Merge pull request #6 from gamestabled/zelda

zelda OK
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notyouraveragehooman 2020-06-13 14:51:06 -07:00 committed by GitHub
commit f4d8c90e9d
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4 changed files with 245 additions and 435 deletions

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@ -1,430 +0,0 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08066CB4
sub_08066CB4: @ 0x08066CB4
push {lr}
ldr r2, _08066CC8 @ =gUnk_08110BD8
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08066CC8: .4byte gUnk_08110BD8
thumb_func_start sub_08066CCC
sub_08066CCC: @ 0x08066CCC
push {r4, lr}
adds r4, r0, #0
movs r2, #1
movs r0, #1
strb r0, [r4, #0xc]
ldrb r1, [r4, #0x18]
subs r0, #5
ands r0, r1
orrs r0, r2
strb r0, [r4, #0x18]
adds r0, r4, #0
movs r1, #7
bl sub_0805EA78
adds r0, r4, #0
movs r1, #2
bl sub_0805E3A0
adds r0, r4, #0
bl sub_0807DD50
pop {r4, pc}
thumb_func_start sub_08066CF8
sub_08066CF8: @ 0x08066CF8
push {lr}
movs r1, #0
bl sub_0807DD94
pop {pc}
.align 2, 0
thumb_func_start sub_08066D04
sub_08066D04: @ 0x08066D04
push {r4, lr}
adds r4, r0, #0
movs r0, #7
movs r1, #0x2e
bl sub_0805EB9C
str r0, [r4, #0x50]
pop {r4, pc}
thumb_func_start sub_08066D14
sub_08066D14: @ 0x08066D14
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r1, #0
ldr r2, [r4, #0x50]
cmp r2, #0
beq _08066D48
ldrb r0, [r2, #0x14]
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r4, #0x18]
adds r0, r2, #0
adds r1, r4, #0
bl CopyPosition
ldr r1, [r4, #0x50]
adds r0, r4, #0
bl sub_08068680
movs r0, #1
str r0, [r5, #0x14]
b _08066D4A
_08066D48:
str r2, [r5, #0x14]
_08066D4A:
pop {r4, r5, pc}
thumb_func_start sub_08066D4C
sub_08066D4C: @ 0x08066D4C
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r1, #0
ldr r1, [r4, #0x50]
cmp r1, #0
beq _08066D90
bl CopyPosition
ldr r3, [r4, #0x50]
ldrb r1, [r3, #0x18]
movs r2, #4
rsbs r2, r2, #0
adds r0, r2, #0
ands r0, r1
movs r1, #1
orrs r0, r1
strb r0, [r3, #0x18]
ldr r1, [r4, #0x50]
ldrb r0, [r4, #0x14]
strb r0, [r1, #0x14]
ldrb r0, [r4, #0x18]
ands r2, r0
strb r2, [r4, #0x18]
ldrb r1, [r4, #0x17]
movs r0, #0xfe
ands r0, r1
strb r0, [r4, #0x17]
ldr r1, [r4, #0x50]
adds r0, r4, #0
bl sub_08068694
movs r0, #1
str r0, [r5, #0x14]
b _08066D92
_08066D90:
str r1, [r5, #0x14]
_08066D92:
pop {r4, r5, pc}
thumb_func_start sub_08066D94
sub_08066D94: @ 0x08066D94
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #0x1c
bl SetGlobalFlag
movs r0, #0x2e
movs r1, #0
movs r2, #0
bl CreateNPC
adds r4, r0, #0
cmp r4, #0
beq _08066DD6
ldr r0, _08066DDC @ =gLinkEntity
ldrb r0, [r0, #0x14]
strb r0, [r4, #0x14]
ldrb r1, [r4, #0x10]
movs r0, #0x20
orrs r0, r1
strb r0, [r4, #0x10]
adds r0, r5, #0
bl sub_0806EDC4
strb r0, [r4, #0x14]
ldr r0, _08066DE0 @ =gRoomControls
ldrb r1, [r0, #5]
adds r0, r4, #0
adds r0, #0x74
strh r1, [r0]
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
_08066DD6:
bl DeleteThisEntity
pop {r4, r5, pc}
.align 2, 0
_08066DDC: .4byte gLinkEntity
_08066DE0: .4byte gRoomControls
thumb_func_start sub_08066DE4
sub_08066DE4: @ 0x08066DE4
push {r4, r5, lr}
adds r5, r0, #0
movs r0, #7
