Merge pull request #118 from notyourav/fix-default

clean up, move files to game.c
This commit is contained in:
notyourav 2021-02-16 14:02:06 -08:00 committed by GitHub
commit f97a229352
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GPG Key ID: 4AEE18F83AFDEB23
20 changed files with 464 additions and 643 deletions

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@ -39,7 +39,7 @@ _0801C204: .4byte gUnk_080C8F8C
sub_0801C208: @ 0x0801C208
push {r4, r5, lr}
movs r5, #0
ldr r4, _0801C250 @ =gUnk_03001010
ldr r4, _0801C250 @ =gOamCmd
_0801C20E:
lsls r1, r5, #5
ldr r0, _0801C254 @ =gUnk_0200AF34
@ -75,7 +75,7 @@ _0801C248:
bls _0801C20E
pop {r4, r5, pc}
.align 2, 0
_0801C250: .4byte gUnk_03001010
_0801C250: .4byte gOamCmd
_0801C254: .4byte gUnk_0200AF34
_0801C258: .4byte gUnk_080C8F8C

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@ -545,7 +545,7 @@ _080A407C: .4byte gUnk_02019EE0
thumb_func_start sub_080A4080
sub_080A4080: @ 0x080A4080
push {r4, r5, r6, r7, lr}
ldr r4, _080A4134 @ =gUnk_03001010
ldr r4, _080A4134 @ =gOamCmd
movs r0, #0
strh r0, [r4, #4]
strh r0, [r4, #6]
@ -631,7 +631,7 @@ _080A411C:
_080A4130:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080A4134: .4byte gUnk_03001010
_080A4134: .4byte gOamCmd
_080A4138: .4byte gMenu
_080A413C: .4byte 0x000001FB
_080A4140: .4byte gUnk_03001000
@ -644,7 +644,7 @@ sub_080A414C: @ 0x080A414C
mov r7, sb
mov r6, r8
push {r6, r7}
ldr r4, _080A4210 @ =gUnk_03001010
ldr r4, _080A4210 @ =gOamCmd
movs r0, #0
strh r0, [r4, #4]
strh r0, [r4, #6]
@ -743,7 +743,7 @@ _080A4200:
mov sb, r4
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080A4210: .4byte gUnk_03001010
_080A4210: .4byte gOamCmd
_080A4214: .4byte gMenu
_080A4218: .4byte 0x00000B21
_080A421C: .4byte gSineTable
@ -772,7 +772,7 @@ sub_080A422C: @ 0x080A422C
adds r2, r4, #0
movs r3, #0
bl sub_0805ECEC
ldr r1, _080A42AC @ =gUnk_03001010
ldr r1, _080A42AC @ =gOamCmd
movs r0, #0
strh r4, [r1, #4]
strh r0, [r1, #6]
@ -811,7 +811,7 @@ sub_080A422C: @ 0x080A422C
.align 2, 0
_080A42A4: .4byte gMenu
_080A42A8: .4byte gUnk_08128120
_080A42AC: .4byte gUnk_03001010
_080A42AC: .4byte gOamCmd
_080A42B0:
cmp r0, #6
beq _080A42C6
@ -826,7 +826,7 @@ _080A42B6:
_080A42C4:
movs r4, #0x8a
_080A42C6:
ldr r0, _080A42D8 @ =gUnk_03001010
ldr r0, _080A42D8 @ =gOamCmd
strh r4, [r0]
ldr r0, _080A42DC @ =gUnk_02022740
ldrb r0, [r0, #3]
@ -834,7 +834,7 @@ _080A42C6:
bl sub_080A42E0
pop {r4, r5, pc}
.align 2, 0
_080A42D8: .4byte gUnk_03001010
_080A42D8: .4byte gOamCmd
_080A42DC: .4byte gUnk_02022740
thumb_func_start sub_080A42E0
@ -873,7 +873,7 @@ _080A42FA:
adds r1, r4, #0
bl sub_0801C2F0
_080A4324:
ldr r1, _080A434C @ =gUnk_03001010
ldr r1, _080A434C @ =gOamCmd
ldr r2, _080A4350 @ =0x00003AE0
adds r0, r5, r2
strh r0, [r1, #8]
@ -893,7 +893,7 @@ _080A4324:
b _080A4362
.align 2, 0
_080A4348: .4byte gUnk_02019EE0
_080A434C: .4byte gUnk_03001010
_080A434C: .4byte gOamCmd
_080A4350: .4byte 0x00003AE0
_080A4354: .4byte gMenu
_080A4358:
@ -907,7 +907,7 @@ _080A4362:
movs r0, #0
movs r1, #5
bl sub_080ADA14
ldr r0, _080A4394 @ =gUnk_03001010
ldr r0, _080A4394 @ =gOamCmd
strh r4, [r0]
strh r5, [r0, #2]
_080A4372:
@ -921,14 +921,14 @@ _080A4372:
lsls r2, r2, #2
adds r0, r0, r2
orrs r1, r0
ldr r0, _080A4394 @ =gUnk_03001010
ldr r0, _080A4394 @ =gOamCmd
strh r1, [r0, #8]
movs r0, #0
movs r1, #3
bl sub_080ADA14
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080A4394: .4byte gUnk_03001010
_080A4394: .4byte gOamCmd
thumb_func_start sub_080A4398
sub_080A4398: @ 0x080A4398
@ -1705,7 +1705,7 @@ sub_080A4978: @ 0x080A4978
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
ldr r5, _080A4B1C @ =gUnk_03001010
ldr r5, _080A4B1C @ =gOamCmd
movs r0, #0
strh r0, [r5, #4]
strh r0, [r5, #6]
@ -1793,7 +1793,7 @@ _080A4A10:
ldrb r0, [r5, #0x1e]
cmp r0, #0
beq _080A4A6A
ldr r4, _080A4B1C @ =gUnk_03001010
ldr r4, _080A4B1C @ =gOamCmd
strh r2, [r4, #2]
movs r0, #0x1f
ldrsb r0, [r5, r0]
@ -1833,7 +1833,7 @@ _080A4A6A:
ands r0, r1
cmp r0, #0
beq _080A4ABE
ldr r1, _080A4B1C @ =gUnk_03001010
ldr r1, _080A4B1C @ =gOamCmd
movs r0, #0x10
strh r0, [r1, #2]
ldrb r4, [r2, #0x1c]
@ -1873,7 +1873,7 @@ _080A4ABE:
bl sub_080A4948
cmp r0, #0
beq _080A4B3A
ldr r1, _080A4B1C @ =gUnk_03001010
ldr r1, _080A4B1C @ =gOamCmd
movs r0, #0x2c
strh r0, [r1]
movs r0, #0x48
@ -1907,7 +1907,7 @@ _080A4ABE:
bl LZ77UnCompVram
b _080A4B3A
.align 2, 0
_080A4B1C: .4byte gUnk_03001010
_080A4B1C: .4byte gOamCmd
_080A4B20: .4byte gSave
_080A4B24: .4byte gMenu
_080A4B28: .4byte gUnk_03001000
@ -2715,7 +2715,7 @@ _080A515A:
_080A5182:
str r0, [sp, #0x10]
str r1, [sp, #0x14]
ldr r4, _080A51CC @ =gUnk_03001010
ldr r4, _080A51CC @ =gOamCmd
movs r0, #0
strh r0, [r4, #4]
strh r0, [r4, #6]
@ -2748,7 +2748,7 @@ _080A51C6:
add sp, #0x18
pop {r4, r5, pc}
.align 2, 0
_080A51CC: .4byte gUnk_03001010
_080A51CC: .4byte gOamCmd
_080A51D0: .4byte 0x000001FB
thumb_func_start sub_080A51D4
@ -2985,7 +2985,7 @@ sub_080A5384: @ 0x080A5384
mov r6, sb
mov r5, r8
push {r5, r6, r7}
ldr r0, _080A5400 @ =gUnk_03001010
ldr r0, _080A5400 @ =gOamCmd
movs r2, #0
movs r1, #0x80
lsls r1, r1, #3
@ -3014,7 +3014,7 @@ _080A53B4:
ldr r0, _080A540C @ =gUnk_08128B64
adds r1, r6, r0
ldrb r0, [r1, #6]
ldr r3, _080A5400 @ =gUnk_03001010
ldr r3, _080A5400 @ =gOamCmd
strh r0, [r3]
ldrb r0, [r1, #7]
strh r0, [r3, #2]
@ -3045,7 +3045,7 @@ _080A53E0:
bhi _080A542E
b _080A542C
.align 2, 0
_080A5400: .4byte gUnk_03001010
_080A5400: .4byte gOamCmd
_080A5404: .4byte gSave
_080A5408: .4byte gMenu
_080A540C: .4byte gUnk_08128B64
@ -3075,7 +3075,7 @@ _080A542E:
adds r1, r7, #0
orrs r0, r1
orrs r2, r0
ldr r0, _080A5530 @ =gUnk_03001010
ldr r0, _080A5530 @ =gOamCmd
strh r2, [r0, #8]
ldr r1, _080A5534 @ =gUnk_080FDFD8
lsls r0, r3, #2
@ -3090,7 +3090,7 @@ _080A5456:
adds r5, #1
cmp r5, #0x10
bls _080A53B4
ldr r0, _080A5530 @ =gUnk_03001010
ldr r0, _080A5530 @ =gOamCmd
movs r1, #0x80
lsls r1, r1, #4
strh r1, [r0, #8]
@ -3194,7 +3194,7 @@ _080A5522:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080A552C: .4byte gQuiverSizes
_080A5530: .4byte gUnk_03001010
_080A5530: .4byte gOamCmd
_080A5534: .4byte gUnk_080FDFD8
_080A5538: .4byte gMenu
_080A553C: .4byte gUnk_08128B64

