mirror of https://github.com/zeldaret/tmc.git
decompile bakerOven
This commit is contained in:
parent
f89fa84805
commit
f0641dda41
289
asm/bakerOven.s
289
asm/bakerOven.s
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@ -1,289 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start BakerOven
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BakerOven: @ 0x0809CC5C
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push {lr}
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ldr r2, _0809CC70 @ =gUnk_08123E20
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ldrb r1, [r0, #0xc]
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lsls r1, r1, #2
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adds r1, r1, r2
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ldr r1, [r1]
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bl _call_via_r1
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pop {pc}
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.align 2, 0
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_0809CC70: .4byte gUnk_08123E20
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thumb_func_start sub_0809CC74
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sub_0809CC74: @ 0x0809CC74
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push {r4, r5, lr}
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adds r5, r0, #0
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movs r4, #1
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strb r4, [r5, #0xc]
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bl UpdateSpriteForCollisionLayer
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ldrb r0, [r5, #0xa]
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cmp r0, #0
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bne _0809CCD4
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adds r2, r5, #0
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adds r2, #0x29
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ldrb r0, [r2]
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movs r1, #8
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rsbs r1, r1, #0
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ands r1, r0
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movs r0, #5
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orrs r1, r0
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strb r1, [r2]
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movs r4, #0
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_0809CC9A:
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movs r0, #0x92
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movs r1, #1
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adds r2, r4, #0
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bl CreateObject
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adds r1, r0, #0
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adds r4, #1
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cmp r1, #0
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beq _0809CCBE
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str r5, [r1, #0x50]
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lsrs r2, r4, #1
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lsls r2, r2, #0x14
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ldr r0, _0809CCCC @ =0xFFF80000
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adds r2, r2, r0
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adds r0, r5, #0
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ldr r3, _0809CCD0 @ =0xFFF20000
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bl PositionRelative
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_0809CCBE:
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cmp r4, #2
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bls _0809CC9A
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adds r0, r5, #0
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bl sub_0809CDF0
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b _0809CD0A
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.align 2, 0
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_0809CCCC: .4byte 0xFFF80000
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_0809CCD0: .4byte 0xFFF20000
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_0809CCD4:
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ldrb r1, [r5, #0xb]
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adds r0, r4, #0
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ands r0, r1
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cmp r0, #0
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beq _0809CCF2
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ldrb r1, [r5, #0x18]
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movs r0, #4
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rsbs r0, r0, #0
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ands r0, r1
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movs r1, #1
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orrs r0, r1
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strb r0, [r5, #0x18]
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movs r0, #0x14
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strb r0, [r5, #0xe]
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b _0809CD02
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_0809CCF2:
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movs r0, #2
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strb r0, [r5, #0xc]
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ands r0, r1
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movs r1, #0x12
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cmp r0, #0
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beq _0809CD00
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movs r1, #0x14
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_0809CD00:
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strb r1, [r5, #0xe]
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_0809CD02:
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adds r0, r5, #0
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movs r1, #0
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bl InitializeAnimation
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_0809CD0A:
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pop {r4, r5, pc}
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thumb_func_start sub_0809CD0C
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sub_0809CD0C: @ 0x0809CD0C
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push {r4, r5, r6, lr}
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adds r4, r0, #0
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ldrb r0, [r4, #0xa]
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cmp r0, #0
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beq _0809CDAC
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adds r0, r4, #0
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bl GetNextFrame
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adds r1, r4, #0
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adds r1, #0x5a
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ldrb r2, [r1]
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movs r0, #1
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ands r0, r2
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cmp r0, #0
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beq _0809CD36
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movs r0, #0xfe
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ands r0, r2
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strb r0, [r1]
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ldrh r0, [r4, #0x32]
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adds r0, #1
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strh r0, [r4, #0x32]
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_0809CD36:
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ldrb r1, [r1]
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movs r0, #0x80
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ands r0, r1
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cmp r0, #0
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beq _0809CD56
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adds r0, r4, #0
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adds r0, #0x59
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ldrb r0, [r0]
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cmp r0, #1
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bne _0809CD56
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movs r0, #2
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strb r0, [r4, #0xc]
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ldrb r1, [r4, #0x18]
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subs r0, #6
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ands r0, r1
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strb r0, [r4, #0x18]
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_0809CD56:
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ldrb r0, [r4, #0xf]
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cmp r0, #0
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bne _0809CDAC
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ldr r5, _0809CDB0 @ =gPlayerEntity
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adds r6, r5, #0
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adds r6, #0x3d
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movs r0, #0
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ldrsb r0, [r6, r0]
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cmp r0, #0
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bne _0809CDAC
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ldrb r0, [r4, #0x1e]
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cmp r0, #0
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beq _0809CDAC
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adds r0, r4, #0
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adds r1, r5, #0
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movs r2, #4
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bl sub_0806FC80
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cmp r0, #0
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beq _0809CDAC
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ldrb r0, [r4, #0xf]
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adds r0, #1
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strb r0, [r4, #0xf]
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movs r0, #2
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rsbs r0, r0, #0
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bl ModHealth
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adds r0, r5, #0
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movs r1, #0x7a
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bl sub_0800449C
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movs r1, #0x10
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strb r1, [r6]
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adds r0, r5, #0
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adds r0, #0x3e
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strb r1, [r0]
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adds r2, r5, #0
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adds r2, #0x42
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movs r0, #0xc
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strb r0, [r2]
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adds r0, r5, #0
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adds r0, #0x46
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strh r1, [r0]
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_0809CDAC:
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pop {r4, r5, r6, pc}
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.align 2, 0
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_0809CDB0: .4byte gPlayerEntity
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thumb_func_start sub_0809CDB4
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sub_0809CDB4: @ 0x0809CDB4
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push {lr}
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adds r3, r0, #0
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ldrb r0, [r3, #0xe]
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subs r0, #1
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strb r0, [r3, #0xe]
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lsls r0, r0, #0x18
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lsrs r1, r0, #0x18
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cmp r1, #0
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bne _0809CDEC
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movs r2, #1
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movs r0, #1
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strb r0, [r3, #0xc]
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movs r0, #0x1e
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strb r0, [r3, #0xe]
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strb r1, [r3, #0xf]
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ldrb r1, [r3, #0x18]
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subs r0, #0x22
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ands r0, r1
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orrs r0, r2
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strb r0, [r3, #0x18]
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ldr r0, [r3, #0x50]
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ldrh r0, [r0, #0x32]
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subs r0, #0xe
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strh r0, [r3, #0x32]
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adds r0, r3, #0
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movs r1, #0
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bl InitializeAnimation
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_0809CDEC:
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pop {pc}
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.align 2, 0
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thumb_func_start sub_0809CDF0
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sub_0809CDF0: @ 0x0809CDF0
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push {r4, r5, r6, lr}
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adds r4, r0, #0
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movs r0, #0x2e
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ldrsh r1, [r4, r0]
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ldr r2, _0809CE80 @ =gRoomControls
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ldrh r0, [r2, #6]
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subs r1, r1, r0
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asrs r1, r1, #4
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movs r3, #0x3f
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ands r1, r3
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movs r5, #0x32
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ldrsh r0, [r4, r5]
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ldrh r2, [r2, #8]
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subs r0, r0, r2
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asrs r0, r0, #4
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ands r0, r3
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lsls r0, r0, #6
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orrs r1, r0
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adds r0, r4, #0
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adds r0, #0x80
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strh r1, [r0]
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ldrh r6, [r0]
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ldr r0, _0809CE84 @ =0x0000402E
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subs r1, r6, #1
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adds r4, #0x38
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ldrb r2, [r4]
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bl SetTile
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ldr r5, _0809CE88 @ =0x00004022
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ldrb r2, [r4]
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adds r0, r5, #0
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adds r1, r6, #0
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bl SetTile
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adds r1, r6, #1
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ldrb r2, [r4]
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adds r0, r5, #0
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bl SetTile
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adds r5, #4
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adds r1, r6, #0
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subs r1, #0x41
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ldrb r2, [r4]
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adds r0, r5, #0
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bl SetTile
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adds r1, r6, #0
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subs r1, #0x40
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ldrb r2, [r4]
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adds r0, r5, #0
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bl SetTile
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ldr r0, _0809CE8C @ =0x00004024
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adds r1, r6, #0
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subs r1, #0x3f
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ldrb r2, [r4]
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bl SetTile
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adds r1, r6, #0
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subs r1, #0x81
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ldrb r2, [r4]
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adds r0, r5, #0
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bl SetTile
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adds r1, r6, #0
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subs r1, #0x80
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ldrb r2, [r4]
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adds r0, r5, #0
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bl SetTile
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pop {r4, r5, r6, pc}
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.align 2, 0
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_0809CE80: .4byte gRoomControls
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_0809CE84: .4byte 0x0000402E
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_0809CE88: .4byte 0x00004022
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_0809CE8C: .4byte 0x00004024
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@ -822,7 +822,7 @@ SECTIONS {
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asm/frozenWaterElement.o(.text);
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asm/object90.o(.text);
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asm/object91.o(.text);
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asm/bakerOven.o(.text);
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src/object/bakerOven.o(.text);
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asm/object93.o(.text);
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src/object/windTribeFlag.o(.text);
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asm/bird.o(.text);
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@ -0,0 +1,102 @@
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#include "global.h"
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#include "entity.h"
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#include "functions.h"
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extern void sub_0800449C(Entity*, u32);
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extern u32 sub_0806FC80(Entity*, Entity*, s32);
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extern void sub_0809CDF0(Entity*);
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extern void (*const gUnk_08123E20[])(Entity*);
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void BakerOven(Entity* this) {
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gUnk_08123E20[this->action](this);
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}
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void sub_0809CC74(Entity* this) {
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u32 i;
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Entity* ent;
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this->action = 1;
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UpdateSpriteForCollisionLayer(this);
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if (this->entityType.form == 0) {
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this->spritePriority.b0 = 5;
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/* Create steam clouds */
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for (i = 0; i < 3; i++) {
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ent = CreateObject(0x92, 1, i);
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if (ent) {
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ent->parent = this;
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PositionRelative(this, ent, (((i + 1) / 2) * 0x100000) - 0x80000, -0xe0000);
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}
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}
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sub_0809CDF0(this);
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} else {
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if (this->entityType.parameter & 1) {
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this->spriteSettings.b.draw = 1;
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this->actionDelay = 20;
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} else {
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this->action = 2;
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this->actionDelay = (this->entityType.parameter & 2) ? 20 : 18;
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}
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InitializeAnimation(this, 0);
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}
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}
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void sub_0809CD0C(Entity* this) {
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u8* frames;
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if (this->entityType.form) {
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GetNextFrame(this);
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frames = &this->frames.all;
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if (*frames & 1) {
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*frames &= 0xfe;
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this->y.HALF.HI++;
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}
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if ((*frames & 0x80) && this->frameDuration == 1) {
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this->action = 2;
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this->spriteSettings.b.draw = 0;
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}
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/* Damage minish link if he touches a steam cloud */
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if (this->field_0xf == 0 && gPlayerEntity.hurtBlinkTime == 0 && this->frameIndex &&
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sub_0806FC80(this, &gPlayerEntity, 4)) {
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this->field_0xf++;
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ModHealth(-2);
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sub_0800449C(&gPlayerEntity, 0x7a);
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gPlayerEntity.hurtBlinkTime = 16;
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gPlayerEntity.field_0x3e = 16;
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gPlayerEntity.field_0x42 = 12;
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gPlayerEntity.field_0x46 = 16;
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}
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}
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}
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void sub_0809CDB4(Entity* this) {
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/* Reset cloud position and start animation. */
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if (--this->actionDelay == 0) {
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this->action = 1;
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this->actionDelay = 30;
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this->field_0xf = 0;
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this->spriteSettings.b.draw = 1;
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this->y.HALF.HI = this->parent->y.HALF.HI - 0xe;
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InitializeAnimation(this, 0);
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}
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}
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void sub_0809CDF0(Entity* this) {
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u32 y;
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this->field_0x80.HWORD = (((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3f) |
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(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4 & 0x3f) << 6);
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y = this->field_0x80.HWORD;
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SetTile(0x402e, y - 0x01, this->collisionLayer);
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SetTile(0x4022, y - 0x00, this->collisionLayer);
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SetTile(0x4022, y + 0x01, this->collisionLayer);
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SetTile(0x4026, y - 0x41, this->collisionLayer);
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SetTile(0x4026, y - 0x40, this->collisionLayer);
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SetTile(0x4024, y - 0x3f, this->collisionLayer);
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SetTile(0x4026, y - 0x81, this->collisionLayer);
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SetTile(0x4026, y - 0x80, this->collisionLayer);
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}
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