mirror of https://github.com/zeldaret/tmc.git
Merge pull request #563 from Ibot02/sub_0801AFE4
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commit
fd68e75a4d
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@ -34,7 +34,14 @@ extern const u16 gUnk_080B44A0[];
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extern const u16 gUnk_080B4410[];
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extern const s16 gUnk_080B4488[];
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extern const s16 gUnk_080B44A8[];
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extern const u16 gUnk_080B44D0[];
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typedef struct {
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u16 unk0;
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u16 unk1;
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} struct_080B44D0;
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extern const struct_080B44D0 gUnk_080B44D0[];
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extern const u16* gUnk_080B4550[];
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extern const u16 gUnk_080B77C0[];
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extern BgAnimationFrame* gUnk_080B7278[];
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@ -594,8 +601,9 @@ void DeleteLoadedTileEntity(u32 position, s32 layer) {
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ptr[t] = ptr[count];
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}
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// used for minish houses, seems to overwrite all tiles on layer 1 for them?
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void sub_0801AFE4(void) {
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const u16* ptr;
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const struct_080B44D0* ptr;
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u8* collisionData;
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u32 x;
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u32 y;
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@ -605,15 +613,17 @@ void sub_0801AFE4(void) {
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collisionData = gMapBottom.collisionData;
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width = gRoomControls.width >> 4;
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height = gRoomControls.height >> 4;
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for (y = 0; y < height; collisionData = collisionData + (0x40 - width), y++) {
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for (x = 0; x < width; collisionData++, x++) {
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for (ptr = gUnk_080B44D0; ptr[0] != 0; ptr += 2) {
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if (ptr[0] == *collisionData) {
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SetTile(ptr[1], y * 0x40 + x, 1);
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for (y = 0; y < height; y++) {
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for (x = 0; x < width; x++) {
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for (ptr = gUnk_080B44D0; ptr->unk0 != 0; ptr++) {
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if (ptr->unk0 == *collisionData) {
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SetTile(ptr->unk1, y * 0x40 + x, 1);
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break;
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}
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}
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collisionData++;
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}
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collisionData = collisionData + (0x40 - width);
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}
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}
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