0813AAB8 = { WARP_TYPE_AREA, 0, 0, 0x238, 0x58, 0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_ENTRANCE_ROOM, 1, 2, 6, 0 }; +const Transition gUnk_0813AACC = { WARP_TYPE_AREA, 0, 0, 0x198, 0x1d8, 0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_ENTRANCE, 1, 2, 0, 0 }; +const Transition gUnk_0813AAE0 = { WARP_TYPE_AREA, 0, 0, 0x88, 0x78, 0, AREA_ROYAL_CRYPT, ROOM_ROYAL_CRYPT_ENTRANCE, 1, 2, 0, 0 }; +const Transition gUnk_0813AB08 = { WARP_TYPE_AREA, 0, 0, 0x98, 0xa8, 0, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_MAIN_CART, 1, 2, 0, 0 }; +const Transition gUnk_0813AAF4 = { WARP_TYPE_AREA, 0, 0, 0x98, 0xa8, 0, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_MAIN_CART, 1, 2, 0, 0 }; -const ScreenTransitionData* const gWallMasterScreenTransitions[] = { +const Transition* const gWallMasterScreenTransitions[] = { &gUnk_0813AA54, &gUnk_0813AA68, &gUnk_0813AA7C, &gUnk_0813AA90, &gUnk_0813AAA4, &gUnk_0813AAB8, &gUnk_0813AACC, &gUnk_0813AAE0, &gUnk_0813AB08, &gUnk_0813AAF4, }; -const ScreenTransitionData unusedScreenTransition = { 1, { 0, 0, 0, 0 }, 0x48, 0x68, 0, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, 0, 2, 0 }; +const Transition unusedScreenTransition = { WARP_TYPE_AREA, 0, 0, 0x48, 0x68, 0, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, 0, 2, 0 }; -const ScreenTransitionData gUnk_0813AB58 = { 1, { 0, 0, 0, 0 }, 0x108, 0xc8, 0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ENTRANCE, 2, 2, 4, 0 }; -const ScreenTransitionData gUnk_0813AB6C = { 1, { 0, 0, 0, 0 }, 0x198, 0x68, 0, AREA_RUINS, ROOM_RUINS_FORTRESS_ENTRANCE, 1, 0, 4, 0 }; -const ScreenTransitionData gUnk_0813AB80 = { 1, { 0, 0, 0, 0 }, 0xc8, 0x48, 0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_4, 1, 0, 4, 0 }; -const ScreenTransitionData gUnk_0813AB94 = { 1, { 0, 0, 0, 0 }, 0xb8, 0x5c, 0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_MAZAAL, 1, 1, 4, 0 }; -const ScreenTransitionData gUnk_0813ABA8 = { 1, { 0, 0, 0, 0 }, 0xb8, 0x78, 0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_MAZAAL, 1, 0, 0, 0 }; -const ScreenTransitionData gUnk_0813ABBC = { 1, { 0, 0, 0, 0 }, 0xf0, 0xbc, 0, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 1, 0, 4, 0 }; -const ScreenTransitionData gUnk_0813ABD0 = { 1, { 0, 0, 0, 0 }, 0x1d8, 0xd8, 0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_GYORG_TORNADO, 2, 2, 4, 0 }; -const ScreenTransitionData gUnk_0813ABE4 = { 1, { 0, 0, 0, 0 }, 0x198, 0x168, 0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_ENTRANCE, 1, 0, 4, 0 }; +const Transition gUnk_0813AB58 = { WARP_TYPE_AREA, 0, 0, 0x108, 0xc8, 0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ENTRANCE, 2, 2, 4, 0 }; +const Transition gUnk_0813AB6C = { WARP_TYPE_AREA, 0, 0, 0x198, 0x68, 0, AREA_RUINS, ROOM_RUINS_FORTRESS_ENTRANCE, 1, 0, 4, 0 }; +const Transition gUnk_0813AB80 = { WARP_TYPE_AREA, 0, 0, 0xc8, 0x48, 0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_4, 1, 0, 4, 0 }; +const Transition gUnk_0813AB94 = { WARP_TYPE_AREA, 0, 0, 0xb8, 0x5c, 0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_MAZAAL, 1, 1, 4, 0 }; +const Transition gUnk_0813ABA8 = { WARP_TYPE_AREA, 0, 0, 0xb8, 0x78, 0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_MAZAAL, 1, 0, 0, 0 }; +const Transition gUnk_0813ABBC = { WARP_TYPE_AREA, 0, 0, 0xf0, 0xbc, 0, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 1, 0, 4, 0 }; +const Transition gUnk_0813ABD0 = { WARP_TYPE_AREA, 0, 0, 0x1d8, 0xd8, 0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_GYORG_TORNADO, 2, 2, 4, 0 }; +const Transition gUnk_0813ABE4 = { WARP_TYPE_AREA, 0, 0, 0x198, 0x168, 0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_ENTRANCE, 1, 0, 4, 0 }; #if defined(EU) || defined(JP) -const ScreenTransitionData gUnk_0813ABF8 = { 1, { 0, 0, 0, 0 }, 0x128, 0x1a8, 0, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, 0, 0, 0 }; +const Transition gUnk_0813ABF8 = { WARP_TYPE_AREA, 0, 0, 0x128, 0x1a8, 0, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, 0, 0, 0 }; #else -const ScreenTransitionData gUnk_0813ABF8 = { 1, { 0, 0, 0, 0 }, 0x128, 0x1b0, 0, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, 0, 0, 0 }; +const Transition gUnk_0813ABF8 = { WARP_TYPE_AREA, 0, 0, 0x128, 0x1b0, 0, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, 0, 0, 0 }; #endif -const ScreenTransitionData gUnk_0813AC0C = { 1, { 0, 0, 0, 0 }, 0xb0, 0xd8, 0, AREA_VAATI_2, ROOM_VAATI_2_0, 2, 0, 0, 0 }; -const ScreenTransitionData gUnk_0813AC20 = { 1, { 0, 0, 0, 0 }, 0xa8, 0x78, 0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_3F_TRIPLE_DARKNUT, 1, 0, 0, 0 }; -const ScreenTransitionData gUnk_0813AC34 = { 1, { 0, 0, 0, 0 }, 0xb0, 0x88, 0, AREA_VAATI_3, ROOM_VAATI_3_0, 1, 0, 0, 0 }; -const ScreenTransitionData gUnk_0813AC48 = { 1, { 0, 0, 0, 0 }, 0xb0, 0x88, 0, AREA_VAATI_3, ROOM_VAATI_3_0, 1, 1, 4, 0 }; -const ScreenTransitionData gUnk_0813AC5C = { 1, { 0, 0, 0, 0 }, 0xa8, 0x88, 0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, ROOM_DARK_HYRULE_CASTLE_OUTSIDE_GARDEN, 1, 0, 6, 0 }; -const ScreenTransitionData gUnk_0813AC70 = { 1, { 0, 0, 0, 0 }, 0x0, 0x0, 0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_THRONE_ROOM, 1, 0, 4, 0 }; -const ScreenTransitionData gUnk_0813AC84 = { 1, { 0, 0, 0, 0 }, 0x0, 0x0, 0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_2, 1, 0, 4, 0 }; -const ScreenTransitionData gUnk_0813AC98 = { 1, { 0, 0, 0, 0 }, 0x0, 0x0, 0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_ENTRANCE, 1, 0, 4, 0 }; -const ScreenTransitionData gUnk_0813ACAC = { 1, { 0, 0, 0, 0 }, 0x0, 0x0, 0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_0, 1, 0, 4, 0 }; -const ScreenTransitionData gUnk_0813ACC0 = { 1, { 0, 0, 0, 0 }, 0x0, 0x0, 0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_1, 1, 0, 4, 0 }; -const ScreenTransitionData gUnk_0813ACD4 = { 1, { 0, 0, 0, 0 }, 0x0, 0x0, 0, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, 0, 4, 0 }; -const ScreenTransitionData gUnk_0813ACE8 = { 1, { 0, 0, 0, 0 }, 0x0, 0x0, 0, AREA_MT_CRENEL, ROOM_MT_CRENEL_TOP, 1, 0, 4, 0 }; -const ScreenTransitionData gUnk_0813ACFC = { 1, { 0, 0, 0, 0 }, 0xa8, 0x88, 0, AREA_SANCTUARY_ENTRANCE, ROOM_SANCTUARY_ENTRANCE_MAIN, 1, 0, 6, 0 }; -const ScreenTransitionData gUnk_0813AD10 = { 1, { 0, 0, 0, 0 }, 0x50, 0x38, 0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_INN_WEST_ROOM, 1, 0, 4, 0 }; -const ScreenTransitionData gUnk_0813AD24 = { 1, { 0, 0, 0, 0 }, 0x50, 0x38, 0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_INN_MIDDLE_ROOM, 1, 0, 4, 0 }; -const ScreenTransitionData gUnk_0813AD38 = { 1, { 0, 0, 0, 0 }, 0x60, 0x38, 0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_INN_EAST_ROOM, 1, 0, 4, 0 }; -const ScreenTransitionData gUnk_0813AD4C = { 1, { 0, 0, 0, 0 }, 0x78, 0x68, 0, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_BORLOV_ENTRANCE, 1, 0, 0, 0 }; -const ScreenTransitionData gUnk_0813AD60 = { 1, { 0, 0, 0, 0 }, 0x98, 0x88, 0, AREA_SIMONS_SIMULATION, ROOM_SIMONS_SIMULATION_0, 1, 2, 4, 0 }; -const ScreenTransitionData gUnk_0813AD74 = { 1, { 0, 0, 0, 0 }, 0x50, 0x48, 0, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_SIMON, 1, 0, 4, 0 }; +const Transition gUnk_0813AC0C = { WARP_TYPE_AREA, 0, 0, 0xb0, 0xd8, 0, AREA_VAATI_2, ROOM_VAATI_2_0, 2, 0, 0, 0 }; +const Transition gUnk_0813AC20 = { WARP_TYPE_AREA, 0, 0, 0xa8, 0x78, 0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_3F_TRIPLE_DARKNUT, 1, 0, 0, 0 }; +const Transition gUnk_0813AC34 = { WARP_TYPE_AREA, 0, 0, 0xb0, 0x88, 0, AREA_VAATI_3, ROOM_VAATI_3_0, 1, 0, 0, 0 }; +const Transition gUnk_0813AC48 = { WARP_TYPE_AREA, 0, 0, 0xb0, 0x88, 0, AREA_VAATI_3, ROOM_VAATI_3_0, 1, 1, 4, 0 }; +const Transition gUnk_0813AC5C = { WARP_TYPE_AREA, 0, 0, 0xa8, 0x88, 0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, ROOM_DARK_HYRULE_CASTLE_OUTSIDE_GARDEN, 1, 0, 6, 0 }; +const Transition gUnk_0813AC70 = { WARP_TYPE_AREA, 0, 0, 0x0, 0x0, 0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_THRONE_ROOM, 1, 0, 4, 0 }; +const Transition gUnk_0813AC84 = { WARP_TYPE_AREA, 0, 0, 0x0, 0x0, 0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_2, 1, 0, 4, 0 }; +const Transition gUnk_0813AC98 = { WARP_TYPE_AREA, 0, 0, 0x0, 0x0, 0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_ENTRANCE, 1, 0, 4, 0 }; +const Transition gUnk_0813ACAC = { WARP_TYPE_AREA, 0, 0, 0x0, 0x0, 0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_0, 1, 0, 4, 0 }; +const Transition gUnk_0813ACC0 = { WARP_TYPE_AREA, 0, 0, 0x0, 0x0, 0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_1, 1, 0, 4, 0 }; +const Transition gUnk_0813ACD4 = { WARP_TYPE_AREA, 0, 0, 0x0, 0x0, 0, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, 0, 4, 0 }; +const Transition gUnk_0813ACE8 = { WARP_TYPE_AREA, 0, 0, 0x0, 0x0, 0, AREA_MT_CRENEL, ROOM_MT_CRENEL_TOP, 1, 0, 4, 0 }; +const Transition gUnk_0813ACFC = { WARP_TYPE_AREA, 0, 0, 0xa8, 0x88, 0, AREA_SANCTUARY_ENTRANCE, ROOM_SANCTUARY_ENTRANCE_MAIN, 1, 0, 6, 0 }; +const Transition gUnk_0813AD10 = { WARP_TYPE_AREA, 0, 0, 0x50, 0x38, 0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_INN_WEST_ROOM, 1, 0, 4, 0 }; +const Transition gUnk_0813AD24 = { WARP_TYPE_AREA, 0, 0, 0x50, 0x38, 0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_INN_MIDDLE_ROOM, 1, 0, 4, 0 }; +const Transition gUnk_0813AD38 = { WARP_TYPE_AREA, 0, 0, 0x60, 0x38, 0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_INN_EAST_ROOM, 1, 0, 4, 0 }; +const Transition gUnk_0813AD4C = { WARP_TYPE_AREA, 0, 0, 0x78, 0x68, 0, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_BORLOV_ENTRANCE, 1, 0, 0, 0 }; +const Transition gUnk_0813AD60 = { WARP_TYPE_AREA, 0, 0, 0x98, 0x88, 0, AREA_SIMONS_SIMULATION, ROOM_SIMONS_SIMULATION_0, 1, 2, 4, 0 }; +const Transition gUnk_0813AD74 = { WARP_TYPE_AREA, 0, 0, 0x50, 0x48, 0, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_SIMON, 1, 0, 4, 0 }; -const ScreenTransitionData gUnk_0813AD88[] = { - { 1, { 0, 0, 0, 0 }, 0x128, 0x188, 0, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, 9, 4, 0}, - { 1, { 0, 0, 0, 0 }, 0x190, 0x1c0, 0, AREA_CLOUD_TOPS, ROOM_CLOUD_TOPS_CLOUD_BOTTOMS, 1, 10, 4, 0}, - { 1, { 0, 0, 0, 0 }, 0x1e8, 0x1f0, 0, AREA_CLOUD_TOPS, ROOM_CLOUD_TOPS_CLOUD_TOPS, 1, 10, 4, 0}, - { 1, { 0, 0, 0, 0 }, 0x268, 0x58, 0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_ENTRANCE_ROOM, 1, 10, 6, 0}, +const Transition gUnk_0813AD88[] = { + { WARP_TYPE_AREA, 0, 0, 0x128, 0x188, 0, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, 9, 4, 0}, + { WARP_TYPE_AREA, 0, 0, 0x190, 0x1c0, 0, AREA_CLOUD_TOPS, ROOM_CLOUD_TOPS_CLOUD_BOTTOMS, 1, 10, 4, 0}, + { WARP_TYPE_AREA, 0, 0, 0x1e8, 0x1f0, 0, AREA_CLOUD_TOPS, ROOM_CLOUD_TOPS_CLOUD_TOPS, 1, 10, 4, 0}, + { WARP_TYPE_AREA, 0, 0, 0x268, 0x58, 0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_ENTRANCE_ROOM, 1, 10, 6, 0}, #if defined(EU) - { 1, { 0, 0, 0, 0 }, 0x200, 0x350, 0, AREA_PALACE_OF_WINDS_BOSS, ROOM_PALACE_OF_WINDS_BOSS_0, 2, 10, 4, 0}, + { WARP_TYPE_AREA, 0, 0, 0x200, 0x350, 0, AREA_PALACE_OF_WINDS_BOSS, ROOM_PALACE_OF_WINDS_BOSS_0, 2, 10, 4, 0}, #else - { 1, { 0, 0, 0, 0 }, 0x200, 0x300, 0, AREA_PALACE_OF_WINDS_BOSS, ROOM_PALACE_OF_WINDS_BOSS_0, 2, 10, 4, 0}, + { WARP_TYPE_AREA, 0, 0, 0x200, 0x300, 0, AREA_PALACE_OF_WINDS_BOSS, ROOM_PALACE_OF_WINDS_BOSS_0, 2, 10, 4, 0}, #endif }; -const ScreenTransitionData gUnk_0813ADEC[] = { - { 1, { 0, 0, 0, 0 }, 0xb8, 0x58, 0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_ENTRANCE, 1, 0, 4, 0}, - { 1, { 0, 0, 0, 0 }, 0x248, 0x108, 0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, 1, 0, 4, 0}, +const Transition gUnk_0813ADEC[] = { + { WARP_TYPE_AREA, 0, 0, 0xb8, 0x58, 0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_ENTRANCE, 1, 0, 4, 0}, + { WARP_TYPE_AREA, 0, 0, 0x248, 0x108, 0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, 1, 0, 4, 0}, }; // clang-format on diff --git a/src/data/transitions.c b/src/data/transitions.c index 38f0ae33..c78ef884 100644 --- a/src/data/transitions.c +++ b/src/data/transitions.c @@ -5,7 +5,7 @@ // clang-format off // this terminates a list of Transitions -#define TransitionListEnd { WARP_TYPE_END_OF_LIST, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } +#define TransitionListEnd { -1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 } const Transition gExitList_NoExitList[] = { TransitionListEnd }; const Transition* const gExitLists_NoExit[] = { @@ -25,34 +25,34 @@ const Transition* const gExitLists_NoExit[] = { }; const Transition gExitList_MinishWoods_Main[] = { - { WARP_TYPE_AREA, 0x00, 0x0138, 0x0318, 0x0078, 0x0078, 0x00, AREA_MINISH_HOUSE_INTERIORS, - ROOM_MINISH_HOUSE_INTERIORS_MINISH_WOODS_BOMB, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x01c8, 0x0258, 0x00a8, 0x00d8, 0x00, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x03a8, 0x0010, 0x0078, 0x0088, 0x02, AREA_BEANSTALKS, ROOM_BEANSTALKS_EASTERN_HILLS, - 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0210, 0x01c8, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, - ROOM_TREE_INTERIORS_MINISH_WOODS_BUSINESS_SCRUB, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0070, 0x0048, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, - ROOM_TREE_INTERIORS_MINISH_WOODS_GREAT_FAIRY, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x02c0, 0x0048, 0x0078, 0x0088, 0x02, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_WITCH_HUT, - 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x03b8, 0x0038, 0x0078, 0x0108, 0x00, AREA_MINISH_CAVES, - ROOM_MINISH_CAVES_MINISH_WOODS_NORTH_1, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0048, 0x0218, 0x0058, 0x0118, 0x00, AREA_MINISH_CAVES, - ROOM_MINISH_CAVES_MINISH_WOODS_SOUTHWEST, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0068, 0x0218, 0x0138, 0x0118, 0x00, AREA_MINISH_CAVES, - ROOM_MINISH_CAVES_MINISH_WOODS_SOUTHWEST, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0088, 0x0218, 0x0218, 0x0118, 0x00, AREA_MINISH_CAVES, - ROOM_MINISH_CAVES_MINISH_WOODS_SOUTHWEST, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_BORDER, 0x00, 0x0000, 0x0000, 0x01d8, 0x0fff, 0x40, AREA_HYRULE_FIELD, - ROOM_HYRULE_FIELD_EASTERN_HILLS_NORTH, 1, TRANSITION_TYPE_NORMAL, 0x06, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_BORDER, 0x00, 0x0000, 0x0000, 0x01d8, 0x00a0, 0x80, AREA_HYRULE_FIELD, - ROOM_HYRULE_FIELD_EASTERN_HILLS_SOUTH, 1, TRANSITION_TYPE_NORMAL, 0x06, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_BORDER, 0x00, 0x0000, 0x0000, 0x0fff, 0x03b8, 0x01, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, - TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_BORDER, 0x00, 0x0000, 0x0000, 0x0fff, 0x03ac, 0x02, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, - TRANSITION_TYPE_INSTANT_MINISH, 0x00, 0x00, 0x00, 0x00, 0x00 }, + { WARP_TYPE_AREA, 0x0138, 0x0318, 0x0078, 0x0078, 0x0, AREA_MINISH_HOUSE_INTERIORS, + ROOM_MINISH_HOUSE_INTERIORS_MINISH_WOODS_BOMB, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x01c8, 0x0258, 0x00a8, 0x00d8, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x03a8, 0x0010, 0x0078, 0x0088, 0x02, AREA_BEANSTALKS, ROOM_BEANSTALKS_EASTERN_HILLS, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0210, 0x01c8, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, + ROOM_TREE_INTERIORS_MINISH_WOODS_BUSINESS_SCRUB, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0070, 0x0048, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, + ROOM_TREE_INTERIORS_MINISH_WOODS_GREAT_FAIRY, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x02c0, 0x0048, 0x0078, 0x0088, 0x02, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_WITCH_HUT, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x03b8, 0x0038, 0x0078, 0x0108, 0x0, AREA_MINISH_CAVES, + ROOM_MINISH_CAVES_MINISH_WOODS_NORTH_1, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0048, 0x0218, 0x0058, 0x0118, 0x0, AREA_MINISH_CAVES, + ROOM_MINISH_CAVES_MINISH_WOODS_SOUTHWEST, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0068, 0x0218, 0x0138, 0x0118, 0x0, AREA_MINISH_CAVES, + ROOM_MINISH_CAVES_MINISH_WOODS_SOUTHWEST, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0088, 0x0218, 0x0218, 0x0118, 0x0, AREA_MINISH_CAVES, + ROOM_MINISH_CAVES_MINISH_WOODS_SOUTHWEST, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0000, 0x0000, 0x01d8, 0x0fff, 0x40, AREA_HYRULE_FIELD, + ROOM_HYRULE_FIELD_EASTERN_HILLS_NORTH, 1, TRANSITION_TYPE_NORMAL, 0x06, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0000, 0x0000, 0x01d8, 0x00a0, 0x80, AREA_HYRULE_FIELD, + ROOM_HYRULE_FIELD_EASTERN_HILLS_SOUTH, 1, TRANSITION_TYPE_NORMAL, 0x06, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0000, 0x0000, 0x0fff, 0x03b8, 0x01, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0000, 0x0000, 0x0fff, 0x03ac, 0x02, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, + TRANSITION_TYPE_INSTANT_MINISH, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_MinishWoods[] = { @@ -60,35 +60,35 @@ const Transition* const gExitLists_MinishWoods[] = { }; const Transition gExitList_LakeHylia_Main[] = { - { WARP_TYPE_AREA, 0, 0x02a0, 0x0378, 0x0078, 0x00a0, 0x02, AREA_HOUSE_INTERIORS_4, - ROOM_HOUSE_INTERIORS_4_MAYOR_LAKE_CABIN, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0, 0x0120, 0x0038, 0x0078, 0x0078, 0x02, AREA_HOUSE_INTERIORS_2, - ROOM_HOUSE_INTERIORS_2_STOCKWELL_LAKE_HOUSE, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0, 0x0100, 0x02b8, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_WAVEBLADE, - 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0, 0x00c8, 0x0198, 0x0078, 0x0078, 0x00, AREA_MINISH_HOUSE_INTERIORS, - ROOM_MINISH_HOUSE_INTERIORS_LAKE_HYLIA_OCARINA, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0, 0x01e8, 0x01a8, 0x0078, 0x0078, 0x00, AREA_MINISH_HOUSE_INTERIORS, - ROOM_MINISH_HOUSE_INTERIORS_LIBRARI, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0, 0x02b8, 0x0058, 0x0188, 0x01a8, 0x00, AREA_MINISH_CAVES, ROOM_MINISH_CAVES_LAKE_HYLIA_NORTH, - 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0, 0x0148, 0x0374, 0x0248, 0x01a8, 0x00, AREA_LAKE_WOODS_CAVE, ROOM_LAKE_WOODS_CAVE_MAIN, - 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_BORDER, 0, 0x0000, 0x0000, 0x02c8, 0x0fff, 0xc0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, - 1, TRANSITION_TYPE_NORMAL, 0x06, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_BORDER, 0, 0x0000, 0x0000, 0x0fff, 0x0010, 0x10, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, - 1, TRANSITION_TYPE_NORMAL, 0x04, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_BORDER, 0, 0x0000, 0x0000, 0x0fff, 0x0024, 0x20, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x04, 0x00, 0x00, 0x00, 0x00 }, + { WARP_TYPE_AREA, 0x02a0, 0x0378, 0x0078, 0x00a0, 0x02, AREA_HOUSE_INTERIORS_4, + ROOM_HOUSE_INTERIORS_4_MAYOR_LAKE_CABIN, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0120, 0x0038, 0x0078, 0x0078, 0x02, AREA_HOUSE_INTERIORS_2, + ROOM_HOUSE_INTERIORS_2_STOCKWELL_LAKE_HOUSE, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0100, 0x02b8, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_WAVEBLADE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x00c8, 0x0198, 0x0078, 0x0078, 0x0, AREA_MINISH_HOUSE_INTERIORS, + ROOM_MINISH_HOUSE_INTERIORS_LAKE_HYLIA_OCARINA, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x01e8, 0x01a8, 0x0078, 0x0078, 0x0, AREA_MINISH_HOUSE_INTERIORS, + ROOM_MINISH_HOUSE_INTERIORS_LIBRARI, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x02b8, 0x0058, 0x0188, 0x01a8, 0x0, AREA_MINISH_CAVES, ROOM_MINISH_CAVES_LAKE_HYLIA_NORTH, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0148, 0x0374, 0x0248, 0x01a8, 0x0, AREA_LAKE_WOODS_CAVE, ROOM_LAKE_WOODS_CAVE_MAIN, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0000, 0x0000, 0x02c8, 0x0fff, 0xc0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, + 1, TRANSITION_TYPE_NORMAL, 0x06, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0000, 0x0000, 0x0fff, 0x0010, 0x10, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, + 1, TRANSITION_TYPE_NORMAL, 0x04, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0000, 0x0000, 0x0fff, 0x0024, 0x20, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x04, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_LakeHylia_Beanstalk[] = { - { WARP_TYPE_AREA, 0, 0x0208, 0x94, 0x248, 0x88, 0, AREA_HYLIA_DIG_CAVES, ROOM_HYLIA_DIG_CAVES_1, 1, TRANSITION_TYPE_NORMAL, - 0, 0, 0, 0, 0 }, - { WARP_TYPE_AREA, 0, 0x0308, 0x94, 0x308, 0x88, 0, AREA_HYLIA_DIG_CAVES, ROOM_HYLIA_DIG_CAVES_1, 1, TRANSITION_TYPE_NORMAL, - 0, 0, 0, 0, 0 }, - { WARP_TYPE_AREA, 0, 0x0388, 0x64, 0x398, 0x68, 0, AREA_HYLIA_DIG_CAVES, ROOM_HYLIA_DIG_CAVES_1, 1, TRANSITION_TYPE_NORMAL, - 0, 0, 0, 0, 0 }, + { WARP_TYPE_AREA, 0x0208, 0x94, 0x248, 0x88, 0x0, AREA_HYLIA_DIG_CAVES, ROOM_HYLIA_DIG_CAVES_1, 1, TRANSITION_TYPE_NORMAL, + 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0308, 0x94, 0x308, 0x88, 0x0, AREA_HYLIA_DIG_CAVES, ROOM_HYLIA_DIG_CAVES_1, 1, TRANSITION_TYPE_NORMAL, + 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0388, 0x64, 0x398, 0x68, 0x0, AREA_HYLIA_DIG_CAVES, ROOM_HYLIA_DIG_CAVES_1, 1, TRANSITION_TYPE_NORMAL, + 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_LakeHylia[] = { @@ -97,24 +97,24 @@ const Transition* const gExitLists_LakeHylia[] = { }; const Transition gExitList_CastorWilds_Main[] = { - { WARP_TYPE_AREA, 0, 0x0248, 0x0032, 0x0038, 0x0078, 0x00, AREA_CASTOR_CAVES, ROOM_CASTOR_CAVES_NORTH, - 1, TRANSITION_TYPE_NORMAL, 0, 0, 0, 0, 0 }, - { WARP_TYPE_AREA, 0, 0x0288, 0x0032, 0x0128, 0x0078, 0x00, AREA_CASTOR_CAVES, ROOM_CASTOR_CAVES_NORTH, - 1, TRANSITION_TYPE_NORMAL, 0, 0, 0, 0, 0 }, - { WARP_TYPE_AREA, 0, 0x01a8, 0x01a2, 0x0088, 0x0078, 0x00, AREA_CASTOR_CAVES, ROOM_CASTOR_CAVES_DARKNUT, - 1, TRANSITION_TYPE_NORMAL, 0, 0, 0, 0, 0 }, - { WARP_TYPE_AREA, 0, 0x02d8, 0x0382, 0x0078, 0x0098, 0x00, AREA_CASTOR_CAVES, ROOM_CASTOR_CAVES_SOUTH, - 1, TRANSITION_TYPE_NORMAL, 0, 0, 0, 0, 0 }, - { WARP_TYPE_AREA, 0, 0x03c8, 0x0038, 0x0078, 0x0078, 0x00, AREA_CASTOR_CAVES, ROOM_CASTOR_CAVES_HEART_PIECE, - 1, TRANSITION_TYPE_NORMAL, 0, 0, 0, 0, 0 }, - { WARP_TYPE_AREA, 0, 0x0038, 0x02d4, 0x0078, 0x0088, 0x00, AREA_DOJOS, ROOM_DOJOS_SWIFTBLADE_I, 1, TRANSITION_TYPE_NORMAL, - 0, 0, 0, 0, 0 }, - { WARP_TYPE_AREA, 0, 0x03b8, 0x02f8, 0x0078, 0x01f8, 0x00, AREA_MINISH_CAVES, ROOM_MINISH_CAVES_SOUTHEAST_WATER_1, - 1, TRANSITION_TYPE_NORMAL, 0, 0, 0, 0, 0 }, - { WARP_TYPE_BORDER, 0, 0x0000, 0x0000, 0x0008, 0x0fff, 0x08, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_WESTERN_WOODS_NORTH, - 1, TRANSITION_TYPE_NORMAL, 2, 0, 0, 0, 0 }, - { WARP_TYPE_BORDER, 0, 0x0000, 0x0000, 0x0fff, 0x0010, 0x10, AREA_RUINS, ROOM_RUINS_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, 4, 0, - 0, 0, 0 }, + { WARP_TYPE_AREA, 0x0248, 0x0032, 0x0038, 0x0078, 0x0, AREA_CASTOR_CAVES, ROOM_CASTOR_CAVES_NORTH, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0288, 0x0032, 0x0128, 0x0078, 0x0, AREA_CASTOR_CAVES, ROOM_CASTOR_CAVES_NORTH, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x01a8, 0x01a2, 0x0088, 0x0078, 0x0, AREA_CASTOR_CAVES, ROOM_CASTOR_CAVES_DARKNUT, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x02d8, 0x0382, 0x0078, 0x0098, 0x0, AREA_CASTOR_CAVES, ROOM_CASTOR_CAVES_SOUTH, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x03c8, 0x0038, 0x0078, 0x0078, 0x0, AREA_CASTOR_CAVES, ROOM_CASTOR_CAVES_HEART_PIECE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0038, 0x02d4, 0x0078, 0x0088, 0x0, AREA_DOJOS, ROOM_DOJOS_SWIFTBLADE_I, 1, TRANSITION_TYPE_NORMAL, + 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x03b8, 0x02f8, 0x0078, 0x01f8, 0x0, AREA_MINISH_CAVES, ROOM_MINISH_CAVES_SOUTHEAST_WATER_1, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0000, 0x0000, 0x0008, 0x0fff, 0x08, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_WESTERN_WOODS_NORTH, + 1, TRANSITION_TYPE_NORMAL, 2, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0000, 0x0000, 0x0fff, 0x0010, 0x10, AREA_RUINS, ROOM_RUINS_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, 4, 0x0, + 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_CastorWilds[] = { @@ -122,23 +122,23 @@ const Transition* const gExitLists_CastorWilds[] = { }; const Transition gExitList_Ruins_Entrance[] = { - { WARP_TYPE_BORDER, 0, 0x00, 0x00, 0x0fff, 0x3b8, 0x01, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0, 0, 0, 0, 0 }, - { WARP_TYPE_AREA, 0, 0xc8, 0x38, 0x0078, 0x078, 0x00, AREA_CASTOR_CAVES, ROOM_CASTOR_CAVES_WIND_RUINS, - 1, TRANSITION_TYPE_NORMAL, 0, 0, 0, 0, 0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x0fff, 0x3b8, 0x01, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xc8, 0x38, 0x0078, 0x078, 0x0, AREA_CASTOR_CAVES, ROOM_CASTOR_CAVES_WIND_RUINS, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Ruins_Beanstalk[] = { TransitionListEnd, }; const Transition gExitList_Ruins_LadderToTektites[] = { - { WARP_TYPE_AREA, 0, 0x38, 0x08, 0x148, 0xb8, 0, AREA_MINISH_CAVES, ROOM_MINISH_CAVES_RUINS, 1, TRANSITION_TYPE_NORMAL, 0, - 0, 0, 0, 0 }, + { WARP_TYPE_AREA, 0x38, 0x08, 0x148, 0xb8, 0x0, AREA_MINISH_CAVES, ROOM_MINISH_CAVES_RUINS, 1, TRANSITION_TYPE_NORMAL, 0x0, + 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Ruins_FortressEntrance[] = { - { WARP_TYPE_BORDER, 0, 0, 0, 0x1d8, 0xb0, 3, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_ENTRANCE_HALL, - 1, TRANSITION_TYPE_NORMAL, 0, 0, 0, 0, 0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1d8, 0xb0, 3, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_ENTRANCE_HALL, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_Ruins[] = { @@ -151,76 +151,76 @@ const Transition* const gExitLists_Ruins[] = { }; const Transition gExitList_HyruleTown_0[] = { - { WARP_TYPE_AREA, 0x00, 0x02c8, 0x0138, 0x0068, 0x0098, 0x00, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_MAYOR, - 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0308, 0x0120, 0x00e8, 0x0070, 0x01, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_MAYOR, - 1, TRANSITION_TYPE_NORMAL, 0x06, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0048, 0x00a8, 0x0078, 0x0090, 0x00, AREA_HOUSE_INTERIORS_1, - ROOM_HOUSE_INTERIORS_1_POST_OFFICE, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0138, 0x0048, 0x0078, 0x0088, 0x00, AREA_HOUSE_INTERIORS_1, - ROOM_HOUSE_INTERIORS_1_LIBRARY_2F, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0168, 0x00a8, 0x00e8, 0x00d8, 0x00, AREA_HOUSE_INTERIORS_1, - ROOM_HOUSE_INTERIORS_1_LIBRARY_1F, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0388, 0x0258, 0x0068, 0x0078, 0x00, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_INN_1F, - 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0368, 0x01b8, 0x0068, 0x0078, 0x00, AREA_HOUSE_INTERIORS_1, - ROOM_HOUSE_INTERIORS_1_INN_WEST_2F, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x03a8, 0x0218, 0x0048, 0x01a8, 0x00, AREA_HOUSE_INTERIORS_1, - ROOM_HOUSE_INTERIORS_1_INN_EAST_2F, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x02c8, 0x0098, 0x0078, 0x00c8, 0x00, AREA_HOUSE_INTERIORS_1, - ROOM_HOUSE_INTERIORS_1_SCHOOL_WEST, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0328, 0x0068, 0x00d8, 0x0088, 0x00, AREA_HOUSE_INTERIORS_1, - ROOM_HOUSE_INTERIORS_1_SCHOOL_EAST, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0258, 0x02e8, 0x0078, 0x00a8, 0x00, AREA_HOUSE_INTERIORS_3, - ROOM_HOUSE_INTERIORS_3_STOCKWELL_SHOP, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0198, 0x02e8, 0x0078, 0x00a8, 0x00, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_CAFE, - 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0178, 0x0210, 0x00c8, 0x0060, 0x01, AREA_HOUSE_INTERIORS_3, - ROOM_HOUSE_INTERIORS_3_REM_SHOE_SHOP, 1, TRANSITION_TYPE_NORMAL, 0x06, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0278, 0x01f0, 0x0028, 0x0090, 0x01, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_BAKERY, - 1, TRANSITION_TYPE_NORMAL, 0x02, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0178, 0x0250, 0x00c8, 0x0070, 0x01, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_SIMON, - 1, TRANSITION_TYPE_NORMAL, 0x06, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0178, 0x0290, 0x00c8, 0x0060, 0x01, AREA_HOUSE_INTERIORS_3, - ROOM_HOUSE_INTERIORS_3_FIGURINE_HOUSE, 1, TRANSITION_TYPE_NORMAL, 0x06, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0138, 0x0290, 0x0028, 0x0060, 0x01, AREA_HOUSE_INTERIORS_3, - ROOM_HOUSE_INTERIORS_3_FIGURINE_HOUSE, 1, TRANSITION_TYPE_NORMAL, 0x02, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0298, 0x0258, 0x0078, 0x0088, 0x00, AREA_HOUSE_INTERIORS_3, - ROOM_HOUSE_INTERIORS_3_BORLOV_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0090, 0x02c8, 0x0078, 0x0098, 0x02, AREA_HOUSE_INTERIORS_4, ROOM_HOUSE_INTERIORS_4_CARPENTER, - 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0098, 0x0168, 0x0078, 0x0078, 0x00, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_STRANGER, - 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0038, 0x0248, 0x0078, 0x0098, 0x00, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_DR_LEFT, - 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x02e8, 0x02f0, 0x0078, 0x0078, 0x00, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_ROMIO, - 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0348, 0x02f8, 0x0078, 0x0098, 0x00, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_JULIETTA, - 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x03b8, 0x0358, 0x0078, 0x0078, 0x00, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_CUCCO, - 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0138, 0x0388, 0x0078, 0x0098, 0x00, AREA_HOUSE_INTERIORS_4, - ROOM_HOUSE_INTERIORS_4_SWIFTBLADE, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0038, 0x01a8, 0x0078, 0x0078, 0x00, AREA_MINISH_HOUSE_INTERIORS, - ROOM_MINISH_HOUSE_INTERIORS_HYRULE_TOWN, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0050, 0x0378, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, - ROOM_TREE_INTERIORS_STAIRS_TO_CARLOV, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x00f0, 0x0188, 0x0078, 0x0078, 0x02, AREA_CAVES, ROOM_CAVES_HYRULE_TOWN_WATERFALL, - 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0040, 0x01b8, 0x0078, 0x0098, 0x02, AREA_HOUSE_INTERIORS_2, - ROOM_HOUSE_INTERIORS_2_WEST_ORACLE, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x02b8, 0x0360, 0x0078, 0x0078, 0x00, AREA_HOUSE_INTERIORS_2, - ROOM_HOUSE_INTERIORS_2_EAST_ORACLE, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_AREA, 0x00, 0x0338, 0x0134, 0x0288, 0x0118, 0x00, AREA_HYRULE_TOWN_UNDERGROUND, - ROOM_HYRULE_TOWN_UNDERGROUND_0, 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_BORDER, 