decompile rollobite

This commit is contained in:
Behemoth 2020-08-28 05:26:41 +02:00
parent a8dd952f31
commit e9f980bef5
6 changed files with 412 additions and 829 deletions

View File

@ -1,735 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start Rollobite
Rollobite: @ 0x08020638
push {lr}
ldr r1, _08020644 @ =gUnk_080CA66C
bl EnemyFunctionHandler
pop {pc}
.align 2, 0
_08020644: .4byte gUnk_080CA66C
thumb_func_start sub_08020648
sub_08020648: @ 0x08020648
push {r4, lr}
adds r4, r0, #0
bl sub_08020AD0
ldr r1, _08020664 @ =gUnk_080CA684
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_08020664: .4byte gUnk_080CA684
thumb_func_start sub_08020668
sub_08020668: @ 0x08020668
push {r4, r5, lr}
adds r4, r0, #0
adds r2, r4, #0
adds r2, #0x3f
ldrb r0, [r2]
cmp r0, #0x22
bne _080206A2
adds r1, r4, #0
adds r1, #0x45
ldrb r0, [r1]
cmp r0, #0xff
beq _080206A2
movs r0, #4
strb r0, [r4, #0xc]
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r4, #0x20]
movs r0, #0xff
strb r0, [r4, #0x15]
movs r0, #1
rsbs r0, r0, #0
strb r0, [r1]
movs r0, #0x23
strb r0, [r2]
ldrb r1, [r4, #0x14]
adds r1, #8
adds r0, r4, #0
bl InitializeAnimation
_080206A2:
adds r0, r4, #0
adds r0, #0x41
ldrb r1, [r0]
adds r5, r0, #0
cmp r1, #0x80
beq _080206D0
ldrb r0, [r4, #0xc]
subs r0, #4
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
cmp r0, #1
bhi _080206D0
movs r0, #4
strb r0, [r4, #0xc]
movs r0, #0xb4
strb r0, [r4, #0xe]
movs r0, #0xff
strb r0, [r4, #0x15]
ldrb r1, [r4, #0x14]
adds r1, #0x10
adds r0, r4, #0
bl InitializeAnimation
_080206D0:
ldrb r0, [r5]
cmp r0, #0x93
bne _080206DC
adds r0, r4, #0
bl sub_08020648
_080206DC:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080206E0
sub_080206E0: @ 0x080206E0
push {r4, r5, lr}
adds r4, r0, #0
bl sub_08020AD0
cmp r0, #0
beq _080206F6
adds r1, r4, #0
adds r1, #0x42
movs r0, #0
strb r0, [r1]
b _08020730
_080206F6:
adds r0, r4, #0
bl sub_08020B6C
cmp r0, #0
beq _0802072A
adds r1, r4, #0
adds r1, #0x42
ldrb r0, [r1]
subs r0, #1
strb r0, [r1]
adds r5, r4, #0
adds r5, #0x3e
ldrb r1, [r5]
adds r0, r4, #0
movs r2, #0xa
bl sub_080AE58C
adds r0, r4, #0
adds r0, #0x46
ldrh r1, [r0]
ldrb r2, [r5]
adds r0, r4, #0
movs r3, #0xa
bl sub_080AE7E8
b _08020730
_0802072A:
adds r0, r4, #0
bl sub_08001324
_08020730:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08020734
sub_08020734: @ 0x08020734
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xd]
cmp r0, #2
bhi _08020764
adds r0, r4, #0
bl sub_0806F520
cmp r0, #0
bne _08020764
movs r0, #4
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
movs r0, #0xff
strb r0, [r4, #0x15]
ldrb r1, [r4, #0x14]
adds r1, #0x10
adds r0, r4, #0
bl InitializeAnimation
b _08020774
_08020764:
ldr r0, _08020778 @ =gUnk_080CA6A4
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
_08020774:
pop {r4, pc}
.align 2, 0
_08020778: .4byte gUnk_080CA6A4
thumb_func_start sub_0802077C
sub_0802077C: @ 0x0802077C
movs r1, #1
strb r1, [r0, #0xd]
movs r1, #0x3c
strb r1, [r0, #0x1d]
bx lr
.align 2, 0
