Decompile ambientClouds

This commit is contained in:
Tal Hayon 2022-02-24 14:32:22 +02:00
parent abe6053a4f
commit f0efc6e3c5
4 changed files with 146 additions and 487 deletions

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@ -1,474 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start AmbientClouds
AmbientClouds: @ 0x08089848
push {r4, lr}
adds r4, r0, #0
ldr r1, _08089870 @ =gUnk_08120D90
ldrb r0, [r4, #0xc]
lsls r0, r0, #2
adds r0, r0, r1
ldr r1, [r0]
adds r0, r4, #0
bl _call_via_r1
bl Random
movs r1, #1
ands r1, r0
adds r1, #1
adds r0, r4, #0
bl UpdateAnimationVariableFrames
pop {r4, pc}
.align 2, 0
_08089870: .4byte gUnk_08120D90
thumb_func_start sub_08089874
sub_08089874: @ 0x08089874
.ifdef EU
push {r4, lr}
adds r4, r0, #0
adds r0, #0x38
movs r2, #3
strb r2, [r0]
ldrb r1, [r4, #0xb]
cmp r1, #0
bne _08089200
ldrb r0, [r4, #0xa]
cmp r0, #0x80
bne _080891B4
strb r2, [r4, #0xc]
ldrb r0, [r4, #0x19]
movs r1, #0xc0
orrs r0, r1
strb r0, [r4, #0x19]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
adds r0, r4, #0
bl sub_08089AE0
b _08089246
_080891B4:
str r1, [r4, #0x50]
adds r0, r4, #0
movs r1, #0x29
movs r2, #0
movs r3, #0xff
bl CreateObjectWithParent
ldrb r0, [r4, #0xa]
cmp r0, #0
beq _080891FA
_080891C8:
ldrb r3, [r4, #0xa]
adds r0, r4, #0
movs r1, #0x29
movs r2, #0
bl CreateObjectWithParent
adds r1, r0, #0
str r1, [r4, #0x54]
cmp r1, #0
beq _080891EE
ldr r0, [r4, #0x50]
str r0, [r1, #0x50]
ldr r1, [r4, #0x50]
cmp r1, #0
beq _080891EA
ldr r0, [r4, #0x54]
str r0, [r1, #0x54]
_080891EA:
ldr r0, [r4, #0x54]
str r0, [r4, #0x50]
_080891EE:
ldrb r0, [r4, #0xa]
subs r0, #1
strb r0, [r4, #0xa]
lsls r0, r0, #0x18
cmp r0, #0
bne _080891C8
_080891FA:
bl DeleteThisEntity
b _08089246
_08089200:
movs r0, #1
strb r0, [r4, #0xc]
ldr r0, [r4, #0x50]
cmp r0, #0
bne _08089214
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
b _0808921C
_08089214:
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
_0808921C:
ldrb r0, [r4, #0xb]
cmp r0, #0xff
bne _0808923A
adds r1, r4, #0
adds r1, #0x38
movs r0, #1
strb r0, [r1]
adds r0, r4, #0
bl ResolveCollisionLayer
adds r0, r4, #0
movs r1, #0x15
bl ChangeObjPalette
b _08089246
_0808923A:
ldrb r1, [r4, #0xb]
lsls r0, r1, #3
adds r0, r0, r1
lsls r0, r0, #2
rsbs r0, r0, #0
strh r0, [r4, #0x36]
_08089246:
pop {r4, pc}
.else
push {r4, r5, lr}
adds r4, r0, #0
ldrb r1, [r4, #0x10]
movs r3, #1
adds r0, r3, #0
ands r0, r1
cmp r0, #0
beq _08089940
adds r0, r4, #0
adds r0, #0x38
movs r2, #3
strb r2, [r0]
ldrb r1, [r4, #0xb]
adds r5, r0, #0
cmp r1, #0
bne _08089900
ldrb r0, [r4, #0xa]
cmp r0, #0x80
bne _080898B4
strb r2, [r4, #0xc]
ldrb r0, [r4, #0x19]
movs r1, #0xc0
orrs r0, r1
strb r0, [r4, #0x19]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
adds r0, r4, #0
bl sub_08089AE0
b _08089940
_080898B4:
str r1, [r4, #0x50]
adds r0, r4, #0
movs r1, #0x29
movs r2, #0
movs r3, #0xff
bl CreateObjectWithParent
ldrb r0, [r4, #0xa]
cmp r0, #0
beq _080898FA
_080898C8:
ldrb r3, [r4, #0xa]
adds r0, r4, #0
movs r1, #0x29
movs r2, #0
bl CreateObjectWithParent
adds r1, r0, #0