0x00, 0x0000, 0x0000, 0x01f8, 0x0318, 0x03, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_NORMAL, 0x00, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_BORDER, 0x00, 0x0000, 0x0000, 0x01d8, 0x0230, 0x40, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, - 1, TRANSITION_TYPE_NORMAL, 0x06, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_BORDER, 0x00, 0x0000, 0x0000, 0x0008, 0x0230, 0x04, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, - 1, TRANSITION_TYPE_NORMAL, 0x02, 0x00, 0x00, 0x00, 0x00 }, - { WARP_TYPE_BORDER, 0x00, 0x0000, 0x0000, 0x01f8, 0x0010, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_NORMAL, 0x04, 0x00, 0x00, 0x00, 0x00 }, + { WARP_TYPE_AREA, 0x02c8, 0x0138, 0x0068, 0x0098, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_MAYOR, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0308, 0x0120, 0x00e8, 0x0070, 0x01, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_MAYOR, + 1, TRANSITION_TYPE_NORMAL, 0x06, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0048, 0x00a8, 0x0078, 0x0090, 0x0, AREA_HOUSE_INTERIORS_1, + ROOM_HOUSE_INTERIORS_1_POST_OFFICE, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0138, 0x0048, 0x0078, 0x0088, 0x0, AREA_HOUSE_INTERIORS_1, + ROOM_HOUSE_INTERIORS_1_LIBRARY_2F, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0168, 0x00a8, 0x00e8, 0x00d8, 0x0, AREA_HOUSE_INTERIORS_1, + ROOM_HOUSE_INTERIORS_1_LIBRARY_1F, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0388, 0x0258, 0x0068, 0x0078, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_INN_1F, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0368, 0x01b8, 0x0068, 0x0078, 0x0, AREA_HOUSE_INTERIORS_1, + ROOM_HOUSE_INTERIORS_1_INN_WEST_2F, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x03a8, 0x0218, 0x0048, 0x01a8, 0x0, AREA_HOUSE_INTERIORS_1, + ROOM_HOUSE_INTERIORS_1_INN_EAST_2F, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x02c8, 0x0098, 0x0078, 0x00c8, 0x0, AREA_HOUSE_INTERIORS_1, + ROOM_HOUSE_INTERIORS_1_SCHOOL_WEST, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0328, 0x0068, 0x00d8, 0x0088, 0x0, AREA_HOUSE_INTERIORS_1, + ROOM_HOUSE_INTERIORS_1_SCHOOL_EAST, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0258, 0x02e8, 0x0078, 0x00a8, 0x0, AREA_HOUSE_INTERIORS_3, + ROOM_HOUSE_INTERIORS_3_STOCKWELL_SHOP, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0198, 0x02e8, 0x0078, 0x00a8, 0x0, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_CAFE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0178, 0x0210, 0x00c8, 0x0060, 0x01, AREA_HOUSE_INTERIORS_3, + ROOM_HOUSE_INTERIORS_3_REM_SHOE_SHOP, 1, TRANSITION_TYPE_NORMAL, 0x06, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0278, 0x01f0, 0x0028, 0x0090, 0x01, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_BAKERY, + 1, TRANSITION_TYPE_NORMAL, 0x02, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0178, 0x0250, 0x00c8, 0x0070, 0x01, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_SIMON, + 1, TRANSITION_TYPE_NORMAL, 0x06, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0178, 0x0290, 0x00c8, 0x0060, 0x01, AREA_HOUSE_INTERIORS_3, + ROOM_HOUSE_INTERIORS_3_FIGURINE_HOUSE, 1, TRANSITION_TYPE_NORMAL, 0x06, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0138, 0x0290, 0x0028, 0x0060, 0x01, AREA_HOUSE_INTERIORS_3, + ROOM_HOUSE_INTERIORS_3_FIGURINE_HOUSE, 1, TRANSITION_TYPE_NORMAL, 0x02, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0298, 0x0258, 0x0078, 0x0088, 0x0, AREA_HOUSE_INTERIORS_3, + ROOM_HOUSE_INTERIORS_3_BORLOV_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0090, 0x02c8, 0x0078, 0x0098, 0x02, AREA_HOUSE_INTERIORS_4, ROOM_HOUSE_INTERIORS_4_CARPENTER, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0098, 0x0168, 0x0078, 0x0078, 0x0, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_STRANGER, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0038, 0x0248, 0x0078, 0x0098, 0x0, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_DR_LEFT, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x02e8, 0x02f0, 0x0078, 0x0078, 0x0, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_ROMIO, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0348, 0x02f8, 0x0078, 0x0098, 0x0, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_JULIETTA, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x03b8, 0x0358, 0x0078, 0x0078, 0x0, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_CUCCO, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0138, 0x0388, 0x0078, 0x0098, 0x0, AREA_HOUSE_INTERIORS_4, + ROOM_HOUSE_INTERIORS_4_SWIFTBLADE, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0038, 0x01a8, 0x0078, 0x0078, 0x0, AREA_MINISH_HOUSE_INTERIORS, + ROOM_MINISH_HOUSE_INTERIORS_HYRULE_TOWN, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0050, 0x0378, 0x0078, 0x0078, 0x02, AREA_TREE_INTERIORS, + ROOM_TREE_INTERIORS_STAIRS_TO_CARLOV, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x00f0, 0x0188, 0x0078, 0x0078, 0x02, AREA_CAVES, ROOM_CAVES_HYRULE_TOWN_WATERFALL, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0040, 0x01b8, 0x0078, 0x0098, 0x02, AREA_HOUSE_INTERIORS_2, + ROOM_HOUSE_INTERIORS_2_WEST_ORACLE, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x02b8, 0x0360, 0x0078, 0x0078, 0x0, AREA_HOUSE_INTERIORS_2, + ROOM_HOUSE_INTERIORS_2_EAST_ORACLE, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x0338, 0x0134, 0x0288, 0x0118, 0x0, AREA_HYRULE_TOWN_UNDERGROUND, + ROOM_HYRULE_TOWN_UNDERGROUND_0, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0000, 0x0000, 0x01f8, 0x0318, 0x03, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0000, 0x0000, 0x01d8, 0x0230, 0x40, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, + 1, TRANSITION_TYPE_NORMAL, 0x06, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0000, 0x0000, 0x0008, 0x0230, 0x04, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, + 1, TRANSITION_TYPE_NORMAL, 0x02, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0000, 0x0000, 0x01f8, 0x0010, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_NORMAL, 0x04, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_HyruleTown[] = { @@ -228,8 +228,8 @@ const Transition* const gExitLists_HyruleTown[] = { }; const Transition gExitList_HyruleTown_1[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x318, 0x3, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x318, 0x3, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_FestivalTown[] = { @@ -237,70 +237,70 @@ const Transition* const gExitLists_FestivalTown[] = { }; const Transition gExitList_MtCrenel_MountainTop[] = { - { WARP_TYPE_AREA, 0x0, 0x328, 0x34, 0x1a8, 0x28, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_BLOCK_PUSHING, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_WALL_CLIMB, 1, TRANSITION_TYPE_NORMAL, - 0x0, 0x0, 0x0, 0x0, 0x0 }, - TransitionListEnd, -}; -const Transition gExitList_MtCrenel_WallClimb[] = { - { WARP_TYPE_AREA, 0x0, 0xa8, 0x58, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_HERMIT, 1, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x148, 0x1e8, 0x78, 0xf8, 0x0, AREA_GREAT_FAIRIES, ROOM_GREAT_FAIRIES_CRENEL, 1, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0xd8, 0x3, AREA_MT_CRENEL, ROOM_MT_CRENEL_TOP, 1, TRANSITION_TYPE_NORMAL, 0x0, + { WARP_TYPE_AREA, 0x328, 0x34, 0x1a8, 0x28, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_BLOCK_PUSHING, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_WALL_CLIMB, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; +const Transition gExitList_MtCrenel_WallClimb[] = { + { WARP_TYPE_AREA, 0xa8, 0x58, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_HERMIT, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x148, 0x1e8, 0x78, 0xf8, 0x0, AREA_GREAT_FAIRIES, ROOM_GREAT_FAIRIES_CRENEL, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0xd8, 0x3, AREA_MT_CRENEL, ROOM_MT_CRENEL_TOP, 1, TRANSITION_TYPE_NORMAL, 0x0, + 0x0, 0x0, 0x0 }, + TransitionListEnd, +}; const Transition gExitList_MtCrenel_CaveOfFlamesEntrance[] = { - { WARP_TYPE_AREA, 0x0, 0x128, 0x18, 0x58, 0x1b8, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_BLOCK_PUSHING, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x208, 0x18, 0x298, 0x1b8, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_BLOCK_PUSHING, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x1d8, 0xb8, 0xb8, 0x88, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_PILLAR_CAVE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x238, 0xb8, 0x48, 0x1c8, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_BRIDGE_SWITCH, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x188, 0xf8, 0xb8, 0x98, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_EXIT_TO_MINES, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x208, 0x148, 0x78, 0xf0, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_TO_GRAYBLADE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x1e8, 0x1d8, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_GRIP_RING, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x68, 0x72, 0x88, 0xa8, 0x0, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x128, 0x18, 0x58, 0x1b8, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_BLOCK_PUSHING, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x208, 0x18, 0x298, 0x1b8, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_BLOCK_PUSHING, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x1d8, 0xb8, 0xb8, 0x88, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_PILLAR_CAVE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x238, 0xb8, 0x48, 0x1c8, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_BRIDGE_SWITCH, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x188, 0xf8, 0xb8, 0x98, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_EXIT_TO_MINES, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x208, 0x148, 0x78, 0xf0, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_TO_GRAYBLADE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x1e8, 0x1d8, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_GRIP_RING, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x68, 0x72, 0x88, 0xa8, 0x0, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MtCrenel_GustJarShortcut[] = { - { WARP_TYPE_AREA, 0x0, 0xa8, 0x48, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_FAIRY_FOUNTAIN, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x2f8, 0x28, 0x38, 0x98, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_SPINY_CHU_PUZZLE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x348, 0x58, 0xb8, 0x88, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_CHUCHU_POT_CHEST, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x38, 0x108, 0x78, 0x118, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_WATER_HEART_PIECE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xa8, 0x48, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_FAIRY_FOUNTAIN, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x2f8, 0x28, 0x38, 0x98, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_SPINY_CHU_PUZZLE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x348, 0x58, 0xb8, 0x88, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_CHUCHU_POT_CHEST, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x38, 0x108, 0x78, 0x118, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_WATER_HEART_PIECE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MtCrenel_Entrance[] = { - { WARP_TYPE_AREA, 0x0, 0x298, 0x28, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_RUPEE_FAIRY_FOUINTAIN, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x198, 0xd8, 0x1f8, 0x78, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_HELMASAUR_HALLWAY, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x138, 0x138, 0xb8, 0x138, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_MUSHROOM_KEESE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x2d8, 0x188, 0x78, 0x88, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_LADDER_TO_SPRING_WATER, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xb8, 0x198, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_BOMB_BUSINESS_SCRUB, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x3b8, 0x168, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_HINT_SCRUB, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x1c8, 0x18, 0x98, 0x1a8, 0x0, AREA_MINISH_CAVES, ROOM_MINISH_CAVES_BEAN_PESTO, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x2d8, 0x154, 0x78, 0x38, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_LADDER_TO_SPRING_WATER, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x8, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, - 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x298, 0x28, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_RUPEE_FAIRY_FOUINTAIN, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x198, 0xd8, 0x1f8, 0x78, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_HELMASAUR_HALLWAY, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x138, 0x138, 0xb8, 0x138, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_MUSHROOM_KEESE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x2d8, 0x188, 0x78, 0x88, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_LADDER_TO_SPRING_WATER, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xb8, 0x198, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_BOMB_BUSINESS_SCRUB, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x3b8, 0x168, 0x78, 0x78, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_HINT_SCRUB, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x1c8, 0x18, 0x98, 0x1a8, 0x0, AREA_MINISH_CAVES, ROOM_MINISH_CAVES_BEAN_PESTO, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x2d8, 0x154, 0x78, 0x38, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_LADDER_TO_SPRING_WATER, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x8, 0xfff, 0x8, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, + 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_MtCrenel[] = { @@ -312,135 +312,135 @@ const Transition* const gExitLists_MtCrenel[] = { }; const Transition gExitList_HyruleField_WesternWoodSouth[] = { - { WARP_TYPE_AREA, 0x0, 0xb8, 0x28, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, - ROOM_MINISH_HOUSE_INTERIORS_HYRULE_FIELD_SOUTHWEST, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xb8, 0x28, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, + ROOM_MINISH_HOUSE_INTERIORS_HYRULE_FIELD_SOUTHWEST, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleField_SouthHyruleField[] = { - { WARP_TYPE_AREA, 0x0, 0x290, 0x188, 0x78, 0x78, 0x2, AREA_HOUSE_INTERIORS_2, - ROOM_HOUSE_INTERIORS_2_LINKS_HOUSE_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x3a0, 0x228, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, - ROOM_TREE_INTERIORS_SOUTH_HYRULE_FIELD_HEART_PIECE, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x118, 0xa8, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_SOUTH_HYRULE_FIELD_FAIRY_FOUNTAIN, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x58, 0x118, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_SOUTH_HYRULE_FIELD_RUPEE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x178, 0xd8, 0x78, 0xb8, 0x0, AREA_MINISH_CAVES, ROOM_MINISH_CAVES_OUTSIDE_LINKS_HOUSE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x48, 0x1c8, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, - ROOM_MINISH_HOUSE_INTERIORS_SOUTH_HYRULE_FIELD, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1f8, 0x3b8, 0x3, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x290, 0x188, 0x78, 0x78, 0x2, AREA_HOUSE_INTERIORS_2, + ROOM_HOUSE_INTERIORS_2_LINKS_HOUSE_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x3a0, 0x228, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, + ROOM_TREE_INTERIORS_SOUTH_HYRULE_FIELD_HEART_PIECE, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x118, 0xa8, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_SOUTH_HYRULE_FIELD_FAIRY_FOUNTAIN, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x58, 0x118, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_SOUTH_HYRULE_FIELD_RUPEE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x178, 0xd8, 0x78, 0xb8, 0x0, AREA_MINISH_CAVES, ROOM_MINISH_CAVES_OUTSIDE_LINKS_HOUSE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x48, 0x1c8, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, + ROOM_MINISH_HOUSE_INTERIORS_SOUTH_HYRULE_FIELD, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1f8, 0x3b8, 0x3, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleField_EasternHillsSouth[] = { - { WARP_TYPE_AREA, 0x0, 0x38, 0x28, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, - ROOM_MINISH_HOUSE_INTERIORS_HYRULE_FIELD_EXIT, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x8, 0x3c8, 0x8, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x2, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x38, 0x28, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, + ROOM_MINISH_HOUSE_INTERIORS_HYRULE_FIELD_EXIT, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x8, 0x3c8, 0x8, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x2, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleField_EasternHillsCenter[] = { - { WARP_TYPE_AREA, 0x0, 0xa8, 0x98, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_HILLS_KEESE_CHEST, 1, TRANSITION_TYPE_NORMAL, - 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xa8, 0x98, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_HILLS_KEESE_CHEST, 1, TRANSITION_TYPE_NORMAL, + 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleField_EasternHillsNorth[] = { - { WARP_TYPE_AREA, 0x0, 0x40, 0x48, 0x78, 0x88, 0x2, AREA_HOUSE_INTERIORS_4, ROOM_HOUSE_INTERIORS_4_FARM_HOUSE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x8, 0xfff, 0xc, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x2, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x40, 0x48, 0x78, 0x88, 0x2, AREA_HOUSE_INTERIORS_4, ROOM_HOUSE_INTERIORS_4_FARM_HOUSE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x8, 0xfff, 0xc, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x2, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleField_LonLonRanch[] = { - { WARP_TYPE_AREA, 0x0, 0x158, 0x278, 0x68, 0x78, 0x0, AREA_HOUSE_INTERIORS_4, ROOM_HOUSE_INTERIORS_4_RANCH_HOUSE_WEST, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x188, 0x278, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_4, ROOM_HOUSE_INTERIORS_4_RANCH_HOUSE_EAST, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xe8, 0x1b4, 0xa8, 0xd8, 0x0, AREA_CAVES, ROOM_CAVES_LON_LON_RANCH, 1, TRANSITION_TYPE_NORMAL, 0x0, + { WARP_TYPE_AREA, 0x158, 0x278, 0x68, 0x78, 0x0, AREA_HOUSE_INTERIORS_4, ROOM_HOUSE_INTERIORS_4_RANCH_HOUSE_WEST, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x188, 0x278, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_4, ROOM_HOUSE_INTERIORS_4_RANCH_HOUSE_EAST, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xe8, 0x1b4, 0xa8, 0xd8, 0x0, AREA_CAVES, ROOM_CAVES_LON_LON_RANCH, 1, TRANSITION_TYPE_NORMAL, 0x0, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x1f8, 0x208, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_LON_LON_RANCH_WALLET, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0x354, 0x78, 0x78, 0x0, AREA_GORON_CAVE, ROOM_GORON_CAVE_STAIRS, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x1f8, 0x208, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_LON_LON_RANCH_WALLET, 1, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x88, 0x354, 0x78, 0x78, 0x0, AREA_GORON_CAVE, ROOM_GORON_CAVE_STAIRS, 1, TRANSITION_TYPE_NORMAL, - 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xb8, 0x154, 0x38, 0x28, 0x0, AREA_CAVES, ROOM_CAVES_LON_LON_RANCH, 1, TRANSITION_TYPE_NORMAL, 0x0, - 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x3e8, 0x1, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x0, - 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1c8, 0x3e8, 0x2, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x0, - 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x8, 0xfff, 0xc, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x2, - 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x3e8, 0xf0, 0x80, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x6, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xb8, 0x154, 0x38, 0x28, 0x0, AREA_CAVES, ROOM_CAVES_LON_LON_RANCH, 1, TRANSITION_TYPE_NORMAL, 0x0, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x3e8, 0x1, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x0, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1c8, 0x3e8, 0x2, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x0, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x8, 0xfff, 0xc, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x2, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x3e8, 0xf0, 0x80, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x6, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleField_NorthHyruleField[] = { - { WARP_TYPE_AREA, 0x0, 0x1f8, 0x38, 0x1f8, 0x208, 0x3, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x1b0, 0x128, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_BOOMERANG_NORTHWEST, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x240, 0x128, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_BOOMERANG_NORTHEAST, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x1b0, 0x188, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_BOOMERANG_SOUTHWEST, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x240, 0x188, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_BOOMERANG_SOUTHEAST, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x2f0, 0x138, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, - ROOM_TREE_INTERIORS_NORTH_HYRULE_FIELD_FAIRY_FOUNTAIN, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x1f8, 0x154, 0xa8, 0xd8, 0x0, AREA_CAVES, ROOM_CAVES_BOOMERANG, 1, TRANSITION_TYPE_NORMAL, 0x4, + { WARP_TYPE_AREA, 0x1f8, 0x38, 0x1f8, 0x208, 0x3, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x1b0, 0x128, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_BOOMERANG_NORTHWEST, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x240, 0x128, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_BOOMERANG_NORTHEAST, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x1b0, 0x188, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_BOOMERANG_SOUTHWEST, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x240, 0x188, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_BOOMERANG_SOUTHEAST, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x2f0, 0x138, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, + ROOM_TREE_INTERIORS_NORTH_HYRULE_FIELD_FAIRY_FOUNTAIN, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x1f8, 0x154, 0xa8, 0xd8, 0x0, AREA_CAVES, ROOM_CAVES_BOOMERANG, 1, TRANSITION_TYPE_NORMAL, 0x4, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x108, 0x138, 0x108, 0xd8, 0x0, AREA_CAVES, ROOM_CAVES_TO_GRAVEYARD, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x108, 0x138, 0x108, 0xd8, 0x0, AREA_CAVES, ROOM_CAVES_TO_GRAVEYARD, 1, TRANSITION_TYPE_NORMAL, - 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x138, 0x1e8, 0x78, 0xc8, 0x0, AREA_CAVES, ROOM_CAVES_HEART_PIECE_HALLWAY, 1, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x88, 0xf4, 0x38, 0x58, 0x0, AREA_CAVES, ROOM_CAVES_TO_GRAVEYARD, 1, TRANSITION_TYPE_NORMAL, 0x0, - 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x118, 0xf4, 0x118, 0x58, 0x0, AREA_CAVES, ROOM_CAVES_TO_GRAVEYARD, 1, TRANSITION_TYPE_NORMAL, 0x0, - 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x208, 0x3, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1f8, 0x18, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x4, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x2, - 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1d8, 0x260, 0x40, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x6, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x138, 0x1e8, 0x78, 0xc8, 0x0, AREA_CAVES, ROOM_CAVES_HEART_PIECE_HALLWAY, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0xf4, 0x38, 0x58, 0x0, AREA_CAVES, ROOM_CAVES_TO_GRAVEYARD, 1, TRANSITION_TYPE_NORMAL, 0x0, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x118, 0xf4, 0x118, 0x58, 0x0, AREA_CAVES, ROOM_CAVES_TO_GRAVEYARD, 1, TRANSITION_TYPE_NORMAL, 0x0, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x208, 0x3, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1f8, 0x18, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x8, 0xfff, 0x4, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x2, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1d8, 0x260, 0x40, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x6, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleField_TrilbyHighlands[] = { - { WARP_TYPE_AREA, 0x0, 0x40, 0x388, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_PERCYS_TREEHOUSE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x88, 0x222, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_TRILBY_KEESE_CHEST, 1, TRANSITION_TYPE_NORMAL, - 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x38, 0x2a8, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_TRILBY_RUPEE, 1, TRANSITION_TYPE_NORMAL, 0x0, + { WARP_TYPE_AREA, 0x40, 0x388, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_PERCYS_TREEHOUSE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0x222, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_TRILBY_KEESE_CHEST, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x198, 0x2b2, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_TRILBY_FAIRY_FOUNTAIN, 1, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x88, 0x94, 0x88, 0x68, 0x0, AREA_DIG_CAVES, ROOM_DIG_CAVES_TRILBY_HIGHLANDS, 1, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x98, 0x284, 0x38, 0x38, 0x0, AREA_CAVES, ROOM_CAVES_TRILBY_HIGHLANDS, 1, TRANSITION_TYPE_NORMAL, - 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x118, 0x284, 0x128, 0x38, 0x0, AREA_CAVES, ROOM_CAVES_TRILBY_HIGHLANDS, 1, TRANSITION_TYPE_NORMAL, - 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x3e8, 0x1, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x8, 0xf0, 0x8, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x2, + { WARP_TYPE_AREA, 0x38, 0x2a8, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_TRILBY_RUPEE, 1, TRANSITION_TYPE_NORMAL, 0x0, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x198, 0x2b2, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_TRILBY_FAIRY_FOUNTAIN, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0x94, 0x88, 0x68, 0x0, AREA_DIG_CAVES, ROOM_DIG_CAVES_TRILBY_HIGHLANDS, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x98, 0x284, 0x38, 0x38, 0x0, AREA_CAVES, ROOM_CAVES_TRILBY_HIGHLANDS, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x3e8, 0xfff, 0x40, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, - 0x6, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x118, 0x284, 0x128, 0x38, 0x0, AREA_CAVES, ROOM_CAVES_TRILBY_HIGHLANDS, 1, TRANSITION_TYPE_NORMAL, + 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x3e8, 0x1, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x8, 0xf0, 0x8, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x2, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x3e8, 0xfff, 0x40, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, + 0x6, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleField_WesternWoodsNorth[] = { - { WARP_TYPE_AREA, 0x0, 0xa0, 0x1e8, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, - ROOM_TREE_INTERIORS_WESTERN_WOODS_HEART_PIECE, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x3e8, 0xfff, 0x40, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x6, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xa0, 0x1e8, 0x78, 0x78, 0x2, AREA_TREE_INTERIORS, + ROOM_TREE_INTERIORS_WESTERN_WOODS_HEART_PIECE, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x3e8, 0xfff, 0x40, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x6, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleField_WesternWoodsCenter[] = { - { WARP_TYPE_AREA, 0x0, 0x90, 0x48, 0x78, 0x88, 0x2, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_PERCY, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x90, 0x48, 0x78, 0x88, 0x2, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_PERCY, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_HyruleField[] = { @@ -458,38 +458,38 @@ const Transition* const gExitLists_HyruleField[] = { // TODO this is one table const Transition gExitList_CastleGarden_Main[] = { - { WARP_TYPE_AREA, 0x0, 0x1f8, 0x28, 0xd8, 0x208, 0x2, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_0, 1, TRANSITION_TYPE_NORMAL, - 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x308, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, ROOM_GARDEN_FOUNTAINS_EAST, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xe8, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, ROOM_GARDEN_FOUNTAINS_WEST, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x68, 0x74, 0x68, 0x1a8, 0x0, AREA_HYRULE_CASTLE_CELLAR, ROOM_HYRULE_CASTLE_CELLAR_0, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x3a8, 0x184, 0x78, 0x68, 0x0, AREA_DOJOS, ROOM_DOJOS_TO_GRIMBLADE, 1, TRANSITION_TYPE_NORMAL, 0x0, + { WARP_TYPE_AREA, 0x1f8, 0x28, 0xd8, 0x208, 0x2, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_0, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1f8, 0x48, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x308, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, ROOM_GARDEN_FOUNTAINS_EAST, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xe8, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, ROOM_GARDEN_FOUNTAINS_WEST, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x68, 0x74, 0x68, 0x1a8, 0x0, AREA_HYRULE_CASTLE_CELLAR, ROOM_HYRULE_CASTLE_CELLAR_0, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x3a8, 0x184, 0x78, 0x68, 0x0, AREA_DOJOS, ROOM_DOJOS_TO_GRIMBLADE, 1, TRANSITION_TYPE_NORMAL, 0x0, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1f8, 0x48, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gUnk_08134FBC[] = { - { WARP_TYPE_AREA, 0x0, 0x1f8, 0x28, 0x198, 0x1f0, 0x2, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x308, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, ROOM_GARDEN_FOUNTAINS_EAST, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xe8, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, ROOM_GARDEN_FOUNTAINS_WEST, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x68, 0x74, 0x68, 0x1a8, 