mirror of https://github.com/zeldaret/tmc.git
Decompile ambientClouds
This commit is contained in:
parent
abe6053a4f
commit
f0efc6e3c5
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@ -1,474 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start AmbientClouds
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AmbientClouds: @ 0x08089848
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push {r4, lr}
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adds r4, r0, #0
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ldr r1, _08089870 @ =gUnk_08120D90
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ldrb r0, [r4, #0xc]
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lsls r0, r0, #2
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adds r0, r0, r1
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ldr r1, [r0]
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adds r0, r4, #0
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bl _call_via_r1
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bl Random
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movs r1, #1
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ands r1, r0
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adds r1, #1
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adds r0, r4, #0
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bl UpdateAnimationVariableFrames
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pop {r4, pc}
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.align 2, 0
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_08089870: .4byte gUnk_08120D90
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thumb_func_start sub_08089874
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sub_08089874: @ 0x08089874
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.ifdef EU
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push {r4, lr}
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adds r4, r0, #0
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adds r0, #0x38
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movs r2, #3
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strb r2, [r0]
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ldrb r1, [r4, #0xb]
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cmp r1, #0
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bne _08089200
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ldrb r0, [r4, #0xa]
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cmp r0, #0x80
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bne _080891B4
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strb r2, [r4, #0xc]
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ldrb r0, [r4, #0x19]
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movs r1, #0xc0
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orrs r0, r1
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strb r0, [r4, #0x19]
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adds r0, r4, #0
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movs r1, #0
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bl InitializeAnimation
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adds r0, r4, #0
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bl sub_08089AE0
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b _08089246
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_080891B4:
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str r1, [r4, #0x50]
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adds r0, r4, #0
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movs r1, #0x29
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movs r2, #0
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movs r3, #0xff
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bl CreateObjectWithParent
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ldrb r0, [r4, #0xa]
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cmp r0, #0
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beq _080891FA
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_080891C8:
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ldrb r3, [r4, #0xa]
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adds r0, r4, #0
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movs r1, #0x29
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movs r2, #0
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bl CreateObjectWithParent
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adds r1, r0, #0
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str r1, [r4, #0x54]
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cmp r1, #0
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beq _080891EE
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ldr r0, [r4, #0x50]
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str r0, [r1, #0x50]
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ldr r1, [r4, #0x50]
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cmp r1, #0
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beq _080891EA
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ldr r0, [r4, #0x54]
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str r0, [r1, #0x54]
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_080891EA:
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ldr r0, [r4, #0x54]
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str r0, [r4, #0x50]
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_080891EE:
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ldrb r0, [r4, #0xa]
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subs r0, #1
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strb r0, [r4, #0xa]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _080891C8
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_080891FA:
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bl DeleteThisEntity
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b _08089246
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_08089200:
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movs r0, #1
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strb r0, [r4, #0xc]
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ldr r0, [r4, #0x50]
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cmp r0, #0
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bne _08089214
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adds r0, r4, #0
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movs r1, #0
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bl InitializeAnimation
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b _0808921C
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_08089214:
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adds r0, r4, #0
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movs r1, #1
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bl InitializeAnimation
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_0808921C:
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ldrb r0, [r4, #0xb]
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cmp r0, #0xff
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bne _0808923A
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adds r1, r4, #0