thumb_func_start sub_08020788
sub_08020788: @ 0x08020788
push {lr}
bl sub_0806F4E8
pop {pc}
thumb_func_start sub_08020790
sub_08020790: @ 0x08020790
push {lr}
bl sub_0806F3E4
pop {pc}
thumb_func_start sub_08020798
sub_08020798: @ 0x08020798
ldrb r2, [r0, #0x10]
movs r1, #0x7f
ands r1, r2
strb r1, [r0, #0x10]
bx lr
.align 2, 0
thumb_func_start nullsub_6
nullsub_6: @ 0x080207A4
bx lr
.align 2, 0
thumb_func_start sub_080207A8
sub_080207A8: @ 0x080207A8
push {lr}
movs r3, #4
movs r1, #4
strb r1, [r0, #0xc]
ldrb r2, [r0, #0x10]
movs r1, #0x80
orrs r1, r2
strb r1, [r0, #0x10]
movs r1, #0x29
adds r1, r1, r0
mov ip, r1
ldrb r2, [r1]
movs r1, #8
rsbs r1, r1, #0
ands r1, r2
orrs r1, r3
mov r2, ip
strb r1, [r2]
adds r3, r0, #0
adds r3, #0x3a
ldrb r2, [r3]
movs r1, #0xfb
ands r1, r2
strb r1, [r3]
ldrb r1, [r0, #0x15]
movs r2, #0x10
eors r1, r2
strb r1, [r0, #0x15]
movs r1, #0xc0
lsls r1, r1, #9
str r1, [r0, #0x20]
movs r1, #0x80
strh r1, [r0, #0x24]
ldrb r1, [r0, #0x14]
adds r1, #0x10
bl InitializeAnimation
pop {pc}
thumb_func_start sub_080207F4
sub_080207F4: @ 0x080207F4
push {r4, lr}
adds r4, r0, #0
bl sub_0804A720
movs r1, #0
movs r0, #0x30
strb r0, [r4, #0x16]
movs r0, #0x12
strb r0, [r4, #0x1c]
adds r0, r4, #0
adds r0, #0x84
strb r1, [r0]
bl Random
movs r1, #0x18
ands r0, r1
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_08020A30
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08020820
sub_08020820: @ 0x08020820
push {r4, r5, lr}
adds r4, r0, #0
bl GetNextFrame
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r5, #1
adds r0, r5, #0
ands r0, r1
cmp r0, #0
beq _0802084A
movs r0, #0xfe
ands r0, r1
strb r0, [r2]
adds r0, r4, #0
bl sub_080AEF88
cmp r0, #0
bne _0802084A
strb r5, [r4, #0xe]
_0802084A:
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #0x10
ands r0, r1
cmp r0, #0
beq _08020872
movs r0, #0xef
ands r0, r1
strb r0, [r2]
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08020872
movs r0, #3
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
_08020872:
pop {r4, r5, pc}
thumb_func_start sub_08020874
sub_08020874: @ 0x08020874
push {lr}
ldr r2, _08020888 @ =gUnk_080CA6BC
ldrb r1, [r0, #0xd]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08020888: .4byte gUnk_080CA6BC
thumb_func_start sub_0802088C
sub_0802088C: @ 0x0802088C
movs r1, #1
strb r1, [r0, #0xd]
ldrb r2, [r0, #0x10]
movs r1, #0x7f
ands r1, r2
strb r1, [r0, #0x10]
ldr r1, _080208B0 @ =gPlayerEntity
ldrb r1, [r1, #0x14]
adds r2, r0, #0
adds r2, #0x85
strb r1, [r2]
adds r0, #0x29
ldrb r2, [r0]
movs r1, #0x39
rsbs r1, r1, #0
ands r1, r2
strb r1, [r0]
bx lr
.align 2, 0
_080208B0: .4byte gPlayerEntity
thumb_func_start sub_080208B4
sub_080208B4: @ 0x080208B4
push {r4, r5, lr}
adds r2, r0, #0
adds r4, r2, #0
adds r4, #0x85
ldrb r0, [r4]
ldr r5, _080208EC @ =gPlayerEntity
ldrb r1, [r5, #0x14]
subs r0, r0, r1
lsrs r1, r0, #0x1f
adds r0, r0, r1
asrs r0, r0, #1
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r0, #0
beq _080208E6
ldrb r0, [r2, #0x14]
adds r0, r0, r1