0x0, AREA_HYRULE_CASTLE_CELLAR, ROOM_HYRULE_CASTLE_CELLAR_0, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x3a8, 0x184, 0x78, 0x68, 0x0, AREA_DOJOS, ROOM_DOJOS_TO_GRIMBLADE, 1, TRANSITION_TYPE_NORMAL, 0x0, - 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1f8, 0x48, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x1f8, 0x28, 0x198, 0x1f0, 0x2, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x308, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, ROOM_GARDEN_FOUNTAINS_EAST, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xe8, 0x48, 0x78, 0x78, 0x0, AREA_GARDEN_FOUNTAINS, ROOM_GARDEN_FOUNTAINS_WEST, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x68, 0x74, 0x68, 0x1a8, 0x0, AREA_HYRULE_CASTLE_CELLAR, ROOM_HYRULE_CASTLE_CELLAR_0, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x3a8, 0x184, 0x78, 0x68, 0x0, AREA_DOJOS, ROOM_DOJOS_TO_GRIMBLADE, 1, TRANSITION_TYPE_NORMAL, 0x0, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1f8, 0x48, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gUnk_08135048[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_CastleGarden[] = { @@ -497,8 +497,8 @@ const Transition* const gExitLists_CastleGarden[] = { }; const Transition gExitList_CloudTops_House[] = { - { WARP_TYPE_AREA, 0x0, 0x1e8, 0x158, 0x78, 0x138, 0x0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x1e8, 0x158, 0x78, 0x138, 0x0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_CloudTops[] = { @@ -506,41 +506,41 @@ const Transition* const gExitLists_CloudTops[] = { }; const Transition gExitList_RoyalValley_Main[] = { - { WARP_TYPE_AREA, 0x0, 0xf0, 0x28, 0x88, 0x78, 0x2, AREA_ROYAL_CRYPT, ROOM_ROYAL_CRYPT_ENTRANCE, 1, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x1a0, 0x198, 0x78, 0x78, 0x2, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_DAMPE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x198, 0x2a8, 0x78, 0xf8, 0x0, AREA_GREAT_FAIRIES, ROOM_GREAT_FAIRIES_GRAVEYARD, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x58, 0x84, 0x78, 0x78, 0x0, AREA_ROYAL_VALLEY_GRAVES, ROOM_ROYAL_VALLEY_GRAVES_HEART_PIECE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x188, 0x84, 0x78, 0x118, 0x0, AREA_ROYAL_VALLEY_GRAVES, ROOM_ROYAL_VALLEY_GRAVES_GINA, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x10, 0x10, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x8, 0x50, 0x8, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xf0, 0x28, 0x88, 0x78, 0x2, AREA_ROYAL_CRYPT, ROOM_ROYAL_CRYPT_ENTRANCE, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x1a0, 0x198, 0x78, 0x78, 0x2, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_DAMPE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x198, 0x2a8, 0x78, 0xf8, 0x0, AREA_GREAT_FAIRIES, ROOM_GREAT_FAIRIES_GRAVEYARD, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x58, 0x84, 0x78, 0x78, 0x0, AREA_ROYAL_VALLEY_GRAVES, ROOM_ROYAL_VALLEY_GRAVES_HEART_PIECE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x188, 0x84, 0x78, 0x118, 0x0, AREA_ROYAL_VALLEY_GRAVES, ROOM_ROYAL_VALLEY_GRAVES_GINA, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x10, 0x10, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x8, 0x50, 0x8, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0 }, #ifndef EU - { WARP_TYPE_AREA, 0x0, 0x78, 0x28c, 0x78, 0x18, 0x0, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_FOREST_MAZE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x28c, 0x78, 0x18, 0x0, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_FOREST_MAZE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, #else - { WARP_TYPE_AREA, 0x0, 0x78, 0x288, 0x78, 0x18, 0x0, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_FOREST_MAZE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x288, 0x78, 0x18, 0x0, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_FOREST_MAZE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, #endif - { WARP_TYPE_AREA, 0x0, 0x78, 0x328, 0x78, 0x98, 0x0, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_FOREST_MAZE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x328, 0x78, 0x98, 0x0, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_FOREST_MAZE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_RoyalValley_ForestMaze[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x78, 0x338, 0x30, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x78, 0x338, 0x30, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gUnk_08135190[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x78, 0x278, 0x3, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x78, 0x338, 0x30, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x78, 0x278, 0x3, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x78, 0x338, 0x30, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_RoyalValley[] = { @@ -549,30 +549,30 @@ const Transition* const gExitLists_RoyalValley[] = { }; const Transition gExitList_VeilFalls_Main[] = { - { WARP_TYPE_AREA, 0x0, 0xa8, 0x22, 0x38, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_HALLWAY_2F, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x158, 0x22, 0x118, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_HALLWAY_2F, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x118, 0x42, 0xb8, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_HALLWAY_1F, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x38, 0x1e2, 0x38, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xd8, 0x1c2, 0x98, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_EXIT, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xd8, 0x142, 0x98, 0x118, 0x0, AREA_VEIL_FALLS_CAVES, - ROOM_VEIL_FALLS_CAVES_HALLWAY_BLOCK_PUZZLE, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xa8, 0xc2, 0xb8, 0x118, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_HALLWAY_RUPEE_PATH, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x38, 0x28, 0x78, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_HALLWAY_HEART_PIECE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xc8, 0x74, 0x38, 0x108, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_HALLWAY_1F, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x10, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0xb8, 0x3, AREA_VEIL_FALLS_TOP, ROOM_VEIL_FALLS_TOP_0, 1, TRANSITION_TYPE_NORMAL, - 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x3e8, 0xfff, 0xc0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xa8, 0x22, 0x38, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_HALLWAY_2F, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x158, 0x22, 0x118, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_HALLWAY_2F, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x118, 0x42, 0xb8, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_HALLWAY_1F, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x38, 0x1e2, 0x38, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xd8, 0x1c2, 0x98, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_EXIT, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xd8, 0x142, 0x98, 0x118, 0x0, AREA_VEIL_FALLS_CAVES, + ROOM_VEIL_FALLS_CAVES_HALLWAY_BLOCK_PUZZLE, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xa8, 0xc2, 0xb8, 0x118, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_HALLWAY_RUPEE_PATH, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x38, 0x28, 0x78, 0x78, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_HALLWAY_HEART_PIECE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xc8, 0x74, 0x38, 0x108, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_HALLWAY_1F, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x10, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0xb8, 0x3, AREA_VEIL_FALLS_TOP, ROOM_VEIL_FALLS_TOP_0, 1, TRANSITION_TYPE_NORMAL, + 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x3e8, 0xfff, 0xc0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_VeilFalls[] = { @@ -580,63 +580,63 @@ const Transition* const gExitLists_VeilFalls[] = { }; const Transition gExitList_Beanstalks_MountCrenel[] = { - { WARP_TYPE_AREA, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, ROOM_BEANSTALKS_CRENEL_CLIMB, 1, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, ROOM_BEANSTALKS_CRENEL_CLIMB, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Beanstalks_LakeHylia[] = { - { WARP_TYPE_AREA, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, ROOM_BEANSTALKS_LAKE_HYLIA_CLIMB, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, ROOM_BEANSTALKS_LAKE_HYLIA_CLIMB, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Beanstalks_Ruins[] = { - { WARP_TYPE_AREA, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, ROOM_BEANSTALKS_RUINS_CLIMB, 1, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, ROOM_BEANSTALKS_RUINS_CLIMB, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Beanstalks_EasternHills[] = { - { WARP_TYPE_AREA, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, ROOM_BEANSTALKS_EASTERN_HILLS_CLIMB, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, ROOM_BEANSTALKS_EASTERN_HILLS_CLIMB, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Beanstalks_WesternWoods[] = { - { WARP_TYPE_AREA, 0x0, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, ROOM_BEANSTALKS_WESTERN_WOODS_CLIMB, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x58, 0x88, 0x78, 0x18, 0x2, AREA_BEANSTALKS, ROOM_BEANSTALKS_WESTERN_WOODS_CLIMB, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Beanstalks_MountCrenelClimb[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, ROOM_BEANSTALKS_CRENEL, 1, TRANSITION_TYPE_NORMAL, 0x0, - 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x98, 0x18, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_TOP, 1, TRANSITION_TYPE_NORMAL, 0x0, - 0x0, 0x0, 0x0, 0x0 }, - TransitionListEnd, -}; -const Transition gExitList_Beanstalks_LakeHyliaClimb[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, ROOM_BEANSTALKS_LAKE_HYLIA, 1, TRANSITION_TYPE_NORMAL, - 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x228, 0x18, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_BEANSTALK, 1, TRANSITION_TYPE_NORMAL, - 0x0, 0x0, 0x0, 0x0, 0x0 }, - TransitionListEnd, -}; -const Transition gExitList_Beanstalks_RuinsClimb[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, ROOM_BEANSTALKS_RUINS, 1, TRANSITION_TYPE_NORMAL, 0x0, - 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x48, 0x18, 0x30, AREA_RUINS, ROOM_RUINS_BEANSTALK, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, ROOM_BEANSTALKS_CRENEL, 1, TRANSITION_TYPE_NORMAL, 0x0, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x98, 0x18, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_TOP, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; +const Transition gExitList_Beanstalks_LakeHyliaClimb[] = { + { WARP_TYPE_BORDER, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, ROOM_BEANSTALKS_LAKE_HYLIA, 1, TRANSITION_TYPE_NORMAL, + 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x228, 0x18, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_BEANSTALK, 1, TRANSITION_TYPE_NORMAL, + 0x0, 0x0, 0x0, 0x0 }, + TransitionListEnd, +}; +const Transition gExitList_Beanstalks_RuinsClimb[] = { + { WARP_TYPE_BORDER, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, ROOM_BEANSTALKS_RUINS, 1, TRANSITION_TYPE_NORMAL, 0x0, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x48, 0x18, 0x30, AREA_RUINS, ROOM_RUINS_BEANSTALK, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, + 0x0, 0x0 }, + TransitionListEnd, +}; const Transition gExitList_Beanstalks_EasternHillsClimb[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, ROOM_BEANSTALKS_EASTERN_HILLS, 1, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x48, 0x18, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_EASTERN_HILLS_CENTER, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, ROOM_BEANSTALKS_EASTERN_HILLS, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x48, 0x18, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_EASTERN_HILLS_CENTER, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Beanstalks_WesternWoodsClimb[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, ROOM_BEANSTALKS_WESTERN_WOODS, 1, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x38, 0x18, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_WESTERN_WOODS_SOUTH, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x58, 0x68, 0x3, AREA_BEANSTALKS, ROOM_BEANSTALKS_WESTERN_WOODS, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x38, 0x18, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_WESTERN_WOODS_SOUTH, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_Beanstalks[] = { @@ -664,8 +664,8 @@ const Transition* const gExitLists_Beanstalks[] = { }; const Transition gExitList_LakeWoodsCave_Main[] = { - { WARP_TYPE_AREA, 0x0, 0x248, 0x188, 0x148, 0x358, 0x0, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x248, 0x188, 0x148, 0x358, 0x0, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_LakeWoodsCave[] = { @@ -673,8 +673,8 @@ const Transition* const gExitLists_LakeWoodsCave[] = { }; const Transition gExitList_HyruleDigCaves_Main[] = { - { WARP_TYPE_AREA, 0x0, 0x188, 0x218, 0x48, 0x118, 0x0, AREA_HYRULE_TOWN_UNDERGROUND, ROOM_HYRULE_TOWN_UNDERGROUND_0, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x188, 0x218, 0x48, 0x118, 0x0, AREA_HYRULE_TOWN_UNDERGROUND, ROOM_HYRULE_TOWN_UNDERGROUND_0, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_HyruleDigCaves[] = { @@ -682,37 +682,37 @@ const Transition* const gExitLists_HyruleDigCaves[] = { }; const Transition gExitList_MinishVillage_Main[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0x88, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, - ROOM_MINISH_HOUSE_INTERIORS_GENTARI_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x38, 0x70, 0x68, 0x50, 0x1, AREA_MINISH_HOUSE_INTERIORS, - ROOM_MINISH_HOUSE_INTERIORS_GENTARI_EXIT, 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x258, 0x58, 0xe8, 0xb8, 0x0, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_FESTARI, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x128, 0x228, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_RED, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x168, 0x1d8, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_GREEN, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x1a8, 0x208, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_BLUE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x1e8, 0x2d8, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, - ROOM_MINISH_HOUSE_INTERIORS_SHOE_MINISH, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x48, 0x248, 0x78, 0xc8, 0x0, AREA_MINISH_HOUSE_INTERIORS, - ROOM_MINISH_HOUSE_INTERIORS_POT_MINISH, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x378, 0x288, 0x78, 0x140, 0x0, AREA_MINISH_HOUSE_INTERIORS, - ROOM_MINISH_HOUSE_INTERIORS_BARREL_MINISH, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x368, 0x234, 0x58, 0x100, 0x0, AREA_MINISH_HOUSE_INTERIORS, - ROOM_MINISH_HOUSE_INTERIORS_BARREL_MINISH, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x78, 0x18, 0x30, AREA_MINISH_PATHS, ROOM_MINISH_PATHS_MINISH_VILLAGE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1c8, 0x338, 0x1, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1a8, 0x348, 0x40, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x6, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x88, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, + ROOM_MINISH_HOUSE_INTERIORS_GENTARI_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x38, 0x70, 0x68, 0x50, 0x1, AREA_MINISH_HOUSE_INTERIORS, + ROOM_MINISH_HOUSE_INTERIORS_GENTARI_EXIT, 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x258, 0x58, 0xe8, 0xb8, 0x0, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_FESTARI, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x128, 0x228, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_RED, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x168, 0x1d8, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_GREEN, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x1a8, 0x208, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, ROOM_MINISH_HOUSE_INTERIORS_BLUE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x1e8, 0x2d8, 0x78, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, + ROOM_MINISH_HOUSE_INTERIORS_SHOE_MINISH, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x48, 0x248, 0x78, 0xc8, 0x0, AREA_MINISH_HOUSE_INTERIORS, + ROOM_MINISH_HOUSE_INTERIORS_POT_MINISH, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x378, 0x288, 0x78, 0x140, 0x0, AREA_MINISH_HOUSE_INTERIORS, + ROOM_MINISH_HOUSE_INTERIORS_BARREL_MINISH, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x368, 0x234, 0x58, 0x100, 0x0, AREA_MINISH_HOUSE_INTERIORS, + ROOM_MINISH_HOUSE_INTERIORS_BARREL_MINISH, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x78, 0x18, 0x30, AREA_MINISH_PATHS, ROOM_MINISH_PATHS_MINISH_VILLAGE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1c8, 0x338, 0x1, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1a8, 0x348, 0x40, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x6, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishVillage_SideHouse[] = { - { WARP_TYPE_AREA, 0x0, 0x138, 0x68, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, - ROOM_MINISH_HOUSE_INTERIORS_SIDE_AREA, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x138, 0x68, 0x80, 0x78, 0x0, AREA_MINISH_HOUSE_INTERIORS, + ROOM_MINISH_HOUSE_INTERIORS_SIDE_AREA, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_MinishVillage[] = { @@ -723,16 +723,16 @@ const Transition* const gExitLists_MinishVillage[] = { }; const Transition gExitList_MelarisMine_Main[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0x38, 0x78, 0xa8, 0x0, AREA_CRENEL_MINISH_PATHS, ROOM_CRENEL_MINISH_PATHS_MELARI, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x70, 0x12c, 0xbc, 0x138, 0x0, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x6, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xa8, 0x220, 0x78, 0x28, 0x0, AREA_MINISH_HOUSE_INTERIORS, - ROOM_MINISH_HOUSE_INTERIORS_MELARI_MINES_SOUTHWEST, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x228, 0x220, 0x78, 0x28, 0x0, AREA_MINISH_HOUSE_INTERIORS, - ROOM_MINISH_HOUSE_INTERIORS_MELARI_MINES_SOUTHEAST, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x280, 0x11c, 0x24, 0x56, 0x0, AREA_MINISH_HOUSE_INTERIORS, - ROOM_MINISH_HOUSE_INTERIORS_MELARI_MINES_EAST, 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x38, 0x78, 0xa8, 0x0, AREA_CRENEL_MINISH_PATHS, ROOM_CRENEL_MINISH_PATHS_MELARI, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x70, 0x12c, 0xbc, 0x138, 0x0, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x6, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xa8, 0x220, 0x78, 0x28, 0x0, AREA_MINISH_HOUSE_INTERIORS, + ROOM_MINISH_HOUSE_INTERIORS_MELARI_MINES_SOUTHWEST, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x228, 0x220, 0x78, 0x28, 0x0, AREA_MINISH_HOUSE_INTERIORS, + ROOM_MINISH_HOUSE_INTERIORS_MELARI_MINES_SOUTHEAST, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x280, 0x11c, 0x24, 0x56, 0x0, AREA_MINISH_HOUSE_INTERIORS, + ROOM_MINISH_HOUSE_INTERIORS_MELARI_MINES_EAST, 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_MelarisMine[] = { @@ -740,34 +740,34 @@ const Transition* const gExitLists_MelarisMine[] = { }; const Transition gExitList_MinishPaths_ToMinishVillage[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x208, 0x3e0, 0x3, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 1, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1d8, 0x398, 0x30, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x208, 0x3e0, 0x3, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1d8, 0x398, 0x30, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishPaths_CastorWilds[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x28, 0x68, 0x3, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x28, 0xa8, 0x30, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x28, 0x68, 0x3, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x28, 0xa8, 0x30, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishPaths_HyruleTown[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x398, 0x68, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x398, 0x68, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishPaths_LonLonRanch[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1e0, 0x174, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1e0, 0x174, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishPaths_MayorsCabin[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x2a8, 0x31a, 0x3, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x0, - 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xb8, 0x48, 0x30, AREA_HOUSE_INTERIORS_4, ROOM_HOUSE_INTERIORS_4_MAYOR_LAKE_CABIN, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x2a8, 0x31a, 0x3, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x0, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xb8, 0x48, 0x30, AREA_HOUSE_INTERIORS_4, ROOM_HOUSE_INTERIORS_4_MAYOR_LAKE_CABIN, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_MinishPaths[] = { @@ -779,27 +779,27 @@ const Transition* const gExitLists_MinishPaths[] = { }; const Transition gExitList_CrenelMinishPaths_CrenelBean[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xd2, 0x60, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xd2, 0x60, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelMinishPaths_CrenelWater[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x372, 0xf5, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x372, 0xf5, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelMinishPaths_Rainfall[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x2cc, 0x98, 0xc0, AREA_MT_CRENEL, ROOM_MT_CRENEL_TOP, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x6, - 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x2f4, 0x98, 0xc, AREA_MT_CRENEL, ROOM_MT_CRENEL_TOP, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x2, - 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x2cc, 0x98, 0xc0, AREA_MT_CRENEL, ROOM_MT_CRENEL_TOP, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x6, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x2f4, 0x98, 0xc, AREA_MT_CRENEL, ROOM_MT_CRENEL_TOP, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x2, + 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelMinishPaths_MelarisMine[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xf4, 0x108, 0xc, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x2, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x78, 0x48, 0x30, AREA_MELARIS_MINE, ROOM_MELARIS_MINE_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xf4, 0x108, 0xc, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x2, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x78, 0x48, 0x30, AREA_MELARIS_MINE, ROOM_MELARIS_MINE_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_CrenelMinishPaths[] = { @@ -810,10 +810,10 @@ const Transition* const gExitLists_CrenelMinishPaths[] = { }; const Transition gExitList_DigCaves1_TrilbyHighlands[] = { - { WARP_TYPE_AREA, 0x0, 0x88, 0x44, 0x88, 0x78, 0x0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x1a8, 0x78, 0xb8, 0x28, 0x0, AREA_CAVES, ROOM_CAVES_TRILBY_MITTS_FAIRY_FOUNTAIN, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0x44, 0x88, 0x78, 0x0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x1a8, 0x78, 0xb8, 0x28, 0x0, AREA_CAVES, ROOM_CAVES_TRILBY_MITTS_FAIRY_FOUNTAIN, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_DigCaves1[] = { @@ -824,122 +824,122 @@ const Transition* const gExitLists_DigCaves1[] = { }; const Transition gExitList_MinishHouseInteriors_GentariMain[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x78, 0x98, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 1, - TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x78, 0x98, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 1, + TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_GentariExit[] = { - { WARP_TYPE_AREA, 0x0, 0x48, 0x50, 0x28, 0x70, 0x1, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 1, - TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x48, 0x50, 0x28, 0x70, 0x1, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 1, + TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_Festari[] = { - { WARP_TYPE_AREA, 0x0, 0xe8, 0xe8, 0x258, 0x68, 0x0, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 1, - TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xe8, 0x18, 0x1d0, 0x33c, 0x0, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, - TRANSITION_TYPE_INSTANT_MINISH, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xe8, 0xe8, 0x258, 0x68, 0x0, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 1, + TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xe8, 0x18, 0x1d0, 0x33c, 0x0, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, + TRANSITION_TYPE_INSTANT_MINISH, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_Red[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x128, 0x238, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 1, - TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x128, 0x238, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 1, + TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_Green[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x168, 0x1e8, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 1, - TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x168, 0x1e8, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 1, + TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_Blue[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1a8, 0x218, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 1, - TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1a8, 0x218, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 1, + TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_SideArea[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x138, 0x78, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_SIDE_HOUSE_AREA, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x138, 0x78, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_SIDE_HOUSE_AREA, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_ShoeMinish[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1e8, 0x2e8, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 1, - TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1e8, 0x2e8, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 1, + TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_PotMinish[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x48, 0x258, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 1, - TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x48, 0x258, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 1, + TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_BarrelMinish[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x378, 0x298, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 1, - TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x58, 0xd0, 0x368, 0x218, 0x0, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 1, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x378, 0x298, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 1, + TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x58, 0xd0, 0x368, 0x218, 0x0, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_MAIN, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_NULL1[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x378, 0x290, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_SIDE_HOUSE_AREA, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x378, 0x290, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_SIDE_HOUSE_AREA, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_NULL2[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x138, 0x70, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_SIDE_HOUSE_AREA, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x138, 0x70, 0x30, AREA_MINISH_VILLAGE, ROOM_MINISH_VILLAGE_SIDE_HOUSE_AREA, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_MelariMinesSouthwest[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xa8, 0x208, 0x3, AREA_MELARIS_MINE, ROOM_MELARIS_MINE_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xa8, 0x208, 0x3, AREA_MELARIS_MINE, ROOM_MELARIS_MINE_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_MelariMinesSoutheast[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x228, 0x208, 0x3, AREA_MELARIS_MINE, ROOM_MELARIS_MINE_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x228, 0x208, 0x3, AREA_MELARIS_MINE, ROOM_MELARIS_MINE_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_MelariMinesEast[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x270, 0x11e, 0xc0, AREA_MELARIS_MINE, ROOM_MELARIS_MINE_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x6, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x270, 0x11e, 0xc0, AREA_MELARIS_MINE, ROOM_MELARIS_MINE_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x6, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_HyruleFieldSouthwest[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xb8, 0x35, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_WESTERN_WOODS_SOUTH, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xb8, 0x35, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_WESTERN_WOODS_SOUTH, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_SouthHyruleField[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x48, 0x1d4, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x48, 0x1d4, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_NextToKnuckle[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x28, 0x55, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x28, 0x55, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_Librari[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1e8, 0x1b4, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1e8, 0x1b4, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_HyruleFieldExit[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x38, 0x35, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_EASTERN_HILLS_SOUTH, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x38, 0x35, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_EASTERN_HILLS_SOUTH, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_HyruleTown[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x38, 0x1b5, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x38, 0x1b5, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_MinishWoodsBomb[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x138, 0x325, 0x30, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x138, 0x325, 0x30, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishHouseInteriors_LakeHyliaOcarina[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xc8, 0x1a4, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, - 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xc8, 0x1a4, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, + 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_MinishHouseInteriors[] = { @@ -986,66 +986,66 @@ const Transition* const gExitLists_MinishHouseInteriors[] = { }; const Transition gExitList_OuterFortressOfWinds_EntranceHall[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0x22, 0x78, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_WIZZROBE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x128, 0x22, 0x68, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_WEST_STAIRS_1F, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x1d8, 0x22, 0x78, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_CENTER_STAIRS_1F, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x288, 0x22, 0x68, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_EAST_STAIRS_1F, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x338, 0x22, 0x88, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_HEART_PIECE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x198, 0x28, 0x30, AREA_RUINS, ROOM_RUINS_FORTRESS_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x22, 0x78, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_WIZZROBE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x128, 0x22, 0x68, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_WEST_STAIRS_1F, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x1d8, 0x22, 0x78, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_CENTER_STAIRS_1F, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x288, 0x22, 0x68, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_EAST_STAIRS_1F, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x338, 0x22, 0x88, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_HEART_PIECE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x198, 0x28, 0x30, AREA_RUINS, ROOM_RUINS_FORTRESS_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_OuterFortressOfWinds_2F[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0x22, 0x88, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_STALFOS, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x1d8, 0x92, 0x88, 0x170, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_MAIN_2F, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x288, 0x92, 0x88, 0xa0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_EAST_STAIRS_2F, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x338, 0x22, 0x28, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_BOSS_KEY, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x128, 0xd8, 0x128, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_3F, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x1d8, 0xd8, 0x1d8, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_3F, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x288, 0xd8, 0x288, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_3F, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x338, 0xd8, 0x338, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_3F, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x22, 0x88, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_STALFOS, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x1d8, 0x92, 0x88, 0x170, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_MAIN_2F, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x288, 0x92, 0x88, 0xa0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_EAST_STAIRS_2F, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x338, 0x22, 0x28, 0xb0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_BOSS_KEY, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x128, 0xd8, 0x128, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_3F, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x1d8, 0xd8, 0x1d8, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_3F, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x288, 0xd8, 0x288, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_3F, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x338, 0xd8, 0x338, 0x68, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_3F, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_OuterFortressOfWinds_3F[] = { - { WARP_TYPE_AREA, 0x0, 0x68, 0x22, 0x78, 0xa0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_PIT_PLATFORMS, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x1d8, 0x22, 0x198, 0xa0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_WEST_KEY_LEVER, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x2e8, 0x22, 0x198, 0x178, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_EAST_KEY_LEVER, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x338, 0x22, 0x1f8, 0x178, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_EAST_KEY_LEVER, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x1d8, 0x84, 0x1d8, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_2F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x288, 0x84, 0x288, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_2F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x338, 0x84, 0x338, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_2F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x128, 0x84, 0x128, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_2F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x68, 0x22, 0x78, 0xa0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_PIT_PLATFORMS, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x1d8, 0x22, 0x198, 0xa0, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_WEST_KEY_LEVER, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x2e8, 0x22, 0x198, 0x178, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_EAST_KEY_LEVER, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x338, 0x22, 0x1f8, 0x178, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_EAST_KEY_LEVER, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x1d8, 0x84, 0x1d8, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_2F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x288, 0x84, 0x288, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_2F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x338, 0x84, 0x338, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_2F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x128, 0x84, 0x128, 0xf8, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_2F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_OuterFortressOfWinds_MoleMitts[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x88, 0x22, 0x30, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_ENTRANCE_MOLE_MITTS, - 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x88, 0x22, 0x30, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_ENTRANCE_MOLE_MITTS, + 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_OuterFortressOfWinds_SmallKey[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x78, 0x22, 0x30, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_MINISH_HOLE, - 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x78, 0x22, 0x30, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_MINISH_HOLE, + 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_OuterFortressOfWinds[] = { @@ -1057,12 +1057,12 @@ const Transition* const gExitLists_OuterFortressOfWinds[] = { }; const Transition gExitList_HyliaDigCaves_North[] = { - { WARP_TYPE_AREA, 0x0, 0x248, 0x62, 0x208, 0x78, 0x0, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_BEANSTALK, 1, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x308, 0x62, 0x308, 0x78, 0x0, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_BEANSTALK, 1, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x398, 0x52, 0x388, 0x48, 0x0, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_BEANSTALK, 1, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x248, 0x62, 0x208, 0x78, 0x0, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_BEANSTALK, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x308, 0x62, 0x308, 0x78, 0x0, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_BEANSTALK, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x398, 0x52, 0x388, 0x48, 0x0, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_BEANSTALK, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_HyliaDigCaves[] = { @@ -1074,8 +1074,8 @@ const Transition* const gExitLists_HyliaDigCaves[] = { }; const Transition gExitList_VeilFallsTop_Main[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x10, 0x30, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x4, - 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x10, 0x30, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x4, + 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_VeilFallsTop[] = { @@ -1083,93 +1083,93 @@ const Transition* const gExitLists_VeilFallsTop[] = { }; const Transition gExitList_HouseInteriors2_Stranger[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x98, 0x17c, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x98, 0x17c, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_WestOracle[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x40, 0x1cc, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x40, 0x1cc, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_2[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x40, 0x1cc, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x40, 0x1cc, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_3[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x40, 0x1cc, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x40, 0x1cc, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_DrLeft[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x38, 0x25c, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x38, 0x25c, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_NULL1[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x40, 0x5c, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_EASTERN_HILLS_NORTH, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x40, 0x5c, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_EASTERN_HILLS_NORTH, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_Romio[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x2e8, 0x304, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x2e8, 0x304, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_Julietta[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x348, 0x30c, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x348, 0x30c, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_Percy[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x90, 0x5c, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_WESTERN_WOODS_CENTER, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x90, 0x5c, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_WESTERN_WOODS_CENTER, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_EastOracle[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x2b8, 0x374, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x2b8, 0x374, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_A[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x2b8, 0x374, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x2b8, 0x374, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_B[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x2b8, 0x374, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x2b8, 0x374, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_Cucco[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x3b8, 0x36c, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x3b8, 0x36c, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_LinksHouseEntrance[] = { - { WARP_TYPE_AREA, 0x0, 0x58, 0x18, 0x58, 0x28, 0x0, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_LINKS_HOUSE_BEDROOM, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x290, 0x19c, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x58, 0x18, 0x58, 0x28, 0x0, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_LINKS_HOUSE_BEDROOM, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x290, 0x19c, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_Dampe[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1a0, 0x1ac, 0x30, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1a0, 0x1ac, 0x30, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_NULL2[] = { TransitionListEnd, }; const Transition gExitList_HouseInteriors2_StockwellLakeHouse[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x120, 0x4c, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x4, - 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x120, 0x4c, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x4, + 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors2_LinksHouseBedroom[] = { - { WARP_TYPE_AREA, 0x0, 0x58, 0x18, 0x58, 0x28, 0x0, AREA_HOUSE_INTERIORS_2, - ROOM_HOUSE_INTERIORS_2_LINKS_HOUSE_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x58, 0x18, 0x58, 0x28, 0x0, AREA_HOUSE_INTERIORS_2, + ROOM_HOUSE_INTERIORS_2_LINKS_HOUSE_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_HouseInteriors2[] = { @@ -1224,33 +1224,33 @@ const Transition* const gExitLists_HouseInteriors2[] = { }; const Transition gExitList_HouseInteriors4_Carpenter[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x90, 0x2dc, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x90, 0x2dc, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors4_Swiftblade[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x138, 0x39c, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x138, 0x39c, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors4_RanchHouseWest[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x158, 0x28c, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x158, 0x28c, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors4_RanchHouseEast[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x188, 0x28c, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x188, 0x28c, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors4_FarmHouse[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x40, 0x5c, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_EASTERN_HILLS_NORTH, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x40, 0x5c, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_EASTERN_HILLS_NORTH, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors4_MayorLakeCabin[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x2a0, 0x38c, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x2a0, 0x38c, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_HouseInteriors4[] = { @@ -1273,18 +1273,18 @@ const Transition* const gExitLists_HouseInteriors4[] = { }; const Transition gExitList_GreatFairies_Graveyard[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x198, 0x2b8, 0x30, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x198, 0x2b8, 0x30, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_GreatFairies_MinishWoods[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_MINISH_WOODS_GREAT_FAIRY, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_MINISH_WOODS_GREAT_FAIRY, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_GreatFairies_MtCrenel[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x148, 0x1f8, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_WALL_CLIMB, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x148, 0x1f8, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_WALL_CLIMB, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_GreatFairies[] = { @@ -1295,52 +1295,52 @@ const Transition* const gExitLists_GreatFairies[] = { }; const Transition gExitList_HouseInteriors3_StockwellShop[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x258, 0x2fc, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x258, 0x2fc, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors3_Cafe[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x198, 0x2fc, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x198, 0x2fc, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors3_RemShoeShop[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x188, 0x210, 0xc, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x2, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x188, 0x210, 0xc, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x2, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors3_Bakery[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x268, 0x1f0, 0xc0, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x6, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x268, 0x1f0, 0xc0, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x6, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors3_Simon[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x188, 0x250, 0xc, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x2, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x188, 0x250, 0xc, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x2, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors3_FigurineHouse[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x188, 0x290, 0xc, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x2, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x128, 0x290, 0xc0, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x6, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x188, 0x290, 0xc, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x2, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x128, 0x290, 0xc0, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x6, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors3_BorlovEntrance[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x298, 0x26c, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xb8, 0x78, 0x3, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_BORLOV, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x298, 0x26c, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xb8, 0x78, 0x3, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_BORLOV, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors3_Carlov[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x78, 0x60, 0x30, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_STAIRS_TO_CARLOV, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x78, 0x60, 0x30, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_STAIRS_TO_CARLOV, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors3_Borlov[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x78, 0x68, 0x30, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_BORLOV_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x78, 0x68, 0x30, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_BORLOV_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_HouseInteriors3[] = { @@ -1363,81 +1363,81 @@ const Transition* const gExitLists_HouseInteriors3[] = { }; const Transition gExitList_HouseInteriors1_Mayor[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x2c8, 0x14c, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x318, 0x120, 0xc, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x2, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x2c8, 0x14c, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x318, 0x120, 0xc, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x2, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors1_PostOffice[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x48, 0xb8, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x48, 0xb8, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors1_Library2F[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x138, 0x58, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 2, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x78, 0x18, 0x68, 0x28, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_LIBRARY_1F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x138, 0x58, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 2, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x18, 0x68, 0x28, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_LIBRARY_1F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors1_Library1F[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x168, 0xb8, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x68, 0x18, 0x78, 0x28, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_LIBRARY_2F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x168, 0xb8, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x68, 0x18, 0x78, 0x28, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_LIBRARY_2F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors1_Inn1F[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x388, 0x268, 0x10, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x78, 0x18, 0x98, 0x78, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_INN_WEST_ROOM, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xb8, 0x18, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_INN_MIDDLE_ROOM, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xf8, 0x18, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_INN_EAST_ROOM, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x118, 0x38, 0xb8, 0x168, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_INN_EAST_2F, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x388, 0x268, 0x10, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x18, 0x98, 0x78, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_INN_WEST_ROOM, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xb8, 0x18, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_INN_MIDDLE_ROOM, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xf8, 0x18, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_INN_EAST_ROOM, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x118, 0x38, 0xb8, 0x168, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_INN_EAST_2F, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors1_InnWestRoom[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x78, 0x28, 0x30, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_INN_1F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x78, 0x28, 0x30, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_INN_1F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors1_InnMiddleRoom[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xb8, 0x28, 0x30, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_INN_1F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xb8, 0x28, 0x30, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_INN_1F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors1_InnEastRoom[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xf8, 0x28, 0x30, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_INN_1F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xf8, 0x28, 0x30, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_INN_1F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors1_InnWest2F[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x368, 0x1c8, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x368, 0x1c8, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors1_InnEast2F[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x3a8, 0x230, 0x10, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 2, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xb8, 0x178, 0x118, 0x48, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_INN_1F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x3a8, 0x230, 0x10, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 2, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xb8, 0x178, 0x118, 0x48, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_INN_1F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors1_SchoolWest[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x2c8, 0xa8, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x78, 0x48, 0x168, 0x28, 0x0, AREA_HYRULE_TOWN_UNDERGROUND, ROOM_HYRULE_TOWN_UNDERGROUND_0, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x2c8, 0xa8, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x48, 0x168, 0x28, 0x0, AREA_HYRULE_TOWN_UNDERGROUND, ROOM_HYRULE_TOWN_UNDERGROUND_0, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HouseInteriors1_SchoolEast[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x328, 0x78, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x328, 0x78, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_HouseInteriors1[] = { @@ -1476,104 +1476,104 @@ const Transition* const gExitLists_HouseInteriors1[] = { }; const Transition gExitList_TreeInteriors_WitchHut[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x2c0, 0x58, 0x30, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x2c0, 0x58, 0x30, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_StairsToCarlov[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0x48, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_CARLOV, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x50, 0x388, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x48, 0x78, 0x78, 0x0, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_CARLOV, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x50, 0x388, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_PercysTreehouse[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x40, 0x398, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x40, 0x398, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_HeartPiece[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x3a0, 0x238, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x3a0, 0x238, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_Waveblade[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0x48, 0x78, 0x98, 0x0, AREA_DOJOS, ROOM_DOJOS_WAVEBLADE, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, - 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x100, 0x2c8, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x48, 0x78, 0x98, 0x0, AREA_DOJOS, ROOM_DOJOS_WAVEBLADE, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, + 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x100, 0x2c8, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_14[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x210, 0x1d8, 0x30, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x210, 0x1d8, 0x30, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_BoomerangNorthwest[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0x54, 0x48, 0x88, 0x0, AREA_CAVES, ROOM_CAVES_BOOMERANG, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, - 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1b0, 0x138, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x54, 0x48, 0x88, 0x0, AREA_CAVES, ROOM_CAVES_BOOMERANG, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, + 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1b0, 0x138, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_BoomerangNortheast[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0x54, 0x108, 0x88, 0x0, AREA_CAVES, ROOM_CAVES_BOOMERANG, 1, TRANSITION_TYPE_NORMAL, 0x0, - 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x240, 0x138, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x54, 0x108, 0x88, 0x0, AREA_CAVES, ROOM_CAVES_BOOMERANG, 1, TRANSITION_TYPE_NORMAL, 0x0, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x240, 0x138, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_BoomerangSouthwest[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0x54, 0x48, 0xf8, 0x0, AREA_CAVES, ROOM_CAVES_BOOMERANG, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, - 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1b0, 0x198, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x54, 0x48, 0xf8, 0x0, AREA_CAVES, ROOM_CAVES_BOOMERANG, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, + 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1b0, 0x198, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_BoomerangSoutheast[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0x54, 0x108, 0xf8, 0x0, AREA_CAVES, ROOM_CAVES_BOOMERANG, 1, TRANSITION_TYPE_NORMAL, 0x0, - 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x240, 0x198, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x54, 0x108, 0xf8, 0x0, AREA_CAVES, ROOM_CAVES_BOOMERANG, 1, TRANSITION_TYPE_NORMAL, 0x0, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x240, 0x198, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_WesternWoodsHeartPiece[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xa0, 0x1f8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_WESTERN_WOODS_NORTH, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xa0, 0x1f8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_WESTERN_WOODS_NORTH, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_NorthHyruleFieldFairyFountain[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0x48, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_NORTH_HYRULE_FIELD_FAIRY_FOUNTAIN, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x2f0, 0x148, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x48, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_NORTH_HYRULE_FIELD_FAIRY_FOUNTAIN, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x2f0, 0x148, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_MinishWoodsGreatFairy[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0x48, 0x78, 0xf8, 0x0, AREA_GREAT_FAIRIES, ROOM_GREAT_FAIRIES_MINISH_WOODS, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x70, 0x58, 0x30, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x48, 0x78, 0xf8, 0x0, AREA_GREAT_FAIRIES, ROOM_GREAT_FAIRIES_MINISH_WOODS, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x70, 0x58, 0x30, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_1C[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x50, 0x298, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x50, 0x298, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_MinishWoodsBusinessScrub[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0x48, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_KINSTONE_BUSINESS_SCRUB, 1, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x210, 0x1d8, 0x30, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x48, 0x78, 0x78, 0x0, AREA_CAVES, ROOM_CAVES_KINSTONE_BUSINESS_SCRUB, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x210, 0x1d8, 0x30, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TreeInteriors_1E[] = { TransitionListEnd, }; const Transition gExitList_TreeInteriors_UnusedHeartContainer[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1e0, 