movs r1, #0x2e
bl sub_0805EB9C
adds r4, r0, #0
cmp r4, #0
beq _08066E06
adds r0, r5, #0
adds r1, r4, #0
bl CopyPosition
adds r0, r5, #0
adds r1, r4, #0
bl sub_080686C4
_08066E06:
pop {r4, r5, pc}
thumb_func_start sub_08066E08
sub_08066E08: @ 0x08066E08
push {r4, lr}
adds r4, r0, #0
movs r1, #0x50
bl LoadAnimation
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
adds r4, #0x80
strh r0, [r4]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08066E20
sub_08066E20: @ 0x08066E20
push {r4, lr}
adds r4, r0, #0
movs r1, #0x44
bl LoadAnimation
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
adds r4, #0x80
strh r0, [r4]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08066E38
sub_08066E38: @ 0x08066E38
push {r4, lr}
adds r4, r0, #0
movs r1, #0x48
bl LoadAnimation
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
adds r4, #0x80
strh r0, [r4]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08066E50
sub_08066E50: @ 0x08066E50
push {r4, lr}
adds r4, r0, #0
movs r1, #0x4c
bl LoadAnimation
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
adds r4, #0x80
strh r0, [r4]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08066E68
sub_08066E68: @ 0x08066E68
push {r4, lr}
adds r4, r0, #0
movs r1, #0x54
bl LoadAnimation
adds r0, r4, #0
adds r0, #0x58
ldrb r0, [r0]
adds r4, #0x80
strh r0, [r4]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08066E80
sub_08066E80: @ 0x08066E80
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r1, #0
ldrb r0, [r5, #0x18]
cmp r0, #4
bhi _08066F7C
lsls r0, r0, #2
ldr r1, _08066E98 @ =_08066E9C
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_08066E98: .4byte _08066E9C
_08066E9C: @ jump table
.4byte _08066EB0 @ case 0
.4byte _08066EC0 @ case 1
.4byte _08066EF0 @ case 2
.4byte _08066F28 @ case 3
.4byte _08066F58 @ case 4
_08066EB0:
ldrb r0, [r5, #0x18]
adds r0, #1
strb r0, [r5, #0x18]
adds r0, r4, #0
movs r1, #0x16
bl LoadAnimation
b _08066F7C
_08066EC0:
adds r0, r4, #0
bl sub_080042B8
adds r2, r4, #0
adds r2, #0x5a
ldrb r1, [r2]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08066F7C
ldrb r0, [r5, #0x18]
adds r0, #1
strb r0, [r5, #0x18]
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r4, #0x20]
ldrb r1, [r2]
movs r0, #0xfe
ands r0, r1
strb r0, [r2]
movs r0, #0x7c
bl PlaySFX
b _08066F7C
_08066EF0:
movs r1, #0x80
lsls r1, r1, #1
adds r0, r4, #0
movs r2, #0x80
bl sub_0806F62C
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl sub_08003FC4
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #1
ands r0, r1
cmp r0, #0
bne _08066F1A
adds r0, r4, #0
bl sub_080042B8
_08066F1A:
ldr r0, [r4, #0x20]
cmp r0, #0
bge _08066F7C
ldrb r0, [r5, #0x18]
adds r0, #1
strb r0, [r5, #0x18]
b _08066F7C
_08066F28:
movs r1, #0x80
lsls r1, r1, #1
adds r0, r4, #0
movs r2, #0x80
bl sub_0806F62C
adds r0, r4, #0
bl sub_080042B8
movs r1, #0x80
lsls r1, r1, #6
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _08066F7C
ldrb r0, [r5, #0x18]
adds r0, #1
strb r0, [r5, #0x18]
adds r0, r4, #0
movs r1, #0x1e
bl LoadAnimation
b _08066F7C
_08066F58:
adds r0, r4, #0
bl sub_080042B8
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08066F7C
ldr r2, _08066F78 @ =gUnk_02033280
ldrb r1, [r2, #7]
movs r0, #1
orrs r0, r1
strb r0, [r2, #7]
b _08066F8C
.align 2, 0
_08066F78: .4byte gUnk_02033280
_08066F7C:
adds r0, r4, #0
adds r0, #0x58
ldrb r1, [r0]
adds r0, #0x28
movs r2, #0
strh r1, [r0]
ldr r0, _08066F90 @ =gUnk_02033280
strb r2, [r0, #6]
_08066F8C:
pop {r4, r5, pc}
.align 2, 0
_08066F90: .4byte gUnk_02033280
thumb_func_start sub_08066F94
sub_08066F94: @ 0x08066F94
push {r4, lr}
ldr r4, _08066F9C @ =gUnk_08110BE0
b _08066FAC
.align 2, 0
_08066F9C: .4byte gUnk_08110BE0
_08066FA0:
ldrh r1, [r4]
adds r4, #2
ldr r0, _08066FB4 @ =0x00004072
movs r2, #1
bl SetTileType
_08066FAC:
ldrh r0, [r4]
cmp r0, #0
bne _08066FA0
pop {r4, pc}
.align 2, 0
_08066FB4: .4byte 0x00004072
thumb_func_start sub_08066FB8
sub_08066FB8: @ 0x08066FB8
push {r4, lr}
ldr r4, _08066FC0 @ =gUnk_08110BE0
b _08066FCE
.align 2, 0
_08066FC0: .4byte gUnk_08110BE0
_08066FC4:
ldrh r0, [r4]
adds r4, #2
movs r1, #1
bl sub_0807BA8C
_08066FCE:
ldrh r0, [r4]
cmp r0, #0
bne _08066FC4
pop {r4, pc}
.align 2, 0

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@ -77,7 +77,7 @@ typedef struct Entity
u8 filler[2]; u8 filler[2];
u8 animationList; u8 animationList;
u8 field_1f; u8 field_1f;
u32 field_0x20; s32 field_0x20;
s16 nonPlanarMovement; s16 nonPlanarMovement;
u8 spriteAnimation[3]; u8 spriteAnimation[3];
struct { struct {
@ -114,9 +114,12 @@ typedef struct Entity
u8 field_0x59; u8 field_0x59;
union { union {
u8 all; u8 all;
u8 f0:6; struct {
u8 f1:1; u8 f0:1;
u8 f2:1; u8 f1:5;
u8 f2:1;
u8 f3:1;
} PACKED b;
} PACKED frames; } PACKED frames;
u8 gfx; u8 gfx;
u8 field_0x5c; u8 field_0x5c;

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@ -499,7 +499,7 @@ SECTIONS {
asm/ministerPotho.o(.text); asm/ministerPotho.o(.text);
asm/npc26.o(.text); asm/npc26.o(.text);
asm/vaati.o(.text); asm/vaati.o(.text);
asm/zelda.o(.text); src/zelda.o(.text);
asm/mutoh.o(.text); asm/mutoh.o(.text);
asm/carpenter.o(.text); asm/carpenter.o(.text);
asm/castorWildsStatue.o(.text); asm/castorWildsStatue.o(.text);

237
src/zelda.c Normal file
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@ -0,0 +1,237 @@
#include "global.h"
#include "entity.h"
#include "room.h"
extern void sub_0805EA78(Entity*, u32);
extern void sub_0805E3A0(Entity*, u32);
extern void sub_0807DD50(Entity*);
extern void sub_0807DD94(Entity*, u32);
extern Entity* sub_0805EB9C(u32, u32);
void CopyPosition(Entity*, Entity*);
void sub_08068680(Entity*, Entity*);
void sub_08068694(Entity*, Entity*);
extern void SetGlobalFlag(u32);
extern Entity* CreateNPC(u32 subtype,u32 parameter1,u32 parameter2);
u32 sub_0806EDC4(Entity* ent);
void DeleteThisEntity(void);
extern Entity* GetEntityByType(u32, u32);
extern void sub_080686C4(Entity*, Entity*);
extern void LoadAnimation(Entity*, u32);
extern void sub_080042B8(Entity*);
extern void sub_0806F62C(Entity*, u32, u32);
extern u32 sub_08003FC4(Entity*, u32);
extern void PlaySFX(u32);
extern void SetTileType(u32, u32, u32);
extern void sub_0807BA8C(u16, u32);
extern Entity gLinkEntity;
extern RoomControls gRoomControls;
extern void (*gUnk_08110BD8[])(Entity* ent);
extern u8 gUnk_02033280[];
extern u16 gUnk_08110BE0[];
void sub_08066CB4(Entity* ent)
{
gUnk_08110BD8[ent->action](ent);
}
void sub_08066CCC(Entity *ent)
{
ent->action = 1;
ent->spriteSettings.b.ss0 = 1;
sub_0805EA78(ent, 7);
sub_0805E3A0(ent, 2);
sub_0807DD50(ent);
}
void sub_08066CF8(Entity* ent)
{
sub_0807DD94(ent, 0);
}
void sub_08066D04(Entity* ent)
{
ent->parent = sub_0805EB9C(7, 0x2E);
}
void sub_08066D14(Entity* ent, u32* param_2)
{
Entity* parent;
parent = ent->parent;
if (parent != NULL)
{
ent->animationState = parent->animationState;
ent->spriteSettings.b.ss0 = 1;
CopyPosition(parent, ent);
sub_08068680(ent, ent->parent);
param_2[5] = 1;
}
else
{
param_2[5] = 0;
}
}
void sub_08066D4C(Entity* ent, u32* param_2)
{
Entity* parent;
parent = ent->parent;
if (ent->parent != NULL)
{
CopyPosition(ent, parent);
ent->parent->spriteSettings.b.ss0 = 1;
ent->parent->animationState = ent->animationState;
ent->spriteSettings.b.ss0 = 0;
ent->field_0x17 &= 0xFE;
sub_08068694(ent, ent->parent);
param_2[5] = 1;
}
else
{
param_2[5] = 0;
}
}
void sub_08066D94(Entity* ent)
{
u32 roomID;
Entity* npc;
SetGlobalFlag(0x1C);
npc = CreateNPC(0x2E, 0, 0);
if (npc != NULL)
{
npc->animationState = gLinkEntity.animationState;
npc->flags |= 0x20;
npc->animationState = sub_0806EDC4(ent);
roomID = gRoomControls.roomID;
*(u16*)&npc->heldObjectPtr = roomID;
CopyPosition(ent, npc);
}
DeleteThisEntity();
}
void sub_08066DE4(Entity* ent)
{
Entity* pEVar1;
pEVar1 = sub_0805EB9C(7, 0x2E);
if (pEVar1 != NULL)
{
CopyPosition(ent, pEVar1);
sub_080686C4(ent, pEVar1);
}
}
void sub_08066E08(Entity* ent)
{
LoadAnimation(ent, 0x50);
ent->field_0x80 = ent->field_0x58;
}
void sub_08066E20(Entity* ent)
{
LoadAnimation(ent, 0x44);
ent->field_0x80 = ent->field_0x58;
}
void sub_08066E38(Entity* ent)
{
LoadAnimation(ent, 0x48);
ent->field_0x80 = ent->field_0x58;
}
void sub_08066E50(Entity* ent)
{
LoadAnimation(ent, 0x4C);
ent->field_0x80 = ent->field_0x58;
}
void sub_08066E68(Entity* ent)
{
LoadAnimation(ent, 0x54);
ent->field_0x80 = ent->field_0x58;
}
void sub_08066E80(Entity* ent, u8* param_2)
{
switch(param_2[0x18])
{
case 0:
param_2[0x18]++;
LoadAnimation(ent, 0x16);
break;
case 1:
sub_080042B8(ent);
if (ent->frames.all & 1)
{
param_2[0x18]++;
ent->field_0x20 = 0x20000;
ent->frames.all &= 0xFE;
PlaySFX(0x7C);
}
break;
case 2:
sub_0806F62C(ent, 0x100, 0x80);
sub_08003FC4(ent, 0x2000);
if (!(ent->frames.all & 1))
{
sub_080042B8(ent);
}
if (ent->field_0x20 < 0)
{
param_2[0x18]++;
}
break;
case 3:
sub_0806F62C(ent, 0x100, 0x80);
sub_080042B8(ent);
if (sub_08003FC4(ent, 0x2000) == 0)
{
param_2[0x18]++;
LoadAnimation(ent, 0x1E);
}
break;
case 4:
sub_080042B8(ent);
if (ent->frames.b.f3)
{
gUnk_02033280[7] |= 1;
return;
}
}
ent->field_0x80 = ent->field_0x58;
gUnk_02033280[6] = 0;
}
void sub_08066F94(void)
{
u16 uVar1;
u16* puVar2;
puVar2 = gUnk_08110BE0;
while (*puVar2 != 0)
{
uVar1 = *puVar2;
puVar2++;
SetTileType(16498, uVar1, 1);
}
}
void sub_08066FB8(void)
{
u16 uVar1;
u16* puVar2;
puVar2 = gUnk_08110BE0;
while (*puVar2 != 0)
{
uVar1 = *puVar2;
puVar2++;
sub_0807BA8C(uVar1, 1);
}
}