movs r1, #3
ands r0, r1
strb r0, [r2, #0x14]
ldrb r1, [r2, #0x14]
adds r1, #0x10
adds r0, r2, #0
bl InitializeAnimation
_080208E6:
ldrb r0, [r5, #0x14]
strb r0, [r4]
pop {r4, r5, pc}
.align 2, 0
_080208EC: .4byte gPlayerEntity
thumb_func_start sub_080208F0
sub_080208F0: @ 0x080208F0
adds r0, #0x29
ldrb r2, [r0]
movs r1, #0x39
rsbs r1, r1, #0
ands r1, r2
movs r2, #0x18
orrs r1, r2
strb r1, [r0]
bx lr
.align 2, 0
thumb_func_start sub_08020904
sub_08020904: @ 0x08020904
push {lr}
movs r1, #4
strb r1, [r0, #0xc]
ldrb r2, [r0, #0x10]
movs r1, #0x80
orrs r1, r2
strb r1, [r0, #0x10]
movs r1, #0xff
strb r1, [r0, #0x15]
ldrb r1, [r0, #0x14]
adds r1, #0x10
bl InitializeAnimation
pop {pc}
thumb_func_start sub_08020920
sub_08020920: @ 0x08020920
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xe]
subs r0, #1
strb r0, [r1, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08020936
adds r0, r1, #0
bl sub_08020A30
_08020936:
pop {pc}
thumb_func_start sub_08020938
sub_08020938: @ 0x08020938
push {r4, r5, lr}
adds r4, r0, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r5, #0x80
adds r0, r5, #0
ands r0, r1
cmp r0, #0
bne _08020950
adds r0, r4, #0
bl GetNextFrame
_08020950:
movs r1, #0xa0
lsls r1, r1, #6
adds r0, r4, #0
bl sub_080044EC
cmp r0, #0
bne _08020980
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08020978
movs r0, #5
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x14]
adds r1, #0xc
adds r0, r4, #0
bl InitializeAnimation
_08020978:
adds r0, r4, #0
bl sub_08078930
b _0802099C
_08020980:
cmp r0, #1
bne _0802098C
movs r0, #0x82
lsls r0, r0, #1
bl sub_08004488
_0802098C:
ldrb r1, [r4, #0x15]
adds r0, r5, #0
ands r0, r1
cmp r0, #0
bne _0802099C
adds r0, r4, #0
bl sub_080AEFE0
_0802099C:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080209A0
sub_080209A0: @ 0x080209A0
push {r4, lr}
adds r4, r0, #0
bl GetNextFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _080209E2
ldrb r1, [r4, #0x10]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #0x10]
movs r0, #0x80
lsls r0, r0, #1
strh r0, [r4, #0x24]
adds r1, r4, #0
adds r1, #0x3f
movs r0, #0x22
strb r0, [r1]
adds r0, r4, #0
bl sub_08020A30
ldrb r0, [r4, #0x14]
lsls r0, r0, #3
strb r0, [r4, #0x15]
ldrb r1, [r4, #0x14]
adds r0, r4, #0
bl InitializeAnimation
b _080209F0
_080209E2:
movs r0, #1
ands r0, r1
cmp r0, #0
bne _080209F0
adds r0, r4, #0
bl sub_08078930
_080209F0:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080209F4
sub_080209F4: @ 0x080209F4
push {r4, lr}
adds r4, r0, #0
movs r1, #0xe0
lsls r1, r1, #5
bl sub_08003FC4
cmp r0, #0
bne _08020A14
movs r1, #7
movs r0, #7
strb r0, [r4, #0xc]
adds r2, r4, #0
adds r2, #0x29
ldrb r0, [r2]
orrs r0, r1
strb r0, [r2]
_08020A14:
adds r0, r4, #0
adds r0, #0x5a
ldrb r0, [r0]
cmp r0, #0
bne _08020A24
adds r0, r4, #0
bl GetNextFrame
_08020A24:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08020A28
sub_08020A28: @ 0x08020A28
push {lr}
bl GetNextFrame
pop {pc}
thumb_func_start sub_08020A30
sub_08020A30: @ 0x08020A30
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r4, #0
adds r5, #0x84
ldrb r0, [r5]
cmp r0, #1
bhi _08020A68
bl Random
ldr r2, _08020A64 @ =gUnk_080CA6CC
movs r1, #7
ands r1, r0
adds r1, r1, r2
ldrb r0, [r1]
strb r0, [r4, #0xe]
cmp r0, #0
bne _08020A68
movs r0, #3
strb r0, [r4, #0xc]
movs r0, #0x3c
strb r0, [r4, #0xe]
ldrb r0, [r5]
adds r0, #1
strb r0, [r5]
b _08020A7A
.align 2, 0
_08020A64: .4byte gUnk_080CA6CC
_08020A68:
movs r0, #0
movs r1, #1
strb r1, [r4, #0xc]
adds r1, r4, #0
adds r1, #0x84
strb r0, [r1]
adds r0, r4, #0
bl sub_08020A7C
_08020A7A:
pop {r4, r5, pc}
thumb_func_start sub_08020A7C
sub_08020A7C: @ 0x08020A7C
push {r4, r5, r6, lr}
adds r6, r0, #0
bl Random
ldrb r5, [r6, #0x15]
ldr r4, _08020ACC @ =gUnk_080CA6D4
movs r1, #3
bl __modsi3
adds r0, r0, r4
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
adds r5, r5, r0
movs r4, #0x18
ands r5, r4
adds r0, r6, #0
bl sub_08049FA0
cmp r0, #0
bne _08020ABA
adds r0, r6, #0
bl sub_08049EE4
adds r0, #4
ands r0, r4
movs r1, #0x10
eors r1, r5
cmp r1, r0
bne _08020ABA
adds r5, r1, #0
_08020ABA:
strb r5, [r6, #0x15]
lsrs r0, r5, #3
strb r0, [r6, #0x14]
ldrb r1, [r6, #0x14]
adds r0, r6, #0
bl InitializeAnimation
pop {r4, r5, r6, pc}
.align 2, 0
_08020ACC: .4byte gUnk_080CA6D4
thumb_func_start sub_08020AD0
sub_08020AD0: @ 0x08020AD0
push {r4, r5, r6, lr}
adds r4, r0, #0
bl sub_08020B6C
cmp r0, #0
beq _08020B68
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r0, #0
bne _08020B68
movs r1, #0x2e
ldrsh r0, [r4, r1]
ldr r3, _08020B5C @ =gRoomControls
ldrh r1, [r3, #6]
subs r0, r0, r1
asrs r5, r0, #4
movs r2, #0x3f
ands r5, r2
movs r1, #0x32
ldrsh r0, [r4, r1]
ldrh r1, [r3, #8]
subs r0, r0, r1
asrs r0, r0, #4
ands r0, r2
lsls r0, r0, #6
orrs r5, r0
adds r6, r4, #0
adds r6, #0x38
ldrb r1, [r6]
adds r0, r5, #0
bl GetTileType
lsls r0, r0, #0x10
ldr r1, _08020B60 @ =0xFF8F0000
adds r0, r0, r1
lsrs r0, r0, #0x10
cmp r0, #1
bhi _08020B68
movs r0, #6
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x10]
movs r0, #0x7f
ands r0, r1
strb r0, [r4, #0x10]
ldrh r2, [r4, #0x2e]
movs r1, #0x10
rsbs r1, r1, #0
adds r0, r1, #0
ands r0, r2
adds r0, #8
strh r0, [r4, #0x2e]
ldrh r0, [r4, #0x32]
ands r1, r0
adds r1, #0xd
strh r1, [r4, #0x32]
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r4, #0x20]
ldrb r1, [r4, #0x14]
adds r1, #0x14
adds r0, r4, #0
bl InitializeAnimation
ldr r0, _08020B64 @ =0x00004034
ldrb r2, [r6]
adds r1, r5, #0
bl SetTile
movs r0, #1
b _08020B6A
.align 2, 0
_08020B5C: .4byte gRoomControls
_08020B60: .4byte 0xFF8F0000
_08020B64: .4byte 0x00004034
_08020B68:
movs r0, #0
_08020B6A:
pop {r4, r5, r6, pc}
thumb_func_start sub_08020B6C
sub_08020B6C: @ 0x08020B6C
push {lr}
adds r0, #0x58
ldrb r0, [r0]
subs r0, #0x10
cmp r0, #3
bls _08020B7C
movs r0, #0
b _08020B7E
_08020B7C:
movs r0, #1
_08020B7E:
pop {pc}

View File

@ -4,99 +4,6 @@
.section .rodata .section .rodata
.align 2 .align 2
gUnk_080CA66C:: @ 080CA66C
.incbin "baserom.gba", 0x0CA66C, 0x0000018
gUnk_080CA684:: @ 080CA684
.incbin "baserom.gba", 0x0CA684, 0x0000020
gUnk_080CA6A4:: @ 080CA6A4
.incbin "baserom.gba", 0x0CA6A4, 0x0000018
gUnk_080CA6BC:: @ 080CA6BC
.incbin "baserom.gba", 0x0CA6BC, 0x0000010
gUnk_080CA6CC:: @ 080CA6CC
.incbin "baserom.gba", 0x0CA6CC, 0x0000008
gUnk_080CA6D4:: @ 080CA6D4
.incbin "baserom.gba", 0x0CA6D4, 0x0000003
gUnk_080CA6D7:: @ 080CA6D7
.incbin "baserom.gba", 0x0CA6D7, 0x0000021
gUnk_080CA6F8:: @ 080CA6F8
.incbin "baserom.gba", 0x0CA6F8, 0x0000021
gUnk_080CA719:: @ 080CA719
.incbin "baserom.gba", 0x0CA719, 0x0000021
gUnk_080CA73A:: @ 080CA73A
.incbin "baserom.gba", 0x0CA73A, 0x0000021
gUnk_080CA75B:: @ 080CA75B
.incbin "baserom.gba", 0x0CA75B, 0x0000011
gUnk_080CA76C:: @ 080CA76C
.incbin "baserom.gba", 0x0CA76C, 0x0000011
gUnk_080CA77D:: @ 080CA77D
.incbin "baserom.gba", 0x0CA77D, 0x0000011
gUnk_080CA78E:: @ 080CA78E
.incbin "baserom.gba", 0x0CA78E, 0x0000011
gUnk_080CA79F:: @ 080CA79F
.incbin "baserom.gba", 0x0CA79F, 0x0000058
gUnk_080CA7F7:: @ 080CA7F7
.incbin "baserom.gba", 0x0CA7F7, 0x0000058
gUnk_080CA84F:: @ 080CA84F
.incbin "baserom.gba", 0x0CA84F, 0x0000058
gUnk_080CA8A7:: @ 080CA8A7
.incbin "baserom.gba", 0x0CA8A7, 0x0000058
gUnk_080CA8FF:: @ 080CA8FF
.incbin "baserom.gba", 0x0CA8FF, 0x0000008
gUnk_080CA907:: @ 080CA907
.incbin "baserom.gba", 0x0CA907, 0x0000008
gUnk_080CA90F:: @ 080CA90F
.incbin "baserom.gba", 0x0CA90F, 0x0000008
gUnk_080CA917:: @ 080CA917
.incbin "baserom.gba", 0x0CA917, 0x0000008
gUnk_080CA91F:: @ 080CA91F
.incbin "baserom.gba", 0x0CA91F, 0x0000004
gUnk_080CA923:: @ 080CA923
.incbin "baserom.gba", 0x0CA923, 0x0000004
gUnk_080CA927:: @ 080CA927
.incbin "baserom.gba", 0x0CA927, 0x0000004
gUnk_080CA92B:: @ 080CA92B
.incbin "baserom.gba", 0x0CA92B, 0x0000004
gUnk_080CA92F:: @ 080CA92F
.incbin "baserom.gba", 0x0CA92F, 0x0000041
gUnk_080CA970:: @ 080CA970
.incbin "baserom.gba", 0x0CA970, 0x0000041
gUnk_080CA9B1:: @ 080CA9B1
.incbin "baserom.gba", 0x0CA9B1, 0x0000041
gUnk_080CA9F2:: @ 080CA9F2
.incbin "baserom.gba", 0x0CA9F2, 0x0000042
gUnk_080CAA34:: @ 080CAA34
.incbin "baserom.gba", 0x0CAA34, 0x0000064
gUnk_080CAA98:: @ 080CAA98 gUnk_080CAA98:: @ 080CAA98
.incbin "baserom.gba", 0x0CAA98, 0x0000018 .incbin "baserom.gba", 0x0CAA98, 0x0000018

View File

@ -0,0 +1,83 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_080CA6D4:: @ 080CA6D4
.incbin "baserom.gba", 0x0CA6D4, 0x0000003
gUnk_080CA6D7:: @ 080CA6D7
.incbin "baserom.gba", 0x0CA6D7, 0x0000021
gUnk_080CA6F8:: @ 080CA6F8
.incbin "baserom.gba", 0x0CA6F8, 0x0000021
gUnk_080CA719:: @ 080CA719
.incbin "baserom.gba", 0x0CA719, 0x0000021
gUnk_080CA73A:: @ 080CA73A
.incbin "baserom.gba", 0x0CA73A, 0x0000021
gUnk_080CA75B:: @ 080CA75B
.incbin "baserom.gba", 0x0CA75B, 0x0000011
gUnk_080CA76C:: @ 080CA76C
.incbin "baserom.gba", 0x0CA76C, 0x0000011
gUnk_080CA77D:: @ 080CA77D
.incbin "baserom.gba", 0x0CA77D, 0x0000011
gUnk_080CA78E:: @ 080CA78E
.incbin "baserom.gba", 0x0CA78E, 0x0000011
gUnk_080CA79F:: @ 080CA79F
.incbin "baserom.gba", 0x0CA79F, 0x0000058
gUnk_080CA7F7:: @ 080CA7F7
.incbin "baserom.gba", 0x0CA7F7, 0x0000058
gUnk_080CA84F:: @ 080CA84F
.incbin "baserom.gba", 0x0CA84F, 0x0000058
gUnk_080CA8A7:: @ 080CA8A7
.incbin "baserom.gba", 0x0CA8A7, 0x0000058
gUnk_080CA8FF:: @ 080CA8FF
.incbin "baserom.gba", 0x0CA8FF, 0x0000008
gUnk_080CA907:: @ 080CA907
.incbin "baserom.gba", 0x0CA907, 0x0000008
gUnk_080CA90F:: @ 080CA90F
.incbin "baserom.gba", 0x0CA90F, 0x0000008
gUnk_080CA917:: @ 080CA917
.incbin "baserom.gba", 0x0CA917, 0x0000008
gUnk_080CA91F:: @ 080CA91F
.incbin "baserom.gba", 0x0CA91F, 0x0000004
gUnk_080CA923:: @ 080CA923
.incbin "baserom.gba", 0x0CA923, 0x0000004
gUnk_080CA927:: @ 080CA927
.incbin "baserom.gba", 0x0CA927, 0x0000004
gUnk_080CA92B:: @ 080CA92B
.incbin "baserom.gba", 0x0CA92B, 0x0000004
gUnk_080CA92F:: @ 080CA92F
.incbin "baserom.gba", 0x0CA92F, 0x0000041
gUnk_080CA970:: @ 080CA970
.incbin "baserom.gba", 0x0CA970, 0x0000041
gUnk_080CA9B1:: @ 080CA9B1
.incbin "baserom.gba", 0x0CA9B1, 0x0000041
gUnk_080CA9F2:: @ 080CA9F2
.incbin "baserom.gba", 0x0CA9F2, 0x0000042
gUnk_080CAA34:: @ 080CAA34
.incbin "baserom.gba", 0x0CAA34, 0x0000064

View File

@ -100,7 +100,7 @@ typedef struct Entity {
/*0x43*/ u8 field_0x43; /*0x43*/ u8 field_0x43;
/*0x44*/ u8 field_0x44; /*0x44*/ u8 field_0x44;
/*0x45*/ u8 currentHealth; /*0x45*/ u8 currentHealth;
/*0x46*/ s16 field_0x46; /*0x46*/ u16 field_0x46;
/*0x48*/ BoundingBox* boundingBox; /*0x48*/ BoundingBox* boundingBox;
/*0x4c*/ u8 field_0x4c; /*0x4c*/ u8 field_0x4c;
/*0x4d*/ u8 field_0x4d; /*0x4d*/ u8 field_0x4d;

View File

@ -329,6 +329,7 @@ SECTIONS {
src/enemy/chuchu.o(.text); src/enemy/chuchu.o(.text);
src/enemy/leever.o(.text); src/enemy/leever.o(.text);
src/enemy/peahat.o(.text); src/enemy/peahat.o(.text);
src/enemy/rollobite.o(.text);
asm/rollobite.o(.text); asm/rollobite.o(.text);
asm/darkNut.o(.text); asm/darkNut.o(.text);
src/enemy/hangingSeed.o(.text); src/enemy/hangingSeed.o(.text);
@ -914,6 +915,8 @@ SECTIONS {
data/leeverAnimations.o(.rodata); data/leeverAnimations.o(.rodata);
src/enemy/peahat.o(.rodata); src/enemy/peahat.o(.rodata);
data/peahatAnimations.o(.rodata); data/peahatAnimations.o(.rodata);
src/enemy/rollobite.o(.rodata);
data/rollobiteAnimations.o(.rodata);
data/data_080CA66C.o(.rodata); data/data_080CA66C.o(.rodata);
src/enemy.o(.rodata); src/enemy.o(.rodata);
data/data_080D3D94.o(.rodata); data/data_080D3D94.o(.rodata);

325
src/enemy/rollobite.c Normal file
View File

@ -0,0 +1,325 @@
#include "entity.h"
#include "functions.h"
extern void (*const gUnk_080CA66C[])(Entity*);
extern void (*const gUnk_080CA684[])(Entity*);
extern void (*const gUnk_080CA6A4[])(Entity*);
extern void (*const gUnk_080CA6BC[])(Entity*);
extern const u8 gUnk_080CA6CC[];
extern const s8 gUnk_080CA6D4[];
void sub_08020A30(Entity*);
void sub_08020A7C(Entity*);
u32 sub_08020AD0(Entity*);
u32 sub_08020B6C(Entity*);
extern void sub_080AE58C();
extern void sub_080AE7E8();
extern void sub_08078930();
extern s32 GetTileType(s32 tilePosition, s32 layerIndex);
void Rollobite(Entity* this) {
EnemyFunctionHandler(this, gUnk_080CA66C);
}
void sub_08020648(Entity* this) {
sub_08020AD0(this);
gUnk_080CA684[this->action](this);
}
void sub_08020668(Entity* this) {
if (this->damageType == 34 && this->currentHealth != 0xff) {
this->action = 4;
this->field_0x20 = 0x20000;
this->direction = -1;
this->currentHealth = -1;
this->damageType = 35;
InitializeAnimation(this, this->animationState + 8);
}
if (this->bitfield != 0x80) {
u8 tmp = this->action - 4;
if (tmp < 2) {
this->action = 4;
this->actionDelay = -76;
this->direction = -1;
InitializeAnimation(this, this->animationState + 0x10);
}
}
if (this->bitfield == 0x93)
sub_08020648(this);
}
void sub_080206E0(Entity* this) {
if (sub_08020AD0(this)) {
this->field_0x42 = 0;
} else {
if (sub_08020B6C(this)) {
this->field_0x42--;
sub_080AE58C(this, this->field_0x3e, 10);
sub_080AE7E8(this, this->field_0x46, this->field_0x3e, 10);
} else {
sub_08001324(this);
}
}
}
void sub_08020734(Entity* this) {
if (this->previousActionFlag < 3 && !sub_0806F520(this)) {
this->action = 4;
this->flags |= 0x80;
this->direction = -1;
InitializeAnimation(this, this->animationState + 0x10);
} else {
gUnk_080CA6A4[this->previousActionFlag](this);
}
}
void sub_0802077C(Entity* this) {
this->previousActionFlag = 1;
this->field_0x1d = 60;
}
void sub_08020788(Entity* this) {
sub_0806F4E8(this);
}
void sub_08020790(Entity* this) {
sub_0806F3E4(this);
}
void sub_08020798(Entity* this) {
this->flags &= ~0x80;
}
void nullsub_6(Entity* this) {
}
void sub_080207A8(Entity* this) {
this->action = 4;
this->flags |= 0x80;
this->spritePriority.b0 = 4;
this->field_0x3a &= 0xfb;
this->direction ^= 0x10;
this->field_0x20 = 0x18000;
this->nonPlanarMovement = 0x80;
InitializeAnimation(this, this->animationState + 0x10);
}
void sub_080207F4(Entity* this) {
sub_0804A720(this);
this->field_0x16 = 0x30;
this->field_0x1c = 18;
this->cutsceneBeh.HALF.LO = 0;
this->direction = Random() & 0x18;
sub_08020A30(this);
}
void sub_08020820(Entity* this) {
GetNextFrame(this);
if (this->frames.all & 0x1) {
this->frames.all &= ~0x1;
if (!sub_080AEF88(this))
this->actionDelay = 1;
}
if (this->frames.all & 0x10) {
this->frames.all &= ~0x10;
if (--this->actionDelay == 0) {
this->action = 3;
this->actionDelay = 60;
}
}
}
void sub_08020874(Entity* this) {
gUnk_080CA6BC[this->previousActionFlag](this);
}
void sub_0802088C(Entity* this) {
this->previousActionFlag = 1;
this->flags &= ~0x80;
this->cutsceneBeh.HALF.HI = gPlayerEntity.animationState;
this->spritePriority.b1 = 0;
}
void sub_080208B4(Entity* this) {
s8 uVar1 = (this->cutsceneBeh.HALF.HI - gPlayerEntity.animationState) / 2;
if (uVar1) {
this->animationState = (this->animationState + uVar1) & 3;
InitializeAnimation(this, this->animationState + 0x10);
}
this->cutsceneBeh.HALF.HI = gPlayerEntity.animationState;
}
void sub_080208F0(Entity* this) {
this->spritePriority.b1 = 3;
}
void sub_08020904(Entity* this) {
this->action = 4;
this->flags |= 0x80;
