Remove errant field in LcdControls struct

This commit is contained in:
Marcus Huderle 2020-08-15 14:50:46 -05:00
parent bb76c4d0de
commit f782111cba
7 changed files with 40 additions and 41 deletions

View File

@ -8,7 +8,6 @@ typedef struct {
u16 unk2;
u16 unk4;
u16 unk6;
u16 lcdControl1;
} LcdControls;
typedef struct {
@ -65,10 +64,10 @@ typedef struct {
typedef struct {
/*0x00*/ LcdControls lcd;
/*0x0C*/ BgSettings bg1;
/*0x18*/ BgSettings bg2;
/*0x24*/ BgAffSettings affine;
/*0x3C*/ BgControls controls;
/*0x08*/ BgSettings bg1;
/*0x14*/ BgSettings bg2;
/*0x20*/ BgAffSettings affine;
/*0x38*/ BgControls controls;
} Screen;
extern BgControls gBgControls;

View File

@ -108,7 +108,7 @@ static void HandleNintendoCapcomLogos(void)
}
LoadPaletteGroup(paletteGroup);
gScreen.lcd.lcdControl2 |= 0x400;
gScreen.bg2.bg0xOffset = 1;
gScreen.bg2.bg0Updated = 1;
DoFade(6, 8);
advance = ADVANCE_NONE;
} else {
@ -152,20 +152,20 @@ static void HandleTitlescreen(void)
}
LoadPaletteGroup(paletteGroup);
if (((struct_02000000*)0x2000000)->gameLanguage == 0) {
gScreen.controls.windowOutsideControl = 0x844;
gScreen.controls.mosaicSize = 0x909;
gScreen.bg1.unk = 0x1c09;
gScreen.bg2.unk = 0x1d02;
gScreen.affine.unk2 = 0x1e03;
gScreen.controls.layerFXControl = 0x844;
gScreen.controls.alphaBlend = BLDALPHA_BLEND(9, 9);
gScreen.bg2.bg0Control = 0x1c09;
gScreen.affine.bg2Control = 0x1d02;
gScreen.affine.bg3Control = 0x1e03;
gScreen.lcd.lcdControl2 |= 0x1e00;
gScreen.bg2.bg0Control = 0xff60;
gScreen.bg2.bg0yOffset = 0xff60;
}
else {
gScreen.controls.windowOutsideControl = 0x241;
gScreen.controls.mosaicSize = 0x909;
gScreen.lcd.lcdControl1 = 0x1d02;
gScreen.bg1.unk = 0x1E03;
gScreen.bg2.unk = 0x7C89;
gScreen.controls.layerFXControl = 0x241;
gScreen.controls.alphaBlend = BLDALPHA_BLEND(9, 9);
gScreen.bg1.bg0Control = 0x1d02;
gScreen.bg2.bg0Control = 0x1E03;
gScreen.affine.bg2Control = 0x7C89;
gScreen.lcd.lcdControl2 |= 1;
gScreen.lcd.lcdControl2 |= 0x1300;
gIntroState.swordBgScaleRatio = 0x10;
@ -251,13 +251,13 @@ static void HandleJapaneseTitlescreenAnimationIntro(void)
case 0:
if (!gFadeControl.active) {
if ((gIntroState.counter & 1) == 0) {
gScreen.bg2.bg0Control++;
gScreen.bg2.bg0yOffset++;
}
if (GetAdvanceState() == ADVANCE_KEY_PRESSED || gScreen.bg2.bg0Control == 0) {
if (GetAdvanceState() == ADVANCE_KEY_PRESSED || gScreen.bg2.bg0yOffset == 0) {
gIntroState.subState++;
gScreen.bg2.bg0Control = 0;
gScreen.bg1.unk = 0xc09;
gScreen.bg2.bg0yOffset = 0;
gScreen.bg2.bg0Control = 0xc09;
gFadeControl.field_0x4 = 0x40;
DoFade(6, 0x10);
PlaySFX(0xf8);
@ -362,6 +362,6 @@ static void UpdateLightRays(void) {
// Periodiccally update the transparency of the light rays.
if ((gIntroState.counter & 0x1F) == 0) {
gIntroState.lightRaysAlphaBlendIndex = (gIntroState.lightRaysAlphaBlendIndex + 1) & 0x7;
gScreen.controls.mosaicSize = sLightRaysAlphaBlends[gIntroState.lightRaysAlphaBlendIndex];
gScreen.controls.alphaBlend = sLightRaysAlphaBlends[gIntroState.lightRaysAlphaBlendIndex];
}
}