View File

@ -325,7 +325,7 @@ sub_080A57F4: @ 0x080A57F4
mov r7, sb
mov r6, r8
push {r6, r7}
ldr r2, _080A5890 @ =gUnk_03001010
ldr r2, _080A5890 @ =gOamCmd
movs r1, #0
movs r0, #0x80
lsls r0, r0, #3
@ -382,7 +382,7 @@ _080A5854:
lsls r5, r3, #3
mov r0, sb
adds r3, r0, r5
ldr r4, _080A5890 @ =gUnk_03001010
ldr r4, _080A5890 @ =gOamCmd
ldrb r0, [r7, #1]
strh r0, [r4]
ldrb r2, [r7, #2]
@ -401,7 +401,7 @@ _080A5854:
ldr r0, _080A58A4 @ =0x000001FB
b _080A58E4
.align 2, 0
_080A5890: .4byte gUnk_03001010
_080A5890: .4byte gOamCmd
_080A5894: .4byte gUnk_08128C94
_080A5898: .4byte gUnk_08128C14
_080A589C: .4byte gMenu
@ -455,7 +455,7 @@ _080A58E8:
ldrb r0, [r4, #0x12]
cmp r0, #0
beq _080A5920
ldr r2, _080A5988 @ =gUnk_03001010
ldr r2, _080A5988 @ =gOamCmd
movs r3, #0x80
lsls r3, r3, #4
adds r1, r3, #0
@ -478,7 +478,7 @@ _080A5920:
bne _080A5976
mov r3, sb
adds r3, #0x18
ldr r1, _080A5988 @ =gUnk_03001010
ldr r1, _080A5988 @ =gOamCmd
ldrb r0, [r3, #6]
adds r0, #8
strh r0, [r1]
@ -522,7 +522,7 @@ _080A5976:
.align 2, 0
_080A5980: .4byte gUnk_080FDFD8
_080A5984: .4byte gMenu
_080A5988: .4byte gUnk_03001010
_080A5988: .4byte gOamCmd
_080A598C: .4byte gSave
thumb_func_start sub_080A5990
@ -1004,7 +1004,7 @@ sub_080A5D1C: @ 0x080A5D1C
ldrb r6, [r0]
bl sub_0801DB94
mov r8, r0
ldr r5, _080A5EA4 @ =gUnk_03001010
ldr r5, _080A5EA4 @ =gOamCmd
movs r0, #0x80
lsls r0, r0, #3
strh r0, [r5, #4]
@ -1133,7 +1133,7 @@ _080A5E42:
ldr r0, _080A5EB0 @ =0x000001FB
bl sub_080ADA14
_080A5E48:
ldr r1, _080A5EA4 @ =gUnk_03001010
ldr r1, _080A5EA4 @ =gOamCmd
movs r0, #0
strh r0, [r1, #8]
movs r0, #0x34
@ -1164,7 +1164,7 @@ _080A5E7C:
ldrb r0, [r5]
cmp r0, #0
beq _080A5F14
ldr r7, _080A5EA4 @ =gUnk_03001010
ldr r7, _080A5EA4 @ =gOamCmd
ldr r6, _080A5EBC @ =gScreen
_080A5E88:
ldrb r0, [r5]
@ -1179,7 +1179,7 @@ _080A5E88:
_080A5E98: .4byte gArea
_080A5E9C: .4byte gUnk_080C9C6C
_080A5EA0: .4byte gUnk_08128D3C
_080A5EA4: .4byte gUnk_03001010
_080A5EA4: .4byte gOamCmd
_080A5EA8: .4byte gMenu
_080A5EAC: .4byte gUnk_03001000
_080A5EB0: .4byte 0x000001FB
@ -1399,7 +1399,7 @@ sub_080A6044: @ 0x080A6044
ldr r0, _080A60CC @ =gMenu
ldr r1, _080A60D0 @ =gUnk_08128D51
str r1, [r0, #0xc]
ldr r1, _080A60D4 @ =gUnk_03001010
ldr r1, _080A60D4 @ =gOamCmd
movs r0, #0
strh r0, [r1, #4]
strh r0, [r1, #6]
@ -1459,7 +1459,7 @@ _080A60C2:
.align 2, 0
_080A60CC: .4byte gMenu
_080A60D0: .4byte gUnk_08128D51
_080A60D4: .4byte gUnk_03001010
_080A60D4: .4byte gOamCmd
_080A60D8: .4byte gSave
_080A60DC: .4byte 0x0000012B
@ -1545,7 +1545,7 @@ sub_080A617C: @ 0x080A617C
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
ldr r6, _080A6260 @ =gUnk_03001010
ldr r6, _080A6260 @ =gOamCmd
movs r0, #0
strh r0, [r6, #4]
strh r0, [r6, #6]
@ -1653,7 +1653,7 @@ _080A6250:
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080A6260: .4byte gUnk_03001010
_080A6260: .4byte gOamCmd
_080A6264: .4byte gMenu
_080A6268: .4byte gUnk_03001000
_080A626C: .4byte gUnk_08128D70
@ -1804,7 +1804,7 @@ sub_080A6378: @ 0x080A6378
beq _080A6392
bl sub_080A6438
_080A6392:
ldr r5, _080A6424 @ =gUnk_03001010
ldr r5, _080A6424 @ =gOamCmd
movs r0, #0x80
lsls r0, r0, #3
strh r0, [r5, #4]
@ -1852,7 +1852,7 @@ _080A63EA:
lsls r0, r0, #3
ldr r1, _080A6434 @ =gUnk_08128DE8
adds r0, r0, r1
ldr r2, _080A6424 @ =gUnk_03001010
ldr r2, _080A6424 @ =gOamCmd
ldrb r1, [r0, #6]
strh r1, [r2]
ldrb r0, [r0, #7]
@ -1873,7 +1873,7 @@ _080A63EA:
pop {r4, r5, r6, pc}
.align 2, 0
_080A6420: .4byte gMenu
_080A6424: .4byte gUnk_03001010
_080A6424: .4byte gOamCmd
_080A6428: .4byte gScreenTransition
_080A642C: .4byte gPlayerState
_080A6430: .4byte 0x000001FB
@ -1882,7 +1882,7 @@ _080A6434: .4byte gUnk_08128DE8
thumb_func_start sub_080A6438
sub_080A6438: @ 0x080A6438
push {r4, r5, r6, r7, lr}
ldr r2, _080A6484 @ =gUnk_03001010
ldr r2, _080A6484 @ =gOamCmd
movs r1, #0
movs r0, #0x80
lsls r0, r0, #3
@ -1922,7 +1922,7 @@ _080A6478:
_080A6482:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080A6484: .4byte gUnk_03001010
_080A6484: .4byte gOamCmd
_080A6488: .4byte gSave
_080A648C: .4byte gMenu
_080A6490: .4byte gUnk_08128F58
@ -1931,7 +1931,7 @@ _080A6494: .4byte 0x000001FB
thumb_func_start sub_080A6498
sub_080A6498: @ 0x080A6498
push {r4, r5, r6, r7, lr}
ldr r0, _080A64E4 @ =gUnk_03001010
ldr r0, _080A64E4 @ =gOamCmd
movs r2, #0
movs r1, #0x80
lsls r1, r1, #4
@ -1970,7 +1970,7 @@ _080A64D2:
strh r1, [r0]
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080A64E4: .4byte gUnk_03001010
_080A64E4: .4byte gOamCmd
_080A64E8: .4byte gSave
_080A64EC: .4byte gUnk_08128DE8
_080A64F0: .4byte 0x000001FB
@ -2206,7 +2206,7 @@ sub_080A66D0: @ 0x080A66D0
mov r6, sb
mov r5, r8
push {r5, r6, r7}
ldr r6, _080A677C @ =gUnk_03001010
ldr r6, _080A677C @ =gOamCmd
movs r0, #0
strh r0, [r6, #4]
strh r0, [r6, #6]
@ -2260,7 +2260,7 @@ _080A6738:
ldr r1, _080A6780 @ =gMenu
ldrh r0, [r1, #0xa]
mov r8, r0
ldr r2, _080A677C @ =gUnk_03001010
ldr r2, _080A677C @ =gOamCmd
movs r0, #0
strh r0, [r2, #4]
strh r0, [r2, #6]
@ -2288,7 +2288,7 @@ _080A676E:
lsrs r1, r5, #0x1f
b _080A6796
.align 2, 0
_080A677C: .4byte gUnk_03001010
_080A677C: .4byte gOamCmd
_080A6780: .4byte gMenu
_080A6784: .4byte gUnk_08128E94
_080A6788: .4byte 0x000001FB
@ -3171,7 +3171,7 @@ _080A6E6C: .4byte gUnk_08128024
thumb_func_start sub_080A6E70
sub_080A6E70: @ 0x080A6E70
push {r4, r5, lr}
ldr r1, _080A6ED0 @ =gUnk_03001010
ldr r1, _080A6ED0 @ =gOamCmd
movs r0, #0
strh r0, [r1, #4]
strh r0, [r1, #6]
@ -3218,7 +3218,7 @@ _080A6EC8:
bls _080A6EAA
pop {r4, r5, pc}
.align 2, 0
_080A6ED0: .4byte gUnk_03001010
_080A6ED0: .4byte gOamCmd
_080A6ED4: .4byte gMenu
_080A6ED8: .4byte 0x000001FB
_080A6EDC: .4byte gSave
@ -3247,7 +3247,7 @@ sub_080A6EE0: @ 0x080A6EE0
adds r3, r3, r0
ldrh r0, [r1, #2]
adds r4, r4, r0
ldr r6, _080A6F3C @ =gUnk_03001010
ldr r6, _080A6F3C @ =gOamCmd
lsls r0, r3, #2
adds r0, r0, r3
lsls r0, r0, #5
@ -3268,7 +3268,7 @@ sub_080A6EE0: @ 0x080A6EE0
.align 2, 0
_080A6F34: .4byte gUnk_08128024
_080A6F38: .4byte gAreaRoomHeaders
_080A6F3C: .4byte gUnk_03001010
_080A6F3C: .4byte gOamCmd
thumb_func_start sub_080A6F40
sub_080A6F40: @ 0x080A6F40