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adds r1, #0x38
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movs r0, #1
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strb r0, [r1]
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adds r0, r4, #0
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bl ResolveCollisionLayer
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adds r0, r4, #0
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movs r1, #0x15
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bl ChangeObjPalette
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b _08089246
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_0808923A:
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ldrb r1, [r4, #0xb]
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lsls r0, r1, #3
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adds r0, r0, r1
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lsls r0, r0, #2
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rsbs r0, r0, #0
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strh r0, [r4, #0x36]
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_08089246:
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pop {r4, pc}
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.else
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push {r4, r5, lr}
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adds r4, r0, #0
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ldrb r1, [r4, #0x10]
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movs r3, #1
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adds r0, r3, #0
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ands r0, r1
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cmp r0, #0
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beq _08089940
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adds r0, r4, #0
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adds r0, #0x38
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movs r2, #3
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strb r2, [r0]
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ldrb r1, [r4, #0xb]
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adds r5, r0, #0
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cmp r1, #0
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bne _08089900
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ldrb r0, [r4, #0xa]
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cmp r0, #0x80
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bne _080898B4
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strb r2, [r4, #0xc]
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ldrb r0, [r4, #0x19]
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movs r1, #0xc0
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orrs r0, r1
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strb r0, [r4, #0x19]
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adds r0, r4, #0
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movs r1, #0
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bl InitializeAnimation
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adds r0, r4, #0
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bl sub_08089AE0
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b _08089940
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_080898B4:
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str r1, [r4, #0x50]
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adds r0, r4, #0
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movs r1, #0x29
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movs r2, #0
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movs r3, #0xff
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bl CreateObjectWithParent
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ldrb r0, [r4, #0xa]
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cmp r0, #0
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beq _080898FA
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_080898C8:
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ldrb r3, [r4, #0xa]
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adds r0, r4, #0
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movs r1, #0x29
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movs r2, #0
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bl CreateObjectWithParent
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adds r1, r0, #0
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str r1, [r4, #0x54]
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cmp r1, #0
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beq _080898EE
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ldr r0, [r4, #0x50]
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str r0, [r1, #0x50]
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ldr r1, [r4, #0x50]
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cmp r1, #0
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beq _080898EA
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ldr r0, [r4, #0x54]
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str r0, [r1, #0x54]
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_080898EA:
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ldr r0, [r4, #0x54]
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str r0, [r4, #0x50]
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_080898EE:
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ldrb r0, [r4, #0xa]
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subs r0, #1
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strb r0, [r4, #0xa]
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lsls r0, r0, #0x18
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cmp r0, #0
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bne _080898C8
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_080898FA:
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bl DeleteThisEntity
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b _08089940
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_08089900:
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strb r3, [r4, #0xc]
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ldr r0, [r4, #0x50]
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cmp r0, #0
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bne _08089912
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adds r0, r4, #0
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movs r1, #0
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bl InitializeAnimation
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b _0808991A
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_08089912:
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adds r0, r4, #0
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movs r1, #1
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bl InitializeAnimation
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_0808991A:
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ldrb r0, [r4, #0xb]
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cmp r0, #0xff
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bne _08089934
