Move some const data into code files

This commit is contained in:
Tal Hayon 2022-04-13 00:02:03 +03:00
parent 02cec8ca8d
commit e809532548
42 changed files with 326 additions and 526 deletions

View File

@ -20850,16 +20850,6 @@
"start": 751552,
"size": 8
},
{
"path": "playerItemBomb/gUnk_080B77D8.bin",
"start": 751596,
"size": 8
},
{
"path": "playerItemBomb/gUnk_080B77F4.bin",
"start": 751604,
"size": 8
},
{
"path": "data_080B7910/gUnk_080B7910.bin",
"start": 751888,
@ -25080,11 +25070,6 @@
"size": 5,
"type": "animation"
},
{
"path": "tektite/gUnk_080CDEF8.bin",
"start": 843512,
"size": 4
},
{
"path": "animations/gSpriteAnimations_WizzrobeWind_0.bin",
"start": 843640,
@ -25415,11 +25400,6 @@
"size": 25,
"type": "animation"
},
{
"path": "smallPesto/gUnk_080CE560.bin",
"start": 845152,
"size": 12
},
{
"path": "animations/gSpriteAnimations_AcroBandits_0.bin",
"start": 845326,
@ -25582,21 +25562,6 @@
"size": 41,
"type": "animation"
},
{
"path": "keaton/gUnk_080CE7E0.bin",
"start": 845792,
"size": 16
},
{
"path": "keaton/gUnk_080CE7F0.bin",
"start": 845808,
"size": 32
},
{
"path": "keaton/gUnk_080CE810.bin",
"start": 845840,
"size": 8
},
{
"path": "animations/gSpriteAnimations_Crow_0.bin",
"start": 846256,
@ -25723,11 +25688,6 @@
"size": 19,
"type": "animation"
},
{
"path": "wisp/gUnk_080CEBA4.bin",
"start": 846756,
"size": 8
},
{
"path": "animations/gSpriteAnimations_SpinyBeetle_0.bin",
"start": 846884,
@ -27887,16 +27847,6 @@
"size": 38,
"type": "animation"
},
{
"path": "vaatiBall/gUnk_080D1620.bin",
"start": 857632,
"size": 8
},
{
"path": "vaatiBall/gUnk_080D1628.bin",
"start": 857640,
"size": 16
},
{
"path": "animations/gSpriteAnimations_Slime_0.bin",
"start": 857820,
@ -27963,16 +27913,6 @@
"size": 19,
"type": "animation"
},
{
"path": "slime/gUnk_080D16D0.bin",
"start": 857808,
"size": 4
},
{
"path": "slime/gUnk_080D16D4.bin",
"start": 857812,
"size": 8
},
{
"path": "animations/gSpriteAnimations_FireballGuy_0.bin",
"start": 858136,
@ -27985,16 +27925,6 @@
"size": 35,
"type": "animation"
},
{
"path": "fireballGuy/gUnk_080D180C.bin",
"start": 858124,
"size": 4
},
{
"path": "fireballGuy/gUnk_080D1810.bin",
"start": 858128,
"size": 8
},
{
"path": "animations/gSpriteAnimations_Enemy5A_0.bin",
"start": 858308,
@ -32111,11 +32041,6 @@
"start": 1044088,
"size": 48
},
{
"path": "playerItemLantern/gUnk_080FEEB0.bin",
"start": 1044144,
"size": 8
},
{
"path": "data_080FEEB8/gUnk_080FEED4.bin",
"start": 1044180,
@ -32427,11 +32352,6 @@
"DEMO_JP": -2052
}
},
{
"path": "manager3/gUnk_08107C6C.bin",
"start": 1080428,
"size": 4
},
{
"path": "manager4/gUnk_08107C78.bin",
"start": 1080440,

View File

@ -1,24 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
FireballGuy_Functions:: @ 080D17E8
.4byte FireballGuy_OnTick
.4byte FireballGuy_OnCollision
.4byte GenericKnockback
.4byte GenericDeath
.4byte GenericConfused
.4byte FireballGuy_OnGrabbed
gUnk_080D1800:: @ 080D1800
.4byte sub_080453E8
.4byte sub_08045430
.4byte sub_08045454
gUnk_080D180C:: @ 080D180C
.incbin "fireballGuy/gUnk_080D180C.bin"
gUnk_080D1810:: @ 080D1810
.incbin "fireballGuy/gUnk_080D1810.bin"

View File

@ -1,30 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
Keaton_Functions:: @ 080CE7B0
.4byte Keaton_OnTick
.4byte Keaton_OnCollision
.4byte GenericKnockback
.4byte GenericDeath
.4byte GenericConfused
.4byte Keaton_OnGrabbed
gUnk_080CE7C8:: @ 080CE7C8
.4byte sub_08032468
.4byte sub_0803248C
.4byte sub_080324CC
.4byte sub_080324FC
.4byte sub_08032574
.4byte sub_080325C4
gUnk_080CE7E0:: @ 080CE7E0
.incbin "keaton/gUnk_080CE7E0.bin"
gUnk_080CE7F0:: @ 080CE7F0
.incbin "keaton/gUnk_080CE7F0.bin"
gUnk_080CE810:: @ 080CE810
.incbin "keaton/gUnk_080CE810.bin"

View File

@ -1,17 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
MiniFireballGuy_Functions:: @ 080D1868
.4byte MiniFireballGuy_OnTick
.4byte MiniFireballGuy_OnCollision
.4byte GenericKnockback
.4byte MiniFireballGuy_OnDeath
.4byte GenericConfused
.4byte MiniFireballGuy_OnGrabbed
gUnk_080D1880:: @ 080D1880
.4byte sub_08045618
.4byte sub_08045654

View File

@ -1,19 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
MiniSlime_Functions:: @ 080D17C0
.4byte MiniSlime_OnTick
.4byte MiniSlime_OnCollision
.4byte GenericKnockback
.4byte MiniSlime_OnDeath
.4byte GenericConfused
.4byte MiniSlime_OnGrabbed
gUnk_080D17D8:: @ 080D17D8
.4byte sub_080452A4
.4byte sub_080452E4
.4byte sub_080452FC
.4byte sub_08045374

View File

@ -1,24 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
Rope_Functions:: @ 080CE448
.4byte Rope_OnTick+1
.4byte Rope_OnCollision
.4byte GenericKnockback
.4byte GenericDeath
.4byte GenericConfused
.4byte Rope_OnGrabbed
gUnk_080CE460:: @ 080CE460
.4byte sub_08031434
.4byte sub_08031480
.4byte sub_080314FC
.4byte sub_080315BC
gUnk_080CE470:: @ 080CE470
.4byte sub_0803140C
.4byte sub_08031418
.4byte sub_08031420

View File

@ -1,19 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
RopeGolden_Functions:: @ 080CF4C8
.4byte RopeGolden_OnTick+1
.4byte RopeGolden_OnCollision
.4byte GenericKnockback
.4byte RopeGolden_OnDeath
.4byte GenericConfused
.4byte RopeGolden_OnTick+1
gUnk_080CF4E0:: @ 080CF4E0
.4byte sub_08038258
.4byte sub_0803827C
.4byte sub_080382EC
.4byte sub_08038304

View File

@ -1,27 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
Slime_Functions:: @ 080D16A4
.4byte Slime_OnTick
.4byte Slime_OnCollision
.4byte GenericKnockback
.4byte GenericDeath
.4byte GenericConfused
.4byte Slime_OnGrabbed
gUnk_080D16BC:: @ 080D16BC
.4byte sub_08044FC8
.4byte sub_08044FF8
.4byte sub_08045018
.4byte sub_08045088
.4byte sub_080450A8
gUnk_080D16D0:: @ 080D16D0
.incbin "slime/gUnk_080D16D0.bin"
gUnk_080D16D4:: @ 080D16D4
.incbin "slime/gUnk_080D16D4.bin"

View File

@ -1,26 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
SmallPesto_Functions:: @ 080CE530
.4byte SmallPesto_OnTick
.4byte SmallPesto_OnCollision
.4byte GenericKnockback
.4byte GenericDeath
.4byte GenericConfused
.4byte SmallPesto_OnGrabbed
gUnk_080CE548:: @ 080CE548
.4byte sub_08031704
.4byte sub_08031714
.4byte sub_08031770
gUnk_080CE554:: @ 080CE554
.4byte sub_080316DC
.4byte sub_080316E8
.4byte sub_080316F0
gUnk_080CE560:: @ 080CE560
.incbin "smallPesto/gUnk_080CE560.bin"

View File

@ -1,22 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
Tektite_Functions:: @ 080CDED0
.4byte Tektite_OnTick
.4byte Tektite_OnCollision
.4byte GenericKnockback
.4byte GenericDeath
.4byte Tektite_OnConfused
.4byte Tektite_OnGrabbed
gUnk_080CDEE8:: @ 080CDEE8
.4byte sub_0802F210
.4byte sub_0802F284
.4byte sub_0802F300
.4byte sub_0802F3F4
gUnk_080CDEF8:: @ 080CDEF8
.incbin "tektite/gUnk_080CDEF8.bin"

View File

@ -1,19 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
TektiteGolden_Functions:: @ 080CF4A0
.4byte TektiteGolden_OnTick
.4byte TektiteGolden_OnCollision
.4byte GenericKnockback
.4byte TektiteGolden_OnDeath
.4byte TektiteGolden_OnConfused
.4byte TektiteGolden_OnTick
gUnk_080CF4B8:: @ 080CF4B8
.4byte sub_08037FA0
.4byte sub_08037Fe0
.4byte sub_08038048
.4byte sub_08038110

View File

@ -1,20 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_080D1604:: @ 080D1604
.4byte sub_0804468C
.4byte sub_0804474C
.4byte sub_080447E0
.4byte sub_08044868
.4byte sub_0804474C
.4byte sub_080449F8
.4byte sub_08044B04
gUnk_080D1620:: @ 080D1620
.incbin "vaatiBall/gUnk_080D1620.bin"
gUnk_080D1628:: @ 080D1628
.incbin "vaatiBall/gUnk_080D1628.bin"

View File

@ -1,27 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
Wisp_Functions:: @ 080CEB74
.4byte Wisp_OnTick
.4byte Wisp_OnCollision
.4byte GenericKnockback
.4byte GenericDeath
.4byte GenericConfused
.4byte Wisp_OnGrabbed
gUnk_080CEB8C:: @ 080CEB8C
.4byte sub_08033674
.4byte sub_080336A8
.4byte sub_080336DC
gUnk_080CEB98:: @ 080CEB98
.4byte sub_08033650
.4byte sub_08033658
.4byte sub_08033660
gUnk_080CEBA4:: @ 080CEBA4
.incbin "wisp/gUnk_080CEBA4.bin"

View File

@ -1,8 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08107C6C:: @ 08107C6C
.incbin "manager3/gUnk_08107C6C.bin"

View File

@ -1,22 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_080B77C8:: @ 080B77C8
.4byte sub_0801B250
.4byte sub_0801B2CC
.4byte sub_0801B318
.4byte sub_0801B38C
gUnk_080B77D8:: @ 080B77D8
.4byte sub_0801B330
.4byte sub_0801B340
.4byte sub_0801B354
.4byte sub_0801B368
.4byte sub_0801B384
.incbin "playerItemBomb/gUnk_080B77D8.bin"
gUnk_080B77F4:: @ 080B77F4
.incbin "playerItemBomb/gUnk_080B77F4.bin"

View File

@ -1,12 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_080FEEA8:: @ 080FEEA8
.4byte sub_08054A60
.4byte sub_08054AC8
gUnk_080FEEB0:: @ 080FEEB0
.incbin "playerItemLantern/gUnk_080FEEB0.bin"

View File

@ -251,4 +251,6 @@ void Enemy64();
void TreeItem(Entity*);
void Enemy66(Entity*);
extern void (*const gUnk_080012C8[])(Entity*);
#endif

View File

@ -897,7 +897,7 @@ SECTIONS {
data/data_080B3E70.o(.rodata);
data/const/playerItem/playerItemSwordBeam.o(.rodata);
data/data_080B4410.o(.rodata);
data/const/playerItem/playerItemBomb.o(.rodata);
src/playerItem/playerItemBomb.o(.rodata);
src/playerItem/playerItemBoomerang.o(.rodata);
src/playerItem/playerItemDashSword.o(.rodata);
src/playerItem/playerItemBottle.o(.rodata);
@ -978,7 +978,7 @@ SECTIONS {
data/animations/enemy/gleerok.o(.rodata);
src/enemy/vaatiEyesMacro.o(.rodata);
data/animations/enemy/vaatiEyesMacro.o(.rodata);
data/const/enemy/tektite.o(.rodata);
src/enemy/tektite.o(.rodata);
data/animations/enemy/tektite.o(.rodata);
src/enemy/wizzrobeWind.o(.rodata);
data/animations/enemy/wizzrobeWind.o(.rodata);
@ -990,12 +990,12 @@ SECTIONS {
data/animations/enemy/armos.o(.rodata);
src/enemy/eyegore.o(.rodata);
data/animations/enemy/eyegore.o(.rodata);
data/const/enemy/rope.o(.rodata);
src/enemy/rope.o(.rodata);
data/animations/enemy/rope.o(.rodata);
data/const/enemy/smallPesto.o(.rodata);
src/enemy/smallPesto.o(.rodata);
src/enemy/acroBandits.o(.rodata);
data/animations/enemy/acroBandits.o(.rodata);
data/const/enemy/keaton.o(.rodata);
src/enemy/keaton.o(.rodata);
data/animations/enemy/keaton.o(.rodata);
src/enemy/crow.o(.rodata);
data/animations/enemy/crow.o(.rodata);
@ -1003,7 +1003,7 @@ SECTIONS {
data/animations/enemy/mulldozer.o(.rodata);
src/enemy/bombarossa.o(.rodata);
data/animations/enemy/bombarossa.o(.rodata);
data/const/enemy/wisp.o(.rodata);
src/enemy/wisp.o(.rodata);
data/animations/enemy/wisp.o(.rodata);
src/enemy/spinyBeetle.o(.rodata);
data/animations/enemy/spinyBeetle.o(.rodata);
@ -1019,8 +1019,8 @@ SECTIONS {
src/enemy/gibdo.o(.rodata);
data/animations/enemy/gibdo.o(.rodata);
src/enemy/octorokGolden.o(.rodata);
data/const/enemy/tektiteGolden.o(.rodata);
data/const/enemy/ropeGolden.o(.rodata);
src/enemy/tektiteGolden.o(.rodata);
src/enemy/ropeGolden.o(.rodata);
src/enemy/cloudPiranha.o(.rodata);
data/animations/enemy/cloudPiranha.o(.rodata);
src/enemy/scissorsBeetle.o(.rodata);
@ -1058,14 +1058,14 @@ SECTIONS {
src/enemy/vaatiArm.o(.rodata);
data/animations/enemy/vaatiArm.o(.rodata);
data/const/enemy/dust.o(.rodata);
data/const/enemy/vaatiBall.o(.rodata);
src/enemy/vaatiBall.o(.rodata);
data/animations/enemy/vaatiBall.o(.rodata);
data/const/enemy/slime.o(.rodata);
src/enemy/slime.o(.rodata);
data/animations/enemy/slime.o(.rodata);
data/const/enemy/miniSlime.o(.rodata);
data/const/enemy/fireballGuy.o(.rodata);
src/enemy/miniSlime.o(.rodata);
src/enemy/fireballGuy.o(.rodata);
data/animations/enemy/fireballGuy.o(.rodata);
data/const/enemy/miniFireballGuy.o(.rodata);
src/enemy/miniFireballGuy.o(.rodata);
src/enemy/vaatiTransfiguredEye.o(.rodata);
data/animations/enemy/vaatiTransfiguredEye.o(.rodata);
src/enemy/businessScrubPrologue.o(.rodata);
@ -1097,7 +1097,7 @@ SECTIONS {
data/data_080FCAC8.o(.rodata);
src/itemMetaData.o(.rodata);
data/data_080FD964.o(.rodata);
data/const/playerItem/playerItemLantern.o(.rodata);
src/playerItem/playerItemLantern.o(.rodata);
data/data_080FEEB8.o(.rodata);
data/gfx/palette_groups.o(.rodata);
data/gfx/gfx_groups.o(.rodata);
@ -1108,7 +1108,7 @@ SECTIONS {
src/message.o(.rodata);
. = ALIGN(4);
src/manager/manager1.o(.rodata);
data/const/manager/manager3.o(.rodata);
src/manager/manager3.o(.rodata);
data/const/manager/manager4.o(.rodata);
src/manager/manager5.o(.rodata);
src/manager/manager7.o(.rodata);

View File

@ -9,7 +9,6 @@
#include "functions.h"
extern Entity* gUnk_020000B0;
extern void (*const gUnk_080012C8[])(Entity*);
static void sub_08031E48(Entity* this, Entity* child);
static void sub_08032290(Entity* this);

View File

@ -22,8 +22,6 @@ bool32 sub_0802B234(Entity*);
Entity* sub_0802B250(Entity*);
void sub_0802B264(Entity*);
extern void (*const gUnk_080012C8[])(Entity*);
extern void (*const BombPeahat_Functions[])(Entity*);
extern void (*const gUnk_080CD108[])(Entity*);
extern void (*const gUnk_080CD120[])(Entity*);

View File

@ -8,7 +8,6 @@
#include "enemy.h"
#include "functions.h"
extern void (*const gUnk_080012C8[])(Entity*);
extern void (*const Chaser_Functions[])(Entity*);
extern void (*const gUnk_080CD298[])(Entity*);

View File

@ -26,7 +26,6 @@ void sub_0801FB68(Entity*);
u32 sub_0801FBD0(Entity*);
void Chuchu_JumpAtPlayer(Entity*);
extern void (*const gUnk_080012C8[])(Entity*);
extern void (*const Chuchu_Functions[])(Entity*);
extern void (*const gUnk_080CA234[])(Entity*);
extern void (*const gUnk_080CA25C[])(Entity*);

View File

@ -11,8 +11,6 @@ typedef struct {
u8 unk_7b;
} CuccoAggrEntity;
extern void (*const gUnk_080012C8[])(Entity*);
typedef struct {
u16 x;
u16 y;

View File

@ -14,18 +14,28 @@ typedef struct {
extern void sub_08045524(Entity*);
void sub_08045178(Entity*, Entity*, int, int);
void FireballGuy_OnTick(Entity*);
void FireballGuy_OnCollision(Entity*);
void FireballGuy_OnGrabbed(Entity*);
void sub_080453E8(Entity*);
void sub_08045430(Entity*);
void sub_08045454(Entity*);
extern void (*const FireballGuy_Functions[])(Entity*);
extern void (*const gUnk_080D1800[])(Entity*);
extern u8 gUnk_080D180C[4]; // Entity count per form
extern PosOffset gUnk_080D1810[4];
static void (*const FireballGuy_Functions[])(Entity*) = {
FireballGuy_OnTick, FireballGuy_OnCollision, GenericKnockback, GenericDeath, GenericConfused, FireballGuy_OnGrabbed,
};
void FireballGuy(Entity* this) {
EnemyFunctionHandler(this, FireballGuy_Functions);
}
void FireballGuy_OnTick(Entity* this) {
gUnk_080D1800[this->action](this);
static void (*const actionFuncs[])(Entity*) = {
sub_080453E8,
sub_08045430,
sub_08045454,
};
actionFuncs[this->action](this);
}
void FireballGuy_OnCollision(Entity* this) {
@ -36,7 +46,7 @@ void FireballGuy_OnCollision(Entity* this) {
}
}
void FireballGuy_OnGrabbed(void) {
void FireballGuy_OnGrabbed(Entity* this) {
}
void sub_080453E8(Entity* this) {
@ -60,14 +70,17 @@ void sub_08045430(Entity* this) {
/* Split FireballGuy into new ones */
void sub_08045454(Entity* this) {
// Entity count per form
static const u8 typeEntityCount[4] = { 2, 3, 4, 5 };
static const PosOffset gUnk_080D1810[4] = { { 6, 0 }, { -6, 0 }, { 0, 6 }, { 0, -6 } };
Entity* entities[4];
Entity* ent;
s32 count, i;
PosOffset* off;
const PosOffset* off;
u32 tmp;
/* Can we create enough new entities? */
count = gUnk_080D180C[this->type];
count = typeEntityCount[this->type];
if (MAX_ENTITIES + 1 - count <= gEntCount)
return;

View File

@ -11,7 +11,6 @@
#include "player.h"
#include "room.h"
extern void (*const gUnk_080012C8[])(Entity*);
extern Hitbox gUnk_080FD34C;
typedef struct {

View File

@ -12,8 +12,6 @@ typedef struct {
u8 unk_0x76;
} FlyingSkullEntity;
extern void (*const gUnk_080012C8[])(Entity*);
void (*const FlyingSkull_Functions[])(Entity*);
void (*const gUnk_080CFB9C[])(FlyingSkullEntity*);
void (*const gUnk_080CFBBC[])(FlyingSkullEntity*);

View File

@ -9,12 +9,19 @@
#include "functions.h"
extern Entity* gUnk_020000B0;
void Keaton_OnTick(Entity*);
void Keaton_OnCollision(Entity*);
void Keaton_OnGrabbed(Entity*);
void sub_08032468(Entity*);
void sub_0803248C(Entity*);
void sub_080324CC(Entity*);
void sub_080324FC(Entity*);
void sub_08032574(Entity*);
void sub_080325C4(Entity*);
extern void (*const Keaton_Functions[])(Entity*);
extern void (*const gUnk_080CE7C8[])(Entity*);
extern u8 gUnk_080CE7E0[];
extern u16 gUnk_080CE7F0[];
extern s8 gUnk_080CE810[];
static void (*const Keaton_Functions[])(Entity*) = {
Keaton_OnTick, Keaton_OnCollision, GenericKnockback, GenericDeath, GenericConfused, Keaton_OnGrabbed,
};
u32 sub_080325E8(Entity* this);
void sub_08032650(Entity* this);
@ -34,7 +41,10 @@ void Keaton(Entity* this) {
}
void Keaton_OnTick(Entity* this) {
gUnk_080CE7C8[this->action](this);
static void (*const actionFuncs[])(Entity*) = {
sub_08032468, sub_0803248C, sub_080324CC, sub_080324FC, sub_08032574, sub_080325C4,
};
actionFuncs[this->action](this);
}
void Keaton_OnCollision(Entity* this) {
@ -158,6 +168,7 @@ u32 sub_080325E8(Entity* this) {
}
void sub_08032650(Entity* this) {
static const u8 gUnk_080CE7E0[] = { 60, 60, 90, 90, 90, 90, 120, 120, 120, 120, 120, 120, 120, 120, 150, 150 };
u32 uVar3;
uVar3 = Random();
@ -189,6 +200,8 @@ void sub_0803269C(Entity* this, u32 direction) {
}
void sub_080326FC(Entity* this) {
static const u16 gUnk_080CE7F0[] = { 0xd2, 0xd2, 0xf0, 0xf0, 0x10e, 0x10e, 0x10e, 0x10e,
0x12c, 0x12c, 0x12c, 0x12c, 0x12c, 0x12c, 0x12c, 0x12c };
this->field_0x74.HWORD = gUnk_080CE7F0[Random() & 0xF];
}
@ -224,7 +237,8 @@ void sub_08032784(Entity* this) {
void sub_08032794(Entity* this) {
Entity* target;
s8* temp;
const s8* temp;
static const s8 gUnk_080CE810[] = { 0, 2, -4, 0, 0, -11, 4, 0 };
target = CreateFx(this, FX_DASH, 0x40);
if (target != NULL) {

View File

@ -9,16 +9,28 @@
#include "functions.h"
extern void sub_08045678(Entity*);
void MiniFireballGuy_OnTick(Entity*);
void MiniFireballGuy_OnCollision(Entity*);
void MiniFireballGuy_OnDeath(Entity*);
void MiniFireballGuy_OnGrabbed(Entity*);
void sub_08045618(Entity*);
void sub_08045654(Entity*);
extern void (*const MiniFireballGuy_Functions[])(Entity*);
extern void (*const gUnk_080D1880[])(Entity*);
static void (*const MiniFireballGuy_Functions[])(Entity*) = {
MiniFireballGuy_OnTick, MiniFireballGuy_OnCollision, GenericKnockback, MiniFireballGuy_OnDeath,
GenericConfused, MiniFireballGuy_OnGrabbed,
};
void MiniFireballGuy(Entity* this) {
EnemyFunctionHandler(this, MiniFireballGuy_Functions);
}
void MiniFireballGuy_OnTick(Entity* this) {
gUnk_080D1880[this->action](this);
static void (*const actionFuncs[])(Entity*) = {
sub_08045618,
sub_08045654,
};
actionFuncs[this->action](this);
}
void MiniFireballGuy_OnCollision(Entity* this) {
@ -56,7 +68,6 @@ void sub_08045654(Entity* this) {
}
void sub_08045678(Entity* this) {
this->zVelocity = Q_16_16(1.75);
if (this->timer != 0) {
this->timer--;

View File

@ -8,13 +8,22 @@
#include "enemy.h"
#include "physics.h"
void sub_08045374(Entity*);
void MiniSlime_OnTick(Entity*);
void MiniSlime_OnCollision(Entity*);
void MiniSlime_OnDeath(Entity*);
void MiniSlime_OnGrabbed(Entity*);
void sub_080452A4(Entity*);
void sub_080452E4(Entity*);
void sub_080452FC(Entity*);
void sub_08045374(Entity*);
extern void sub_080452E4(Entity*);
extern void ReplaceMonitoredEntity(Entity*, Entity*);
extern void (*const MiniSlime_Functions[])(Entity*);
extern void (*const gUnk_080D17D8[])(Entity*);
static void (*const MiniSlime_Functions[])(Entity*) = {
MiniSlime_OnTick, MiniSlime_OnCollision, GenericKnockback, MiniSlime_OnDeath, GenericConfused, MiniSlime_OnGrabbed,
};
void MiniSlime(Entity* this) {
EnemyFunctionHandler(this, MiniSlime_Functions);
@ -22,7 +31,13 @@ void MiniSlime(Entity* this) {
}
void MiniSlime_OnTick(Entity* this) {
gUnk_080D17D8[this->action](this);
static void (*const actionFuncs[])(Entity*) = {
sub_080452A4,
sub_080452E4,
sub_080452FC,
sub_08045374,
};
actionFuncs[this->action](this);
}
void MiniSlime_OnCollision(Entity* this) {
@ -44,7 +59,7 @@ void MiniSlime_OnDeath(Entity* this) {
GenericDeath(this);
}
void MiniSlime_OnGrabbed(void) {
void MiniSlime_OnGrabbed(Entity* this) {
}
void sub_080452A4(Entity* this) {

View File

@ -5,7 +5,6 @@
void (*const OctorokGolden_Functions[])(Entity*);
void (*const gUnk_080CF484[])(Entity*);
extern void (*const gUnk_080012C8[])(Entity*);
const s8 gUnk_080CF490[];
const u8 gUnk_080CF498[];

View File

@ -8,9 +8,21 @@
#include "enemy.h"
#include "physics.h"
extern void (*const Rope_Functions[6])(Entity*);
extern void (*const gUnk_080CE460[4])(Entity*);
extern void (*const gUnk_080CE470[3])(Entity*);
void Rope_OnTick(Entity*);
void Rope_OnCollision(Entity*);
void Rope_OnGrabbed(Entity*);
void sub_08031434(Entity*);
void sub_08031480(Entity*);
void sub_080314FC(Entity*);
void sub_080315BC(Entity*);
void sub_0803140C(Entity*);
void sub_08031418(Entity*);
void sub_08031420(Entity*);
static void (*const Rope_Functions[6])(Entity*) = {
Rope_OnTick, Rope_OnCollision, GenericKnockback, GenericDeath, GenericConfused, Rope_OnGrabbed,
};
extern Entity* gUnk_020000B0;
void sub_08031600(Entity*);
@ -22,7 +34,13 @@ void Rope(Entity* this) {
}
void Rope_OnTick(Entity* this) {
gUnk_080CE460[this->action](this);
static void (*const actionFuncs[4])(Entity*) = {
sub_08031434,
sub_08031480,
sub_080314FC,
sub_080315BC,
};
actionFuncs[this->action](this);
}
void Rope_OnCollision(Entity* this) {
@ -38,8 +56,13 @@ void Rope_OnCollision(Entity* this) {
}
void Rope_OnGrabbed(Entity* this) {
static void (*const subActionFuncs[3])(Entity*) = {
sub_0803140C,
sub_08031418,
sub_08031420,
};
if (sub_0806F520(this)) {
gUnk_080CE470[this->subAction](this);
subActionFuncs[this->subAction](this);
}
}

View File

@ -11,9 +11,17 @@
#include "physics.h"
#include "player.h"
extern void (*const gUnk_080012C8[])(Entity*);
extern void (*const RopeGolden_Functions[6])(Entity*);
extern void (*const gUnk_080CF4E0[4])(Entity*);
void RopeGolden_OnTick(Entity*);
void RopeGolden_OnCollision(Entity*);
void RopeGolden_OnDeath(Entity*);
void sub_08038258(Entity*);
void sub_0803827C(Entity*);
void sub_080382EC(Entity*);
void sub_08038304(Entity*);
static void (*const RopeGolden_Functions[6])(Entity*) = {
RopeGolden_OnTick, RopeGolden_OnCollision, GenericKnockback, RopeGolden_OnDeath, GenericConfused, RopeGolden_OnTick,
};
void sub_080383AC(Entity*);
void sub_080383E4(Entity*);
@ -30,7 +38,13 @@ void RopeGolden(Entity* this) {
}
void RopeGolden_OnTick(Entity* this) {
gUnk_080CF4E0[this->action](this);
static void (*const actionFuncs[4])(Entity*) = {
sub_08038258,
sub_0803827C,
sub_080382EC,
sub_08038304,
};
actionFuncs[this->action](this);
}
void RopeGolden_OnCollision(Entity* this) {

View File

@ -14,12 +14,19 @@ typedef struct {
} PACKED PosOffset;
void sub_08044FF8(Entity*);
void Slime_OnTick(Entity*);
void Slime_OnCollision(Entity*);
void Slime_OnGrabbed(Entity*);
void sub_08044FC8(Entity*);
void sub_08044FF8(Entity*);
void sub_08045018(Entity*);
void sub_08045088(Entity*);
void sub_080450A8(Entity*);
void sub_08045178(Entity*, Entity*, int, int);
extern void (*const gUnk_080D16BC[])(Entity*);
extern void (*const Slime_Functions[])(Entity*);
extern u8 gUnk_080D16D0[4]; // Entity count per form
extern PosOffset gUnk_080D16D4[4];
static void (*const Slime_Functions[])(Entity*) = {
Slime_OnTick, Slime_OnCollision, GenericKnockback, GenericDeath, GenericConfused, Slime_OnGrabbed,
};
void Slime(Entity* this) {
EnemyFunctionHandler(this, Slime_Functions);
@ -27,7 +34,10 @@ void Slime(Entity* this) {
}
void Slime_OnTick(Entity* this) {
gUnk_080D16BC[this->action](this);
static void (*const actionFuncs[])(Entity*) = {
sub_08044FC8, sub_08044FF8, sub_08045018, sub_08045088, sub_080450A8,
};
actionFuncs[this->action](this);
}
void Slime_OnCollision(Entity* this) {
@ -89,10 +99,12 @@ void sub_080450A8(Entity* this) {
Entity* entities[4];
Entity* ent;
s32 count, i;
PosOffset* off;
const PosOffset* off;
static const u8 typeEntityCount[4] = { 2, 2, 4, 2 };
static const PosOffset gUnk_080D16D4[4] = { { 6, 0 }, { -6, 0 }, { 0, 6 }, { 0, -6 } };
/* Can we create enough new entities? */
count = gUnk_080D16D0[this->type];
count = typeEntityCount[this->type];
if (MAX_ENTITIES + 1 - count <= gEntCount)
return;

View File

@ -12,8 +12,6 @@ void sub_08023E10(Entity*);
void sub_08023E54(Entity*);
void sub_08023E9C(Entity*);
extern void (*const gUnk_080012C8[])(Entity*);
extern void (*const Sluggula_Functions[])(Entity*);
extern void (*const gUnk_080CBDD4[])(Entity*);
extern void (*const gUnk_080CBDEC[])(Entity*);

View File

@ -8,24 +8,36 @@
#include "enemy.h"
#include "physics.h"
extern void sub_080317F8(Entity*);
void sub_080317F8(Entity*);
void SmallPesto_OnTick(Entity*);
void SmallPesto_OnCollision(Entity*);
void SmallPesto_OnGrabbed(Entity*);
void sub_08031704(Entity*);
void sub_08031714(Entity*);
void sub_08031770(Entity*);
void sub_080316DC(Entity*);
void sub_080316E8(Entity*);
void sub_080316F0(Entity*);
extern void (*SmallPesto_Functions[])(Entity*);
extern void (*gUnk_080CE548[])(Entity*);
extern void (*gUnk_080CE554[])(Entity*);
static void (*const SmallPesto_Functions[])(Entity*) = {
SmallPesto_OnTick, SmallPesto_OnCollision, GenericKnockback, GenericDeath, GenericConfused, SmallPesto_OnGrabbed,
};
void sub_080317B4(Entity*);
void sub_080317E0(Entity*);
void sub_08031840(Entity*);
extern Hitbox gUnk_080CE560;
void SmallPesto(Entity* this) {
SmallPesto_Functions[GetNextFunction(this)](this);
}
void SmallPesto_OnTick(Entity* this) {
gUnk_080CE548[this->action](this);
static void (*const actionFuncs[])(Entity*) = {
sub_08031704,
sub_08031714,
sub_08031770,
};
actionFuncs[this->action](this);
}
void SmallPesto_OnCollision(Entity* this) {
@ -33,6 +45,11 @@ void SmallPesto_OnCollision(Entity* this) {
void SmallPesto_OnGrabbed(Entity* this) {
s32 iVar1;
static void (*const subActionFuncs[])(Entity*) = {
sub_080316DC,
sub_080316E8,
sub_080316F0,
};
GetNextFrame(this);
iVar1 = sub_0806F520(this);
@ -43,7 +60,7 @@ void SmallPesto_OnGrabbed(Entity* this) {
this->speed = 0x40;
this->subtimer = 1;
} else {
gUnk_080CE554[this->subAction](this);
subActionFuncs[this->subAction](this);
}
}
@ -107,6 +124,7 @@ void sub_080317E0(Entity* this) {
}
void sub_080317F8(Entity* this) {
static const Hitbox3D gUnk_080CE560 = { 0, -3, { 3, 2, 2, 3 }, 2, 2, 12, { 0, 0, 0 } };
u8 newDirection = Random() & 0x18;
this->action = 1;
this->z.HALF.HI = 0x0000FFF4;
@ -114,7 +132,7 @@ void sub_080317F8(Entity* this) {
this->collisionFlags |= 0x10;
this->gustJarFlags = 1;
this->direction = newDirection;
this->hitbox = &gUnk_080CE560;
this->hitbox = (Hitbox*)&gUnk_080CE560;
sub_080317E0(this);
this->timer = 0;
this->subtimer = 0x20;

View File

@ -10,9 +10,18 @@
#include "functions.h"
static void sub_0802F45C(Entity* this);
static void Tektite_OnTick(Entity*);
static void Tektite_OnCollision(Entity*);
static void Tektite_OnConfused(Entity*);
static void Tektite_OnGrabbed(Entity*);
static void sub_0802F210(Entity*);
static void sub_0802F284(Entity*);
static void sub_0802F300(Entity*);
static void sub_0802F3F4(Entity*);
extern void (*const Tektite_Functions[])(Entity*);
extern void (*const gUnk_080CDEE8[])(Entity*);
static void (*const Tektite_Functions[])(Entity*) = {
Tektite_OnTick, Tektite_OnCollision, GenericKnockback, GenericDeath, Tektite_OnConfused, Tektite_OnGrabbed,
};
void Tektite(Entity* this) {
EnemyFunctionHandler(this, Tektite_Functions);
@ -20,10 +29,21 @@ void Tektite(Entity* this) {
}
void Tektite_OnTick(Entity* this) {
gUnk_080CDEE8[this->action](this);
static void (*const actionFuncs[])(Entity*) = {
sub_0802F210,
sub_0802F284,
sub_0802F300,
sub_0802F3F4,
};
actionFuncs[this->action](this);
}
extern u8 gUnk_080CDEF8[];
static const u8 gUnk_080CDEF8[] = {
0x18,
0x28,
0x38,
0x48,
};
void Tektite_OnCollision(Entity* this) {
u32 bVar1;

View File

@ -9,18 +9,35 @@
#include "enemy.h"
#include "functions.h"
extern void sub_08038168(Entity*);
void sub_08038168(Entity*);
void TektiteGolden_OnTick(Entity*);
void TektiteGolden_OnCollision(Entity*);
void TektiteGolden_OnDeath(Entity*);
void TektiteGolden_OnConfused(Entity*);
void TektiteGolden_OnTick(Entity*);
void sub_08037FA0(Entity*);
void sub_08037Fe0(Entity*);
void sub_08038048(Entity*);
void sub_08038110(Entity*);
extern void (*const TektiteGolden_Functions)(Entity*);
extern void (*const gUnk_080CF4B8[])(Entity*);
static void (*const TektiteGolden_Functions[])(Entity*) = {
TektiteGolden_OnTick, TektiteGolden_OnCollision, GenericKnockback,
TektiteGolden_OnDeath, TektiteGolden_OnConfused, TektiteGolden_OnTick,
};
void TektiteGolden(Entity* this) {
EnemyFunctionHandler(this, &TektiteGolden_Functions);
EnemyFunctionHandler(this, TektiteGolden_Functions);
SetChildOffset(this, 0, 1, -0x10);
}
void TektiteGolden_OnTick(Entity* this) {
gUnk_080CF4B8[this->action](this);
static void (*const actionFuncs[])(Entity*) = {
sub_08037FA0,
sub_08037Fe0,
sub_08038048,
sub_08038110,
};
actionFuncs[this->action](this);
}
void TektiteGolden_OnCollision(Entity* this) {
@ -29,7 +46,7 @@ void TektiteGolden_OnCollision(Entity* this) {
if (this->confusedTime != 0) {
Create0x68FX(this, FX_STARS);
}
EnemyFunctionHandlerAfterCollision(this, &TektiteGolden_Functions);
EnemyFunctionHandlerAfterCollision(this, TektiteGolden_Functions);
if (this->contactFlags == 0x94) {
this->action = 1;
this->subAction = 0;

View File

@ -15,12 +15,19 @@ typedef struct {
s8 h, v;
} PACKED PosOffset;
extern void (*const gUnk_080D1604[])(Entity*);
extern PosOffset gUnk_080D1620[4];
void sub_0804468C(Entity*);
void sub_080447E0(Entity*);
void sub_08044868(Entity*);
void sub_0804474C(Entity*);
void sub_080449F8(Entity*);
void sub_08044B04(Entity*);
extern void sub_08044E74(Entity*, u32);
void VaatiBall(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
sub_0804468C, sub_0804474C, sub_080447E0, sub_08044868, sub_0804474C, sub_080449F8, sub_08044B04,
};
Entity* parent;
parent = this->parent;
@ -29,7 +36,7 @@ void VaatiBall(Entity* this) {
this->y.WORD += parent->y.WORD - parent->field_0x7c.WORD;
}
gUnk_080D1604[this->action](this);
actionFuncs[this->action](this);
if (this->cutsceneBeh.HALF.LO) {
this->health = -1;
@ -56,7 +63,8 @@ void VaatiBall(Entity* this) {
}
void sub_0804468C(Entity* this) {
PosOffset* off;
const PosOffset* off;
static const PosOffset gUnk_080D1620[4] = { { -48, 0 }, { 0, -48 }, { 48, 0 }, { 0, 48 } };
this->collisionLayer = 3;
this->spriteRendering.b3 = 2;
@ -447,10 +455,14 @@ void sub_08044B04(Entity* this) {
}
}
extern u8 gUnk_080D1628[4][4];
void sub_08044DEC(Entity* this) {
u32 off;
static const u8 gUnk_080D1628[4][4] = {
{ 16, 24, 0, 8 },
{ 8, 24, 0, 16 },
{ 0, 11, 21, 16 },
{ 16, 24, 0, 8 },
};
if (this->parent->field_0x80.HALF.LO > this->field_0x78.HALF.HI) {
this->spriteSettings.draw = 1;

View File

@ -12,19 +12,31 @@
#include "functions.h"
static void sub_08033744(Entity* this);
void Wisp_OnTick(Entity* this);
void Wisp_OnCollision(Entity* this);
void Wisp_OnGrabbed(Entity* this);
void sub_08033674(Entity* this);
void sub_080336A8(Entity* this);
void sub_080336DC(Entity* this);
void sub_08033650(Entity* this);
void sub_08033658(Entity* this);
void sub_08033660(Entity* this);
extern void (*const Wisp_Functions[])(Entity*);
extern void (*const gUnk_080CEB8C[])(Entity*);
extern void (*const gUnk_080CEB98[])(Entity*);
extern u8 gUnk_080CEBA4[];
static void (*const Wisp_Functions[])(Entity*) = {
Wisp_OnTick, Wisp_OnCollision, GenericKnockback, GenericDeath, GenericConfused, Wisp_OnGrabbed,
};
void Wisp(Entity* this) {
EnemyFunctionHandler(this, Wisp_Functions);
}
void Wisp_OnTick(Entity* this) {
gUnk_080CEB8C[this->action](this);
static void (*const actionFuncs[])(Entity*) = {
sub_08033674,
sub_080336A8,
sub_080336DC,
};
actionFuncs[this->action](this);
}
void Wisp_OnCollision(Entity* this) {
@ -70,8 +82,13 @@ void Wisp_OnCollision(Entity* this) {
}
void Wisp_OnGrabbed(Entity* this) {
static void (*const subActionFuncs[])(Entity*) = {
sub_08033650,
sub_08033658,
sub_08033660,
};
if (sub_0806F520(this)) {
gUnk_080CEB98[this->subAction](this);
subActionFuncs[this->subAction](this);
}
}
@ -133,6 +150,7 @@ void sub_080336DC(Entity* this) {
static void sub_08033744(Entity* this) {
u32 temp;
u32 rand = (u32)Random() % 256;
static const u8 gUnk_080CEBA4[] = { 30, 45, 60, 75, 1, 90, 105, 120 };
// 8 potential options
this->timer = gUnk_080CEBA4[(rand & 0x70) >> 4];

View File

@ -25,11 +25,11 @@ typedef struct {
u16 unk_3e;
} Manager3;
extern s8 gUnk_08107C6C[];
extern u32 PortalReadyForMinish(void);
extern u32 sub_080B1AC8(u16, u16, u8);
void Manager3_Main(Manager3* this) {
static const s8 gUnk_08107C6C[] = { -3, -3, -3, 0 };
s8 tmp;
if (this->manager.action == 0) {
this->manager.action = 1;

View File

@ -10,18 +10,36 @@ typedef struct {
u32 unk_68;
} PlayerItemBombEntity;
extern void (*const gUnk_080B77C8[])(Entity*);
void sub_0801B418(Entity*);
void sub_0801B3A4(PlayerItemBombEntity*);
void sub_0801B250(PlayerItemBombEntity*);
void sub_0801B2CC(PlayerItemBombEntity*);
void sub_0801B318(PlayerItemBombEntity*);
void sub_0801B38C(PlayerItemBombEntity*);
void sub_0801B330(PlayerItemBombEntity*);
void sub_0801B340(PlayerItemBombEntity*);
void sub_0801B354(PlayerItemBombEntity*);
void sub_0801B368(PlayerItemBombEntity*);
void sub_0801B384(PlayerItemBombEntity*);
extern void (*const gUnk_080B77D8[])(Entity*);
static void (*const actionFuncs[])(PlayerItemBombEntity*) = {
sub_0801B250,
sub_0801B2CC,
sub_0801B318,
sub_0801B38C,
};
extern const Hitbox gUnk_080B77F4;
static void (*const subActionFuncs[])(PlayerItemBombEntity*) = {
sub_0801B330, sub_0801B340, sub_0801B354, sub_0801B368, sub_0801B384,
};
static const Hitbox unusedHitbox = { 0, 0, { 4, 0, 0, 4 }, 22, 22 };
static const Hitbox gUnk_080B77F4 = { 0, 0, 6, 0, 0, 6, 4, 4 };
void PlayerItemBomb(PlayerItemBombEntity* this) {
u8 uVar1, uVar2;
gUnk_080B77C8[super->action](super);
actionFuncs[super->action](this);
GetNextFrame(super);
uVar2 = uVar1 = super->action;
if (uVar1 != 0x03) {
@ -102,37 +120,37 @@ void sub_0801B2CC(PlayerItemBombEntity* this) {
}
}
void sub_0801B318(Entity* this) {
gUnk_080B77D8[this->subAction](this);
void sub_0801B318(PlayerItemBombEntity* this) {
subActionFuncs[super->subAction](this);
}
void sub_0801B330(Entity* this) {
this->subAction += 1;
sub_08079BD8(this);
void sub_0801B330(PlayerItemBombEntity* this) {
super->subAction += 1;
sub_08079BD8(super);
}
void sub_0801B340(Entity* this) {
this->spritePriority.b1 = 2;
void sub_0801B340(PlayerItemBombEntity* this) {
super->spritePriority.b1 = 2;
}
void sub_0801B354(Entity* this) {
this->spritePriority.b1 = 3;
void sub_0801B354(PlayerItemBombEntity* this) {
super->spritePriority.b1 = 3;
}
void sub_0801B368(Entity* this) {
this->action -= 1;
this->subAction = 0;
if (0x3c < this->timer) {
this->timer = 0x3c;
void sub_0801B368(PlayerItemBombEntity* this) {
super->action -= 1;
super->subAction = 0;
if (0x3c < super->timer) {
super->timer = 0x3c;
}
}
void sub_0801B384(Entity* this) {
void sub_0801B384(PlayerItemBombEntity* this) {
DeleteThisEntity();
}
void sub_0801B38C(Entity* this) {
if (this->timer-- == 0) {
void sub_0801B38C(PlayerItemBombEntity* this) {
if (super->timer-- == 0) {
DeleteThisEntity();
}
}

View File

@ -4,13 +4,14 @@
#include "item.h"
#include "object.h"
extern void (*const gUnk_080FEEA8[])(Entity*);
void sub_08054AC8(Entity*);
extern const s8 gUnk_080FEEB0[];
void sub_08054A60(Entity*);
void PlayerItemLantern(Entity* this) {
static void (*const gUnk_080FEEA8[])(Entity*) = {
sub_08054A60,
sub_08054AC8,
};
gUnk_080FEEA8[this->action](this);
this->contactFlags = 0;
}
@ -35,9 +36,10 @@ void sub_08054A60(Entity* this) {
void sub_08054AC8(Entity* this) {
Entity* object;
static const s8 offsets[] = { 6, -6, 7, -3, -5, 2, -7, -3 };
this->animationState = gPlayerEntity.animationState & 0xe;
this->hitbox->offset_x = gUnk_080FEEB0[this->animationState];
this->hitbox->offset_y = gUnk_080FEEB0[this->animationState + 1];
this->hitbox->offset_x = offsets[this->animationState];
this->hitbox->offset_y = offsets[this->animationState + 1];
this->hitbox->width = 4;
this->hitbox->height = 4;
if (!((gPlayerEntity.frameIndex < 0x37) && ((u32)gPlayerEntity.spriteIndex == 6))) {
@ -59,10 +61,10 @@ void sub_08054AC8(Entity* this) {
this->timer = 4;
object = CreateObject(OBJECT_45, 0, 0x10);
if (object != NULL) {
PositionRelative(this, object, 0, 0x20000);
PositionRelative(this, object, 0, Q_16_16(2.0));
object->spritePriority.b0 = this->spritePriority.b0;
object->spriteOffsetX = gUnk_080FEEB0[this->animationState];
object->spriteOffsetY = gUnk_080FEEB0[this->animationState + 1];
object->spriteOffsetX = offsets[this->animationState];
object->spriteOffsetY = offsets[this->animationState + 1];
}
}
sub_08078E84(this, &gPlayerEntity);