diff --git a/asm/gibdo.s b/asm/gibdo.s deleted file mode 100644 index 4518b9d6..00000000 --- a/asm/gibdo.s +++ /dev/null @@ -1,1041 +0,0 @@ - .include "asm/macros.inc" - - .include "constants/constants.inc" - - .syntax unified - - .text - - - thumb_func_start Gibdo -Gibdo: @ 0x0803746C - push {r4, lr} - adds r4, r0, #0 - ldr r1, _08037488 @ =gUnk_080CF294 - bl EnemyFunctionHandler - movs r3, #0x15 - rsbs r3, r3, #0 - adds r0, r4, #0 - movs r1, #0 - movs r2, #1 - bl SetChildOffset - pop {r4, pc} - .align 2, 0 -_08037488: .4byte gUnk_080CF294 - - thumb_func_start sub_0803748C -sub_0803748C: @ 0x0803748C - push {lr} - ldr r2, _080374A0 @ =gUnk_080CF2AC - ldrb r1, [r0, #0xc] - lsls r1, r1, #2 - adds r1, r1, r2 - ldr r1, [r1] - bl _call_via_r1 - pop {pc} - .align 2, 0 -_080374A0: .4byte gUnk_080CF2AC - - thumb_func_start sub_080374A4 -sub_080374A4: @ 0x080374A4 - push {r4, lr} - adds r4, r0, #0 - adds r0, #0x41 - ldrb r2, [r0] - cmp r2, #0x87 - bne _080374D4 - ldrb r0, [r4, #0xc] - cmp r0, #6 - bne _080374BC - adds r0, r4, #0 - bl sub_08037ACC -_080374BC: - movs r0, #8 - strb r0, [r4, #0xc] - movs r0, #0x3c - strb r0, [r4, #0xe] - ldrb r1, [r4, #0x10] - movs r0, #0x7f - ands r0, r1 - strb r0, [r4, #0x10] - adds r0, r4, #0 - bl sub_08037B48 - b _08037534 -_080374D4: - ldrb r0, [r4, #0xc] - adds r1, r0, #0 - cmp r1, #6 - beq _0803752E - adds r0, r4, #0 - adds r0, #0x3f - ldrb r0, [r0] - cmp r0, #0x27 - bne _080374F2 - cmp r2, #0x80 - bne _080374F2 - adds r0, r4, #0 - bl sub_08037A14 - b _08037534 -_080374F2: - subs r0, r1, #1 - lsls r0, r0, #0x18 - lsrs r0, r0, #0x18 - cmp r0, #1 - bhi _08037534 - movs r0, #1 - strb r0, [r4, #0xc] - adds r0, r4, #0 - adds r0, #0x3e - ldrb r0, [r0] - movs r1, #0x10 - eors r0, r1 - adds r0, #4 - movs r1, #0x18 - ands r0, r1 - strb r0, [r4, #0x15] - lsrs r0, r0, #3 - strb r0, [r4, #0x14] - ldrb r1, [r4, #0x14] - adds r0, r4, #0 - bl InitAnimationForceUpdate - adds r0, r4, #0 - bl sub_08037810 - cmp r0, #0 - beq _08037534 - movs r0, #4 - strb r0, [r4, #0xe] - b _08037534 -_0803752E: - adds r0, r4, #0 - bl sub_08037A58 -_08037534: - adds r0, r4, #0 - adds r0, #0x43 - ldrb r0, [r0] - cmp r0, #0 - beq _08037546 - adds r0, r4, #0 - movs r1, #0x1c - bl sub_0804A9FC -_08037546: - ldr r1, _08037550 @ =gUnk_080CF294 - adds r0, r4, #0 - bl sub_0804AA30 - pop {r4, pc} - .align 2, 0 -_08037550: .4byte gUnk_080CF294 - - thumb_func_start nullsub_162 -nullsub_162: @ 0x08037554 - bx lr - .align 2, 0 - - thumb_func_start sub_08037558 -sub_08037558: @ 0x08037558 - push {r4, lr} - adds r4, r0, #0 - bl sub_0804A720 - bl Random - movs r1, #3 - ands r0, r1 - movs r1, #0 - strb r0, [r4, #0x14] - adds