str r1, [r4, #0x54]
cmp r1, #0
beq _080898EE
ldr r0, [r4, #0x50]
str r0, [r1, #0x50]
ldr r1, [r4, #0x50]
cmp r1, #0
beq _080898EA
ldr r0, [r4, #0x54]
str r0, [r1, #0x54]
_080898EA:
ldr r0, [r4, #0x54]
str r0, [r4, #0x50]
_080898EE:
ldrb r0, [r4, #0xa]
subs r0, #1
strb r0, [r4, #0xa]
lsls r0, r0, #0x18
cmp r0, #0
bne _080898C8
_080898FA:
bl DeleteThisEntity
b _08089940
_08089900:
strb r3, [r4, #0xc]
ldr r0, [r4, #0x50]
cmp r0, #0
bne _08089912
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
b _0808991A
_08089912:
adds r0, r4, #0
movs r1, #1
bl InitializeAnimation
_0808991A:
ldrb r0, [r4, #0xb]
cmp r0, #0xff
bne _08089934
movs r0, #1
strb r0, [r5]
adds r0, r4, #0
bl ResolveCollisionLayer
adds r0, r4, #0
movs r1, #0x15
bl ChangeObjPalette
b _08089940
_08089934:
ldrb r1, [r4, #0xb]
lsls r0, r1, #3
adds r0, r0, r1
lsls r0, r0, #2
rsbs r0, r0, #0
strh r0, [r4, #0x36]
_08089940:
pop {r4, r5, pc}
.align 2, 0
.endif
thumb_func_start sub_08089944
sub_08089944: @ 0x08089944
push {r4, r5, r6, lr}
adds r4, r0, #0
ldrb r3, [r4, #0xb]
cmp r3, #0xff
bne _08089964
adds r2, r4, #0
adds r2, #0x29
ldrb r0, [r2]
movs r1, #7
orrs r0, r1
strb r0, [r2]
ldrb r0, [r4, #0x19]
movs r1, #0xc0
orrs r0, r1
strb r0, [r4, #0x19]
b _08089A76
_08089964:
ldrb r1, [r4, #0x1b]
movs r2, #0x3f
adds r0, r2, #0
ands r0, r1
movs r1, #0x40
orrs r0, r1
strb r0, [r4, #0x1b]
ldrb r0, [r4, #0x19]
ands r2, r0
strb r2, [r4, #0x19]
cmp r3, #1
beq _08089984
ldr r0, [r4, #0x54]
ldrb r0, [r0, #0xc]
cmp r0, #2
bne _08089A76
_08089984:
ldr r0, _08089998 @ =gPlayerEntity
movs r1, #0x36
ldrsh r2, [r0, r1]
movs r1, #0x24
rsbs r1, r1, #0
adds r6, r0, #0
cmp r2, r1
bge _0808999C
movs r0, #1
b _0808999E
.align 2, 0
_08089998: .4byte gPlayerEntity
_0808999C:
movs r0, #0
_0808999E:
strb r0, [r4, #0xe]
ldrb r0, [r4, #0xb]
subs r0, #1
lsls r1, r0, #3
adds r1, r1, r0
lsls r1, r1, #2
ldrh r0, [r4, #0x32]
subs r0, r0, r1
strh r0, [r4, #0x32]
adds r5, r6, #0
adds r0, r4, #0
adds r1, r5, #0
movs r2, #0xf
movs r3, #0xf
bl EntityInRectRadius
cmp r0, #0
beq _08089A62
ldrb r0, [r4, #0xe]
cmp r0, #0
beq _08089A62
movs r0, #2
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x1b]
movs r0, #0x3f
ands r0, r1
movs r1, #0x80
orrs r0, r1
strb r0, [r4, #0x1b]
ldrb r0, [r4, #0x19]
movs r1, #0xc0
orrs r0, r1
strb r0, [r4, #0x19]
ldrb r0, [r4, #0xb]
cmp r0, #1
beq _080899EC
ldr r1, [r4, #0x54]
movs r0, #1
strb r0, [r1, #0xc]
_080899EC:
ldr r1, _08089A78 @ =gPlayerState
movs r0, #1
strb r0, [r1, #0x14]
ldrh r0, [r5, #0x32]
subs r0, #0x24
strh r0, [r5, #0x32]
ldrh r0, [r5, #0x36]
adds r0, #0x24
strh r0, [r5, #0x36]
adds r0, r5, #0
bl sub_0807AA80
ldrb r0, [r4, #0xf]
cmp r0, #0
bne _08089A62
adds r0, r5, #0
movs r1, #2
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _08089A20
ldrh r0, [r1, #0x2e]
adds r0, #8
strh r0, [r1, #0x2e]
_08089A20:
adds r0, r5, #0
movs r1, #2
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _08089A36
ldrh r0, [r1, #0x2e]
subs r0, #8
strh r0, [r1, #0x2e]
_08089A36:
adds r0, r5, #0
movs r1, #2
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _08089A4C
