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INSTALL.md
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INSTALL.md
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# Install
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First, you must put a The Legend of Zelda: The Minish Cap (U) ROM (with SHA1: `b4bd50e4131b027c334547b4524e2dbbd4227130`) in the root directory of the repository and name it `baserom.gba`.
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This repository does not include any of the games assets.
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To build the game using the decomp you need an original baserom for each version you want to build.
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Put them with the appropriate filename into the repository root directory.
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The supported versions are:
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## Building other variants
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To build other variants, you need to place the corresponding baserom before building, e.g. `baserom_jp.gba` for JP.
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| Version | Filename | SHA1 |
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|-----------------------|------------------------|--------------------------------------------|
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| USA (project default) | `baserom.gba` | `b4bd50e4131b027c334547b4524e2dbbd4227130` |
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| EU | `baserom_eu.gba` | `cff199b36ff173fb6faf152653d1bccf87c26fb7` |
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| JP | `baserom_jp.gba` | `6c5404a1effb17f481f352181d0f1c61a2765c5d` |
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| USA (Demo) | `baserom_demo_usa.gba` | `63fcad218f9047b6a9edbb68c98bd0dec322d7a1` |
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| JP (Demo) | `baserom_demo_jp.gba` | `9cdb56fa79bba13158b81925c1f3641251326412` |
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## Prerequisites
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| Linux | macOS | Windows 10 (build 18917+) | Windows 10 (1709+) | Windows 8, 8.1, and 10 (1507, 1511, 1607, 1703)
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| ----- | ----- | ------------------------- | ------------------ | ---------------------------------------------------------
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| none | [Xcode Command Line Tools package][xcode] | [Windows Subsystem for Linux 2][wsl2] | [Windows Subsystem for Linux][wsl] | [Cygwin][cygwin]
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| Linux | macOS | Windows 10 (build 18917+) | Windows 10 (1709+) | Windows 8, 8.1, and 10 (1507, 1511, 1607, 1703) |
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|-------|-------------------------------------------|---------------------------------------|------------------------------------|-------------------------------------------------|
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| none | [Xcode Command Line Tools package][xcode] | [Windows Subsystem for Linux 2][wsl2] | [Windows Subsystem for Linux][wsl] | [Cygwin][cygwin] |
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[xcode]: https://developer.apple.com/library/archive/technotes/tn2339/_index.html#//apple_ref/doc/uid/DTS40014588-CH1-DOWNLOADING_COMMAND_LINE_TOOLS_IS_NOT_AVAILABLE_IN_XCODE_FOR_MACOS_10_9__HOW_CAN_I_INSTALL_THEM_ON_MY_MACHINE_
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[wsl2]: https://docs.microsoft.com/windows/wsl/wsl2-install
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The [prerelease version of the Linux subsystem](https://docs.microsoft.com/windows/wsl/install-legacy) available in the 1607 and 1703 releases of Windows 10 is obsolete so consider uninstalling it.
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Make sure that the `build-essential`, `git`, `python3`, `python3-pip`, `cmake` and `libpng-dev` packages are installed. The `build-essential` package includes the `make`, `gcc-core`, and `g++` packages so they do not have to be obtained separately.
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Make sure that the `build-essential`, `git`, `python3`, `python3-pip`, `cmake` and `libpng-dev` packages are installed. The `build-essential` package includes the `make`, `gcc-core`, and `g++` packages, so they do not have to be obtained separately.
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In the case of Cygwin, [include](https://cygwin.com/cygwin-ug-net/setup-net.html#setup-packages) the `make`, `git`, `gcc-core`, `gcc-g++`, and `libpng-devel` packages.
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Install the **devkitARM** toolchain of [devkitPro](https://devkitpro.org/wiki/Getting_Started) and add its environment variables. For Windows versions without the Linux subsystem, the devkitPro [graphical installer](https://github.com/devkitPro/installer/releases) includes a preconfigured MSYS2 environment, thus the steps below are not required.
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To build the games code, the `arm-none-eabi-gcc` compiler is required.
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Both a standalone installation and [devkitPro](https://devkitpro.org/wiki/Getting_Started) are supported.
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For devkitPro, install the `gba-dev` package.
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sudo (dkp-)pacman -S gba-dev
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export DEVKITPRO=/opt/devkitpro
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echo "export DEVKITPRO=$DEVKITPRO" >> ~/.bashrc
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export DEVKITARM=$DEVKITPRO/devkitARM
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echo "export DEVKITARM=$DEVKITARM" >> ~/.bashrc
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If `arm-none-eabi-gcc` is not available through `PATH` use `TOOLCHAIN_PATH=<path>` to indicate its location.
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This is not required for devkitPro, the `DEVKITARM` environment variable is used for auto-detection.
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Install the pycparser python package:
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pip3 install pycparser
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Install `python3` and the `pycparser` python package:
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`pip3 install pycparser`
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## Installation
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To set up the repository:
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```shell
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git clone https://github.com/zeldaret/tmc
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git clone https://github.com/pret/agbcc
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git clone https://github.com/zeldaret/tmc
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git clone https://github.com/pret/agbcc
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cd ./agbcc
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sh build.sh
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sh install.sh ../tmc
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cd ./agbcc
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sh build.sh
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sh install.sh ../tmc
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cd ../tmc
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make tools
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```
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To build `tmc.gba`:
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```shell
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make -j$(nproc)
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```
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>**Note:** If the build command is not recognized on Linux, including the Linux environment used within Windows, run `nproc` and replace `$(nproc)` with the returned value (e.g.: `make -j4`). Because `nproc` is not available on macOS, the alternative is `sysctl -n hw.ncpu`.
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cd ../tmc
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make setup
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You can configure the game version built by using the `GAME_VERSION` variable (ie. `make GAME_VERSION=EU`).
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Convenience targets for all 5 versions exist (`make usa eu jp demo_usa demo_jp`).
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`make all` builds all 5 versions.
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To build **tmc.gba**:
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If you modify the game you need to do a custom build.
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Use `CUSTOM=1` for that (any nonempty value will enable it, so `CUSTOM=0` will NOT disable it).
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There is a convenience target `make custom` that does a custom USA build.
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make -j$(nproc)
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If only `.c` or `.s` files were changed, turn off the dependency scanning temporarily. Changes to any other files will be ignored and the build will either fail or not reflect those changes.
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make -j$(nproc) NODEP=1
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**Note:** If the build command is not recognized on Linux, including the Linux environment used within Windows, run `nproc` and replace `$(nproc)` with the returned value (e.g.: `make -j4`). Because `nproc` is not available on macOS, the alternative is `sysctl -n hw.ncpu`.
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The `COMPARE` variable controls the SHA1 verification check.
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It is enabled (`1`) for normal builds and disabled (`0`) for custom builds by default.
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### Note for Mac users
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The BSD make that comes with Mac XCode can be buggy, so obtain GNU make and sed using [Homebrew](https://brew.sh):
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brew install make gnu-sed
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```shell
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brew install make gnu-sed
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```
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When compiling agbcc, substitute the `build.sh` line for
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gsed 's/^make/gmake/g' build.sh | sh
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```shell
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gsed 's/^make/gmake/g' build.sh | sh
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```
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Finally, use `gmake` instead of `make` to compile the ROM(s).
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