mirror of https://github.com/zeldaret/tmc.git
Formatting again
This commit is contained in:
parent
e689c1b32d
commit
ed438ebd78
|
@ -254,7 +254,8 @@ u32 UpdatePlayerCollision(void) {
|
|||
if (gPlayerState.field_0xa != 0) {
|
||||
return 0;
|
||||
}
|
||||
if ((Direction8FromAnimationState(gPlayerEntity.animationState)) - gPlayerState.direction != DirectionNorth) {
|
||||
if ((Direction8FromAnimationState(gPlayerEntity.animationState)) - gPlayerState.direction !=
|
||||
DirectionNorth) {
|
||||
return 0;
|
||||
}
|
||||
if ((gPlayerEntity.direction & DIR_NOT_MOVING_CHECK) != 0) {
|
||||
|
@ -356,7 +357,8 @@ u32 UpdatePlayerCollision(void) {
|
|||
return 0;
|
||||
}
|
||||
#endif
|
||||
if ((Direction8FromAnimationState(gPlayerEntity.animationState)) - gPlayerState.direction != DirectionNorth) {
|
||||
if ((Direction8FromAnimationState(gPlayerEntity.animationState)) - gPlayerState.direction !=
|
||||
DirectionNorth) {
|
||||
return 0;
|
||||
}
|
||||
if ((gPlayerEntity.direction & 0x80) != 0) {
|
||||
|
@ -595,7 +597,8 @@ bool32 sub_0801A2B0(LayerStruct* layer, u32 position, u32 collisionType) {
|
|||
u16 temp4;
|
||||
|
||||
uVar1 = gUnk_080B4488[gPlayerEntity.animationState >> 1];
|
||||
if ((((gPlayerState.field_0x35 | gPlayerState.direction) & DIR_NOT_MOVING_CHECK) == 0) && ((gPlayerEntity.frame & 1) != 0)) {
|
||||
if ((((gPlayerState.field_0x35 | gPlayerState.direction) & DIR_NOT_MOVING_CHECK) == 0) &&
|
||||
((gPlayerEntity.frame & 1) != 0)) {
|
||||
position = (u16)(position - (-uVar1)); // necessary for match
|
||||
temp4 = sub_080B1B54(GetTileType(position, gPlayerEntity.collisionLayer));
|
||||
switch (temp4) {
|
||||
|
|
|
@ -73,7 +73,8 @@ void Leever_Idle(Entity* this) {
|
|||
if (Leever_PlayerInRange(this, Random() & 0x1f)) {
|
||||
this->action = 2;
|
||||
this->spriteSettings.draw = TRUE;
|
||||
this->direction = (GetFacingDirection(this, gUnk_020000B0) + gLeeverDrift[Random() & 1]) & (0x3 | DirectionNorthWest);
|
||||
this->direction =
|
||||
(GetFacingDirection(this, gUnk_020000B0) + gLeeverDrift[Random() & 1]) & (0x3 | DirectionNorthWest);
|
||||
InitializeAnimation(this, LeeverAnimation_DigUp);
|
||||
UpdateSpriteForCollisionLayer(this);
|
||||
} else {
|
||||
|
|
|
@ -182,7 +182,8 @@ void Peahat_ChargeStart(Entity* this) {
|
|||
this->action = 3;
|
||||
this->timer = 120;
|
||||
this->speed = 192;
|
||||
this->direction = (GetFacingDirection(this, gUnk_020000B0) + gUnk_080CA5D4[Random() & 1]) & (0x3 | DirectionNorthWest);
|
||||
this->direction =
|
||||
(GetFacingDirection(this, gUnk_020000B0) + gUnk_080CA5D4[Random() & 1]) & (0x3 | DirectionNorthWest);
|
||||
}
|
||||
} else {
|
||||
sub_080205F8(this);
|
||||
|
|
|
@ -158,8 +158,8 @@ void sub_08076A88(ItemBehavior* this, u32 index) {
|
|||
if ((*(u16*)&ptr[(gPlayerEntity.animationState & 0xfe)] & gPlayerState.playerInput.heldInput) == 0) {
|
||||
this->direction = (this->playerAnimationState & 0xe) * 4;
|
||||
if ((gPlayerState.direction != DIR_NONE) && (gPlayerState.direction != this->direction)) {
|
||||
if (((gPlayerState.direction - this->direction) &
|
||||
(0x3 | DIR_DIAGONAL | DirectionNorth | DirectionEast | DirectionSouth | DirectionWest)) < DirectionSouth) {
|
||||
if (((gPlayerState.direction - this->direction) & (0x3 | DIR_DIAGONAL | DirectionNorth | DirectionEast |
|
||||
DirectionSouth | DirectionWest)) < DirectionSouth) {
|
||||
this->direction = this->direction + 2;
|
||||
}
|
||||
this->direction--;
|
||||
|
|
|
@ -2165,37 +2165,29 @@ bool32 sub_080AF0C8(Entity* this) {
|
|||
u32 tileType = GetTileTypeByEntity(this);
|
||||
switch (tileType) {
|
||||
case 0x87:
|
||||
if ((
|
||||
(this->direction + 7) &
|
||||
(0x3 | DIR_DIAGONAL | DirectionNorth | DirectionEast | DirectionSouth | DirectionWest)
|
||||
) < DirectionSouth) {
|
||||
if (((this->direction + 7) & (0x3 | DIR_DIAGONAL | DirectionNorth | DirectionEast | DirectionSouth |
|
||||
DirectionWest)) < DirectionSouth) {
|
||||
this->collisions = COL_NORTH_ANY;
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
case 0x8a:
|
||||
if ((
|
||||
(this->direction - 1) &
|
||||
(0x3 | DIR_DIAGONAL | DirectionNorth | DirectionEast | DirectionSouth | DirectionWest)
|
||||
) < DirectionSouth) {
|
||||
if (((this->direction - 1) & (0x3 | DIR_DIAGONAL | DirectionNorth | DirectionEast | DirectionSouth |
|
||||
DirectionWest)) < DirectionSouth) {
|
||||
this->collisions = COL_EAST_ANY;
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
case 0x88:
|
||||
if ((
|
||||
(this->direction - 9) &
|
||||
(0x3 | DIR_DIAGONAL | DirectionNorth | DirectionEast | DirectionSouth | DirectionWest)
|
||||
) < DirectionSouth) {
|
||||
if (((this->direction - 9) & (0x3 | DIR_DIAGONAL | DirectionNorth | DirectionEast | DirectionSouth |
|
||||
DirectionWest)) < DirectionSouth) {
|
||||
this->collisions = COL_SOUTH_ANY;
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
case 0x89:
|
||||
if ((
|
||||
(this->direction - 0x11) &
|
||||
(0x3 | DIR_DIAGONAL | DirectionNorth | DirectionEast | DirectionSouth | DirectionWest)
|
||||
) < DirectionSouth) {
|
||||
if (((this->direction - 0x11) & (0x3 | DIR_DIAGONAL | DirectionNorth | DirectionEast | DirectionSouth |
|
||||
DirectionWest)) < DirectionSouth) {
|
||||
this->collisions = COL_WEST_ANY;
|
||||
return TRUE;
|
||||
}
|
||||
|
|
|
@ -2645,7 +2645,8 @@ static void sub_0807332C(Entity* this) {
|
|||
LinearMoveUpdate(this);
|
||||
return;
|
||||
}
|
||||
this->direction = (this->direction - 1) & (0x3 | DIR_DIAGONAL | DirectionNorth | DirectionEast | DirectionSouth | DirectionWest);
|
||||
this->direction = (this->direction - 1) &
|
||||
(0x3 | DIR_DIAGONAL | DirectionNorth | DirectionEast | DirectionSouth | DirectionWest);
|
||||
}
|
||||
LinearMoveUpdate(this);
|
||||
return;
|
||||
|
|
Loading…
Reference in New Issue