ldrh r0, [r1, #0x32]
adds r0, #8
strh r0, [r1, #0x32]
_08089A4C:
adds r0, r6, #0
movs r1, #2
movs r2, #0
bl CreateFx
adds r1, r0, #0
cmp r1, #0
beq _08089A62
ldrh r0, [r1, #0x32]
subs r0, #8
strh r0, [r1, #0x32]
_08089A62:
ldrb r0, [r4, #0xb]
subs r0, #1
lsls r1, r0, #3
adds r1, r1, r0
lsls r1, r1, #2
ldrh r0, [r4, #0x32]
adds r1, r1, r0
strh r1, [r4, #0x32]
ldrb r0, [r4, #0xe]
strb r0, [r4, #0xf]
_08089A76:
pop {r4, r5, r6, pc}
.align 2, 0
_08089A78: .4byte gPlayerState
thumb_func_start sub_08089A7C
sub_08089A7C: @ 0x08089A7C
push {r4, r5, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xb]
lsls r1, r0, #3
adds r1, r1, r0
lsls r1, r1, #2
ldrh r0, [r4, #0x32]
subs r0, r0, r1
strh r0, [r4, #0x32]
ldr r5, _08089AB0 @ =gPlayerEntity
adds r0, r4, #0
adds r1, r5, #0
movs r2, #0xf
movs r3, #0xf
bl EntityInRectRadius
cmp r0, #0
beq _08089AB8
ldr r2, _08089AB4 @ =gPlayerState
movs r0, #1
strb r0, [r2, #0x14]
ldr r0, [r2, #0x30]
movs r1, #2
orrs r0, r1
str r0, [r2, #0x30]
b _08089AD0
.align 2, 0
_08089AB0: .4byte gPlayerEntity
_08089AB4: .4byte gPlayerState
_08089AB8:
movs r2, #1
strb r2, [r4, #0xc]
ldrh r1, [r4, #0x36]
ldrh r3, [r5, #0x36]
adds r0, r1, r3
strh r0, [r5, #0x36]
ldrh r0, [r5, #0x32]
subs r0, r0, r1
strh r0, [r5, #0x32]
adds r0, r5, #0
adds r0, #0x38
strb r2, [r0]
_08089AD0:
ldrb r1, [r4, #0xb]
lsls r0, r1, #3
adds r0, r0, r1
lsls r0, r0, #2
ldrh r1, [r4, #0x32]
adds r0, r0, r1
strh r0, [r4, #0x32]
pop {r4, r5, pc}
thumb_func_start sub_08089AE0
sub_08089AE0: @ 0x08089AE0
push {lr}
ldr r1, _08089AF8 @ =gPlayerEntity
movs r2, #0xf
movs r3, #0xf
bl EntityInRectRadius
cmp r0, #0
beq _08089AF6
ldr r1, _08089AFC @ =gPlayerState
movs r0, #1
strb r0, [r1, #0x14]
_08089AF6:
pop {pc}
.align 2, 0
_08089AF8: .4byte gPlayerEntity
_08089AFC: .4byte gPlayerState

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@ -1,11 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gUnk_08120D90:: @ 08120D90
.4byte sub_08089874
.4byte sub_08089944
.4byte sub_08089A7C
.4byte sub_08089AE0

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@ -683,7 +683,7 @@ SECTIONS {
src/object/barrelInside.o(.text);
src/object/pushableStatue.o(.text);
asm/object/object28.o(.text);
asm/object/ambientClouds.o(.text);
src/object/ambientClouds.o(.text);
src/object/object2A.o(.text);
asm/object/object2B.o(.text);
asm/object/beanstalk.o(.text);
@ -1410,7 +1410,7 @@ SECTIONS {
src/object/barrelInside.o(.rodata);
src/object/pushableStatue.o(.rodata);
data/animations/object/pushableStatue.o(.rodata);
data/const/object/ambientClouds.o(.rodata);
src/object/ambientClouds.o(.rodata);
data/animations/object/ambientClouds.o(.rodata);
src/object/object2A.o(.rodata);
data/animations/object/object2A.o(.rodata);

144
src/object/ambientClouds.c Normal file
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@ -0,0 +1,144 @@
#include "entity.h"
#include "asm.h"
#include "object.h"
#include "functions.h"
#include "effects.h"
void sub_08089874(Entity* this);
void sub_08089944(Entity* this);
void sub_08089A7C(Entity* this);
