tektiteGolden.c OK

This commit is contained in:
theo3 2020-08-16 15:39:30 -07:00
parent 3dc1506bcb
commit f2aeda134d
4 changed files with 147 additions and 273 deletions

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@ -1,189 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08038048
sub_08038048: @ 0x08038048
push {r4, r5, r6, lr}
adds r4, r0, #0
movs r1, #2
bl UpdateAnimationVariableFrames
adds r0, r4, #0
bl sub_080AEF88
movs r0, #0x36
ldrsh r6, [r4, r0]
bl Random
adds r5, r0, #0
movs r0, #0xf
ands r5, r0
movs r1, #0xc0
lsls r1, r1, #6
adds r0, r4, #0
bl sub_080044EC
cmp r0, #1
bne _08038088
movs r0, #0
movs r1, #3
strb r1, [r4, #0xc]
strb r0, [r4, #0xd]
movs r0, #0x14
strb r0, [r4, #0xe]
adds r0, r4, #0
bl InitializeAnimation
b _0803810C
_08038088:
ldrh r0, [r4, #0x2a]
cmp r0, #0
beq _08038098
adds r1, r0, #0
adds r0, r4, #0
bl sub_0800417E
b _080380B0
_08038098:
adds r0, r4, #0
bl sub_080002B8
movs r1, #0xf0
ands r1, r0
cmp r1, #0x50
bne _080380B0
ldrb r0, [r4, #0x15]
adds r0, #0x10
movs r1, #0x1f
ands r0, r1
strb r0, [r4, #0x15]
_080380B0:
ldrb r0, [r4, #0xe]
subs r0, #1
strb r0, [r4, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080380C8
adds r0, r5, #0
adds r0, #0x10
strb r0, [r4, #0xe]
adds r0, r4, #0
bl sub_08038168
_080380C8:
ldrb r0, [r4, #0xd]
cmp r0, #0
bne _080380E2
movs r1, #0x36
ldrsh r0, [r4, r1]
cmp r6, r0
bge _080380E2
adds r0, r4, #0
movs r1, #4
bl InitializeAnimation
movs r0, #1
strb r0, [r4, #0xd]
_080380E2:
movs r0, #0xc
rsbs r0, r0, #0
cmp r6, r0
bge _080380F6
ldrb r2, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
movs r2, #0x40
b _08038100
_080380F6:
ldrb r2, [r4, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r2
movs r2, #0x80
_08038100:
orrs r0, r2
strb r0, [r4, #0x19]
ldrb r0, [r4, #0x1b]
ands r1, r0
orrs r1, r2
strb r1, [r4, #0x1b]
_0803810C:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_08038110
sub_08038110: @ 0x08038110
push {r4, lr}
adds r4, r0, #0
movs r1, #2
bl UpdateAnimationVariableFrames
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08038164
adds r2, r4, #0
adds r2, #0x80
ldrb r0, [r2]
cmp r0, #4
bhi _08038150
movs r0, #2
strb r0, [r4, #0xc]
movs r0, #8
strb r0, [r4, #0xe]
movs r0, #0xe0
lsls r0, r0, #0xa
str r0, [r4, #0x20]
adds r0, r4, #0
bl sub_08038168
adds r0, r4, #0
movs r1, #2
bl InitializeAnimation
b _08038164
_08038150:
movs r0, #0
movs r1, #1
strb r1, [r4, #0xc]
strb r0, [r2]
movs r0, #0xc0
strb r0, [r4, #0xe]
adds r0, r4, #0
movs r1, #0
bl InitializeAnimation
_08038164:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08038168
sub_08038168: @ 0x08038168
push {r4, lr}
adds r4, r0, #0
bl sub_08049FA0
cmp r0, #0
bne _0803817E
adds r0, r4, #0
bl sub_08049EE4
strb r0, [r4, #0x15]
b _080381AA
_0803817E:
adds r0, r4, #0
movs r1, #1
bl sub_08049FDC
cmp r0, #0
beq _08038196
adds r0, r4, #0
movs r1, #1
bl sub_08049F84
strb r0, [r4, #0x15]
b _080381AA
_08038196:
bl Random
movs r1, #0xf
ands r1, r0
adds r1, #0x18
ldrb r0, [r4, #0x15]
adds r1, r1, r0
movs r0, #0x1f
ands r1, r0
strb r1, [r4, #0x15]
_080381AA:
pop {r4, pc}