View File

@ -148,13 +148,13 @@ sub_080ADA14: @ 0x080ADA14
adds r3, r0, #0
adds r2, r1, #0
ldr r4, _080ADA28 @ =gUnk_03006580
ldr r0, _080ADA2C @ =gUnk_03001010
ldr r0, _080ADA2C @ =gOamCmd
adds r1, r3, #0
bl _call_via_r4
pop {r4, pc}
.align 2, 0
_080ADA28: .4byte gUnk_03006580
_080ADA2C: .4byte gUnk_03001010
_080ADA2C: .4byte gOamCmd
thumb_func_start sub_080ADA30
sub_080ADA30: @ 0x080ADA30

View File

@ -846,375 +846,3 @@ _08052120: .4byte gSave
_08052124: .4byte gUnk_03001000
_08052128: .4byte 0xFFFF0001
thumb_func_start sub_0805212C
sub_0805212C: @ 0x0805212C
push {r4, lr}
ldr r4, _0805214C @ =gFadeControl
ldrb r0, [r4]
cmp r0, #0
bne _0805219C
ldr r1, _08052150 @ =gUnk_03001000
ldrb r0, [r1, #5]
cmp r0, #0
bne _08052198
ldr r1, _08052154 @ =gMenu
ldrb r0, [r1, #0x10]
cmp r0, #0x25
bls _08052158
subs r0, #1
strb r0, [r1, #0x10]
b _0805219C
.align 2, 0
_0805214C: .4byte gFadeControl
_08052150: .4byte gUnk_03001000
_08052154: .4byte gMenu
_08052158:
ldrh r0, [r1, #8]
subs r0, #1
strh r0, [r1, #8]
lsls r0, r0, #0x10
cmp r0, #0
bne _0805219C
movs r0, #2
bl sub_080520C4
movs r0, #0
movs r1, #0
bl sub_08052418
ldr r2, _08052190 @ =gScreen
ldrh r0, [r2]
movs r3, #0xc0
lsls r3, r3, #3
adds r1, r3, #0
orrs r0, r1
strh r0, [r2]
ldr r0, _08052194 @ =0x0000FFFF
str r0, [r4, #4]
movs r0, #4
movs r1, #0x10
bl DoFade
b _0805219C
.align 2, 0
_08052190: .4byte gScreen
_08052194: .4byte 0x0000FFFF
_08052198:
subs r0, #1
strb r0, [r1, #5]
_0805219C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_080521A0
sub_080521A0: @ 0x080521A0
push {r4, lr}
ldr r0, _080521C4 @ =gFadeControl
ldrb r0, [r0]
cmp r0, #0
beq _080521AC
b _080522E8
_080521AC:
ldr r0, _080521C8 @ =gMenu
ldrb r1, [r0, #5]
adds r2, r0, #0
cmp r1, #4
bls _080521B8
b _080522D4
_080521B8:
lsls r0, r1, #2
ldr r1, _080521CC @ =_080521D0
adds r0, r0, r1
ldr r0, [r0]
mov pc, r0
.align 2, 0
_080521C4: .4byte gFadeControl
_080521C8: .4byte gMenu
_080521CC: .4byte _080521D0
_080521D0: @ jump table
.4byte _080521E4 @ case 0
.4byte _08052208 @ case 1
.4byte _08052278 @ case 2
.4byte _080522B0 @ case 3
.4byte _080522D4 @ case 4
_080521E4:
movs r1, #0
movs r0, #0x1e
strh r0, [r2, #8]
strb r1, [r2, #3]
movs r0, #1
bl sub_080A7114
movs r0, #0
movs r1, #0
bl sub_08052418
ldr r1, _08052204 @ =gFadeControl
movs r0, #1
rsbs r0, r0, #0
str r0, [r1, #4]
b _080522E8
.align 2, 0
_08052204: .4byte gFadeControl
_08052208:
ldrh r0, [r2, #8]
cmp r0, #0
bne _080522B6
ldrb r4, [r2, #3]
ldr r0, _08052224 @ =gInput
ldrh r0, [r0, #2]
cmp r0, #0x40
beq _0805222E
cmp r0, #0x40
bgt _08052228
cmp r0, #1
beq _08052236
b _0805225A
.align 2, 0
_08052224: .4byte gInput
_08052228:
cmp r0, #0x80
beq _08052232
b _0805225A
_0805222E:
movs r4, #0
b _0805225A
_08052232:
movs r4, #1
b _0805225A
_08052236:
cmp r4, #0
beq _0805223E
movs r2, #4
b _08052248
_0805223E:
movs r0, #8
movs r1, #0
bl CreateDialogBox
movs r2, #2
_08052248:
ldr r1, _08052274 @ =gMenu
movs r0, #0x3c
strh r0, [r1, #8]
adds r0, r2, #0
bl sub_080A7114
movs r0, #0x6a
bl PlaySFX
_0805225A:
ldr r1, _08052274 @ =gMenu
ldrb r0, [r1, #3]
cmp r0, r4
beq _080522E8
strb r4, [r1, #3]
movs r0, #0
adds r1, r4, #0
bl sub_08052418
movs r0, #0x69
bl PlaySFX
b _080522E8
.align 2, 0
_08052274: .4byte gMenu
_08052278:
movs r0, #0
bl sub_0807CDA4
adds r1, r0, #0
ldr r2, _08052298 @ =gMenu
strb r1, [r2]
movs r0, #1
rsbs r0, r0, #0
cmp r1, r0
beq _0805229C
cmp r1, #1
bne _080522E8
movs r0, #4
bl sub_080A7114
b _080522E8
.align 2, 0
_08052298: .4byte gMenu
_0805229C:
movs r0, #0x3c
strh r0, [r2, #8]
movs r0, #9
movs r1, #0
bl CreateDialogBox
movs r0, #3
bl sub_080A7114
b _080522E8
_080522B0:
ldrh r0, [r2, #8]
cmp r0, #0
beq _080522BC
_080522B6:
subs r0, #1
strh r0, [r2, #8]
b _080522E8
_080522BC:
ldr r0, _080522D0 @ =gInput
ldrh r1, [r0, #2]
movs r0, #0xb
ands r0, r1
cmp r0, #0
beq _080522E8
movs r0, #0
bl sub_080A7114
b _080522E8
.align 2, 0
_080522D0: .4byte gInput
_080522D4:
ldr r2, _080522EC @ =gScreen
ldrh r1, [r2]
ldr r0, _080522F0 @ =0x0000FDFF
ands r0, r1
strh r0, [r2]
bl sub_08050384
movs r0, #3
bl sub_080520C4
_080522E8:
pop {r4, pc}
.align 2, 0
_080522EC: .4byte gScreen
_080522F0: .4byte 0x0000FDFF
thumb_func_start sub_080522F4
sub_080522F4: @ 0x080522F4
push {r4, lr}
ldr r0, _08052320 @ =gMenu
ldrb r1, [r0, #5]
adds r3, r0, #0
cmp r1, #1
beq _08052324
cmp r1, #1
bgt _080523AC
cmp r1, #0
bne _080523AC
movs r1, #0
movs r0, #0x1e
strh r0, [r3, #8]
strb r1, [r3, #3]
movs r0, #1
bl sub_080A7114
movs r0, #1
movs r1, #0
bl sub_08052418
b _080523CC
.align 2, 0
_08052320: .4byte gMenu
_08052324:
ldr r2, _08052340 @ =gScreen
ldrh r1, [r2]
movs r4, #0x80
lsls r4, r4, #2
adds r0, r4, #0
orrs r0, r1
strh r0, [r2]
ldrh r0, [r3, #8]
cmp r0, #0
beq _08052344
subs r0, #1
strh r0, [r3, #8]
b _080523CC
.align 2, 0
_08052340: .4byte gScreen
_08052344:
ldrb r4, [r3, #3]
ldr r0, _08052358 @ =gInput
ldrh r0, [r0, #2]
cmp r0, #0x40
beq _08052362
cmp r0, #0x40
bgt _0805235C
cmp r0, #1
beq _0805236A
b _0805238C
.align 2, 0
_08052358: .4byte gInput
_0805235C:
cmp r0, #0x80
beq _08052366
b _0805238C
_08052362:
movs r4, #0
b _0805238C
_08052366:
movs r4, #1
b _0805238C
_0805236A:
movs r0, #2
bl sub_080A7114
movs r0, #0x6a
bl PlaySFX
cmp r4, #0
bne _08052384
movs r0, #5
movs r1, #8
bl DoFade
b _0805238C
_08052384:
movs r0, #7
movs r1, #8
bl DoFade
_0805238C:
ldr r1, _080523A8 @ =gMenu
ldrb r0, [r1, #3]
cmp r0, r4
beq _080523CC
strb r4, [r1, #3]
movs r0, #1
adds r1, r4, #0
bl sub_08052418
movs r0, #0x69
bl PlaySFX
b _080523CC
.align 2, 0
_080523A8: .4byte gMenu
_080523AC:
ldr r0, _080523C4 @ =gFadeControl
ldrb r0, [r0]
cmp r0, #0
bne _080523CC
ldrb r0, [r3, #3]
cmp r0, #0
bne _080523C8
movs r0, #2
bl InitScreen
b _080523CC
.align 2, 0
_080523C4: .4byte gFadeControl
_080523C8:
bl DoSoftReset
_080523CC:
pop {r4, pc}
.align 2, 0
thumb_func_start nullsub_107
nullsub_107: @ 0x080523D0
bx lr
.align 2, 0
thumb_func_start sub_080523D4
sub_080523D4: @ 0x080523D4
push {r4, r5, r6, lr}
ldr r1, _08052408 @ =gUnk_03001010
movs r0, #0
strh r0, [r1, #4]
strh r0, [r1, #6]
movs r0, #0x86
lsls r0, r0, #8
strh r0, [r1, #8]
ldr r0, _0805240C @ =gMenu
ldrb r0, [r0, #0x10]
strh r0, [r1, #2]
movs r4, #0
adds r6, r1, #0
ldr r5, _08052410 @ =gUnk_080FCA84
_080523F0:
adds r0, r4, r5
ldrb r0, [r0]
strh r0, [r6]
ldr r0, _08052414 @ =0x000001FD
adds r1, r4, #0
bl sub_080ADA14
adds r4, #1
cmp r4, #7
bls _080523F0
pop {r4, r5, r6, pc}
.align 2, 0
_08052408: .4byte gUnk_03001010
_0805240C: .4byte gMenu
_08052410: .4byte gUnk_080FCA84
_08052414: .4byte 0x000001FD