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movs r0, #1
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strb r0, [r5]
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adds r0, r4, #0
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bl ResolveCollisionLayer
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adds r0, r4, #0
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movs r1, #0x15
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bl ChangeObjPalette
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b _08089940
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_08089934:
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ldrb r1, [r4, #0xb]
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lsls r0, r1, #3
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adds r0, r0, r1
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lsls r0, r0, #2
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rsbs r0, r0, #0
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strh r0, [r4, #0x36]
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_08089940:
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pop {r4, r5, pc}
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.align 2, 0
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.endif
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thumb_func_start sub_08089944
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sub_08089944: @ 0x08089944
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push {r4, r5, r6, lr}
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adds r4, r0, #0
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ldrb r3, [r4, #0xb]
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cmp r3, #0xff
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bne _08089964
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adds r2, r4, #0
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adds r2, #0x29
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ldrb r0, [r2]
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movs r1, #7
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orrs r0, r1
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strb r0, [r2]
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ldrb r0, [r4, #0x19]
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movs r1, #0xc0
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orrs r0, r1
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strb r0, [r4, #0x19]
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b _08089A76
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_08089964:
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ldrb r1, [r4, #0x1b]
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movs r2, #0x3f
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adds r0, r2, #0
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ands r0, r1
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movs r1, #0x40
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orrs r0, r1
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strb r0, [r4, #0x1b]
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ldrb r0, [r4, #0x19]
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ands r2, r0
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strb r2, [r4, #0x19]
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cmp r3, #1
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beq _08089984
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ldr r0, [r4, #0x54]
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ldrb r0, [r0, #0xc]
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cmp r0, #2
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bne _08089A76
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_08089984:
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ldr r0, _08089998 @ =gPlayerEntity
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movs r1, #0x36
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ldrsh r2, [r0, r1]
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movs r1, #0x24
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rsbs r1, r1, #0
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adds r6, r0, #0
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cmp r2, r1
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bge _0808999C
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movs r0, #1
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b _0808999E
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.align 2, 0
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_08089998: .4byte gPlayerEntity
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_0808999C:
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movs r0, #0
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_0808999E:
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strb r0, [r4, #0xe]
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ldrb r0, [r4, #0xb]
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subs r0, #1
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lsls r1, r0, #3
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adds r1, r1, r0
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lsls r1, r1, #2
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ldrh r0, [r4, #0x32]
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subs r0, r0, r1
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strh r0, [r4, #0x32]
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adds r5, r6, #0
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adds r0, r4, #0
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adds r1, r5, #0
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movs r2, #0xf
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movs r3, #0xf
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bl EntityInRectRadius
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cmp r0, #0
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beq _08089A62
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ldrb r0, [r4, #0xe]
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cmp r0, #0
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beq _08089A62
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movs r0, #2
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strb r0, [r4, #0xc]
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ldrb r1, [r4, #0x1b]
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movs r0, #0x3f
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ands r0, r1
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movs r1, #0x80
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orrs r0, r1
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strb r0, [r4, #0x1b]
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ldrb r0, [r4, #0x19]
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movs r1, #0xc0
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orrs r0, r1
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strb r0, [r4, #0x19]
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ldrb r0, [r4, #0xb]
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cmp r0, #1
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beq _080899EC
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ldr r1, [r4, #0x54]
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movs r0, #1
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strb r0, [r1, #0xc]
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_080899EC:
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ldr r1, _08089A78 @ =gPlayerState
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movs r0, #1
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strb r0, [r1, #0x14]
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ldrh r0, [r5, #0x32]
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subs r0, #0x24
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strh r0, [r5, #0x32]
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ldrh r0, [r5, #0x36]
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adds r0, #0x24
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strh r0, [r5, #0x36]
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adds r0, r5, #0
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bl sub_0807AA80
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ldrb r0, [r4, #0xf]
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cmp r0, #0
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bne _08089A62
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adds r0, r5, #0
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movs r1, #2
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movs r2, #0
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bl CreateFx
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adds r1, r0, #0
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cmp r1, #0
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beq _08089A20
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ldrh r0, [r1, #0x2e]
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adds r0, #8
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strh r0, [r1, #0x2e]
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_08089A20:
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adds r0, r5, #0
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movs r1, #2
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movs r2, #0
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bl CreateFx
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adds r1, r0, #0
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cmp r1, #0
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beq _08089A36
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ldrh r0, [r1, #0x2e]
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subs r0, #8
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strh r0, [r1, #0x2e]
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_08089A36:
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adds r0, r5, #0
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movs r1, #2
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movs r2, #0
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bl CreateFx
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adds r1, r0, #0
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cmp r1, #0
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beq _08089A4C
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ldrh r0, [r1, #0x32]
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adds r0, #8
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strh r0, [r1, #0x32]
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_08089A4C:
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adds r0, r6, #0
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movs r1, #2
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movs r2, #0
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bl CreateFx
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adds r1, r0, #0
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cmp r1, #0
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beq _08089A62
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ldrh r0, [r1, #0x32]
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subs r0, #8
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strh r0, [r1, #0x32]
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_08089A62:
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ldrb r0, [r4, #0xb]
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subs r0, #1
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lsls r1, r0, #3
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adds r1, r1, r0
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lsls r1, r1, #2
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ldrh r0, [r4, #0x32]
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adds r1, r1, r0
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strh r1, [r4, #0x32]
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ldrb r0, [r4, #0xe]
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strb r0, [r4, #0xf]
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_08089A76:
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pop {r4, r5, r6, pc}
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.align 2, 0
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_08089A78: .4byte gPlayerState
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thumb_func_start sub_08089A7C
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sub_08089A7C: @ 0x08089A7C
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push {r4, r5, lr}
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adds r4, r0, #0
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ldrb r0, [r4, #0xb]
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lsls r1, r0, #3
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adds r1, r1, r0
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lsls r1, r1, #2
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ldrh r0, [r4, #0x32]
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subs r0, r0, r1
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strh r0, [r4, #0x32]
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ldr r5, _08089AB0 @ =gPlayerEntity
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adds r0, r4, #0
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adds r1, r5, #0
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movs r2, #0xf
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movs r3, #0xf
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bl EntityInRectRadius
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cmp r0, #0
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beq _08089AB8
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ldr r2, _08089AB4 @ =gPlayerState
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movs r0, #1
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strb r0, [r2, #0x14]
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ldr r0, [r2, #0x30]
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movs r1, #2
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orrs r0, r1
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str r0, [r2, #0x30]
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b _08089AD0
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.align 2, 0
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_08089AB0: .4byte gPlayerEntity