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@ -251,4 +251,8 @@ extern u32 sub_08079F8C(void);
extern void sub_080787CC(Entity*); extern void sub_080787CC(Entity*);
extern void sub_080526F8(s32); extern void sub_080526F8(s32);
extern int sub_0807CF28(u32, SaveFile*); extern int sub_0807CF28(u32, SaveFile*);
extern u32 sub_080044EC(Entity*, u32);
extern u32 sub_080002B8(Entity*);
extern u32 sub_08049F84(Entity*, u32);
#endif #endif

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@ -391,7 +391,6 @@ SECTIONS {
asm/gibdo.o(.text); asm/gibdo.o(.text);
asm/octorokGolden.o(.text); asm/octorokGolden.o(.text);
src/enemy/tektiteGolden.o(.text); src/enemy/tektiteGolden.o(.text);
asm/tektiteGolden.o(.text);
asm/ropeGolden.o(.text); asm/ropeGolden.o(.text);
asm/cloudPiranha.o(.text); asm/cloudPiranha.o(.text);
asm/scissorsBeetle.o(.text); asm/scissorsBeetle.o(.text);

View File

@ -9,100 +9,160 @@ extern void sub_08038168(Entity*);
extern void (*const gUnk_080CF4A0)(Entity*); extern void (*const gUnk_080CF4A0)(Entity*);
extern void (*const gUnk_080CF4B8[])(Entity*); extern void (*const gUnk_080CF4B8[])(Entity*);
void TektiteGolden(Entity *this) void TektiteGolden(Entity* this) {
{ EnemyFunctionHandler(this, &gUnk_080CF4A0);
EnemyFunctionHandler(this, &gUnk_080CF4A0); SetChildOffset(this, 0, 1, -0x10);
SetChildOffset(this, 0, 1, -0x10);
} }
void sub_08037EE8(Entity* this) void sub_08037EE8(Entity* this) {
{ gUnk_080CF4B8[this->action](this);
gUnk_080CF4B8[this->action](this);
} }
void sub_08037F00(Entity *this) void sub_08037F00(Entity* this) {
{ u32 uVar1;
u32 uVar1;
if (this->field_0x43 != 0) {
if (this->field_0x43 != 0) { sub_0804A9FC(this, 0x1c);
sub_0804A9FC(this,0x1c); }
} sub_0804AA30(this, &gUnk_080CF4A0);
sub_0804AA30(this, &gUnk_080CF4A0); if (this->bitfield == 0x94) {
if (this->bitfield == 0x94) { this->action = 1;
this->previousActionFlag = 0;
this->actionDelay = 0x14;
this->field_0xf = 0;
this->field_0x80.HALF.LO = 0;
uVar1 = this->height.HALF.HI;
if (uVar1 != 0) {
this->field_0x20 >>= 2;
} else {
this->field_0x20 = uVar1;
}
InitializeAnimation(this, 0);
}
}
void sub_08037F58(Entity* this) {
u32 uVar1;
if ((this->field_0x3a & 2) == 0) {
SetGlobalFlag(this->entityType.parameter);
}
if ((this->entityType).form != 0) {
uVar1 = 0x59;
} else {
uVar1 = 0x58;
}
CreateDeathFx(this, 0xff, uVar1);
}
void sub_08037F84(Entity* this) {
sub_08001242();
if (this->height.HALF.HI != 0) {
sub_08003FC4(this, 0x3000);
}
}
void sub_08037FA0(Entity* this) {
if (CheckGlobalFlag(this->entityType.parameter)) {
DeleteThisEntity();
}
sub_0804A720(this);
this->action = 1; this->action = 1;
this->previousActionFlag = 0; this->previousActionFlag = 0;
this->actionDelay = 0x14; this->actionDelay = (Random() & 0x1f) + 0x20;
this->field_0xf = 0; this->field_0xf = 0;
this->field_0x80.HALF.LO = 0; this->field_0x80.HALF.LO = 0;
uVar1 = this->height.HALF.HI; InitializeAnimation(this, 0);
if (uVar1 != 0) {
this->field_0x20 >>= 2;
}
else {
this->field_0x20 = uVar1;
}
InitializeAnimation(this,0);
}
} }
void sub_08037F58(Entity *this) void sub_08037Fe0(Entity* this) {
{ UpdateAnimationVariableFrames(this, 2);
u32 uVar1; if (this->actionDelay != 0) {
this->actionDelay--;
if ((this->field_0x3a & 2) == 0) { } else if (this->field_0xf != 0) {
SetGlobalFlag(this->entityType.parameter); if ((this->frames.b.f3) != 0) {
} this->action = 2;
if ((this->entityType).form != 0) { this->actionDelay = 6;
uVar1 = 0x59; this->field_0xf = 0;
} this->field_0x20 = 0x38000;
else { sub_08038168(this);
uVar1 = 0x58; InitializeAnimation(this, 2);
} }
CreateDeathFx(this, 0xff, uVar1); } else if ((this->frames.b.f3) != 0) {
}
void sub_08037F84(Entity *this)
{
sub_08001242();
if (this->height.HALF.HI != 0) {
sub_08003FC4(this, 0x3000);
}
}
void sub_08037FA0(Entity *this)
{
if (CheckGlobalFlag(this->entityType.parameter)) {
DeleteThisEntity();
}
sub_0804A720(this);
this->action = 1;
this->previousActionFlag = 0;
this->actionDelay = (Random() & 0x1f) + 0x20;
this->field_0xf = 0;
this->field_0x80.HALF.LO = 0;
InitializeAnimation(this,0);
}
void sub_08037Fe0(Entity *this)
{
UpdateAnimationVariableFrames(this, 2);
if (this->actionDelay != 0) {
this->actionDelay--;
}
else if (this->field_0xf != 0) {
if ((this->frames.b.f3) != 0) {
this->action = 2;
this->actionDelay = 6;
this->field_0xf = 0;
this->field_0x20 = 0x38000;
sub_08038168(this);
InitializeAnimation(this, 2);
}
}
else if ((this->frames.b.f3) != 0) {
this->field_0xf = 0x40; this->field_0xf = 0x40;
InitializeAnimation(this, 1); InitializeAnimation(this, 1);
} }
}
void sub_08038048(Entity* this) {
s32 temp;
u32 rand;
UpdateAnimationVariableFrames(this, 2);
sub_080AEF88(this);
temp = this->height.HALF.HI;
rand = Random() & 0xf;
if (sub_080044EC(this, 0x3000) == 1) {
this->action = 3;
this->previousActionFlag = 0;
this->actionDelay = 0x14;
InitializeAnimation(this, 3);
return;
} else if (this->collisions != 0) {
sub_0800417E(this, this->collisions);
} else if ((sub_080002B8(this) & 0xf0) == 0x50) {
this->direction = (this->direction + 0x10) & 0x1f;
}
if (--this->actionDelay == 0) {
this->actionDelay = rand + 0x10;
sub_08038168(this);
}
if ((this->previousActionFlag == 0) && (temp < this->height.HALF.HI)) {
InitializeAnimation(this, 4);
this->previousActionFlag = 1;
}
if (temp < -0xc) {
this->spriteRendering.b3 = 1;
this->spriteOrientation.flipY = 1;
} else {
this->spriteRendering.b3 = 2;
this->spriteOrientation.flipY = 2;
}
}
void sub_08038110(Entity* this) {
UpdateAnimationVariableFrames(this, 2);
if ((this->frames.b.f3) != 0) {
if (this->field_0x80.HALF.LO < 5) {
this->action = 2;
this->actionDelay = 8;
this->field_0x20 = 0x38000;
sub_08038168(this);
InitializeAnimation(this, 2);
} else {
this->action = 1;
this->field_0x80.HALF.LO = 0;
this->actionDelay = 0xc0;
InitializeAnimation(this, 0);
}
}
}
void sub_08038168(Entity* this) {
u32 temp;
if (sub_08049FA0(this) == 0) {
this->direction = sub_08049EE4(this);
} else if (sub_08049FDC(this, 1) != 0) {
this->direction = sub_08049F84(this, 1);
} else {
temp = (Random() & 0xf) + 0x18;
this->direction = (temp + this->direction) & 0x1f;
}
} }