View File

@ -1,12 +1,4 @@
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_08052418
sub_08052418: @ 0x08052418
.syntax unified
push {r4, r5, r6, lr}
sub sp, #0x18
adds r6, r0, #0
@ -71,3 +63,4 @@ _08052498: .4byte gUnk_020227E8
_0805249C: .4byte gUnk_080FCA8C
_080524A0: .4byte gUnk_080FCAA4
_080524A4: .4byte gScreen
.syntax divided

View File

@ -38,8 +38,9 @@ typedef struct {
} struct_080FC844;
typedef struct {
u8 filler0[0x4];
union SplitWord _0[8];
} struct_020227E8;
extern struct_020227E8 gUnk_020227E8;
typedef struct {
@ -56,16 +57,8 @@ typedef struct {
} struct_02019EE0;
extern struct_02019EE0 gUnk_02019EE0;
struct OAMCommand {
u16 x;
u16 y;
u16 _4;
u16 _6;
u16 _8;
} extern gUnk_03001010;
extern void sub_08056FEC(u32, struct_020227E8*);
extern void sub_0805F46C(u32, struct_080FC844*);
extern void sub_0805F46C(u32, void*);
extern void sub_0801C4A0(u32, u32);
extern void sub_08080668(void);
extern void sub_0805194C(u32);

View File

@ -1,5 +1,6 @@
#ifndef MAIN_H
#define MAIN_H
typedef struct { // 0x03001000
u8 field_0x0;
u8 field_0x1;
@ -13,6 +14,7 @@ typedef struct { // 0x03001000
u8 field_0xb;
u32 spritePriority;
} MainStruct;
#define SIGNATURE 'MCZ3'
#define MAX_MSG_SPEED 3
#define NUM_SAVE_SLOTS 3
@ -75,6 +77,8 @@ static_assert(sizeof(UI) == 0x3b4);
extern Main gUnk_03001000;
extern UI gUnk_02032EC0;
void InitScreen();
extern void InitSound(void);
extern void sub_0807CE90(void);
extern void sub_080560B8(void);
@ -103,5 +107,4 @@ extern void sub_08016B34(void);
static void sub_08055F70(void);
static bool32 SoftResetKeysPressed(void);
#endif

View File

@ -79,6 +79,14 @@ typedef struct {
/*0x78*/ u32 _78;
} Screen;
struct OAMCommand {
u16 x;
u16 y;
u16 _4;
u16 _6;
u16 _8;
} extern gOamCmd;
extern BgControls gBgControls;
extern Screen gScreen;

View File

@ -11,8 +11,9 @@ typedef struct {
u8 messageSpeed;
u8 brightnessPref;
u8 gameLanguage;
u8 _8[6];
u8 name[6];
u8 _e;
u8 _f;
} struct_02000000;
#define gUnk_02000000 ((struct_02000000*)(0x2000000))
// extern struct_02000000 gUnk_02000000;

View File

@ -177,7 +177,7 @@ SECTIONS {
. = 0x00000FD0; gFadeControl = .;
. = 0x00000FF0; gInput = .;
. = 0x00001000; gUnk_03001000 = .;
. = 0x00001010; gUnk_03001010 = .;
. = 0x00001010; gOamCmd = .;
. = 0x00001020; gUnk_03001020 = .;
. = 0x000010A0; gScreenTransition = .;
. = 0x000010AC; gUnk_030010AC = .;
@ -457,11 +457,7 @@ SECTIONS {
asm/code_08050038.o(.text);
src/fileScreen.o(.text);
asm/fileScreen.o(.text);
asm/sub_08052418.o(.text);
src/initializePlayer.o(.text);
src/area.o(.text);
src/modHealth.o(.text);
src/modRupees.o(.text);
src/game.o(.text);
asm/code_080526F8.o(.text);
asm/modBombs.o(.text);
asm/modArrows.o(.text);

View File

@ -1,36 +0,0 @@
#include "global.h"
#include "entity.h"
extern u8 gArea;
extern u8 gUnk_08127D30[];
bool32 sub_08052620(u32 r0) {
return gArea == 0x81;
}
bool32 sub_08052638(u32 r0) {
return gUnk_08127D30[r0 * 4] == 0x81;
}
u32 sub_08052654() {
return (gArea >> 7) & 1;
}
u32 CheckIsDungeon() {
return (gArea >> 2) & 1;
}
u32 sub_08052670() {
return (gArea >> 4) & 1;
}
u32 sub_08052680() {
return (gArea >> 6) & 1;
}
u32 sub_08052690()
{
return (gArea >> 3) & 1;
}

View File

@ -458,29 +458,29 @@ void sub_08050A64(u32 idx) {
return;
}
gUnk_03001010._4 = 0;
gUnk_03001010._6 = 0;
gUnk_03001010._8 = 0x400;
gOamCmd._4 = 0;
gOamCmd._6 = 0;
gOamCmd._8 = 0x400;
// Draw the save file's obtained elements.
if (GetInventoryValue(0x40)) {
gUnk_03001010.x = 0xA2;
gUnk_03001010.y = 0x36;
gOamCmd.x = 0xA2;
gOamCmd.y = 0x36;
sub_080ADA14(0x145, 0x24);
}
if (GetInventoryValue(0x41)) {
gUnk_03001010.x = 0x96;
gUnk_03001010.y = 0x3D;
gOamCmd.x = 0x96;
gOamCmd.y = 0x3D;
sub_080ADA14(0x145, 0x22);
}
if (GetInventoryValue(0x42)) {
gUnk_03001010.x = 0xAE;
gUnk_03001010.y = 0x3D;
gOamCmd.x = 0xAE;
gOamCmd.y = 0x3D;
sub_080ADA14(0x145, 0x23);
}
if (GetInventoryValue(0x43)) {
gUnk_03001010.x = 0xA2;
gUnk_03001010.y = 0x44;
gOamCmd.x = 0xA2;
gOamCmd.y = 0x44;
sub_080ADA14(0x145, 0x21);
}
}

346
src/game.c Normal file
View File

@ -0,0 +1,346 @@
#include "global.h"
#include "screen.h"
#include "structures.h"
#include "functions.h"
#include "screen.h"
#include "entity.h"
#include "player.h"
#include "room.h"
#include "main.h"
#include "flags.h"
#include "save.h"
#include "fileScreen.h"
extern u8 gArea;
extern Entity gPlayerEntity;
extern u32 gUnk_03000B80;
extern u32 gUnk_03003FC0;
extern u16 gWalletSizes[4];
extern u8 gUnk_080FCA84[];
extern u8 gUnk_080FCAC8[];
extern u8 gUnk_08127D30[];
void sub_080520C4();
void sub_08052418();
typedef struct {
u8 _0[8];
u8 _8[2];
u16 _a[13];
} struct_080FCAA4;
static_assert(sizeof(struct_080FCAA4) == 0x24);
typedef struct {
void* _0;
void* _4;
void* _8;
u32 _c;
u8 _10;
u8 _11;
u8 _12;
u8 _13;
u32 _14;
} struct_080FCA8C;
static_assert(sizeof(struct_080FCA8C) == 0x18);
extern struct_080FCA8C gUnk_080FCA8C;
extern struct_080FCAA4 gUnk_080FCAA4;
extern void CreateDialogBox();
void sub_0805212C(void) {
if (gFadeControl.active)
return;
if (gUnk_03001000.field_0x5 == 0) {
if (gMenu.focusCoords[0] >= 0x26) {
gMenu.focusCoords[0]--;
} else {
gMenu.transitionTimer--;
if (gMenu.transitionTimer == 0) {
sub_080520C4(2);
sub_08052418(0, 0);
gScreen.lcd.displayControl |= 0x600;
gFadeControl.field_0x4 = 0xffff;
DoFade(4, 0x10);
}
}
} else {
gUnk_03001000.field_0x5--;
}
}
void sub_080521A0(void) {
s32 temp3;
u32 temp2;
if (gFadeControl.active)
return;
switch (gMenu.menuType) {
case 0:
gMenu.transitionTimer = 0x1e;
gMenu.field_0x3 = 0;
sub_080A7114(1);
sub_08052418(0, 0);
gFadeControl.field_0x4 = 0xffffffff;
break;
case 1:
if (gMenu.transitionTimer == 0) {
u32 temp = gMenu.field_0x3;
switch (gInput.newKeys) {
case 0x40:
temp = 0;
break;
case 0x80:
temp = 1;
break;
case 0x1:
if (gMenu.field_0x3 != 0) {
temp2 = 4;
} else {
CreateDialogBox(8, 0);
temp2 = 2;
}
gMenu.transitionTimer = 0x3c;
sub_080A7114(temp2);
PlaySFX(0x6a);
break;
}
if (gMenu.field_0x3 != temp) {
gMenu.field_0x3 = temp;
sub_08052418(0, temp);
PlaySFX(0x69);
}
break;
}
gMenu.transitionTimer--;
break;
case 2:
temp3 = sub_0807CDA4(0);
gMenu.field_0x0 = temp3;
switch (temp3) {
case 1:
sub_080A7114(4);
break;
case -1:
gMenu.transitionTimer = 0x3c;
CreateDialogBox(9, 0);
sub_080A7114(3);
break;
}
break;
case 3:
if (gMenu.transitionTimer != 0) {
gMenu.transitionTimer--;
} else if ((gInput.newKeys & 0xb) != 0) {
sub_080A7114(0);
}
break;
case 4:
default:
gScreen.lcd.displayControl = gScreen.lcd.displayControl & 0xfdff;
sub_08050384();
sub_080520C4(3);
break;
}
}
void sub_080522F4(void) {
switch (gMenu.menuType) {
case 0x0:
gMenu.transitionTimer = 0x1e;
gMenu.field_0x3 = 0;
sub_080A7114(1);
sub_08052418(1, 0);
break;
case 0x1:
gScreen.lcd.displayControl |= 0x200;
if (gMenu.transitionTimer != 0) {
gMenu.transitionTimer--;
} else {
u32 temp = gMenu.field_0x3;
switch (gInput.newKeys) {
case 0x40:
temp = 0;
break;
case 0x80:
temp = 1;
break;
case 0x1:
sub_080A7114(2);
PlaySFX(0x6a);
if (temp == 0) {
DoFade(5, 8);
} else {
DoFade(7, 8);
}
break;
}
if (gMenu.field_0x3 != temp) {
gMenu.field_0x3 = temp;
sub_08052418(1, temp);
PlaySFX(0x69);
}
}
break;
case 0x2:
default:
if (gFadeControl.active == 0) {
if (gMenu.field_0x3 == 0) {
InitScreen(2);
} else {
DoSoftReset();
}
}
break;
}
}
void nullsub_107(void) {
}
void sub_080523D4(void) {
u32 i;
gOamCmd._4 = 0;
gOamCmd._6 = 0;
gOamCmd._8 = 0x8600;
gOamCmd.y = gMenu.focusCoords[0];
for (i = 0; i < 8; ++i) {
gOamCmd.x = gUnk_080FCA84[i];
sub_080ADA14(0x1fd, i);
}
}
// not sure how to approach this!
NONMATCH("asm/non_matching/game/sub_08052418.inc", void sub_08052418(int param_1, int param_2)) {
int i;
struct_080FCA8C temp;
_DmaZero(&gBG1Buffer, 0x800);
gUnk_020227E8._0[0].WORD = 0xf;
gUnk_020227E8._0[2].WORD = 0xf;
gUnk_020227E8._0[4].WORD = 0xf;
gUnk_020227E8._0[6].WORD = 0xf;
gUnk_020227E8._0[param_2 * 2].BYTES.byte1 = 1;
_DmaCopy(&gUnk_080FCA8C, &temp, sizeof(temp));
i = param_1 * 0xc;
// temp._0 = gBG1Buffer[gUnk_080FCAA4._8[param_1]][gUnk_080FCAA4._0[gUnk_02000000->gameLanguage + i]] * 2;
temp._13 = ((temp._13 & 0xfe) | gUnk_080FCAA4._8[i + 1]) & 1;
sub_0805F46C(gUnk_080FCAA4._a[param_1], &temp);
gScreen.bg.bg1xOffset = 1;
}
END_NONMATCH
void InitializePlayer(void) {
Entity* pl;
sub_080784C8();
_DmaZero((void*)&gUnk_03000B80, 0x70);
_DmaZero((void*)&gPlayerState, 0xb0);
_DmaFill32(0xffffffff, &gPlayerState.field_0x40, 0x40);
pl = &gPlayerEntity;
_DmaZero((void*)pl, 0x88);
gRoomControls.cameraTarget = pl;
gPlayerState.playerAction = gUnk_080FCAC8[gScreenTransition.field_0xf];
if (!CheckGlobalFlag(0x14)) {
gPlayerState.flags.all |= 8;
}
switch (gScreenTransition.field_0xf) {
case 0x2:
case 0x6:
pl->height.HALF.HI = -0xc0;
break;
case 0x4:
gPlayerState.field_0x34[4] = 0x10;
pl->direction = gScreenTransition.playerState << 2;
case 0x3:
pl->nonPlanarMovement = 0xe0;
break;
case 0x7:
case 0x8:
gPlayerState.field_0x34[4] = 1;
gPlayerState.field_0x34[5] = gScreenTransition.field_0xf;
break;
case 0xa:
gPlayerState.field_0x34[4] = 1;
break;
case 0xb:
gPlayerState.field_0x34[4] = 3;
break;
case 0xc:
gPlayerState.field_0x34[4] = 4;
}
pl->entityType.type = 1;
pl->flags |= 0xa0;
pl->spritePriority.b0 = 4;
pl->currentHealth = gSave.stats.health;
pl->x.HALF.HI = gScreenTransition.playerStartPos.HALF.x;
pl->y.HALF.HI = gScreenTransition.playerStartPos.HALF.y;
pl->animationState = gScreenTransition.playerState;
pl->collisionLayer = gScreenTransition.playerLayer;
UpdateSpriteForCollisionLayer(pl);
AppendEntityToList(pl, 1);
sub_08017640();
}
bool32 sub_08052620(u32 r0) {
return gArea == 0x81;
}
bool32 sub_08052638(u32 r0) {
return gUnk_08127D30[r0 * 4] == 0x81;
}
u32 sub_08052654() {
return (gArea >> 7) & 1;
}
u32 CheckIsDungeon() {
return (gArea >> 2) & 1;
}
u32 sub_08052670() {
return (gArea >> 4) & 1;
}
u32 sub_08052680() {
return (gArea >> 6) & 1;
}
u32 sub_08052690() {
return (gArea >> 3) & 1;
}
s32 ModHealth(s32 deltaHealth) {
s32 newHealth;
newHealth = gStats.health + deltaHealth;
if (newHealth < 0) {
newHealth = 0;
}
if (gStats.maxHealth < newHealth) {
newHealth = (u32)gStats.maxHealth;
}
gStats.health = newHealth;
gPlayerEntity.currentHealth = newHealth;
return newHealth;
}
void ModRupees(s32 rupeeDelta) {
s32 newRupeeCount;
Stats* s = &gStats;
newRupeeCount = s->rupees + rupeeDelta;
if (newRupeeCount < 0) {
newRupeeCount = 0;
} else {
if (newRupeeCount > gWalletSizes[s->walletType * 2]) {
newRupeeCount = gWalletSizes[s->walletType * 2];
}
}
s->rupees = newRupeeCount;
}

View File

@ -1,68 +0,0 @@
#include "global.h"
#include "entity.h"
#include "player.h"
#include "structures.h"
#include "functions.h"
#include "room.h"
#include "flags.h"
#include "save.h"
extern u32 gUnk_03000B80;
extern u32 gUnk_03003FC0;
extern Entity gPlayerEntity;
extern u8 gUnk_080FCAC8[];
void InitializePlayer(void) {
Entity* pl;
sub_080784C8();
_DmaZero((void*)&gUnk_03000B80, 0x70);
_DmaZero((void*)&gPlayerState, 0xb0);
_DmaFill32(0xffffffff, &gPlayerState.field_0x40, 0x40);
pl = &gPlayerEntity;
_DmaZero((void*)pl, 0x88);
gRoomControls.cameraTarget = pl;
gPlayerState.playerAction = gUnk_080FCAC8[gScreenTransition.field_0xf];
if (!CheckGlobalFlag(0x14)) {
gPlayerState.flags.all |= 8;
}
switch (gScreenTransition.field_0xf) {
case 0x2:
case 0x6:
pl->height.HALF.HI = -0xc0;
break;
case 0x4:
gPlayerState.field_0x34[4] = 0x10;
pl->direction = gScreenTransition.playerState << 2;
case 0x3:
pl->nonPlanarMovement = 0xe0;
break;
case 0x7:
case 0x8:
gPlayerState.field_0x34[4] = 1;
gPlayerState.field_0x34[5] = gScreenTransition.field_0xf;
break;
case 0xa:
gPlayerState.field_0x34[4] = 1;
break;
case 0xb:
gPlayerState.field_0x34[4] = 3;
break;
case 0xc:
gPlayerState.field_0x34[4] = 4;
}
pl->entityType.type = 1;
pl->flags |= 0xa0;
pl->spritePriority.b0 = 4;
pl->currentHealth = gSave.stats.health;
pl->x.HALF.HI = gScreenTransition.playerStartPos.HALF.x;
pl->y.HALF.HI = gScreenTransition.playerStartPos.HALF.y;
pl->animationState = gScreenTransition.playerState;
pl->collisionLayer = gScreenTransition.playerLayer;
UpdateSpriteForCollisionLayer(pl);
AppendEntityToList(pl, 1);
sub_08017640();
}

View File

@ -114,8 +114,6 @@ static void HandleNintendoCapcomLogos(void) {
}
}
extern u16 gUnk_03001010[5];
static void HandleTitlescreen(void) {
int advance;
u32 paletteGroup;
@ -193,8 +191,8 @@ static void HandleTitlescreen(void) {
}
UpdatePressStartIcon();
if ((gIntroState.timer & 0x20) == 0) {
gUnk_03001010[4] = 0xe000;
gUnk_03001010[1] = 0x84;
gOamCmd._8 = 0xe000;
gOamCmd.y = 0x84;
sub_080ADA14(0x1ff, 0);
}
}
@ -208,11 +206,11 @@ static void HandleTitlescreen(void) {
}
static void UpdatePressStartIcon(void) {
gUnk_03001010[2] = 0;
gUnk_03001010[3] = 0;
gUnk_03001010[4] = 0xE020;
gUnk_03001010[0] = 120;
gUnk_03001010[1] = 152;
gOamCmd._4 = 0;
gOamCmd._6 = 0;
gOamCmd._8 = 0xE020;
gOamCmd.x = 120;
gOamCmd.y = 152;
sub_080ADA14(511, 1);
return;
}

View File

@ -138,7 +138,27 @@ void DoSoftReset(void) {
SoftReset(RESET_ALL & ~(RESET_EWRAM | RESET_SIO_REGS));
}
const int sDefaultSettings[] = { SIGNATURE, '\1\1\1\0', 'KNIL', '\0\0\0\0' };
typedef struct {
int signature;
u8 saveFileId;
u8 messageSpeed;
u8 brightnessPref;
u8 gameLanguage;
u8 name[6];
u8 _e;
u8 _f;
} test;
const test sDefaultSettings = {
.signature = SIGNATURE,
.saveFileId = 0,
.messageSpeed = 1,
.brightnessPref = 1,
.gameLanguage = LANGUAGE_EN,
.name = "LINK",
._e = 0,
._f = 0,
};
// single misplaced ldr
NONMATCH("asm/non_matching/sub_080560B8.inc", void sub_080560B8(void)) {

View File

@ -1,20 +0,0 @@
#include "global.h"
#include "entity.h"
#include "player.h"
s32 ModHealth(s32 deltaHealth)
{
s32 newHealth;
newHealth = gStats.health + deltaHealth;
if (newHealth < 0) {
newHealth = 0;
}
if (gStats.maxHealth < newHealth) {
newHealth = (u32)gStats.maxHealth;
}
gStats.health = newHealth;
gPlayerEntity.currentHealth = newHealth;
return newHealth;
}

View File

@ -1,21 +0,0 @@
#include "global.h"
#include "player.h"
extern u16 gWalletSizes[4];
void ModRupees(s32 rupeeDelta)
{
s32 newRupeeCount;
Stats* s = &gStats;
newRupeeCount = s->rupees + rupeeDelta;
if (newRupeeCount < 0) {
newRupeeCount = 0;
} else {
if (newRupeeCount > gWalletSizes[s->walletType * 2]) {
newRupeeCount = gWalletSizes[s->walletType * 2];
}
}
s->rupees = newRupeeCount;
}

View File

@ -1,20 +0,0 @@
{
"folders" : [ { "path" : ".." } ], "settings" : {
"files.associations" : {
"algorithm": "cpp",
"ios": "c",
"functions.h": "c",
"textbox.h": "c",
"structures.h": "c",
"fileselect.h": "c",
"menu.h": "c",
"save.h": "c",
"main.h": "c",
"object.h": "c",
"filescreen.h": "c",
"screen.h": "c",
"global.h": "c",
"player.h": "c"
}
}
}