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_08089AB4: .4byte gPlayerState
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_08089AB8:
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movs r2, #1
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strb r2, [r4, #0xc]
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ldrh r1, [r4, #0x36]
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ldrh r3, [r5, #0x36]
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adds r0, r1, r3
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strh r0, [r5, #0x36]
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ldrh r0, [r5, #0x32]
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subs r0, r0, r1
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strh r0, [r5, #0x32]
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adds r0, r5, #0
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adds r0, #0x38
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strb r2, [r0]
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_08089AD0:
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ldrb r1, [r4, #0xb]
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lsls r0, r1, #3
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adds r0, r0, r1
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lsls r0, r0, #2
|
||||
ldrh r1, [r4, #0x32]
|
||||
adds r0, r0, r1
|
||||
strh r0, [r4, #0x32]
|
||||
pop {r4, r5, pc}
|
||||
|
||||
thumb_func_start sub_08089AE0
|
||||
sub_08089AE0: @ 0x08089AE0
|
||||
push {lr}
|
||||
ldr r1, _08089AF8 @ =gPlayerEntity
|
||||
movs r2, #0xf
|
||||
movs r3, #0xf
|
||||
bl EntityInRectRadius
|
||||
cmp r0, #0
|
||||
beq _08089AF6
|
||||
ldr r1, _08089AFC @ =gPlayerState
|
||||
movs r0, #1
|
||||
strb r0, [r1, #0x14]
|
||||
_08089AF6:
|
||||
pop {pc}
|
||||
.align 2, 0
|
||||
_08089AF8: .4byte gPlayerEntity
|
||||
_08089AFC: .4byte gPlayerState
|
|
@ -1,11 +0,0 @@
|
|||
.include "asm/macros.inc"
|
||||
.include "constants/constants.inc"
|
||||
|
||||
.section .rodata
|
||||
.align 2
|
||||
|
||||
gUnk_08120D90:: @ 08120D90
|
||||
.4byte sub_08089874
|
||||
.4byte sub_08089944
|
||||
.4byte sub_08089A7C
|
||||
.4byte sub_08089AE0
|
|
@ -683,7 +683,7 @@ SECTIONS {
|
|||
src/object/barrelInside.o(.text);
|
||||
src/object/pushableStatue.o(.text);
|
||||
asm/object/object28.o(.text);
|
||||
asm/object/ambientClouds.o(.text);
|
||||
src/object/ambientClouds.o(.text);
|
||||
src/object/object2A.o(.text);
|
||||
asm/object/object2B.o(.text);
|
||||
asm/object/beanstalk.o(.text);
|
||||
|
@ -1410,7 +1410,7 @@ SECTIONS {
|
|||
src/object/barrelInside.o(.rodata);
|
||||
src/object/pushableStatue.o(.rodata);
|
||||
data/animations/object/pushableStatue.o(.rodata);
|
||||
data/const/object/ambientClouds.o(.rodata);
|
||||
src/object/ambientClouds.o(.rodata);
|
||||
data/animations/object/ambientClouds.o(.rodata);
|
||||
src/object/object2A.o(.rodata);
|
||||
data/animations/object/object2A.o(.rodata);
|
||||
|
|
|
@ -0,0 +1,144 @@
|
|||
#include "entity.h"
|
||||
#include "asm.h"
|
||||
#include "object.h"
|
||||
#include "functions.h"
|
||||
#include "effects.h"
|
||||
|
||||
void sub_08089874(Entity* this);
|
||||
void sub_08089944(Entity* this);
|
||||
void sub_08089A7C(Entity* this);
|
||||
void sub_08089AE0(Entity* this);
|
||||
|
||||
void AmbientClouds(Entity* this) {
|
||||
static void (*const actionFuncs[])(Entity*) = {
|
||||
sub_08089874,
|
||||
sub_08089944,
|
||||
sub_08089A7C,
|
||||
sub_08089AE0,
|
||||
};
|
||||
actionFuncs[this->action](this);
|
||||
UpdateAnimationVariableFrames(this, (Random() & 1) + 1);
|
||||
}
|
||||
|
||||
void sub_08089874(Entity* this) {
|
||||
Entity* pEVar2;
|
||||
|
||||
#ifndef EU
|
||||
if ((this->flags & ENT_DID_INIT) != 0) {
|
||||
#endif
|
||||
this->collisionLayer = 3;
|
||||
if (this->type2 == 0) {
|
||||
if (this->type == 0x80) {
|
||||
this->action = 3;
|
||||
this->spriteRendering.b3 = 3;
|
||||
InitializeAnimation(this, 0);
|
||||
sub_08089AE0(this);
|
||||
return;
|
||||
} else {
|
||||
this->parent = NULL;
|
||||
CreateObjectWithParent(this, AMBIENT_CLOUDS, 0, 0xff);
|
||||
for (; this->type != 0; --this->type) {
|
||||
pEVar2 = CreateObjectWithParent(this, AMBIENT_CLOUDS, 0, this->type);
|
||||
this->child = pEVar2;
|
||||
if (pEVar2 != NULL) {
|
||||
pEVar2->parent = this->parent;
|
||||
if (this->parent != NULL) {
|
||||
this->parent->child = this->child;
|
||||
}
|
||||
this->parent = this->child;
|
||||
}
|
||||
}
|
||||
}
|
||||
DeleteThisEntity();
|
||||
} else {
|
||||
this->action = 1;
|
||||
if (this->parent == NULL) {
|
||||
InitializeAnimation(this, 0);
|
||||
} else {
|
||||
InitializeAnimation(this, 1);
|
||||
}
|
||||
if (this->type2 == 0xff) {
|
||||
this->collisionLayer = 1;
|
||||
ResolveCollisionLayer(this);
|
||||
ChangeObjPalette(this, 0x15);
|
||||
} else {
|
||||
this->z.HALF.HI = this->type2 * -0x24;
|
||||
}
|
||||
}
|
||||
#ifndef EU
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void sub_08089944(Entity* this) {
|
||||
int iVar1;
|
||||
Entity* pEVar2;
|
||||
|
||||
if (this->type2 == 0xff) {
|
||||
this->spritePriority.b0 = 7;
|
||||
this->spriteRendering.b3 = 3;
|
||||
} else {
|
||||
this->spriteOrientation.flipY = 1;
|
||||
this->spriteRendering.b3 = 0;
|
||||
if ((this->type2 == 1) || (this->child->action == 2)) {
|
||||
if (gPlayerEntity.z.HALF.HI < -0x24)
|
||||
this->actionDelay = 1;
|
||||
else
|
||||
this->actionDelay = 0;
|
||||
this->y.HALF.HI += (this->type2 - 1) * -0x24;
|
||||
iVar1 = EntityInRectRadius(this, &gPlayerEntity, 0xf, 0xf);
|
||||
if ((iVar1 != 0) && (this->actionDelay != 0)) {
|
||||
this->action = 2;
|
||||
this->spriteOrientation.flipY = 2;
|
||||
this->spriteRendering.b3 = 3;
|
||||
if (this->type2 != 1) {
|
||||
this->child->action = 1;
|
||||
}
|
||||
gPlayerState.field_0x14 = 1;
|
||||
gPlayerEntity.y.HALF.HI -= 0x24;
|
||||
gPlayerEntity.z.HALF.HI += 0x24;
|
||||
sub_0807AA80(&gPlayerEntity);
|
||||
if (this->field_0xf == 0) {
|
||||
pEVar2 = CreateFx(&gPlayerEntity, FX_DEATH, 0);
|
||||
if (pEVar2 != NULL) {
|
||||
pEVar2->x.HALF.HI += 8;
|
||||
}
|
||||
pEVar2 = CreateFx(&gPlayerEntity, FX_DEATH, 0);
|
||||
if (pEVar2 != NULL) {
|
||||
pEVar2->x.HALF.HI -= 8;
|
||||
}
|
||||
pEVar2 = CreateFx(&gPlayerEntity, FX_DEATH, 0);
|
||||
if (pEVar2 != NULL) {
|
||||
pEVar2->y.HALF.HI += 8;
|
||||
}
|
||||
pEVar2 = CreateFx(&gPlayerEntity, FX_DEATH, 0);
|
||||
if (pEVar2 != NULL) {
|
||||
pEVar2->y.HALF.HI -= 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
this->y.HALF.HI += (this->type2 - 1) * 0x24;
|
||||
this->field_0xf = this->actionDelay;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08089A7C(Entity* this) {
|
||||
this->y.HALF.HI += this->type2 * -0x24;
|
||||
if (EntityInRectRadius(this, &gPlayerEntity, 0xf, 0xf)) {
|
||||
gPlayerState.field_0x14 = 1;
|
||||
gPlayerState.flags |= PL_FLAGS2;
|
||||
} else {
|
||||
this->action = 1;
|
||||
gPlayerEntity.z.HALF_U.HI += this->z.HALF_U.HI;
|
||||
gPlayerEntity.y.HALF_U.HI -= this->z.HALF_U.HI;
|
||||
gPlayerEntity.collisionLayer = 1;
|
||||
}
|
||||
this->y.HALF.HI += this->type2 * 0x24;
|
||||
}
|
||||
|
||||
void sub_08089AE0(Entity* this) {
|
||||
if (EntityInRectRadius(this, &gPlayerEntity, 0xf, 0xf)) {
|
||||
gPlayerState.field_0x14 = 1;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue