mirror of https://github.com/zeldaret/tmc.git
				
				
				
			Remove errant field in LcdControls struct
This commit is contained in:
		
							parent
							
								
									bb76c4d0de
								
							
						
					
					
						commit
						f782111cba
					
				| 
						 | 
				
			
			@ -8,7 +8,6 @@ typedef struct {
 | 
			
		|||
    u16 unk2;
 | 
			
		||||
    u16 unk4;
 | 
			
		||||
    u16 unk6;
 | 
			
		||||
    u16 lcdControl1;
 | 
			
		||||
} LcdControls;
 | 
			
		||||
 | 
			
		||||
typedef struct {
 | 
			
		||||
| 
						 | 
				
			
			@ -65,10 +64,10 @@ typedef struct {
 | 
			
		|||
 | 
			
		||||
typedef struct {
 | 
			
		||||
    /*0x00*/ LcdControls lcd;
 | 
			
		||||
    /*0x0C*/ BgSettings bg1;
 | 
			
		||||
    /*0x18*/ BgSettings bg2;
 | 
			
		||||
    /*0x24*/ BgAffSettings affine;
 | 
			
		||||
    /*0x3C*/ BgControls controls;
 | 
			
		||||
    /*0x08*/ BgSettings bg1;
 | 
			
		||||
    /*0x14*/ BgSettings bg2;
 | 
			
		||||
    /*0x20*/ BgAffSettings affine;
 | 
			
		||||
    /*0x38*/ BgControls controls;
 | 
			
		||||
} Screen;
 | 
			
		||||
 | 
			
		||||
extern BgControls gBgControls;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -108,7 +108,7 @@ static void HandleNintendoCapcomLogos(void)
 | 
			
		|||
        }
 | 
			
		||||
        LoadPaletteGroup(paletteGroup);
 | 
			
		||||
        gScreen.lcd.lcdControl2 |= 0x400;
 | 
			
		||||
        gScreen.bg2.bg0xOffset = 1;
 | 
			
		||||
        gScreen.bg2.bg0Updated = 1;
 | 
			
		||||
        DoFade(6, 8);
 | 
			
		||||
        advance = ADVANCE_NONE;
 | 
			
		||||
    } else {
 | 
			
		||||
| 
						 | 
				
			
			@ -152,20 +152,20 @@ static void HandleTitlescreen(void)
 | 
			
		|||
            }
 | 
			
		||||
            LoadPaletteGroup(paletteGroup);
 | 
			
		||||
            if (((struct_02000000*)0x2000000)->gameLanguage == 0) {
 | 
			
		||||
                gScreen.controls.windowOutsideControl = 0x844;
 | 
			
		||||
                gScreen.controls.mosaicSize = 0x909;
 | 
			
		||||
                gScreen.bg1.unk = 0x1c09;
 | 
			
		||||
                gScreen.bg2.unk = 0x1d02;
 | 
			
		||||
                gScreen.affine.unk2 = 0x1e03;
 | 
			
		||||
                gScreen.controls.layerFXControl = 0x844;
 | 
			
		||||
                gScreen.controls.alphaBlend = BLDALPHA_BLEND(9, 9);
 | 
			
		||||
                gScreen.bg2.bg0Control = 0x1c09;
 | 
			
		||||
                gScreen.affine.bg2Control = 0x1d02;
 | 
			
		||||
                gScreen.affine.bg3Control = 0x1e03;
 | 
			
		||||
                gScreen.lcd.lcdControl2 |= 0x1e00;
 | 
			
		||||
                gScreen.bg2.bg0Control = 0xff60;
 | 
			
		||||
                gScreen.bg2.bg0yOffset = 0xff60;
 | 
			
		||||
            }
 | 
			
		||||
            else {
 | 
			
		||||
                gScreen.controls.windowOutsideControl = 0x241;
 | 
			
		||||
                gScreen.controls.mosaicSize = 0x909;
 | 
			
		||||
                gScreen.lcd.lcdControl1 = 0x1d02;
 | 
			
		||||
                gScreen.bg1.unk = 0x1E03;
 | 
			
		||||
                gScreen.bg2.unk = 0x7C89;
 | 
			
		||||
                gScreen.controls.layerFXControl = 0x241;
 | 
			
		||||
                gScreen.controls.alphaBlend = BLDALPHA_BLEND(9, 9);
 | 
			
		||||
                gScreen.bg1.bg0Control = 0x1d02;
 | 
			
		||||
                gScreen.bg2.bg0Control = 0x1E03;
 | 
			
		||||
                gScreen.affine.bg2Control = 0x7C89;
 | 
			
		||||
                gScreen.lcd.lcdControl2 |= 1;
 | 
			
		||||
                gScreen.lcd.lcdControl2 |= 0x1300;
 | 
			
		||||
                gIntroState.swordBgScaleRatio = 0x10;
 | 
			
		||||
| 
						 | 
				
			
			@ -251,13 +251,13 @@ static void HandleJapaneseTitlescreenAnimationIntro(void)
 | 
			
		|||
        case 0:
 | 
			
		||||
            if (!gFadeControl.active) {
 | 
			
		||||
                if ((gIntroState.counter & 1) == 0) {
 | 
			
		||||
                    gScreen.bg2.bg0Control++;
 | 
			
		||||
                    gScreen.bg2.bg0yOffset++;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (GetAdvanceState() == ADVANCE_KEY_PRESSED || gScreen.bg2.bg0Control == 0) {
 | 
			
		||||
                if (GetAdvanceState() == ADVANCE_KEY_PRESSED || gScreen.bg2.bg0yOffset == 0) {
 | 
			
		||||
                    gIntroState.subState++;
 | 
			
		||||
                    gScreen.bg2.bg0Control = 0;
 | 
			
		||||
                    gScreen.bg1.unk = 0xc09;
 | 
			
		||||
                    gScreen.bg2.bg0yOffset = 0;
 | 
			
		||||
                    gScreen.bg2.bg0Control = 0xc09;
 | 
			
		||||
                    gFadeControl.field_0x4 = 0x40;
 | 
			
		||||
                    DoFade(6, 0x10);
 | 
			
		||||
                    PlaySFX(0xf8);
 | 
			
		||||
| 
						 | 
				
			
			@ -362,6 +362,6 @@ static void UpdateLightRays(void) {
 | 
			
		|||
    // Periodiccally update the transparency of the light rays.
 | 
			
		||||
    if ((gIntroState.counter & 0x1F) == 0) {
 | 
			
		||||
        gIntroState.lightRaysAlphaBlendIndex = (gIntroState.lightRaysAlphaBlendIndex + 1) & 0x7;
 | 
			
		||||
        gScreen.controls.mosaicSize = sLightRaysAlphaBlends[gIntroState.lightRaysAlphaBlendIndex];
 | 
			
		||||
        gScreen.controls.alphaBlend = sLightRaysAlphaBlends[gIntroState.lightRaysAlphaBlendIndex];
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -35,7 +35,7 @@ void sub_080570B8(Entity *this)
 | 
			
		|||
  this->height.WORD = 0;
 | 
			
		||||
  pbVar1 = ((u8 *)&this->field_0x20 + 1);
 | 
			
		||||
  if (*pbVar1 == 3) {
 | 
			
		||||
    gScreen.affine.bg3xOffset = 1;
 | 
			
		||||
    gScreen.affine.unk4 = 1;
 | 
			
		||||
  }
 | 
			
		||||
  else {
 | 
			
		||||
    gUnk_08107C48[*pbVar1](this);
 | 
			
		||||
| 
						 | 
				
			
			@ -45,7 +45,7 @@ void sub_080570B8(Entity *this)
 | 
			
		|||
void sub_080570F8(void)
 | 
			
		||||
{
 | 
			
		||||
  gScreen.lcd.lcdControl2 &= 0xf7ff;
 | 
			
		||||
  gScreen.controls.windowOutsideControl = 0;
 | 
			
		||||
  gScreen.controls.layerFXControl = 0;
 | 
			
		||||
  sub_08056250();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -56,9 +56,9 @@ void sub_08057118(Entity *this)
 | 
			
		|||
  ((u8 *)&this->field_0x20)[1] = 0;
 | 
			
		||||
  ((u8 *)&this->field_0x20)[2] = 0;
 | 
			
		||||
  this->action = 1;
 | 
			
		||||
  gScreen.affine.unk2 = 0x1e04;
 | 
			
		||||
  *(u16 *)&gScreen.lcd.lcdControl2 |= 0x800;
 | 
			
		||||
  gScreen.controls.windowOutsideControl = 0x3648;
 | 
			
		||||
  gScreen.controls.mosaicSize = 0x1000;
 | 
			
		||||
  gScreen.affine.bg3Control = 0x1e04;
 | 
			
		||||
  gScreen.lcd.lcdControl2 |= 0x800;
 | 
			
		||||
  gScreen.controls.layerFXControl = 0x3648;
 | 
			
		||||
  gScreen.controls.alphaBlend = 0x1000;
 | 
			
		||||
  sub_08052D74(this, sub_080570B8, sub_080570F8);
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -10,8 +10,8 @@ void Manager2(Entity *this)
 | 
			
		|||
{
 | 
			
		||||
  if (this->action == 0) {
 | 
			
		||||
    this->action = 1;
 | 
			
		||||
    gScreen.affine.bg3xOffset = 0;
 | 
			
		||||
    gScreen.bg2.bg0xOffset = 0;
 | 
			
		||||
    gScreen.affine.unk4 = 0;
 | 
			
		||||
    gScreen.bg2.bg0Updated = 0;
 | 
			
		||||
    sub_08052D74(this, sub_080576A0, 0);
 | 
			
		||||
  }
 | 
			
		||||
  sub_0805754C(this);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -152,8 +152,8 @@ void GreatFairy_WingsInit(Entity* this) {
 | 
			
		|||
    this->spritePriority.b0 = 5;
 | 
			
		||||
    this->spriteSettings.b.draw = 1;
 | 
			
		||||
    this->spriteRendering.alphaBlend = 1;
 | 
			
		||||
    gScreen.controls.windowOutsideControl = 3904;
 | 
			
		||||
    gScreen.controls.mosaicSize = 2057;
 | 
			
		||||
    gScreen.controls.layerFXControl = 0xF40;
 | 
			
		||||
    gScreen.controls.alphaBlend = BLDALPHA_BLEND(9, 8);
 | 
			
		||||
    this->nonPlanarMovement = 1024;
 | 
			
		||||
    sub_0805EC9C(this, 1024, 256, 0);
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -46,9 +46,9 @@ void DoFade(u32 fadeType, u32 fadeSpeed)
 | 
			
		|||
  }
 | 
			
		||||
  if ((fadeType & 8) != 0) {
 | 
			
		||||
    gUnk_03000000.spritesOffset = 1;
 | 
			
		||||
    gScreen.bg1.unk |= 0x40;
 | 
			
		||||
    gScreen.bg2.unk |= 0x40;
 | 
			
		||||
    gScreen.affine.unk2 |= 0x40;
 | 
			
		||||
    gScreen.bg2.bg0Control |= 0x40;
 | 
			
		||||
    gScreen.affine.bg2Control |= 0x40;
 | 
			
		||||
    gScreen.affine.bg3Control |= 0x40;
 | 
			
		||||
  }
 | 
			
		||||
  if ((fadeType & 0x10) != 0) {
 | 
			
		||||
    sub_0801E1B8(gFadeControl.field_0x16, gFadeControl.field_0x18);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -46,12 +46,12 @@ void sub_080A3BD0(void)
 | 
			
		|||
 | 
			
		||||
  LoadGfxGroup(iVar1 + 0x76);
 | 
			
		||||
  gScreen.lcd.lcdControl2 |= 0x1e00;
 | 
			
		||||
  gScreen.bg1.unk = 0x1c01;
 | 
			
		||||
  gScreen.bg2.unk = 0x1d02;
 | 
			
		||||
  gScreen.affine.unk2 = 0x1e0b;
 | 
			
		||||
  gScreen.bg2.bg0xOffset = 1;
 | 
			
		||||
  gScreen.affine.bg2xOffset = 1;
 | 
			
		||||
  gScreen.affine.bg3xOffset = 1;
 | 
			
		||||
  gScreen.bg2.bg0Control = 0x1c01;
 | 
			
		||||
  gScreen.affine.bg2Control = 0x1d02;
 | 
			
		||||
  gScreen.affine.bg3Control = 0x1e0b;
 | 
			
		||||
  gScreen.bg2.bg0Updated = 1;
 | 
			
		||||
  gScreen.affine.unk = 1;
 | 
			
		||||
  gScreen.affine.unk4 = 1;
 | 
			
		||||
  sub_080A4528();
 | 
			
		||||
  sub_080A4398();
 | 
			
		||||
  sub_0801E738(0);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue