Decompile eyeSwitch

This commit is contained in:
Tal Hayon 2022-03-06 18:31:08 +02:00
parent 1724325cb0
commit e3ba675f1a
4 changed files with 88 additions and 223 deletions

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@ -1,209 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start EyeSwitch
EyeSwitch: @ 0x0808868C
push {lr}
ldr r2, _080886A0 @ =gUnk_08120B20
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_080886A0: .4byte gUnk_08120B20
thumb_func_start sub_080886A4
sub_080886A4: @ 0x080886A4
push {r4, r5, r6, lr}
adds r4, r0, #0
ldrb r1, [r4, #0xa]
movs r6, #3
adds r0, r6, #0
ands r0, r1
strb r0, [r4, #0x14]
adds r2, r4, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #8
rsbs r0, r0, #0
ands r0, r1
movs r1, #6
orrs r0, r1
strb r0, [r2]
adds r1, r4, #0
adds r1, #0x3c
movs r0, #7
strb r0, [r1]
adds r1, #4
movs r0, #0x48
strb r0, [r1]
adds r0, r4, #0
adds r0, #0x3f
movs r5, #1
strb r5, [r0]
subs r1, #5
movs r0, #2
strb r0, [r1]
ldr r0, _08088700 @ =gHitbox_1
str r0, [r4, #0x48]
adds r0, r4, #0
adds r0, #0x84
ldrh r0, [r0]
bl CheckFlags
cmp r0, #0
beq _08088704
strb r6, [r4, #0xc]
ldrb r1, [r4, #0x14]
adds r1, #4
adds r0, r4, #0
bl InitializeAnimation
b _08088716
.align 2, 0
_08088700: .4byte gHitbox_1
_08088704:
strb r5, [r4, #0xc]
ldrb r0, [r4, #0x10]
movs r1, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitializeAnimation
_08088716:
pop {r4, r5, r6, pc}
thumb_func_start sub_08088718
sub_08088718: @ 0x08088718
push {r4, lr}
adds r4, r0, #0
adds r0, #0x41
ldrb r0, [r0]
cmp r0, #0x95
beq _08088728
cmp r0, #0x8e
bne _0808875A
_08088728:
ldr r0, [r4, #0x4c]
ldrb r1, [r0, #0x15]
adds r1, #4
movs r0, #0x18
ands r1, r0
asrs r1, r1, #3
ldrb r2, [r4, #0x14]
movs r0, #3
ands r0, r2
cmp r1, r0
bne _0808875A
movs r0, #2
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
ldr r0, _0808875C @ =0x00000111
bl EnqueueSFX
adds r0, r4, #0
adds r0, #0x86
ldrh r0, [r0]
bl SetFlag
_0808875A:
pop {r4, pc}
.align 2, 0
_0808875C: .4byte 0x00000111
thumb_func_start sub_08088760
sub_08088760: @ 0x08088760
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0808878E
movs r0, #3
strb r0, [r4, #0xc]
ldrb r0, [r4, #0xe]
lsls r0, r0, #1
adds r1, r4, #0
adds r1, #0x70
strh r0, [r1]
ldrb r1, [r4, #0x14]
adds r1, #4
adds r0, r4, #0
bl InitializeAnimation
_0808878E:
pop {r4, pc}
thumb_func_start sub_08088790
sub_08088790: @ 0x08088790
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _080887D6
adds r0, r4, #0
adds r0, #0x86
adds r2, r4, #0
adds r2, #0x84
ldrh r1, [r0]
adds r5, r0, #0
ldrh r0, [r2]
cmp r1, r0
beq _080887BC
ldrh r0, [r2]
bl CheckFlags
cmp r0, #0
beq _080887BC
movs r0, #0
strb r0, [r4, #0xe]
b _080887D6
_080887BC:
adds r1, r4, #0
adds r1, #0x70
ldrh r0, [r1]
subs r0, #1
strh r0, [r1]
lsls r0, r0, #0x10
cmp r0, #0
bne _080887D6
movs r0, #4
strb r0, [r4, #0xc]
ldrh r0, [r5]
bl ClearFlag
_080887D6:
pop {r4, r5, pc}
thumb_func_start sub_080887D8
sub_080887D8: @ 0x080887D8
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08088802
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitializeAnimation
_08088802:
pop {r4, pc}

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@ -1,12 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08120B20:: @ 08120B20
.4byte sub_080886A4
.4byte sub_08088718
.4byte sub_08088760
.4byte sub_08088790
.4byte sub_080887D8

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@ -656,7 +656,7 @@ SECTIONS {
asm/object/object20.o(.text); asm/object/object20.o(.text);
asm/object/object21.o(.text); asm/object/object21.o(.text);
src/object/figurineDevice.o(.text); src/object/figurineDevice.o(.text);
asm/object/eyeSwitch.o(.text); src/object/eyeSwitch.o(.text);
src/object/pressurePlate.o(.text); src/object/pressurePlate.o(.text);
src/object/bigBarrel.o(.text); src/object/bigBarrel.o(.text);
src/object/barrelInside.o(.text); src/object/barrelInside.o(.text);
@ -1381,7 +1381,7 @@ SECTIONS {
data/const/object/object21.o(.rodata); data/const/object/object21.o(.rodata);
src/object/figurineDevice.o(.rodata); src/object/figurineDevice.o(.rodata);
data/animations/object/figurineDevice.o(.rodata); data/animations/object/figurineDevice.o(.rodata);
data/const/object/eyeSwitch.o(.rodata); src/object/eyeSwitch.o(.rodata);
data/animations/object/eyeSwitch.o(.rodata); data/animations/object/eyeSwitch.o(.rodata);
src/object/pressurePlate.o(.rodata); src/object/pressurePlate.o(.rodata);
src/object/bigBarrel.o(.rodata); src/object/bigBarrel.o(.rodata);

86
src/object/eyeSwitch.c Normal file
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@ -0,0 +1,86 @@
#define NENT_DEPRECATED
#include "entity.h"
#include "hitbox.h"
#include "flags.h"
#include "sound.h"
typedef struct {
Entity base;
u8 filler[0x8];
u16 unk70;
u8 filler2[0x12];
u16 eyeSwitchFlags;
u16 eyeSwitchFlags2;
} EyeSwitchEntity;
void sub_080886A4(EyeSwitchEntity* this);
void sub_08088718(EyeSwitchEntity* this);
void sub_08088760(EyeSwitchEntity* this);
void sub_08088790(EyeSwitchEntity* this);
void sub_080887D8(EyeSwitchEntity* this);
void EyeSwitch(Entity* this) {
static void (*const actionFuncs[])(EyeSwitchEntity*) = {
sub_080886A4, sub_08088718, sub_08088760, sub_08088790, sub_080887D8,
};
actionFuncs[this->action]((EyeSwitchEntity*)this);
}
void sub_080886A4(EyeSwitchEntity* this) {
super->animationState = super->type & 3;
super->spritePriority.b0 = 6;
super->field_0x3c = 7;
super->hurtType = 0x48;
super->hitType = 1;
super->flags2 = 2;
super->hitbox = (Hitbox*)&gHitbox_1;
if (CheckFlags(this->eyeSwitchFlags)) {
super->action = 3;
InitializeAnimation(super, super->animationState + 4);
} else {
super->action = 1;
super->flags = super->flags | 0x80;
InitializeAnimation(super, super->animationState);
}
}
void sub_08088718(EyeSwitchEntity* this) {
if ((super->bitfield == 0x95 || super->bitfield == 0x8e) &&
(DirectionRoundUp(super->field_0x4c->direction) >> 3 == (super->animationState & 3))) {
super->action = 2;
COLLISION_OFF(super);
EnqueueSFX(SFX_111);
SetFlag(this->eyeSwitchFlags2);
}
}
void sub_08088760(EyeSwitchEntity* this) {
GetNextFrame(super);
if ((super->frame & 0x80) != 0) {
super->action = 3;
this->unk70 = super->actionDelay << 1;
InitializeAnimation(super, super->animationState + 4);
}
}
void sub_08088790(EyeSwitchEntity* this) {
if (super->actionDelay != 0) {
if ((this->eyeSwitchFlags2 != this->eyeSwitchFlags) && (CheckFlags(this->eyeSwitchFlags))) {
super->actionDelay = 0;
} else {
if (--this->unk70 == 0) {
super->action = 4;
ClearFlag(this->eyeSwitchFlags2);
}
}
}
}
void sub_080887D8(EyeSwitchEntity* this) {
GetNextFrame(super);
if ((super->frame & 0x80) != 0) {
super->action = 1;
COLLISION_ON(super);
InitializeAnimation(super, super->animationState);
}
}