void sub_08089AE0(Entity* this);
void AmbientClouds(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
sub_08089874,
sub_08089944,
sub_08089A7C,
sub_08089AE0,
};
actionFuncs[this->action](this);
UpdateAnimationVariableFrames(this, (Random() & 1) + 1);
}
void sub_08089874(Entity* this) {
Entity* pEVar2;
#ifndef EU
if ((this->flags & ENT_DID_INIT) != 0) {
#endif
this->collisionLayer = 3;
if (this->type2 == 0) {
if (this->type == 0x80) {
this->action = 3;
this->spriteRendering.b3 = 3;
InitializeAnimation(this, 0);
sub_08089AE0(this);
return;
} else {
this->parent = NULL;
CreateObjectWithParent(this, AMBIENT_CLOUDS, 0, 0xff);
for (; this->type != 0; --this->type) {
pEVar2 = CreateObjectWithParent(this, AMBIENT_CLOUDS, 0, this->type);
this->child = pEVar2;
if (pEVar2 != NULL) {
pEVar2->parent = this->parent;
if (this->parent != NULL) {
this->parent->child = this->child;
}
this->parent = this->child;
}
}
}
DeleteThisEntity();
} else {
this->action = 1;
if (this->parent == NULL) {
InitializeAnimation(this, 0);
} else {
InitializeAnimation(this, 1);
}
if (this->type2 == 0xff) {
this->collisionLayer = 1;
ResolveCollisionLayer(this);
ChangeObjPalette(this, 0x15);
} else {
this->z.HALF.HI = this->type2 * -0x24;
}
}
#ifndef EU
}
#endif
}
void sub_08089944(Entity* this) {
int iVar1;
Entity* pEVar2;
if (this->type2 == 0xff) {
this->spritePriority.b0 = 7;
this->spriteRendering.b3 = 3;
} else {
this->spriteOrientation.flipY = 1;
this->spriteRendering.b3 = 0;
if ((this->type2 == 1) || (this->child->action == 2)) {
if (gPlayerEntity.z.HALF.HI < -0x24)
this->actionDelay = 1;
else
this->actionDelay = 0;
this->y.HALF.HI += (this->type2 - 1) * -0x24;
iVar1 = EntityInRectRadius(this, &gPlayerEntity, 0xf, 0xf);
if ((iVar1 != 0) && (this->actionDelay != 0)) {
this->action = 2;
this->spriteOrientation.flipY = 2;
this->spriteRendering.b3 = 3;
if (this->type2 != 1) {
this->child->action = 1;
}
gPlayerState.field_0x14 = 1;
gPlayerEntity.y.HALF.HI -= 0x24;
gPlayerEntity.z.HALF.HI += 0x24;
sub_0807AA80(&gPlayerEntity);
if (this->field_0xf == 0) {
pEVar2 = CreateFx(&gPlayerEntity, FX_DEATH, 0);
if (pEVar2 != NULL) {
pEVar2->x.HALF.HI += 8;
}
pEVar2 = CreateFx(&gPlayerEntity, FX_DEATH, 0);
if (pEVar2 != NULL) {
pEVar2->x.HALF.HI -= 8;
}
pEVar2 = CreateFx(&gPlayerEntity, FX_DEATH, 0);
if (pEVar2 != NULL) {
pEVar2->y.HALF.HI += 8;
}
pEVar2 = CreateFx(&gPlayerEntity, FX_DEATH, 0);
if (pEVar2 != NULL) {
pEVar2->y.HALF.HI -= 8;
}
}
}
this->y.HALF.HI += (this->type2 - 1) * 0x24;
this->field_0xf = this->actionDelay;
}
}
}
void sub_08089A7C(Entity* this) {
this->y.HALF.HI += this->type2 * -0x24;
if (EntityInRectRadius(this, &gPlayerEntity, 0xf, 0xf)) {
gPlayerState.field_0x14 = 1;
gPlayerState.flags |= PL_FLAGS2;
} else {
this->action = 1;
gPlayerEntity.z.HALF_U.HI += this->z.HALF_U.HI;
gPlayerEntity.y.HALF_U.HI -= this->z.HALF_U.HI;
gPlayerEntity.collisionLayer = 1;
}
this->y.HALF.HI += this->type2 * 0x24;
}
void sub_08089AE0(Entity* this) {
if (EntityInRectRadius(this, &gPlayerEntity, 0xf, 0xf)) {
gPlayerState.field_0x14 = 1;
}
}