r0, r4, #0 - adds r0, #0x76 - strb r1, [r0] - adds r0, #1 - strb r1, [r0] - adds r0, r4, #0 - bl sub_08037794 - pop {r4, pc} - .align 2, 0 - - thumb_func_start sub_08037580 -sub_08037580: @ 0x08037580 - push {r4, lr} - adds r4, r0, #0 - bl sub_08037810 - cmp r0, #0 - bne _080375A2 - adds r1, r4, #0 - adds r1, #0x74 - ldrh r0, [r1] - subs r0, #1 - strh r0, [r1] - lsls r0, r0, #0x10 - cmp r0, #0 - bne _080375A2 - adds r0, r4, #0 - bl sub_080377B0 -_080375A2: - pop {r4, pc} - - thumb_func_start sub_080375A4 -sub_080375A4: @ 0x080375A4 - push {r4, lr} - adds r4, r0, #0 - bl sub_080378B0 - cmp r0, #0 - bne _080375F4 - adds r0, r4, #0 - bl sub_08037810 - cmp r0, #0 - bne _080375F4 - adds r1, r4, #0 - adds r1, #0x74 - ldrh r0, [r1] - subs r0, #1 - strh r0, [r1] - lsls r0, r0, #0x10 - cmp r0, #0 - bne _080375D2 - adds r0, r4, #0 - bl sub_08037794 - b _080375F4 -_080375D2: - adds r0, r4, #0 - bl UpdateAnimationSingleFrame - adds r0, r4, #0 - bl ProcessMovement - cmp r0, #0 - bne _080375F4 - ldrb r0, [r4, #0xf] - subs r0, #1 - strb r0, [r4, #0xf] - lsls r0, r0, #0x18 - cmp r0, #0 - bne _080375F4 - adds r0, r4, #0 - bl sub_080379BC -_080375F4: - pop {r4, pc} - .align 2, 0 - - thumb_func_start sub_080375F8 -sub_080375F8: @ 0x080375F8 - push {r4, lr} - adds r4, r0, #0 - bl sub_080378B0 - cmp r0, #0 - bne _08037622 - ldrb r0, [r4, #0xe] - subs r0, #1 - strb r0, [r4, #0xe] - lsls r0, r0, #0x18 - cmp r0, #0 - bne _08037622 - movs r0, #4 - strb r0, [r4, #0xc] - movs r0, #0x18 - strb r0, [r4, #0xe] - ldrb r1, [r4, #0x14] - adds r1, #4 - adds r0, r4, #0 - bl InitAnimationForceUpdate -_08037622: - pop {r4, pc} - - thumb_func_start sub_08037624 -sub_08037624: @ 0x08037624 - push {r4, lr} - adds r4, r0, #0 - bl sub_080378B0 - cmp r0, #0 - bne _0803768E - adds r0, r4, #0 - bl sub_08037914 - cmp r0, #0 - bne _0803768E - adds r1, r4, #0 - adds r1, #0x74 - ldrh r0, [r1] - subs r0, #1 - strh r0, [r1] - lsls r0, r0, #0x10 - cmp r0, #0 - bne _08037652 - adds r0, r4, #0 - bl sub_08037794 - b _0803768E -_08037652: - adds r0, r4, #0 - bl UpdateAnimationSingleFrame - adds r0, r4, #0 - bl UpdateAnimationSingleFrame - adds r0, r4, #0 - bl ProcessMovement - cmp r0, #0 - bne _0803767C - ldrb r0, [r4, #0xf] - subs r0, #1 - strb r0, [r4, #0xf] - lsls r0, r0, #0x18 - cmp r0, #0 - bne _0803768E - adds r0, r4, #0 - bl sub_080379BC - b _0803768E -_0803767C: - ldrb r0, [r4, #0xe] - subs r0, #1 - strb r0, [r4, #0xe] - lsls r0, r0, #0x18 - cmp r0, #0 - bne _0803768E - adds r0, r4, #0 - bl sub_0803797C -_0803768E: - pop {r4, pc} - - thumb_func_start sub_08037690 -sub_08037690: @ 0x08037690 - push {r4, lr} - adds r4, r0, #0 - bl