Match DrawDungeonMap

This commit is contained in:
Henny022p 2023-01-08 19:06:07 +00:00
parent 88df5a3766
commit f81167f6d7
2 changed files with 86 additions and 222 deletions

View File

@ -1,221 +0,0 @@
.syntax unified
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
sub sp, #4
adds r4, r0, #0
adds r5, r1, #0
adds r1, r2, #0
adds r0, r5, #0
bl MemClear
movs r0, #1
strb r0, [r5]
ldr r2, _0801DBE4 @ =gRoomTransition
ldrh r0, [r2, #0x1c]
lsrs r0, r0, #4
movs r1, #0x7f
ands r0, r1
strb r0, [r5, #1]
ldrh r0, [r2, #0x1e]
lsrs r0, r0, #4
ands r0, r1
strb r0, [r5, #2]
adds r5, #3
ldr r1, _0801DBE8 @ =gUnk_080C9C50
ldr r0, _0801DBEC @ =gArea
ldrb r0, [r0, #3]
lsls r0, r0, #2
adds r0, r0, r1
ldr r0, [r0]
lsls r4, r4, #2
adds r4, r4, r0
ldr r6, [r4]
b _0801DD3A
.align 2, 0
_0801DBE4: .4byte gRoomTransition
_0801DBE8: .4byte gUnk_080C9C50
_0801DBEC: .4byte gArea
_0801DBF0:
ldrb r0, [r6]
ldrb r1, [r6, #1]
movs r2, #3
bl GetRoomProperty
adds r4, r0, #0
cmp r4, #0
bne _0801DC04
adds r6, #8
b _0801DD3A
_0801DC04:
adds r0, r6, #0
bl sub_0801DF10
mov r8, r0
bl HasDungeonBigKey
movs r1, #8
adds r1, r1, r6
mov sb, r1
cmp r0, #0
beq _0801DCAE
ldrb r0, [r4]
cmp r0, #0
beq _0801DCAE
movs r3, #0xfc
lsls r3, r3, #2
ldr r7, _0801DC84 @ =0x000007FF
_0801DC26:
ldrb r0, [r4]
cmp r0, #3
bgt _0801DCA6
cmp r0, #2
blt _0801DCA6
ldrb r1, [r4, #1]
mov r0, r8
str r3, [sp]
bl CheckLocalFlagByBank
ldr r3, [sp]
cmp r0, #0
bne _0801DCA6
ldr r0, _0801DC88 @ =gAreaRoomHeaders
ldrb r2, [r6]
lsls r2, r2, #2
adds r2, r2, r0
ldrb r1, [r6, #1]
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #1
ldr r1, [r2]
adds r2, r1, r0
movs r0, #2
strb r0, [r5]
ldrb r0, [r4]
cmp r0, #2
bne _0801DC8C
ldrh r0, [r4, #4]
lsls r0, r0, #4
ands r0, r3
movs r1, #8
orrs r0, r1
ldrh r1, [r2]
ands r1, r7
adds r0, r0, r1
asrs r0, r0, #4
strb r0, [r5, #1]
ldrh r0, [r4, #4]
lsrs r0, r0, #2
ands r0, r3
movs r1, #8
orrs r0, r1
ldrh r1, [r2, #2]
ands r1, r7
b _0801DC9E
.align 2, 0
_0801DC84: .4byte 0x000007FF
_0801DC88: .4byte gAreaRoomHeaders
_0801DC8C:
ldrh r0, [r2]
ands r0, r7
ldrh r1, [r4, #4]
adds r0, r0, r1
asrs r0, r0, #4
strb r0, [r5, #1]
ldrh r0, [r2, #2]
ands r0, r7
ldrh r1, [r4, #6]
_0801DC9E:
adds r0, r0, r1
asrs r0, r0, #4
strb r0, [r5, #2]
adds r5, #3
_0801DCA6:
adds r4, #8
ldrb r0, [r4]
cmp r0, #0
bne _0801DC26
_0801DCAE:
bl HasDungeonBigKey
cmp r0, #0
beq _0801DD16
ldrb r1, [r6, #2]
movs r0, #2
ands r0, r1
cmp r0, #0
beq _0801DD16
ldr r0, _0801DD4C @ =gArea
ldrb r0, [r0, #3]
adds r0, #1
bl CheckGlobalFlag
cmp r0, #0
bne _0801DD16
ldr r0, _0801DD50 @ =gAreaRoomHeaders
ldrb r2, [r6]
lsls r2, r2, #2
adds r2, r2, r0
ldrb r1, [r6, #1]
lsls r0, r1, #2
adds r0, r0, r1
lsls r0, r0, #1
ldr r1, [r2]
adds r2, r1, r0
movs r0, #4
strb r0, [r5]
ldrh r0, [r2, #4]
lsrs r0, r0, #1
ldrh r1, [r2]
adds r0, r0, r1
asrs r1, r0, #4
adds r0, r1, #0
cmp r1, #0
bge _0801DCF8
adds r0, #0x7f
_0801DCF8:
asrs r0, r0, #7
lsls r0, r0, #7
subs r0, r1, r0
strb r0, [r5, #1]
ldrh r0, [r2, #6]
lsrs r0, r0, #1
ldrh r2, [r2, #2]
adds r0, r0, r2
asrs r1, r0, #4
adds r0, r1, #0
asrs r0, r0, #7
lsls r0, r0, #7
subs r0, r1, r0
strb r0, [r5, #2]
adds r5, #3
_0801DD16:
ldr r2, _0801DD54 @ =gRoomTransition
ldrh r0, [r6]
ldrh r1, [r2, #0x16]
cmp r0, r1
bne _0801DD38
movs r0, #3
strb r0, [r5]
ldrh r0, [r2, #0x18]
lsrs r0, r0, #4
movs r1, #0x7f
ands r0, r1
strb r0, [r5, #1]
ldrh r0, [r2, #0x1a]
lsrs r0, r0, #4
ands r0, r1
strb r0, [r5, #2]
adds r5, #3
_0801DD38:
mov r6, sb
_0801DD3A:
ldrb r0, [r6]
cmp r0, #0
beq _0801DD42
b _0801DBF0
_0801DD42:
add sp, #4
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
.align 2, 0
_0801DD4C: .4byte gArea
_0801DD50: .4byte gAreaRoomHeaders
_0801DD54: .4byte gRoomTransition
.syntax divided

View File

@ -85,6 +85,24 @@ u32 sub_0801DF60(u32 a1, u8* p);
u32 sub_0801DF78(u32 a1, u32 a2); u32 sub_0801DF78(u32 a1, u32 a2);
void sub_0801DF28(u32 x, u32 y, s32 color); void sub_0801DF28(u32 x, u32 y, s32 color);
extern void* GetRoomProperty(u32, u32, u32);
enum DungeonMapObjectTypes {
DMO_TYPE_NONE,
DMO_TYPE_PLAYER,
DMO_TYPE_CHEST,
DMO_TYPE_ENTRY,
DMO_TYPE_BOSS,
};
typedef struct {
u8 type; /**< @see DungeonMapObjectTypes */
u8 x;
u8 y;
} PACKED DungeonMapObject;
// More like PrepareTileEntitesForDungeonMap or so
u32 DecToHex(u32 value) { u32 DecToHex(u32 value) {
u32 result; u32 result;
register u32 r1 asm("r1"); register u32 r1 asm("r1");
@ -406,7 +424,74 @@ u32 sub_0801DB94(void) {
return gRoomTransition.player_status.dungeon_map_y >> 11; return gRoomTransition.player_status.dungeon_map_y >> 11;
} }
ASM_FUNC("asm/non_matching/common/DrawDungeonMap.inc", void DrawDungeonMap(u32 floor, void* data, u32 size)); void DrawDungeonMap(u32 floor, DungeonMapObject* specialData, u32 size) {
DungeonLayout* floorMapData;
TileEntity* tileEntity;
u32 flagBankOffset;
RoomHeader* roomHeader;
s32 tmp1;
s32 tmp3;
MemClear(specialData, size);
specialData->type = DMO_TYPE_PLAYER;
specialData->x = (gRoomTransition.player_status.dungeon_map_x >> 4) & 0x7f;
specialData->y = (gRoomTransition.player_status.dungeon_map_y >> 4) & 0x7f;
specialData++;
floorMapData = (DungeonLayout*)gUnk_080C9C50[gArea.dungeon_idx][floor];
while (floorMapData->area != 0) {
tileEntity = (TileEntity*)GetRoomProperty(floorMapData->area, floorMapData->room, 3);
if (tileEntity == NULL) {
floorMapData++;
} else {
flagBankOffset = sub_0801DF10(floorMapData);
if (HasDungeonBigKey()) {
while (tileEntity->type != 0) {
switch (tileEntity->type) {
case SMALL_CHEST:
case BIG_CHEST:
if (!CheckLocalFlagByBank(flagBankOffset, tileEntity->localFlag)) {
roomHeader = gAreaRoomHeaders[floorMapData->area] + floorMapData->room;
specialData->type = DMO_TYPE_CHEST;
if (tileEntity->type == SMALL_CHEST) {
specialData->x =
((((tileEntity->tilePos << 4 & 0x3f0) | 8) + (roomHeader->map_x % 0x800)) >> 4);
specialData->y =
((((tileEntity->tilePos >> 2 & 0x3f0) | 8) + (roomHeader->map_y % 0x800)) >> 4);
} else {
specialData->x = (((roomHeader->map_x % 0x800) + tileEntity->tilePos) >> 4);
specialData->y = (((roomHeader->map_y % 0x800) + (*(u16*)&tileEntity->_6)) >> 4);
}
specialData++;
}
break;
}
tileEntity++;
}
}
if ((HasDungeonBigKey() && ((floorMapData->unk_2 & 2) != 0)) && (!CheckGlobalFlag(gArea.dungeon_idx + 1))) {
roomHeader = gAreaRoomHeaders[floorMapData->area] + floorMapData->room;
specialData->type = DMO_TYPE_BOSS;
tmp1 = ((roomHeader->pixel_width / 2) + roomHeader->map_x) / 16;
if (tmp1 < 0) {
tmp1 = tmp1 + 0x7f;
}
specialData->x = tmp1 + (tmp1 / 128) * -128;
tmp3 = ((roomHeader->pixel_height / 2) + roomHeader->map_y) / 16;
specialData->y = tmp3 + (tmp3 / 128) * -128;
specialData++;
}
if (floorMapData->area == gRoomTransition.player_status.dungeon_area &&
floorMapData->room == gRoomTransition.player_status.dungeon_room) {
specialData->type = DMO_TYPE_ENTRY;
// TODO rename dungeon_x and dungeon_y to dungeonEntryX/Y?
specialData->x = ((u16)gRoomTransition.player_status.dungeon_x >> 4) & 0x7f;
specialData->y = ((u16)gRoomTransition.player_status.dungeon_y >> 4) & 0x7f;
specialData++;
}
floorMapData++;
}
}
}
void sub_0801DD58(u32 area, u32 room) { void sub_0801DD58(u32 area, u32 room) {
RoomHeader* hdr = gAreaRoomHeaders[area] + room; RoomHeader* hdr = gAreaRoomHeaders[area] + room;