this->direction = -1;
InitializeAnimation(this, this->animationState + 0x10);
}
void sub_08020920(Entity* this) {
if (--this->actionDelay == 0)
sub_08020A30(this);
}
void sub_08020938(Entity* this) {
u32 unk;
if ((this->frames.all & 0x80) == 0)
GetNextFrame(this);
unk = sub_080044EC(this, 0x2800);
if (unk == 0) {
if (--this->actionDelay == 0) {
this->action = 5;
InitializeAnimation(this, this->animationState + 12);
}
sub_08078930(this);
} else {
if (unk == 1)
sub_08004488(260);
if ((this->direction & 0x80) == 0)
sub_080AEFE0(this);
}
}
void sub_080209A0(Entity* this) {
GetNextFrame(this);
if (this->frames.all & 0x80) {
this->flags |= 0x80;
this->nonPlanarMovement = 0x100;
this->damageType = 34;
sub_08020A30(this);
this->direction = this->animationState << 3;
InitializeAnimation(this, this->animationState);
} else {
if ((this->frames.all & 1) == 0)
sub_08078930(this);
}
}
void sub_080209F4(Entity* this) {
if (sub_08003FC4(this, 0x1c00) == 0) {
this->action = 7;
this->spritePriority.b0 = 7;
}
if (this->frames.all == 0)
GetNextFrame(this);
}
void sub_08020A28(Entity* this) {
GetNextFrame(this);
}
void sub_08020A30(Entity* this) {
if (this->cutsceneBeh.HALF.LO < 2) {
this->actionDelay = gUnk_080CA6CC[Random() & 7];
if (this->actionDelay == 0) {
this->action = 3;
this->actionDelay = 60;
this->cutsceneBeh.HALF.LO++;
return;
}
}
this->action = 1;
this->cutsceneBeh.HALF.LO = 0;
sub_08020A7C(this);
}
void sub_08020A7C(Entity* this) {
int tmp = Random();
u32 state = (this->direction + gUnk_080CA6D4[tmp % 3]) & 0x18;
if (sub_08049FA0(this) == 0) {
int tmp = (sub_08049EE4(this) + 4) & 0x18;
if ((state ^ 0x10) == tmp)
state ^= 0x10;
}
this->direction = state;
this->animationState = (u8)(state >> 3);
InitializeAnimation(this, this->animationState);
}
u32 sub_08020AD0(Entity* this) {
if (sub_08020B6C(this) && this->height.HALF.HI == 0) {
int tile = COORD_TO_TILE(this);
int iVar1 = GetTileType(tile, this->collisionLayer);
if ((iVar1 * 0x10000 - 0x710000U) >> 0x10 < 2) {
this->action = 6;
this->flags &= ~0x80;
this->x.HALF.HI &= 0xfff0;
this->x.HALF.HI += 8;
this->y.HALF.HI &= 0xfff0;
this->y.HALF.HI += 13;
this->field_0x20 = 0x20000;
InitializeAnimation(this, this->animationState + 0x14);
SetTile(0x4034, tile, this->collisionLayer);
return 1;
}
}
return 0;
}
u32 sub_08020B6C(Entity* this) {
u32 tmp = this->animIndex - 0x10;
if (tmp < 4) {
return 1;
} else {
return 0;
}
}
// clang-format off
void (*const gUnk_080CA66C[])(Entity*) = {
sub_08020648,
sub_08020668,
sub_080206E0,
sub_0804A7D4,
sub_08001242,
sub_08020734,
};
void (*const gUnk_080CA684[])(Entity*) = {
sub_080207F4,
sub_08020820,
sub_08020874,
sub_08020920,
sub_08020938,
sub_080209A0,
sub_080209F4,
sub_08020A28,
};
void (*const gUnk_080CA6A4[])(Entity*) = {
sub_0802077C,
sub_08020788,
sub_08020790,
sub_08020798,
nullsub_6,
sub_080207A8,
};
void (*const gUnk_080CA6BC[])(Entity*) = {
sub_0802088C,
sub_080208B4,
sub_080208F0,
sub_08020904,
};
const u8 gUnk_080CA6CC[] = {
0,6,9,0,6,6,0,7
};
// clang-format on