View File

@ -35,7 +35,7 @@ void sub_080570B8(Entity *this)
this->height.WORD = 0;
pbVar1 = ((u8 *)&this->field_0x20 + 1);
if (*pbVar1 == 3) {
gScreen.affine.bg3xOffset = 1;
gScreen.affine.unk4 = 1;
}
else {
gUnk_08107C48[*pbVar1](this);
@ -45,7 +45,7 @@ void sub_080570B8(Entity *this)
void sub_080570F8(void)
{
gScreen.lcd.lcdControl2 &= 0xf7ff;
gScreen.controls.windowOutsideControl = 0;
gScreen.controls.layerFXControl = 0;
sub_08056250();
}
@ -56,9 +56,9 @@ void sub_08057118(Entity *this)
((u8 *)&this->field_0x20)[1] = 0;
((u8 *)&this->field_0x20)[2] = 0;
this->action = 1;
gScreen.affine.unk2 = 0x1e04;
*(u16 *)&gScreen.lcd.lcdControl2 |= 0x800;
gScreen.controls.windowOutsideControl = 0x3648;
gScreen.controls.mosaicSize = 0x1000;
gScreen.affine.bg3Control = 0x1e04;
gScreen.lcd.lcdControl2 |= 0x800;
gScreen.controls.layerFXControl = 0x3648;
gScreen.controls.alphaBlend = 0x1000;
sub_08052D74(this, sub_080570B8, sub_080570F8);
}

View File

@ -10,8 +10,8 @@ void Manager2(Entity *this)
{
if (this->action == 0) {
this->action = 1;
gScreen.affine.bg3xOffset = 0;
gScreen.bg2.bg0xOffset = 0;
gScreen.affine.unk4 = 0;
gScreen.bg2.bg0Updated = 0;
sub_08052D74(this, sub_080576A0, 0);
}
sub_0805754C(this);

View File

@ -152,8 +152,8 @@ void GreatFairy_WingsInit(Entity* this) {
this->spritePriority.b0 = 5;
this->spriteSettings.b.draw = 1;
this->spriteRendering.alphaBlend = 1;
gScreen.controls.windowOutsideControl = 3904;
gScreen.controls.mosaicSize = 2057;
gScreen.controls.layerFXControl = 0xF40;
gScreen.controls.alphaBlend = BLDALPHA_BLEND(9, 8);
this->nonPlanarMovement = 1024;
sub_0805EC9C(this, 1024, 256, 0);
}

View File

@ -46,9 +46,9 @@ void DoFade(u32 fadeType, u32 fadeSpeed)
}
if ((fadeType & 8) != 0) {
gUnk_03000000.spritesOffset = 1;
gScreen.bg1.unk |= 0x40;
gScreen.bg2.unk |= 0x40;
gScreen.affine.unk2 |= 0x40;
gScreen.bg2.bg0Control |= 0x40;
gScreen.affine.bg2Control |= 0x40;
gScreen.affine.bg3Control |= 0x40;
}
if ((fadeType & 0x10) != 0) {
sub_0801E1B8(gFadeControl.field_0x16, gFadeControl.field_0x18);

View File

@ -46,12 +46,12 @@ void sub_080A3BD0(void)
LoadGfxGroup(iVar1 + 0x76);
gScreen.lcd.lcdControl2 |= 0x1e00;
gScreen.bg1.unk = 0x1c01;
gScreen.bg2.unk = 0x1d02;
gScreen.affine.unk2 = 0x1e0b;
gScreen.bg2.bg0xOffset = 1;
gScreen.affine.bg2xOffset = 1;
gScreen.affine.bg3xOffset = 1;
gScreen.bg2.bg0Control = 0x1c01;
gScreen.affine.bg2Control = 0x1d02;
gScreen.affine.bg3Control = 0x1e0b;
gScreen.bg2.bg0Updated = 1;
gScreen.affine.unk = 1;
gScreen.affine.unk4 = 1;
sub_080A4528();
sub_080A4398();
sub_0801E738(0);