mirror of https://github.com/zeldaret/tmc.git
Merge pull request #633 from Reinmmar/MissingPlayerStateFlags
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f0bbb7fde0
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@ -209,6 +209,7 @@ typedef enum {
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SURFACE_AUTO_LADDER,
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SURFACE_CLIMB_WALL,
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SURFACE_2C,
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SURFACE_FF = 0xff,
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} SurfaceType;
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typedef enum {
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@ -8,6 +8,15 @@ typedef enum {
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CUT_TREE = 0x1F,
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ROCK = 0x55,
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CHEST = 0x73,
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CHEST_OPEN = 0x74,
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TORCH = 0x76,
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TORCH_LIT = 0x77,
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PRESSURE_BUTTON = 0x78,
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PRESSURE_BUTTON_PRESSED = 0x79,
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PRESSURE_SQUARE = 0x7a,
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PRESSURE_SQUARE_PRESSED = 0x7b,
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STAIRS_UP = 0x92,
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STAIRS_DOWN = 0x93,
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SIGNPOST = 0x176,
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PERMA_ROCK = 0x1D3,
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PERMA_ROCK2 = 0x1D4,
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@ -1528,7 +1528,7 @@ void sub_08078FB0(Entity* this) {
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if (gPlayerState.flags & PL_MINISH) {
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animIndex = 0x18;
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} else {
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if (gPlayerState.animation >> 8 == 7) {
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if (gPlayerState.animation >> 8 == (ANIM_PORTAL_ACTIVATE >> 8)) {
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animIndex = 0x34;
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} else {
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animIndex = 0xb8;
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@ -1691,40 +1691,38 @@ void sub_080792BC(s32 speed, u32 direction, u32 field_0x38) {
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void sub_080792D8(void) {
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Entity* playerEntity = &gPlayerEntity;
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if (playerEntity->knockbackDuration != 0) {
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if (((((playerEntity->action == 0xb) || (gPlayerState.dash_state != 0)) ||
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((u8)(gPlayerState.heldObject - 1) < 4)) ||
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(((gPlayerState.jump_status != 0 || (gPlayerState.floor_type == 0xff)) ||
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(((gPlayerState.field_0x7 & 0x80) != 0 ||
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((0 < (s32)((gPlayerState.swim_state & 0xf) - 1) || (playerEntity->action == 3)))))))) ||
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((gPlayerState.flags & 0x40000) != 0)) {
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playerEntity->knockbackDuration = 0;
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} else if ((playerEntity->action == 0x1d) && (playerEntity->knockbackDirection != 0x10)) {
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playerEntity->knockbackDuration = 0;
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if (playerEntity->knockbackDuration == 0)
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return;
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if (playerEntity->action == PLAYER_08071DB8 || gPlayerState.dash_state || (u8)(gPlayerState.heldObject - 1) < 4 ||
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gPlayerState.jump_status || gPlayerState.floor_type == SURFACE_FF || gPlayerState.field_0x7 & 0x80 ||
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0 < (gPlayerState.swim_state & 0xf) - 1 || playerEntity->action == PLAYER_FALL ||
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gPlayerState.flags & PL_ROLLING) {
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playerEntity->knockbackDuration = 0;
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} else if (playerEntity->action == PLAYER_CLIMB && playerEntity->knockbackDirection != DirectionSouth) {
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playerEntity->knockbackDuration = 0;
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} else {
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if ((s8)playerEntity->knockbackDuration >= 1) {
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playerEntity->knockbackDuration--;
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} else {
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playerEntity->knockbackDuration++;
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}
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if ((s8)(playerEntity->knockbackDuration) >= 1) {
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playerEntity->knockbackDuration--;
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if (playerEntity->knockbackDuration == 0)
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return;
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gPlayerState.field_0x7 &= 0xdf;
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if (0 < playerEntity->iframes && !gPlayerState.swim_state && !(gPlayerState.flags & PL_MINISH) &&
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!gPlayerState.jump_status) {
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ResetActiveItems();
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if (!(gPlayerState.flags & PL_NO_CAP)) {
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gPlayerState.animation = ANIM_BOUNCE;
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} else {
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playerEntity->knockbackDuration++;
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}
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if (playerEntity->knockbackDuration != 0) {
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gPlayerState.field_0x7 &= 0xdf;
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if ((((0 < playerEntity->iframes) && (gPlayerState.swim_state == 0)) &&
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((gPlayerState.flags & 0x80) == 0)) &&
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gPlayerState.jump_status == 0) {
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ResetActiveItems();
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if ((gPlayerState.flags & 8) == 0) {
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gPlayerState.animation = 0x114;
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} else {
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gPlayerState.animation = 0x418;
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}
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}
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sub_080027EA(playerEntity, 0x280, playerEntity->knockbackDirection);
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sub_0807A5B8(playerEntity->knockbackDirection);
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gPlayerState.animation = ANIM_BOUNCE_NOCAP;
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}
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}
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sub_080027EA(playerEntity, 0x280, playerEntity->knockbackDirection);
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sub_0807A5B8(playerEntity->knockbackDirection);
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}
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}
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