UpdateAnimationSingleFrame - adds r0, r4, #0 - adds r0, #0x5a - ldrb r1, [r0] - movs r0, #0x80 - ands r0, r1 - cmp r0, #0 - beq _080376B6 - adds r1, r4, #0 - adds r1, #0x77 - movs r0, #0x14 - strb r0, [r1] - adds r0, r4, #0 - bl sub_08037794 - b _080376CC -_080376B6: - movs r0, #1 - ands r0, r1 - cmp r0, #0 - beq _080376CC - adds r1, r4, #0 - adds r1, #0x3f - movs r0, #0x27 - strb r0, [r1] - adds r0, r4, #0 - bl ProcessMovement -_080376CC: - pop {r4, pc} - .align 2, 0 - - thumb_func_start sub_080376D0 -sub_080376D0: @ 0x080376D0 - push {r4, lr} - adds r4, r0, #0 - bl sub_080379EC - cmp r0, #0 - bne _0803773A - bl ResetPlayer - ldr r2, _08037724 @ =gPlayerState - ldrb r1, [r2, #0x1a] - movs r0, #0x80 - orrs r1, r0 - strb r1, [r2, #0x1a] - ldrb r1, [r2, #0xa] - orrs r0, r1 - strb r0, [r2, #0xa] - ldr r0, _08037728 @ =gPlayerEntity - adds r1, r4, #0 - bl CopyPositionAndSpriteOffset - adds r0, r4, #0 - bl UpdateAnimationSingleFrame - adds r2, r4, #0 - adds r2, #0x5a - ldrb r1, [r2] - movs r0, #1 - ands r0, r1 - cmp r0, #0 - beq _0803773A - adds r1, r4, #0 - adds r1, #0x7c - ldrb r0, [r1] - subs r0, #1 - strb r0, [r1] - lsls r0, r0, #0x18 - cmp r0, #0 - bne _0803772C - adds r0, r4, #0 - bl sub_08037A58 - b _0803773A - .align 2, 0 -_08037724: .4byte gPlayerState -_08037728: .4byte gPlayerEntity -_0803772C: - ldrb r0, [r2] - movs r1, #1 - eors r0, r1 - strb r0, [r2] - adds r0, r4, #0 - bl sub_08037B10 -_0803773A: - pop {r4, pc} - - thumb_func_start sub_0803773C -sub_0803773C: @ 0x0803773C - push {r4, lr} - adds r4, r0, #0 - bl UpdateAnimationSingleFrame - adds r0, r4, #0 - adds r0, #0x5a - ldrb r1, [r0] - movs r0, #0x80 - ands r0, r1 - cmp r0, #0 - beq _08037758 - adds r0, r4, #0 - bl sub_08037794 -_08037758: - pop {r4, pc} - .align 2, 0 - - thumb_func_start sub_0803775C -sub_0803775C: @ 0x0803775C - push {r4, r5, lr} - adds r5, r0, #0 - ldrb r0, [r5, #0xe] - subs r0, #1 - strb r0, [r5, #0xe] - lsls r0, r0, #0x18 - cmp r0, #0 - bne _08037790 - movs r0, #0x42 - movs r1, #0 - bl CreateEnemy - adds r4, r0, #0 - cmp r4, #0 - beq _0803778A - adds r0, r5, #0 - adds r1, r4, #0 - bl sub_0804A4E4 - adds r0, r5, #0 - adds r1, r4, #0 - bl sub_08037C0C -_0803778A: - adds r0, r5, #0 - bl DeleteEntity -_08037790: - pop {r4, r5, pc} - .align 2, 0 - - thumb_func_start sub_08037794 -sub_08037794: @ 0x08037794 - push {lr} - movs r1, #1 - strb r1, [r0, #0xc] - adds r2, r0, #0 - adds r2, #0x74 - movs r1, #0x1e - strh r1, [r2] - subs r2, #0x35 - movs r1, #0x26 - strb r1, [r2] - ldrb r1, [r0, #0x14] - bl InitAnimationForceUpdate - pop {pc} - - thumb_func_start sub_080377B0 -sub_080377B0: @ 0x080377B0 - push {r4, r5, lr} - adds r4, r0, #0 - movs r0, #2 - strb r0, [r4, #0xc] - movs r0, #8 - strb r0, [r4, #0xf] - bl Random - movs r1, #0x38 - ands r0, r1 - adds r0, #0x78 - adds r1, r4, #0 - adds r1, #0x74 - strh r0, [r1] - movs r0, #0x40 - strh r0, [r4, #0x24] - bl Random - adds r5, r0, #0 - adds r0, r4, #0 - bl sub_08049FA0 - cmp r0, #0 - bne _080377F8 - movs r0, #3 - ands r0, r5 - cmp r0, #0 - beq _080377F8 - adds r0, r4, #0 - bl sub_08049EE4 - adds r0, #4 - movs r1, #0x18 - ands r0, r1 - strb r0, [r4, #0x15] - b _080377FE -_080377F8: - movs r0, #0x18 - ands r5, r0 - strb r5, [r4, #0x15] -_080377FE: - ldrb r0, [r4, #0x15] - lsrs r0, r0, #3 - strb r0, [r4, #0x14] - ldrb r1, [r4, #0x14] - adds r1, #4 - adds r0, r4, #0 - bl InitAnimationForceUpdate - pop {r4, r5, pc} - - thumb_func_start sub_08037810 -sub_08037810: @ 0x08037810 - push {r4, r5, r6, lr} - adds r5, r0, #0 - adds r1, r5, #0 - adds r1, #0x76 - ldrb r0, [r1] - cmp r0, #0 - bne _080378A8 - adds r0, r5, #0 - movs r1, #1 - bl sub_08049FDC - cmp r0, #0 - beq _080378AC - ldr r6, _080378A4 @ =gUnk_020000B0 - ldr r0, [r6] - movs r2, #0x2e - ldrsh r1, [r0, r2] - movs r3, #0x32 - ldrsh r2, [r0, r3] - adds r0, r5, #0 - movs r3, #0x40 - bl sub_0806FCB8 - cmp r0, #0 - beq _080378AC - ldr r1, [r6] - adds r0, r5, #0 - bl GetFacingDirection - ldrb r1, [r5, #0x15] - subs r0, r0, r1 - adds r0, #6 - movs r1, #0x1f - ands r0, r1 - cmp r0, #0xc - bhi _080378AC - movs r0, #3 - strb r0, [r5, #0xc] - movs r4, #0x18 - movs r0, #0x18 - strb r0, [r5, #0xe] - movs r0, #8 - strb r0, [r5, #0xf] - movs r0, #0xc0 - strh r0, [r5, #0x24] - ldr r1, [r6] - adds r0, r5, #0 - bl GetFacingDirection - adds r0, #4 - ands r0, r4 - strb r0, [r5, #0x15] - lsrs r0, r0, #3 - strb r0, [r5, #0x14] - adds r1, r5, #0 - adds r1, #0x74 - movs r0, #0x96 - lsls r0, r0, #1 - strh r0, [r1] - ldr r2, [r6] - ldrh r1, [r2, #0x2e] - adds r0, r5, #0 - adds r0, #0x78 - strh r1, [r0] - ldrh r0, [r2, #0x32] - adds r3, r5, #0 - adds r3, #0x7a - strh r0, [r3] - ldrb r1, [r5, #0x14] - adds r0, r5, #0 - bl InitAnimationForceUpdate - movs r0, #1 - b _080378AE - .align 2, 0 -_080378A4: .4byte gUnk_020000B0 -_080378A8: - subs r0, #1 - strb r0, [r1] -_080378AC: - movs r0, #0 -_080378AE: - pop {r4, r5, r6, pc} - - thumb_func_start sub_080378B0 -sub_080378B0: @ 0x080378B0 - push {r4, r5, lr} - adds r4, r0, #0 - adds r1, r4, #0 - adds r1, #0x77 - ldrb r0, [r1] - cmp r0, #0 - bne _0803790C - movs r0, #1 - bl sub_08049DF4 - cmp r0, #0 - beq _08037910 - ldr r5, _08037908 @ =gUnk_020000B0 - ldr r1, [r5] - adds r0, r4, #0 - movs r2, #0xa - bl sub_0804A044 - ldrb r1, [r4, #0x15] - cmp r0, r1 - bne _08037910 - ldr r0, [r5] - movs r2, #0x2e - ldrsh r1, [r0, r2] - movs r3, #0x32 - ldrsh r2, [r0, r3] - adds r0, r4, #0 - movs r3, #0x18 - bl sub_0806FCB8 - cmp r0, #0 - beq _08037910 - movs r0, #5 - strb r0, [r4, #0xc] - adds r0, #0xfb - strh r0, [r4, #0x24] - ldrb r1, [r4, #0x14] - adds r1, #8 - adds r0, r4, #0 - bl InitAnimationForceUpdate - movs r0, #1 - b _08037912 - .align 2, 0 -_08037908: .4byte gUnk_020000B0 -_0803790C: - subs r0, #1 - strb r0, [r1] -_08037910: - movs r0, #0 -_08037912: - pop {r4, r5, pc} - - thumb_func_start sub_08037914 -sub_08037914: @ 0x08037914 - push {r4, r5, r6, r7, lr} - adds r4, r0, #0 - movs r1, #1 - bl sub_08049FDC - cmp r0, #0 - beq _08037970 - ldr r7, _08037950 @ =gUnk_020000B0 - ldr r0, [r7] - adds r5, r4, #0 - adds r5, #0x78 - ldrh r1, [r5] - adds r6, r4, #0 - adds r6, #0x7a - ldrh r2, [r6] - movs r3, #0x28 - bl sub_0806FCB8 - cmp r0, #0 - bne _08037954 - ldr r0, [r7] - ldrh r1, [r0, #0x2e] - strh r1, [r5] - ldrh r0, [r0, #0x32] - strh r0, [r6] - adds r0, r4, #0 - bl sub_0803797C - movs r0, #0 - b _08037978 - .align 2, 0 -_08037950: .4byte gUnk_020000B0 -_08037954: - ldrh r1, [r5] - ldrh r2, [r6] - adds r0, r4, #0 - movs r3, #8 - bl sub_0806FCB8 - cmp r0, #0 - bne _08037968 - movs r0, #0 - b _08037978 -_08037968: - adds r1, r4, #0 - adds r1, #0x76 - movs r0, #0x3c - strb r0, [r1] -_08037970: - adds r0, r4, #0 - bl sub_08037794 - movs r0, #1 -_08037978: - pop {r4, r5, r6, r7, pc} - .align 2, 0 - - thumb_func_start sub_0803797C -sub_0803797C: @ 0x0803797C - push {r4, r5, lr} - adds r5, r0, #0 - movs r4, #0x18 - movs r0, #0x18 - strb r0, [r5, #0xe] - movs r0, #8 - strb r0, [r5, #0xf] - movs r1, #0x2e - ldrsh r0, [r5, r1] - movs r2, #0x32 - ldrsh r1, [r5, r2] - adds r2, r5, #0 - adds r2, #0x78 - ldrh r2, [r2] - adds r3, r5, #0 - adds r3, #0x7a - ldrh r3, [r3] - bl sub_080045D4 - adds r0, #4 - ands r0, r4 - strb r0, [r5, #0x15] - lsrs r0, r0, #3 - ldrb r1, [r5, #0x14] - cmp r0, r1 - beq _080379BA - strb r0, [r5, #0x14] - adds r1, r0, #4 - adds r0, r5, #0 - bl InitAnimationForceUpdate -_080379BA: - pop {r4, r5, pc} - - thumb_func_start sub_080379BC -sub_080379BC: @ 0x080379BC - push {r4, lr} - adds r4, r0, #0 - movs r0, #0x18 - strb r0, [r4, #0xe] - movs r0, #8 - strb r0, [r4, #0xf] - bl Random - movs r1, #2 - ands r0, r1 - ldrb r1, [r4, #0x14] - adds r1, r1, r0 - subs r1, #1 - movs r0, #3 - ands r1, r0 - strb r1, [r4, #0x14] - lsls r1, r1, #3 - strb r1, [r4, #0x15] - ldrb r1, [r4, #0x14] - adds r1, #4 - adds r0, r4, #0 - bl InitAnimationForceUpdate - pop {r4, pc} - - thumb_func_start sub_080379EC -sub_080379EC: @ 0x080379EC - push {r4, lr} - adds r4, r0, #0 - bl sub_0807953C - cmp r0, #0 - beq _08037A0E - ldrb r0, [r4, #0xe] - subs r0, #1 - strb r0, [r4, #0xe] - lsls r0, r0, #0x18 - cmp r0, #0 - bne _08037A0E - adds r0, r4, #0 - bl sub_08037A58 - movs r0, #1 - b _08037A10 -_08037A0E: - movs r0, #0 -_08037A10: - pop {r4, pc} - .align 2, 0 - - thumb_func_start sub_08037A14 -sub_08037A14: @ 0x08037A14 - push {r4, lr} - adds r4, r0, #0 - movs r0, #6 - strb r0, [r4, #0xc] - movs r0, #0x18 - strb r0, [r4, #0xe] - adds r2, r4, #0 - adds r2, #0x29 - ldrb r1, [r2] - subs r0, #0x20 - ands r0, r1 - movs r1, #3 - orrs r0, r1 - strb r0, [r2] - adds r2, #0x12 - ldrb r1, [r2] - movs r0, #0xfe - ands r0, r1 - strb r0, [r2] - adds r1, r4, #0 - adds r1, #0x7c - movs r0, #5 - strb r0, [r1] - ldr r1, [r4, #0x4c] - adds r0, r4, #0 - bl CopyPosition - ldrb r1, [r4, #0x14] - adds r1, #0xc - adds r0, r4, #0 - bl InitAnimationForceUpdate - pop {r4, pc} - .align 2, 0 - - thumb_func_start sub_08037A58 -sub_08037A58: @ 0x08037A58 - push {r4, lr} - adds r4, r0, #0 - bl sub_08037ACC - movs r0, #7 - strb r0, [r4, #0xc] - adds r2, r4, #0 - adds r2, #0x29 - ldrb r1, [r2] - subs r0, #0xf - ands r0, r1 - movs r1, #4 - orrs r0, r1 - strb r0, [r2] - adds r3, r4, #0 - adds r3, #0x3d - movs r0, #0 - ldrsb r0, [r3, r0] - cmp r0, #0 - bne _08037A84 - movs r0, #0xec - strb r0, [r3] -_08037A84: - adds r1, r4, #0 - adds r1, #0x3f - movs r0, #0x26 - strb r0, [r1] - adds r2, r4, #0 - adds r2, #0x3b - ldrb r0, [r2] - movs r1, #1 - orrs r0, r1 - strb r0, [r2] - movs r0, #0xf4 - strb r0, [r3] - ldrb r0, [r4, #0x14] - lsls r0, r0, #3 - movs r1, #0x10 - eors r0, r1 - adds r1, r4, #0 - adds r1, #0x3e - strb r0, [r1] - adds r1, #4 - movs r0, #8 - strb r0, [r1] - adds r1, #4 - movs r0, #0xc0 - lsls r0, r0, #1 - strh r0, [r1] - adds r1, #0x30 - movs r0, #0x3c - strb r0, [r1] - ldrb r1, [r4, #0x14] - adds r1, #0x10 - adds r0, r4, #0 - bl InitAnimationForceUpdate - pop {r4, pc} - .align 2, 0 - - thumb_func_start sub_08037ACC -sub_08037ACC: @ 0x08037ACC - ldr r3, _08037B04 @ =gPlayerState - ldr r1, [r3, #0x30] - ldr r2, _08037B08 @ =0xFFFFFEFF - ands r1, r2 - str r1, [r3, #0x30] - ldr r3, _08037B0C @ =gPlayerEntity - ldrb r2, [r3, #0x10] - movs r1, #0x80 - orrs r1, r2 - strb r1, [r3, #0x10] - adds r2, r3, #0 - adds r2, #0x3d - movs r1, #0x1e - strb r1, [r2] - ldrb r0, [r0, #0x14] - lsls r0, r0, #3 - adds r1, r3, #0 - adds r1, #0x3e - strb r0, [r1] - adds r1, #4 - movs r0, #4 - strb r0, [r1] - adds r1, #4 - movs r0, #0xc0 - lsls r0, r0, #1 - strh r0, [r1] - bx lr - .align 2, 0 -_08037B04: .4byte gPlayerState -_08037B08: .4byte 0xFFFFFEFF -_08037B0C: .4byte gPlayerEntity - - thumb_func_start sub_08037B10 -sub_08037B10: @ 0x08037B10 - push {r4, r5, r6, lr} - adds r6, r0, #0 - ldr r5, _08037B44 @ =gPlayerEntity - adds r1, r5, #0 - adds r1, #0x3d - movs r0, #0xc - strb r0, [r1] - subs r0, #0x14 - bl ModHealth - adds r4, r0, #0 - adds r0, r5, #0 - movs r1, #0x7a - bl sub_0800449C - cmp r4, #0 - bne _08037B40 - adds r0, r6, #0 - bl sub_08037A58 - adds r1, r6, #0 - adds r1, #0x76 - movs r0, #0xf0 - strb r0, [r1] -_08037B40: - pop {r4, r5, r6, pc} - .align 2, 0 -_08037B44: .4byte gPlayerEntity - - thumb_func_start sub_08037B48 -sub_08037B48: @ 0x08037B48 - push {r4, lr} - adds r4, r0, #0 - movs r0, #0x2a - movs r1, #3 - movs r2, #0 - bl CreateObject - adds r3, r0, #0 - cmp r3, #0 - beq _08037B88 - ldrb r0, [r4, #0xe] - movs r2, #0 - strb r0, [r3, #0xb] - movs r0, #0x29 - adds r0, r0, r3 - mov ip, r0 - ldrb r1, [r0] - movs r0, #8 - rsbs r0, r0, #0 - ands r0, r1 - movs r1, #3 - orrs r0, r1 - mov r1, ip - strb r0, [r1] - adds r0, r3, #0 - adds r0, #0x62 - strb r2, [r0] - adds r1, r3, #0 - adds r1, #0x63 - movs r0, #0xfc - strb r0, [r1] - str r4, [r3, #0x50] -_08037B88: - adds r0, r4, #0 - adds r0, #0x80 - str r3, [r0] - movs r0, #0x2a - movs r1, #3 - movs r2, #0 - bl CreateObject - adds r3, r0, #0 - cmp r3, #0 - beq _08037BCA - ldrb r0, [r4, #0xe] - strb r0, [r3, #0xb] - movs r0, #0x29 - adds r0, r0, r3 - mov ip, r0 - ldrb r1, [r0] - movs r2, #8 - rsbs r2, r2, #0 - adds r0, r2, #0 - ands r0, r1 - movs r1, #3 - orrs r0, r1 - mov r1, ip - strb r0, [r1] - adds r1, r3, #0 - adds r1, #0x62 - movs r0, #0xfd - strb r0, [r1] - adds r0, r3, #0 - adds r0, #0x63 - strb r2, [r0] - str r4, [r3, #0x50] -_08037BCA: - adds r0, r4, #0 - adds r0, #0x84 - str r3, [r0] - movs r0, #0x2a - movs r1, #3 - movs r2, #0 - bl CreateObject - adds r3, r0, #0 - cmp r3, #0 - beq _08037C06 - ldrb r0, [r4, #0xe] - strb r0, [r3, #0xb] - adds r2, r3, #0 - adds r2, #0x29 - ldrb r1, [r2] - movs r0, #8 - rsbs r0, r0, #0 - ands r0, r1 - movs r1, #3 - orrs r0, r1 - strb r0, [r2] - adds r1, r3, #0 - adds r1, #0x62 - movs r0, #5 - strb r0, [r1] - adds r1, #1 - movs r0, #0xf5 - strb r0, [r1] - str r4, [r3, #0x50] -_08037C06: - str r3, [r4, #0x54] - pop {r4, pc} - .align 2, 0 - - thumb_func_start sub_08037C0C -sub_08037C0C: @ 0x08037C0C - push {lr} - adds r3, r0, #0 - adds r0, #0x80 - ldr r2, [r0] - cmp r2, #0 - beq _08037C1E - movs r0, #0xf - strb r0, [r2, #0xe] - str r1, [r2, #0x50] -_08037C1E: - adds r0, r3, #0 - adds r0, #0x84 - ldr r2, [r0] - cmp r2, #0 - beq _08037C2E - movs r0, #0xf - strb r0, [r2, #0xe] - str r1, [r2, #0x50] -_08037C2E: - ldr r2, [r3, #0x54] - cmp r2, #0 - beq _08037C3A - movs r0, #0xf - strb r0, [r2, #0xe] - str r1, [r2, #0x50] -_08037C3A: - pop {pc}