0x1b8, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1e0, 0x1b8, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_TreeInteriors[] = { @@ -1612,38 +1612,38 @@ const Transition* const gExitLists_TreeInteriors[] = { }; const Transition gExitList_Dojos_Grayblade[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x78, 0x20, 0x30, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_TO_GRAYBLADE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x78, 0x20, 0x30, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_TO_GRAYBLADE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Dojos_Swiftblade[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x38, 0x2e8, 0x30, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x38, 0x2e8, 0x30, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Dojos_Waveblade[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_WAVEBLADE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_WAVEBLADE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Dojos_ToGrimblade[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0x48, 0x3a8, 0x168, 0x0, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x48, 0x3a8, 0x168, 0x0, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Dojos_ToSplitblade[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xf8, 0x358, 0x30, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x4, - 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xf8, 0x358, 0x30, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x4, + 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Dojos_ToGreatblade[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xc8, 0x1f8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xc8, 0x1f8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Dojos_ToScarblade[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x398, 0x48, 0x30, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x398, 0x48, 0x30, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_Dojos[] = { @@ -1666,71 +1666,71 @@ const Transition* const gExitLists_Dojos[] = { }; const Transition gExitList_MinishCracks_LonLonRanchNorth[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x232, 0x18, 0x3, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x6, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x232, 0x18, 0x3, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x6, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_LakeHyliaEast[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x2d8, 0x114, 0x3, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, - 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x2d8, 0x114, 0x3, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, + 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_HyruleCastleGarden[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x3a8, 0x40, 0x3, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x3a8, 0x40, 0x3, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_MtCrenel[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x158, 0x54, 0x3, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x2, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x158, 0x54, 0x3, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x2, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_EastHyruleCastle[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x3c8, 0x184, 0x3, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x3c8, 0x184, 0x3, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_5[] = { TransitionListEnd, }; const Transition gExitList_MinishCracks_CastorWildsBow[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x28, 0x54, 0x3, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x28, 0x54, 0x3, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_RuinsEntrance[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x48, 0x17c, 0x3, AREA_RUINS, ROOM_RUINS_ENTRANCE, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, - 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x48, 0x17c, 0x3, AREA_RUINS, ROOM_RUINS_ENTRANCE, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, + 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_MinishWoodsSouth[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x218, 0x3c4, 0x3, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x218, 0x3c4, 0x3, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_CastorWildsNorth[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xc8, 0x44, 0x3, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xc8, 0x44, 0x3, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_CastorWildsWest[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x38, 0x134, 0x3, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x38, 0x134, 0x3, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_CastorWildsMiddle[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x168, 0x2d4, 0x3, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x168, 0x2d4, 0x3, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_RuinsTektite[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xc8, 0x54, 0x3, AREA_RUINS, ROOM_RUINS_TEKTITES, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x0, 0x0, - 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xc8, 0x54, 0x3, AREA_RUINS, ROOM_RUINS_TEKTITES, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x0, 0x0, + 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_CastorWildsNextToBow[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x18, 0x54, 0x3, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x18, 0x54, 0x3, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCracks_11[] = { @@ -1764,112 +1764,112 @@ const Transition* const gExitLists_MinishCracks[] = { }; const Transition gExitList_CrenelCaves_BlockPushing[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x328, 0x18, 0x3, AREA_MT_CRENEL, ROOM_MT_CRENEL_TOP, 1, TRANSITION_TYPE_NORMAL, 0x0, - 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x128, 0x28, 0x10, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x208, 0x28, 0x20, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x238, 0xb8, 0x38, 0x38, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_BRIDGE_SWITCH, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x328, 0x18, 0x3, AREA_MT_CRENEL, ROOM_MT_CRENEL_TOP, 1, TRANSITION_TYPE_NORMAL, 0x0, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x128, 0x28, 0x10, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x208, 0x28, 0x20, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x238, 0xb8, 0x38, 0x38, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_BRIDGE_SWITCH, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_PillarCave[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1d8, 0xc8, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x38, 0x28, 0xb8, 0x48, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_EXIT_TO_MINES, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1d8, 0xc8, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x38, 0x28, 0xb8, 0x48, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_EXIT_TO_MINES, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_BridgeSwitch[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x238, 0xc8, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x38, 0x28, 0x238, 0xc8, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_BLOCK_PUSHING, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x238, 0xc8, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x38, 0x28, 0x238, 0xc8, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_BLOCK_PUSHING, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_ExitToMines[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x188, 0x108, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xb8, 0x38, 0x38, 0x38, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_PILLAR_CAVE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x188, 0x108, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xb8, 0x38, 0x38, 0x38, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_PILLAR_CAVE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_GripRing[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1e8, 0x1e8, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1e8, 0x1e8, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_FairyFountain[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xa8, 0x58, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CENTER, 1, TRANSITION_TYPE_NORMAL, 0x4, - 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xa8, 0x58, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CENTER, 1, TRANSITION_TYPE_NORMAL, 0x4, + 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_SpinyChuPuzzle[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x2f8, 0x38, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CENTER, 1, TRANSITION_TYPE_NORMAL, 0x4, - 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xb8, 0x38, 0x38, 0x38, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_CHUCHU_POT_CHEST, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x2f8, 0x38, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CENTER, 1, TRANSITION_TYPE_NORMAL, 0x4, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xb8, 0x38, 0x38, 0x38, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_CHUCHU_POT_CHEST, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_ChuchuPotChest[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x348, 0x68, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CENTER, 1, TRANSITION_TYPE_NORMAL, 0x4, - 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x38, 0x28, 0xb8, 0x48, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_SPINY_CHU_PUZZLE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x348, 0x68, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CENTER, 1, TRANSITION_TYPE_NORMAL, 0x4, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x38, 0x28, 0xb8, 0x48, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_SPINY_CHU_PUZZLE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_WaterHeartPiece[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x38, 0x118, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CENTER, 1, TRANSITION_TYPE_NORMAL, 0x4, - 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x38, 0x118, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CENTER, 1, TRANSITION_TYPE_NORMAL, 0x4, + 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_RupeeFairyFountain[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x298, 0x38, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x298, 0x38, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_HelmasaurHallway[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x198, 0xe8, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x68, 0x18, 0xb8, 0x48, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_MUSHROOM_KEESE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x198, 0xe8, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x68, 0x18, 0xb8, 0x48, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_MUSHROOM_KEESE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_MushroomKeese[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x138, 0x148, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xb8, 0x38, 0x68, 0x28, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_HELMASAUR_HALLWAY, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x138, 0x148, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xb8, 0x38, 0x68, 0x28, 0x0, AREA_CRENEL_CAVES, ROOM_CRENEL_CAVES_HELMASAUR_HALLWAY, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_LadderToSpringWater[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x2d8, 0x198, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x2d8, 0x138, 0x3, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, - 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x2d8, 0x198, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x2d8, 0x138, 0x3, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, + 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_BombBusinessScrub[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xb8, 0x1a8, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xb8, 0x1a8, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_Hermit[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xa8, 0x68, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_WALL_CLIMB, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xa8, 0x68, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_WALL_CLIMB, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_HintScrub[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x3b8, 0x178, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x3b8, 0x178, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CrenelCaves_ToGrayblade[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x78, 0xa0, 0x3, AREA_DOJOS, ROOM_DOJOS_GRAYBLADE, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, - 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x208, 0x158, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x78, 0xa0, 0x3, AREA_DOJOS, ROOM_DOJOS_GRAYBLADE, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, + 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x208, 0x158, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_CrenelCaves[] = { @@ -1893,32 +1893,32 @@ const Transition* const gExitLists_CrenelCaves[] = { }; const Transition gExitList_CastorCaves_South[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x2d8, 0x398, 0x30, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x2d8, 0x398, 0x30, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CastorCaves_North[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x248, 0x48, 0x10, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x288, 0x48, 0x20, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x248, 0x48, 0x10, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x288, 0x48, 0x20, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CastorCaves_WindRuins[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xc8, 0x48, 0x30, AREA_RUINS, ROOM_RUINS_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, - 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xc8, 0x48, 0x30, AREA_RUINS, ROOM_RUINS_ENTRANCE, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, + 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CastorCaves_Darknut[] = { - { WARP_TYPE_AREA, 0x0, 0x68, 0x18, 0x188, 0x28, 0x0, AREA_CASTOR_DARKNUT, ROOM_CASTOR_DARKNUT_HALL, 1, - TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1a8, 0x1b8, 0x30, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x68, 0x18, 0x188, 0x28, 0x0, AREA_CASTOR_DARKNUT, ROOM_CASTOR_DARKNUT_HALL, 1, + TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1a8, 0x1b8, 0x30, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CastorCaves_HeartPiece[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x3c8, 0x48, 0x30, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x3c8, 0x48, 0x30, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_CastorCaves[] = { @@ -1936,8 +1936,8 @@ const Transition gExitList_CastorDarknut_Main[] = { TransitionListEnd, }; const Transition gExitList_CastorDarknut_Hall[] = { - { WARP_TYPE_AREA, 0x0, 0x188, 0x18, 0x68, 0x28, 0x0, AREA_CASTOR_CAVES, ROOM_CASTOR_CAVES_DARKNUT, 1, - TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x188, 0x18, 0x68, 0x28, 0x0, AREA_CASTOR_CAVES, ROOM_CASTOR_CAVES_DARKNUT, 1, + TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_CastorDarknut[] = { @@ -1948,58 +1948,58 @@ const Transition* const gExitLists_CastorDarknut[] = { }; const Transition gExitList_ArmosInteriors_RuinsEntranceNorth[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x78, 0xf8, 0x30, AREA_RUINS, ROOM_RUINS_ENTRANCE, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, - 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x78, 0xf8, 0x30, AREA_RUINS, ROOM_RUINS_ENTRANCE, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, + 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_ArmosInteriors_RuinsEntranceSouth[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x88, 0x1a8, 0x30, AREA_RUINS, ROOM_RUINS_ENTRANCE, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, - 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x88, 0x1a8, 0x30, AREA_RUINS, ROOM_RUINS_ENTRANCE, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, + 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_ArmosInteriors_RuinsLeft[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x48, 0x68, 0x30, AREA_RUINS, ROOM_RUINS_BELOW_FORTRESS_ENTRANCE, 1, - TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x48, 0x68, 0x30, AREA_RUINS, ROOM_RUINS_BELOW_FORTRESS_ENTRANCE, 1, + TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_ArmosInteriors_RuinsMiddleLeft[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x78, 0x68, 0x30, AREA_RUINS, ROOM_RUINS_BELOW_FORTRESS_ENTRANCE, 1, - TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x78, 0x68, 0x30, AREA_RUINS, ROOM_RUINS_BELOW_FORTRESS_ENTRANCE, 1, + TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_ArmosInteriors_RuinsMiddleRight[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xa8, 0x68, 0x30, AREA_RUINS, ROOM_RUINS_BELOW_FORTRESS_ENTRANCE, 1, - TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xa8, 0x68, 0x30, AREA_RUINS, ROOM_RUINS_BELOW_FORTRESS_ENTRANCE, 1, + TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_ArmosInteriors_RuinsRight[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xd8, 0x68, 0x30, AREA_RUINS, ROOM_RUINS_BELOW_FORTRESS_ENTRANCE, 1, - TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xd8, 0x68, 0x30, AREA_RUINS, ROOM_RUINS_BELOW_FORTRESS_ENTRANCE, 1, + TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_ArmosInteriors_6[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x108, 0x68, 0x30, AREA_RUINS, ROOM_RUINS_BELOW_FORTRESS_ENTRANCE, 1, - TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x108, 0x68, 0x30, AREA_RUINS, ROOM_RUINS_BELOW_FORTRESS_ENTRANCE, 1, + TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_ArmosInteriors_RuinsGrassPath[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xa8, 0xa8, 0x30, AREA_RUINS, ROOM_RUINS_FORTRESS_ENTRANCE, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xa8, 0xa8, 0x30, AREA_RUINS, ROOM_RUINS_FORTRESS_ENTRANCE, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_ArmosInteriors_8[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xc8, 0x58, 0x30, AREA_RUINS, ROOM_RUINS_ENTRANCE, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, - 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xc8, 0x58, 0x30, AREA_RUINS, ROOM_RUINS_ENTRANCE, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, + 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_ArmosInteriors_FortressOfWindsLeft[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xc8, 0x58, 0x30, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_EAST_KEY_LEVER, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xc8, 0x58, 0x30, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_EAST_KEY_LEVER, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_ArmosInteriors_FortressOfWindsRight[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xc8, 0x58, 0x30, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_EAST_KEY_LEVER, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xc8, 0x58, 0x30, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_EAST_KEY_LEVER, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_ArmosInteriors[] = { @@ -2017,47 +2017,47 @@ const Transition* const gExitLists_ArmosInteriors[] = { }; const Transition gExitList_TownMinishHoles_MayorsHouse[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x38, 0x2c, 0x30, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_MAYOR, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x38, 0x2c, 0x30, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_MAYOR, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TownMinishHoles_WestOracle[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xc, 0x38, 0xc, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_WEST_ORACLE, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x2, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xc, 0x38, 0xc, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_WEST_ORACLE, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x2, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TownMinishHoles_DrLeft[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xa8, 0x44, 0x30, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_DR_LEFT, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xa8, 0x44, 0x30, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_DR_LEFT, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TownMinishHoles_Carpenter[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xc, 0x68, 0xc, AREA_HOUSE_INTERIORS_4, ROOM_HOUSE_INTERIORS_4_CARPENTER, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x2, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xc, 0x68, 0xc, AREA_HOUSE_INTERIORS_4, ROOM_HOUSE_INTERIORS_4_CARPENTER, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x2, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TownMinishHoles_Cafe[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xcc, 0x48, 0xc0, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_CAFE, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x6, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xcc, 0x48, 0xc0, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_CAFE, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x6, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TownMinishHoles_LibraryBookshelf[] = { - { WARP_TYPE_AREA, 0x0, 0x100, 0xc8, 0x78, 0xc0, 0x0, AREA_TOWN_MINISH_HOLES, - ROOM_TOWN_MINISH_HOLES_LIBRARY_BOOKS_HOUSE, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x3e, 0x3c, 0x10, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_LIBRARY_2F, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x54, 0x3c, 0x20, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_LIBRARY_2F, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x100, 0xc8, 0x78, 0xc0, 0x0, AREA_TOWN_MINISH_HOLES, + ROOM_TOWN_MINISH_HOLES_LIBRARY_BOOKS_HOUSE, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x3e, 0x3c, 0x10, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_LIBRARY_2F, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x54, 0x3c, 0x20, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_LIBRARY_2F, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TownMinishHoles_LibrariBookHouse[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xf8, 0xd8, 0x30, AREA_TOWN_MINISH_HOLES, ROOM_TOWN_MINISH_HOLES_LIBRARY_BOOKSHELF, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xf8, 0xd8, 0x30, AREA_TOWN_MINISH_HOLES, ROOM_TOWN_MINISH_HOLES_LIBRARY_BOOKSHELF, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TownMinishHoles_RemShoeShop[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x74, 0x64, 0x30, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_REM_SHOE_SHOP, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x74, 0x64, 0x30, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_REM_SHOE_SHOP, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_TownMinishHoles[] = { @@ -2084,29 +2084,29 @@ const Transition* const gExitLists_TownMinishHoles[] = { }; const Transition gExitList_MinishRafters_Cafe[] = { - { WARP_TYPE_AREA, 0x0, 0x38, 0x18, 0x48, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_CAFE, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1bc, 0x2b4, 0xc, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 2, TRANSITION_TYPE_INSTANT_MINISH, - 0x2, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x38, 0x18, 0x48, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_CAFE, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1bc, 0x2b4, 0xc, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 2, TRANSITION_TYPE_INSTANT_MINISH, + 0x2, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishRafters_Stockwell[] = { - { WARP_TYPE_AREA, 0x0, 0x198, 0x18, 0xac, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_STOCKWELL_SHOP, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x238, 0x2b4, 0xc0, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 2, TRANSITION_TYPE_INSTANT_MINISH, - 0x6, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x198, 0x18, 0xac, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_STOCKWELL_SHOP, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x238, 0x2b4, 0xc0, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 2, TRANSITION_TYPE_INSTANT_MINISH, + 0x6, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishRafters_DrLeft[] = { - { WARP_TYPE_AREA, 0x0, 0xe8, 0x18, 0x88, 0x2c, 0x0, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_DR_LEFT, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xe8, 0x18, 0x88, 0x2c, 0x0, AREA_HOUSE_INTERIORS_2, ROOM_HOUSE_INTERIORS_2_DR_LEFT, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishRafters_Bakery[] = { - { WARP_TYPE_AREA, 0x0, 0x48, 0x18, 0x48, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_BAKERY, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x148, 0x18, 0x88, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_BAKERY, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x48, 0x18, 0x48, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_BAKERY, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x148, 0x18, 0x88, 0x2c, 0x0, AREA_HOUSE_INTERIORS_3, ROOM_HOUSE_INTERIORS_3_BAKERY, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_MinishRafters[] = { @@ -2117,15 +2117,15 @@ const Transition* const gExitLists_MinishRafters[] = { }; const Transition gExitList_GoronCave_Stairs[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0x38, 0x78, 0x278, 0x0, AREA_GORON_CAVE, ROOM_GORON_CAVE_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x88, 0x368, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x38, 0x78, 0x278, 0x0, AREA_GORON_CAVE, ROOM_GORON_CAVE_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x88, 0x368, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_GoronCave_Main[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0x288, 0x78, 0x48, 0x0, AREA_GORON_CAVE, ROOM_GORON_CAVE_STAIRS, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x288, 0x78, 0x48, 0x0, AREA_GORON_CAVE, ROOM_GORON_CAVE_STAIRS, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_GoronCave[] = { @@ -2134,31 +2134,31 @@ const Transition* const gExitLists_GoronCave[] = { }; const Transition gExitList_WindTribeTower_Entrance[] = { - { WARP_TYPE_AREA, 0x0, 0x88, 0xe8, 0xb8, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_FLOOR_1, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1e8, 0x168, 0x30, AREA_CLOUD_TOPS, ROOM_CLOUD_TOPS_CLOUD_TOPS, 1, - TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0xe8, 0xb8, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_FLOOR_1, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1e8, 0x168, 0x30, AREA_CLOUD_TOPS, ROOM_CLOUD_TOPS_CLOUD_TOPS, 1, + TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_WindTribeTower_Floor2[] = { - { WARP_TYPE_AREA, 0x0, 0xb8, 0xe8, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x88, 0xe8, 0xb8, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_FLOOR_2, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xb8, 0xe8, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0xe8, 0xb8, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_FLOOR_2, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_WindTribeTower_Floor3[] = { - { WARP_TYPE_AREA, 0x0, 0xb8, 0xe8, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_FLOOR_1, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x88, 0xe8, 0xb8, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_FLOOR_3, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xb8, 0xe8, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_FLOOR_1, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0xe8, 0xb8, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_FLOOR_3, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_WindTribeTower_Floor4[] = { - { WARP_TYPE_AREA, 0x0, 0xb8, 0xe8, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_FLOOR_2, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x88, 0xe8, 0xb8, 0x148, 0x0, AREA_WIND_TRIBE_TOWER_ROOF, ROOM_WIND_TRIBE_TOWER_ROOF_0, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xb8, 0xe8, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_FLOOR_2, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0xe8, 0xb8, 0x148, 0x0, AREA_WIND_TRIBE_TOWER_ROOF, ROOM_WIND_TRIBE_TOWER_ROOF_0, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_WindTribeTower[] = { @@ -2169,8 +2169,8 @@ const Transition* const gExitLists_WindTribeTower[] = { }; const Transition gExitList_WindTribeTowerRoof_Main[] = { - { WARP_TYPE_AREA, 0x0, 0xb8, 0x138, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_FLOOR_3, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xb8, 0x138, 0x88, 0xf8, 0x0, AREA_WIND_TRIBE_TOWER, ROOM_WIND_TRIBE_TOWER_FLOOR_3, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_WindTribeTowerRoof[] = { @@ -2178,32 +2178,32 @@ const Transition* const gExitLists_WindTribeTowerRoof[] = { }; const Transition gExitList_Caves_Boomerang[] = { - { WARP_TYPE_AREA, 0x0, 0x48, 0x68, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_BOOMERANG_NORTHWEST, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x108, 0x68, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_BOOMERANG_NORTHEAST, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x48, 0xd8, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_BOOMERANG_SOUTHWEST, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x108, 0xd8, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_BOOMERANG_SOUTHEAST, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xa8, 0xb8, 0x1f8, 0x138, 0x0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x48, 0x68, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_BOOMERANG_NORTHWEST, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x108, 0x68, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_BOOMERANG_NORTHEAST, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x48, 0xd8, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_BOOMERANG_SOUTHWEST, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x108, 0xd8, 0x78, 0x38, 0x0, AREA_TREE_INTERIORS, ROOM_TREE_INTERIORS_BOOMERANG_SOUTHEAST, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xa8, 0xb8, 0x1f8, 0x138, 0x0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_ToGraveyard[] = { - { WARP_TYPE_AREA, 0x0, 0x38, 0x38, 0x88, 0xd8, 0x0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x118, 0x38, 0x118, 0xd8, 0x0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x138, 0x98, 0x78, 0x48, 0x0, AREA_CAVES, ROOM_CAVES_HEART_PIECE_HALLWAY, 1, - TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x108, 0x148, 0x20, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x38, 0x38, 0x88, 0xd8, 0x0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x118, 0x38, 0x118, 0xd8, 0x0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x138, 0x98, 0x78, 0x48, 0x0, AREA_CAVES, ROOM_CAVES_HEART_PIECE_HALLWAY, 1, + TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x108, 0x148, 0x20, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_2[] = { - { WARP_TYPE_AREA, 0x0, 0x48, 0x28, 0x308, 0x98, 0x0, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x48, 0x28, 0x308, 0x98, 0x0, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_3[] = { @@ -2216,85 +2216,85 @@ const Transition gExitList_Caves_5[] = { TransitionListEnd, }; const Transition gExitList_Caves_TrilbyKeeseChest[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x88, 0x238, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x88, 0x238, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_TrilbyFairyFountain[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x198, 0x2c8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x198, 0x2c8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_SouthHyruleFieldFairyFountain[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x118, 0xb8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x118, 0xb8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_A[] = { TransitionListEnd, }; const Transition gExitList_Caves_HyruleTownWaterfall[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xf0, 0x198, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xf0, 0x198, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_LonLonRanch[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xe8, 0x1c8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xb8, 0x138, 0x3, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xe8, 0x1c8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xb8, 0x138, 0x3, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_TrilbyHighlands[] = { - { WARP_TYPE_AREA, 0x0, 0x38, 0x18, 0x98, 0x268, 0x0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x128, 0x18, 0x118, 0x268, 0x0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x38, 0x18, 0x98, 0x268, 0x0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x128, 0x18, 0x118, 0x268, 0x0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_LonLonRanchWallet[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1f8, 0x218, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1f8, 0x218, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_LON_LON_RANCH, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_SouthHyruleFieldRupee[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x58, 0x128, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x58, 0x128, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_TrilbyRupee[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x38, 0x2b8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x38, 0x2b8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_TRILBY_HIGHLANDS, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_TrilbyMittsFairyFountain[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1a8, 0x68, 0x3, AREA_DIG_CAVES, ROOM_DIG_CAVES_TRILBY_HIGHLANDS, 1, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1a8, 0x68, 0x3, AREA_DIG_CAVES, ROOM_DIG_CAVES_TRILBY_HIGHLANDS, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_HillsKeeseChest[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xa8, 0xa8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_EASTERN_HILLS_CENTER, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xa8, 0xa8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_EASTERN_HILLS_CENTER, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_BottleBusinessScrub[] = { TransitionListEnd, }; const Transition gExitList_Caves_HeartPieceHallway[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0x38, 0x138, 0x88, 0x0, AREA_CAVES, ROOM_CAVES_TO_GRAVEYARD, 1, TRANSITION_TYPE_NORMAL, 0x0, - 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x138, 0x1f8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x38, 0x138, 0x88, 0x0, AREA_CAVES, ROOM_CAVES_TO_GRAVEYARD, 1, TRANSITION_TYPE_NORMAL, 0x0, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x138, 0x1f8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_NORTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_NorthHyruleFieldFairyFountain[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, - ROOM_TREE_INTERIORS_NORTH_HYRULE_FIELD_FAIRY_FOUNTAIN, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, + ROOM_TREE_INTERIORS_NORTH_HYRULE_FIELD_FAIRY_FOUNTAIN, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Caves_KinstoneBusinessScrub[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, - ROOM_TREE_INTERIORS_MINISH_WOODS_BUSINESS_SCRUB, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x78, 0x58, 0x30, AREA_TREE_INTERIORS, + ROOM_TREE_INTERIORS_MINISH_WOODS_BUSINESS_SCRUB, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_Caves[] = { @@ -2325,68 +2325,68 @@ const Transition* const gExitLists_Caves[] = { }; const Transition gExitList_VeilFallsCaves_Hallway2F[] = { - { WARP_TYPE_AREA, 0x0, 0xd8, 0x28, 0x78, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_HALLWAY_1F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xa8, 0x38, 0x10, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x4, - 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x158, 0x38, 0x20, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x4, - 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xd8, 0x28, 0x78, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_HALLWAY_1F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xa8, 0x38, 0x10, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x4, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x158, 0x38, 0x20, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x4, + 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_VeilFallsCaves_Hallway1F[] = { - { WARP_TYPE_AREA, 0x0, 0x38, 0x18, 0x98, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_HALLWAY_RUPEE_PATH, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x78, 0x18, 0xd8, 0x38, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_HALLWAY_2F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xb8, 0x8c, 0x118, 0x58, 0x0, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x38, 0xe8, 0xc8, 0x58, 0x0, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x0, - 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x38, 0x18, 0x98, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_HALLWAY_RUPEE_PATH, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x18, 0xd8, 0x38, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_HALLWAY_2F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xb8, 0x8c, 0x118, 0x58, 0x0, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x38, 0xe8, 0xc8, 0x58, 0x0, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x0, + 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_VeilFallsCaves_Entrance[] = { - { WARP_TYPE_AREA, 0x0, 0x128, 0x18, 0x58, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_EXIT, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x38, 0x1f8, 0x30, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x4, - 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x128, 0x18, 0x58, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_EXIT, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x38, 0x1f8, 0x30, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x4, + 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_VeilFallsCaves_Exit[] = { - { WARP_TYPE_AREA, 0x0, 0x58, 0x18, 0x128, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xd8, 0x1d8, 0x30, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x4, - 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x58, 0x18, 0x128, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xd8, 0x1d8, 0x30, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x4, + 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_VeilFallsCaves_SecretChest[] = { - { WARP_TYPE_AREA, 0x0, 0x58, 0x38, 0x98, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, - ROOM_VEIL_FALLS_CAVES_HALLWAY_SECRET_STAIRCASE, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x58, 0x38, 0x98, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, + ROOM_VEIL_FALLS_CAVES_HALLWAY_SECRET_STAIRCASE, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_VeilFallsCaves_SecretStaircases[] = { - { WARP_TYPE_AREA, 0x0, 0x58, 0x38, 0x98, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_HALLWAY_BLOCK_PUZZLE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x98, 0x38, 0x58, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_SECRET_CHEST, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x58, 0x38, 0x98, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_HALLWAY_BLOCK_PUZZLE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x98, 0x38, 0x58, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_SECRET_CHEST, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_VeilFallsCaves_BlockPuzzle[] = { - { WARP_TYPE_AREA, 0x0, 0x98, 0x38, 0x58, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, - ROOM_VEIL_FALLS_CAVES_HALLWAY_SECRET_STAIRCASE, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xd8, 0x158, 0x30, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x4, - 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x98, 0x38, 0x58, 0x48, 0x0, AREA_VEIL_FALLS_CAVES, + ROOM_VEIL_FALLS_CAVES_HALLWAY_SECRET_STAIRCASE, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xd8, 0x158, 0x30, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x4, + 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_VeilFallsCaves_RupeePath[] = { - { WARP_TYPE_AREA, 0x0, 0x98, 0x18, 0x38, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_HALLWAY_1F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xa8, 0xd8, 0x30, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x4, - 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x98, 0x18, 0x38, 0x28, 0x0, AREA_VEIL_FALLS_CAVES, ROOM_VEIL_FALLS_CAVES_HALLWAY_1F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xa8, 0xd8, 0x30, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x4, + 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_VeilFallsCaves_HeartPiece[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x38, 0x38, 0x30, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x4, - 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x38, 0x38, 0x30, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x4, + 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_VeilFallsCaves[] = { @@ -2409,13 +2409,13 @@ const Transition* const gExitLists_VeilFallsCaves[] = { }; const Transition gExitList_RoyalValleyGraves_HeartPiece[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x58, 0x98, 0x30, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x58, 0x98, 0x30, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_RoyalValleyGraves_Gina[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x188, 0x98, 0x30, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x188, 0x98, 0x30, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_RoyalValleyGraves[] = { @@ -2424,49 +2424,49 @@ const Transition* const gExitLists_RoyalValleyGraves[] = { }; const Transition gExitList_MinishCaves_BeanPesto[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1c8, 0x28, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1c8, 0x28, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_ENTRANCE, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCaves_SoutheastWater1[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x3b8, 0x308, 0x30, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x3b8, 0x308, 0x30, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCaves_Ruins[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x38, 0x14, 0x30, AREA_RUINS, ROOM_RUINS_LADDER_TO_TEKTITES, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x38, 0x14, 0x30, AREA_RUINS, ROOM_RUINS_LADDER_TO_TEKTITES, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCaves_OutsideLinksHouse[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x178, 0xe8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x178, 0xe8, 0x30, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCaves_MinishWoodsNorth1[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x3b8, 0x48, 0x30, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x3b8, 0x48, 0x30, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCaves_LakeHyliaNorth[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x2b8, 0x68, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, - 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x2b8, 0x68, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, + 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCaves_LakeHyliaLibrari[] = { - { WARP_TYPE_AREA, 0x0, 0x48, 0x38, 0x98, 0x204, 0x0, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x378, 0x38, 0x1b8, 0x1c4, 0x0, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x48, 0x38, 0x98, 0x204, 0x0, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x378, 0x38, 0x1b8, 0x1c4, 0x0, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_MinishCaves_MinishWoodsSouthwest[] = { - { WARP_TYPE_AREA, 0x0, 0x58, 0x138, 0x48, 0x224, 0x0, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, - TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x138, 0x138, 0x68, 0x224, 0x0, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, - TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x218, 0x138, 0x88, 0x224, 0x0, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, - TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x58, 0x138, 0x48, 0x224, 0x0, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, + TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x138, 0x138, 0x68, 0x224, 0x0, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, + TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x218, 0x138, 0x88, 0x224, 0x0, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, + TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_MinishCaves[] = { @@ -2483,13 +2483,13 @@ const Transition* const gExitLists_MinishCaves[] = { }; const Transition gExitList_CastleGardenMinishHoles_East[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x308, 0x2c, 0x30, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, - TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x308, 0x2c, 0x30, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, + TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CastleGardenMinishHoles_West[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xe8, 0x2c, 0x30, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xe8, 0x2c, 0x30, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_CastleGardenMinishHoles[] = { @@ -2498,13 +2498,13 @@ const Transition* const gExitLists_CastleGardenMinishHoles[] = { }; const Transition gExitList_37_0[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x308, 0x2c, 0x30, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, - TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x308, 0x2c, 0x30, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, + TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_37_1[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xe8, 0x2c, 0x30, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xe8, 0x2c, 0x30, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_37[] = { @@ -2513,21 +2513,21 @@ const Transition* const gExitLists_37[] = { }; const Transition gExitList_HyruleTownUnderground_Main[] = { - { WARP_TYPE_AREA, 0x0, 0x288, 0xf8, 0x338, 0x118, 0x0, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x168, 0x18, 0x78, 0x38, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_SCHOOL_WEST, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x48, 0xf8, 0x188, 0x208, 0x0, AREA_HYRULE_DIG_CAVES, ROOM_HYRULE_DIG_CAVES_TOWN, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x138, 0x238, 0x88, 0x50, 0x1, AREA_HYRULE_TOWN_UNDERGROUND, ROOM_HYRULE_TOWN_UNDERGROUND_1, - 1, TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x288, 0xf8, 0x338, 0x118, 0x0, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x168, 0x18, 0x78, 0x38, 0x0, AREA_HOUSE_INTERIORS_1, ROOM_HOUSE_INTERIORS_1_SCHOOL_WEST, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x48, 0xf8, 0x188, 0x208, 0x0, AREA_HYRULE_DIG_CAVES, ROOM_HYRULE_DIG_CAVES_TOWN, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x138, 0x238, 0x88, 0x50, 0x1, AREA_HYRULE_TOWN_UNDERGROUND, ROOM_HYRULE_TOWN_UNDERGROUND_1, + 1, TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleTownUnderground_Well[] = { - { WARP_TYPE_AREA, 0x0, 0x98, 0x50, 0x148, 0x23c, 0x1, AREA_HYRULE_TOWN_UNDERGROUND, ROOM_HYRULE_TOWN_UNDERGROUND_0, - 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x78, 0x28, 0x2f8, 0x26c, 0x0, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x98, 0x50, 0x148, 0x23c, 0x1, AREA_HYRULE_TOWN_UNDERGROUND, ROOM_HYRULE_TOWN_UNDERGROUND_0, + 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x28, 0x2f8, 0x26c, 0x0, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_HyruleTownUnderground[] = { @@ -2536,13 +2536,13 @@ const Transition* const gExitLists_HyruleTownUnderground[] = { }; const Transition gExitList_HyruleTownMinishCaves_Entrance[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x174, 0x196, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x174, 0x196, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleTownMinishCaves_Entrance2[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xe2, 0x58, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xe2, 0x58, 0x30, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_HyruleTownMinishCaves[] = { @@ -2573,13 +2573,13 @@ const Transition* const gExitLists_HyruleTownMinishCaves[] = { }; const Transition gExitList_GardenFountains_East[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0x88, 0x308, 0x58, 0x0, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, - TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x88, 0x308, 0x58, 0x0, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, + TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_GardenFountains_West[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0x88, 0xe8, 0x58, 0x0, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, - TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x88, 0xe8, 0x58, 0x0, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, + TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_GardenFountains[] = { @@ -2588,13 +2588,13 @@ const Transition* const gExitLists_GardenFountains[] = { }; const Transition gExitList_GreatFairies_Entrance[] = { - { WARP_TYPE_AREA, 0x0, 0x68, 0x188, 0x68, 0x58, 0x0, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x68, 0x188, 0x68, 0x58, 0x0, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_GreatFairies_Exit[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x52, 0x29c, 0xc, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_3, 1, TRANSITION_TYPE_NORMAL, - 0x2, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x52, 0x29c, 0xc, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_3, 1, TRANSITION_TYPE_NORMAL, + 0x2, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_HyruleCastleCellar[] = { @@ -2608,85 +2608,85 @@ const Transition* const gExitLists_40[] = { }; const Transition gExitList_DeepwoodShrine_StairsToB1[] = { - { WARP_TYPE_AREA, 0x0, 0xc8, 0x28, 0xc8, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_COMPASS, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xc8, 0x28, 0xc8, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_COMPASS, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DeepwoodShrine_BluePortal[] = { #ifdef EU - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x38, 0x30, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BARREL, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x38, 0x30, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BARREL, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, #endif TransitionListEnd, }; const Transition gExitList_DeepwoodShrine_Map[] = { #ifdef EU - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BARREL, - 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BARREL, + 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0 }, #endif TransitionListEnd, }; const Transition gExitList_DeepwoodShrine_Button[] = { #ifdef EU - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1b8, 0xfff, 0xc0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BARREL, - 1, TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1b8, 0xfff, 0xc0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BARREL, + 1, TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0 }, #endif TransitionListEnd, }; const Transition gExitList_DeepwoodShrine_Lever[] = { #ifdef EU - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x168, 0x3, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BARREL, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x168, 0x3, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BARREL, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, #endif TransitionListEnd, }; const Transition gExitList_DeepwoodShrine_Barrel[] = { - { WARP_TYPE_AREA, 0x0, 0xb8, 0x88, 0x50, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_INSIDE_BARREL, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x118, 0x88, 0xa0, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_INSIDE_BARREL, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xb8, 0x108, 0x50, 0x70, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_INSIDE_BARREL, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x118, 0x108, 0xa0, 0x70, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_INSIDE_BARREL, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xb8, 0x88, 0x50, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_INSIDE_BARREL, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x118, 0x88, 0xa0, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_INSIDE_BARREL, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xb8, 0x108, 0x50, 0x70, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_INSIDE_BARREL, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x118, 0x108, 0xa0, 0x70, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_INSIDE_BARREL, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, #ifdef EU - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0xc8, 0x3, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BLUE_PORTAL, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x28, 0xfff, 0xc, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BUTTON, - 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x38, 0x30, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_LEVER, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xe8, 0xfff, 0xc0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_MAP, 1, - TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0xc8, 0x3, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BLUE_PORTAL, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x28, 0xfff, 0xc, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BUTTON, + 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x38, 0x30, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_LEVER, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xe8, 0xfff, 0xc0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_MAP, 1, + TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0 }, #endif TransitionListEnd, }; const Transition gExitList_DeepwoodShrine_Entrance[] = { - { WARP_TYPE_AREA, 0x0, 0x48, 0x68, 0x48, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BOSS_DOOR, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x108, 0x68, 0x108, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BOSS_DOOR, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x78, 0x64, 0x30, AREA_DEEPWOOD_SHRINE_ENTRY, ROOM_DEEPWOOD_SHRINE_ENTRY_MAIN, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x48, 0x68, 0x48, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BOSS_DOOR, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x108, 0x68, 0x108, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BOSS_DOOR, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x78, 0x64, 0x30, AREA_DEEPWOOD_SHRINE_ENTRY, ROOM_DEEPWOOD_SHRINE_ENTRY_MAIN, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DeepwoodShrine_Compass[] = { - { WARP_TYPE_AREA, 0x0, 0xc8, 0x28, 0xc8, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_STAIRS_TO_B1, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xc8, 0x28, 0xc8, 0x38, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_STAIRS_TO_B1, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DeepwoodShrineBoss_Main[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xa8, 0x8, 0x30, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BOSS_DOOR, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xa8, 0x8, 0x30, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_BOSS_DOOR, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DeepwoodShrine_PreBoss[] = { - { WARP_TYPE_AREA, 0x0, 0x48, 0x68, 0x48, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x108, 0x68, 0x108, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x88, 0xd8, 0x3, AREA_DEEPWOOD_SHRINE_BOSS, ROOM_DEEPWOOD_SHRINE_BOSS_MAIN, - 1, TRANSITION_TYPE_INSTANT, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x48, 0x68, 0x48, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x108, 0x68, 0x108, 0x78, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x88, 0xd8, 0x3, AREA_DEEPWOOD_SHRINE_BOSS, ROOM_DEEPWOOD_SHRINE_BOSS_MAIN, + 1, TRANSITION_TYPE_INSTANT, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_DeepwoodShrine[] = { @@ -2730,14 +2730,14 @@ const Transition* const gExitLists_DeepwoodShrineBoss[] = { }; const Transition gExitList_DeepwoodShrineEntry_Main[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0x58, 0xa8, 0xd8, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x88, 0x1, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1c8, 0x272, 0x30, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1d8, 0x272, 0xc, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x2, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1b8, 0x272, 0xc0, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x6, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x58, 0xa8, 0xd8, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x188, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1c8, 0x272, 0x30, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1d8, 0x272, 0xc, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x2, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1b8, 0x272, 0xc0, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x6, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_DeepwoodShrineEntry[] = { @@ -2745,38 +2745,38 @@ const Transition* const gExitLists_DeepwoodShrineEntry[] = { }; const Transition gExitList_CaveOfFlames_AfterCane[] = { - { WARP_TYPE_AREA, 0x0, 0x88, 0x38, 0x1a8, 0x38, 0x0, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_MINISH_SPIKES, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0x38, 0x1a8, 0x38, 0x0, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_MINISH_SPIKES, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CaveOfFlames_Entrance[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x68, 0x88, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x68, 0x88, 0x30, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CaveOfFlames_MainCart[] = { - { WARP_TYPE_AREA, 0x0, 0x1f8, 0x38, 0x88, 0x28, 0x0, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_NORTH_ENTRANCE, - 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x1f8, 0x38, 0x88, 0x28, 0x0, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_NORTH_ENTRANCE, + 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CaveOfFlames_NorthEntrance[] = { - { WARP_TYPE_AREA, 0x0, 0x88, 0x18, 0x1f8, 0x48, 0x0, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_MAIN_CART, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0x18, 0x1f8, 0x48, 0x0, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_MAIN_CART, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CaveOfFlames_MinishSpikes[] = { - { WARP_TYPE_AREA, 0x0, 0x1a8, 0x28, 0x88, 0x48, 0x0, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_AFTER_CANE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x1a8, 0x28, 0x88, 0x48, 0x0, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_AFTER_CANE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CaveOfFlames_BeforeGleerok[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x28, 0x30, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_BOSS_DOOR, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x28, 0x30, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_BOSS_DOOR, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_CaveOfFlames_BossDoor[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0xc0, 0x1, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_BEFORE_GLEEROK, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0xc0, 0x1, AREA_CAVE_OF_FLAMES, ROOM_CAVE_OF_FLAMES_BEFORE_GLEEROK, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_CaveOfFlames[] = { @@ -2816,102 +2816,102 @@ const Transition* const gExitLists_CaveOfFlames[] = { }; const Transition gExitList_FortressOfWinds_BeforeMazaal[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_WEST_KEY_LEVER, - 1, TRANSITION_TYPE_INSTANT, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_WEST_KEY_LEVER, + 1, TRANSITION_TYPE_INSTANT, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_EastKeyLever[] = { - { WARP_TYPE_AREA, 0x0, 0x198, 0x198, 0x2e8, 0x38, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_3F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x1f8, 0x198, 0x338, 0x38, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_3F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x198, 0x198, 0x2e8, 0x38, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_3F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x1f8, 0x198, 0x338, 0x38, 0x0, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_3F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_PitPlatforms[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x68, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_3F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x68, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_3F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_WestKeyLever[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0xc8, 0x3, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_BEFORE_MAZAAL, - 1, TRANSITION_TYPE_INSTANT, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1d8, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_3F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0xc8, 0x3, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_BEFORE_MAZAAL, + 1, TRANSITION_TYPE_INSTANT, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1d8, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_3F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_Mazaal[] = { - { WARP_TYPE_AREA, 0x0, 0xb8, 0x18, 0xa0, 0x18c, 0x0, AREA_FORTRESS_OF_WINDS_TOP, ROOM_FORTRESS_OF_WINDS_TOP_MAIN, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xb8, 0x18, 0xa0, 0x18c, 0x0, AREA_FORTRESS_OF_WINDS_TOP, ROOM_FORTRESS_OF_WINDS_TOP_MAIN, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_Stalfos[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x78, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_2F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x78, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_2F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_EntranceMoleMitts[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x88, 0xb0, 0x3, AREA_OUTER_FORTRESS_OF_WINDS, - ROOM_OUTER_FORTRESS_OF_WINDS_MOLE_MITTS, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x88, 0xb0, 0x3, AREA_OUTER_FORTRESS_OF_WINDS, + ROOM_OUTER_FORTRESS_OF_WINDS_MOLE_MITTS, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_Main2F[] = { - { WARP_TYPE_AREA, 0x0, 0x88, 0xf8, 0x78, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_CENTER_STAIRS_1F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1d8, 0xa8, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_2F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0xf8, 0x78, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_CENTER_STAIRS_1F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1d8, 0xa8, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_2F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_MinishHole[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x68, 0xb0, 0x3, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_SMALL_KEY, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x68, 0xb0, 0x3, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_SMALL_KEY, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_BossKey[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x338, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_2F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x338, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_2F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_WestStairs2F[] = { - { WARP_TYPE_AREA, 0x0, 0x88, 0x28, 0x68, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_WEST_STAIRS_1F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0x28, 0x68, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_WEST_STAIRS_1F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_EastStairs2F[] = { - { WARP_TYPE_AREA, 0x0, 0x88, 0x28, 0x68, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_EAST_STAIRS_1F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x288, 0xa8, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_2F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0x28, 0x68, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_EAST_STAIRS_1F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x288, 0xa8, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, ROOM_OUTER_FORTRESS_OF_WINDS_2F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_WestStairs1F[] = { - { WARP_TYPE_AREA, 0x0, 0x68, 0x28, 0x88, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_WEST_STAIRS_2F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x128, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, - ROOM_OUTER_FORTRESS_OF_WINDS_ENTRANCE_HALL, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x68, 0x28, 0x88, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_WEST_STAIRS_2F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x128, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, + ROOM_OUTER_FORTRESS_OF_WINDS_ENTRANCE_HALL, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_CenterStairs1F[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0x28, 0x88, 0x108, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_MAIN_2F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1d8, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, - ROOM_OUTER_FORTRESS_OF_WINDS_ENTRANCE_HALL, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x28, 0x88, 0x108, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_MAIN_2F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1d8, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, + ROOM_OUTER_FORTRESS_OF_WINDS_ENTRANCE_HALL, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_EastStairs1F[] = { - { WARP_TYPE_AREA, 0x0, 0x68, 0x28, 0x88, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_EAST_STAIRS_2F, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x288, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, - ROOM_OUTER_FORTRESS_OF_WINDS_ENTRANCE_HALL, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x68, 0x28, 0x88, 0x38, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_EAST_STAIRS_2F, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x288, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, + ROOM_OUTER_FORTRESS_OF_WINDS_ENTRANCE_HALL, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_Wizzrobe[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x78, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, - ROOM_OUTER_FORTRESS_OF_WINDS_ENTRANCE_HALL, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x78, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, + ROOM_OUTER_FORTRESS_OF_WINDS_ENTRANCE_HALL, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_FortressOfWinds_HeartPiece[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x338, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, - ROOM_OUTER_FORTRESS_OF_WINDS_ENTRANCE_HALL, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x338, 0x38, 0x30, AREA_OUTER_FORTRESS_OF_WINDS, + ROOM_OUTER_FORTRESS_OF_WINDS_ENTRANCE_HALL, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_FortressOfWinds[] = { @@ -2958,8 +2958,8 @@ const Transition* const gExitLists_FortressOfWinds[] = { }; const Transition gExitList_FortressOfWindsTop_Main[] = { - { WARP_TYPE_AREA, 0x0, 0xa0, 0x1a0, 0xb8, 0x28, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_MAZAAL, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xa0, 0x1a0, 0xb8, 0x28, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_MAZAAL, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_FortressOfWindsTop[] = { @@ -2967,8 +2967,8 @@ const Transition* const gExitLists_FortressOfWindsTop[] = { }; const Transition gExitList_InnerMazaal_Main[] = { - { WARP_TYPE_AREA, 0x0, 0x88, 0x11c, 0xb8, 0x5c, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_MAZAAL, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0x11c, 0xb8, 0x5c, 0x0, AREA_FORTRESS_OF_WINDS, ROOM_FORTRESS_OF_WINDS_MAZAAL, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_InnerMazaal[] = { @@ -2977,122 +2977,122 @@ const Transition* const gExitLists_InnerMazaal[] = { }; const Transition gExitList_TempleOfDroplets_WestHole[] = { - { WARP_TYPE_AREA, 0x0, 0x58, 0x28, 0x58, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BOSS_KEY, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x58, 0x28, 0x58, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BOSS_KEY, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_EastHole[] = { - { WARP_TYPE_AREA, 0x0, 0xd8, 0x28, 0xd8, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_NORTH_SMALL_KEY, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xd8, 0x28, 0xd8, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_NORTH_SMALL_KEY, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_HoleToBlueChuchu[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x208, 0xfff, 0xc0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ELEMENT, - 1, TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xc8, 0x28, 0x88, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, - ROOM_TEMPLE_OF_DROPLETS_BLUE_CHU_KEY_LEVER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x208, 0xfff, 0xc0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ELEMENT, + 1, TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xc8, 0x28, 0x88, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, + ROOM_TEMPLE_OF_DROPLETS_BLUE_CHU_KEY_LEVER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_BigBlueChuchu[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0xb8, 0x3, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_TO_BLUE_CHU, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0xb8, 0x3, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_TO_BLUE_CHU, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_BigBlueChuchuKey[] = { - { WARP_TYPE_AREA, 0x0, 0x58, 0x28, 0xc8, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, - ROOM_TEMPLE_OF_DROPLETS_BLUE_CHU_KEY_LEVER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x58, 0x28, 0xc8, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, + ROOM_TEMPLE_OF_DROPLETS_BLUE_CHU_KEY_LEVER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_BossKey[] = { - { WARP_TYPE_AREA, 0x0, 0x58, 0x28, 0x58, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_WEST_HOLE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x58, 0x28, 0x58, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_WEST_HOLE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_NorthSmallKey[] = { - { WARP_TYPE_AREA, 0x0, 0xd8, 0x28, 0xd8, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_EAST_HOLE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xd8, 0x28, 0xd8, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_EAST_HOLE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_BlueChuchuKeyLever[] = { - { WARP_TYPE_AREA, 0x0, 0x88, 0x18, 0xc8, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, - ROOM_TEMPLE_OF_DROPLETS_HOLE_TO_BLUE_CHU_KEY, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xc8, 0x18, 0x58, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BLUE_CHU_KEY, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0x18, 0xc8, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, + ROOM_TEMPLE_OF_DROPLETS_HOLE_TO_BLUE_CHU_KEY, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xc8, 0x18, 0x58, 0x38, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BLUE_CHU_KEY, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_Entrance[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ELEMENT, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ELEMENT, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_WaterfallNortheast[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ELEMENT, - 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ELEMENT, + 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_Element[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xf8, 0xfff, 0xc0, AREA_TEMPLE_OF_DROPLETS, - ROOM_TEMPLE_OF_DROPLETS_WATERFALL_NORTHEAST, 1, TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x4, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ICE_CORNER, - 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x8, 0xfff, 0x8, AREA_TEMPLE_OF_DROPLETS, - ROOM_TEMPLE_OF_DROPLETS_HOLE_TO_BLUE_CHU_KEY, 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x178, 0x3, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x28, 0x30, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BIG_OCTO, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xf8, 0xfff, 0xc0, AREA_TEMPLE_OF_DROPLETS, + ROOM_TEMPLE_OF_DROPLETS_WATERFALL_NORTHEAST, 1, TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x8, 0xfff, 0x4, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ICE_CORNER, + 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x8, 0xfff, 0x8, AREA_TEMPLE_OF_DROPLETS, + ROOM_TEMPLE_OF_DROPLETS_HOLE_TO_BLUE_CHU_KEY, 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x178, 0x3, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x28, 0x30, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BIG_OCTO, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_IceCorner[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x208, 0xfff, 0xc0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ELEMENT, - 1, TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x208, 0xfff, 0xc0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ELEMENT, + 1, TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_BigOcto[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x178, 0x3, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ELEMENT, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x178, 0x3, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_ELEMENT, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_NorthwestStairs[] = { - { WARP_TYPE_AREA, 0x0, 0x88, 0x18, 0x88, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, - ROOM_TEMPLE_OF_DROPLETS_BLOCK_CLONE_ICE_BRIDGE, 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0x18, 0x88, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, + ROOM_TEMPLE_OF_DROPLETS_BLOCK_CLONE_ICE_BRIDGE, 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_ScissorsMiniboss[] = { - { WARP_TYPE_AREA, 0x0, 0xc8, 0x18, 0xc8, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, - ROOM_TEMPLE_OF_DROPLETS_STAIRS_TO_SCISSORS_MINIBOSS, 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xc8, 0x18, 0xc8, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, + ROOM_TEMPLE_OF_DROPLETS_STAIRS_TO_SCISSORS_MINIBOSS, 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_WaterfallSouthwest[] = { - { WARP_TYPE_AREA, 0x0, 0x38, 0x170, 0x38, 0x18, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_LILYPAD_B2_WEST, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x38, 0x170, 0x38, 0x18, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_LILYPAD_B2_WEST, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_ToBigBlueChuchu[] = { - { WARP_TYPE_AREA, 0x0, 0x58, 0x58, 0x58, 0x68, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_COMPASS, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x8, 0x30, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BLUE_CHU, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x58, 0x58, 0x58, 0x68, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_COMPASS, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x8, 0x30, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_BLUE_CHU, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_BlockCloneIceBridge[] = { - { WARP_TYPE_AREA, 0x0, 0x88, 0x18, 0x88, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_NORTHWEST_STAIRS, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0x18, 0x88, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_NORTHWEST_STAIRS, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_StairsToScissorsMiniboss[] = { - { WARP_TYPE_AREA, 0x0, 0xc8, 0x18, 0xc8, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_SCISSORS_MINIBOSS, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xc8, 0x18, 0xc8, 0x28, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_SCISSORS_MINIBOSS, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_LilypadWestB2[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x38, 0x168, 0x3, AREA_TEMPLE_OF_DROPLETS, - ROOM_TEMPLE_OF_DROPLETS_WEST_WATERFALL_SOUTHWEST, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x38, 0x168, 0x3, AREA_TEMPLE_OF_DROPLETS, + ROOM_TEMPLE_OF_DROPLETS_WEST_WATERFALL_SOUTHWEST, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_TempleOfDroplets_CompassRoom[] = { - { WARP_TYPE_AREA, 0x0, 0x58, 0x58, 0x58, 0x68, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_TO_BLUE_CHU, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x58, 0x58, 0x58, 0x68, 0x0, AREA_TEMPLE_OF_DROPLETS, ROOM_TEMPLE_OF_DROPLETS_TO_BLUE_CHU, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_TempleOfDroplets[] = { @@ -3163,10 +3163,10 @@ const Transition* const gExitLists_TempleOfDroplets[] = { }; const Transition gExitList_61_0[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0x58, 0xa8, 0xd8, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x118, 0x174, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x58, 0xa8, 0xd8, 0x0, AREA_DEEPWOOD_SHRINE, ROOM_DEEPWOOD_SHRINE_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x118, 0x174, 0x30, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, TRANSITION_TYPE_INSTANT_MINISH, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_61[] = { @@ -3177,25 +3177,25 @@ const Transition gExitList_RoyalCrypt_WaterRope[] = { TransitionListEnd, }; const Transition gExitList_RoyalCrypt_Gibdo[] = { - { WARP_TYPE_AREA, 0x0, 0xa8, 0x12e, 0x128, 0x48, 0x0, AREA_ROYAL_CRYPT, ROOM_ROYAL_CRYPT_KEY_BLOCK, 1, - TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xa8, 0x12e, 0x128, 0x48, 0x0, AREA_ROYAL_CRYPT, ROOM_ROYAL_CRYPT_KEY_BLOCK, 1, + TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_RoyalCrypt_KeyBlock[] = { - { WARP_TYPE_AREA, 0x0, 0x128, 0x38, 0xa8, 0x118, 0x0, AREA_ROYAL_CRYPT, ROOM_ROYAL_CRYPT_GIBDO, 1, TRANSITION_TYPE_NORMAL, - 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x128, 0x16e, 0x88, 0x48, 0x0, AREA_ROYAL_CRYPT, ROOM_ROYAL_CRYPT_MUSHROOM_PIT, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x128, 0x38, 0xa8, 0x118, 0x0, AREA_ROYAL_CRYPT, ROOM_ROYAL_CRYPT_GIBDO, 1, TRANSITION_TYPE_NORMAL, + 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x128, 0x16e, 0x88, 0x48, 0x0, AREA_ROYAL_CRYPT, ROOM_ROYAL_CRYPT_MUSHROOM_PIT, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_RoyalCrypt_MushroomPit[] = { - { WARP_TYPE_AREA, 0x0, 0x88, 0x38, 0x128, 0x158, 0x0, AREA_ROYAL_CRYPT, ROOM_ROYAL_CRYPT_KEY_BLOCK, 1, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0x38, 0x128, 0x158, 0x0, AREA_ROYAL_CRYPT, ROOM_ROYAL_CRYPT_KEY_BLOCK, 1, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_RoyalCrypt_Entrance[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xf0, 0x3c, 0x30, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xf0, 0x3c, 0x30, AREA_ROYAL_VALLEY, ROOM_ROYAL_VALLEY_MAIN, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_RoyalCrypt[] = { @@ -3211,130 +3211,130 @@ const Transition* const gExitLists_RoyalCrypt[] = { }; const Transition gExitList_PalaceOfWinds_GyorgTornado[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_GYORG_BOSS_DOOR, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_GYORG_BOSS_DOOR, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_GyorgBossDoor[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x1c8, 0x3, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_GYORG_TORNADO, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x1c8, 0x3, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_GYORG_TORNADO, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_BallAndChainSoldiers[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_HOLE_TO_DARKNUT, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_HOLE_TO_DARKNUT, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_BombarossaPath[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_TO_BOMBAROSSA_PATH, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_TO_BOMBAROSSA_PATH, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_HoleToDarknut[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x128, 0x3, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BALL_AND_CHAIN_SOLDIERS, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x128, 0x3, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BALL_AND_CHAIN_SOLDIERS, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_ToBombarossaPath[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x3, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BOMBAROSSA_PATH, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BOMB_WALL_OUTSIDE, - 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x88, 0x3, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BOMBAROSSA_PATH, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BOMB_WALL_OUTSIDE, + 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_BombWallInside[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BOMB_WALL_OUTSIDE, - 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x38, 0x38, 0x218, 0xe8, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_RED_WARP_HALL, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x18, 0xfff, 0xc, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BOMB_WALL_OUTSIDE, + 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x38, 0x38, 0x218, 0xe8, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_RED_WARP_HALL, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_BombWallOutside[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xc8, 0xfff, 0x40, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_TO_BOMBAROSSA_PATH, - 1, TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xc8, 0xfff, 0x80, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BOMB_WALL_INSIDE, - 1, TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xc8, 0xfff, 0x40, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_TO_BOMBAROSSA_PATH, + 1, TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xc8, 0xfff, 0x80, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BOMB_WALL_INSIDE, + 1, TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_BlockMazeToBossDoor[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_RED_WARP_HALL, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_RED_WARP_HALL, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_HeartPieceBridge[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_RED_WARP_HALL, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_RED_WARP_HALL, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_RedWarpHall[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x1, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_HEART_PIECE_BRIDGE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x1c8, 0x2, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BLOCK_MAZE_TO_BOSS_DOOR, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xb8, 0xd8, 0xb8, 0x48, 0x0, AREA_PALACE_OF_WINDS, - ROOM_PALACE_OF_WINDS_STAIRS_AFTER_FLOORMASTER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x218, 0xd8, 0x38, 0x48, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BOMB_WALL_INSIDE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x88, 0x1, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_HEART_PIECE_BRIDGE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x1c8, 0x2, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BLOCK_MAZE_TO_BOSS_DOOR, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xb8, 0xd8, 0xb8, 0x48, 0x0, AREA_PALACE_OF_WINDS, + ROOM_PALACE_OF_WINDS_STAIRS_AFTER_FLOORMASTER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x218, 0xd8, 0x38, 0x48, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BOMB_WALL_INSIDE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_PitCornerAfterKey[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xd8, 0xfff, 0xc0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_KEY_ARROW_BUTTON, - 1, TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xd8, 0xfff, 0xc0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_KEY_ARROW_BUTTON, + 1, TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_PotPush[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x78, 0x1, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_KEY_ARROW_BUTTON, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x78, 0x1, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_KEY_ARROW_BUTTON, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_StairsAfterFloormaster[] = { - { WARP_TYPE_AREA, 0x0, 0xb8, 0x38, 0xb8, 0xe8, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_RED_WARP_HALL, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xb8, 0x38, 0xb8, 0xe8, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_RED_WARP_HALL, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_KeyArrowButton[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x10, 0xfff, 0xc, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_PIT_CORNER_AFTER_KEY, - 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x28, 0x30, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_POT_PUSH, - 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x38, 0x38, 0x38, 0x48, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_GIBDO_STAIRS, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x10, 0xfff, 0xc, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_PIT_CORNER_AFTER_KEY, + 1, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x28, 0x30, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_POT_PUSH, + 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x38, 0x38, 0x38, 0x48, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_GIBDO_STAIRS, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_PeahatSwitch[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x3, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_TO_PEAHAT_SWITCH, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x88, 0x3, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_TO_PEAHAT_SWITCH, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_WhirlwindBombarossa[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x88, 0x3, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_GIBDO_STAIRS, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x88, 0x3, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_GIBDO_STAIRS, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_ToPeahatSwitch[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_PEAHAT_SWITCH, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xb8, 0x38, 0xb8, 0xe8, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_DARK_COMPASS_HALL, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_PEAHAT_SWITCH, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xb8, 0x38, 0xb8, 0xe8, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_DARK_COMPASS_HALL, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_GibdoStairs[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_WHIRLWIND_BOMBAROSSA, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x38, 0x38, 0x38, 0x48, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_KEY_ARROW_BUTTON, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xfff, 0x18, 0x30, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_WHIRLWIND_BOMBAROSSA, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x38, 0x38, 0x38, 0x48, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_KEY_ARROW_BUTTON, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_BridgeAfterDarknut[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0x18, 0x168, 0x118, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_DARK_COMPASS_HALL, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x18, 0x168, 0x118, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_DARK_COMPASS_HALL, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_PalaceOfWinds_DarkCompassHall[] = { - { WARP_TYPE_AREA, 0x0, 0x168, 0x130, 0x78, 0x28, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BRIDGE_AFTER_DARKNUT, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xb8, 0xd8, 0xb8, 0x48, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_TO_PEAHAT_SWITCH, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x168, 0x130, 0x78, 0x28, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_BRIDGE_AFTER_DARKNUT, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xb8, 0xd8, 0xb8, 0x48, 0x0, AREA_PALACE_OF_WINDS, ROOM_PALACE_OF_WINDS_TO_PEAHAT_SWITCH, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_PalaceOfWinds[] = { @@ -3397,176 +3397,176 @@ const Transition gExitList_Unused1[] = { }; const Transition gExitList_DarkHyruleCastle_1FEntrance[] = { - { WARP_TYPE_AREA, 0x0, 0x108, 0xd8, 0x108, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_MAP, - 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x228, 0xd8, 0x228, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_MAP, - 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x198, 0x220, 0x1f8, 0x38, 0x2, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, - TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x108, 0xd8, 0x108, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_MAP, + 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x228, 0xd8, 0x228, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_MAP, + 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x198, 0x220, 0x1f8, 0x38, 0x2, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, + TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_3FTopLeftTower[] = { - { WARP_TYPE_AREA, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_TOP_LEFT_TOWER, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_TOP_LEFT_TOWER, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_3FTopRightTower[] = { - { WARP_TYPE_AREA, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, - ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, + ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_3FBottomLeftTower[] = { - { WARP_TYPE_AREA, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, - ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, + ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_3FBottomRightTower[] = { - { WARP_TYPE_AREA, 0x0, 0xa8, 0x38, 0x68, 0x118, 0x0, AREA_DARK_HYRULE_CASTLE, - ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_RIGHT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xa8, 0x38, 0x68, 0x118, 0x0, AREA_DARK_HYRULE_CASTLE, + ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_RIGHT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_3FKeatonHallToVaati[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xa8, 0xe8, 0x3, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_3F_TRIPLE_DARKNUT, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xa8, 0x190, 0x88, 0x28, 0x0, AREA_DARK_HYRULE_CASTLE_BRIDGE, - ROOM_DARK_HYRULE_CASTLE_BRIDGE_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xa8, 0xe8, 0x3, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_3F_TRIPLE_DARKNUT, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xa8, 0x190, 0x88, 0x28, 0x0, AREA_DARK_HYRULE_CASTLE_BRIDGE, + ROOM_DARK_HYRULE_CASTLE_BRIDGE_MAIN, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_3FTripleDarknut[] = { - { WARP_TYPE_AREA, 0x0, 0xa8, 0x28, 0x78, 0x168, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, - ROOM_DARK_HYRULE_CASTLE_OUTSIDE_ZELDA_STATUE_PLATFORM, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xb8, 0x18, 0x30, AREA_DARK_HYRULE_CASTLE, - ROOM_DARK_HYRULE_CASTLE_3F_KEATON_HALL_TO_VAATI, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xa8, 0x28, 0x78, 0x168, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, + ROOM_DARK_HYRULE_CASTLE_OUTSIDE_ZELDA_STATUE_PLATFORM, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xb8, 0x18, 0x30, AREA_DARK_HYRULE_CASTLE, + ROOM_DARK_HYRULE_CASTLE_3F_KEATON_HALL_TO_VAATI, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_2FTopLeftTower[] = { - { WARP_TYPE_AREA, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_3F_TOP_LEFT_TOWER, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_TOP_LEFT_TOWER, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x88, 0xc0, 0x88, 0xd8, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, - ROOM_DARK_HYRULE_CASTLE_OUTSIDE_NORTHWEST, 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_3F_TOP_LEFT_TOWER, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_TOP_LEFT_TOWER, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0xc0, 0x88, 0xd8, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, + ROOM_DARK_HYRULE_CASTLE_OUTSIDE_NORTHWEST, 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_2FTopRightTower[] = { - { WARP_TYPE_AREA, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, - ROOM_DARK_HYRULE_CASTLE_3F_TOP_RIGHT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, - ROOM_DARK_HYRULE_CASTLE_1F_TOP_RIGHT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x88, 0xc0, 0x88, 0xd8, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, - ROOM_DARK_HYRULE_CASTLE_OUTSIDE_NORTHEAST, 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, + ROOM_DARK_HYRULE_CASTLE_3F_TOP_RIGHT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, + ROOM_DARK_HYRULE_CASTLE_1F_TOP_RIGHT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0xc0, 0x88, 0xd8, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, + ROOM_DARK_HYRULE_CASTLE_OUTSIDE_NORTHEAST, 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_2FRight[] = { - { WARP_TYPE_AREA, 0x0, 0xf0, 0x5c, 0x44, 0x5e, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, - ROOM_DARK_HYRULE_CASTLE_OUTSIDE_EAST, 2, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xf0, 0xec, 0x44, 0xee, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, - ROOM_DARK_HYRULE_CASTLE_OUTSIDE_EAST, 2, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xf0, 0x5c, 0x44, 0x5e, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, + ROOM_DARK_HYRULE_CASTLE_OUTSIDE_EAST, 2, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xf0, 0xec, 0x44, 0xee, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, + ROOM_DARK_HYRULE_CASTLE_OUTSIDE_EAST, 2, TRANSITION_TYPE_NORMAL, 0x2, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_2FBossDoor[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x88, 0x118, 0x3, AREA_DARK_HYRULE_CASTLE_BRIDGE, ROOM_DARK_HYRULE_CASTLE_BRIDGE_MAIN, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x88, 0x118, 0x3, AREA_DARK_HYRULE_CASTLE_BRIDGE, ROOM_DARK_HYRULE_CASTLE_BRIDGE_MAIN, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_2FEntrance[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x198, 0xd8, 0x30, AREA_DARK_HYRULE_CASTLE_OUTSIDE, - ROOM_DARK_HYRULE_CASTLE_OUTSIDE_SOUTH, 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x198, 0xd8, 0x30, AREA_DARK_HYRULE_CASTLE_OUTSIDE, + ROOM_DARK_HYRULE_CASTLE_OUTSIDE_SOUTH, 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_2FBottomLeftTower[] = { - { WARP_TYPE_AREA, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, - ROOM_DARK_HYRULE_CASTLE_3F_BOTTOM_LEFT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, - ROOM_DARK_HYRULE_CASTLE_1F_BOTTOM_LEFT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x88, 0xc0, 0x78, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, - ROOM_DARK_HYRULE_CASTLE_OUTSIDE_SOUTHWEST, 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, + ROOM_DARK_HYRULE_CASTLE_3F_BOTTOM_LEFT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xa8, 0x38, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, + ROOM_DARK_HYRULE_CASTLE_1F_BOTTOM_LEFT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0xc0, 0x78, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, + ROOM_DARK_HYRULE_CASTLE_OUTSIDE_SOUTHWEST, 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_2FBottomLeftGhini[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x88, 0xd8, 0x30, AREA_DARK_HYRULE_CASTLE_OUTSIDE, - ROOM_DARK_HYRULE_CASTLE_OUTSIDE_SOUTH, 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x88, 0xd8, 0x30, AREA_DARK_HYRULE_CASTLE_OUTSIDE, + ROOM_DARK_HYRULE_CASTLE_OUTSIDE_SOUTH, 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_B1Entrance[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x88, 0x188, 0x3, AREA_DARK_HYRULE_CASTLE_OUTSIDE, - ROOM_DARK_HYRULE_CASTLE_OUTSIDE_GARDEN, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x88, 0x188, 0x3, AREA_DARK_HYRULE_CASTLE_OUTSIDE, + ROOM_DARK_HYRULE_CASTLE_OUTSIDE_GARDEN, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_2FBottomRightTower[] = { - { WARP_TYPE_AREA, 0x0, 0x68, 0x108, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, - ROOM_DARK_HYRULE_CASTLE_3F_BOTTOM_RIGHT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0xa8, 0x108, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, - ROOM_DARK_HYRULE_CASTLE_1F_BOTTOM_RIGHT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x88, 0x190, 0x88, 0x288, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, - ROOM_DARK_HYRULE_CASTLE_OUTSIDE_SOUTHEAST, 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x68, 0x108, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, + ROOM_DARK_HYRULE_CASTLE_3F_BOTTOM_RIGHT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xa8, 0x108, 0x68, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, + ROOM_DARK_HYRULE_CASTLE_1F_BOTTOM_RIGHT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0x190, 0x88, 0x288, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, + ROOM_DARK_HYRULE_CASTLE_OUTSIDE_SOUTHEAST, 2, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_1FTopLeftTower[] = { - { WARP_TYPE_AREA, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_TOP_LEFT_TOWER, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_TOP_LEFT_TOWER, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_1FThroneRoom[] = { - { WARP_TYPE_AREA, 0x0, 0x88, 0x48, 0x88, 0x38, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_BELOW_THRONE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0x48, 0x88, 0x38, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_BELOW_THRONE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_1FCompass[] = { - { WARP_TYPE_AREA, 0x0, 0xb8, 0x38, 0xb8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_BELOW_COMPASS, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xb8, 0x38, 0xb8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_BELOW_COMPASS, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_1FTopRightTower[] = { - { WARP_TYPE_AREA, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, - ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, + ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_1FBeforeThrone[] = { - { WARP_TYPE_AREA, 0x0, 0x88, 0x68, 0x88, 0x78, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_BEFORE_THRONE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0x68, 0x88, 0x78, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_BEFORE_THRONE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_1FBottomLeftTower[] = { - { WARP_TYPE_AREA, 0x0, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, - ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x68, 0x38, 0xa8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, + ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_1FBottomRightTower[] = { - { WARP_TYPE_AREA, 0x0, 0x68, 0x38, 0xa8, 0x118, 0x0, AREA_DARK_HYRULE_CASTLE, - ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_RIGHT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x68, 0x38, 0xa8, 0x118, 0x0, AREA_DARK_HYRULE_CASTLE, + ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_RIGHT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_B1BelowThrone[] = { - { WARP_TYPE_AREA, 0x0, 0x88, 0x48, 0x88, 0x58, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_THRONE_ROOM, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0x48, 0x88, 0x58, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_THRONE_ROOM, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_B1BelowCompass[] = { - { WARP_TYPE_AREA, 0x0, 0xb8, 0x38, 0xb8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_COMPASS, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xb8, 0x38, 0xb8, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_COMPASS, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_B1BeforeThrone[] = { - { WARP_TYPE_AREA, 0x0, 0x88, 0x68, 0x88, 0x58, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_BEFORE_THRONE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0x68, 0x88, 0x58, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_BEFORE_THRONE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_B1ToPrison[] = { - { WARP_TYPE_AREA, 0x0, 0x58, 0x28, 0x58, 0x28, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B2_TO_PRISON, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x58, 0x28, 0x58, 0x28, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B2_TO_PRISON, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_B1Map[] = { - { WARP_TYPE_AREA, 0x0, 0x108, 0xd8, 0x108, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x228, 0xd8, 0x228, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x108, 0xd8, 0x108, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x228, 0xd8, 0x228, 0xe8, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_1F_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastle_B2ToPrison[] = { - { WARP_TYPE_AREA, 0x0, 0x58, 0x18, 0x58, 0x38, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_TO_PRISON, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x58, 0x18, 0x58, 0x38, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_TO_PRISON, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_DarkHyruleCastle[] = { @@ -3641,49 +3641,49 @@ const Transition gExitList_Unused2[] = { }; const Transition gExitList_DarkHyruleCastleOutside_ZeldaStatuePlatform[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0x178, 0xa8, 0x38, 0x0, AREA_DARK_HYRULE_CASTLE, - ROOM_DARK_HYRULE_CASTLE_3F_TRIPLE_DARKNUT, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0x178, 0xa8, 0x38, 0x0, AREA_DARK_HYRULE_CASTLE, + ROOM_DARK_HYRULE_CASTLE_3F_TRIPLE_DARKNUT, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastleOutside_Garden[] = { - { WARP_TYPE_AREA, 0x0, 0x88, 0x38, 0xc8, 0x1e8, 0x0, AREA_SANCTUARY, ROOM_SANCTUARY_HALL, 1, TRANSITION_TYPE_NORMAL, 0x0, - 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x88, 0x18, 0x30, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0x38, 0xc8, 0x1e8, 0x0, AREA_SANCTUARY, ROOM_SANCTUARY_HALL, 1, TRANSITION_TYPE_NORMAL, 0x0, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x88, 0x18, 0x30, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_B1_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastleOutside_OutsideNorthwest[] = { - { WARP_TYPE_AREA, 0x0, 0x88, 0xc8, 0x88, 0xa8, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_TOP_LEFT_TOWER, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0xc8, 0x88, 0xa8, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_TOP_LEFT_TOWER, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastleOutside_OutsideNortheast[] = { - { WARP_TYPE_AREA, 0x0, 0x88, 0xc8, 0x88, 0xb0, 0x0, AREA_DARK_HYRULE_CASTLE, - ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0xc8, 0x88, 0xb0, 0x0, AREA_DARK_HYRULE_CASTLE, + ROOM_DARK_HYRULE_CASTLE_2F_TOP_RIGHT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastleOutside_OutsideEast[] = { - { WARP_TYPE_AREA, 0x0, 0x38, 0x5c, 0xde, 0x5e, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_RIGHT, - 1, TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x38, 0xec, 0xde, 0xee, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_RIGHT, - 1, TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x38, 0x5c, 0xde, 0x5e, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_RIGHT, + 1, TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x38, 0xec, 0xde, 0xee, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_RIGHT, + 1, TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastleOutside_OutsideSouthwest[] = { - { WARP_TYPE_AREA, 0x0, 0x78, 0xd8, 0x88, 0xb0, 0x0, AREA_DARK_HYRULE_CASTLE, - ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x78, 0xd8, 0x88, 0xb0, 0x0, AREA_DARK_HYRULE_CASTLE, + ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastleOutside_OutsideSouth[] = { - { WARP_TYPE_AREA, 0x0, 0x198, 0xc8, 0x88, 0x170, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_ENTRANCE, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x88, 0xc8, 0x88, 0xa0, 0x0, AREA_DARK_HYRULE_CASTLE, - ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_GHINI, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x198, 0xc8, 0x88, 0x170, 0x0, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_ENTRANCE, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0xc8, 0x88, 0xa0, 0x0, AREA_DARK_HYRULE_CASTLE, + ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_LEFT_GHINI, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_DarkHyruleCastleOutside_OutsideSoutheast[] = { - { WARP_TYPE_AREA, 0x0, 0x88, 0x278, 0x88, 0x178, 0x0, AREA_DARK_HYRULE_CASTLE, - ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_RIGHT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0x278, 0x88, 0x178, 0x0, AREA_DARK_HYRULE_CASTLE, + ROOM_DARK_HYRULE_CASTLE_2F_BOTTOM_RIGHT_TOWER, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_DarkHyruleCastleOutside[] = { @@ -3698,13 +3698,13 @@ const Transition* const gExitLists_DarkHyruleCastleOutside[] = { }; const Transition gExitList_VaatisArms_First[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xb0, 0x88, 0x30, AREA_VAATI_3, ROOM_VAATI_3_0, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, - 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xb0, 0x88, 0x30, AREA_VAATI_3, ROOM_VAATI_3_0, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, + 0x0 }, TransitionListEnd, }; const Transition gExitList_VaatisArms_Second[] = { - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xb0, 0x88, 0x30, AREA_VAATI_3, ROOM_VAATI_3_0, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, - 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xb0, 0x88, 0x30, AREA_VAATI_3, ROOM_VAATI_3_0, 1, TRANSITION_TYPE_INSTANT_MINISH, 0x4, 0x0, 0x0, + 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_VaatisArms[] = { @@ -3713,10 +3713,10 @@ const Transition* const gExitLists_VaatisArms[] = { }; const Transition gExitList_DarkHyruleCastleBridge_Main[] = { - { WARP_TYPE_AREA, 0x0, 0x88, 0x18, 0xa8, 0x178, 0x0, AREA_DARK_HYRULE_CASTLE, - ROOM_DARK_HYRULE_CASTLE_3F_KEATON_HALL_TO_VAATI, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x88, 0x28, 0x30, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_BOSS_DOOR, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0x18, 0xa8, 0x178, 0x0, AREA_DARK_HYRULE_CASTLE, + ROOM_DARK_HYRULE_CASTLE_3F_KEATON_HALL_TO_VAATI, 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x88, 0x28, 0x30, AREA_DARK_HYRULE_CASTLE, ROOM_DARK_HYRULE_CASTLE_2F_BOSS_DOOR, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_DarkHyruleCastleBridge[] = { @@ -3724,30 +3724,30 @@ const Transition* const gExitLists_DarkHyruleCastleBridge[] = { }; const Transition gExitList_HyruleCastle_0[] = { - { WARP_TYPE_AREA, 0x0, 0x48, 0xd8, 0x88, 0x288, 0x0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_3, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x1f8, 0x38, 0x30, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, - TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x48, 0xd8, 0x88, 0x288, 0x0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_3, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x1f8, 0x38, 0x30, AREA_CASTLE_GARDEN, ROOM_CASTLE_GARDEN_MAIN, 1, + TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleCastle_1[] = { - { WARP_TYPE_AREA, 0x0, 0x58, 0x28, 0x68, 0x28, 0x0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_3, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x198, 0x28, 0x1c8, 0x28, 0x0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_3, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x58, 0x28, 0x68, 0x28, 0x0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_3, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x198, 0x28, 0x1c8, 0x28, 0x0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_3, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_HyruleCastle_3[] = { - { WARP_TYPE_AREA, 0x0, 0x68, 0x18, 0x58, 0x38, 0x0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_1, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x1c8, 0x18, 0x198, 0x38, 0x0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_1, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x88, 0x278, 0x48, 0xe8, 0x0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_0, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_AREA, 0x0, 0x118, 0x1c8, 0x88, 0x180, 0x0, AREA_SANCTUARY_ENTRANCE, ROOM_SANCTUARY_ENTRANCE_MAIN, - 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0xd2, 0x5c, 0xc0, AREA_HYRULE_CASTLE_CELLAR, ROOM_HYRULE_CASTLE_CELLAR_1, - 1, TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x68, 0x18, 0x58, 0x38, 0x0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_1, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x1c8, 0x18, 0x198, 0x38, 0x0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_1, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0x278, 0x48, 0xe8, 0x0, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_0, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x118, 0x1c8, 0x88, 0x180, 0x0, AREA_SANCTUARY_ENTRANCE, ROOM_SANCTUARY_ENTRANCE_MAIN, + 1, TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0xd2, 0x5c, 0xc0, AREA_HYRULE_CASTLE_CELLAR, ROOM_HYRULE_CASTLE_CELLAR_1, + 1, TRANSITION_TYPE_NORMAL, 0x6, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_HyruleCastle[] = { @@ -3762,10 +3762,10 @@ const Transition* const gExitLists_HyruleCastle[] = { }; const Transition gExitList_SanctuaryEntrance_Main[] = { - { WARP_TYPE_AREA, 0x0, 0x88, 0x38, 0xc8, 0x1e8, 0x0, AREA_SANCTUARY, ROOM_SANCTUARY_HALL, 1, TRANSITION_TYPE_NORMAL, 0x0, - 0x0, 0x0, 0x0, 0x0 }, - { WARP_TYPE_BORDER, 0x0, 0x0, 0x0, 0x118, 0x1e8, 0x30, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_3, 1, TRANSITION_TYPE_NORMAL, - 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x88, 0x38, 0xc8, 0x1e8, 0x0, AREA_SANCTUARY, ROOM_SANCTUARY_HALL, 1, TRANSITION_TYPE_NORMAL, 0x0, + 0x0, 0x0, 0x0 }, + { WARP_TYPE_BORDER, 0x0, 0x0, 0x118, 0x1e8, 0x30, AREA_HYRULE_CASTLE, ROOM_HYRULE_CASTLE_3, 1, TRANSITION_TYPE_NORMAL, + 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_SanctuaryEntrance[] = { @@ -3773,23 +3773,23 @@ const Transition* const gExitLists_SanctuaryEntrance[] = { }; const Transition gExitList_Sanctuary_Hall[] = { - { WARP_TYPE_AREA, 0x0, 0xc8, 0x1fc, 0x88, 0x48, 0x0, AREA_SANCTUARY_ENTRANCE, ROOM_SANCTUARY_ENTRANCE_MAIN, - 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xc8, 0x1fc, 0x88, 0x48, 0x0, AREA_SANCTUARY_ENTRANCE, ROOM_SANCTUARY_ENTRANCE_MAIN, + 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gUnk_0813A76C[] = { - { WARP_TYPE_AREA, 0x0, 0xc8, 0x1fc, 0x88, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, - ROOM_DARK_HYRULE_CASTLE_OUTSIDE_GARDEN, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xc8, 0x1fc, 0x88, 0x48, 0x0, AREA_DARK_HYRULE_CASTLE_OUTSIDE, + ROOM_DARK_HYRULE_CASTLE_OUTSIDE_GARDEN, 1, TRANSITION_TYPE_NORMAL, 0x4, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Sanctuary_Main[] = { - { WARP_TYPE_AREA, 0x0, 0xe8, 0x28, 0x98, 0x130, 0x0, AREA_SANCTUARY, ROOM_SANCTUARY_STAINED_GLASS, 2, - TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0xe8, 0x28, 0x98, 0x130, 0x0, AREA_SANCTUARY, ROOM_SANCTUARY_STAINED_GLASS, 2, + TRANSITION_TYPE_NORMAL, 0x0, 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition gExitList_Sanctuary_StainedGlass[] = { - { WARP_TYPE_AREA, 0x0, 0x98, 0x140, 0xe8, 0x38, 0x0, AREA_SANCTUARY, ROOM_SANCTUARY_MAIN, 2, TRANSITION_TYPE_NORMAL, 0x4, - 0x0, 0x0, 0x0, 0x0 }, + { WARP_TYPE_AREA, 0x98, 0x140, 0xe8, 0x38, 0x0, AREA_SANCTUARY, ROOM_SANCTUARY_MAIN, 2, TRANSITION_TYPE_NORMAL, 0x4, + 0x0, 0x0, 0x0 }, TransitionListEnd, }; const Transition* const gExitLists_Sanctuary[] = { diff --git a/src/enemy/armos.c b/src/enemy/armos.c index 94236dee..fcdfeb7a 100644 --- a/src/enemy/armos.c +++ b/src/enemy/armos.c @@ -18,7 +18,7 @@ typedef struct { /*0x68*/ u8 unk_68[0x10]; /*0x78*/ u16 unk_78; /*0x7a*/ u16 unk_7a; - /*0x7c*/ ScreenTransitionData* unk_7c; + /*0x7c*/ Transition* unk_7c; /*0x80*/ u8 unk_80; /*0x81*/ u8 unk_81; /*0x82*/ u8 unk_82; @@ -134,7 +134,7 @@ void sub_0803026C(ArmosEntity* this) { this->unk_84 = (0x47d >> this->unk_80) & 1; } if (super->type2 != 0) { - this->unk_7c = (ScreenTransitionData*)GetCurrentRoomProperty(super->type2); + this->unk_7c = (Transition*)GetCurrentRoomProperty(super->type2); } this->unk_81 = super->health; sub_08030580(this); diff --git a/src/enemy/mazaalHead.c b/src/enemy/mazaalHead.c index 049b32d1..5078e29a 100644 --- a/src/enemy/mazaalHead.c +++ b/src/enemy/mazaalHead.c @@ -118,11 +118,11 @@ void (*const gUnk_080CED74[])(MazaalHeadEntity*) = { sub_08034BA0, }; const s8 gUnk_080CED84[] = { 0x0d, 0x10, -0xd, 0x10 }; -const ScreenTransitionData gUnk_080CED88 = { - 1, { 0, 0, 0, 0 }, 0x88, 0xf8, 0, AREA_INNER_MAZAAL, ROOM_INNER_MAZAAL_PHASE_1, 1, 0, 0, 0 +const Transition gUnk_080CED88 = { + 1, 0, 0, 0x88, 0xf8, 0, AREA_INNER_MAZAAL, ROOM_INNER_MAZAAL_PHASE_1, 1, 0, 0, 0 }; -const ScreenTransitionData gUnk_080CED9C = { - 1, { 0, 0, 0, 0 }, 0x88, 0xf8, 0, AREA_INNER_MAZAAL, ROOM_INNER_MAZAAL_MAIN, 1, 0, 0, 0 +const Transition gUnk_080CED9C = { + 1, 0, 0, 0x88, 0xf8, 0, AREA_INNER_MAZAAL, ROOM_INNER_MAZAAL_MAIN, 1, 0, 0, 0 }; void MazaalHead(MazaalHeadEntity* this) { diff --git a/src/enemy/vaatiArm.c b/src/enemy/vaatiArm.c index facc5527..819decc9 100644 --- a/src/enemy/vaatiArm.c +++ b/src/enemy/vaatiArm.c @@ -185,8 +185,8 @@ const Coords gUnk_080D13D8[] = { { .HALF = { -0x60, 0x80 } }, { .HALF = { 0x60, const u8 gUnk_080D13E0[] = { 0xc, 0xe, 0x10 }; const u8 gUnk_080D13E3[] = { 8, 9, 10, 4, 4, 5 }; const s8 gUnk_080D13E9[] = { -8, 8 }; -const ScreenTransitionData gUnk_080D13EC = { - 1, { 0, 0, 0, 0 }, 0x98, 0xb8, 0, AREA_VAATIS_ARMS, ROOM_VAATIS_ARMS_FIRST, 1, 0, 0, 0 +const Transition gUnk_080D13EC = { + 1, 0, 0, 0x98, 0xb8, 0, AREA_VAATIS_ARMS, ROOM_VAATIS_ARMS_FIRST, 1, 0, 0, 0 }; const u16 gUnk_080D1400[][5] = { { 0x8000, 0x7000, 0x6000, 0x5000, 0x4000 }, diff --git a/src/menu/kinstoneMenu.c b/src/menu/kinstoneMenu.c index eecc21b6..ee6d1bf9 100644 --- a/src/menu/kinstoneMenu.c +++ b/src/menu/kinstoneMenu.c @@ -72,15 +72,15 @@ Subtask KinstoneMenu_Type4; Subtask KinstoneMenu_Type5; // Belongs to subtask2.c -const ScreenTransitionData gUnk_08128024[] = { - { 1, { 0, 0, 0, 0 }, 0x98, 0xf8, 0, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, 1, 12, 4, 0 }, - { 1, { 0, 0, 0, 0 }, 0xf8, 0xf8, 0, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, 12, 4, 0 }, - { 1, { 0, 0, 0, 0 }, 0x1e8, 0x1a8, 0, AREA_CLOUD_TOPS, ROOM_CLOUD_TOPS_CLOUD_TOPS, 1, 12, 4, 0 }, - { 1, { 0, 0, 0, 0 }, 0x278, 0x58, 0, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, 12, 4, 0 }, - { 1, { 0, 0, 0, 0 }, 0xa8, 0x1b8, 0, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, 12, 4, 0 }, - { 1, { 0, 0, 0, 0 }, 0x228, 0x398, 0, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, 12, 4, 0 }, - { 1, { 0, 0, 0, 0 }, 0x2c8, 0x128, 0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, 1, 12, 4, 0 }, - { 1, { 0, 0, 0, 0 }, 0x128, 0x2a8, 0, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, 12, 4, 0 }, +const Transition gUnk_08128024[] = { + { 1, 0, 0, 0x98, 0xf8, 0, AREA_MT_CRENEL, ROOM_MT_CRENEL_CAVERN_OF_FLAMES_ENTRANCE, 1, 12, 4, 0 }, + { 1, 0, 0, 0xf8, 0xf8, 0, AREA_VEIL_FALLS, ROOM_VEIL_FALLS_MAIN, 1, 12, 4, 0 }, + { 1, 0, 0, 0x1e8, 0x1a8, 0, AREA_CLOUD_TOPS, ROOM_CLOUD_TOPS_CLOUD_TOPS, 1, 12, 4, 0 }, + { 1, 0, 0, 0x278, 0x58, 0, AREA_HYRULE_TOWN, ROOM_HYRULE_TOWN_MAIN, 1, 12, 4, 0 }, + { 1, 0, 0, 0xa8, 0x1b8, 0, AREA_LAKE_HYLIA, ROOM_LAKE_HYLIA_MAIN, 1, 12, 4, 0 }, + { 1, 0, 0, 0x228, 0x398, 0, AREA_CASTOR_WILDS, ROOM_CASTOR_WILDS_MAIN, 1, 12, 4, 0 }, + { 1, 0, 0, 0x2c8, 0x128, 0, AREA_HYRULE_FIELD, ROOM_HYRULE_FIELD_SOUTH_HYRULE_FIELD, 1, 12, 4, 0 }, + { 1, 0, 0, 0x128, 0x2a8, 0, AREA_MINISH_WOODS, ROOM_MINISH_WOODS_MAIN, 1, 12, 4, 0 }, }; u32 sub_080A3B48(void) { diff --git a/src/npc/npc4E.c b/src/npc/npc4E.c index 2fae4b91..69a57088 100644 --- a/src/npc/npc4E.c +++ b/src/npc/npc4E.c @@ -35,7 +35,7 @@ extern void script_MinishVillageObjectRightStoneOpening; // Cutscene data type? const Hitbox gUnk_08114154; const InteractCollisionData gNpc4ECollisionData[]; -const ScreenTransitionData* const gNpc4ETransitions[]; +const Transition* const gNpc4ETransitions[]; const u8 gNpc4ETransitionTypes[]; const u16 gUnk_081141F4[]; @@ -255,8 +255,8 @@ const InteractCollisionData gNpc4ECollisionData[] = { // #endif }; -// Array of pointers to ScreenTransitionData -const ScreenTransitionData* const gNpc4ETransitions[] = { // +// Array of pointers to Transition +const Transition* const gNpc4ETransitions[] = { // &gUnk_0813AB6C, &gUnk_0813ABBC, &gUnk_0813ABE4, &gUnk_0813ABF8, &gUnk_0813AC0C, &gUnk_0813AC20, &gUnk_0813AC5C, &gUnk_0813AC70, &gUnk_0813AC84, &gUnk_0813AC98, &gUnk_0813ACAC, &gUnk_0813ACC0, &gUnk_0813ACD4, &gUnk_0813ACE8, &gUnk_0813AC5C, &gUnk_0813ACFC diff --git a/src/scroll.c b/src/scroll.c index 973bfcbd..3822a8b5 100644 --- a/src/scroll.c +++ b/src/scroll.c @@ -607,7 +607,7 @@ bool32 sub_080806BC(u32 x, u32 y, u32 param_3, u32 param_4) { while (*(u16*)puVar3 != 0xffff) { u32 uVar3 = *(u16*)puVar3; if ((((1 << uVar3) & param_4) != 0) && (gUnk_0811E7AC[uVar3](puVar3, x, y, param_3))) { - DoExitTransition((const ScreenTransitionData*)puVar3); + DoExitTransition((const Transition*)puVar3); return 1; } puVar3++; @@ -616,18 +616,16 @@ bool32 sub_080806BC(u32 x, u32 y, u32 param_3, u32 param_4) { } const Transition* sub_08080734(u32 param_1, u32 param_2) { - u32 warpType; - s32 iVar2; u32 uVar4; - const Transition* puVar3; + const Transition* transition; - puVar3 = (gArea.pCurrentRoomInfo->exits); - uVar4 = 10; - while (*(u16*)puVar3 != 0xffff) { - if ((((1 << *(u16*)puVar3) & uVar4) != 0) && (sub_08080808(puVar3, param_1, param_2, 0))) { - return puVar3; + transition = gArea.pCurrentRoomInfo->exits; + uVar4 = 0xa; + while (*(u16*)transition != 0xffff) { + if ((((1 << *(u16*)transition) & uVar4) != 0) && sub_08080808(transition, param_1, param_2, 0)) { + return transition; } - puVar3++; + transition++; } return NULL; } @@ -697,7 +695,7 @@ bool32 sub_08080808(const Transition* param_1, u32 x, u32 y, u32 param_4) { } } -void DoExitTransition(const ScreenTransitionData* data) { +void DoExitTransition(const Transition* data) { static void (*const gUnk_0811E7C4[])(s32) = { sub_080808D8, sub_080808E4, @@ -707,25 +705,25 @@ void DoExitTransition(const ScreenTransitionData* data) { PlayerRoomStatus* status; gRoomTransition.transitioningOut = 1; status = &gRoomTransition.player_status; - if ((u16)data->playerXPos <= 0x3ff) { - status->start_pos_x = data->playerXPos; + if ((u16)data->endX <= 0x3ff) { + status->start_pos_x = data->endX; } else { status->start_pos_x = (gRoomControls.camera_target)->x.HALF.HI | 0x8000; } - if ((u16)data->playerYPos <= 0x3ff) { - status->start_pos_y = data->playerYPos; + if ((u16)data->endY <= 0x3ff) { + status->start_pos_y = data->endY; } else { status->start_pos_y = (gRoomControls.camera_target)->y.HALF.HI | 0x8000; } status->area_next = data->area; status->room_next = data->room; - status->layer = data->playerLayer; - status->spawn_type = data->spawn_type; - status->start_anim = data->playerState; + status->layer = data->layer; + status->spawn_type = data->transition_type; + status->start_anim = data->facing_direction; if (data->transitionSFX != SFX_NONE) { SoundReq(data->transitionSFX); } - gUnk_0811E7C4[data->type](data->field_0xa); + gUnk_0811E7C4[data->warp_type](data->shape); } void sub_080808D8(s32 param_1) { @@ -748,7 +746,7 @@ void sub_08080910(s32 param_1) { gRoomTransition.type = TRANSITION_CUT; } -void sub_0808091C(const ScreenTransitionData* screenTransition, u32 transitionType) { +void sub_0808091C(const Transition* screenTransition, u32 transitionType) { DoExitTransition(screenTransition); gRoomTransition.type = transitionType; } diff --git a/src/subtask.c b/src/subtask.c index 3bc20af4..ddccfff1 100644 --- a/src/subtask.c +++ b/src/subtask.c @@ -188,7 +188,7 @@ void Subtask_Exit(void) { } // Used by Subtask_FastTravel and EnterPortalSubtask? -void sub_080A71F4(const ScreenTransitionData* exitTransition) { +void sub_080A71F4(const Transition* exitTransition) { if (exitTransition != NULL) { DoExitTransition(exitTransition); } diff --git a/src/subtask/subtaskFastTravel.c b/src/subtask/subtaskFastTravel.c index b457a10c..40b1ca0f 100644 --- a/src/subtask/subtaskFastTravel.c +++ b/src/subtask/subtaskFastTravel.c @@ -17,7 +17,7 @@ void sub_080A6E70(void); u32 sub_080A6D74(u32); void sub_080A6EE0(u32 param_1); -extern const ScreenTransitionData gUnk_08128024[]; +extern const Transition gUnk_08128024[]; void Subtask_FastTravel(void) { FlushSprites(); @@ -179,10 +179,10 @@ void sub_080A6EE0(u32 param_1) { u32 x; u32 y; RoomHeader* roomHeader; - const ScreenTransitionData* ptr = &gUnk_08128024[param_1]; + const Transition* ptr = &gUnk_08128024[param_1]; - x = (u16)ptr->playerXPos; - y = (u16)ptr->playerYPos; + x = (u16)ptr->endX; + y = (u16)ptr->endY; roomHeader = &gAreaRoomHeaders[ptr->area][ptr->room]; x += roomHeader->map_x; y += roomHeader->map_y;